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TempusMoon

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Feb 20th, 2016
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  1. jun = game.Players.LocalPlayer
  2. ----------------------------------------------------
  3. function Chat(msg)
  4. game:service("Chat"):Chat(jun.Character.Head,msg,Enum.ChatColor.Red)
  5. end
  6. --------------------------------------
  7.  
  8. Chat("It's a beautiful day outside.")
  9. wait(1)
  10.  
  11. Chat("Flowers are blooming, birds are singing.")
  12. wait(2)
  13.  
  14. Chat("On days like these, kids like you...")
  15. wait(3)
  16.  
  17. Chat("S h o u l d b e b u r n i n g i n h e l l")
  18. wait(3)
  19.  
  20. Chat("This is what happens when you don't give SparklesChap credit.")
  21. wait(3)
  22.  
  23. -------------------------------------
  24.  
  25. pls = game:GetService'Players'
  26. rs = game:GetService'RunService'
  27. uinps = game:GetService'UserInputService'
  28. lp = pls.LocalPlayer
  29. mouse = lp:GetMouse()
  30. c = lp.Character
  31. human = c.Humanoid
  32. human.MaxHealth = 50
  33. wait()
  34. human.Health = 50
  35. c.Health:Destroy()
  36.  
  37. --------------------------------------------------------
  38.  
  39. Debounces = {
  40. AnimationCycles = 0;
  41. FPS = 0;
  42. scalingDamage = false;
  43. damageLevel = 0;
  44. attackNumber = 0;
  45. isAttacking = false;
  46. isMoving = false;
  47. isSprinting = false;
  48. isBoosting = false;
  49. isPassive = false;
  50. isTyping = false;
  51. }
  52.  
  53. --------------------------------------------------------
  54.  
  55. numLerp = function(start, goal, alpha)
  56. return(((goal - start) * alpha) + start)
  57. end
  58.  
  59. CFrameZero = function()
  60. return CFrame.new(Vector3.new())
  61. end
  62.  
  63. rad = function(value)
  64. return math.rad(value)
  65. end
  66.  
  67. CFAngles = function(Vector)
  68. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  69. end
  70.  
  71. --------------------------------------------------------
  72.  
  73. AnimStat = {
  74. lerpSpeed = .2;
  75. lerpSpeed2 = .35;
  76. lerpTween = 0;
  77. }
  78.  
  79. Joints = {
  80. c.HumanoidRootPart.RootJoint;
  81. c.Torso.Neck;
  82. c.Torso['Left Shoulder'];
  83. c.Torso['Right Shoulder'];
  84. c.Torso['Left Hip'];
  85. c.Torso['Right Hip'];
  86. }
  87.  
  88. JointTargets = {
  89. CFrameZero();
  90. CFrameZero();
  91. CFrameZero();
  92. CFrameZero();
  93. CFrameZero();
  94. CFrameZero();
  95. }
  96.  
  97. --------------------------------------------------------
  98.  
  99.  
  100. prepareCharacter = function()
  101. local transPoints = {
  102. NumberSequenceKeypoint.new(0,.819,.0375),
  103. NumberSequenceKeypoint.new(.207,.594,.0187),
  104. NumberSequenceKeypoint.new(.4,.55,.031),
  105. NumberSequenceKeypoint.new(.57,.619,.05),
  106. NumberSequenceKeypoint.new(.76,.8,.0375),
  107. NumberSequenceKeypoint.new(1,1,0),
  108. }
  109. local sizePoints = {
  110. NumberSequenceKeypoint.new(0,.687,0),
  111. NumberSequenceKeypoint.new(.111,.875,0),
  112. NumberSequenceKeypoint.new(.327,1.19,0),
  113. NumberSequenceKeypoint.new(.646,1.56,0),
  114. NumberSequenceKeypoint.new(.805,1.37,0),
  115. NumberSequenceKeypoint.new(.905,1.06,0),
  116. NumberSequenceKeypoint.new(.968,.938,0),
  117. NumberSequenceKeypoint.new(.984,1.13,0),
  118. NumberSequenceKeypoint.new(1,1.62,0),
  119. }
  120. local Size = NumberSequence.new(sizePoints)
  121. local Transparency = NumberSequence.new(transPoints)
  122. rayModel = Instance.new("Model",c)
