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- ************ : log created on : Monday November 09 2015 @ 18:43:30
- 00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
- 00:00:00.000 : [sys] DirectX version : 4.09.00.0904
- 00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
- 00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz] with 4 cores (4 threads) at ~3199MHz.
- 00:00:00.000 : [sys] using 3 worker thread(s)
- 00:00:00.000 : [sys] and 3 worker threads for IO.
- 00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3124160Hz
- 00:00:00.000 : [mem] physical total: 8111M
- 00:00:00.000 : [mem] physical avail: 5277M
- 00:00:00.000 : [mem] virtual total: 4095M
- 00:00:00.000 : [mem] virtual avail: 3550M
- 00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
- 00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
- 00:00:00.005 : [steamctrl] Initialized Steam controller subsystem with config (C:/Program Files (x86)/Steam/steamapps/common/Euro Truck Simulator 2/controller.vdf)
- 00:00:00.041 : [hashfs] base.scs: Mounted and validated, 49867 entries (B994EDEFF1F9B2E2ECEBF646D99E3F4224424BCCB694AEA210578AB8414027A)
- 00:00:00.042 : [hashfs] core.scs: Mounted and validated, 5 entries (7628560DB70DF83EB3588C329013BC2349C76D29C32516F5F3513B12607EA2E)
- 00:00:00.098 : [hashfs] def.scs: Mounted and validated, 6380 entries (9446BD2EE59D7B50F06C1FFC90D5202B216F597B1FCD723E34EE6BA5855FB81)
- 00:00:00.144 : [hashfs] locale.scs: Mounted and validated, 168 entries (F3D43F8C6E1057AA275657BBD1B743A4B2AD5570A469873938F204D1733AD76)
- 00:00:00.145 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (C17EF633DFE204044D241F22563221F945DB69E5A3ED49BE65D633FC7CA72F4)
- 00:00:00.145 : [ufs] Home directory: 'C:/Users/Florian/Documents/Euro Truck Simulator 2'.
- 00:00:00.146 : [zipfs] NoDamage_For_1.18.xx.scs: read ok, 2 entries [0]
- 00:00:00.146 : <WARNING> [mod] Mod package 'NoDamage_For_1.18.xx' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.149 : [zipfs] promods-def-v198.scs: read ok, 6200 entries [0x668aaf74]
- 00:00:00.149 : [zipfs] promods-map-v198.scs: read ok, 1564 entries [0x79d0d355]
- 00:00:00.159 : [zipfs] promods-model-v198.scs: read ok, 25011 entries [0xc5c5c5c5]
- 00:00:00.167 : [zipfs] promods-v198.scs: read ok, 20793 entries [0x4f5e5e56]
- 00:00:00.168 : [zipfs] Scandinavia_rebuilding1.1.scs: read ok, 353 entries [0xb32cfe65]
- 00:00:00.174 : [zipfs] C:/Users/Florian/Documents/Euro Truck Simulator 2/mod/TSM_Map_6_def&mat.scs: 16-05-2015 © TSM-Map 6.0.1 - www.trucksim-map.com
- 00:00:00.174 : [zipfs] TSM_Map_6_def&mat.scs: read ok, 13277 entries [0]
- 00:00:00.175 : <WARNING> [mod] Mod package 'TSM_Map_6_def&mat' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.175 : [zipfs] C:/Users/Florian/Documents/Euro Truck Simulator 2/mod/TSM_Map_6_map.scs: 16-05-2015 © TSM-Map 6.0.1 - www.trucksim-map.com
- 00:00:00.175 : [zipfs] TSM_Map_6_map.scs: read ok, 2004 entries [0]
- 00:00:00.175 : <WARNING> [mod] Mod package 'TSM_Map_6_map' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.179 : [zipfs] C:/Users/Florian/Documents/Euro Truck Simulator 2/mod/TSM_Map_6_model_01.scs: 16-05-2015 © TSM-Map 6.0.1 - www.trucksim-map.com
- 00:00:00.179 : [zipfs] TSM_Map_6_model_01.scs: read ok, 6900 entries [0]
- 00:00:00.179 : <WARNING> [mod] Mod package 'TSM_Map_6_model_01' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.181 : [zipfs] C:/Users/Florian/Documents/Euro Truck Simulator 2/mod/TSM_Map_6_model_02.scs: 10-05-2015 © TSM-Map 6.0.1 - www.trucksim-map.com
- 00:00:00.181 : [zipfs] TSM_Map_6_model_02.scs: read ok, 2553 entries [0]
- 00:00:00.181 : <WARNING> [mod] Mod package 'TSM_Map_6_model_02' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.184 : [zipfs] C:/Users/Florian/Documents/Euro Truck Simulator 2/mod/TSM_Map_6_model_03.scs: 16-05-2015 © TSM-Map 6.0.1 - www.trucksim-map.com
- 00:00:00.184 : [zipfs] TSM_Map_6_model_03.scs: read ok, 8521 entries [0]
- 00:00:00.184 : <WARNING> [mod] Mod package 'TSM_Map_6_model_03' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.193 : [zipfs] C:/Users/Florian/Documents/Euro Truck Simulator 2/mod/TSM_Map_6_prefab&more.scs: 10-05-2015 © TSM-Map 6.0.1 - www.trucksim-map.com
- 00:00:00.193 : [zipfs] TSM_Map_6_prefab&more.scs: read ok, 20924 entries [0]
- 00:00:00.193 : <WARNING> [mod] Mod package 'TSM_Map_6_prefab&more' does not contain a manifest file 'manifest.sii', creating default information set.
