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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
  5. # To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
  6. # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres
  7. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
  8. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres
  9. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
  10. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires
  11. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
  12. deftemplatesuffix: hires
  13.  
  14. components:
  15. - class: org.dynmap.ClientConfigurationComponent
  16.  
  17. - class: org.dynmap.InternalClientUpdateComponent
  18. sendhealth: true
  19. sendposition: true
  20. allowwebchat: true
  21. webchat-interval: 5
  22. hidewebchatip: false
  23. trustclientname: false
  24. includehiddenplayers: false
  25. # (optional) if true, player login IDs will be used for web chat when their IPs match
  26. use-player-login-ip: true
  27. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  28. require-player-login-ip: false
  29. # (optional) block player login IDs that are banned from chatting
  30. block-banned-player-chat: true
  31. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  32. # hideifshadow: 4
  33. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  34. # hideifundercover: 14
  35. # # (Optional) if true, players that are crouching/sneaking will be hidden
  36. # hideifsneaking: false
  37. #- class: org.dynmap.JsonFileClientUpdateComponent
  38. # writeinterval: 1
  39. # sendhealth: true
  40. # sendposition: true
  41. # allowwebchat: false
  42. # webchat-interval: 5
  43. # hidewebchatip: false
  44. # includehiddenplayers: false
  45. # use-player-login-ip: false
  46. # require-player-login-ip: false
  47. # block-banned-player-chat: true
  48. # hideifshadow: 0
  49. # hideifundercover: 0
  50. # hideifsneaking: false
  51.  
  52. - class: org.dynmap.SimpleWebChatComponent
  53. allowchat: true
  54. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  55. allowurlname: false
  56.  
  57. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  58. - class: org.dynmap.MarkersComponent
  59. type: markers
  60. showlabel: false
  61. enablesigns: false
  62. # (optional) add spawn point markers to standard marker layer
  63. showspawn: false
  64. spawnicon: world
  65. spawnlabel: "Spawn"
  66. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  67. showofflineplayers: true
  68. offlinelabel: "Offline"
  69. offlineicon: offlineuser
  70. offlinehidebydefault: false
  71. offlineminzoom: 0
  72. maxofflinetime: 30
  73. # (optional) layer for showing player's spawn beds
  74. showspawnbeds: false
  75. spawnbedlabel: "Spawn Beds"
  76. spawnbedicon: bed
  77. spawnbedhidebydefault: true
  78. spawnbedminzoom: 0
  79. spawnbedformat: "%name%'s bed"
  80.  
  81. - class: org.dynmap.ClientComponent
  82. type: chat
  83. allowurlname: false
  84. - class: org.dynmap.ClientComponent
  85. type: chatballoon
  86. focuschatballoons: false
  87. - class: org.dynmap.ClientComponent
  88. type: chatbox
  89. showplayerfaces: true
  90. messagettl: 5
  91. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  92. #scrollback: 100
  93. # Optional: send push button
  94. sendbutton: false
  95. - class: org.dynmap.ClientComponent
  96. type: playermarkers
  97. showplayerfaces: true
  98. showplayerhealth: true
  99. # If true, show player body too (only valid if showplayerfaces=true
  100. showplayerbody: true
  101. # Option to make player faces small - don't use with showplayerhealth
  102. smallplayerfaces: false
  103. # Optional - make player faces layer hidden by default
  104. hidebydefault: false
  105. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  106. layerprio: 4
  107. # Optional - label for player marker layer (default is 'Players')
  108. label: "Members"
  109.  
  110. #- class: org.dynmap.ClientComponent
  111. type: digitalclock
  112. - class: org.dynmap.ClientComponent
  113. type: link
  114.  
  115. - class: org.dynmap.ClientComponent
  116. type: timeofdayclock
  117. showdigitalclock: true
  118. showweather: true
  119. # Mouse pointer world coordinate display
  120. - class: org.dynmap.ClientComponent
  121. type: coord
  122. label: "Location"
  123. hidey: false
  124. show-mcr: false
  125.  
  126. #- class: org.dynmap.ClientComponent
  127. # type: logo
  128. # text: "Dynmap"
  129. # #logourl: "images/block_surface.png"
  130. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  131.  
  132. #- class: org.dynmap.ClientComponent
  133. # type: inactive
  134. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  135. # redirecturl: inactive.html
  136. # #showmessage: 'You were inactive for too long.'
  137.  
  138. #- class: org.dynmap.TestComponent
  139. # stuff: "This is some configuration-value"
  140.  
  141. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  142. display-whitelist: false
  143.  
  144. # How often a tile gets rendered (in seconds).
  145. renderinterval: 1
  146.  
  147. # How many tiles on update queue before accelerate render interval
  148. renderacceleratethreshold: 60
  149.  
  150. # How often to render tiles when backlog is above renderacceleratethreshold
  151. renderaccelerateinterval: 0.2
  152.  
  153. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  154. tiles-rendered-at-once: 2
  155.  
  156. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  157. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  158. # in more competition for CPU resources with other processes
  159. usenormalthreadpriority: true
  160.  
