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- Warrior & Tree: Usually classified as the main tank, or tanky dps
- Warrior’s Heart: Bonus +3 strength points.
- Knight: King’s Shield: Bonus 5 str on top of Warriors heart. Active ability: Lose the 5 strength to gain a temporary +5 roll modifier for any combat rolls for 3 turns.
- Guardian: Daily Ultimate: Shield Wall Usage gives the entire party a +10 roll modifier for saving and defensive rolls.
- King’s Guard: Daily Ultimate: King’s Hand Usage gives a temporary cleave and +20 strength modifier on attack roll.
- Lancer: Art of the Lance: No passive, active gives bonus 10 strength on next successful attack.
- Dragoon: Daily Ultimate: Dragon’s Calling Usage imbues the Dragoon with the power of dragons, passively gaining 15 strength for every dragon slain. Usage resets the gain, but triples it on next attack roll.
- Batterer: Daily Ultimate: Siege of the Gods Usage bestows the user with 30 extra strength and 150% armor reduction on next hit.
- Gladiator: Barbaric Drive: Increases damage dealt by 2 strength, has chance of gaining 1 strength per humanoid kill.
- Barbarian: Daily Ultimate: Bestial Rage Usage increases the Barbarian’s attacks, getting 3 attacks in one turn, all with a 20-50 chance of strength multiplier for each.
- Arena Champion: Daily Ultimate: Champion’s Might Usage allows the calling of other champions who dominated the arena, providing a 30+ wlp buff and 30+ str buff. Willpower buff lasts 5 turns, strength lasts two.
- Mage & Tree: Main Healer of parties, also the main source of magic dps
- Mage’s Mind: Bonus +3 int points.
- Wizard: Enhanced Learning: Gets a +2 modifier when doing something new. Goes up by 1 every five levels.
- Sorcerer:
- Archmage:
- Warlock: Death’s Embrace: Has a chance of raising undead as minions every time an enemy is slain. starts at 1%, goes to 5% at level 5 then increases by 5 every five levels.
- Shaman: Natural Seer: Passively clairvoyant, weak at first. Also active ability allowing modifiers to potion making.
- Rogue & Tree: Main melee dps, critical strikes key factor
- Monk & Tree: A well balanced class, doing melee dps or tanking
- Archer & Tree: Main source of ranged physical dps or can do melee w/ traps
- Priest & Tree: The main buffer/debuffer, also off healer and can do some dps
- Hybrids: Combinations of certain classes, allowing for magic melee dps or such.
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