- 00:00:00.193 : exec /home/config.cfg
- 00:00:00.193 : [sys] Executing /home/config.cfg ...
- 00:00:00.193 : uset inst_flags "0"
- 00:00:00.193 : uset inst_noupg "0"
- 00:00:00.193 : uset r_full_resolution_corrections "0"
- 00:00:00.193 : uset r_force_color_shadowmaps "0"
- 00:00:00.193 : uset g_mm_help_shown "1"
- 00:00:00.193 : uset g_force_online_lscrs "0"
- 00:00:00.193 : uset g_hw_info "1"
- 00:00:00.193 : uset g_line_sort "0"
- 00:00:00.193 : uset g_cargo_sort "11"
- 00:00:00.193 : uset g_tooltip_delay "0.4"
- 00:00:00.193 : uset g_global_force_load_selector "0"
- 00:00:00.193 : uset g_desktop_fadeout "60"
- 00:00:00.193 : uset g_disable_hud_activation "0"
- 00:00:00.193 : uset g_show_game_elements "1"
- 00:00:00.193 : uset r_wireframe "0"
- 00:00:00.193 : uset g_interior_camera_zero_pitch "0"
- 00:00:00.193 : uset r_segment_buffer_size "128"
- 00:00:00.193 : uset r_multimon_exterior_in_aux "0"
- 00:00:00.193 : uset r_multimon_interior_in_main "1"
- 00:00:00.193 : uset r_multimon_rotation_aux "0"
- 00:00:00.193 : uset r_multimon_rotation_right "0"
- 00:00:00.193 : uset r_multimon_rotation_left "0"
- 00:00:00.193 : uset r_multimon_rotation_center "0"
- 00:00:00.193 : uset r_multimon_vert_offset_right "0"
- 00:00:00.193 : uset r_multimon_vert_offset_left "0"
- 00:00:00.193 : uset r_multimon_border_fov_right "0"
- 00:00:00.194 : uset r_multimon_border_fov_left "0"
- 00:00:00.194 : uset r_multimon_fov_vertical "0"
- 00:00:00.194 : uset r_multimon_fov_horizontal "50"
- 00:00:00.194 : uset r_multimon_mode "0"
- 00:00:00.194 : uset r_use_depth_bounds "1"
- 00:00:00.194 : uset r_show_light_pixel_coverage "0"
- 00:00:00.194 : uset r_deferred_debug "0"
- 00:00:00.194 : uset r_mirror_scale_y "2"
- 00:00:00.194 : uset r_mirror_scale_x "2"
- 00:00:00.194 : uset r_scale_y "1.25"
- 00:00:00.194 : uset r_scale_x "1"
- 00:00:00.194 : uset r_normal_maps "1"
- 00:00:00.194 : uset r_sunshafts "1"
- 00:00:00.194 : uset r_color_saturation "1.0"
- 00:00:00.194 : uset r_color_yellow_blue "0.0"
- 00:00:00.194 : uset r_color_magenta_green "0.0"
- 00:00:00.194 : uset r_color_cyan_red "0.0"
- 00:00:00.194 : uset r_color_correction "1"
- 00:00:00.194 : uset r_cloud_shadows "1"
- 00:00:00.194 : uset r_dof_filter_size "0.5"
- 00:00:00.194 : uset r_dof_transition "400.0"
- 00:00:00.194 : uset r_dof_start "200.0"
- 00:00:00.194 : uset r_dof "1"
- 00:00:00.194 : uset r_mlaa_threshold "1.0"
- 00:00:00.194 : uset r_mlaa "0"
- 00:00:00.194 : uset r_hdr "1"
- 00:00:00.194 : uset r_fake_shadows "2"
- 00:00:00.194 : uset r_sun_shadow_texture_size "4096"
- 00:00:00.194 : uset r_sun_shadow_quality "3"
- 00:00:00.194 : uset r_mirror_view_distance "200"
- 00:00:00.194 : uset r_deferred_mirrors "2"
- 00:00:00.194 : uset r_deferred "1"
- 00:00:00.194 : uset r_nowmi "0"
- 00:00:00.194 : uset r_startup_progress "0"
- 00:00:00.194 : uset r_setup_done "1"
- 00:00:00.194 : uset r_gamma "1"
- 00:00:00.194 : uset r_manual_stereo_buffer_scale "1.0"
- 00:00:00.194 : uset r_manual_stereo_ui_fov_game "100"
- 00:00:00.194 : uset r_manual_stereo_ui_fov "80"
- 00:00:00.194 : uset r_manual_stereo_ui_dist_game "0.5"
- 00:00:00.194 : uset r_manual_stereo_ui_dist "0.8"
- 00:00:00.194 : uset r_manual_stereo_in_menu "1"
