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Feb 2nd, 2016
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  1. $${if(sword);
  2.  
  3.  
  4. log("&4[Macro] &6Matar mobs desativado.");
  5. unset(sword);
  6. stop();
  7. else;
  8. log("&4[Macro] &6Matar mobs ativado.");
  9. set(sword);
  10.  
  11.  
  12. &dir = %DIRECTION%;
  13. #bau=1;
  14. set(nf);
  15.  
  16.  
  17. ifmatches(%&dir%,N);&dir=NORTH;endif;
  18. ifmatches(%&dir%,S);&dir=SOUTH;endif;
  19. ifmatches(%&dir%,E);&dir=EAST;endif;
  20. ifmatches(%&dir%,W);&dir=WEST;endif;
  21.  
  22.  
  23. do;
  24. pick(346);
  25.  
  26.  
  27. }$$
  28. $${
  29. do(50);
  30. if(%DURABILITY%<20);
  31. look(,90);
  32. log("&4[Macro] &6 Durabilidade baixa, reparando...");
  33. wait(500ms);
  34. key(use);
  35. wait(500ms);
  36. key(use);
  37. look(,0);
  38. look(,-30);
  39. endif;
  40. ifmatches(%HIT%,"ENTITY");
  41. look(%&dir%);
  42. look(,-30);
  43. wait(200ms);
  44. key(use);
  45. endIf;
  46. loop;
  47. if(%HUNGER%<0);
  48. slot(music);
  49. wait(10ms);
  50. #st=%STACKSIZE%;
  51. do;
  52. key(use);
  53. until(%STACKSIZE%<%#st%);
  54. endif;
  55. if(HEALTH<=5);
  56. unset(sword1);
  57. echo(/home)
  58. log("&4[Macro] &6Matar mobs desativado.");
  59. stop();
  60. endif;
  61. slot(9);
  62. do(25);
  63.  
  64. do(5);
  65. SET(&hit, %HIT%);
  66. SET(&target, ENTITY);
  67. look(%&dir%);
  68. look(-15,340);
  69. IF(&hit = &target);
  70. key(use);endif;loop;
  71.  
  72. do(5);
  73. SET(&hit, %HIT%);
  74. SET(&target2, ENTITY);
  75. look(%&dir%);
  76. look(-415,340);
  77. IF(&hit = &target2);
  78. key(use);
  79. endif;loop;
  80.  
  81. do(5);
  82. SET(&hit, %HIT%);
  83. SET(&target3, ENTITY);
  84. look(%&dir%);
  85. look(-320,340);
  86. IF(&hit = &target3);
  87. key(use);
  88. endif;loop;
  89.  
  90. SET(&target3, ENTITY);
  91. IF(&hit = &target3);
  92. key(use);
  93.  
  94. Endif;
  95.  
  96.  
  97. if(nf);
  98. wait(2);
  99. gui(inventory);
  100. wait(1);
  101. getslotitem(26,#id,#stack);
  102. if(%#stack%=0);
  103. gui();
  104. else;
  105. do;
  106. wait(1);
  107. if(%#bau%=1);}$$
  108. /home bau1
  109. $${endif;
  110. if(%#bau%=2);}$$
  111. /home bau2
  112. $${endif;
  113. if(%#bau%=3);}$$
  114. /home bau3
  115. $${endif;
  116. if(%#bau%=4);}$$
  117. /home bau4
  118. $${endif;
  119. if(%#bau%=5);}$$
  120. /home bau5
  121. $${endif;
  122. if(%#bau%=6);}$$
  123. /home bau6
  124. $${endif;
  125. if(%#bau%=7);}$$
  126. /home bau7
  127. $${endif;
  128. if(%#bau%=8);}$$
  129. /home bau8
  130. $${endif;
  131. if(%#bau%=9);}$$
  132. /home bau9
  133. $${endif;
  134. if(%#bau%=10);}$$
  135. /home bau10
  136. $${endif;
  137. if(%#bau%=11);}$$
  138. /home bau11
  139. $${endif;
  140. if(%#bau%=12);}$$
  141. /home bau12
  142. $${endif;
  143. if(%#bau%=13);}$$
  144. /home bau13
  145. $${endif;
  146. if(%#bau%=14);}$$
  147. /home bau14
  148. $${endif;
  149. wait(10);
  150. key(use);
  151. wait(1);
  152. for(#i,54,71);
  153. slotclick(%#i%,l,true);
  154. wait(30ms);
  155. next;
  156. wait(500ms);
  157. getslotitem(53,#id,#stack);
  158. wait(500ms);
  159. if(%#stack%!=0);
  160. inc(#bau);
  161. endif;
  162. if(%#bau%=14);
  163. unset(nf);
  164. log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
  165. gui();
  166. else;
  167. gui();
  168. endif;
  169. until(%#stack%=0);
  170. }$$
  171. /home mobepico
  172. $${
  173. endif;
  174. endif;
  175. while(sword);
  176. endif;
  177. }$$
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