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CarspaWner by [XgT]

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Jun 30th, 2012
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  1. /* --------------------Hello! This is my 3rd FS with huge work!--------------------
  2. --------------------This FS is Done by [XgT]!--------------------
  3. "In this FS You are allowed to spawn car using an easiest way just type /<carname>. Eg: /huntley The car will appear!"
  4. --------------------[XgT] Stands for [X] Generation [T] The world of DeViLz--------------------
  5. --------------------176.9.128.132:8387--------------------
  6. --------------------0.3d (xTTDM)--------------------
  7. *********************************************************************************************
  8. */
  9.  
  10. #include <a_samp>
  11. #define GELTONA 0xFFFF00FF
  12. #define BALTA 0xFFFFFFFF
  13.  
  14. public OnPlayerCommandText(playerid, cmdtext[])
  15. {
  16. //=== MENIU ===
  17. if(strcmp(cmdtext,"/cars",true)==0)
  18. {
  19. GameTextForPlayer(playerid,"~w~~h~IN-GAME CAR SPAWNER~n~by [XgT]",2500,1);
  20. SendClientMessage(playerid,GELTONA,"=========================== CARS ========================");
  21. SendClientMessage(playerid,BALTA,"=== /huntley /landstalker /perrenial /rancher /rancher2 /regina /banshee /bullet /zr-350 /benson /dumper ===");
  22. SendClientMessage(playerid,BALTA,"=== /romero /solair /alpha /blista /bravura /buccaneer /cadrona /cheetah /comet /turismo /windsor /dozer ===");
  23. SendClientMessage(playerid,BALTA,"=== /club /esperanto /feltzer /fortune /hermes /hustler /majestic /hotknife /infernus /supergt /mesa ===");
  24. SendClientMessage(playerid,BALTA,"=== /manana /picador /previon /stafford /stallion /tampa /virgo /hotring /hotringa /hotringb /dft-30 ===");
  25. SendClientMessage(playerid,BALTA,"=== /admiral /elegant /emperor /euros /glendale /glendale2 /greenwood /boxville /boxville2 /cementtruck ===");
  26. SendClientMessage(playerid,BALTA,"=== /intruder /merit /nebula /oceanic /premier /primo /sentinel /stretch /dune /flatbed /hotdog /linerunner ===");
  27. SendClientMessage(playerid,BALTA,"=== /sunrise /tahoma /vincent /washington /willard /buffalo /clover /mrwoopee /mule /packer /roadtrain ===");
  28. SendClientMessage(playerid,BALTA,"=== /phoenix /sabre /elegy /flash /jester /stratum /sultan /uranus /tanker /tractor /yankee /topfun ===");
  29. SendClientMessage(playerid,BALTA,"=== /bobcat /burrito /forklift /moonbeam /mower /newsvan /pony /rumpo /sadler /sadler2 /tug /walton ===");
  30. SendClientMessage(playerid,BALTA,"=== /blade /broadway /remington /savanna /slamvan /tornado /voodoo /yosemite /linerunner /combine ===");
  31. SendClientMessage(playerid,GELTONA,"=== /other /bikes /public /security /aircrafts /boats /rccars ===");
  32. return 1;
  33. }
  34. if(strcmp(cmdtext,"/other",true)==0)
  35. {
  36. SendClientMessage(playerid,GELTONA,"=========================== OTHER ========================");
  37. SendClientMessage(playerid,BALTA,"=== /bandito /bfinjection /bloodringbanger /caddy /camper /journey /kart /monster /monstera /monsterb ===");
  38. SendClientMessage(playerid,BALTA,"=== /quad /sandking /vortex ===");
  39. return 1;
  40. }
  41. if(strcmp(cmdtext,"/bikes",true) == 0)
  42. {
  43. SendClientMessage(playerid,GELTONA,"=========================== BIKES ========================");
  44. SendClientMessage(playerid,BALTA,"=== /bmx /bike /mountainbike /bf-400 /faggio /fcr-900 /freeway /nrg-500 /pcj-600 /pizzaboy /sanchez /wayfarer ===");
  45. return 1;
  46. }
  47. if(strcmp(cmdtext,"/public",true)==0)
  48. {
  49. SendClientMessage(playerid,GELTONA,"=========================== PUBLIC ========================");
  50. SendClientMessage(playerid,BALTA,"=== /baggage /bus /ambulance /cabbie /coach /sweeper /taxi /towtruck /trashmaster /utilityvan ===");
  51. return 1;
  52. }
  53. if(strcmp(cmdtext,"/security",true)==0)
  54. {
  55. SendClientMessage(playerid,GELTONA,"*=========================== SECURITY ========================");
  56. SendClientMessage(playerid,BALTA,"=== /barracks /enforcer /fbirancher /fbitruck /firetruck /firetrucka /hpv-1000 /patriot /rhino ===");
  57. SendClientMessage(playerid,BALTA,"=== /policels /policesf /policelv /policeranger /securicar /swattank ===");
  58. return 1;
  59. }
  60. if(strcmp(cmdtext,"/aircrafts",true)==0)
  61. {
  62. SendClientMessage(playerid,GELTONA,"*=========================== AIRCRAFTS ========================");
  63. SendClientMessage(playerid,BALTA,"=== /andromada /at-400 /beagle /cargobob /cropduster /dodo /hunter /leviathon /maverick /nevada /hydra ===");
  64. SendClientMessage(playerid,BALTA,"=== /newsmaverick /policemaverick /raindance /rustler /seasparrow /shamal /skimmer /sparrow /stuntplane ===");
  65. return 1;
  66. }
  67. if(strcmp(cmdtext,"/boats",true)==0)
  68. {
  69. SendClientMessage(playerid,GELTONA,"*=========================== BOATS ========================");
  70. SendClientMessage(playerid,BALTA,"=== /coastguard /dingy /jetmax /launch /marquis /predator /reefer /speeder /squallo /tropic ===");
  71. return 1;
  72. }
  73. if(strcmp(cmdtext,"/rccars",true)==0)
  74. {
  75. SendClientMessage(playerid,GELTONA,"*=========================== RC CARS ========================");
  76. SendClientMessage(playerid,BALTA,"=== /rcbandit /rcbaron /rccam /rcgoblin /rcgoblin2 /rctiger ===");
  77. return 1;
  78. }
  79. //=== CAR CODES ===
  80. if(strcmp(cmdtext,"/huntley",true) == 0)
  81. {
  82. new Float:X;
  83. new Float:Y;
  84. new Float:Z;
  85. GetPlayerPos(playerid,X,Y,Z);
  86. GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  87. CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  88. return 1;
  89. }
  90. if(strcmp(cmdtext,"/landstalker",true) == 0)
  91. {
  92. new Float:X;
  93. new Float:Y;
  94. new Float:Z;
  95. GetPlayerPos(playerid,X,Y,Z);
  96. GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  97. CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  98. return 1;
  99. }
  100. if(strcmp(cmdtext,"/perrenial",true) == 0)
  101. {
  102. new Float:X;
  103. new Float:Y;
  104. new Float:Z;
  105. GetPlayerPos(playerid,X,Y,Z);
  106. GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  107. CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  108. return 1;
  109. }
  110. if(strcmp(cmdtext,"/rancher",true) == 0)
  111. {
  112. new Float:X;
  113. new Float:Y;
  114. new Float:Z;
  115. GetPlayerPos(playerid,X,Y,Z);
  116. GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  117. CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  118. return 1;
  119. }
  120. if(strcmp(cmdtext,"/rancher2",true) == 0)
  121. {
  122. new Float:X;
  123. new Float:Y;
  124. new Float:Z;
  125. GetPlayerPos(playerid,X,Y,Z);
  126. GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  127. CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  128. return 1;
  129. }
  130. if(strcmp(cmdtext,"/regina",true) == 0)
  131. {
  132. new Float:X;
  133. new Float:Y;
  134. new Float:Z;
  135. GetPlayerPos(playerid,X,Y,Z);
  136. GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  137. CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  138. return 1;
  139. }
  140. if(strcmp(cmdtext,"/romero",true) == 0)
  141. {
  142. new Float:X;
  143. new Float:Y;
  144. new Float:Z;
  145. GetPlayerPos(playerid,X,Y,Z);
  146. GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  147. CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  148. return 1;
  149. }
  150. if(strcmp(cmdtext,"/solair",true) == 0)
  151. {
  152. new Float:X;
  153. new Float:Y;
  154. new Float:Z;
  155. GetPlayerPos(playerid,X,Y,Z);
  156. GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  157. CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  158. return 1;
  159. }
  160. if(strcmp(cmdtext,"/alpha",true) == 0)
  161. {
  162. new Float:X;
  163. new Float:Y;
  164. new Float:Z;
  165. GetPlayerPos(playerid,X,Y,Z);
  166. GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  167. CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  168. return 1;
  169. }
  170. if(strcmp(cmdtext,"/blista",true) == 0)
  171. {
  172. new Float:X;
  173. new Float:Y;
  174. new Float:Z;
  175. GetPlayerPos(playerid,X,Y,Z);
  176. GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  177. CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  178. return 1;
