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- Samstag, 10. September 2011
- 11:18 - grimbar: Here's hoping that timezones are somewhat compatible, are you there Lange?
- 11:18 - WeMadeLange: its 4 am, but yes i am here
- 11:19 - grimbar: Alrighty nice, everything ok?
- 11:19 - WeMadeLange: yup
- 11:19 - grimbar: Common decency and everything, I'm grimbar, EU Medic Div2
- 11:20 - grimbar: I thought about MGEMod for a bit and identified some design issues (according to my humble views) and since the website doesn't state a project head I thought I'd contact the developer
- 11:20 - WeMadeLange: yeah its pretty much all me
- 11:20 - WeMadeLange: and im just a novice coder dicking around
- 11:20 - WeMadeLange: so its mostly shit code
- 11:21 - grimbar: I meant the actual mechanics of the mod, not necessarily a lack of coding skills - I, for my part, am unable to write server plugins
- 11:21 - WeMadeLange: got it
- 11:22 - grimbar: Now before I potentially waste pitching a talk that falls on deaf ears, are you interested in hearing what I have to say?
- 11:22 - WeMadeLange: the odds of me touching the code to mgemod again are pretty slim
- 11:22 - WeMadeLange: i kind of dont give a fuck anymore
- 11:22 - WeMadeLange: but if its a short pitch then i'd still like to hear it
- 11:26 - grimbar: Alright.
- 1.) as you may have noticed rockets fired after the killing shot has been fired still deal damage, rendering players with below half buff health for the next set sometimes. An element of randomness that shouldn't be there.
- 2.) Since the original intention, as stated by mygamingedge.com, is to replicate realistic dm situations. I believe that the current spawn system is no indicator of it.
- 3.) A frag limit of 20 seems to be an arbitrary choice that falls short of creating the necessary pacing
- I propose to introduce a custom twist of the hoonymode (http://noobs-anonymous.net/wiki/index.php?title=Hoonymode), create 4 to 5 spawnsets per map (or more depending on the map), actual sets that occur in actual matches (example given: soldier on high pipe, other soldier from gate on gran last), replace the frags with a timer (3 minutes seems like a good idea) to induce a sense of pacing.
- I believe that my suggestion would make it a less random, more focussed on realistic situations practice tool - because right now, as it seems to be consensus among my peers, it seems more random than useful (sounds a bit harsh but it's just meant to emphasise the point - you've done the community a great service)
- 11:28 - WeMadeLange: i'll just say right now, before i respond to the points, that i hate my own mod
- 11:28 - WeMadeLange: and most of the people who play it
- 11:28 - WeMadeLange: i found a way to make tf2 incredibly unfun
- 11:28 - WeMadeLange: so you don't need to try to avoid hurting my feelings
- 11:28 - WeMadeLange: chances are i agree with you
- 11:29 - WeMadeLange: 1) this was something i tried to tackle at the beginning, but there wasn't a good way to track and delete the rockets without incurring a massive overhead
- 11:29 - WeMadeLange: 2) yeah the spawns are shit
- 11:29 - WeMadeLange: 3) yeah, it was totally arbitrary
- 11:29 - WeMadeLange: most of the default settings weren't intended to be the standard of play
- 11:29 - WeMadeLange: i made the mod incredibly flexible via the config file
- 11:30 - WeMadeLange: in the hopes that others would find ways to improve the gameplay by tweaking it
- 11:30 - WeMadeLange: but i am fairly sure that to this day i am the only person who has ever opened the config file for mgemod
- 11:30 - WeMadeLange: this is partially due to the severe lack of documentation on my part
- 11:30 - grimbar: I hate documentation myself :D
- 11:32 - WeMadeLange: the concept of hoonymode style play is very interesting to me
- 11:32 - WeMadeLange: and if i ever do pick up the code again, i'll probably implement it
- 11:32 - WeMadeLange: the current metagame of mgemod is broken and pointless
- 11:32 - WeMadeLange: everyone plays like faggots
- 11:32 - WeMadeLange: because the system allows it
- 11:34 - grimbar: That's all I can ask for really, I thought about picking up stuff like this myself - however I am lazy and busy with other projects and I cba learning yet more languages.
- Cheers for your time
- 11:34 - WeMadeLange: word
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