  123. efxBlock = Instance.new("Part",c)
  124. efxBlock.BrickColor = BrickColor.new("Orange")
  125. efxBlock.Material = "Neon"
  126. efxBlock.FormFactor = "Custom"
  127. efxBlock.Transparency = .3
  128. efxBlock.Size = Vector3.new(.3,.3,.3)
  129. local mesh = Instance.new("SpecialMesh",efxBlock)
  130. mesh.MeshType = Enum.MeshType.Sphere
  131. mesh.Scale = Vector3.new(1,1,1)
  132. light = Instance.new("PointLight",c.Head)
  133. light.Range = 10
  134. light.Color = Color3.new(0,200/255,1)
  135. light.Shadows = false
  136. local particles = Instance.new("ParticleEmitter",efxBlock)
  137. particles.Color = ColorSequence.new(Color3.new(225,228,181),Color3.new(225,228,181))
  138. particles.LightEmission = .95
  139. particles.Size = Size
  140. particles.Name = "Fire"
  141. particles.Transparency = Transparency
  142. particles.LockedToPart = true
  143. particles.VelocityInheritance = .5
  144. particles.LockedToPart = true
  145. particles.Rate = 70
  146. particles.Texture = "rbxassetid://56562099"
  147. particles.Lifetime = NumberRange.new(2,2)
  148. particles.RotSpeed = NumberRange.new(100,100)
  149. particles.Speed = NumberRange.new(7,7)
  150. script.Parent = efxBlock
  151. fire = particles
  152. local offset = Vector3.new(-0.11, .23, -0.5)
  153. local weld = Instance.new("Weld",c.Head)
  154. weld.Part0 = c.Head
  155. weld.Part1 = efxBlock
  156. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  157. efxBlock.Parent = c
  158. local music = Instance.new("Sound",c)
  159. music.SoundId = "rbxassetid://316012176"
  160. music.Looped = true
  161. music.Volume = 0
  162. fight = music
  163. local music2 = Instance.new("Sound",c)
  164. music2.SoundId = "rbxassetid://316014309"
  165. music2.Looped = true
  166. music2.Volume = 0
  167. sans = music2
  168. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  169. pointGyro.P = 1e7
  170. pointGyro.D = 1e3
  171. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  172. animator = c.Humanoid:FindFirstChild("Animator")
  173. if animator then
  174. animator:Destroy()
  175. end
  176. c.Torso.roblox:Destroy()
  177. for i,v in pairs (c.Head:children()) do
  178. if v.ClassName == "Sound" then
  179. v:Destroy()
  180. end
  181. end
  182. for i = 1,#Joints do
  183. Joints[i].C1 = CFrame.new(Vector3.new())
  184. end
  185. human.WalkSpeed = 0
  186. human.JumpPower = 0
  187. end
  188.  
  189. uinps.InputBegan:connect(function(InputObject)
  190. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  191. Debounces.isPassive = not Debounces.isPassive
  192. end
  193. end)
  194.  
  195. setJointCFrames = function(table)
  196. for i = 1,#table do
  197. JointTargets[i] = table[i]
  198. end
  199. AnimationCycles = 0
  200. end
  201.  
  202. setLerp = function(speed)
  203. AnimStat.lerpSpeed = speed
  204. end
  205.  
  206. setTween = function(tween)
  207. AnimStat.lerpTween = tween
  208. end
  209.  
  210. takeDamage = function(position,damage,distance,platformStand)
  211. for i,v in pairs (pls:children()) do
  212. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  213. local torso = v.Character:FindFirstChild("Torso")
  214. if torso and (torso.Position - position).magnitude < distance then
  215. v.Character.Humanoid:TakeDamage(damage)
  216. if platformStand == true then
  217. v.Character.PlatformStand = platformStand
  218. end
  219. end
  220. end
  221. end
  222. end
  223.  
  224. --------------------------------------------------------
  225.  
  226. prepareCharacter()
  227.  
  228. --------------------------------------------------------
  229.  