  179. }
  180. if(strcmp(cmdtext,"/bravura",true) == 0)
  181. {
  182. new Float:X;
  183. new Float:Y;
  184. new Float:Z;
  185. GetPlayerPos(playerid,X,Y,Z);
  186. GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  187. CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  188. return 1;
  189. }
  190. if(strcmp(cmdtext,"/buccaneer",true) == 0)
  191. {
  192. new Float:X;
  193. new Float:Y;
  194. new Float:Z;
  195. GetPlayerPos(playerid,X,Y,Z);
  196. GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  197. CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  198. return 1;
  199. }
  200. if(strcmp(cmdtext,"/cadrona",true) == 0)
  201. {
  202. new Float:X;
  203. new Float:Y;
  204. new Float:Z;
  205. GetPlayerPos(playerid,X,Y,Z);
  206. GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  207. CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  208. return 1;
  209. }
  210. if(strcmp(cmdtext,"/club",true) == 0)
  211. {
  212. new Float:X;
  213. new Float:Y;
  214. new Float:Z;
  215. GetPlayerPos(playerid,X,Y,Z);
  216. GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  217. CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  218. return 1;
  219. }
  220. if(strcmp(cmdtext,"/esperanto",true) == 0)
  221. {
  222. new Float:X;
  223. new Float:Y;
  224. new Float:Z;
  225. GetPlayerPos(playerid,X,Y,Z);
  226. GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  227. CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  228. return 1;
  229. }
  230. if(strcmp(cmdtext,"/feltzer",true) == 0)
  231. {
  232. new Float:X;
  233. new Float:Y;
  234. new Float:Z;
  235. GetPlayerPos(playerid,X,Y,Z);
  236. GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  237. CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  238. return 1;
  239. }
  240. if(strcmp(cmdtext,"/fortune",true) == 0)
  241. {
  242. new Float:X;
  243. new Float:Y;
  244. new Float:Z;
  245. GetPlayerPos(playerid,X,Y,Z);
  246. GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  247. CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  248. return 1;
  249. }
  250. if(strcmp(cmdtext,"/hermes",true) == 0)
  251. {
  252. new Float:X;
  253. new Float:Y;
  254. new Float:Z;
  255. GetPlayerPos(playerid,X,Y,Z);
  256. GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  257. CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  258. return 1;
  259. }
  260. if(strcmp(cmdtext,"/hustler",true) == 0)
  261. {
  262. new Float:X;
  263. new Float:Y;
  264. new Float:Z;
  265. GetPlayerPos(playerid,X,Y,Z);
  266. GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  267. CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  268. return 1;
  269. }
  270. if(strcmp(cmdtext,"/majestic",true) == 0)
  271. {
  272. new Float:X;
  273. new Float:Y;
  274. new Float:Z;
  275. GetPlayerPos(playerid,X,Y,Z);
  276. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  277. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  278. return 1;
  279. }
  280. if(strcmp(cmdtext,"/manana",true) == 0)
  281. {
  282. new Float:X;
  283. new Float:Y;
  284. new Float:Z;
  285. GetPlayerPos(playerid,X,Y,Z);
  286. GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  287. CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  288. return 1;
  289. }
  290. if(strcmp(cmdtext,"/picador",true) == 0)
  291. {
  292. new Float:X;
  293. new Float:Y;
  294. new Float:Z;
  295. GetPlayerPos(playerid,X,Y,Z);
  296. GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  297. CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  298. return 1;
  299. }
  300. if(strcmp(cmdtext,"/previon",true) == 0)
  301. {
  302. new Float:X;
  303. new Float:Y;
  304. new Float:Z;
  305. GetPlayerPos(playerid,X,Y,Z);
  306. GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  307. CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  308. return 1;
  309. }
  310. if(strcmp(cmdtext,"/stafford",true) == 0)
  311. {
  312. new Float:X;
  313. new Float:Y;
  314. new Float:Z;
  315. GetPlayerPos(playerid,X,Y,Z);
  316. GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  317. CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  318. return 1;
  319. }
  320. if(strcmp(cmdtext,"/stallion",true) == 0)
  321. {
  322. new Float:X;
  323. new Float:Y;
  324. new Float:Z;
  325. GetPlayerPos(playerid,X,Y,Z);
  326. GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  327. CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  328. return 1;
  329. }
  330. if(strcmp(cmdtext,"/tampa",true) == 0)
  331. {
  332. new Float:X;
  333. new Float:Y;
  334. new Float:Z;
  335. GetPlayerPos(playerid,X,Y,Z);
  336. GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  337. CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  338. return 1;
  339. }
  340. if(strcmp(cmdtext,"/virgo",true) == 0)
  341. {
  342. new Float:X;
  343. new Float:Y;
  344. new Float:Z;
  345. GetPlayerPos(playerid,X,Y,Z);
  346. GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  347. CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  348. return 1;
  349. }
  350. if(strcmp(cmdtext,"/admiral",true) == 0)
  351. {
  352. new Float:X;
  353. new Float:Y;
  354. new Float:Z;
  355. GetPlayerPos(playerid,X,Y,Z);
  356. GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  357. CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  358. return 1;
  359. }
  360. if(strcmp(cmdtext,"/elegant",true) == 0)
  361. {
  362. new Float:X;
  363. new Float:Y;
  364. new Float:Z;
  365. GetPlayerPos(playerid,X,Y,Z);
  366. GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  367. CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  368. return 1;
  369. }
  370. if(strcmp(cmdtext,"/emperor",true) == 0)
  371. {
  372. new Float:X;
  373. new Float:Y;
  374. new Float:Z;
  375. GetPlayerPos(playerid,X,Y,Z);
  376. GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  377. CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  378. return 1;
  379. }
  380. if(strcmp(cmdtext,"/euros",true) == 0)
  381. {
  382. new Float:X;
  383. new Float:Y;
  384. new Float:Z;
  385. GetPlayerPos(playerid,X,Y,Z);
  386. GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  387. CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  388. return 1;
  389. }
  390. if(strcmp(cmdtext,"/glendale",true) == 0)
  391. {
  392. new Float:X;
  393. new Float:Y;
  394. new Float:Z;
  395. GetPlayerPos(playerid,X,Y,Z);
  396. GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  397. CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  398. return 1;
  399. }
  400. if(strcmp(cmdtext,"/greenwood",true) == 0)
  401. {
  402. new Float:X;
  403. new Float:Y;
  404. new Float:Z;
  405. GetPlayerPos(playerid,X,Y,Z);
  406. GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  407. CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  408. return 1;
  409. }
  410. if(strcmp(cmdtext,"/intruder",true) == 0)
  411. {
  412. new Float:X;
  413. new Float:Y;
  414. new Float:Z;
  415. GetPlayerPos(playerid,X,Y,Z);
  416. GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  417. CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  418. return 1;
  419. }
  420. if(strcmp(cmdtext,"/merit",true) == 0)
  421. {
  422. new Float:X;
  423. new Float:Y;
  424. new Float:Z;
  425. GetPlayerPos(playerid,X,Y,Z);
  426. GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  427. CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  428. return 1;
  429. }
  430. if(strcmp(cmdtext,"/nebula",true) == 0)
  431. {
  432. new Float:X;
  433. new Float:Y;
  434. new Float:Z;
  435. GetPlayerPos(playerid,X,Y,Z);
  436. GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  437. CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  438. return 1;
  439. }
  440. if(strcmp(cmdtext,"/oceanic",true) == 0)
  441. {
  442. new Float:X;
  443. new Float:Y;
  444. new Float:Z;
  445. GetPlayerPos(playerid,X,Y,Z);
  446. GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  447. CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  448. return 1;
  449. }
  450. if(strcmp(cmdtext,"/premier",true) == 0)
  451. {
  452. new Float:X;
  453. new Float:Y;
  454. new Float:Z;
  455. GetPlayerPos(playerid,X,Y,Z);
  456. GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  457. CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  458. return 1;
  459. }
