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Talenheim

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May 24th, 2017
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  1. This is basically my first legitimate SM OU team that's not illegal due to bans. I dont trust myself to accurately read the current threats and to recognize where my team has its flaws.
  2.  
  3. OU Offense (does this count as Bulky Offense?)
  4.  
  5. Mawile-Mega (F) @ Mawilite
  6. Ability: Intimidate
  7. EVs: 104 HP / 252 Atk / 152 Spe
  8. Adamant Nature
  9. - Play Rough
  10. - Sucker Punch
  11. - Thunder Punch
  12. - Focus Punch
  13.  
  14. Saying that this is arguably my favorite mon, and that it's competitively optimal, this was a no-brainer. Focus Punch since it fits with my playstyle and my preference, I was 100% willing to switch it back to fire fang if I decided my team couldnt deal with those mons well enough. 104 hp since fuck dugtrio.
  15.  
  16. Tapu Koko @ Zap Plate
  17. Ability: Electric Surge
  18. Shiny: Yes
  19. EVs: 252 SpA / 4 SpD / 252 Spe
  20. Timid Nature
  21. - Thunderbolt
  22. - U-turn
  23. - Hidden Power [Ice]
  24. - Taunt
  25.  
  26. Applies speed pressure, gives mmaw switchin opportunities, baits in bulky grasses. Gives me a lot of room to work with.
  27.  
  28. Landorus-Therian @ Rocky Helmet
  29. Ability: Intimidate
  30. EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
  31. Impish Nature
  32. - Stealth Rock
  33. - Earthquake
  34. - Hidden Power [Ice]
  35. - U-turn
  36.  
  37. Gives rocks, deals with the ground weakness I've been getting. Deals with other landos and zygardes. Gives me even more momentum to work with. Could prob speed creep since its so pivotal vs grounds. Doesnt do much vs duggy except switch in but hes fuckin duggy
  38.  
  39. Greninja (F) @ Life Orb
  40. Ability: Protean
  41. Shiny: Yes
  42. EVs: 4 Atk / 252 SpA / 252 Spe
  43. Naive Nature
  44. - Spikes
  45. - Hidden Power [Fire]
  46. - Gunk Shot
  47. - Ice Beam
  48.  
  49. Wanted spikes, gren was by far the best fit. Makes people think im sd mmaw as well which makes focus punch baits that much easier. HP Fire to deal with mzor etc. GS/IB could prob be optimized though.
  50.  
  51. Tapu Fini @ Leftovers
  52. Ability: Misty Surge
  53. Shiny: Yes
  54. EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
  55. Calm Nature
  56. IVs: 0 Atk
  57. - Taunt
  58. - Nature's Madness
  59. - Scald
  60. - Defog
  61.  
  62. My hazard removal. Also helps a shitton vs stall, lets mmaw switch into willos. Wanted water coverage and didnt consider fairy coverage necessary, plus the burn chance is greatly appreciated.
  63.  
  64. Marowak-Alola (F) @ Thick Club
  65. Ability: Lightning Rod
  66. EVs: 252 Atk / 4 SpD / 252 Spe
  67. Adamant Nature
  68. - Shadow Bone
  69. - Fire Punch
  70. - Swords Dance
  71. - Will-O-Wisp
  72.  
  73. Rounded out the openings I had in my team. Also gives me a secondary/tertiary wincon and helps with the whole general wear-things-down-to-jack-shit approach this team takes.
  74.  
  75. One thing I did notice is that I have mvenu probs, one of the few bulky grasses mmaw doesnt tear through and doesnt give a fuck about maro-a or either of the tapus. I could prob run extrasensory on gren but I dont know what to replace with it just yet. It also has quite a large ground issue, with Landog being the only real answer to the likes of zygarde and other landogs.
  76.  
  77. everything is black since holy FUCK im edje
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