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- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 47 source files to E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\bin\classes
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:277: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:278: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:279: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:281: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:282: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky.. will be set to sticky later!
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:690: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:691: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:692: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:694: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:695: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:709: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:710: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:711: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:713: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:714: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1447: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] String descriptor = ANDROID_BUILD_VERSION >= 16 ? inputDevice.getDescriptor() : Integer.toString(deviceId);
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getDescriptor()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1452: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] vendorId = inputDevice.getVendorId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getVendorId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1453: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] productId = inputDevice.getProductId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getProductId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1454: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] controllerNumber = inputDevice.getControllerNumber();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method getControllerNumber()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: variable inputDevice of type InputDevice
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] new_id = View.generateViewId();
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: method generateViewId()
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:42: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_STABLE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:43: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:44: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:46: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_FULLSCREEN
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] E:\Git\ShoppingSim - Copy\Intermediate\Android\APK\src\com\epicgames\ue4\SplashActivity.java:47: error: cannot find symbol
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE); // NOT sticky (will be set later in MainActivity)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] symbol: variable SYSTEM_UI_FLAG_IMMERSIVE
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] location: class View
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 25 errors
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 5 seconds
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'E:\Git\ShoppingSim - Copy\Intermediate/Android/APK/bin/ShoppingSim-debug.apk'.
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: File name: 'E:\Git\ShoppingSim - Copy\Intermediate/Android/APK/bin/ShoppingSim-debug.apk'
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk
- ) in e:\UnrealEngine-4.12.5-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 1828
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) in e:\UnrealEngine-4.12.5-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 2061
- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments) in e:\UnrealEngine-4.12.5-release\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1370
- MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 2158.2630381s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\UnrealEngine-4.12.5-release\Engine\Binaries\DotNET\UnrealBuildTool.exe ShoppingSim Android Shipping -Project="E:\Git\ShoppingSi
- MainFrameActions: Packaging (Android (All)): m - Copy\ShoppingSim.uproject" "E:\Git\ShoppingSim - Copy\ShoppingSim.uproject" -remoteini="E:\Git\ShoppingSim - Copy" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.04-01.21.32.txt'
- MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
- MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
- MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars
- ) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
- MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Di
- ctionary`2 InTargetToManifest) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1443
- MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in e:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150
- MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
- MainFrameActions: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\Program.cs:line 131
- MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
- MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main() in E:\UnrealEngine-4.12.5-release\Engine\Source\Programs\AutomationTool\Program.cs:line 54
- MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (All)): AutomationToolLauncher exiting with ExitCode=5
- MainFrameActions: Packaging (Android (All)): copying UAT log files...
- MainFrameActions: Packaging (Android (All)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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