  460. if(strcmp(cmdtext,"/primo",true) == 0)
  461. {
  462. new Float:X;
  463. new Float:Y;
  464. new Float:Z;
  465. GetPlayerPos(playerid,X,Y,Z);
  466. GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  467. CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  468. return 1;
  469. }
  470. if(strcmp(cmdtext,"/sentinel",true) == 0)
  471. {
  472. new Float:X;
  473. new Float:Y;
  474. new Float:Z;
  475. GetPlayerPos(playerid,X,Y,Z);
  476. GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  477. CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  478. return 1;
  479. }
  480. if(strcmp(cmdtext,"/stretch",true) == 0)
  481. {
  482. new Float:X;
  483. new Float:Y;
  484. new Float:Z;
  485. GetPlayerPos(playerid,X,Y,Z);
  486. GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  487. CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  488. return 1;
  489. }
  490. if(strcmp(cmdtext,"/sunrise",true) == 0)
  491. {
  492. new Float:X;
  493. new Float:Y;
  494. new Float:Z;
  495. GetPlayerPos(playerid,X,Y,Z);
  496. GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  497. CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  498. return 1;
  499. }
  500. if(strcmp(cmdtext,"/tahoma",true) == 0)
  501. {
  502. new Float:X;
  503. new Float:Y;
  504. new Float:Z;
  505. GetPlayerPos(playerid,X,Y,Z);
  506. GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  507. CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  508. return 1;
  509. }
  510. if(strcmp(cmdtext,"/vincent",true) == 0)
  511. {
  512. new Float:X;
  513. new Float:Y;
  514. new Float:Z;
  515. GetPlayerPos(playerid,X,Y,Z);
  516. GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  517. CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  518. return 1;
  519. }
  520. if(strcmp(cmdtext,"/washington",true) == 0)
  521. {
  522. new Float:X;
  523. new Float:Y;
  524. new Float:Z;
  525. GetPlayerPos(playerid,X,Y,Z);
  526. GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  527. CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  528. return 1;
  529. }
  530. if(strcmp(cmdtext,"/willard",true) == 0)
  531. {
  532. new Float:X;
  533. new Float:Y;
  534. new Float:Z;
  535. GetPlayerPos(playerid,X,Y,Z);
  536. GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  537. CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  538. return 1;
  539. }
  540. if(strcmp(cmdtext,"/majestic",true) == 0)
  541. {
  542. new Float:X;
  543. new Float:Y;
  544. new Float:Z;
  545. GetPlayerPos(playerid,X,Y,Z);
  546. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  547. CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  548. return 1;
  549. }
  550. if(strcmp(cmdtext,"/buffalo",true) == 0)
  551. {
  552. new Float:X;
  553. new Float:Y;
  554. new Float:Z;
  555. GetPlayerPos(playerid,X,Y,Z);
  556. GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  557. CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  558. return 1;
  559. }
  560. if(strcmp(cmdtext,"/clover",true) == 0)
  561. {
  562. new Float:X;
  563. new Float:Y;
  564. new Float:Z;
  565. GetPlayerPos(playerid,X,Y,Z);
  566. GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  567. CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  568. return 1;
  569. }
  570. if(strcmp(cmdtext,"/phoenix",true) == 0)
  571. {
  572. new Float:X;
  573. new Float:Y;
  574. new Float:Z;
  575. GetPlayerPos(playerid,X,Y,Z);
  576. GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  577. CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  578. return 1;
  579. }
  580. if(strcmp(cmdtext,"/sabre",true) == 0)
  581. {
  582. new Float:X;
  583. new Float:Y;
  584. new Float:Z;
  585. GetPlayerPos(playerid,X,Y,Z);
  586. GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  587. CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  588. return 1;
  589. }
  590. if(strcmp(cmdtext,"/elegy",true) == 0)
  591. {
  592. new Float:X;
  593. new Float:Y;
  594. new Float:Z;
  595. GetPlayerPos(playerid,X,Y,Z);
  596. GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  597. CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  598. return 1;
  599. }
  600. if(strcmp(cmdtext,"/flash",true) == 0)
  601. {
  602. new Float:X;
  603. new Float:Y;
  604. new Float:Z;
  605. GetPlayerPos(playerid,X,Y,Z);
  606. GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  607. CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  608. return 1;
  609. }
  610. if(strcmp(cmdtext,"/jester",true) == 0)
  611. {
  612. new Float:X;
  613. new Float:Y;
  614. new Float:Z;
  615. GetPlayerPos(playerid,X,Y,Z);
  616. GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  617. CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  618. return 1;
  619. }
  620. if(strcmp(cmdtext,"/stratum",true) == 0)
  621. {
  622. new Float:X;
  623. new Float:Y;
  624. new Float:Z;
  625. GetPlayerPos(playerid,X,Y,Z);
  626. GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  627. CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  628. return 1;
  629. }
  630. if(strcmp(cmdtext,"/sultan",true) == 0)
  631. {
  632. new Float:X;
  633. new Float:Y;
  634. new Float:Z;
  635. GetPlayerPos(playerid,X,Y,Z);
  636. GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  637. CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  638. return 1;
  639. }
  640. if(strcmp(cmdtext,"/uranus",true) == 0)
  641. {
  642. new Float:X;
  643. new Float:Y;
  644. new Float:Z;
  645. GetPlayerPos(playerid,X,Y,Z);
  646. GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  647. CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  648. return 1;
  649. }
  650. if(strcmp(cmdtext,"/banshee",true) == 0)
  651. {
  652. new Float:X;
  653. new Float:Y;
  654. new Float:Z;
  655. GetPlayerPos(playerid,X,Y,Z);
  656. GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  657. CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  658. return 1;
  659. }
  660. if(strcmp(cmdtext,"/bullet",true) == 0)
  661. {
  662. new Float:X;
  663. new Float:Y;
  664. new Float:Z;
  665. GetPlayerPos(playerid,X,Y,Z);
  666. GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  667. CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  668. return 1;
  669. }
  670. if(strcmp(cmdtext,"/cheetah",true) == 0)
  671. {
  672. new Float:X;
  673. new Float:Y;
  674. new Float:Z;
  675. GetPlayerPos(playerid,X,Y,Z);
  676. GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  677. CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  678. return 1;
  679. }
  680. if(strcmp(cmdtext,"/comet",true) == 0)
  681. {
  682. new Float:X;
  683. new Float:Y;
  684. new Float:Z;
  685. GetPlayerPos(playerid,X,Y,Z);
  686. GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  687. CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  688. return 1;
  689. }
  690. if(strcmp(cmdtext,"/hotknife",true) == 0)
  691. {
  692. new Float:X;
  693. new Float:Y;
  694. new Float:Z;
  695. GetPlayerPos(playerid,X,Y,Z);
  696. GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  697. CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  698. return 1;
  699. }
  700. if(strcmp(cmdtext,"/hotring",true) == 0)
  701. {
  702. new Float:X;
  703. new Float:Y;
  704. new Float:Z;
  705. GetPlayerPos(playerid,X,Y,Z);
  706. GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  707. CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  708. return 1;
  709. }
  710. if(strcmp(cmdtext,"/hotringa",true) == 0)
  711. {
  712. new Float:X;
  713. new Float:Y;
  714. new Float:Z;
  715. GetPlayerPos(playerid,X,Y,Z);
  716. GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  717. CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  718. return 1;
  719. }
  720. if(strcmp(cmdtext,"/hotringb",true) == 0)
  721. {
  722. new Float:X;
  723. new Float:Y;
  724. new Float:Z;
  725. GetPlayerPos(playerid,X,Y,Z);
  726. GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  727. CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  728. return 1;
  729. }
  730. if(strcmp(cmdtext,"/infernus",true) == 0)
  731. {
  732. new Float:X;
  733. new Float:Y;
  734. new Float:Z;
  735. GetPlayerPos(playerid,X,Y,Z);
  736. GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  737. CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  738. return 1;
  739. }
  740. if(strcmp(cmdtext,"/supergt",true) == 0)
