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- ;Enable lowpass filter with rolloff dependent on playback-frequency.
- pce.adpcmlp 0
- ;ADPCM volume.
- pce.adpcmvolume 100
- ;Enable Arcade Card emulation.
- pce.arcadecard 1
- ;Path to the CD BIOS
- pce.cdbios syscard3.pce
- ;CD-DA volume.
- pce.cddavolume 100
- ;PSG volume when playing a CD game.
- pce.cdpsgvolume 100
- ;Disassembly font size.
- pce.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- pce.debugger.memcharenc shift_jis
- ;Disable BRAM(saved game memory) for CD games.
- pce.disable_bram_cd 0
- ;Disable BRAM(saved game memory) for HuCard games.
- pce.disable_bram_hucard 0
- ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
- pce.disable_softreset 0
- ;Enable (automatic) usage of this module.
- pce.enable 1
- ;Force monophonic sound output.
- pce.forcemono 0
- ;Force SuperGrafx emulation.
- pce.forcesgx 0
- ;Path to the GE CD BIOS
- pce.gecdbios gecard.pce
- ;Show horizontal overscan area.
- pce.h_overscan 0
- ;Enable multitap(TurboTap) emulation.
- pce.input.multitap 0
- ;Input device for Port 1
- pce.input.port1 gamepad
- ;pce, Port 1, Gamepad: DOWN ?
- pce.input.port1.gamepad.down joystick b5cb964312eb2b2a 00008001
- ;pce, Port 1, Gamepad: I
- pce.input.port1.gamepad.i joystick b5cb964312eb2b2a 00000002
- ;pce, Port 1, Gamepad: II
- pce.input.port1.gamepad.ii joystick b5cb964312eb2b2a 00000001
- ;pce, Port 1, Gamepad: III
- pce.input.port1.gamepad.iii joystick b5cb964312eb2b2a 00000000
- ;pce, Port 1, Gamepad: IV
- pce.input.port1.gamepad.iv joystick b5cb964312eb2b2a 00000003
- ;pce, Port 1, Gamepad: LEFT ?
- pce.input.port1.gamepad.left joystick b5cb964312eb2b2a 0000c000
- ;pce, Port 1, Gamepad: 2/6 Mode Select
- pce.input.port1.gamepad.mode_select keyboard 122
- ;pce, Port 1, Gamepad: Rapid I
- pce.input.port1.gamepad.rapid_i joystick b5cb964312eb2b2a 00000007
- ;pce, Port 1, Gamepad: Rapid II
- pce.input.port1.gamepad.rapid_ii
- ;pce, Port 1, Gamepad: RIGHT ?
- pce.input.port1.gamepad.right joystick b5cb964312eb2b2a 00008000
- ;pce, Port 1, Gamepad: RUN
- pce.input.port1.gamepad.run joystick b5cb964312eb2b2a 00000008
- ;pce, Port 1, Gamepad: SELECT
- pce.input.port1.gamepad.select joystick b5cb964312eb2b2a 00000006
- ;pce, Port 1, Gamepad: UP ?
- pce.input.port1.gamepad.up joystick b5cb964312eb2b2a 0000c001
- ;pce, Port 1, Gamepad: V
- pce.input.port1.gamepad.v joystick b5cb964312eb2b2a 00000004
- ;pce, Port 1, Gamepad: VI
- pce.input.port1.gamepad.vi joystick b5cb964312eb2b2a 00000005
- ;pce, Port 1, Mouse: Left Button
- pce.input.port1.mouse.left mouse 0
- ;pce, Port 1, Mouse: Right Button
- pce.input.port1.mouse.right mouse 2
- ;pce, Port 1, Mouse: RUN
- pce.input.port1.mouse.run keyboard 13
- ;pce, Port 1, Mouse: SELECT
- pce.input.port1.mouse.select keyboard 9
- ;pce, Port 1, Tsushin Keyboard: 0
- pce.input.port1.tsushinkb.0 keyboard 48
- ;pce, Port 1, Tsushin Keyboard: 1
- pce.input.port1.tsushinkb.1 keyboard 49
- ;pce, Port 1, Tsushin Keyboard: 2
- pce.input.port1.tsushinkb.2 keyboard 50
- ;pce, Port 1, Tsushin Keyboard: 3
- pce.input.port1.tsushinkb.3 keyboard 51
- ;pce, Port 1, Tsushin Keyboard: 4
- pce.input.port1.tsushinkb.4 keyboard 52
- ;pce, Port 1, Tsushin Keyboard: 5
- pce.input.port1.tsushinkb.5 keyboard 53
- ;pce, Port 1, Tsushin Keyboard: 6
- pce.input.port1.tsushinkb.6 keyboard 54
- ;pce, Port 1, Tsushin Keyboard: 7
- pce.input.port1.tsushinkb.7 keyboard 55
- ;pce, Port 1, Tsushin Keyboard: 8
- pce.input.port1.tsushinkb.8 keyboard 56
- ;pce, Port 1, Tsushin Keyboard: 9
- pce.input.port1.tsushinkb.9 keyboard 57
- ;pce, Port 1, Tsushin Keyboard: a
- pce.input.port1.tsushinkb.a keyboard 97
- ;pce, Port 1, Tsushin Keyboard: @
- pce.input.port1.tsushinkb.at keyboard 96
- ;pce, Port 1, Tsushin Keyboard: b
- pce.input.port1.tsushinkb.b keyboard 98
- ;pce, Port 1, Tsushin Keyboard: backspace
- pce.input.port1.tsushinkb.backspace keyboard 8
- ;pce, Port 1, Tsushin Keyboard: c
- pce.input.port1.tsushinkb.c keyboard 99
- ;pce, Port 1, Tsushin Keyboard: Caps Lock
- pce.input.port1.tsushinkb.caps_lock keyboard 301
- ;pce, Port 1, Tsushin Keyboard: ^
- pce.input.port1.tsushinkb.caret keyboard 61
- ;pce, Port 1, Tsushin Keyboard: clear
- pce.input.port1.tsushinkb.clear keyboard 278
- ;pce, Port 1, Tsushin Keyboard: :
- pce.input.port1.tsushinkb.colon keyboard 39
- ;pce, Port 1, Tsushin Keyboard: ,
- pce.input.port1.tsushinkb.comma keyboard 44
- ;pce, Port 1, Tsushin Keyboard: ??
