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Bafael Crush Counter Primer

Oct 28th, 2015
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  1. Ryu
  2. max range/whiff punish - st. HK, walk in cr. HP xx HP DP (292 damage, 475 stun)
  3. No meter - st. HK, st. MP, cr. HP xx HP DP (324 damage, 530 stun)
  4. critical art - st. HK, st. MP, cr. HP xx LK tatsu, critical art (462 damage, 530 stun)
  5. No meter, trigger - st. HK, st. MP, cr. HP xx v-trigger, (slight walk) cr. HP xx HP shoryuken (354 damage, 623 stun)
  6. critical art, trigger - st. HK, st. MP, cr. HP xx v-trigger (slight walk) cr. HP xx LK tatsu, critical art (489 damage, 748 stun)
  7. Very straightforward. Can't do much after st. HP crush counter, so st. HK was where it was at. Micro-walks make this character's optimization a pain, though.
  8.  
  9. Ken
  10. No meter- st. HP xx v-skill, b+MP xx HP xx HK tatsumaki (303 damage, 456 stun)
  11. critical art - st. HP xx v-skill, b+MP xx HP xx fireball xx critical art (450 damage, does same damage as without fireball but fireball builds a little meter at no apparent cost so it could be the little bit that counts)
  12. No meter, trigger - st. HK xx trigger, cr. MP, b+MP xx HP xx MP shoryuken, HP shoryuken (378 damage, 500 stun)
  13. critical art, trigger - st. HP xx v-skill, b+MP xx v-trigger, b+MP xx HP xx MP shoryuken, critical art (474 damage, 432 stun)
  14. No meter, v-trigger already on - st. HP xx v-skill, b+MP xx HP xx MP shoryuken, HP shoryuken (406 damage, 512 stun)
  15. critical art, v-trigger already on - st. HP xx v-skill, b+MP xx HP xx MP shoryuken, critical art (520 damage, 422 stun)
  16. Lots of fun to explore this guy. Meaningful options at every turn. Couldn't find much for cr. HP crush counter launcher, maybe someday.
  17.  
  18. Necalli
  19. No meter - st. HK, (walk in) st. HP xx MK stomp, cr. MP xx LP disc (375 damage, 555 stun)
  20. critical art - st. HK, st. HP xx MK stomp, cr. MP xx critical art (528 damage, 465 stun)
  21. No meter, trigger - st. HK, st. HK xx v-trigger, st. HP xx MK stomp, cr. MP MP disc (427 damage, 590 stun)
  22. critical art, trigger - st. HK, st. HK xx v-trigger, st. MP xx MK stomp, cr. MP xx MK stomp xx critical art (581 damage, 535 stun)
  23. No meter, already triggered - st. HK, (walk in) st. HP xx MK stomp, cr. MP xx MP disc (417 damage, 555 stun)
  24. Note that overhead crush counters do less damage and, while useful, are unsuited for punishing shoryukens.
  25.  
  26. Chun Li
  27. No meter - st. HK, dash st. MP, cr. MK xx HK legs (298 damage, 434 stun)
  28. critical art - st HK, dash, st MP, cr. MK xx critical art (462 damage, 350 stun)
  29. No meter, trigger - st. HK, walk in, st. HP xx v-trigger, cr. MK xx MK spinning bird (325 damage, 505 stun)
  30. Sorry, I really couldn't find anything for chun li. Her non-crush counter punishes do more damage than her CCs while she's already triggered, even into critical art. For the record such a combo would be f+HK, st. MP, cr. HP xx critical art. Her CCs both launch in v-trigger and there doesn't appear to be much in the way of meaningful trigger combos. Very disappointing searching through her tools.
  31.  