  741. {
  742. new Float:X;
  743. new Float:Y;
  744. new Float:Z;
  745. GetPlayerPos(playerid,X,Y,Z);
  746. GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  747. CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  748. return 1;
  749. }
  750. if(strcmp(cmdtext,"/turismo",true) == 0)
  751. {
  752. new Float:X;
  753. new Float:Y;
  754. new Float:Z;
  755. GetPlayerPos(playerid,X,Y,Z);
  756. GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  757. CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  758. return 1;
  759. }
  760. if(strcmp(cmdtext,"/windsor",true) == 0)
  761. {
  762. new Float:X;
  763. new Float:Y;
  764. new Float:Z;
  765. GetPlayerPos(playerid,X,Y,Z);
  766. GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  767. CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  768. return 1;
  769. }
  770. if(strcmp(cmdtext,"/zr-350",true) == 0)
  771. {
  772. new Float:X;
  773. new Float:Y;
  774. new Float:Z;
  775. GetPlayerPos(playerid,X,Y,Z);
  776. GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  777. CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  778. return 1;
  779. }
  780. if(strcmp(cmdtext,"/benson",true) == 0)
  781. {
  782. new Float:X;
  783. new Float:Y;
  784. new Float:Z;
  785. GetPlayerPos(playerid,X,Y,Z);
  786. GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  787. CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  788. return 1;
  789. }
  790. if(strcmp(cmdtext,"/boxville",true) == 0)
  791. {
  792. new Float:X;
  793. new Float:Y;
  794. new Float:Z;
  795. GetPlayerPos(playerid,X,Y,Z);
  796. GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  797. CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  798. return 1;
  799. }
  800. if(strcmp(cmdtext,"/boxville2",true) == 0)
  801. {
  802. new Float:X;
  803. new Float:Y;
  804. new Float:Z;
  805. GetPlayerPos(playerid,X,Y,Z);
  806. GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  807. CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  808. return 1;
  809. }
  810. if(strcmp(cmdtext,"/cementtruck",true) == 0)
  811. {
  812. new Float:X;
  813. new Float:Y;
  814. new Float:Z;
  815. GetPlayerPos(playerid,X,Y,Z);
  816. GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  817. CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  818. return 1;
  819. }
  820. if(strcmp(cmdtext,"/combine",true) == 0)
  821. {
  822. new Float:X;
  823. new Float:Y;
  824. new Float:Z;
  825. GetPlayerPos(playerid,X,Y,Z);
  826. GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  827. CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  828. return 1;
  829. }
  830. if(strcmp(cmdtext,"/dft-30",true) == 0)
  831. {
  832. new Float:X;
  833. new Float:Y;
  834. new Float:Z;
  835. GetPlayerPos(playerid,X,Y,Z);
  836. GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  837. CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  838. return 1;
  839. }
  840. if(strcmp(cmdtext,"/dozer",true) == 0)
  841. {
  842. new Float:X;
  843. new Float:Y;
  844. new Float:Z;
  845. GetPlayerPos(playerid,X,Y,Z);
  846. GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  847. CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  848. return 1;
  849. }
  850. if(strcmp(cmdtext,"/dumper",true) == 0)
  851. {
  852. new Float:X;
  853. new Float:Y;
  854. new Float:Z;
  855. GetPlayerPos(playerid,X,Y,Z);
  856. GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  857. CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  858. return 1;
  859. }
  860. if(strcmp(cmdtext,"/dune",true) == 0)
  861. {
  862. new Float:X;
  863. new Float:Y;
  864. new Float:Z;
  865. GetPlayerPos(playerid,X,Y,Z);
  866. GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  867. CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  868. return 1;
  869. }
  870. if(strcmp(cmdtext,"/flatbed",true) == 0)
  871. {
  872. new Float:X;
  873. new Float:Y;
  874. new Float:Z;
  875. GetPlayerPos(playerid,X,Y,Z);
  876. GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  877. CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  878. return 1;
  879. }
  880. if(strcmp(cmdtext,"/hotdog",true) == 0)
  881. {
  882. new Float:X;
  883. new Float:Y;
  884. new Float:Z;
  885. GetPlayerPos(playerid,X,Y,Z);
  886. GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  887. CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  888. return 1;
  889. }
  890. if(strcmp(cmdtext,"/linerunner",true) == 0)
  891. {
  892. new Float:X;
  893. new Float:Y;
  894. new Float:Z;
  895. GetPlayerPos(playerid,X,Y,Z);
  896. GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  897. CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  898. return 1;
  899. }
  900. if(strcmp(cmdtext,"/mrwoopee",true) == 0)
  901. {
  902. new Float:X;
  903. new Float:Y;
  904. new Float:Z;
  905. GetPlayerPos(playerid,X,Y,Z);
  906. GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  907. CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  908. return 1;
  909. }
  910. if(strcmp(cmdtext,"/mule",true) == 0)
  911. {
  912. new Float:X;
  913. new Float:Y;
  914. new Float:Z;
  915. GetPlayerPos(playerid,X,Y,Z);
  916. GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  917. CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  918. return 1;
  919. }
  920. if(strcmp(cmdtext,"/packer",true) == 0)
  921. {
  922. new Float:X;
  923. new Float:Y;
  924. new Float:Z;
  925. GetPlayerPos(playerid,X,Y,Z);
  926. GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  927. CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  928. return 1;
  929. }
  930. if(strcmp(cmdtext,"/roadtrain",true) == 0)
  931. {
  932. new Float:X;
  933. new Float:Y;
  934. new Float:Z;
  935. GetPlayerPos(playerid,X,Y,Z);
  936. GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  937. CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  938. return 1;
  939. }
  940. if(strcmp(cmdtext,"/tanker",true) == 0)
  941. {
  942. new Float:X;
  943. new Float:Y;
  944. new Float:Z;
  945. GetPlayerPos(playerid,X,Y,Z);
  946. GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  947. CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  948. return 1;
  949. }
  950. if(strcmp(cmdtext,"/tractor",true) == 0)
  951. {
  952. new Float:X;
  953. new Float:Y;
  954. new Float:Z;
  955. GetPlayerPos(playerid,X,Y,Z);
  956. GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  957. CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  958. return 1;
  959. }
  960. if(strcmp(cmdtext,"/yankee",true) == 0)
  961. {
  962. new Float:X;
  963. new Float:Y;
  964. new Float:Z;
  965. GetPlayerPos(playerid,X,Y,Z);
  966. GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  967. CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  968. return 1;
  969. }
  970. if(strcmp(cmdtext,"/topfun",true) == 0)
  971. {
  972. new Float:X;
  973. new Float:Y;
  974. new Float:Z;
  975. GetPlayerPos(playerid,X,Y,Z);
  976. GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  977. CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  978. return 1;
  979. }
  980. if(strcmp(cmdtext,"/bobcat",true) == 0)
  981. {
  982. new Float:X;
  983. new Float:Y;
  984. new Float:Z;
  985. GetPlayerPos(playerid,X,Y,Z);
  986. GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  987. CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  988. return 1;
  989. }
  990. if(strcmp(cmdtext,"/burrito",true) == 0)
  991. {
  992. new Float:X;
  993. new Float:Y;
  994. new Float:Z;
  995. GetPlayerPos(playerid,X,Y,Z);
  996. GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  997. CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  998. return 1;
  999. }
  1000. if(strcmp(cmdtext,"/forklift",true) == 0)
  1001. {
  1002. new Float:X;
  1003. new Float:Y;
  1004. new Float:Z;
  1005. GetPlayerPos(playerid,X,Y,Z);
  1006. GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  1007. CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  1008. return 1;
  1009. }
  1010. if(strcmp(cmdtext,"/moonbeam",true) == 0)
  1011. {
  1012. new Float:X;
  1013. new Float:Y;
  1014. new Float:Z;
  1015. GetPlayerPos(playerid,X,Y,Z);
  1016. GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  1017. CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  1018. return 1;
  1019. }
  1020. if(strcmp(cmdtext,"/mower",true) == 0)
