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- script 998 (int weap, int nosound)
- {
- if(nosound==0){LocalAmbientSound("menu/cursor",127);} //Play weapon switch noise
- If(IsTeamGame==1 && nosound<=9) //If this is a team game, set team colors and don't use weapon translations
- {
- Switch(PlayerTeam())
- {
- Case 0:
- Switch(nosound)
- {
- Case 5:
- Thing_SetTranslation(0,610);//Team charge 1
- break;
- Case 6:
- Thing_SetTranslation(0,611);//Team charge 2
- break;
- Case 7:
- Thing_SetTranslation(0,612);//Team charge 3
- break;
- Case 8:
- Thing_SetTranslation(0,222);
- break;
- default:
- Thing_SetTranslation(0,606);//Team color
- break;
- }
- break;
- Case 1:
- Switch(nosound)
- {
- Case 5:
- Thing_SetTranslation(0,613);
- break;
- Case 6:
- Thing_SetTranslation(0,614);
- break;
- Case 7:
- Thing_SetTranslation(0,615);
- break;
- Case 8:
- Thing_SetTranslation(0,222);
- break;
- default:
- Thing_SetTranslation(0,607);
- break;
- }
- break;
- Case 2:
- Switch(nosound)
- {
- Case 5:
- Thing_SetTranslation(0,616);
- break;
- Case 6:
- Thing_SetTranslation(0,617);
- break;
- Case 7:
- Thing_SetTranslation(0,618);
- break;
- Case 8:
- Thing_SetTranslation(0,222);
- break;
- default:
- Thing_SetTranslation(0,608);
- break;
- }
- break;
- Case 3:
- Switch(nosound)
- {
- Case 5:
- Thing_SetTranslation(0,619);
- break;
- Case 6:
- Thing_SetTranslation(0,620);
- break;
- Case 7:
- Thing_SetTranslation(0,621);
- break;
- Case 8:
- Thing_SetTranslation(0,222);
- break;
- default:
- Thing_SetTranslation(0,609);
- break;
- }
- break;
- }
- terminate;
- }
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