  230. spawn(function()
  231. local sine = 0
  232. while wait() do
  233. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  234. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  235. setLerp(.1)
  236. if Debounces.isPassive == true then
  237. setJointCFrames({
  238. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
  239. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
  240. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
  241. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
  242. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
  243. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
  244. })
  245. else
  246. setJointCFrames({
  247. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  248. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  249. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  250. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  251. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  252. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  253. })
  254. end
  255. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  256. sine = sine + math.rad(12)
  257. human.WalkSpeed = 60
  258. setLerp(.15)
  259. setJointCFrames({
  260. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  261. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  262. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  263. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  264. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  265. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  266. })
  267. end
  268. if Debounces.scalingDamage == true then
  269. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
  270. end
  271. end
  272. end)
  273.  
  274. human.Changed:connect(function(prop)
  275. if prop == "MoveDirection" then
  276. if human.MoveDirection.magnitude > .02 then
  277. Debounces.isMoving = true
  278. else
  279. Debounces.isMoving = false
  280. end
  281. end
  282. end)
  283.  
  284. uinps.InputBegan:connect(function(InputObject)
  285. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  286. Debounces.isBoosting = true
  287. Debounces.damageLevel = 10
  288. Debounces.scalingDamage = true
  289. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  290. setLerp(.15)
  291. setJointCFrames({
  292. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  293. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  294. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  295. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  296. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  297. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  298. })
  299. local boostSpeed = 250
  300. local efx = Instance.new("Sound",c.Head)
  301. efx.SoundId = "rbxassetid://200632875"
  302. efx.Pitch = math.random(1100,1300)/1000
  303. efx.Volume = .5
  304. efx:Play()
  305. spawn(function()
  306. wait(5)
  307. efx:Destroy()
  308. end)
  309. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  310. vel.P = 1e3
  311. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  312. wait(.15)
  313. vel.P = 1000
  314. vel.MaxForce = Vector3.new(3000,0,3000)
  315. vel.Velocity = Vector3.new()
  316. wait(.3)
  317. setLerp(.3)
  318. setJointCFrames({
  319. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  320. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  321. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  322. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  323. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  324. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  325. })
  326. wait(.2)
  327. vel:Destroy()
  328. Debounces.damageLevel = 0
  329. Debounces.scalingDamage = false
  330. Debounces.isBoosting = false
  331. end
  332. end)
  333.  
  334. uinps.InputBegan:connect(function(InputObject)
  335. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  336. Debounces.isBoosting = true
  337. Debounces.damageLevel = 999999999999999999999999999999999999999999999999999999999999999999
  338. Debounces.scalingDamage = true
  339. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  340. setLerp(.15)
  341. setJointCFrames({
  342. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  343. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  344. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  345. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  346. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  347. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  348. })
  349. local boostSpeed = 250
  350. local efx = Instance.new("Sound",c.Head)
  351. efx.SoundId = "rbxassetid://200632875"
  352. efx.Pitch = math.random(1100,1300)/1000
  353. efx.Volume = .5
  354. efx:Play()
  355. spawn(function()
  356. wait(5)
  357. efx:Destroy()
  358. end)
  359. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  360. vel.P = 1e3
  361. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  362. wait(.15)
  363. vel.P = 1000
  364. vel.MaxForce = Vector3.new(3000,0,3000)
  365. vel.Velocity = Vector3.new()
  366. wait(.3)
  367. setLerp(.3)
  368. setJointCFrames({
  369. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  370. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  371. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  372. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  373. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  374. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  375. })
  376. wait(.2)
  377. vel:Destroy()
  378. Debounces.damageLevel = 99999999999999999999999999999999999999999
  379. Debounces.scalingDamage = false
  380. Debounces.isBoosting = false
  381. end
  382. end)
  383.  
  384. uinps.InputBegan:connect(function(InputObject)
  385. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  386. Debounces.isBoosting = true
  387. Debounces.damageLevel = 0.05
  388. Debounces.scalingDamage = true
  389. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  390. setLerp(.15)
  391. setJointCFrames({
  392. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  393. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  394. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  395. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  396. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  397. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  398. })
  399. local boostSpeed = 250
  400. local efx = Instance.new("Sound",c.Head)
  401. efx.SoundId = "rbxassetid://200632875"
  402. efx.Pitch = math.random(1100,1300)/1000
  403. efx.Volume = .5
  404. efx:Play()
  405. spawn(function()
  406. wait(5)
  407. efx:Destroy()
  408. end)
  409. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  410. vel.P = 1e3
  411. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  412. wait(.15)
  413. vel.P = 1000
  414. vel.MaxForce = Vector3.new(3000,0,3000)
  415. vel.Velocity = Vector3.new()
  416. wait(.3)
  417. setLerp(.3)
  418. setJointCFrames({
  419. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  420. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  421. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  422. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  423. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  424. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  425. })
  426. wait(.2)
  427. vel:Destroy()
  428. Debounces.damageLevel = 999999999999999999999999999999999
  429. Debounces.scalingDamage = false
  430. Debounces.isBoosting = false
  431. end
  432. end)
  433.  