  1021. {
  1022. new Float:X;
  1023. new Float:Y;
  1024. new Float:Z;
  1025. GetPlayerPos(playerid,X,Y,Z);
  1026. GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  1027. CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  1028. return 1;
  1029. }
  1030. if(strcmp(cmdtext,"/newsvan",true) == 0)
  1031. {
  1032. new Float:X;
  1033. new Float:Y;
  1034. new Float:Z;
  1035. GetPlayerPos(playerid,X,Y,Z);
  1036. GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  1037. CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  1038. return 1;
  1039. }
  1040. if(strcmp(cmdtext,"/pony",true) == 0)
  1041. {
  1042. new Float:X;
  1043. new Float:Y;
  1044. new Float:Z;
  1045. GetPlayerPos(playerid,X,Y,Z);
  1046. GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  1047. CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  1048. return 1;
  1049. }
  1050. if(strcmp(cmdtext,"/rumpo",true) == 0)
  1051. {
  1052. new Float:X;
  1053. new Float:Y;
  1054. new Float:Z;
  1055. GetPlayerPos(playerid,X,Y,Z);
  1056. GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  1057. CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  1058. return 1;
  1059. }
  1060. if(strcmp(cmdtext,"/sadler",true) == 0)
  1061. {
  1062. new Float:X;
  1063. new Float:Y;
  1064. new Float:Z;
  1065. GetPlayerPos(playerid,X,Y,Z);
  1066. GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  1067. CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  1068. return 1;
  1069. }
  1070. if(strcmp(cmdtext,"/tug",true) == 0)
  1071. {
  1072. new Float:X;
  1073. new Float:Y;
  1074. new Float:Z;
  1075. GetPlayerPos(playerid,X,Y,Z);
  1076. GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  1077. CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  1078. return 1;
  1079. }
  1080. if(strcmp(cmdtext,"/walton",true) == 0)
  1081. {
  1082. new Float:X;
  1083. new Float:Y;
  1084. new Float:Z;
  1085. GetPlayerPos(playerid,X,Y,Z);
  1086. GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  1087. CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  1088. return 1;
  1089. }
  1090. if(strcmp(cmdtext,"/yosemite",true) == 0)
  1091. {
  1092. new Float:X;
  1093. new Float:Y;
  1094. new Float:Z;
  1095. GetPlayerPos(playerid,X,Y,Z);
  1096. GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  1097. CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  1098. return 1;
  1099. }
  1100. if(strcmp(cmdtext,"/blade",true) == 0)
  1101. {
  1102. new Float:X;
  1103. new Float:Y;
  1104. new Float:Z;
  1105. GetPlayerPos(playerid,X,Y,Z);
  1106. GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  1107. CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  1108. return 1;
  1109. }
  1110. if(strcmp(cmdtext,"/broadway",true) == 0)
  1111. {
  1112. new Float:X;
  1113. new Float:Y;
  1114. new Float:Z;
  1115. GetPlayerPos(playerid,X,Y,Z);
  1116. GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  1117. CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  1118. return 1;
  1119. }
  1120. if(strcmp(cmdtext,"/remington",true) == 0)
  1121. {
  1122. new Float:X;
  1123. new Float:Y;
  1124. new Float:Z;
  1125. GetPlayerPos(playerid,X,Y,Z);
  1126. GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  1127. CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  1128. return 1;
  1129. }
  1130. if(strcmp(cmdtext,"/savanna",true) == 0)
  1131. {
  1132. new Float:X;
  1133. new Float:Y;
  1134. new Float:Z;
  1135. GetPlayerPos(playerid,X,Y,Z);
  1136. GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  1137. CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  1138. return 1;
  1139. }
  1140. if(strcmp(cmdtext,"/slamvan",true) == 0)
  1141. {
  1142. new Float:X;
  1143. new Float:Y;
  1144. new Float:Z;
  1145. GetPlayerPos(playerid,X,Y,Z);
  1146. GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  1147. CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  1148. return 1;
  1149. }
  1150. if(strcmp(cmdtext,"/tornado",true) == 0)
  1151. {
  1152. new Float:X;
  1153. new Float:Y;
  1154. new Float:Z;
  1155. GetPlayerPos(playerid,X,Y,Z);
  1156. GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  1157. CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  1158. return 1;
  1159. }
  1160. if(strcmp(cmdtext,"/voodoo",true) == 0)
  1161. {
  1162. new Float:X;
  1163. new Float:Y;
  1164. new Float:Z;
  1165. GetPlayerPos(playerid,X,Y,Z);
  1166. GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  1167. CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  1168. return 1;
  1169. }
  1170. if(strcmp(cmdtext,"/bandito",true) == 0)
  1171. {
  1172. new Float:X;
  1173. new Float:Y;
  1174. new Float:Z;
  1175. GetPlayerPos(playerid,X,Y,Z);
  1176. GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  1177. CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  1178. return 1;
  1179. }
  1180. if(strcmp(cmdtext,"/bfinjection",true) == 0)
  1181. {
  1182. new Float:X;
  1183. new Float:Y;
  1184. new Float:Z;
  1185. GetPlayerPos(playerid,X,Y,Z);
  1186. GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  1187. CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  1188. return 1;
  1189. }
  1190. if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  1191. {
  1192. new Float:X;
  1193. new Float:Y;
  1194. new Float:Z;
  1195. GetPlayerPos(playerid,X,Y,Z);
  1196. GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  1197. CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  1198. return 1;
  1199. }
  1200. if(strcmp(cmdtext,"/caddy",true) == 0)
  1201. {
  1202. new Float:X;
  1203. new Float:Y;
  1204. new Float:Z;
  1205. GetPlayerPos(playerid,X,Y,Z);
  1206. GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  1207. CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  1208. return 1;
  1209. }
  1210. if(strcmp(cmdtext,"/camper",true) == 0)
  1211. {
  1212. new Float:X;
  1213. new Float:Y;
  1214. new Float:Z;
  1215. GetPlayerPos(playerid,X,Y,Z);
  1216. GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  1217. CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  1218. return 1;
  1219. }
  1220. if(strcmp(cmdtext,"/journey",true) == 0)
  1221. {
  1222. new Float:X;
  1223. new Float:Y;
  1224. new Float:Z;
  1225. GetPlayerPos(playerid,X,Y,Z);
  1226. GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  1227. CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  1228. return 1;
  1229. }
  1230. if(strcmp(cmdtext,"/kart",true) == 0)
  1231. {
  1232. new Float:X;
  1233. new Float:Y;
  1234. new Float:Z;
  1235. GetPlayerPos(playerid,X,Y,Z);
  1236. GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  1237. CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  1238. return 1;
  1239. }
  1240. if(strcmp(cmdtext,"/mesa",true) == 0)
  1241. {
  1242. new Float:X;
  1243. new Float:Y;
  1244. new Float:Z;
  1245. GetPlayerPos(playerid,X,Y,Z);
  1246. GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  1247. CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  1248. return 1;
  1249. }
  1250. if(strcmp(cmdtext,"/monster",true) == 0)
  1251. {
  1252. new Float:X;
  1253. new Float:Y;
  1254. new Float:Z;
  1255. GetPlayerPos(playerid,X,Y,Z);
  1256. GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  1257. CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  1258. return 1;
  1259. }
  1260. if(strcmp(cmdtext,"/monstera",true) == 0)
  1261. {
  1262. new Float:X;
  1263. new Float:Y;
  1264. new Float:Z;
  1265. GetPlayerPos(playerid,X,Y,Z);
  1266. GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  1267. CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  1268. return 1;
  1269. }
  1270. if(strcmp(cmdtext,"/monsterb",true) == 0)
  1271. {
  1272. new Float:X;
  1273. new Float:Y;
  1274. new Float:Z;
  1275. GetPlayerPos(playerid,X,Y,Z);
  1276. GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  1277. CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  1278. return 1;
  1279. }
  1280. if(strcmp(cmdtext,"/quad",true) == 0)
  1281. {
  1282. new Float:X;
  1283. new Float:Y;
  1284. new Float:Z;
  1285. GetPlayerPos(playerid,X,Y,Z);
  1286. GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  1287. CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  1288. return 1;
  1289. }
  1290. if(strcmp(cmdtext,"/sandking",true) == 0)
  1291. {
  1292. new Float:X;
