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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- server_name = "AtD";
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio true;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epoch config
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxVehicleLimit = 300; // Default = 50
- MaxDynamicDebris = 500; // Default = 100
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 60; // Default = 30
- dayz_fullMoonNights = false;
- dayz_maxAnimals = 15;
- dayz_tameDogs = true;
- dayz_zedsAttackVehicles = false;
- dayz_sellDistance = 30;
- DZE_DeathMsgGlobal = true;
- DZE_DeathMsgSide = true;
- DZE_DeathMsgTitleText = true;
- MaxAmmoBoxes = 10;
- MaxMineVeins = 10;
- MaxHeliCrashes= 10; // Default = 5
- DZE_BackpackGuard = false; //Default = true, true to enable, false to disable
- DZE_BuildingLimit = 150;
- DZE_HumanityTargetDistance = 25;
- DZE_PlayerZed = false; // should players have chance of becoming a ZOMBIE when they respawn after death
- DZE_R3F_WEIGHT = true; //use weight system
- DZE_FriendlySaving = true;
- DZE_requireplot = 0;
- DZE_LootSpawnTimer = 10;// in minutes
- DZE_BuildingLimit = 15000;
- dayz_paraSpawn = false;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 10;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- DynamicVehicleDamageLow = 0; // Default: 0
- DynamicVehicleDamageHigh = 100; // Default: 100
- DZE_BuildOnRoads = false; // Default: False
- DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","HandChemGreen"];
- DefaultWeapons = ["ItemFlashlight","ItemMap","ItemRadio"];
- DefaultBackpack = "DZ_Patrol_Pack_EP1";
- DefaultBackpackWeapon = "";
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- //Load in compiled functions
- //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- call compile preprocessFileLineNumbers "compile\variables.sqf";
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions Original
- call compile preprocessFileLineNumbers "compile\compiles.sqf"; //Compile regular functions Scripts
- call compile preprocessFileLineNumbers "snap_building\snap_build\compiles.sqf";
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- //anti Hack
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- };
- //Start Dynamic Weather
- execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- [] execVM "custom\safezone.sqf";
- if (!isDedicated) then
- {
- [] execVM "custom\breathfog.sqf";
- };
- //DayZ Watermark
- if (!isNil "server_name") then {
- [] spawn {
- waitUntil {(!isNull Player) and (alive Player) and (player == player)};
- waituntil {!(isNull (findDisplay 46))};
- 5 cutRsc ["wm_disp","PLAIN"];
- ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name;
- };
- };
- // jahan - begin player bike
- s_playerHadBike = false;
- s_player_unpackbike = -1;
- s_player_packbike = -1;
- s_bikeDamage = 0;
- // check for existing player bike
- {
- _ownername = _x getVariable["Ownername", "nil"];
- if ( _ownername == getPlayerUID player ) exitWith {
- s_playerHadBike = true;
- };
- } count (player nearEntities [["MMT_Civ"], 25000]) -1;
- // jahan - end player bike
- call compile preprocessFileLineNumbers "custom\walkamongstthedead\config.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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