  32. Birdie
  33. No meter - st. HK, cr. HP xx LK chain (342 damage, 475 stun)
  34. critical art - st. HK, st. MP xx bull horn xx critical art (552 damage, 448 stun)
  35. no meter, trigger - st. HK, cr. HP xx v-trigger, LP bull head (367 damage, 505 stun)
  36. 1 bar, trigger - st. HK, st. MP xx EX bull horn xx v-trigger, LP bull head (440 damage, 643 stun)
  37. 2 bars trigger - st. HK, st. MP xx EX bull horn xx v-trigger, EX bull horn (488 damage, 673 stun)
  38. critical art, trigger - st. HK xx v-trigger, st. MP xx HP bull head xx critical art (570 damage, 416 stun)
  39. Pretty simple stuff here. Birdie has good control of using bar to add damage.
  40.  
  41. Nash
  42. No meter - st. HP xx LK moonsault, LP xx MP xx HK sonic scythe (332 damage, 502 stun)
  43. 1 bar, v-trigger - st. HP xx LK moonsault, LP xx MP xx EX boom xx forward trigger, j. HP, cr. HP, st. MP xx HK sonic scythe (378 damage, 597 stun)
  44. critical art - st. HP xx LK moonsault, LP xx MP xx MK sonic scythe, critical art (490 damage, 442 stun)
  45. from afar, trigger - f+HP xx f+trigger, j. HP, cr. HP, st. MP xx HK sonic scythe (360 damage, 565 stun)
  46. This character was weird, I couldn't find a more efficient avenue than st. HP xx LK moonsault slash starter, and from there my options were very straightforward. There's probably a way to add damage with teleport but what I found wasn't worth the V-meter, or regular bar.
  47.  
  48. R. Mika
  49. No meter - st. HK, st. HP xx HP shooting peach (284 damage, 435 stun)
  50. 1 bar - st. HK, f+MP MP, (backdash, whiff cr. HP) f+HP, EX shooting peach (335 damage, 495 stun)
  51. critical art - st. HK, st. HP xx critical art (460 damage, 315 stun)
  52. 1 bar, trigger - st HK, f+MP MP (backdash, whiff cr. HP) f+HP xx trigger, (dash in) EX leg throw (375 damage, 530 stun)
  53. 1 bar, trigger, big punish - st. HK (held) xx trigger, j. HK, st. MP, st. HP xx HP shooting peach (407 damage, 600 stun)
  54. critical art, trigger, big punish - st. HK (held) xx trigger, j. HK, st. MP, st. HP xx critical art (530 damage, 540 stun)
  55. no meter, corner - st. HK, f+MP MP, f+HP, HK leg throw (329 damage, 495 stun)
  56. Very hard character to optimize. I probably missed a lot of stuff on this one.
  57.  
  58. Vega
  59. w/ Claw
  60. No meter - cr. HP, st. HP xx stance change, cr. MP xx MK roll (312 damage, 448 stun)
  61. critical art - cr. HP st. HP xx MP spin edge xx critical art (512 damage, 430 stun)
  62. 1 bar, trigger - cr. HP, st. HP xx stance change, cr. MP xx EX claw dive, claw attack, v trigger (394 damage, 470 stun)
  63. critical art, trigger - cr. HP, cr. HP xx v-trigger, critical art (540 damage, 315 stun)
  64. Another somewhat simple one. No way I can figure out to make meterless v-trigger combo worth it. To put it straight, both his crush counters in clawless seem to suck. Clawless vega's counter hit combos do much more damage than his crush counters, such as counter hit HP, st. MP xx st. HK xx skill. The same combo into trigger instead of skill (and critical art if you want as well) is optimal with meter. So basically, claw crouch HP or bust.
  65.  