- pce.input.port1.tsushinkb.convert keyboard 307
- ;pce, Port 1, Tsushin Keyboard: Copy
- pce.input.port1.tsushinkb.copy keyboard 316
- ;pce, Port 1, Tsushin Keyboard: CTRL/Control
- pce.input.port1.tsushinkb.ctrl keyboard 306
- ;pce, Port 1, Tsushin Keyboard: d
- pce.input.port1.tsushinkb.d keyboard 100
- ;pce, Port 1, Tsushin Keyboard: Delete
- pce.input.port1.tsushinkb.delete keyboard 127
- ;pce, Port 1, Tsushin Keyboard: down
- pce.input.port1.tsushinkb.down keyboard 274
- ;pce, Port 1, Tsushin Keyboard: e
- pce.input.port1.tsushinkb.e keyboard 101
- ;pce, Port 1, Tsushin Keyboard: Escape
- pce.input.port1.tsushinkb.escape keyboard 27
- ;pce, Port 1, Tsushin Keyboard: f
- pce.input.port1.tsushinkb.f keyboard 102
- ;pce, Port 1, Tsushin Keyboard: F1
- pce.input.port1.tsushinkb.f1 keyboard 282
- ;pce, Port 1, Tsushin Keyboard: F10
- pce.input.port1.tsushinkb.f10 keyboard 291
- ;pce, Port 1, Tsushin Keyboard: F2
- pce.input.port1.tsushinkb.f2 keyboard 283
- ;pce, Port 1, Tsushin Keyboard: F3
- pce.input.port1.tsushinkb.f3 keyboard 284
- ;pce, Port 1, Tsushin Keyboard: F4
- pce.input.port1.tsushinkb.f4 keyboard 285
- ;pce, Port 1, Tsushin Keyboard: F5
- pce.input.port1.tsushinkb.f5 keyboard 286
- ;pce, Port 1, Tsushin Keyboard: f6
- pce.input.port1.tsushinkb.f6 keyboard 287
- ;pce, Port 1, Tsushin Keyboard: f7
- pce.input.port1.tsushinkb.f7 keyboard 288
- ;pce, Port 1, Tsushin Keyboard: f8
- pce.input.port1.tsushinkb.f8 keyboard 289
- ;pce, Port 1, Tsushin Keyboard: f9
- pce.input.port1.tsushinkb.f9 keyboard 290
- ;pce, Port 1, Tsushin Keyboard: g
- pce.input.port1.tsushinkb.g keyboard 103
- ;pce, Port 1, Tsushin Keyboard: GRPH
- pce.input.port1.tsushinkb.grph keyboard 0
- ;pce, Port 1, Tsushin Keyboard: h
- pce.input.port1.tsushinkb.h keyboard 104
- ;pce, Port 1, Tsushin Keyboard: Help
- pce.input.port1.tsushinkb.help keyboard 279
- ;pce, Port 1, Tsushin Keyboard: i
- pce.input.port1.tsushinkb.i keyboard 105
- ;pce, Port 1, Tsushin Keyboard: insert
- pce.input.port1.tsushinkb.insert keyboard 277
- ;pce, Port 1, Tsushin Keyboard: j
- pce.input.port1.tsushinkb.j keyboard 106
- ;pce, Port 1, Tsushin Keyboard: k
- pce.input.port1.tsushinkb.k keyboard 107
- ;pce, Port 1, Tsushin Keyboard: ??
- pce.input.port1.tsushinkb.kana keyboard 311
- ;pce, Port 1, Tsushin Keyboard: Keypad 0
- pce.input.port1.tsushinkb.kp_0 keyboard 256
- ;pce, Port 1, Tsushin Keyboard: Keypad 1
- pce.input.port1.tsushinkb.kp_1 keyboard 257
- ;pce, Port 1, Tsushin Keyboard: Keypad 2
- pce.input.port1.tsushinkb.kp_2 keyboard 258
- ;pce, Port 1, Tsushin Keyboard: Keypad 3
- pce.input.port1.tsushinkb.kp_3 keyboard 259
- ;pce, Port 1, Tsushin Keyboard: Keypad 4
- pce.input.port1.tsushinkb.kp_4 keyboard 260
- ;pce, Port 1, Tsushin Keyboard: Keypad 5
- pce.input.port1.tsushinkb.kp_5 keyboard 261
- ;pce, Port 1, Tsushin Keyboard: Keypad 6
- pce.input.port1.tsushinkb.kp_6 keyboard 262
- ;pce, Port 1, Tsushin Keyboard: Keypad 7
- pce.input.port1.tsushinkb.kp_7 keyboard 263
- ;pce, Port 1, Tsushin Keyboard: Keypad 8
- pce.input.port1.tsushinkb.kp_8 keyboard 264
- ;pce, Port 1, Tsushin Keyboard: Keypad 9
- pce.input.port1.tsushinkb.kp_9 keyboard 265
- ;pce, Port 1, Tsushin Keyboard: Keypad ,
- pce.input.port1.tsushinkb.kp_comma keyboard 0
- ;pce, Port 1, Tsushin Keyboard: Keypad Divide
- pce.input.port1.tsushinkb.kp_divide keyboard 267
- ;pce, Port 1, Tsushin Keyboard: Keypad Enter
- pce.input.port1.tsushinkb.kp_enter keyboard 271
- ;pce, Port 1, Tsushin Keyboard: Keypad =
- pce.input.port1.tsushinkb.kp_equals keyboard 272
- ;pce, Port 1, Tsushin Keyboard: Keypad Minus
- pce.input.port1.tsushinkb.kp_minus keyboard 269
- ;pce, Port 1, Tsushin Keyboard: Keypad *
- pce.input.port1.tsushinkb.kp_multiply keyboard 268
- ;pce, Port 1, Tsushin Keyboard: Keypad .
- pce.input.port1.tsushinkb.kp_period keyboard 266
- ;pce, Port 1, Tsushin Keyboard: Keypad +
- pce.input.port1.tsushinkb.kp_plus keyboard 270
- ;pce, Port 1, Tsushin Keyboard: l
- pce.input.port1.tsushinkb.l keyboard 108
- ;pce, Port 1, Tsushin Keyboard: left
- pce.input.port1.tsushinkb.left keyboard 276
- ;pce, Port 1, Tsushin Keyboard: [
- pce.input.port1.tsushinkb.left_bracket keyboard 91
- ;pce, Port 1, Tsushin Keyboard: Left Shift
- pce.input.port1.tsushinkb.left_shift keyboard 304
- ;pce, Port 1, Tsushin Keyboard: m
- pce.input.port1.tsushinkb.m keyboard 109
- ;pce, Port 1, Tsushin Keyboard: Minus
- pce.input.port1.tsushinkb.minus keyboard 45
- ;pce, Port 1, Tsushin Keyboard: n
- pce.input.port1.tsushinkb.n keyboard 110
- ;pce, Port 1, Tsushin Keyboard: ??
- pce.input.port1.tsushinkb.nonconvert keyboard 308
- ;pce, Port 1, Tsushin Keyboard: o
- pce.input.port1.tsushinkb.o keyboard 111
- ;pce, Port 1, Tsushin Keyboard: p
- pce.input.port1.tsushinkb.p keyboard 112
- ;pce, Port 1, Tsushin Keyboard: PC
- pce.input.port1.tsushinkb.pc keyboard 312
- ;pce, Port 1, Tsushin Keyboard: .
