Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #==============================================================================
- # ** [XP] Drago - Translucent Menu
- # Version : 2.00
- # Contact : littledrago.blogspot.com / forum.chaos-project.com
- #==============================================================================
- module Transparency
- Scene = [Scene_Menu, Scene_Item, Scene_Skill, Scene_Equip, Scene_Status,
- Scene_Save, Scene_End, Scene_Shop, Scene_Name, Scene_Debug]
- No_Pause_Menu = true
- end
- ($imported ||= {})[:drg_translucent_menu] = 2.00
- #==============================================================================
- # ** Object
- #------------------------------------------------------------------------------
- # This class is superclass for all class
- #==============================================================================
- class Object
- #--------------------------------------------------------------------------
- # * self.menu_transparency
- #--------------------------------------------------------------------------
- def self.menu_transparency
- unless method_defined?(:menu_transparency_update)
- send(:alias_method, :menu_transparency_main, :main)
- send(:alias_method, :menu_transparency_update, :update)
- end
- send(:define_method, :main) do |*args|
- @spriteset = Spriteset_Map.new if $game_map && $game_map.map_id != 0
- @menu_transparency = !@spriteset.nil?
- menu_transparency_main(*args)
- @spriteset && @spriteset.dispose
- end
- send(:define_method, :update) do |*args|
- menu_transparency_update(*args)
- return unless $game_temp
- return unless Transparency::No_Pause_Menu
- return if $game_temp.player_transferring
- return if $game_temp.transition_processing
- message = $game_temp.message_window_showing
- @spriteset && @spriteset.update
- $game_map && $game_map.update
- $game_system && $game_system.update
- $game_system && (sys = $game_system.map_interpreter) && sys.update
- $game_screen && $game_screen.update
- $game_temp.message_window_showing = true
- $game_player && $game_player.update
- $game_temp.message_window_showing = message
- end
- end
- end
- #==============================================================================
- # ** Window_Base
- #------------------------------------------------------------------------------
- # This class is for all in-game windows.
- #==============================================================================
- class Window_Base
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- alias_method :menu_transparency_main, :initialize
- #--------------------------------------------------------------------------
- # * Aliased method: initialize
- #--------------------------------------------------------------------------
- def initialize(*args)
- menu_transparency_main(*args)
- self.opacity = 180 if $scene.instance_variable_get(:@menu_transparency)
- end
- end
- Transparency::Scene.each {|scene| scene.menu_transparency }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement