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Kylar survey

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Feb 1st, 2015
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  1. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  2.  
  3. Early indications show that our operation was a success and we have 100% confidence in the information retrieved.
  4. Our thieves scour the lands of Kylar Stern (4:15) and learn...
  5. Statistics
  6. Available Workers 9,472 Building Efficiency 93.8%
  7. Available Jobs 16,625 Workers Needed for Max. Efficiency 11,138
  8. Building Effects
  9. You will find that as we build more of certain building types, many new structures will be less effective. The Next 1% in parentheses below refers to the benefits of dedicating 1% more of your land to a particular building type.
  10.  
  11. Building type Quantity % of Total Current Effects (effect of next 1%)
  12. Barren Land 0 0.0%
  13. Homes 40 4.8% Increase max population by 400
  14. Increase birth rates by 17.21% (3.35%)
  15. Farms 74 8.9% Produce 4,859 bushels per day
  16. Mills 0 0.0% Lower building costs by 0.0% (3.72%)
  17. Reduce exploration costs in gold by 0.0% (2.79%)
  18. Reduce exploration costs in men by 0.0% (1.86%)
  19. Banks 200 24.1% Produce 4,690 gold coins per day
  20. 21.45% higher income (0.6%)
  21. Training Grounds 0 0.0% 0.0% higher offensive efficiency (1.39%)
  22. Armouries 0 0.0% 0.0% lower military training costs (1.39%)
  23. 0.0% lower military wages & draft costs (1.86%)
  24. Military Barracks 0 0.0% 0.0% lower attack times (1.39%)
  25. Forts 5 0.6% 1.12% higher defensive efficiency (1.84%)
  26. Guard Stations 0 0.0% 0.0% lower resource losses when attacked (1.86%)
  27. Hospitals 0 0.0% 0.0% chance to cure the plague each day (1.86%)
  28. 0.0% lower military losses (2.79%)
  29. Guilds 108 13.0% 4.1 wizards trained per day
  30. Towers 109 13.1% Produce 1,227 runes per day
  31. Thieves' Dens 164 19.8% 44.62% higher thievery effectiveness (1.67%)
  32. 59.5% lower losses in thievery operations (2.23%)
  33. Watch Towers 5 0.6% 1.69% less damage caused by enemy thieves (2.75%)
  34. 1.12% chance of preventing enemy thief missions (1.84%)
  35. Libraries 0 0.0% 0.0% increase in science effects (1.98%)
  36. Schools 0 0.0% 0.0% decrease in science costs (1.39%)
  37. Protect 0.0% of science from enemies (4.64%)
  38. Stables 0 0.0% Hold 0 horses
  39. Produce 0 horses per day
  40. Dungeons 0 0.0% House 0 prisoners
  41. Exploration/Construction Schedules
  42. Building type Schedule (number of days)
  43. Barren Land
  44. Number of thieves 1,125 (1.271 per acre) Stealth 20%
  45. Target kingdom is 5 6 Go seahawks (4:15)
  46. :
  47. Select province:
  48. Kylar Stern
  49.  
  50. Select operation:
  51. Survey
  52.  
  53. Number of thieves to send:
  54.  
  55. Note the following:
  56.  
  57. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
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