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Oct 31st, 2014
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  1. Warrior & Tree: Usually classified as the main tank, or tanky dps
  2. Warrior’s Heart: Bonus +3 strength points.
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  4. Knight: King’s Shield: Bonus 5 str on top of Warriors heart. Active ability: Lose the 5 strength to gain a temporary +5 roll modifier for any combat rolls for 3 turns.
  5. Guardian: Daily Ultimate: Shield Wall Usage gives the entire party a +10 roll modifier for saving and defensive rolls.
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  7. King’s Guard: Daily Ultimate: King’s Hand Usage gives a temporary cleave and +20 strength modifier on attack roll.
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  9. Lancer: Art of the Lance: No passive, active gives bonus 10 strength on next successful attack.
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  11. Dragoon: Daily Ultimate: Dragon’s Calling Usage imbues the Dragoon with the power of dragons, passively gaining 15 strength for every dragon slain. Usage resets the gain, but triples it on next attack roll.
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  13. Batterer: Daily Ultimate: Siege of the Gods Usage bestows the user with 30 extra strength and 150% armor reduction on next hit.
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  15. Gladiator: Barbaric Drive: Increases damage dealt by 2 strength, has chance of gaining 1 strength per humanoid kill.
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  17. Barbarian: Daily Ultimate: Bestial Rage Usage increases the Barbarian’s attacks, getting 3 attacks in one turn, all with a 20-50 chance of strength multiplier for each.
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  19. Arena Champion: Daily Ultimate: Champion’s Might Usage allows the calling of other champions who dominated the arena, providing a 30+ wlp buff and 30+ str buff. Willpower buff lasts 5 turns, strength lasts two.
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  23. Mage & Tree: Main Healer of parties, also the main source of magic dps
  24. Mage’s Mind: Bonus +3 int points.
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  26. Wizard: Enhanced Learning: Gets a +2 modifier when doing something new. Goes up by 1 every five levels.
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  28. Sorcerer:
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  30. Archmage:
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  32. Warlock: Death’s Embrace: Has a chance of raising undead as minions every time an enemy is slain. starts at 1%, goes to 5% at level 5 then increases by 5 every five levels.
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  35. Shaman: Natural Seer: Passively clairvoyant, weak at first. Also active ability allowing modifiers to potion making.
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  39. Rogue & Tree: Main melee dps, critical strikes key factor
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  41. Monk & Tree: A well balanced class, doing melee dps or tanking
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  43. Archer & Tree: Main source of ranged physical dps or can do melee w/ traps
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  45. Priest & Tree: The main buffer/debuffer, also off healer and can do some dps
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  47. Hybrids: Combinations of certain classes, allowing for magic melee dps or such.
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