  434. uinps.InputBegan:connect(function(InputObject)
  435. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  436. Debounces.isBoosting = true
  437. Debounces.damageLevel = 999999999999999999999999999999999999999999
  438. Debounces.scalingDamage = true
  439. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  440. setLerp(.15)
  441. setJointCFrames({
  442. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
  443. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
  444. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
  445. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
  446. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
  447. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  448. })
  449. local boostSpeed = 150
  450. local boostSpeed = 250
  451. local efx = Instance.new("Sound",c.Head)
  452. efx.SoundId = "rbxassetid://200632875"
  453. efx.Pitch = math.random(1100,1300)/1000
  454. efx.Volume = .5
  455. efx:Play()
  456. spawn(function()
  457. wait(5)
  458. efx:Destroy()
  459. end)
  460. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
  461. vel.P = 1e3
  462. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  463. wait(.15)
  464. vel.P = 1000
  465. vel.MaxForce = Vector3.new(3000,0,3000)
  466. vel.Velocity = Vector3.new()
  467. wait(.3)
  468. setLerp(.3)
  469. setJointCFrames({
  470. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
  471. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
  472. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
  473. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
  474. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
  475. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
  476. })
  477. wait(.2)
  478. vel:Destroy()
  479. Debounces.damageLevel = 99999999999999999999999999999999
  480. Debounces.scalingDamage = false
  481. Debounces.isBoosting = false
  482. end
  483. end)
  484.  
  485. uinps.InputBegan:connect(function(InputObject)
  486. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  487. local isLooping = true
  488. uinps.InputEnded:connect(function(InputObject2)
  489. if InputObject2.KeyCode == Enum.KeyCode.Q then
  490. isLooping = false
  491. end
  492. end)
  493. while true do
  494. if isLooping == false then
  495. break
  496. end
  497. Debounces.attackNumber = Debounces.attackNumber + 1
  498. local aimPos = mouse.Hit.p
  499. local head = Instance.new("Part",c)
  500. head.Size = Vector3.new(12,.2,12)
  501. head.CanCollide = false
  502. head.Anchored = true
  503. head.Transparency = 1
  504. for i = 1,2 do
  505. local decal = Instance.new("Decal",head)
  506. decal.Texture = "rbxassetid://323497117"
  507. if i == 1 then
  508. decal.Face = Enum.NormalId.Top
  509. else
  510. decal.Face = Enum.NormalId.Bottom
  511. end
  512. end
  513. if Debounces.attackNumber%2 == 1 then
  514. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  515. else
  516. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  517. end
  518. spawn(function()
  519. local timer = 0
  520. while rs.RenderStepped:wait() do
  521. if timer >= 1.55 then
  522. break
  523. end
  524. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  525. timer = timer + 1/30/(Debounces.FPS/60)
  526. end
  527. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  528. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  529. local hit, pos = workspace:FindPartOnRay(ray,c)
  530. local dis = (head.CFrame.p - pos).magnitude
  531. local rayPart = Instance.new("Part",rayModel)
  532. rayPart.Material = "Neon"
  533. rayPart.FormFactor = "Custom"
  534. rayPart.BrickColor = BrickColor.new(1,1,1)
  535. rayPart.Anchored = true
  536. rayPart.CanCollide = false
  537. rayPart.Size = Vector3.new(7,7,dis + 400)
  538. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  539. rayPart.CFrame = rayCFrame
  540. head:Destroy()
  541. end)
  542. wait()
  543. local s = Instance.new("Sound",head)
  544. s.Volume = 1
  545. s.SoundId = "rbxassetid://332223043"
  546. s:Play()
  547. wait(.04)
  548. end
  549. end
  550. end)
  551.  
