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Jun 19th, 2014
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  1. // Overwatch Traders
  2.  
  3. // Stary
  4. _unit_300 = objNull;
  5. IF (TRUE) THEN
  6. {
  7.   _this = createAgent ["Haris_Press_EP1_DZ", [6294.66,7799.57], [], 0, "CAN_COLLIDE"];
  8.   _unit_300 = _this;
  9.   _this setDir 290;
  10.   _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  11.   _this setUnitAbility 0.60000002;
  12.   _this allowDammage FALSE; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation FALSE;};
  13.  
  14. // Klen
  15.  _unit_301 = objNull;
  16. IF (TRUE) THEN
  17. {
  18.   _this = createAgent ["Haris_Press_EP1_DZ", [11453,11338.5], [], 0, "CAN_COLLIDE"];
  19.   _unit_301 = _this;
  20.   _this setDir 90;
  21.   _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  22.   _this setUnitAbility 0.60000002;
  23.   _this allowDammage FALSE; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation FALSE;};
  24.  
  25. // Bash
  26.  _unit_302 = objNull;
  27. IF (TRUE) THEN
  28. {
  29.   _this = createAgent ["Haris_Press_EP1_DZ", [4046.24,11666.8], [], 0, "CAN_COLLIDE"];
  30.   _unit_302 = _this;
  31.   _this setDir 180;
  32.   _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  33.   _this setUnitAbility 0.60000002;
  34.   _this allowDammage FALSE; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation FALSE;};
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