SirStickyNote

Rebel Commando - Units/other Notes

Oct 29th, 2017
99
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.57 KB | None | 0 0
  1. Locations:
  2. - Commands: 0 4 0
  3. - Mission Location 1: 1000 100 1000
  4.  
  5. Unit Classes:
  6. Stealth [Infiltrators / 5th Regiment] - Light Armor:
  7. - Spy: Small blaster pistol [IR-5 blaster pistol], can turn invisible with stealth belt
  8. - Sniper: Sniper rifle
  9. - Silencer: Silent slugthrower pistol
  10. Support [Wilderness Fighters / 4th Regiment] - Light Armor:
  11. - Medic: Small blaster pistol [IR-5 blaster pistol], uses survival pack to heal allies
  12. - Scout: Small blaster pistol [IR-5 blaster pistol], marks certain terrain combat bonuses
  13. - Technician: Blaster carbine, activates supply chests and environmental bonuses (such as broken shield gens)
  14. Melee [Urban Combat Specialists / 3rd Regiment] - Medium Armor:
  15. - Hand-to-Hand Fighter: vibroknife
  16. - Explosives Expert: throws grenades [thermal detonators]
  17. - Street Fighter: Small blaster pistol [IR-5 blaster pistol], able to take cover behind worse cover
  18. Heavy [Heavy Weapon Specialists / 6th Regiment] - Heavy Armor:
  19. - Heavy Gunner: Repeating blaster [T-21 light repeating blaster]
  20. - Flame Trooper: Flamethrower [Oppressor flamethrower]
  21. - Demolitionist: Rocket launcher [HH-15 projectile launcher]
  22.  
  23. Gun Stats:
  24. IR-5 Blaster Pistol:
  25. - Damage: 15
  26. - Shots: 15
  27. - Burst Rate: 2
  28. - Range: 40
  29.  
  30.  
  31. NOTES:
  32. - make frame (model) for fired gun
  33. - different uses for different units will need [individual movement commands].
  34. - make mission book that displays individual tellraw for missions
  35. - possibly make randomly generated terrain with spreadplayer armorstands, that are then teleported up random amount, then ground descends from them until it hits the ground.
Add Comment
Please, Sign In to add comment