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- while Menu == True:
- gameDisplay.blit(BG, (0,0))
- for event in pygame.event.get():
- if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
- Menu = False
- for i in range(0, len(Button_variable)):
- Button_variable[i].function()
- for i in range(0, len(Button_variable)):
- Button_variable[i].place_button()
- if fps_disp == 1:
- fps = math.trunc(clock.get_fps())
- print_text(str(fps), 1200, 16, yellow)
- if first == 1:
- pygame.display.update()
- first = 0
- pygame.display.update(rect_update)
- clock.tick(60)
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