- pce.input.port1.tsushinkb.period keyboard 46
- ;pce, Port 1, Tsushin Keyboard: q
- pce.input.port1.tsushinkb.q keyboard 113
- ;pce, Port 1, Tsushin Keyboard: r
- pce.input.port1.tsushinkb.r keyboard 114
- ;pce, Port 1, Tsushin Keyboard: return
- pce.input.port1.tsushinkb.return keyboard 13
- ;pce, Port 1, Tsushin Keyboard: right
- pce.input.port1.tsushinkb.right keyboard 275
- ;pce, Port 1, Tsushin Keyboard: ]
- pce.input.port1.tsushinkb.right_bracket keyboard 93
- ;pce, Port 1, Tsushin Keyboard: Right Shift
- pce.input.port1.tsushinkb.right_shift keyboard 303
- ;pce, Port 1, Tsushin Keyboard: ROLL DOWN
- pce.input.port1.tsushinkb.roll_down keyboard 281
- ;pce, Port 1, Tsushin Keyboard: ROLL UP
- pce.input.port1.tsushinkb.roll_up keyboard 280
- ;pce, Port 1, Tsushin Keyboard: s
- pce.input.port1.tsushinkb.s keyboard 115
- ;pce, Port 1, Tsushin Keyboard: ;
- pce.input.port1.tsushinkb.semicolon keyboard 59
- ;pce, Port 1, Tsushin Keyboard: /
- pce.input.port1.tsushinkb.slash keyboard 47
- ;pce, Port 1, Tsushin Keyboard: space
- pce.input.port1.tsushinkb.space keyboard 32
- ;pce, Port 1, Tsushin Keyboard: STOP
- pce.input.port1.tsushinkb.stop keyboard 318
- ;pce, Port 1, Tsushin Keyboard: t
- pce.input.port1.tsushinkb.t keyboard 116
- ;pce, Port 1, Tsushin Keyboard: Tab
- pce.input.port1.tsushinkb.tab keyboard 9
- ;pce, Port 1, Tsushin Keyboard: u
- pce.input.port1.tsushinkb.u keyboard 117
- ;pce, Port 1, Tsushin Keyboard: Underscore
- pce.input.port1.tsushinkb.underscore keyboard 0
- ;pce, Port 1, Tsushin Keyboard: up
- pce.input.port1.tsushinkb.up keyboard 273
- ;pce, Port 1, Tsushin Keyboard: v
- pce.input.port1.tsushinkb.v keyboard 118
- ;pce, Port 1, Tsushin Keyboard: w
- pce.input.port1.tsushinkb.w keyboard 119
- ;pce, Port 1, Tsushin Keyboard: ??
- pce.input.port1.tsushinkb.width keyboard 305
- ;pce, Port 1, Tsushin Keyboard: x
- pce.input.port1.tsushinkb.x keyboard 120
- ;pce, Port 1, Tsushin Keyboard: y
- pce.input.port1.tsushinkb.y keyboard 121
- ;pce, Port 1, Tsushin Keyboard: Yen
- pce.input.port1.tsushinkb.yen keyboard 43
- ;pce, Port 1, Tsushin Keyboard: z
- pce.input.port1.tsushinkb.z keyboard 122
- ;Input device for Port 2
- pce.input.port2 gamepad
- ;pce, Port 2, Gamepad: DOWN ?
- pce.input.port2.gamepad.down
- ;pce, Port 2, Gamepad: I
- pce.input.port2.gamepad.i
- ;pce, Port 2, Gamepad: II
- pce.input.port2.gamepad.ii
- ;pce, Port 2, Gamepad: III
- pce.input.port2.gamepad.iii
- ;pce, Port 2, Gamepad: IV
- pce.input.port2.gamepad.iv
- ;pce, Port 2, Gamepad: LEFT ?
- pce.input.port2.gamepad.left
- ;pce, Port 2, Gamepad: 2/6 Mode Select
- pce.input.port2.gamepad.mode_select
- ;pce, Port 2, Gamepad: Rapid I
- pce.input.port2.gamepad.rapid_i
- ;pce, Port 2, Gamepad: Rapid II
- pce.input.port2.gamepad.rapid_ii
- ;pce, Port 2, Gamepad: RIGHT ?
- pce.input.port2.gamepad.right
- ;pce, Port 2, Gamepad: RUN
- pce.input.port2.gamepad.run
- ;pce, Port 2, Gamepad: SELECT
- pce.input.port2.gamepad.select
- ;pce, Port 2, Gamepad: UP ?
- pce.input.port2.gamepad.up
- ;pce, Port 2, Gamepad: V
- pce.input.port2.gamepad.v
- ;pce, Port 2, Gamepad: VI
- pce.input.port2.gamepad.vi
- ;pce, Port 2, Mouse: Left Button
- pce.input.port2.mouse.left mouse 0
- ;pce, Port 2, Mouse: Right Button
- pce.input.port2.mouse.right mouse 2
- ;pce, Port 2, Mouse: RUN
- pce.input.port2.mouse.run keyboard 13
- ;pce, Port 2, Mouse: SELECT
- pce.input.port2.mouse.select keyboard 9
- ;Input device for Port 3
- pce.input.port3 gamepad
- ;pce, Port 3, Gamepad: DOWN ?
- pce.input.port3.gamepad.down
- ;pce, Port 3, Gamepad: I
- pce.input.port3.gamepad.i
- ;pce, Port 3, Gamepad: II
- pce.input.port3.gamepad.ii
- ;pce, Port 3, Gamepad: III
- pce.input.port3.gamepad.iii
- ;pce, Port 3, Gamepad: IV
- pce.input.port3.gamepad.iv
- ;pce, Port 3, Gamepad: LEFT ?
- pce.input.port3.gamepad.left
- ;pce, Port 3, Gamepad: 2/6 Mode Select
- pce.input.port3.gamepad.mode_select
- ;pce, Port 3, Gamepad: Rapid I
- pce.input.port3.gamepad.rapid_i
- ;pce, Port 3, Gamepad: Rapid II
- pce.input.port3.gamepad.rapid_ii
- ;pce, Port 3, Gamepad: RIGHT ?
- pce.input.port3.gamepad.right
- ;pce, Port 3, Gamepad: RUN
- pce.input.port3.gamepad.run
- ;pce, Port 3, Gamepad: SELECT
- pce.input.port3.gamepad.select
- ;pce, Port 3, Gamepad: UP ?
- pce.input.port3.gamepad.up
- ;pce, Port 3, Gamepad: V
- pce.input.port3.gamepad.v
- ;pce, Port 3, Gamepad: VI
- pce.input.port3.gamepad.vi
- ;pce, Port 3, Mouse: Left Button
- pce.input.port3.mouse.left mouse 0
- ;pce, Port 3, Mouse: Right Button
- pce.input.port3.mouse.right mouse 2
- ;pce, Port 3, Mouse: RUN
- pce.input.port3.mouse.run keyboard 13
- ;pce, Port 3, Mouse: SELECT
- pce.input.port3.mouse.select keyboard 9
- ;Input device for Port 4
- pce.input.port4 gamepad
- ;pce, Port 4, Gamepad: DOWN ?