- 00:00:00.194 : uset r_nv_stereo_mode "2"
- 00:00:00.194 : uset r_minimal_unfinished_frames "0"
- 00:00:00.194 : uset r_no_frame_tracking "0"
- 00:00:00.194 : uset r_msaa "0"
- 00:00:00.194 : uset r_fullscreen "1"
- 00:00:00.194 : uset r_mode "1920x1200x32x0"
- 00:00:00.194 : uset r_path ""
- 00:00:00.194 : uset r_device "gl"
- 00:00:00.194 : uset i_virtual_cursor_speed "500.0"
- 00:00:00.194 : uset g_trackir "1"
- 00:00:00.194 : uset g_pedestrian "1"
- 00:00:00.194 : uset g_light_span_factor "1"
- 00:00:00.194 : uset g_light_distance_factor "1"
- 00:00:00.194 : uset g_vehicle_flare_lights "1"
- 00:00:00.194 : uset g_auto_traffic_headlights "1"
- 00:00:00.194 : uset g_traffic "1"
- 00:00:00.194 : uset g_kdop_preview "0"
- 00:00:00.194 : uset g_screenshot_on_bug "0"
- 00:00:00.194 : uset g_city_name_move "0"
- 00:00:00.194 : uset g_developer "1"
- 00:00:00.194 : uset g_steam_rich_presence "1"
- 00:00:00.194 : uset g_steam_browser "1"
- 00:00:00.194 : uset g_steam_screenshots "2"
- 00:00:00.194 : uset g_artist_id "0"
- 00:00:00.194 : uset g_save_format "0"
- 00:00:00.194 : uset g_flyspeed "30"
- 00:00:00.194 : uset g_online_loading_screens "0"
- 00:00:00.194 : uset g_news "0"
- 00:00:00.194 : uset g_colbox "0"
- 00:00:00.194 : uset g_radio_mode "2"
- 00:00:00.194 : uset g_ignore_low_fps "0"
- 00:00:00.194 : uset g_truck_light_quality "1"
- 00:00:00.194 : uset g_truck_light_specular "1"
- 00:00:00.194 : uset g_gfx_all_scales "0"
- 00:00:00.194 : uset g_gfx_advanced "1"
- 00:00:00.194 : uset g_gfx_quality "2"
- 00:00:00.194 : uset g_hq_3d_scale "0.0"
- 00:00:00.194 : uset g_hq_3d_screenshot "0"
- 00:00:00.194 : uset g_menu_aa_limit "8"
- 00:00:00.194 : uset g_additional_water_fov "20.0f"
- 00:00:00.195 : uset g_rain_reflect_hookups "1"
- 00:00:00.195 : uset g_rain_reflect_actor "1"
- 00:00:00.195 : uset g_rain_reflect_traffic "1"
- 00:00:00.195 : uset g_rain_reflect_cache "1"
- 00:00:00.195 : uset g_rain_reflection "3"
- 00:00:00.195 : uset g_reflection "3"
- 00:00:00.195 : uset g_grass_density "3"
- 00:00:00.195 : uset g_veg_detail "2"
- 00:00:00.195 : uset g_minicon "0"
- 00:00:00.195 : uset g_console "1"
- 00:00:00.195 : uset g_texture_usage_stats "0"
- 00:00:00.195 : uset g_fps "0"
- 00:00:00.195 : uset g_stream_exts ".ogg;.mp3"
- 00:00:00.195 : uset r_vsync "1"
- 00:00:00.195 : uset r_anisotropy_factor "0.5"
- 00:00:00.195 : uset r_texture_detail "0"
- 00:00:00.195 : uset t_averaging_window_length "20"
- 00:00:00.200 : [lang] Language autodetection: 407
- 00:00:00.207 : Selected language: de_de
- 00:00:00.207 : Euro Truck Simulator 2 init ver.1.21.1.4s (rev. a30881e06d5d)
- 00:00:00.212 : [net] LOG INFO: Started
- 00:00:00.215 : Setting UI reference mode to: 1440x900...
- 00:00:00.215 : [gfx] Selected rendering device: gl
- 00:00:00.318 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
- 00:00:00.340 : [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
- 00:00:00.537 : [gl] CDS init: OK
- 00:00:00.540 : [gl] SetPixelFormat: OK (#11, color 32 bits, depth 24 bits).
- 00:00:00.550 : [gl] wglCreateContextAttribs: OK
- 00:00:00.665 : [gl] Max anisotropy factor: 16.000000
- 00:00:00.665 : [gl] driver: AMD Radeon R9 200 Series
- 00:00:00.665 : [gl] vendor: ATI Technologies Inc.
