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displacement.frag

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Nov 4th, 2016
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  1. #version 120
  2.  
  3. uniform sampler2D tex0;
  4.  
  5. varying vec2 texCoordVarying;
  6.  
  7. void main()
  8. {
  9. vec2 uv = texCoordVarying;
  10. gl_FragColor = texture2D(tex0,uv);
  11. }
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