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- /*
- @Release: GetVehicleColor
- @Release Type: Include
- @Author: RyDeR`
- @Last Update: 04/01/2011 - 19:36
- @Version: 1.2
- */
- #if !defined SetSharingData
- #define SetSharingData(%0,%1) \
- setproperty(0, "", (%0), (%1))
- #endif
- #if !defined GetSharingData
- #define GetSharingData(%0,%1) \
- getproperty(0, "", (%0), (%1))
- #endif
- native _AddStaticVehicle(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2)
- = AddStaticVehicle;
- native _AddStaticVehicleEx(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1,
- color2, respawn_delay) = AddStaticVehicleEx;
- native _CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float: rotation, color1, color2, respawn_delay) =
- CreateVehicle;
- native _DestroyVehicle(vehicleid) = DestroyVehicle;
- native _ChangeVehicleColor(vehicleid, color1, color2) = ChangeVehicleColor;
- #define AddStaticVehicle \
- __AddStaticVehicle
- #define AddStaticVehicleEx \
- __AddStaticVehicleEx
- #define CreateVehicle \
- __CreateVehicle
- #define DestroyVehicle \
- __DestroyVehicle
- #define ChangeVehicleColor \
- __ChangeVehicleColor
- stock __AddStaticVehicle(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2)
- {
- new
- vehicleID,
- string[24]
- ;
- vehicleID = _AddStaticVehicle(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle,
- color1, color2);
- format(string, sizeof(string), "%d-%d", color1, color2);
- SetSharingData(vehicleID, string);
- return vehicleID;
- }
- stock __AddStaticVehicleEx(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1,
- color2, respawn_delay)
- {
- new
- vehicleID,
- string[24]
- ;
- vehicleID = _AddStaticVehicleEx(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle,
- color1, color2, respawn_delay);
- format(string, sizeof(string), "%d-%d", color1, color2);
- SetSharingData(vehicleID, string);
- return vehicleID;
- }
- stock __CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float: rotation, color1, color2, respawn_delay)
- {
- new
- vehicleID,
- string[24]
- ;
- vehicleID = _CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float: rotation, color1, color2,
- respawn_delay);
- format(string, sizeof(string), "%d-%d", color1, color2);
- SetSharingData(vehicleID, string);
- return vehicleID;
- }
- stock __DestroyVehicle(vehicleid)
- {
- SetSharingData(vehicleid, "0-0");
- return _DestroyVehicle(vehicleid);
- }
- stock __ChangeVehicleColor(vehicleid, color1, color2)
- {
- new
- string[24]
- ;
- format(string, sizeof(string), "%d-%d", color1, color2);
- SetSharingData(vehicleid, string);
- return _ChangeVehicleColor(vehicleid, color1, color2);
- }
- stock __OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- #pragma unused \
- playerid
- new
- string[24]
- ;
- format(string, sizeof(string), "%d-%d", color1, color2);
- SetSharingData(vehicleid, string);
- return 1;
- }
- stock GetVehicleColor(vehicleid, &color1, &color2)
- {
- new
- stringData[24],
- stringColor[2][12],
- i
- ;
- GetSharingData(vehicleid, stringData);
- if((i = strfind(stringData, "-", true)) != -1)
- {
- strmid(stringColor[0], stringData, 0, i);
- strmid(stringColor[1], stringData, (i + 1), strlen(stringData));
- color1 = strval(stringColor[0]);
- color2 = strval(stringColor[1]);
- return 1;
- }
- return 0;
- }
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