- 00:00:00.665 : [gl] version: 3.3.13399 Compatibility Profile Context 15.200.1062.1003
- 00:00:00.665 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 00:00:00.666 : [gl] Using ARB3 rendering path
- 00:00:00.666 : [gl] Setting vsync period to 1 (requested 1)
- 00:00:00.743 : [al] device: OpenAL Soft
- 00:00:00.743 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
- 00:00:00.750 : [al] vendor: OpenAL Community
- 00:00:00.750 : [al] version: 1.1 ALSOFT 1.14
- 00:00:00.750 : [al] renderer: OpenAL Soft
- 00:00:00.750 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
- 00:00:00.750 : [snd] Started sound update thread
- 00:00:00.754 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
- 00:00:00.755 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
- 00:00:00.767 : [di8] Initializing device 'PS(R) Gamepad' as '{8187CD50-3C4C-11E5-8001-444553540000}|{00080E8F-0000-0000-0000-504944564944}'
- 00:00:00.891 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (5BE6411B2BB5C8A06A8FCB3259E86D915F5CB171E88A581E7663C7C9156FBE5)
- 00:00:01.452 : [hashfs] dlc_north.scs: Mounted and validated, 6557 entries (3E1DF1335E9DAAF0CF77D7942990688EBE99FD3A5B4CD7137973FE2AF0E23EA)
- 00:00:01.565 : dispatch
- 00:00:01.565 : exit
- 00:00:02.300 : [ui] Controller setup start
- 00:00:02.302 : [inp] Classifying devices
- 00:00:02.302 : [inp] Analyzing "PS(R) Gamepad" "di8.'{8187CD50-3C4C-11E5-8001-444553540000}|{00080E8F-0000-0000-0000-504944564944}'"
- 00:00:02.303 : [inp] Applying input.clutch.default
- 00:00:02.303 : [inp] Applying input.look.default
- 00:00:02.303 : [inp] Applying input.gearbox.updown.default
- 00:00:02.304 : [inp] Applying input.gearbox.drive.default
- 00:00:02.304 : [inp] Applying input.gearbox.hshifter.default
- 00:00:02.304 : [inp] Classified as: unknown
- 00:00:02.304 : [ui] Using '{8187CD50-3C4C-11E5-8001-444553540000}|{00080E8F-0000-0000-0000-504944564944}' ('PS(R) Gamepad') for UI control: whitelisted
- 00:00:02.304 : [ui] Controller setup done
- 00:00:02.334 : mm_flush_repeatedly
- 00:00:02.446 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (5BE6411B2BB5C8A06A8FCB3259E86D915F5CB171E88A581E7663C7C9156FBE5)
- 00:00:02.984 : [hashfs] dlc_north.scs: Mounted and validated, 6557 entries (3E1DF1335E9DAAF0CF77D7942990688EBE99FD3A5B4CD7137973FE2AF0E23EA)
- 00:00:02.986 : uset s_sfx_enabled "1"
- 00:00:02.986 : uset s_music_enabled "1"
- 00:00:02.986 : uset s_sfx_volume "1.0"
- 00:00:02.986 : uset s_radio_volume "1.0"
- 00:00:02.986 : uset s_music_volume "0.8"
- 00:00:02.986 : uset s_master_volume "1.0"
- 00:00:02.986 : uset s_reverse_stereo "0"
- 00:00:02.986 : uset g_force_economy_reset "0"
- 00:00:02.986 : uset g_force_load_selector "0"
- 00:00:02.986 : uset g_autoload_ignore_autosave "0"
- 00:00:02.986 : uset g_start_in_truck "0"
- 00:00:02.986 : uset g_input_configured "1"
- 00:00:02.986 : uset g_income_factor "1.0"
- 00:00:02.986 : uset g_currency "0"
- 00:00:02.986 : uset g_bad_weather_factor "0.13"
- 00:00:02.986 : uset g_save_idx "1"
- 00:00:02.986 : uset g_adviser "1"
- 00:00:02.986 : uset g_desktop_tutorial "0"
- 00:00:02.986 : uset g_tutorial "0"
- 00:00:02.986 : uset g_fatigue "0"
- 00:00:02.986 : uset g_police "0"
- 00:00:02.986 : uset g_subtitles "0"
- 00:00:02.986 : uset g_clock_24 "1"
- 00:00:02.986 : uset g_hmd_no_3d_background "0"
- 00:00:02.986 : uset g_hmd_no_special_menu "0"
- 00:00:02.986 : uset g_hmd_reduced_cabin_movement "1"
- 00:00:02.986 : uset g_hmd_no_artifical_movement "0"
- 00:00:02.986 : uset i_oculus_eye_protrusion "0.09"
- 00:00:02.986 : uset i_oculus_eye_height "0.15"
- 00:00:02.986 : uset i_hmd_max_prediction "0.1"
- 00:00:02.986 : uset i_hmd_min_prediction "0.0"
- 00:00:02.986 : uset s_interior_volume "1.0"
- 00:00:02.986 : uset s_rumble_enabled "1"
- 00:00:02.986 : uset s_reverse_enabled "1"
- 00:00:02.986 : uset g_toy_physics "1"
- 00:00:02.986 : uset g_cam_blinker "0"
- 00:00:02.986 : uset g_cam_physics_value "1.0"
- 00:00:02.986 : uset g_cam_physics "1"