  1293. new Float:Y;
  1294. new Float:Z;
  1295. GetPlayerPos(playerid,X,Y,Z);
  1296. GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  1297. CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  1298. return 1;
  1299. }
  1300. if(strcmp(cmdtext,"/vortex",true) == 0)
  1301. {
  1302. new Float:X;
  1303. new Float:Y;
  1304. new Float:Z;
  1305. GetPlayerPos(playerid,X,Y,Z);
  1306. GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  1307. CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  1308. return 1;
  1309. }
  1310. if(strcmp(cmdtext,"/bmx",true) == 0)
  1311. {
  1312. new Float:X;
  1313. new Float:Y;
  1314. new Float:Z;
  1315. GetPlayerPos(playerid,X,Y,Z);
  1316. GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  1317. CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  1318. return 1;
  1319. }
  1320. if(strcmp(cmdtext,"/bike",true) == 0)
  1321. {
  1322. new Float:X;
  1323. new Float:Y;
  1324. new Float:Z;
  1325. GetPlayerPos(playerid,X,Y,Z);
  1326. GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  1327. CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  1328. return 1;
  1329. }
  1330. if(strcmp(cmdtext,"/mountainbike",true) == 0)
  1331. {
  1332. new Float:X;
  1333. new Float:Y;
  1334. new Float:Z;
  1335. GetPlayerPos(playerid,X,Y,Z);
  1336. GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  1337. CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  1338. return 1;
  1339. }
  1340. if(strcmp(cmdtext,"/bf-400",true) == 0)
  1341. {
  1342. new Float:X;
  1343. new Float:Y;
  1344. new Float:Z;
  1345. GetPlayerPos(playerid,X,Y,Z);
  1346. GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  1347. CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  1348. return 1;
  1349. }
  1350. if(strcmp(cmdtext,"/faggio",true) == 0)
  1351. {
  1352. new Float:X;
  1353. new Float:Y;
  1354. new Float:Z;
  1355. GetPlayerPos(playerid,X,Y,Z);
  1356. GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  1357. CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  1358. return 1;
  1359. }
  1360. if(strcmp(cmdtext,"/fcr-900",true) == 0)
  1361. {
  1362. new Float:X;
  1363. new Float:Y;
  1364. new Float:Z;
  1365. GetPlayerPos(playerid,X,Y,Z);
  1366. GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  1367. CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  1368. return 1;
  1369. }
  1370. if(strcmp(cmdtext,"/freeway",true) == 0)
  1371. {
  1372. new Float:X;
  1373. new Float:Y;
  1374. new Float:Z;
  1375. GetPlayerPos(playerid,X,Y,Z);
  1376. GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  1377. CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  1378. return 1;
  1379. }
  1380. if(strcmp(cmdtext,"/nrg-500",true) == 0)
  1381. {
  1382. new Float:X;
  1383. new Float:Y;
  1384. new Float:Z;
  1385. GetPlayerPos(playerid,X,Y,Z);
  1386. GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  1387. CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  1388. return 1;
  1389. }
  1390. if(strcmp(cmdtext,"/pcj-600",true) == 0)
  1391. {
  1392. new Float:X;
  1393. new Float:Y;
  1394. new Float:Z;
  1395. GetPlayerPos(playerid,X,Y,Z);
  1396. GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  1397. CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  1398. return 1;
  1399. }
  1400. if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  1401. {
  1402. new Float:X;
  1403. new Float:Y;
  1404. new Float:Z;
  1405. GetPlayerPos(playerid,X,Y,Z);
  1406. GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  1407. CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  1408. return 1;
  1409. }
  1410. if(strcmp(cmdtext,"/sanchez",true) == 0)
  1411. {
  1412. new Float:X;
  1413. new Float:Y;
  1414. new Float:Z;
  1415. GetPlayerPos(playerid,X,Y,Z);
  1416. GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  1417. CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  1418. return 1;
  1419. }
  1420. if(strcmp(cmdtext,"/wayfarer",true) == 0)
  1421. {
  1422. new Float:X;
  1423. new Float:Y;
  1424. new Float:Z;
  1425. GetPlayerPos(playerid,X,Y,Z);
  1426. GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  1427. CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  1428. return 1;
  1429. }
  1430. if(strcmp(cmdtext,"/baggage",true) == 0)
  1431. {
  1432. new Float:X;
  1433. new Float:Y;
  1434. new Float:Z;
  1435. GetPlayerPos(playerid,X,Y,Z);
  1436. GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  1437. CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  1438. return 1;
  1439. }
  1440. if(strcmp(cmdtext,"/bus",true) == 0)
  1441. {
  1442. new Float:X;
  1443. new Float:Y;
  1444. new Float:Z;
  1445. GetPlayerPos(playerid,X,Y,Z);
  1446. GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  1447. CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  1448. return 1;
  1449. }
  1450. if(strcmp(cmdtext,"/cabbie",true) == 0)
  1451. {
  1452. new Float:X;
  1453. new Float:Y;
  1454. new Float:Z;
  1455. GetPlayerPos(playerid,X,Y,Z);
  1456. GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  1457. CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  1458. return 1;
  1459. }
  1460. if(strcmp(cmdtext,"/coach",true) == 0)
  1461. {
  1462. new Float:X;
  1463. new Float:Y;
  1464. new Float:Z;
  1465. GetPlayerPos(playerid,X,Y,Z);
  1466. GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  1467. CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  1468. return 1;
  1469. }
  1470. if(strcmp(cmdtext,"/sweeper",true) == 0)
  1471. {
  1472. new Float:X;
  1473. new Float:Y;
  1474. new Float:Z;
  1475. GetPlayerPos(playerid,X,Y,Z);
  1476. GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  1477. CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  1478. return 1;
  1479. }
  1480. if(strcmp(cmdtext,"/taxi",true) == 0)
  1481. {
  1482. new Float:X;
  1483. new Float:Y;
  1484. new Float:Z;
  1485. GetPlayerPos(playerid,X,Y,Z);
  1486. GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  1487. CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  1488. return 1;
  1489. }
  1490. if(strcmp(cmdtext,"/towtruck",true) == 0)
  1491. {
  1492. new Float:X;
  1493. new Float:Y;
  1494. new Float:Z;
  1495. GetPlayerPos(playerid,X,Y,Z);
  1496. GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  1497. CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  1498. return 1;
  1499. }
  1500. if(strcmp(cmdtext,"/trashmaster",true) == 0)
  1501. {
  1502. new Float:X;
  1503. new Float:Y;
  1504. new Float:Z;
  1505. GetPlayerPos(playerid,X,Y,Z);
  1506. GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  1507. CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  1508. return 1;
  1509. }
  1510. if(strcmp(cmdtext,"/utilityvan",true) == 0)
  1511. {
  1512. new Float:X;
  1513. new Float:Y;
  1514. new Float:Z;
  1515. GetPlayerPos(playerid,X,Y,Z);
  1516. GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  1517. CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  1518. return 1;
  1519. }
  1520. if(strcmp(cmdtext,"/ambulance",true) == 0)
  1521. {
  1522. new Float:X;
  1523. new Float:Y;
  1524. new Float:Z;
  1525. GetPlayerPos(playerid,X,Y,Z);
  1526. GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  1527. CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  1528. return 1;
  1529. }
  1530. if(strcmp(cmdtext,"/barracks",true) == 0)
  1531. {
  1532. new Float:X;
  1533. new Float:Y;
  1534. new Float:Z;
  1535. GetPlayerPos(playerid,X,Y,Z);
  1536. GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  1537. CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  1538. return 1;
  1539. }
  1540. if(strcmp(cmdtext,"/enforcer",true) == 0)
  1541. {
  1542. new Float:X;
  1543. new Float:Y;
  1544. new Float:Z;
  1545. GetPlayerPos(playerid,X,Y,Z);
  1546. GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  1547. CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  1548. return 1;
  1549. }
  1550. if(strcmp(cmdtext,"/fbirancher",true) == 0)
  1551. {
  1552. new Float:X;
  1553. new Float:Y;
  1554. new Float:Z;
  1555. GetPlayerPos(playerid,X,Y,Z);
  1556. GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  1557. CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  1558. return 1;
  1559. }
  1560. if(strcmp(cmdtext,"/fbitruck",true) == 0)
  1561. {
  1562. new Float:X;
  1563. new Float:Y;