- pce.input.port4.gamepad.down
- ;pce, Port 4, Gamepad: I
- pce.input.port4.gamepad.i
- ;pce, Port 4, Gamepad: II
- pce.input.port4.gamepad.ii
- ;pce, Port 4, Gamepad: III
- pce.input.port4.gamepad.iii
- ;pce, Port 4, Gamepad: IV
- pce.input.port4.gamepad.iv
- ;pce, Port 4, Gamepad: LEFT ?
- pce.input.port4.gamepad.left
- ;pce, Port 4, Gamepad: 2/6 Mode Select
- pce.input.port4.gamepad.mode_select
- ;pce, Port 4, Gamepad: Rapid I
- pce.input.port4.gamepad.rapid_i
- ;pce, Port 4, Gamepad: Rapid II
- pce.input.port4.gamepad.rapid_ii
- ;pce, Port 4, Gamepad: RIGHT ?
- pce.input.port4.gamepad.right
- ;pce, Port 4, Gamepad: RUN
- pce.input.port4.gamepad.run
- ;pce, Port 4, Gamepad: SELECT
- pce.input.port4.gamepad.select
- ;pce, Port 4, Gamepad: UP ?
- pce.input.port4.gamepad.up
- ;pce, Port 4, Gamepad: V
- pce.input.port4.gamepad.v
- ;pce, Port 4, Gamepad: VI
- pce.input.port4.gamepad.vi
- ;pce, Port 4, Mouse: Left Button
- pce.input.port4.mouse.left mouse 0
- ;pce, Port 4, Mouse: Right Button
- pce.input.port4.mouse.right mouse 2
- ;pce, Port 4, Mouse: RUN
- pce.input.port4.mouse.run keyboard 13
- ;pce, Port 4, Mouse: SELECT
- pce.input.port4.mouse.select keyboard 9
- ;Input device for Port 5
- pce.input.port5 gamepad
- ;pce, Port 5, Gamepad: DOWN ?
- pce.input.port5.gamepad.down
- ;pce, Port 5, Gamepad: I
- pce.input.port5.gamepad.i
- ;pce, Port 5, Gamepad: II
- pce.input.port5.gamepad.ii
- ;pce, Port 5, Gamepad: III
- pce.input.port5.gamepad.iii
- ;pce, Port 5, Gamepad: IV
- pce.input.port5.gamepad.iv
- ;pce, Port 5, Gamepad: LEFT ?
- pce.input.port5.gamepad.left
- ;pce, Port 5, Gamepad: 2/6 Mode Select
- pce.input.port5.gamepad.mode_select
- ;pce, Port 5, Gamepad: Rapid I
- pce.input.port5.gamepad.rapid_i
- ;pce, Port 5, Gamepad: Rapid II
- pce.input.port5.gamepad.rapid_ii
- ;pce, Port 5, Gamepad: RIGHT ?
- pce.input.port5.gamepad.right
- ;pce, Port 5, Gamepad: RUN
- pce.input.port5.gamepad.run
- ;pce, Port 5, Gamepad: SELECT
- pce.input.port5.gamepad.select
- ;pce, Port 5, Gamepad: UP ?
- pce.input.port5.gamepad.up
- ;pce, Port 5, Gamepad: V
- pce.input.port5.gamepad.v
- ;pce, Port 5, Gamepad: VI
- pce.input.port5.gamepad.vi
- ;pce, Port 5, Mouse: Left Button
- pce.input.port5.mouse.left mouse 0
- ;pce, Port 5, Mouse: Right Button
- pce.input.port5.mouse.right mouse 2
- ;pce, Port 5, Mouse: RUN
- pce.input.port5.mouse.run keyboard 13
- ;pce, Port 5, Mouse: SELECT
- pce.input.port5.mouse.select keyboard 9
- ;Emulated mouse sensitivity.
- pce.mouse_sensitivity 0.50
- ;Remove 16-sprites-per-scanline hardware limit.
- pce.nospritelimit 0
- ;Enable specified OpenGL pixel shader.
- pce.pixshader none
- ;Select PSG revision.
- pce.psgrevision enhanced
- ;Enable scanlines with specified opacity.
- pce.scanlines 7
- ;Last rendered scanline.
- pce.slend 231
- ;First rendered scanline.
- pce.slstart 0
- ;Enable specified special video scaler.
- pce.special none
- ;Stretch to fill screen.
- pce.stretch 0
- ;Enable video temporal blur(50/50 previous/current frame by default).
- pce.tblur 0
- ;Accumulate color data rather than discarding it.
- pce.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- pce.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- pce.videoip 1
- ;Size of emulated VRAM per VDC in 16-bit words. DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING.
- pce.vramsize 32768
- ;Full-screen horizontal resolution.
- pce.xres 0
- ;Scaling factor for the X axis in windowed mode.
- pce.xscale 4
- ;Scaling factor for the X axis in fullscreen mode.
- pce.xscalefs 4
- ;Full-screen vertical resolution.
- pce.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- pce.yscale 4
- ;Scaling factor for the Y axis in fullscreen mode.
- pce.yscalefs 4
- ;Enable lowpass filter dependent on playback-frequency.
- pce_fast.adpcmlp 0
- ;ADPCM volume.
- pce_fast.adpcmvolume 100
- ;Enable Arcade Card emulation.
- pce_fast.arcadecard 1
- ;Path to the CD BIOS
- pce_fast.cdbios syscard3.pce
- ;CD-DA volume.
- pce_fast.cddavolume 100
- ;PSG volume when playing a CD game.
- pce_fast.cdpsgvolume 100
- ;CD-ROM data transfer speed multiplier.
- pce_fast.cdspeed 1
- ;Correct the aspect ratio.
- pce_fast.correct_aspect 1
- ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
- pce_fast.disable_softreset 0
- ;Enable (automatic) usage of this module.
- pce_fast.enable 1
- ;Force monophonic sound output.
- pce_fast.forcemono 0
- ;Force SuperGrafx emulation.
- pce_fast.forcesgx 0
- ;Input device for Port 1
- pce_fast.input.port1 gamepad
- ;pce_fast, Port 1, Gamepad: DOWN ?
- pce_fast.input.port1.gamepad.down
- ;pce_fast, Port 1, Gamepad: I
- pce_fast.input.port1.gamepad.i
- ;pce_fast, Port 1, Gamepad: II
- pce_fast.input.port1.gamepad.ii
- ;pce_fast, Port 1, Gamepad: III
- pce_fast.input.port1.gamepad.iii
- ;pce_fast, Port 1, Gamepad: IV
- pce_fast.input.port1.gamepad.iv
- ;pce_fast, Port 1, Gamepad: LEFT ?