- 00:00:02.986 : uset g_cam_steering_reverse "1.0"
- 00:00:02.986 : uset g_cam_steering_value "1.0"
- 00:00:02.986 : uset g_cam_steering "0"
- 00:00:02.986 : uset g_cruise_control_smart "0.0"
- 00:00:02.986 : uset g_cruise_control_grid "5.0"
- 00:00:02.986 : uset g_throttle_auto_shift "0"
- 00:00:02.986 : uset g_pedal_clutch_range "1.0"
- 00:00:02.986 : uset g_fuel_simulation "0"
- 00:00:02.986 : uset g_hardcore_simulation "0"
- 00:00:02.986 : uset g_reg_setting "reg_setting.europe"
- 00:00:02.986 : uset g_brake_light_all "1"
- 00:00:02.986 : uset g_use_speed_limiter "0"
- 00:00:02.986 : uset g_hud_speed_limit "2"
- 00:00:02.986 : uset g_axle_drop_auto "1"
- 00:00:02.986 : uset g_engine_start_auto "1"
- 00:00:02.986 : uset g_motor_brake_auto "0"
- 00:00:02.986 : uset g_retarder_auto "0"
- 00:00:02.986 : uset g_trailer_stability "1"
- 00:00:02.986 : uset g_brake_intensity "3"
- 00:00:02.986 : uset g_steer_autocenter "1"
- 00:00:02.986 : uset g_gallon "0"
- 00:00:02.986 : uset g_fahrenheit "0"
- 00:00:02.986 : uset g_pounds "kg"
- 00:00:02.986 : uset g_mph "0"
- 00:00:02.986 : uset g_hshifter_synchronized "1"
- 00:00:02.986 : uset g_hshifter_layout_shifting "1"
- 00:00:02.986 : uset g_hshifter_layout "3"
- 00:00:02.987 : uset g_trans "0"
- 00:00:02.987 : uset g_lang_set "1"
- 00:00:02.987 : uset g_lang "de_de"
- 00:00:02.987 : uset g_cutscenes "1"
- 00:00:04.699 : uset s_sfx_enabled "1"
- 00:00:04.700 : uset s_music_enabled "1"
- 00:00:04.700 : uset s_sfx_volume "1.0"
- 00:00:04.700 : uset s_radio_volume "1.0"
- 00:00:04.700 : uset s_music_volume "0.8"
- 00:00:04.700 : uset s_master_volume "1.0"
- 00:00:04.700 : uset s_reverse_stereo "0"
- 00:00:04.700 : uset g_force_economy_reset "0"
- 00:00:04.700 : uset g_force_load_selector "0"
- 00:00:04.700 : uset g_autoload_ignore_autosave "0"
- 00:00:04.700 : uset g_start_in_truck "0"
- 00:00:04.700 : uset g_input_configured "1"
- 00:00:04.700 : uset g_income_factor "1.0"
- 00:00:04.700 : uset g_currency "0"
- 00:00:04.701 : uset g_bad_weather_factor "0.13"
- 00:00:04.701 : uset g_save_idx "1"
- 00:00:04.701 : uset g_adviser "1"
- 00:00:04.701 : uset g_desktop_tutorial "0"
- 00:00:04.701 : uset g_tutorial "0"
- 00:00:04.701 : uset g_fatigue "0"
- 00:00:04.701 : uset g_police "0"
- 00:00:04.701 : uset g_subtitles "0"
- 00:00:04.701 : uset g_clock_24 "1"
- 00:00:04.701 : uset g_hmd_no_3d_background "0"
- 00:00:04.701 : uset g_hmd_no_special_menu "0"
- 00:00:04.701 : uset g_hmd_reduced_cabin_movement "1"
- 00:00:04.701 : uset g_hmd_no_artifical_movement "0"
- 00:00:04.701 : uset i_oculus_eye_protrusion "0.09"
- 00:00:04.701 : uset i_oculus_eye_height "0.15"
- 00:00:04.702 : uset i_hmd_max_prediction "0.1"
- 00:00:04.702 : uset i_hmd_min_prediction "0.0"
- 00:00:04.702 : uset s_interior_volume "1.0"
- 00:00:04.702 : uset s_rumble_enabled "1"
- 00:00:04.702 : uset s_reverse_enabled "1"
- 00:00:04.702 : uset g_toy_physics "1"
- 00:00:04.702 : uset g_cam_blinker "0"
- 00:00:04.702 : uset g_cam_physics_value "1.0"
- 00:00:04.702 : uset g_cam_physics "1"
- 00:00:04.702 : uset g_cam_steering_reverse "1.0"
- 00:00:04.702 : uset g_cam_steering_value "1.0"
- 00:00:04.702 : uset g_cam_steering "0"
- 00:00:04.702 : uset g_cruise_control_smart "0.0"
- 00:00:04.702 : uset g_cruise_control_grid "5.0"
- 00:00:04.703 : uset g_throttle_auto_shift "0"
- 00:00:04.703 : uset g_pedal_clutch_range "1.0"
- 00:00:04.703 : uset g_fuel_simulation "0"
- 00:00:04.703 : uset g_hardcore_simulation "0"
- 00:00:04.703 : uset g_reg_setting "reg_setting.europe"
- 00:00:04.703 : uset g_brake_light_all "1"
- 00:00:04.703 : uset g_use_speed_limiter "0"
- 00:00:04.703 : uset g_hud_speed_limit "2"
- 00:00:04.703 : uset g_axle_drop_auto "1"
- 00:00:04.703 : uset g_engine_start_auto "1"
- 00:00:04.703 : uset g_motor_brake_auto "0"
- 00:00:04.703 : uset g_retarder_auto "0"
- 00:00:04.703 : uset g_trailer_stability "1"
- 00:00:04.704 : uset g_brake_intensity "3"
- 00:00:04.704 : uset g_steer_autocenter "1"
