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GearVR Unreal Engine FP Example logcat

Dec 6th, 2015
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  1. D/UE4 (20122): [2015.12.03-12.31.29:713][ 0]LogWorld: Bringing World /Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2015.12.03-13.31.29
  2. D/UE4 (20122): [2015.12.03-12.31.29:714][ 0]LogWorld: Bringing up level for play took: 0.008696
  3. D/UE4 (20122): Signal 11 caught!
  4. D/UE4 (20122): [2015.12.03-12.31.29:726][ 0]LogEngine:Error:
  5. D/UE4 (20122): libUE4.so!FGearVR::DrawDebug(UCanvas*)
  6. D/UE4 (20122): libUE4.so!UGameViewportClient::Draw(FViewport*, FCanvas*)
  7. D/UE4 (20122): libUE4.so!non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*)
  8. D/UE4 (20122): libUE4.so!FViewport::Draw(bool)
  9. D/UE4 (20122): libUE4.so!UGameEngine::RedrawViewports(bool)
  10. D/UE4 (20122): libUE4.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)
  11. D/UE4 (20122): libUE4.so!UEngine::TickWorldTravel(FWorldContext&, float)
  12. D/UE4 (20122): libUE4.so!UGameEngine::Tick(float, bool)
  13. D/UE4 (20122): libUE4.so!FEngineLoop::Tick()
  14. D/UE4 (20122): libUE4.so!AndroidMain(android_app*)
  15. D/UE4 (20122): libUE4.so!android_main()
  16. D/UE4 (20122): libUE4.so![Unknown]()
  17. D/UE4 (20122): libc.so![Unknown]()
  18. D/UE4 (20122): libc.so![Unknown]()
  19. F/libc (20122): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x1d0 in tid 20147 (Thread-3127)
  20. I/DEBUG ( 334): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
  21. I/DEBUG ( 334): Build fingerprint: 'samsung/trltexx/trlte:5.1.1/LMY47X/N910FXXS1COK2:user/release-keys'
  22. I/DEBUG ( 334): Revision: '12'
  23. I/DEBUG ( 334): ABI: 'arm'
  24. I/DEBUG ( 334): pid: 20122, tid: 20147, name: Thread-3127 >>> com.YourCompany.GearFP <<<
  25. I/DEBUG ( 334): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x1d0
  26. I/DEBUG ( 334): r0 00000000 r1 a07763f0 r2 fffdece8 r3 00000000
  27. I/DEBUG ( 334): r4 967dee00 r5 95ee7438 r6 950a6b40 r7 94cf6584
  28. I/DEBUG ( 334): r8 b35c29e0 r9 947a7dc0 sl 94797680 fp b35c2928
  29. I/DEBUG ( 334): ip a06d1a90 sp b35c2908 lr b6dd14ad pc 9f381f14 cpsr 40010010
  30. I/DEBUG ( 334):
  31. I/DEBUG ( 334): backtrace:
  32. I/DEBUG ( 334): #00 pc 04135f14 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (FGearVR::DrawDebug(UCanvas*)+324)
  33. I/DEBUG ( 334): #01 pc 01b7d4d0 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (UGameViewportClient::Draw(FViewport*, FCanvas*)+10392)
  34. I/DEBUG ( 334): #02 pc 01b7db84 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*)+12)
  35. I/DEBUG ( 334): #03 pc 01fe72e0 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (FViewport::Draw(bool)+2068)
  36. I/DEBUG ( 334): #04 pc 01b35f74 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (UGameEngine::RedrawViewports(bool)+624)
  37. I/DEBUG ( 334): #05 pc 0205f398 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)+15604)
  38. I/DEBUG ( 334): #06 pc 0205a084 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (UEngine::TickWorldTravel(FWorldContext&, float)+1052)
  39. I/DEBUG ( 334): #07 pc 01b38eb0 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (UGameEngine::Tick(float, bool)+3552)
  40. I/DEBUG ( 334): #08 pc 01460b04 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (FEngineLoop::Tick()+15012)
  41. I/DEBUG ( 334): #09 pc 0146d3bc /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (AndroidMain(android_app*)+3156)
  42. I/DEBUG ( 334): #10 pc 0146d6a8 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so (android_main+216)
  43. I/DEBUG ( 334): #11 pc 014791a0 /data/app/com.YourCompany.GearFP-1/lib/arm/libUE4.so
  44. I/DEBUG ( 334): #12 pc 00013f07 /system/lib/libc.so (__pthread_start(void*)+30)
  45. I/DEBUG ( 334): #13 pc 00011f3b /system/lib/libc.so (__start_thread+6)
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