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- Medic
- [Class]
- Prerequisites: First Aid, Medic Training, Medic's Kit ( 1000)
- Static
- Effect: You gain a Medic Kit that has X in value each day. You may use a Bandage, Potion, Antidote, Paralysis Heal, Awakening, Burn Heal, Ice Heal, or Revive by subtracting its full value from the Kit. X is equal to 400 multiplied by your Medicine Rank. Only you may use your Medic Kit. To refill your Medic Kit each day, you must visit a PokéMart, PokéCenter, or similar location.
- Medical Care Techniques
- [Rank 2]
- Rank 1 Prerequisites: Medic
- Rank 2 Prerequisites: Adept Medicine
- Static
- Effect: At each Rank of Medical Care Techniques, choose two of the following to gain.
- ------MCT Start
- Improved First Aid
- Static
- Effect: You may use First Aid as a Standard Action.
- Therapeutic Care
- Static
- Effect: Pokémon and Trainers in your care heal twice as much HP during resting, heal injuries twice as quickly, and may heal an additional injury per day. This stacks with use of Bandages.
- Remote Treatment
- At-Will - Swift Action
- Target: Self
- Effect: This turn you may use Items from your Medic Kit from a distance of up to your Throwing Range away from a target.
- Battlefield Stabilization
- 1 AP - Standard Action
- Target: An adjacent Heavily Injured Pokémon or Trainer
- Effect: Make a Medicine Education check with a DC equal to 3 times the number of Injuries the target has. If you succeed, the target no longer loses HP from taking Standard Actions or taking Damage from an attack for the rest of the Scene or until they gain another Injury.
- ------MCT End
- Field Medic
- Prerequisites: Medical Care Techniques Rank 1
- 1 AP – Swift Action
- Trigger: You use First Aid or Stay With Us!
- Effect: You may apply an item from your Medic Kit to the target.
- Medical Expert
- Prerequisites: Field Medic, Expert Medicine
- Static
- Effect: You may also pull Super Potions, Hyper Potions, Full Heals, and Full Restores from your Medic's Kit.
- Stay With Us!
- Prerequisites: Field Medic, Expert Medicine
- 1 AP - Full Action, Interrupt
- Target: A Trainer or Pokémon who has just died
- Effect: You must be able to shift to your target to use this Feature. If you can, you immediately do so, and make a Medicine Check. The Target has one Injury removed, and heals HP equal to the result. If this health brings them over -200% HP and with less than 10 Injuries, they are saved and do not die.
- Restore Strength
- Prerequisites: Stay With Us!
- 1 AP - Extended Action
- Target: Trainers or Pokémon
- Effect: Make a Medicine Check. The target gains HP equal to the result. If you heal 20 or more HP in this way, the target regains use of a single Center Frequency Move, as if they had visited a Pokémon Center.
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