- 00:00:04.704 : uset g_gallon "0"
- 00:00:04.704 : uset g_fahrenheit "0"
- 00:00:04.704 : uset g_pounds "kg"
- 00:00:04.704 : uset g_mph "0"
- 00:00:04.704 : uset g_hshifter_synchronized "1"
- 00:00:04.704 : uset g_hshifter_layout_shifting "1"
- 00:00:04.704 : uset g_hshifter_layout "3"
- 00:00:04.704 : uset g_trans "0"
- 00:00:04.704 : uset g_lang_set "1"
- 00:00:04.704 : uset g_lang "de_de"
- 00:00:04.704 : uset g_cutscenes "1"
- 00:00:04.734 : New profile selected: 'Promods'
- 00:00:04.824 : [zipfs] promods-def-v198.scs: read ok, 6200 entries [0x1fc5e64e]
- 00:00:04.857 : [zipfs] promods-map-v198.scs: read ok, 1564 entries [0xce61b5d4]
- 00:00:05.094 : [zipfs] promods-model-v198.scs: read ok, 25011 entries [0x3dc89a36]
- 00:00:05.336 : [zipfs] promods-v198.scs: read ok, 20793 entries [0x729438f5]
- 00:00:05.339 : game
- 00:00:05.524 : [bullet] Starting physics server: Bullet
- 00:00:05.662 : Loaded trailers: 76
- 00:00:05.664 : Loaded traffic vehicles of type 'car': 29
- 00:00:05.666 : Loaded traffic vehicles of type 'truck': 22
- 00:00:05.666 : Loaded traffic vehicles of type 'bus': 1
- 00:00:05.667 : Loaded traffic trailers of type 'semi_trailer': 17
- 00:00:05.668 : Loaded addon hookups: 16
- 00:00:05.670 : Loading resource server data ....
- 00:00:05.670 : Loading vegetation data ....
- 00:00:05.677 : Loading road data ....
- 00:00:05.696 : Loading terrain data ....
- 00:00:05.713 : Loading railing data ....
- 00:00:05.729 : Loading building data ....
- 00:00:05.746 : Loading model data ....
- 00:00:05.792 : Loading prefab data ....
- 00:00:05.845 : Loading traffic rule data ....
- 00:00:05.863 : Loading sign data ....
- 00:00:06.069 : Loading city data ....
- 00:00:06.093 : Loading traffic semaphore data ....
- 00:00:06.098 : Loading traffic signs data ....
- 00:00:06.129 : Loading hinges data ....
- 00:00:06.147 : Loading stamp data ....
- 00:00:06.164 : Loading movers data ....
- 00:00:06.181 : Loading ferry data ....
- 00:00:06.197 : Loading country data ....
- 00:00:06.228 : Loading sound item data ....
- 00:00:06.232 : Loading live stream data ....
- 00:00:06.246 : Loading game condition data ....
- 00:00:06.263 : Loading trigger action data ....
- 00:00:06.280 : Loading cutscene data ....
- 00:00:06.306 : Loading cargo data ....
- 00:00:06.338 : Loading company data ....
- 00:00:06.563 : Resources load time: 1057ms (19 MB)
- 00:00:06.563 : Map '/map/europe.mbd' loading started ....
- 00:00:08.568 : Map successfully loaded.
- 00:00:08.591 : Map load time: 2027ms (23 MB)
- 00:00:08.599 : Loading save '/home/profiles/50726F6D6F6473/save/autosave/game.sii'
- 00:00:09.101 : Road network navigation caching started.
- 00:00:16.545 : Road network navigation caching finished.
- 00:00:16.590 : Garage update started.
- 00:00:16.909 : Garage update finished.
- 00:00:16.924 : Economy load time: 11418ms (17 MB)
- 00:00:19.029 : Create actor: (63 MB)
- 00:00:19.052 : Game init finished. (124 MB)
- 00:00:19.090 : <WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
- 00:00:26.034 : <WARNING> Dropped 6893 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:26.218 : <WARNING> Dropped 9403 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:26.271 : <WARNING> Dropped 16366 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:31.044 : <WARNING> Dropped 6787 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:35.355 : <WARNING> Dropped 4034 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:35.772 : <WARNING> Dropped 6683 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:35.815 : <WARNING> Dropped 6106 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:37.639 : <WARNING> Dropped 10286 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:00:55.701 : [music] DirectShow graph: WMAsfReader -> MP3 Decoder DMO -> Default DirectSound Device
- 00:05:33.892 : Creating save-game file (/home/profiles/50726F6D6F6473/save/autosave_drive/game.sii) ...
- 00:05:33.899 : Game has been auto-saved.