- pce_fast.input.port1.gamepad.left
- ;pce_fast, Port 1, Gamepad: 2/6 Mode Select
- pce_fast.input.port1.gamepad.mode_select
- ;pce_fast, Port 1, Gamepad: Rapid I
- pce_fast.input.port1.gamepad.rapid_i
- ;pce_fast, Port 1, Gamepad: Rapid II
- pce_fast.input.port1.gamepad.rapid_ii
- ;pce_fast, Port 1, Gamepad: RIGHT ?
- pce_fast.input.port1.gamepad.right
- ;pce_fast, Port 1, Gamepad: RUN
- pce_fast.input.port1.gamepad.run
- ;pce_fast, Port 1, Gamepad: SELECT
- pce_fast.input.port1.gamepad.select
- ;pce_fast, Port 1, Gamepad: UP ?
- pce_fast.input.port1.gamepad.up
- ;pce_fast, Port 1, Gamepad: V
- pce_fast.input.port1.gamepad.v
- ;pce_fast, Port 1, Gamepad: VI
- pce_fast.input.port1.gamepad.vi
- ;pce_fast, Port 1, Mouse: Left Button
- pce_fast.input.port1.mouse.left
- ;pce_fast, Port 1, Mouse: Right Button
- pce_fast.input.port1.mouse.right
- ;Input device for Port 2
- pce_fast.input.port2 gamepad
- ;pce_fast, Port 2, Gamepad: DOWN ?
- pce_fast.input.port2.gamepad.down
- ;pce_fast, Port 2, Gamepad: I
- pce_fast.input.port2.gamepad.i
- ;pce_fast, Port 2, Gamepad: II
- pce_fast.input.port2.gamepad.ii
- ;pce_fast, Port 2, Gamepad: III
- pce_fast.input.port2.gamepad.iii
- ;pce_fast, Port 2, Gamepad: IV
- pce_fast.input.port2.gamepad.iv
- ;pce_fast, Port 2, Gamepad: LEFT ?
- pce_fast.input.port2.gamepad.left
- ;pce_fast, Port 2, Gamepad: 2/6 Mode Select
- pce_fast.input.port2.gamepad.mode_select
- ;pce_fast, Port 2, Gamepad: Rapid I
- pce_fast.input.port2.gamepad.rapid_i
- ;pce_fast, Port 2, Gamepad: Rapid II
- pce_fast.input.port2.gamepad.rapid_ii
- ;pce_fast, Port 2, Gamepad: RIGHT ?
- pce_fast.input.port2.gamepad.right
- ;pce_fast, Port 2, Gamepad: RUN
- pce_fast.input.port2.gamepad.run
- ;pce_fast, Port 2, Gamepad: SELECT
- pce_fast.input.port2.gamepad.select
- ;pce_fast, Port 2, Gamepad: UP ?
- pce_fast.input.port2.gamepad.up
- ;pce_fast, Port 2, Gamepad: V
- pce_fast.input.port2.gamepad.v
- ;pce_fast, Port 2, Gamepad: VI
- pce_fast.input.port2.gamepad.vi
- ;pce_fast, Port 2, Mouse: Left Button
- pce_fast.input.port2.mouse.left
- ;pce_fast, Port 2, Mouse: Right Button
- pce_fast.input.port2.mouse.right
- ;Input device for Port 3
- pce_fast.input.port3 gamepad
- ;pce_fast, Port 3, Gamepad: DOWN ?
- pce_fast.input.port3.gamepad.down
- ;pce_fast, Port 3, Gamepad: I
- pce_fast.input.port3.gamepad.i
- ;pce_fast, Port 3, Gamepad: II
- pce_fast.input.port3.gamepad.ii
- ;pce_fast, Port 3, Gamepad: III
- pce_fast.input.port3.gamepad.iii
- ;pce_fast, Port 3, Gamepad: IV
- pce_fast.input.port3.gamepad.iv
- ;pce_fast, Port 3, Gamepad: LEFT ?
- pce_fast.input.port3.gamepad.left
- ;pce_fast, Port 3, Gamepad: 2/6 Mode Select
- pce_fast.input.port3.gamepad.mode_select
- ;pce_fast, Port 3, Gamepad: Rapid I
- pce_fast.input.port3.gamepad.rapid_i
- ;pce_fast, Port 3, Gamepad: Rapid II
- pce_fast.input.port3.gamepad.rapid_ii
- ;pce_fast, Port 3, Gamepad: RIGHT ?
- pce_fast.input.port3.gamepad.right
- ;pce_fast, Port 3, Gamepad: RUN
- pce_fast.input.port3.gamepad.run
- ;pce_fast, Port 3, Gamepad: SELECT
- pce_fast.input.port3.gamepad.select
- ;pce_fast, Port 3, Gamepad: UP ?
- pce_fast.input.port3.gamepad.up
- ;pce_fast, Port 3, Gamepad: V
- pce_fast.input.port3.gamepad.v
- ;pce_fast, Port 3, Gamepad: VI
- pce_fast.input.port3.gamepad.vi
- ;pce_fast, Port 3, Mouse: Left Button
- pce_fast.input.port3.mouse.left
- ;pce_fast, Port 3, Mouse: Right Button
- pce_fast.input.port3.mouse.right
- ;Input device for Port 4
- pce_fast.input.port4 gamepad
- ;pce_fast, Port 4, Gamepad: DOWN ?
- pce_fast.input.port4.gamepad.down
- ;pce_fast, Port 4, Gamepad: I
- pce_fast.input.port4.gamepad.i
- ;pce_fast, Port 4, Gamepad: II
- pce_fast.input.port4.gamepad.ii
- ;pce_fast, Port 4, Gamepad: III
- pce_fast.input.port4.gamepad.iii
- ;pce_fast, Port 4, Gamepad: IV
- pce_fast.input.port4.gamepad.iv
- ;pce_fast, Port 4, Gamepad: LEFT ?
- pce_fast.input.port4.gamepad.left
- ;pce_fast, Port 4, Gamepad: 2/6 Mode Select
- pce_fast.input.port4.gamepad.mode_select
- ;pce_fast, Port 4, Gamepad: Rapid I
- pce_fast.input.port4.gamepad.rapid_i
- ;pce_fast, Port 4, Gamepad: Rapid II
- pce_fast.input.port4.gamepad.rapid_ii
- ;pce_fast, Port 4, Gamepad: RIGHT ?
- pce_fast.input.port4.gamepad.right
- ;pce_fast, Port 4, Gamepad: RUN
- pce_fast.input.port4.gamepad.run
- ;pce_fast, Port 4, Gamepad: SELECT
- pce_fast.input.port4.gamepad.select
- ;pce_fast, Port 4, Gamepad: UP ?
