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- // Don't use without permission, if you do, i'll seek and destroy you
- // q3mme FX for WolfcamQL
- // http://jugamosparaelorto.foroargentina.net/
- weapon/rocket/flash {
- color 1 0 0
- size 400 + rand*32
- light
- }
- weapon/rocket/projectile {
- // wolfcam need to do model rotation yourself
- // wolfcam add size option when adding models
- model "models/ammo/rocket/rocket.md3"
- rotate time * 1000 / 4
- size 1
- dirModel
- loopSound "sound/weapons/rocket/rockfly.wav"
- }
- weapon/rocket/trail {
- // world glow
- color 1 0 0
- size 500
- Light
- // flame trail
- color 1 0 0
- alpha 0.80
- shader flareShader
- interval 0.004 {
- normalize dir v0
- inverse v0
- wobble v0 velocity 5 + rand*10
- scale velocity velocity 75 + rand*50
- emitter 0.6 + rand*0.5 {
- size 13 * ( 1 - 0.5 * lerp * 1.5 )
- colorFade 0.005
- moveGravity 0
- Sprite
- }
- }
- }
- weapon/rocket/impact {
- vibrate 70
- sound sound/weapons/rocket/rocklx1a.wav
- shader gfx/damage/burn_med_mrk
- size 64
- Decal
- // animating sprite of the explosion
- shader rocketExplosion
- size 40
- color 1 0 0
- emitter 1 {
- // size will goto zero after 0.5 of the time
- Sprite
- size 300 * clip(2 - 2*lerp)
- Light
- }
- // Particles
- color 1 1 0
- alpha 0.8
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 250 + rand*50
- size 1 + rand*2.5
- emitter 1 + rand*0.5 {
- colorFade 0.75
- Sprite
- moveBounce 400 0.75
- }
- }
- color 1 0.20 0
- alpha 0.90
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 250 + rand*50
- size 1 + rand*2.5
- emitter 1 + rand*0.5 {
- colorFade 0.75
- Sprite
- moveBounce 400 0.75
- }
- }
- color 1 0.25 0
- alpha 0.8
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 250 + rand*50
- size 1 + rand*2.5
- emitter 1 + rand*0.5 {
- colorFade 0.75
- Sprite
- moveBounce 400 0.75
- }
- }
- }
- ////**** ROCKET-3 *** BFG-120 *** GRANNY-234 *** PLASMA-330 *** RAIL-380 *** LG-450 *** SG,MG,GAUNTLET-510 ///////////
- weapon/grenade/flash {
- color 1 0 0
- size 400 + rand*32
- light
- }
- weapon/grenade/projectile {
- // wolfcam need to do model rotation yourself
- // wolfcam add size option when adding models
- model "models/ammo/grenade1.md3"
- rotate time * 1000 / 4
- size 1
- anglesModel
- }
- weapon/grenade/trail {
- color 1 0 0
- alpha 0.75
- shader flareShader
- interval 0.002 {
- wobble dir velocity 0
- scale velocity velocity 0
- emitter 0.5 {
- size 9.5 * ( 1 - 0.5 * lerp * 1.5 )
- colorFade 0.001
- moveGravity 0
- Sprite
- }
- }
- }
- weapon/grenade/impact {
- vibrate 50
- sound sound/weapons/rocket/rocklx1a.wav
- shader gfx/damage/burn_med_mrk
- size 64
- Decal
- // animating sprite of the explosion
- shader rocketExplosion
- size 40
- color 1 0.08 0
- emitter 1 {
- // size will goto zero after 0.5 of the time
- Sprite
- size 300 * clip(2 - 2*lerp)
- Light
- }
- // Particles
- color 1 0 0
- alpha 0.8
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 250 + rand*50
- size 1 + rand*2.5
- emitter 1 + rand*0.5 {
- colorFade 0.75
- Sprite
- moveBounce 400 0.75
- }
- }
- color 1 0 0
- alpha 0.8
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 250 + rand*50
- size 1 + rand*2.5
- emitter 1 + rand*0.5 {
- colorFade 0.75
- Sprite
- moveBounce 400 0.75
- }
- }
- color 1 0 0
- alpha 0.8
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 250 + rand*50
- size 1 + rand*2.5
- emitter 1 + rand*0.5 {
- colorFade 0.75
- Sprite
- moveBounce 400 0.75
- }
- }
- }
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