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Dec 5th, 2016
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  1. script 998 (int weap, int nosound)
  2. {
  3. if(nosound==0){LocalAmbientSound("menu/cursor",127);} //Play weapon switch noise
  4.  
  5. If(IsTeamGame==1 && nosound<=9) //If this is a team game, set team colors and don't use weapon translations
  6. {
  7. Switch(PlayerTeam())
  8. {
  9. Case 0:
  10. Switch(nosound)
  11. {
  12. Case 5:
  13. Thing_SetTranslation(0,610);//Team charge 1
  14. break;
  15. Case 6:
  16. Thing_SetTranslation(0,611);//Team charge 2
  17. break;
  18. Case 7:
  19. Thing_SetTranslation(0,612);//Team charge 3
  20. break;
  21. Case 8:
  22. Thing_SetTranslation(0,222);
  23. break;
  24. default:
  25. Thing_SetTranslation(0,606);//Team color
  26. break;
  27. }
  28. break;
  29. Case 1:
  30. Switch(nosound)
  31. {
  32. Case 5:
  33. Thing_SetTranslation(0,613);
  34. break;
  35. Case 6:
  36. Thing_SetTranslation(0,614);
  37. break;
  38. Case 7:
  39. Thing_SetTranslation(0,615);
  40. break;
  41. Case 8:
  42. Thing_SetTranslation(0,222);
  43. break;
  44. default:
  45. Thing_SetTranslation(0,607);
  46. break;
  47. }
  48. break;
  49. Case 2:
  50. Switch(nosound)
  51. {
  52. Case 5:
  53. Thing_SetTranslation(0,616);
  54. break;
  55. Case 6:
  56. Thing_SetTranslation(0,617);
  57. break;
  58. Case 7:
  59. Thing_SetTranslation(0,618);
  60. break;
  61. Case 8:
  62. Thing_SetTranslation(0,222);
  63. break;
  64. default:
  65. Thing_SetTranslation(0,608);
  66. break;
  67. }
  68. break;
  69. Case 3:
  70. Switch(nosound)
  71. {
  72. Case 5:
  73. Thing_SetTranslation(0,619);
  74. break;
  75. Case 6:
  76. Thing_SetTranslation(0,620);
  77. break;
  78. Case 7:
  79. Thing_SetTranslation(0,621);
  80. break;
  81. Case 8:
  82. Thing_SetTranslation(0,222);
  83. break;
  84. default:
  85. Thing_SetTranslation(0,609);
  86. break;
  87. }
  88. break;
  89. }
  90. terminate;
  91. }
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