- pce_fast.input.port4.gamepad.up
- ;pce_fast, Port 4, Gamepad: V
- pce_fast.input.port4.gamepad.v
- ;pce_fast, Port 4, Gamepad: VI
- pce_fast.input.port4.gamepad.vi
- ;pce_fast, Port 4, Mouse: Left Button
- pce_fast.input.port4.mouse.left
- ;pce_fast, Port 4, Mouse: Right Button
- pce_fast.input.port4.mouse.right
- ;Input device for Port 5
- pce_fast.input.port5 gamepad
- ;pce_fast, Port 5, Gamepad: DOWN ?
- pce_fast.input.port5.gamepad.down
- ;pce_fast, Port 5, Gamepad: I
- pce_fast.input.port5.gamepad.i
- ;pce_fast, Port 5, Gamepad: II
- pce_fast.input.port5.gamepad.ii
- ;pce_fast, Port 5, Gamepad: III
- pce_fast.input.port5.gamepad.iii
- ;pce_fast, Port 5, Gamepad: IV
- pce_fast.input.port5.gamepad.iv
- ;pce_fast, Port 5, Gamepad: LEFT ?
- pce_fast.input.port5.gamepad.left
- ;pce_fast, Port 5, Gamepad: 2/6 Mode Select
- pce_fast.input.port5.gamepad.mode_select
- ;pce_fast, Port 5, Gamepad: Rapid I
- pce_fast.input.port5.gamepad.rapid_i
- ;pce_fast, Port 5, Gamepad: Rapid II
- pce_fast.input.port5.gamepad.rapid_ii
- ;pce_fast, Port 5, Gamepad: RIGHT ?
- pce_fast.input.port5.gamepad.right
- ;pce_fast, Port 5, Gamepad: RUN
- pce_fast.input.port5.gamepad.run
- ;pce_fast, Port 5, Gamepad: SELECT
- pce_fast.input.port5.gamepad.select
- ;pce_fast, Port 5, Gamepad: UP ?
- pce_fast.input.port5.gamepad.up
- ;pce_fast, Port 5, Gamepad: V
- pce_fast.input.port5.gamepad.v
- ;pce_fast, Port 5, Gamepad: VI
- pce_fast.input.port5.gamepad.vi
- ;pce_fast, Port 5, Mouse: Left Button
- pce_fast.input.port5.mouse.left
- ;pce_fast, Port 5, Mouse: Right Button
- pce_fast.input.port5.mouse.right
- ;Mouse sensitivity.
- pce_fast.mouse_sensitivity 0.50
- ;Remove 16-sprites-per-scanline hardware limit.
- pce_fast.nospritelimit 0
- ;CPU overclock multiplier.
- pce_fast.ocmultiplier 1
- ;Enable specified OpenGL pixel shader.
- pce_fast.pixshader none
- ;Enable scanlines with specified opacity.
- pce_fast.scanlines 7
- ;Last rendered scanline.
- pce_fast.slend 231
- ;First rendered scanline.
- pce_fast.slstart 0
- ;Enable specified special video scaler.
- pce_fast.special none
- ;Stretch to fill screen.
- pce_fast.stretch 0
- ;Enable video temporal blur(50/50 previous/current frame by default).
- pce_fast.tblur 0
- ;Accumulate color data rather than discarding it.
- pce_fast.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- pce_fast.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- pce_fast.videoip 1
- ;Full-screen horizontal resolution.
- pce_fast.xres 0
- ;Scaling factor for the X axis in windowed mode.
- pce_fast.xscale 4.000
- ;Scaling factor for the X axis in fullscreen mode.
- pce_fast.xscalefs 4.000
- ;Full-screen vertical resolution.
- pce_fast.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- pce_fast.yscale 4.000
- ;Scaling factor for the Y axis in fullscreen mode.
- pce_fast.yscalefs 4.000
- ;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM.
- pcfx.adpcm.emulate_buggy_codec 0
- ;Hack to suppress clicks caused by forced channel resets.
- pcfx.adpcm.suppress_channel_reset_clicks 1
- ;Path to the ROM BIOS
- pcfx.bios pcfx.rom
- ;Emulated CD-ROM speed.
- pcfx.cdspeed 2
- ;CPU emulation mode.
- pcfx.cpu_emulation auto
- ;Disassembly font size.
- pcfx.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- pcfx.debugger.memcharenc shift_jis
- ;Disable internal and external BRAM.
- pcfx.disable_bram 0
- ;When RUN+SEL are pressed simultaneously, disable both buttons temporarily.
- pcfx.disable_softreset 0
- ;Enable (automatic) usage of this module.
- pcfx.enable 1
- ;Force monophonic sound output.
- pcfx.forcemono 0
- ;Path to the FX-SCSI ROM
- pcfx.fxscsi 0
- ;Emulated width for 7.16MHz dot-clock mode.
- pcfx.high_dotclock_width 1024
- ;Input device for Port 1
- pcfx.input.port1 gamepad
- ;pcfx, Port 1, Gamepad: DOWN ?
- pcfx.input.port1.gamepad.down keyboard 115
- ;pcfx, Port 1, Gamepad: I
- pcfx.input.port1.gamepad.i keyboard 259
- ;pcfx, Port 1, Gamepad: II
- pcfx.input.port1.gamepad.ii keyboard 258
- ;pcfx, Port 1, Gamepad: III
- pcfx.input.port1.gamepad.iii keyboard 257
- ;pcfx, Port 1, Gamepad: IV
- pcfx.input.port1.gamepad.iv keyboard 260
- ;pcfx, Port 1, Gamepad: LEFT ?
- pcfx.input.port1.gamepad.left keyboard 97
- ;pcfx, Port 1, Gamepad: MODE 1 (Switch)
- pcfx.input.port1.gamepad.mode1 keyboard 264
- ;pcfx, Port 1, Gamepad: MODE 2 (Switch)
- pcfx.input.port1.gamepad.mode2 keyboard 265
- ;pcfx, Port 1, Gamepad: RIGHT ?
- pcfx.input.port1.gamepad.right keyboard 100
- ;pcfx, Port 1, Gamepad: RUN
- pcfx.input.port1.gamepad.run keyboard 13
- ;pcfx, Port 1, Gamepad: SELECT
- pcfx.input.port1.gamepad.select keyboard 9
- ;pcfx, Port 1, Gamepad: UP ?
- pcfx.input.port1.gamepad.up keyboard 119
- ;pcfx, Port 1, Gamepad: V
- pcfx.input.port1.gamepad.v keyboard 261
- ;pcfx, Port 1, Gamepad: VI
- pcfx.input.port1.gamepad.vi keyboard 262
- ;pcfx, Port 1, Mouse: Left Button
- pcfx.input.port1.mouse.left mouse 0
- ;pcfx, Port 1, Mouse: Right Button
- pcfx.input.port1.mouse.right mouse 2
- ;Enable multitap on PC-FX port 1.
