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- #if defined _m_money_included
- #endinput
- #endif
- #define _m_money_included
- #pragma library m_money
- /*
- ********************************************************************************
- ** m_AntyMoneyHack Created by MaX 2011. **
- ** Please do not change the author. **
- ** Version 2.0 **
- ** Date: 26.11.2011 **
- ********************************************************************************
- */
- /*
- ************ USE *********************
- In your map change:
- GivePlayerMoney on m_GivePlayerMoney
- SetPlayerMoney on m_SetPlayerMoney
- ResetPlayerMoney on m_ResetPlayerMoney
- In OnPlayerUpdate add m_MoneyUpdate(playerid);
- Done!
- *********** Regards *******************
- */
- stock m_GivePlayerMoney(id,value)
- {
- SetPVarInt(playerid, "m_Money", GetPVarInt(playerid,"m_Money")+value);
- GivePlayerMoney(id, value);
- }
- stock m_SetPlayerMoney(id,value)
- {
- SetPVarInt(id, "m_Money", value);
- SetPlayerMoney(id,value);
- }
- stock m_GetPlayerMoney(id)
- return GetPVarInt(id,"m_Money");
- stock m_ResetPlayerMoney(id)
- {
- SetPVarInt(id, "m_Money", 0);
- SetPlayerMoney(id, 0);
- }
- stock m_MoneyUpdate(id)
- return ResetPlayerMoney(id),GivePlayerMoney(id,GetPVarInt(id,"m_Money"));
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