- 00:06:32.981 : water level unregistered (0)
- 00:07:53.007 : <WARNING> Dropped 25441 instances of '/model/vegetation/grass/dry_grass.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:12.539 : <WARNING> Dropped 17010 instances of '/model/vegetation/grass/dry_grass.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:16.779 : <WARNING> Dropped 16167 instances of '/model/vegetation/grass/dry_grass.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:19.350 : <WARNING> Dropped 22548 instances of '/model/vegetation/grass/dry_grass.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:37.145 : <WARNING> Dropped 2035 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:46.853 : <WARNING> Dropped 17194 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:47.008 : <WARNING> Dropped 3259 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:47.060 : <WARNING> Dropped 1370 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:47.427 : <WARNING> Dropped 1892 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:50.179 : <WARNING> Dropped 4449 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:08:53.905 : <WARNING> Dropped 5362 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:01.459 : <WARNING> Dropped 17586 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:09.358 : <WARNING> Dropped 16796 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:09.688 : <WARNING> Dropped 16740 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:10.241 : <WARNING> Dropped 1000 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:12.132 : <WARNING> Dropped 372 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:13.177 : <WARNING> Dropped 824 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:13.335 : <WARNING> Dropped 2512 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:13.626 : <WARNING> Dropped 1510 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:14.177 : <WARNING> Dropped 8442 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:14.394 : <WARNING> Dropped 726 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:14.452 : <WARNING> Dropped 945 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:17.795 : <WARNING> Dropped 12963 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:09:25.203 : <ERROR> [prefab_desc] No priority set for intersection curve 3 'lane_3' (/prefab/hw/de/tran_1x_hw2-3_long_bm1.ppd)
- 00:09:58.519 : <ERROR> [prefab_desc] No priority set for intersection curve 3 'lane_3' (/prefab/hw/de/tran_1x_hw2-3_long_bm1.ppd)
- 00:10:21.304 : <WARNING> Dropped 767 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:21.587 : <WARNING> Dropped 1460 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:21.634 : <WARNING> Dropped 2036 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:25.077 : <WARNING> Dropped 2127 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:25.121 : <WARNING> Dropped 2933 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:26.173 : <ERROR> Maximal water level count exceeded!
- 00:10:26.173 : Failed to register water level for item: 0x420298a10140175
- 00:10:31.803 : <ERROR> Maximal water level count exceeded!
- 00:10:31.803 : Failed to register water level for item: 0x420298a0fe4014a
- 00:10:32.462 : <ERROR> Maximal water level count exceeded!
- 00:10:32.462 : Failed to register water level for item: 0x420298a3fd4017d
- 00:10:39.662 : Creating save-game file (/home/profiles/50726F6D6F6473/save/autosave_drive/game.sii) ...
- 00:10:39.670 : Game has been auto-saved.
- 00:10:47.493 : <WARNING> Dropped 4381 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:50.962 : <WARNING> Dropped 5160 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:54.567 : <WARNING> Dropped 896 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:54.865 : <WARNING> Dropped 1421 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:55.185 : <WARNING> Dropped 1671 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:55.270 : <WARNING> Dropped 723 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:56.052 : <WARNING> Dropped 15712 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:56.704 : <WARNING> Dropped 9219 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:58.038 : <WARNING> Dropped 3893 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:10:58.445 : <WARNING> Dropped 2822 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:00.411 : <WARNING> Dropped 1809 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:04.902 : <WARNING> Dropped 5958 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:07.846 : <WARNING> Dropped 2833 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:08.495 : <WARNING> Dropped 7534 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:19.685 : <WARNING> Dropped 532 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:19.762 : <WARNING> Dropped 6228 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:26.097 : <WARNING> Dropped 7200 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:11:37.336 : <ERROR> Maximal water level count exceeded!
- 00:11:37.336 : Failed to register water level for item: 0x420298a7f54008f
- 00:11:41.887 : <ERROR> Maximal water level count exceeded!
- 00:11:41.887 : Failed to register water level for item: 0x420298a03940041
- 00:12:28.292 : water level unregistered (1)
- 00:12:45.471 : water level unregistered (1)
- 00:12:57.615 : <WARNING> Dropped 12509 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:12:58.544 : <WARNING> Dropped 6558 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:12:59.532 : <WARNING> Dropped 7049 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:12:59.879 : <WARNING> Dropped 1925 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:13:03.826 : <WARNING> Dropped 3461 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:13:07.694 : <WARNING> Dropped 518 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:13:07.770 : <WARNING> Dropped 1514 instances of '/model/vegetation/grass/grass_green2.pmd' exceeding the per-item limit (65536). Reduce density or mix in more item types.
- 00:15:43.579 : Creating save-game file (/home/profiles/50726F6D6F6473/save/autosave/game.sii) ...
- 00:15:43.594 : Game has been auto-saved.
- 00:15:58.169 : [gl] CDS shutdown: OK
- 00:15:59.598 : [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
- 00:15:59.817 : [gl] CDS init: OK
- 00:15:59.818 : [gl] SetPixelFormat: Reused OK (#11).