- pcfx.input.port1.multitap 0
- ;Input device for Port 2
- pcfx.input.port2 gamepad
- ;pcfx, Port 2, Gamepad: DOWN ?
- pcfx.input.port2.gamepad.down
- ;pcfx, Port 2, Gamepad: I
- pcfx.input.port2.gamepad.i
- ;pcfx, Port 2, Gamepad: II
- pcfx.input.port2.gamepad.ii
- ;pcfx, Port 2, Gamepad: III
- pcfx.input.port2.gamepad.iii
- ;pcfx, Port 2, Gamepad: IV
- pcfx.input.port2.gamepad.iv
- ;pcfx, Port 2, Gamepad: LEFT ?
- pcfx.input.port2.gamepad.left
- ;pcfx, Port 2, Gamepad: MODE 1 (Switch)
- pcfx.input.port2.gamepad.mode1
- ;pcfx, Port 2, Gamepad: MODE 2 (Switch)
- pcfx.input.port2.gamepad.mode2
- ;pcfx, Port 2, Gamepad: RIGHT ?
- pcfx.input.port2.gamepad.right
- ;pcfx, Port 2, Gamepad: RUN
- pcfx.input.port2.gamepad.run
- ;pcfx, Port 2, Gamepad: SELECT
- pcfx.input.port2.gamepad.select
- ;pcfx, Port 2, Gamepad: UP ?
- pcfx.input.port2.gamepad.up
- ;pcfx, Port 2, Gamepad: V
- pcfx.input.port2.gamepad.v
- ;pcfx, Port 2, Gamepad: VI
- pcfx.input.port2.gamepad.vi
- ;pcfx, Port 2, Mouse: Left Button
- pcfx.input.port2.mouse.left mouse 0
- ;pcfx, Port 2, Mouse: Right Button
- pcfx.input.port2.mouse.right mouse 2
- ;Enable multitap on PC-FX port 2.
- pcfx.input.port2.multitap 0
- ;Input device for Port 3
- pcfx.input.port3 gamepad
- ;pcfx, Port 3, Gamepad: DOWN ?
- pcfx.input.port3.gamepad.down
- ;pcfx, Port 3, Gamepad: I
- pcfx.input.port3.gamepad.i
- ;pcfx, Port 3, Gamepad: II
- pcfx.input.port3.gamepad.ii
- ;pcfx, Port 3, Gamepad: III
- pcfx.input.port3.gamepad.iii
- ;pcfx, Port 3, Gamepad: IV
- pcfx.input.port3.gamepad.iv
- ;pcfx, Port 3, Gamepad: LEFT ?
- pcfx.input.port3.gamepad.left
- ;pcfx, Port 3, Gamepad: MODE 1 (Switch)
- pcfx.input.port3.gamepad.mode1
- ;pcfx, Port 3, Gamepad: MODE 2 (Switch)
- pcfx.input.port3.gamepad.mode2
- ;pcfx, Port 3, Gamepad: RIGHT ?
- pcfx.input.port3.gamepad.right
- ;pcfx, Port 3, Gamepad: RUN
- pcfx.input.port3.gamepad.run
- ;pcfx, Port 3, Gamepad: SELECT
- pcfx.input.port3.gamepad.select
- ;pcfx, Port 3, Gamepad: UP ?
- pcfx.input.port3.gamepad.up
- ;pcfx, Port 3, Gamepad: V
- pcfx.input.port3.gamepad.v
- ;pcfx, Port 3, Gamepad: VI
- pcfx.input.port3.gamepad.vi
- ;pcfx, Port 3, Mouse: Left Button
- pcfx.input.port3.mouse.left
- ;pcfx, Port 3, Mouse: Right Button
- pcfx.input.port3.mouse.right
- ;Input device for Port 4
- pcfx.input.port4 gamepad
- ;pcfx, Port 4, Gamepad: DOWN ?
- pcfx.input.port4.gamepad.down
- ;pcfx, Port 4, Gamepad: I
- pcfx.input.port4.gamepad.i
- ;pcfx, Port 4, Gamepad: II
- pcfx.input.port4.gamepad.ii
- ;pcfx, Port 4, Gamepad: III
- pcfx.input.port4.gamepad.iii
- ;pcfx, Port 4, Gamepad: IV
- pcfx.input.port4.gamepad.iv
- ;pcfx, Port 4, Gamepad: LEFT ?
- pcfx.input.port4.gamepad.left
- ;pcfx, Port 4, Gamepad: MODE 1 (Switch)
- pcfx.input.port4.gamepad.mode1
- ;pcfx, Port 4, Gamepad: MODE 2 (Switch)
- pcfx.input.port4.gamepad.mode2
- ;pcfx, Port 4, Gamepad: RIGHT ?
- pcfx.input.port4.gamepad.right
- ;pcfx, Port 4, Gamepad: RUN
- pcfx.input.port4.gamepad.run
- ;pcfx, Port 4, Gamepad: SELECT
- pcfx.input.port4.gamepad.select
- ;pcfx, Port 4, Gamepad: UP ?
- pcfx.input.port4.gamepad.up
- ;pcfx, Port 4, Gamepad: V
- pcfx.input.port4.gamepad.v
- ;pcfx, Port 4, Gamepad: VI
- pcfx.input.port4.gamepad.vi
- ;pcfx, Port 4, Mouse: Left Button
- pcfx.input.port4.mouse.left
- ;pcfx, Port 4, Mouse: Right Button
- pcfx.input.port4.mouse.right
- ;Input device for Port 5
- pcfx.input.port5 gamepad
- ;pcfx, Port 5, Gamepad: DOWN ?
- pcfx.input.port5.gamepad.down
- ;pcfx, Port 5, Gamepad: I
- pcfx.input.port5.gamepad.i
- ;pcfx, Port 5, Gamepad: II
- pcfx.input.port5.gamepad.ii
- ;pcfx, Port 5, Gamepad: III
- pcfx.input.port5.gamepad.iii
- ;pcfx, Port 5, Gamepad: IV
- pcfx.input.port5.gamepad.iv
- ;pcfx, Port 5, Gamepad: LEFT ?
- pcfx.input.port5.gamepad.left
- ;pcfx, Port 5, Gamepad: MODE 1 (Switch)
- pcfx.input.port5.gamepad.mode1
- ;pcfx, Port 5, Gamepad: MODE 2 (Switch)
- pcfx.input.port5.gamepad.mode2
- ;pcfx, Port 5, Gamepad: RIGHT ?
- pcfx.input.port5.gamepad.right
- ;pcfx, Port 5, Gamepad: RUN
- pcfx.input.port5.gamepad.run
- ;pcfx, Port 5, Gamepad: SELECT
- pcfx.input.port5.gamepad.select
- ;pcfx, Port 5, Gamepad: UP ?
