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Oct 10th, 2011
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  1. Samstag, 10. September 2011
  2. 11:18 - grimbar: Here's hoping that timezones are somewhat compatible, are you there Lange?
  3. 11:18 - WeMadeLange: its 4 am, but yes i am here
  4. 11:19 - grimbar: Alrighty nice, everything ok?
  5. 11:19 - WeMadeLange: yup
  6. 11:19 - grimbar: Common decency and everything, I'm grimbar, EU Medic Div2
  7. 11:20 - grimbar: I thought about MGEMod for a bit and identified some design issues (according to my humble views) and since the website doesn't state a project head I thought I'd contact the developer
  8. 11:20 - WeMadeLange: yeah its pretty much all me
  9. 11:20 - WeMadeLange: and im just a novice coder dicking around
  10. 11:20 - WeMadeLange: so its mostly shit code
  11. 11:21 - grimbar: I meant the actual mechanics of the mod, not necessarily a lack of coding skills - I, for my part, am unable to write server plugins
  12. 11:21 - WeMadeLange: got it
  13. 11:22 - grimbar: Now before I potentially waste pitching a talk that falls on deaf ears, are you interested in hearing what I have to say?
  14. 11:22 - WeMadeLange: the odds of me touching the code to mgemod again are pretty slim
  15. 11:22 - WeMadeLange: i kind of dont give a fuck anymore
  16. 11:22 - WeMadeLange: but if its a short pitch then i'd still like to hear it
  17. 11:26 - grimbar: Alright.
  18.  
  19. 1.) as you may have noticed rockets fired after the killing shot has been fired still deal damage, rendering players with below half buff health for the next set sometimes. An element of randomness that shouldn't be there.
  20.  
  21. 2.) Since the original intention, as stated by mygamingedge.com, is to replicate realistic dm situations. I believe that the current spawn system is no indicator of it.
  22.  
  23. 3.) A frag limit of 20 seems to be an arbitrary choice that falls short of creating the necessary pacing
  24.  
  25. I propose to introduce a custom twist of the hoonymode (http://noobs-anonymous.net/wiki/index.php?title=Hoonymode), create 4 to 5 spawnsets per map (or more depending on the map), actual sets that occur in actual matches (example given: soldier on high pipe, other soldier from gate on gran last), replace the frags with a timer (3 minutes seems like a good idea) to induce a sense of pacing.
  26.  
  27. I believe that my suggestion would make it a less random, more focussed on realistic situations practice tool - because right now, as it seems to be consensus among my peers, it seems more random than useful (sounds a bit harsh but it's just meant to emphasise the point - you've done the community a great service)
  28. 11:28 - WeMadeLange: i'll just say right now, before i respond to the points, that i hate my own mod
  29. 11:28 - WeMadeLange: and most of the people who play it
  30. 11:28 - WeMadeLange: i found a way to make tf2 incredibly unfun
  31. 11:28 - WeMadeLange: so you don't need to try to avoid hurting my feelings
  32. 11:28 - WeMadeLange: chances are i agree with you
  33. 11:29 - WeMadeLange: 1) this was something i tried to tackle at the beginning, but there wasn't a good way to track and delete the rockets without incurring a massive overhead
  34. 11:29 - WeMadeLange: 2) yeah the spawns are shit
  35. 11:29 - WeMadeLange: 3) yeah, it was totally arbitrary
  36. 11:29 - WeMadeLange: most of the default settings weren't intended to be the standard of play
  37. 11:29 - WeMadeLange: i made the mod incredibly flexible via the config file
  38. 11:30 - WeMadeLange: in the hopes that others would find ways to improve the gameplay by tweaking it
  39. 11:30 - WeMadeLange: but i am fairly sure that to this day i am the only person who has ever opened the config file for mgemod
  40. 11:30 - WeMadeLange: this is partially due to the severe lack of documentation on my part
  41. 11:30 - grimbar: I hate documentation myself :D
  42. 11:32 - WeMadeLange: the concept of hoonymode style play is very interesting to me
  43. 11:32 - WeMadeLange: and if i ever do pick up the code again, i'll probably implement it
  44. 11:32 - WeMadeLange: the current metagame of mgemod is broken and pointless
  45. 11:32 - WeMadeLange: everyone plays like faggots
  46. 11:32 - WeMadeLange: because the system allows it
  47. 11:34 - grimbar: That's all I can ask for really, I thought about picking up stuff like this myself - however I am lazy and busy with other projects and I cba learning yet more languages.
  48.  
  49. Cheers for your time
  50. 11:34 - WeMadeLange: word
  51.  
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