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  1. /*
  2. Example ArmA3 server configuration file
  3. by [KH]Jman, 27th May 2013. http://www.kellys-heroes.eu
  4. */
  5.  
  6. // Password for private servers. Uncomment this if you wish to run a private server
  7. //password = "xxx";
  8.  
  9. /*
  10. Password to protect admin access
  11. type: #login mypassword
  12. in ingame client chatbox to login as admin
  13. type: #missions
  14. in ingame client chatbox to display the mission list
  15. */
  16. //passwordAdmin = "xxx";
  17.  
  18.  
  19. /*
  20. default 8766, defines port for communication with STEAM services,
  21. needs to be unique for each dedicated server within one OS instance / network interface
  22. */
  23. steamPort=2400;
  24.  
  25. /*
  26. default 27016, defines port for server's STEAM query,
  27. needs to be unique for each dedicated server within one OS instance / network interface
  28. */
  29. steamQueryPort=2401;
  30.  
  31.  
  32. // The name of the server that shall be displayed in the public server list
  33. hostname="Tupolov Testing Server";
  34.  
  35. /*
  36. Message of the day. It can be several lines, separated by comma
  37. empty messages "" will not be displayed at all but are only for increasing the interval
  38. */
  39. motd[]=
  40. {
  41. "",
  42. "",
  43. };
  44.  
  45.  
  46. // Time interval (in seconds) between each message of the day
  47. motdInterval=50;
  48.  
  49. /*
  50. 25% or more players need to vote for mission to become effective
  51. set to 1.5 to turn off missions voting
  52. */
  53. voteThreshold=1.5;
  54.  
  55.  
  56. /*
  57. Maximum amount of server slots
  58. server will always display 64 slots if maxPlayers is >64 and server is empty
  59. */
  60. maxPlayers=80;
  61.  
  62.  
  63. /*
  64. Gamespy reporting url for public server list inclusion
  65. use 127.0.0.1 for LAN server
  66. */
  67. reportingIP="127.0.0.1";
  68.  
  69.  
  70. /*
  71. If specified player connects/disconnects and player id are written to file.
  72. log file is persistant and appends data on server restart.
  73. */
  74. logfile="myserver.log";
  75.  
  76.  
  77. // If class missions is blank start voting when 1 players connect.
  78. voteMissionPlayers=1;
  79.  
  80. // Do not allow players with duplicate ids to connect
  81. kickduplicate=1;
  82.  
  83. // If set to 1 players must use exactly the same -mod= startup parameter as the server.
  84. equalModRequired=0;
  85.  
  86. // If set to 1, Voice over Net will not be available
  87. disableVoN=0;
  88.  
  89. /*
  90. Quality from 1 to 10
  91. refer to:
  92. http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
  93. for codec info. 7 is the best.
  94. */
  95. vonCodecQuality=7;
  96.  
  97.  
  98. /*
  99. Set the timestamp format used on each report line in server-side RPT file.
  100. possible values are:
  101. none (default), short & full
  102. */
  103. timeStampFormat=full;
  104.  
  105. /*
  106. Enables persistent battlefield
  107. dependent on the mission specifiying persistence, otherwise has no effect.
  108. missions must contain either instant respawn or base respawn options located in the missions description.ext file
  109. */
  110. persistent=1;
  111.  
  112. /*
  113. Enables signature verification for addons
  114. this will prevent pbo hacks by only allowing pbos that pass servers public key checks
  115. */
  116. verifySignatures=0;
  117.  
  118. // Signature timeout fix
  119. regularcheck="";
  120.  
  121. // See ArmA Biki for additional signature commands
  122.  
  123. // EOF
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