  1564. new Float:Z;
  1565. GetPlayerPos(playerid,X,Y,Z);
  1566. GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  1567. CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  1568. return 1;
  1569. }
  1570. if(strcmp(cmdtext,"/firetruck",true) == 0)
  1571. {
  1572. new Float:X;
  1573. new Float:Y;
  1574. new Float:Z;
  1575. GetPlayerPos(playerid,X,Y,Z);
  1576. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  1577. CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  1578. return 1;
  1579. }
  1580. if(strcmp(cmdtext,"/firetrucka",true) == 0)
  1581. {
  1582. new Float:X;
  1583. new Float:Y;
  1584. new Float:Z;
  1585. GetPlayerPos(playerid,X,Y,Z);
  1586. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  1587. CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  1588. return 1;
  1589. }
  1590. if(strcmp(cmdtext,"/hpv-1000",true) == 0)
  1591. {
  1592. new Float:X;
  1593. new Float:Y;
  1594. new Float:Z;
  1595. GetPlayerPos(playerid,X,Y,Z);
  1596. GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  1597. CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  1598. return 1;
  1599. }
  1600. if(strcmp(cmdtext,"/patriot",true) == 0)
  1601. {
  1602. new Float:X;
  1603. new Float:Y;
  1604. new Float:Z;
  1605. GetPlayerPos(playerid,X,Y,Z);
  1606. GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  1607. CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  1608. return 1;
  1609. }
  1610. if(strcmp(cmdtext,"/policels",true) == 0)
  1611. {
  1612. new Float:X;
  1613. new Float:Y;
  1614. new Float:Z;
  1615. GetPlayerPos(playerid,X,Y,Z);
  1616. GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  1617. CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
  1618. return 1;
  1619. }
  1620. if(strcmp(cmdtext,"/policesf",true) == 0)
  1621. {
  1622. new Float:X;
  1623. new Float:Y;
  1624. new Float:Z;
  1625. GetPlayerPos(playerid,X,Y,Z);
  1626. GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  1627. CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
  1628. return 1;
  1629. }
  1630. if(strcmp(cmdtext,"/policelv",true) == 0)
  1631. {
  1632. new Float:X;
  1633. new Float:Y;
  1634. new Float:Z;
  1635. GetPlayerPos(playerid,X,Y,Z);
  1636. GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  1637. CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
  1638. return 1;
  1639. }
  1640. if(strcmp(cmdtext,"/policeranger",true) == 0)
  1641. {
  1642. new Float:X;
  1643. new Float:Y;
  1644. new Float:Z;
  1645. GetPlayerPos(playerid,X,Y,Z);
  1646. GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  1647. CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
  1648. return 1;
  1649. }
  1650. if(strcmp(cmdtext,"/rhino",true) == 0)
  1651. {
  1652. new Float:X;
  1653. new Float:Y;
  1654. new Float:Z;
  1655. GetPlayerPos(playerid,X,Y,Z);
  1656. GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  1657. CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  1658. return 1;
  1659. }
  1660. if(strcmp(cmdtext,"/securicar",true) == 0)
  1661. {
  1662. new Float:X;
  1663. new Float:Y;
  1664. new Float:Z;
  1665. GetPlayerPos(playerid,X,Y,Z);
  1666. GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  1667. CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  1668. return 1;
  1669. }
  1670. if(strcmp(cmdtext,"/swattank",true) == 0)
  1671. {
  1672. new Float:X;
  1673. new Float:Y;
  1674. new Float:Z;
  1675. GetPlayerPos(playerid,X,Y,Z);
  1676. GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  1677. CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  1678. return 1;
  1679. }
  1680. if(strcmp(cmdtext,"/andromada",true) == 0)
  1681. {
  1682. new Float:X;
  1683. new Float:Y;
  1684. new Float:Z;
  1685. GetPlayerPos(playerid,X,Y,Z);
  1686. GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  1687. CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
  1688. return 1;
  1689. }
  1690. if(strcmp(cmdtext,"/at-400",true) == 0)
  1691. {
  1692. new Float:X;
  1693. new Float:Y;
  1694. new Float:Z;
  1695. GetPlayerPos(playerid,X,Y,Z);
  1696. GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  1697. CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
  1698. return 1;
  1699. }
  1700. if(strcmp(cmdtext,"/beagle",true) == 0)
  1701. {
  1702. new Float:X;
  1703. new Float:Y;
  1704. new Float:Z;
  1705. GetPlayerPos(playerid,X,Y,Z);
  1706. GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  1707. CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
  1708. return 1;
  1709. }
  1710. if(strcmp(cmdtext,"/cargobob",true) == 0)
  1711. {
  1712. new Float:X;
  1713. new Float:Y;
  1714. new Float:Z;
  1715. GetPlayerPos(playerid,X,Y,Z);
  1716. GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  1717. CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
  1718. return 1;
  1719. }
  1720. if(strcmp(cmdtext,"/cropduster",true) == 0)
  1721. {
  1722. new Float:X;
  1723. new Float:Y;
  1724. new Float:Z;
  1725. GetPlayerPos(playerid,X,Y,Z);
  1726. GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  1727. CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
  1728. return 1;
  1729. }
  1730. if(strcmp(cmdtext,"/dodo",true) == 0)
  1731. {
  1732. new Float:X;
  1733. new Float:Y;
  1734. new Float:Z;
  1735. GetPlayerPos(playerid,X,Y,Z);
  1736. GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  1737. CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
  1738. return 1;
  1739. }
  1740. if(strcmp(cmdtext,"/hunter",true) == 0)
  1741. {
  1742. new Float:X;
  1743. new Float:Y;
  1744. new Float:Z;
  1745. GetPlayerPos(playerid,X,Y,Z);
  1746. GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  1747. CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
  1748. return 1;
  1749. }
  1750. if(strcmp(cmdtext,"/leviathon",true) == 0)
  1751. {
  1752. new Float:X;
  1753. new Float:Y;
  1754. new Float:Z;
  1755. GetPlayerPos(playerid,X,Y,Z);
  1756. GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  1757. CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
  1758. return 1;
  1759. }
  1760. if(strcmp(cmdtext,"/maverick",true) == 0)
  1761. {
  1762. new Float:X;
  1763. new Float:Y;
  1764. new Float:Z;
  1765. GetPlayerPos(playerid,X,Y,Z);
  1766. GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  1767. CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
  1768. return 1;
  1769. }
  1770. if(strcmp(cmdtext,"/nevada",true) == 0)
  1771. {
  1772. new Float:X;
  1773. new Float:Y;
  1774. new Float:Z;
  1775. GetPlayerPos(playerid,X,Y,Z);
  1776. GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  1777. CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
  1778. return 1;
  1779. }
  1780. if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  1781. {
  1782. new Float:X;
  1783. new Float:Y;
  1784. new Float:Z;
  1785. GetPlayerPos(playerid,X,Y,Z);
  1786. GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  1787. CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
  1788. return 1;
  1789. }
  1790. if(strcmp(cmdtext,"/policemaverick",true) == 0)
  1791. {
  1792. new Float:X;
  1793. new Float:Y;
  1794. new Float:Z;
  1795. GetPlayerPos(playerid,X,Y,Z);
  1796. GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  1797. CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
  1798. return 1;
  1799. }
  1800. if(strcmp(cmdtext,"/raindance",true) == 0)
  1801. {
  1802. new Float:X;
  1803. new Float:Y;
  1804. new Float:Z;
  1805. GetPlayerPos(playerid,X,Y,Z);
  1806. GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  1807. CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
  1808. return 1;
  1809. }
  1810. if(strcmp(cmdtext,"/rustler",true) == 0)
  1811. {
  1812. new Float:X;
  1813. new Float:Y;
  1814. new Float:Z;
  1815. GetPlayerPos(playerid,X,Y,Z);
  1816. GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  1817. CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
  1818. return 1;
  1819. }
  1820. if(strcmp(cmdtext,"/seasparrow",true) == 0)
  1821. {
  1822. new Float:X;
  1823. new Float:Y;
  1824. new Float:Z;
  1825. GetPlayerPos(playerid,X,Y,Z);
  1826. GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  1827. CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
  1828. return 1;
  1829. }
  1830. if(strcmp(cmdtext,"/shamal",true) == 0)
  1831. {
  1832. new Float:X;
  1833. new Float:Y;
