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castfromhp

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Dec 15th, 2013
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  1. Medic
  2. [Class]
  3. Prerequisites: First Aid, Medic Training, Medic's Kit ( 1000)
  4. Static
  5. Effect: You gain a Medic Kit that has X in value each day. You may use a Bandage, Potion, Antidote, Paralysis Heal, Awakening, Burn Heal, Ice Heal, or Revive by subtracting its full value from the Kit. X is equal to 400 multiplied by your Medicine Rank. Only you may use your Medic Kit. To refill your Medic Kit each day, you must visit a PokéMart, PokéCenter, or similar location.
  6.  
  7. Medical Care Techniques
  8. [Rank 2]
  9. Rank 1 Prerequisites: Medic
  10. Rank 2 Prerequisites: Adept Medicine
  11. Static
  12. Effect: At each Rank of Medical Care Techniques, choose two of the following to gain.
  13.  
  14. ------MCT Start
  15.  
  16. Improved First Aid
  17. Static
  18. Effect: You may use First Aid as a Standard Action.
  19.  
  20. Therapeutic Care
  21. Static
  22. Effect: Pokémon and Trainers in your care heal twice as much HP during resting, heal injuries twice as quickly, and may heal an additional injury per day. This stacks with use of Bandages.
  23.  
  24. Remote Treatment
  25. At-Will - Swift Action
  26. Target: Self
  27. Effect: This turn you may use Items from your Medic Kit from a distance of up to your Throwing Range away from a target.
  28.  
  29. Battlefield Stabilization
  30. 1 AP - Standard Action
  31. Target: An adjacent Heavily Injured Pokémon or Trainer
  32. Effect: Make a Medicine Education check with a DC equal to 3 times the number of Injuries the target has. If you succeed, the target no longer loses HP from taking Standard Actions or taking Damage from an attack for the rest of the Scene or until they gain another Injury.
  33.  
  34. ------MCT End
  35.  
  36. Field Medic
  37. Prerequisites: Medical Care Techniques Rank 1
  38. 1 AP – Swift Action
  39. Trigger: You use First Aid or Stay With Us!
  40. Effect: You may apply an item from your Medic Kit to the target.
  41.  
  42. Medical Expert
  43. Prerequisites: Field Medic, Expert Medicine
  44. Static
  45. Effect: You may also pull Super Potions, Hyper Potions, Full Heals, and Full Restores from your Medic's Kit.
  46.  
  47. Stay With Us!
  48. Prerequisites: Field Medic, Expert Medicine
  49. 1 AP - Full Action, Interrupt
  50. Target: A Trainer or Pokémon who has just died
  51. Effect: You must be able to shift to your target to use this Feature. If you can, you immediately do so, and make a Medicine Check. The Target has one Injury removed, and heals HP equal to the result. If this health brings them over -200% HP and with less than 10 Injuries, they are saved and do not die.
  52.  
  53. Restore Strength
  54. Prerequisites: Stay With Us!
  55. 1 AP - Extended Action
  56. Target: Trainers or Pokémon
  57. Effect: Make a Medicine Check. The target gains HP equal to the result. If you heal 20 or more HP in this way, the target regains use of a single Center Frequency Move, as if they had visited a Pokémon Center.
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