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- /*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"init",0,250,-25.000000,-350.000000,75.000000,-300.000000,0.000000,"init"};
- item1[] = {"prepare",2,250,375.000000,-350.000000,475.000000,-300.000000,0.000000,"prepare"};
- item2[] = {"initialized",4,218,175.000000,-350.000000,275.000000,-300.000000,0.000000,"initialized"};
- item3[] = {"true",8,218,375.000000,-275.000000,475.000000,-225.000000,0.000000,"true"};
- item4[] = {"waiting",2,250,375.000000,-200.000000,475.000000,-150.000000,0.000000,"waiting"};
- item5[] = {"true",8,218,375.000000,75.000000,475.000000,125.000000,0.000000,"true"};
- item6[] = {"general_cleanup",2,250,375.000000,150.000000,475.000000,200.000000,0.000000,"general" \n "cleanup" \n "loop"};
- item7[] = {"",7,210,21.000000,170.999985,29.000000,179.000000,0.000000,""};
- item8[] = {"",7,210,21.000004,-254.000000,28.999998,-246.000000,0.000000,""};
- item9[] = {"",7,210,821.000000,-179.000000,829.000000,-171.000000,0.000000,""};
- item10[] = {"",7,210,821.000000,96.000000,829.000000,104.000000,0.000000,""};
- item11[] = {"___second_loop",4,218,50.000000,-75.000000,150.000000,-25.000000,1.000000,"3 second" \n "loop"};
- item12[] = {"__0s_update__obj",4,218,175.000000,-100.000000,275.000000,-50.000000,2.000000,"50s" \n "update " \n "objects"};
- item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.000000,"1 min" \n " loop"};
- item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"};
- item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"};
- item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"};
- item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals && fire"};
- item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"};
- item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"};
- item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"};
- item21[] = {"group_cleanup",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"group" \n "cleanup"};
- item22[] = {"update_objects",2,250,175.000000,0.000000,275.000000,50.000000,0.000000,"update objects"};
- link0[] = {0,2};
- link1[] = {1,3};
- link2[] = {2,1};
- link3[] = {3,4};
- link4[] = {4,9};
- link5[] = {4,11};
- link6[] = {4,12};
- link7[] = {4,13};
- link8[] = {4,14};
- link9[] = {4,15};
- link10[] = {4,16};
- link11[] = {5,6};
- link12[] = {6,7};
- link13[] = {7,8};
- link14[] = {8,3};
- link15[] = {9,10};
- link16[] = {10,5};
- link17[] = {11,21};
- link18[] = {12,22};
- link19[] = {13,20};
- link20[] = {14,19};
- link21[] = {15,18};
- link22[] = {16,17};
- link23[] = {17,5};
- link24[] = {18,5};
- link25[] = {19,5};
- link26[] = {20,5};
- link27[] = {21,5};
- link28[] = {22,5};
- globals[] = {25.000000,1,0,0,0,640,480,1,136,6316128,1,-53.328339,954.791992,443.544983,-436.145996,1044,911,1};
- window[] = {2,-1,-1,-1,-1,912,100,1392,100,3,1062};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "DayZ Server Cleanup";
- class States
- {
- /*%FSM<STATE "init">*/
- class init
- {
- name = "init";
- init = /*%FSM<STATEINIT""">*/"//Major Performance Speedup by Skaronator ;)"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "initialized">*/
- class initialized
- {
- priority = 0.000000;
- to="prepare";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "prepare">*/
- class prepare
- {
- name = "prepare";
- init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
- "" \n
- "_lastUpdate = diag_tickTime;" \n
- "_lastNeedUpdate = diag_tickTime;" \n
- "_lastCleanupVehicles = diag_tickTime;" \n
- "_lastCleanupGroups = diag_tickTime;" \n
- "_lastCleanupNull = diag_tickTime;" \n
- "" \n
- "_lastCleanup900 = diag_tickTime;" \n
- "" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "waiting">*/
- class waiting
- {
- name = "waiting";
- init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "__5_min__loop">*/
- class __5_min__loop
- {
- priority = 6.000000;
- to="cleanup_animals";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "__0_min__loop">*/
- class __0_min__loop
- {
- priority = 5.000000;
- to="cleanup_dead";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "___min_loop">*/
- class ___min_loop
- {
- priority = 4.000000;
- to="sync_time";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "___min__loop">*/
- class ___min__loop
- {
- priority = 3.000000;
- to="cleanup_loot";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "__0s_update__obj">*/
- class __0s_update__obj
- {
- priority = 2.000000;
- to="update_objects";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 50))"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "___second_loop">*/
- class ___second_loop
- {
- priority = 1.000000;
- to="group_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 3)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "general_cleanup">*/
- class general_cleanup
- {
- name = "general_cleanup";
- init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_animals">*/
- class cleanup_animals
- {
- name = "cleanup_animals";
- init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
- "[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_dead">*/
- class cleanup_dead
- {
- name = "cleanup_dead";
- init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "sync_time">*/
- class sync_time
- {
- name = "sync_time";
- init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
- " call dze_diag_fps;" \n
- "};" \n
- "call server_timeSync;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_loot">*/
- class cleanup_loot
- {
- name = "cleanup_loot";
- init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n
- " call dze_diag_fps;" \n
- "};" \n
- "" \n
- "[] spawn server_spawnCleanLoot;" \n
- "" \n
- "// set player save time based on server performance" \n
- "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n
- "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "group_cleanup">*/
- class group_cleanup
- {
- name = "group_cleanup";
- init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n
- "[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "update_objects">*/
- class update_objects
- {
- name = "update_objects";
- init = /*%FSM<STATEINIT""">*/"{" \n
- " needUpdate_objects = needUpdate_objects - [_x];" \n
- " [_x,""damage"",true] call server_updateObject;" \n
- "} count needUpdate_objects;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- };
- initState="init";
- finalStates[] =
- {
- };
- };
- /*%FSM</COMPILE>*/
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