  552. uinps.InputBegan:connect(function(InputObj)
  553. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  554. Debounces.isAttacking = true
  555. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  556. local head = Instance.new("Part",c)
  557. head.Size = Vector3.new(18,.2,18)
  558. head.CanCollide = false
  559. head.Anchored = true
  560. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  561. head.Transparency = 1
  562. for i = 1,2 do
  563. local decal = Instance.new("Decal",head)
  564. decal.Texture = "rbxassetid://323497117"
  565. if i == 1 then
  566. decal.Face = Enum.NormalId.Top
  567. else
  568. decal.Face = Enum.NormalId.Bottom
  569. end
  570. end
  571. setLerp(.1)
  572. setJointCFrames({
  573. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  574. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  575. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  576. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  577. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  578. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  579. })
  580. spawn(function()
  581. local timer = 0
  582. while rs.RenderStepped:wait() do
  583. if timer >= 1.55/.8 then
  584. break
  585. end
  586. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  587. timer = timer + 1/30/(Debounces.FPS/60)
  588. end
  589. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  590. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  591. local hit, pos = workspace:FindPartOnRay(ray,c)
  592. local dis = (head.CFrame.p - pos).magnitude
  593. local rayPart = Instance.new("Part",rayModel)
  594. rayPart.Material = "Neon"
  595. rayPart.FormFactor = "Custom"
  596. rayPart.Name = "Punch"
  597. rayPart.BrickColor = BrickColor.new(1,1,1)
  598. rayPart.Anchored = true
  599. rayPart.CanCollide = false
  600. rayPart.Size = Vector3.new(28,28,dis + 400)
  601. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  602. rayPart.CFrame = rayCFrame
  603. head:Destroy()
  604. end)
  605. wait()
  606. local s = Instance.new("Sound",head)
  607. s.Volume = 1
  608. s.SoundId = "rbxassetid://332223043"
  609. s.Pitch = .8
  610. s:Play()
  611. wait(.75)
  612. setLerp(.17)
  613. setJointCFrames({
  614. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  615. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  616. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  617. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  618. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  619. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  620. })
  621. wait(.5)
  622. Debounces.isAttacking = false
  623. end
  624. end)
  625.  
  626. reflect = function(d,n)
  627. local i, n = -1 * d.unit, n.unit
  628. local dot = n:Dot(i)
  629. return 2*dot*n - i
  630. end
  631.  
  632. makeReflectionBeam = function(pos,look,isCrit)
  633. local ray = Ray.new(pos,look)
  634. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
  635. local e = Instance.new("Part",rayModel)
  636. e.Anchored = true
  637. e.CanCollide = false
  638. e.BrickColor = BrickColor.new("black")
  639. e.Material = "Neon"
  640. e.FormFactor = "Custom"
  641. e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
  642. if isCrit == true then
  643. e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
  644. e.Name = "Punch"
  645. end
  646. e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
  647. local e = Instance.new("Sound",c)
  648. if isCrit == true then
  649. e.Volume = .5
  650. else
  651. e.Volume = .3
  652. e.Pitch = 1.5
  653. end
  654. e.SoundId = "rbxassetid://200632875"
  655. e:Play()
  656. spawn(function()
  657. wait(6)
  658. e:Destroy()
  659. end)
  660. wait(.05)
  661. if hit ~= nil then
  662. newDir = reflect(look.unit,norm,isCrit)
  663. makeReflectionBeam(hitpos,newDir * 999,isCrit)
  664. end
  665. end
  666.  
  667. uinps.InputBegan:connect(function(InputObject)
  668. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  669. local isLooping = true
  670. uinps.InputEnded:connect(function(InputObject2)
  671. if InputObject2.KeyCode == Enum.KeyCode.Q then
  672. isLooping = false
  673. end
  674. end)
  675. while true do
  676. if isLooping == false then
  677. break
  678. end
  679. Debounces.attackNumber = Debounces.attackNumber + 1
  680. local aimPos = mouse.Hit.p
  681. local head = Instance.new("Part",c)
  682. head.Size = Vector3.new(12,.2,12)
  683. head.CanCollide = false
  684. head.Anchored = true
  685. head.Transparency = 1
  686. for i = 1,2 do
  687. local decal = Instance.new("Decal",head)
  688. decal.Texture = "rbxassetid://323497117"
  689. if i == 1 then
  690. decal.Face = Enum.NormalId.Top
  691. else
  692. decal.Face = Enum.NormalId.Bottom
  693. end
  694. end
  695. if Debounces.attackNumber%2 == 1 then
  696. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  697. else
  698. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  699. end
  700. spawn(function()
  701. local timer = 0
  702. while rs.RenderStepped:wait() do
  703. if timer >= 1.55 then
  704. break
  705. end
  706. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  707. timer = timer + 1/30/(Debounces.FPS/60)
  708. end
  709. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  710. head:Destroy()
  711. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
  712. end)
  713.  
