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m_money

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Oct 26th, 2011
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  1. #if defined _m_money_included
  2.   #endinput
  3. #endif
  4.  
  5. #define _m_money_included
  6. #pragma library m_money
  7. /*
  8. ********************************************************************************
  9. ** m_AntyMoneyHack Created by MaX 2011.                                       **
  10. ** Please do not change the author.                                           **
  11. ** Version 2.0                                                                **
  12. ** Date: 26.11.2011                                                           **
  13. ********************************************************************************
  14. */
  15.  
  16. /*
  17.  
  18. ************ USE *********************
  19. In your map change:
  20.  
  21. GivePlayerMoney on m_GivePlayerMoney
  22. SetPlayerMoney on m_SetPlayerMoney
  23. ResetPlayerMoney on m_ResetPlayerMoney
  24.  
  25. In OnPlayerUpdate add m_MoneyUpdate(playerid);
  26.  
  27. Done!
  28. *********** Regards *******************
  29. */
  30.  
  31. stock m_GivePlayerMoney(id,value)
  32. {
  33.     SetPVarInt(playerid, "m_Money", GetPVarInt(playerid,"m_Money")+value);
  34.     GivePlayerMoney(id, value);
  35. }
  36.  
  37. stock m_SetPlayerMoney(id,value)
  38. {
  39.     SetPVarInt(id, "m_Money", value);
  40.     SetPlayerMoney(id,value);
  41. }
  42.  
  43. stock m_GetPlayerMoney(id)
  44.             return GetPVarInt(id,"m_Money");
  45.  
  46. stock m_ResetPlayerMoney(id)
  47. {
  48.     SetPVarInt(id, "m_Money", 0);
  49.     SetPlayerMoney(id, 0);
  50. }
  51.  
  52. stock m_MoneyUpdate(id)
  53.     return ResetPlayerMoney(id),GivePlayerMoney(id,GetPVarInt(id,"m_Money"));
  54.  
  55.  
  56.  
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