  66. M. Bison
  67. No meter - st. HK, d/f HP, cr. MP xx MK scissor (281 damage, 456 stun)
  68. 1 bar - st. HK, d/f HP, cr. MP xx EX scissor (337 damage, 490 stun)
  69. critical art - st. HK, d/f HP, cr. MP xx MK scissor xx critical art (479 damage, 456 stun)
  70. No meter, trigger - st. HK, d/f HP, cr. MP xx MK scissor xx trigger, st. LK xx LP psycho blast (333 damage, 571 stun)
  71. 1 bar, trigger - st. HK, st. HP xx HK scissor xx trigger, cr. MP xx inferno xx EX scissor (404 damage, 675 stun)
  72. already triggered - st. HK, d/f HP, cr. MP xx inferno (309 damage, 490 stun)
  73. already triggered, 1 bar - st. HK, d/f HP, cr. MP xx inferno, EX stomp (411 damage, 610 stun)
  74. already triggered, critical art - st. HK, d/f HP, cr. MP xx inferno, critical art (507 damage, 490 stun)
  75. You can do st. HP xx HK scissor xx trigger, cr. MP xx LK scissor which does a little more damage if you cancel it into critical art (486 instead of 479). This isn't worth v-trigger though, so generally you wanna use critical art or v-trigger but not both. Frustratingly he has a lot of good combos into OTG stomp that you can just dodge by quick standing, so I had to remove a bunch of stuff.
  76.  
  77. Cammy
  78. No meter - st. (dash) b+MP xx HK xx HK cannon spike (317 damage, 490 stun)
  79. critical art - st. HK, (dash) b+MP xx HK xx HK cannon spike xx HK critical art (502 damage, 490 stun)
  80. No meter, trigger, 1 special move - st. HK, cr. HP xx trigger, st. HP xx HK cannon spike (360 damage, 540 stun)
  81. No meter, trigger, 2 special moves - st. HK, cr. HP xx trigger, st. HP xx HK spiral arrow, HK cannon spike (420 damage ayy lmao, 610 stun)
  82. You can actually do walk in MP, HP after st. HK but the walk in is basically frame perfect and barely adds damage. She can also do st. HK, f+HK, cr. MP xx stuff, but that only works from very close while her dash combos work everywhere. I didn't find a good way to use both trigger and critical art in the same combo.
  83.  
  84. Rashid
  85. No meter, max range - st. HP xx low skill, st. HP xx HK eagle spike (301 damage, 475 stun)
  86. No meter - st. HP xx HK whirlwind xx low skill, st. MP, cr. MK xx LK eagle spike (322 damage, 576 stun)
  87. 1 bar - st. HP xx HK whirlwind xx low skill, st. MP xx EX eagle spike, HP mixer (359 damage, 551 stun)
  88. critical art - st. HP xx low skill, st. HP xx LK whirlwind xx critical art (462 damage, 395 stun)
  89. no meter, trigger- st. HP xx HK whirlwind xx low skill, st. MP xx trigger, air eagle spike (375 damage, 576 stun)
  90. critical art, trigger - st. HP, cr. HP xx trigger, critical art (490 damage, 420 stun)
  91. corner, no meter - st. HP xx low skill, st. HP xx low skill xx launch, HP mixer (341 damage, 481 stun)
  92. corner, critical art - st. HP xx low skill, st. HP xx low skill xx launch, MP mixer, critical art (490 damage, 451 stun)
  93. I kept feeling like I was missing stuff with this character because his damage is pretty low. And maybe I did miss some stuff. It wasn't really worth it to use his trigger in most combos. Note that you can't combo st. HP into HK whirlwind from afar so you have to do v-skill confirms instead.
  94.  
  95. Karin
  96. No meter - st. HK, (slight walk) st. HP xx senha kusabi (309 damage 505 stun)
  97. critical art - st. HK, (slight walk) st. HP xx orochi xx critical art (491 damage 435 stun)
  98. trigger - st. HK, (slight walk) st. HK xx trigger, st. HP xx senha kusabi (340 damage 560 stun)
  99. trigger, critical art - st. HK, (slight walk) st. HK xx trigger, st. HP xx tenko, guren hochu xx critical art (537 damage, 590 stun)
  100. I honestly do not know what capcom was thinking with this crush counter. If you're point blank you've got just enough time to to walk in a smidge and connect a st. HP but it's very precise. From any range beyond that you have much better punishes outside crush counter, both meterless and metered, in v-trigger and outside. So Karin doesn't really use crush counter to punish unless they overhaul this before release or unless you're a wizard with micro-walks.
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