  714. wait()
  715. local s = Instance.new("Sound",head)
  716. s.Volume = 1
  717. s.SoundId = "rbxassetid://332223043"
  718. s.Pitch = 1.02
  719. s:Play()
  720. wait(.2)
  721. end
  722. end
  723. end)
  724.  
  725. uinps.InputBegan:connect(function(InputObj)
  726. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  727. Debounces.isAttacking = true
  728. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  729. local head = Instance.new("Part",c)
  730. head.Size = Vector3.new(18,.2,18)
  731. head.CanCollide = false
  732. head.Anchored = true
  733. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  734. head.Transparency = 1
  735. for i = 1,2 do
  736. local decal = Instance.new("Decal",head)
  737. decal.Texture = "rbxassetid://323497117"
  738. if i == 1 then
  739. decal.Face = Enum.NormalId.Top
  740. else
  741. decal.Face = Enum.NormalId.Bottom
  742. end
  743. end
  744. setLerp(.1)
  745. setJointCFrames({
  746. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  747. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  748. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  749. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  750. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  751. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  752. })
  753. spawn(function()
  754. local timer = 0
  755. while rs.RenderStepped:wait() do
  756. if timer >= 1.55/.8 then
  757. break
  758. end
  759. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  760. timer = timer + 1/30/(Debounces.FPS/60)
  761. end
  762. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  763. head:Destroy()
  764. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
  765. end)
  766. wait()
  767. local s = Instance.new("Sound",head)
  768. s.Volume = 2
  769. s.SoundId = "rbxassetid://332223043"
  770. s.Pitch = .8
  771. s:Play()
  772. wait(.75)
  773. setLerp(.17)
  774. setJointCFrames({
  775. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  776. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  777. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  778. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  779. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  780. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  781. })
  782. wait(.5)
  783. Debounces.isAttacking = false
  784. end
  785. end)
  786.  
  787. uinps.InputBegan:connect(function(InputObj)
  788. if InputObj.KeyCode == Enum.KeyCode.Slash then
  789. local finishEvent = nil
  790. Debounces.isTyping = true
  791. finishEvent = uinps.InputBegan:connect(function(InputObj)
  792. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  793. Debounces.isTyping = false
  794. finishEvent:disconnect()
  795. end
  796. end)
  797. end
  798. end)
  799.  
  800. uinps.InputBegan:connect(function(InputObj)
  801. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  802. Debounces.isSprinting = true
  803. end
  804. end)
  805.  
  806. uinps.InputEnded:connect(function(InputObj)
  807. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  808. Debounces.isSprinting = false
  809. end
  810. end)
  811.  
  812. rs.RenderStepped:connect(function()
  813. Debounces.FPS = 1/rs.RenderStepped:wait()
  814. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  815. if Debounces.isPassive == false then
  816. fire.Enabled = false
  817. light.Range = 0
  818. fight:Pause()
  819. sans:Resume()
  820. efxBlock.Transparency = 1
  821. else
  822. fire.Enabled = true
  823. light.Range = 10
  824. fight:Resume()
  825. sans:Pause()
  826. efxBlock.Transparency = 0
  827. end
  828. for i,v in pairs (rayModel:children()) do
  829. if v.Transparency >= 1 then
  830. v:Destroy()
  831. else
  832. v.CanCollide = true
  833. local parts = v:GetTouchingParts()
  834. v.CanCollide = false
  835. for i = 1,#parts do
  836. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
  837. parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
  838. elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
  839. parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
  840. end
  841. end
  842. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  843. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  844. end
  845. end
  846. for i = 1,#Joints do
  847. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  848. end
  849. local sineval = math.sin(tick() * 2) * 3
  850. fire.Acceleration = Vector3.new(sineval,1,sineval)
  851. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
  852. end)
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