- 00:15:59.934 : [gl] wglCreateContextAttribs: OK
- 00:15:59.938 : [gl] Max anisotropy factor: 16.000000
- 00:15:59.938 : [gl] driver: AMD Radeon R9 200 Series
- 00:15:59.938 : [gl] vendor: ATI Technologies Inc.
- 00:15:59.938 : [gl] version: 3.3.13399 Compatibility Profile Context 15.200.1062.1003
- 00:15:59.938 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 00:15:59.938 : [gl] Using ARB3 rendering path
- 00:15:59.938 : [gl] Setting vsync period to 1 (requested 1)
- 00:16:01.908 : [gl] CDS shutdown: OK
- 00:16:03.219 : [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
- 00:16:03.423 : [gl] CDS init: OK
- 00:16:03.424 : [gl] SetPixelFormat: Reused OK (#11).
- 00:16:03.516 : [gl] wglCreateContextAttribs: OK
- 00:16:03.519 : [gl] Max anisotropy factor: 16.000000
- 00:16:03.519 : [gl] driver: AMD Radeon R9 200 Series
- 00:16:03.519 : [gl] vendor: ATI Technologies Inc.
- 00:16:03.519 : [gl] version: 3.3.13399 Compatibility Profile Context 15.200.1062.1003
- 00:16:03.519 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 00:16:03.519 : [gl] Using ARB3 rendering path
- 00:16:03.519 : [gl] Setting vsync period to 1 (requested 1)
- 00:16:04.781 : [gl] CDS shutdown: OK
- 00:16:06.095 : [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
- 00:16:06.267 : [gl] CDS init: OK
- 00:16:06.267 : [gl] SetPixelFormat: Reused OK (#11).
- 00:16:06.278 : [gl] wglCreateContextAttribs: OK
- 00:16:06.282 : [gl] Max anisotropy factor: 16.000000
- 00:16:06.282 : [gl] driver: AMD Radeon R9 200 Series
- 00:16:06.282 : [gl] vendor: ATI Technologies Inc.
- 00:16:06.282 : [gl] version: 3.3.13399 Compatibility Profile Context 15.200.1062.1003
- 00:16:06.282 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 00:16:06.282 : [gl] Using ARB3 rendering path
- 00:16:06.282 : [gl] Setting vsync period to 1 (requested 1)
- 00:16:08.185 : [gl] CDS shutdown: OK
- 00:16:10.399 : [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
- 00:16:10.553 : [gl] CDS init: OK
- 00:16:10.553 : [gl] SetPixelFormat: Reused OK (#11).
- 00:16:10.565 : [gl] wglCreateContextAttribs: OK
- 00:16:10.568 : [gl] Max anisotropy factor: 16.000000
- 00:16:10.568 : [gl] driver: AMD Radeon R9 200 Series
- 00:16:10.568 : [gl] vendor: ATI Technologies Inc.
- 00:16:10.568 : [gl] version: 3.3.13399 Compatibility Profile Context 15.200.1062.1003
- 00:16:10.568 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 00:16:10.568 : [gl] Using ARB3 rendering path
- 00:16:10.568 : [gl] Setting vsync period to 1 (requested 1)
- 00:16:12.641 : [gl] CDS shutdown: OK
- 00:16:16.076 : [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
- 00:16:16.267 : [gl] CDS init: OK
- 00:16:16.268 : [gl] SetPixelFormat: Reused OK (#11).
- 00:16:16.377 : [gl] wglCreateContextAttribs: OK
- 00:16:16.381 : [gl] Max anisotropy factor: 16.000000
- 00:16:16.381 : [gl] driver: AMD Radeon R9 200 Series
- 00:16:16.381 : [gl] vendor: ATI Technologies Inc.
- 00:16:16.381 : [gl] version: 3.3.13399 Compatibility Profile Context 15.200.1062.1003
- 00:16:16.381 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- 00:16:16.381 : [gl] Using ARB3 rendering path
- 00:16:16.381 : [gl] Setting vsync period to 1 (requested 1)
- 00:16:22.141 : Creating save-game file (/home/profiles/50726F6D6F6473/save/autosave_job_2/game.sii) ...
- 00:16:22.163 : Game has been auto-saved.
- 00:16:22.994 : water level unregistered (1)
- 00:16:23.017 : water level unregistered (0)
- 00:16:29.894 : Creating save-game file (/home/profiles/50726F6D6F6473/save/autosave_drive/game.sii) ...
- 00:16:29.901 : Game has been auto-saved.
- 00:17:10.752 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
- 00:17:10.752 : <ERROR> [gfx] Failed to create pipeline setup for (/model/general/trucks/scania/truck_3_color.mat - defattr)
- 00:17:10.826 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
- 00:17:10.826 : <ERROR> [gfx] Failed to create pipeline setup for (/model/general/trucks/scania/truck_6_color.mat - defpost)
- 00:17:29.357 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
- 00:17:29.357 : <ERROR> [gfx] Failed to create pipeline setup for (/model/general/trucks/scania/truck_3_color.mat - fwdopaque)
- 00:17:29.357 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
- 00:17:29.357 : <ERROR> [gfx] Failed to create pipeline setup for (/model/general/trucks/scania/truck_6_color.mat - fwdopaque)
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