- pcfx.input.port5.gamepad.up
- ;pcfx, Port 5, Gamepad: V
- pcfx.input.port5.gamepad.v
- ;pcfx, Port 5, Gamepad: VI
- pcfx.input.port5.gamepad.vi
- ;pcfx, Port 5, Mouse: Left Button
- pcfx.input.port5.mouse.left
- ;pcfx, Port 5, Mouse: Right Button
- pcfx.input.port5.mouse.right
- ;Input device for Port 6
- pcfx.input.port6 gamepad
- ;pcfx, Port 6, Gamepad: DOWN ?
- pcfx.input.port6.gamepad.down
- ;pcfx, Port 6, Gamepad: I
- pcfx.input.port6.gamepad.i
- ;pcfx, Port 6, Gamepad: II
- pcfx.input.port6.gamepad.ii
- ;pcfx, Port 6, Gamepad: III
- pcfx.input.port6.gamepad.iii
- ;pcfx, Port 6, Gamepad: IV
- pcfx.input.port6.gamepad.iv
- ;pcfx, Port 6, Gamepad: LEFT ?
- pcfx.input.port6.gamepad.left
- ;pcfx, Port 6, Gamepad: MODE 1 (Switch)
- pcfx.input.port6.gamepad.mode1
- ;pcfx, Port 6, Gamepad: MODE 2 (Switch)
- pcfx.input.port6.gamepad.mode2
- ;pcfx, Port 6, Gamepad: RIGHT ?
- pcfx.input.port6.gamepad.right
- ;pcfx, Port 6, Gamepad: RUN
- pcfx.input.port6.gamepad.run
- ;pcfx, Port 6, Gamepad: SELECT
- pcfx.input.port6.gamepad.select
- ;pcfx, Port 6, Gamepad: UP ?
- pcfx.input.port6.gamepad.up
- ;pcfx, Port 6, Gamepad: V
- pcfx.input.port6.gamepad.v
- ;pcfx, Port 6, Gamepad: VI
- pcfx.input.port6.gamepad.vi
- ;pcfx, Port 6, Mouse: Left Button
- pcfx.input.port6.mouse.left
- ;pcfx, Port 6, Mouse: Right Button
- pcfx.input.port6.mouse.right
- ;Input device for Port 7
- pcfx.input.port7 gamepad
- ;pcfx, Port 7, Gamepad: DOWN ?
- pcfx.input.port7.gamepad.down
- ;pcfx, Port 7, Gamepad: I
- pcfx.input.port7.gamepad.i
- ;pcfx, Port 7, Gamepad: II
- pcfx.input.port7.gamepad.ii
- ;pcfx, Port 7, Gamepad: III
- pcfx.input.port7.gamepad.iii
- ;pcfx, Port 7, Gamepad: IV
- pcfx.input.port7.gamepad.iv
- ;pcfx, Port 7, Gamepad: LEFT ?
- pcfx.input.port7.gamepad.left
- ;pcfx, Port 7, Gamepad: MODE 1 (Switch)
- pcfx.input.port7.gamepad.mode1
- ;pcfx, Port 7, Gamepad: MODE 2 (Switch)
- pcfx.input.port7.gamepad.mode2
- ;pcfx, Port 7, Gamepad: RIGHT ?
- pcfx.input.port7.gamepad.right
- ;pcfx, Port 7, Gamepad: RUN
- pcfx.input.port7.gamepad.run
- ;pcfx, Port 7, Gamepad: SELECT
- pcfx.input.port7.gamepad.select
- ;pcfx, Port 7, Gamepad: UP ?
- pcfx.input.port7.gamepad.up
- ;pcfx, Port 7, Gamepad: V
- pcfx.input.port7.gamepad.v
- ;pcfx, Port 7, Gamepad: VI
- pcfx.input.port7.gamepad.vi
- ;pcfx, Port 7, Mouse: Left Button
- pcfx.input.port7.mouse.left
- ;pcfx, Port 7, Mouse: Right Button
- pcfx.input.port7.mouse.right
- ;Input device for Port 8
- pcfx.input.port8 gamepad
- ;pcfx, Port 8, Gamepad: DOWN ?
- pcfx.input.port8.gamepad.down
- ;pcfx, Port 8, Gamepad: I
- pcfx.input.port8.gamepad.i
- ;pcfx, Port 8, Gamepad: II
- pcfx.input.port8.gamepad.ii
- ;pcfx, Port 8, Gamepad: III
- pcfx.input.port8.gamepad.iii
- ;pcfx, Port 8, Gamepad: IV
- pcfx.input.port8.gamepad.iv
- ;pcfx, Port 8, Gamepad: LEFT ?
- pcfx.input.port8.gamepad.left
- ;pcfx, Port 8, Gamepad: MODE 1 (Switch)
- pcfx.input.port8.gamepad.mode1
- ;pcfx, Port 8, Gamepad: MODE 2 (Switch)
- pcfx.input.port8.gamepad.mode2
- ;pcfx, Port 8, Gamepad: RIGHT ?
- pcfx.input.port8.gamepad.right
- ;pcfx, Port 8, Gamepad: RUN
- pcfx.input.port8.gamepad.run
- ;pcfx, Port 8, Gamepad: SELECT
- pcfx.input.port8.gamepad.select
- ;pcfx, Port 8, Gamepad: UP ?
- pcfx.input.port8.gamepad.up
- ;pcfx, Port 8, Gamepad: V
- pcfx.input.port8.gamepad.v
- ;pcfx, Port 8, Gamepad: VI
- pcfx.input.port8.gamepad.vi
- ;pcfx, Port 8, Mouse: Left Button
- pcfx.input.port8.mouse.left
- ;pcfx, Port 8, Mouse: Right Button
- pcfx.input.port8.mouse.right
- ;Mouse sensitivity.
- pcfx.mouse_sensitivity 1.25
- ;Remove 16-sprites-per-scanline hardware limit.
- pcfx.nospritelimit 0
- ;Enable specified OpenGL pixel shader.
- pcfx.pixshader none
- ;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output.
- pcfx.rainbow.chromaip 1
- ;Enable scanlines with specified opacity.
- pcfx.scanlines 7
- ;Last rendered scanline.
- pcfx.slend 231
- ;First rendered scanline.
- pcfx.slstart 0
- ;Enable specified special video scaler.
- pcfx.special none
- ;Stretch to fill screen.
- pcfx.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- pcfx.tblur 0
- ;Accumulate color data rather than discarding it.
- pcfx.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- pcfx.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- pcfx.videoip 1
- ;Full-screen horizontal resolution.
- pcfx.xres 0
- ;Scaling factor for the X axis in windowed mode.
- pcfx.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- pcfx.xscalefs 1.000000
- ;Full-screen vertical resolution.
- pcfx.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- pcfx.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- pcfx.yscalefs 1.000000
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