  1834. new Float:Z;
  1835. GetPlayerPos(playerid,X,Y,Z);
  1836. GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  1837. CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
  1838. return 1;
  1839. }
  1840. if(strcmp(cmdtext,"/skimmer",true) == 0)
  1841. {
  1842. new Float:X;
  1843. new Float:Y;
  1844. new Float:Z;
  1845. GetPlayerPos(playerid,X,Y,Z);
  1846. GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  1847. CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
  1848. return 1;
  1849. }
  1850. if(strcmp(cmdtext,"/sparrow",true) == 0)
  1851. {
  1852. new Float:X;
  1853. new Float:Y;
  1854. new Float:Z;
  1855. GetPlayerPos(playerid,X,Y,Z);
  1856. GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  1857. CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
  1858. return 1;
  1859. }
  1860. if(strcmp(cmdtext,"/stuntplane",true) == 0)
  1861. {
  1862. new Float:X;
  1863. new Float:Y;
  1864. new Float:Z;
  1865. GetPlayerPos(playerid,X,Y,Z);
  1866. GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  1867. CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
  1868. return 1;
  1869. }
  1870. if(strcmp(cmdtext,"/hydra",true) == 0)
  1871. {
  1872. new Float:X;
  1873. new Float:Y;
  1874. new Float:Z;
  1875. GetPlayerPos(playerid,X,Y,Z);
  1876. GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  1877. CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
  1878. return 1;
  1879. }
  1880. if(strcmp(cmdtext,"/coastguar",true) == 0)
  1881. {
  1882. new Float:X;
  1883. new Float:Y;
  1884. new Float:Z;
  1885. GetPlayerPos(playerid,X,Y,Z);
  1886. GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  1887. CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  1888. return 1;
  1889. }
  1890. if(strcmp(cmdtext,"/dingy",true) == 0)
  1891. {
  1892. new Float:X;
  1893. new Float:Y;
  1894. new Float:Z;
  1895. GetPlayerPos(playerid,X,Y,Z);
  1896. GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  1897. CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  1898. return 1;
  1899. }
  1900. if(strcmp(cmdtext,"/jetmax",true) == 0)
  1901. {
  1902. new Float:X;
  1903. new Float:Y;
  1904. new Float:Z;
  1905. GetPlayerPos(playerid,X,Y,Z);
  1906. GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  1907. CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  1908. return 1;
  1909. }
  1910. if(strcmp(cmdtext,"/launch",true) == 0)
  1911. {
  1912. new Float:X;
  1913. new Float:Y;
  1914. new Float:Z;
  1915. GetPlayerPos(playerid,X,Y,Z);
  1916. GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  1917. CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  1918. return 1;
  1919. }
  1920. if(strcmp(cmdtext,"/marquis",true) == 0)
  1921. {
  1922. new Float:X;
  1923. new Float:Y;
  1924. new Float:Z;
  1925. GetPlayerPos(playerid,X,Y,Z);
  1926. GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  1927. CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  1928. return 1;
  1929. }
  1930. if(strcmp(cmdtext,"/predator",true) == 0)
  1931. {
  1932. new Float:X;
  1933. new Float:Y;
  1934. new Float:Z;
  1935. GetPlayerPos(playerid,X,Y,Z);
  1936. GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  1937. CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  1938. return 1;
  1939. }
  1940. if(strcmp(cmdtext,"/reefer",true) == 0)
  1941. {
  1942. new Float:X;
  1943. new Float:Y;
  1944. new Float:Z;
  1945. GetPlayerPos(playerid,X,Y,Z);
  1946. GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  1947. CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  1948. return 1;
  1949. }
  1950. if(strcmp(cmdtext,"/speeder",true) == 0)
  1951. {
  1952. new Float:X;
  1953. new Float:Y;
  1954. new Float:Z;
  1955. GetPlayerPos(playerid,X,Y,Z);
  1956. GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  1957. CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  1958. return 1;
  1959. }
  1960. if(strcmp(cmdtext,"/squallo",true) == 0)
  1961. {
  1962. new Float:X;
  1963. new Float:Y;
  1964. new Float:Z;
  1965. GetPlayerPos(playerid,X,Y,Z);
  1966. GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  1967. CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  1968. return 1;
  1969. }
  1970. if(strcmp(cmdtext,"/tropic",true) == 0)
  1971. {
  1972. new Float:X;
  1973. new Float:Y;
  1974. new Float:Z;
  1975. GetPlayerPos(playerid,X,Y,Z);
  1976. GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  1977. CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  1978. return 1;
  1979. }
  1980. if(strcmp(cmdtext,"/rcbandit",true) == 0)
  1981. {
  1982. new Float:X;
  1983. new Float:Y;
  1984. new Float:Z;
  1985. GetPlayerPos(playerid,X,Y,Z);
  1986. GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  1987. CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  1988. return 1;
  1989. }
  1990. if(strcmp(cmdtext,"/rcbaron",true) == 0)
  1991. {
  1992. new Float:X;
  1993. new Float:Y;
  1994. new Float:Z;
  1995. GetPlayerPos(playerid,X,Y,Z);
  1996. GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  1997. CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  1998. return 1;
  1999. }
  2000. if(strcmp(cmdtext,"/rccam",true) == 0)
  2001. {
  2002. new Float:X;
  2003. new Float:Y;
  2004. new Float:Z;
  2005. GetPlayerPos(playerid,X,Y,Z);
  2006. GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  2007. CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  2008. return 1;
  2009. }
  2010. if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  2011. {
  2012. new Float:X;
  2013. new Float:Y;
  2014. new Float:Z;
  2015. GetPlayerPos(playerid,X,Y,Z);
  2016. GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  2017. CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  2018. return 1;
  2019. }
  2020. if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  2021. {
  2022. new Float:X;
  2023. new Float:Y;
  2024. new Float:Z;
  2025. GetPlayerPos(playerid,X,Y,Z);
  2026. GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  2027. CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  2028. return 1;
  2029. }
  2030. if(strcmp(cmdtext,"/rctiger",true) == 0)
  2031. {
  2032. new Float:X;
  2033. new Float:Y;
  2034. new Float:Z;
  2035. GetPlayerPos(playerid,X,Y,Z);
  2036. GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  2037. CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  2038. return 1;
  2039. }
  2040. if(strcmp(cmdtext,"/glendale2",true) == 0)
  2041. {
  2042. new Float:X;
  2043. new Float:Y;
  2044. new Float:Z;
  2045. GetPlayerPos(playerid,X,Y,Z);
  2046. GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  2047. CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  2048. return 1;
  2049. }
  2050. if(strcmp(cmdtext,"/sadler2",true) == 0)
  2051. {
  2052. new Float:X;
  2053. new Float:Y;
  2054. new Float:Z;
  2055. GetPlayerPos(playerid,X,Y,Z);
  2056. GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  2057. CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  2058. return 1;
  2059. }
  2060. return 0;
  2061. }
  2062.  
  2063. public OnFilterScriptInit(){
  2064. printf("=====================================================================");
  2065. printf("This FS is Good and fastest to spaWn a car!");
  2066. printf("FilterScript Name: CarSpaWner!");
  2067. printf("Description:Its the easiest way to spaWn a Vehicle for Players or Admins just type /<carname>.");
  2068. printf("Author:[xT]Emaratii");
  2069. printf("Special thanks:[XgT] Team");
  2070. printf("Contact author: [email protected]");
  2071. printf("=====================================================================");
  2072. return true;
  2073. }
  2074. public OnFilterScriptExit(){
  2075. return true;
  2076. }
  2077.  
  2078. public OnPlayerConnect(playerid)
  2079. {
  2080. ShowPlayerDialog(playerid, 4, DIALOG_STYLE_MSGBOX, "This server is using CarSpaWner by [XgT]", "/-Server Rules-/ \n 1)Don't use hack's or you may get banned! \n 2)See hacker? type /report <ID> <REASON>. \n 3)Donate 5 EUROS for ADMIN! (generationxgt.weebly.com/donate/) \n 4)To be an Free admin! Call more player's! \n 5)Type /register <pass> \n 6)Asking for admin will reduce your chance to be one. \n 7)Be sure to check out forums Ask admins our web!\n 8)Enjoy the Server =)", "Accept", "Quit");
  2081. return 1;
  2082. }
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