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- #Python 3.4.3 with Pygame
- import pygame
- import random
- pygame.init()
- pygame.display.set_caption('Crash!')
- pygame.mixer.music.load('Slap.wav')
- #variables
- window = pygame.display.set_mode((600, 600))
- rectplace = pygame.draw.rect(window, (0, 0, 0),(0, 0, 100, 100))
- counter = 200000
- randx = random.randrange(100, 500)
- randy = random.randrange(100, 500)
- score = 0
- life = 6
- running = True
- #Main Loop
- while running:
- pos = pygame.mouse.get_pos()
- (pressed1,pressed2,pressed3) = pygame.mouse.get_pressed()
- if rectplace.collidepoint(pos)& pressed1==1:
- score=score+1
- print("Score ",score)
- pygame.mixer.music.play(0)
- counter=200000
- life=life+1
- if counter == 200000:
- rectplace = pygame.draw.rect(window, (0, 0, 0),(randx, randy, 100, 100))
- pygame.display.update()
- randx = random.randrange(100, 500)
- randy = random.randrange(100, 500)
- rectplace = pygame.draw.rect(window, (255, 0, 0),(randx, randy, 100, 100))
- counter=0
- pygame.display.update()
- life=life-1
- print ("lives: ",life)
- counter=counter+1
- if life == 0:
- running = False
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
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