  161. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  162. saverestorepending: true
  163.  
  164. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  165. zoomoutperiod: 30
  166.  
  167. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  168. enabletilehash: true
  169.  
  170. # Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
  171. #swampshaded: false
  172. # Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
  173. #waterbiomeshaded: false
  174.  
  175. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  176. #hideores: true
  177.  
  178. # Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
  179. #fence-to-block-join: true
  180.  
  181. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  182. #better-grass: true
  183.  
  184. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  185. smooth-lighting: false
  186.  
  187. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
  188. # Has no effect on maps with explicit format settings
  189. image-format: png
  190.  
  191. # Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render)
  192. # use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures
  193. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker)
  194. # correct-biome-shading: if true, use fixed color mappings for birch, pine, lily, and proper water shading (same as client); false is pre 0.29
  195. use-generated-textures: true
  196. correct-water-lighting: true
  197. correct-biome-shading: true
  198. # To enable smooth biome shading (as done in MC 1.1.0+), set this to true (this does increase render processing about 10%)
  199. smooth-biome-shading: true
  200.  
  201. # Control loading of player faces (if set to false, skins are never fetched)
  202. #fetchskins: false
  203.  
  204. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  205. #refreshskins: false
  206.  
  207. # Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  208. # default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
  209. # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  210. compass-mode: newnorth
  211.  
  212. # Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters)
  213. #ic2-support: true
  214. #ic2-advancesmachines-support: true
  215. #ic2-chargingbench-support: true
  216. #ic2-powerconverters-support: true
  217.  
  218. # Enable BuildCraft block rendering support
  219. #buildcraft-support: true
  220.  
  221. # Enable RedPower2 block rendering support
  222. #redpower2-support: true
  223.  
  224. # Enable NetherOres block rendering support
  225. #netherores-support: true
  226.  
  227. # Enable RailCraft block rendering support
  228. #railcraft-support: true
  229.  
  230. # Enable Kaevator's Superslopes block rendering support
  231. #superslopes-support: true
  232.  
  233. # Enabled ComputerCraft block rendering support
  234. #computercraft-support: true
  235.  
  236. render-triggers:
  237. #- playermove
  238. #- playerjoin
  239. - blockplaced
  240. - blockbreak
  241. - leavesdecay
  242. - blockburn
  243. - chunkgenerated
  244. - blockformed
  245. - blockfaded
  246. - blockspread
  247. - pistonmoved
  248. - explosion
  249. - blockfromto
  250. - blockphysics
  251. - structuregrow
  252. - blockgrow
  253.  
  254. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  255. webpage-title: "TerrorCraft by Tactical Terror"
  256.  
  257. # The path where the tile-files are placed.
  258. tilespath: web/tiles
  259.  
  260. # The path where the web-files are located.
  261. webpath: web
  262.  
  263. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  264. webserver-bindaddress: 0.0.0.0
  265.  
  266. # The TCP-port the webserver will listen on.
  267. webserver-port: 8169
  268.  
  269. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  270. max-sessions: 30
  271.  
  272. # Disables Webserver portion of Dynmap (Advanced users only)
  273. disable-webserver: false
  274.  
  275. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  276. allow-symlinks: true
  277.  
  278. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  279. timesliceinterval: 0.0
  280.  
  281. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  282. maxchunkspertick: 200
  283.  
  284. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  285. progressloginterval: 100
  286.  
  287. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  288. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  289. # setting this to equal or exceed the number of physical cores on the system.
  290. #parallelrendercnt: 4
  291.  
  292. # Interval the browser should poll for updates.
  293. updaterate: 2000
  294.  
  295. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
  296. fullrenderplayerlimit: 0
  297.  
  298. showplayerfacesinmenu: true
  299.  
  300. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  301. grayplayerswhenhidden: true
  302.  
  303. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  304. sidebaropened: pinned
  305.  
  306. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  307. #http-response-headers:
  308. # Access-Control-Allow-Origin: "my-domain.com"
  309. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  310.  
  311. joinmessage: "%playername% joined"
  312. quitmessage: "%playername% quit"
  313. spammessage: "You may only chat once every %interval% seconds."
  314. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  315. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  316.  
  317. # Control whether layer control is presented on the UI (default is true)
  318. showlayercontrol: true
  319.  
  320. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  321. check-banned-ips: true
  322.  
  323. # Default selection when map page is loaded
  324. defaultzoom: 0
  325. defaultworld: TerrorCraft
  326. defaultmap: flat
  327. # (optional) Zoom level and map to switch to when following a player, if possible
  328. #followzoom: 3
  329. #followmap: surface
  330.  
  331. # Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
  332. cyrillic-support: false
  333.  
  334. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  335. persist-ids-by-ip: true
  336.  
  337. # Messages to customize
  338. msg:
  339. maptypes: "Map Types"
  340. players: "Players"
  341.  
  342. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  343. # Set to false for a much quieter startup log
  344. verbose: false
  345.  
  346. # Enables debugging.
  347. #debuggers:
  348. # - class: org.dynmap.debug.LogDebugger
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