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- struct vertex {
- float x; //
- float y; // <<- POSITIONAL.
- float z; //_____________________
- float nx; //
- float ny; // <<- NORMAL.
- float nz; //_____________________
- float bx; //
- float by; //
- float bz; //
- // <<- TANGENTIAL.
- float tx; //
- float ty; //
- float tz; //_____________________
- float u0; // <<- TEX COORD SETS.
- float v0; //
- float u1; //
- float v1; // ---- 4 MAX.
- float u2; //
- float v2; //
- float u3; //
- float v3; //_____________________
- float r; //
- float g; // <<- COLOUR.
- float b; //
- float a; //_____________________
- };
- struct subset {
- vertex* vertices;
- int iNumVertices;
- int* indices;
- int iNumIndices;
- char* szTex0; // TEXTURE FILENAME, SET 0.
- char* szTex1; // TEXTURE FILENAME, SET 1.
- char* szTex2; // TEXTURE FILENAME, SET 2.
- char* szTex3; // TEXTURE FILENAME, SET 3.
- };
- struct fileToDump {
- subset* subsets;
- int iNumSubsets;
- int iVersionID;
- };
- fileToDump model;
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