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Quake 2 XP log 2

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Oct 14th, 2013
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  1. Набор шейдеров из glsl
  2.  
  3. ===== Quake2xp Console initialized =====
  4.  
  5. ====== File System Initialization ======
  6.  
  7. Added packfile ./baseq2/pak0.pak (3307 files)
  8. Added packfile ./baseq2/pak1.pak (279 files)
  9. Added packfile ./baseq2/pak2.pak (2 files)
  10.  
  11. Using '/root/.quake2xp/baseq2' for writing
  12. Found game library at './baseq2/gamexp.so'
  13.  
  14. execing default.cfg
  15. execing xpconfig.cfg
  16.  
  17. ========System Information========
  18.  
  19. CPU vendor: GenuineIntel
  20. CPU model: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
  21. CPU cores: 2
  22. CPU flags: mmx sse sse2 ssse3 sse4_1
  23.  
  24. Total physical RAM: 5973.14 MB
  25. Available physical RAM: 4176.22 MB
  26. Total Virtual Memory: 0 MB
  27. Available virtual memory: 0 MB
  28.  
  29. OS info: Linux Necrotech 3.11.4-1-ARCH #1 SMP PREEMPT Sat Oct 5 21:22:51 CEST 2013 x86_64 GNU/Linux
  30.  
  31. User name: root
  32.  
  33. ==================================
  34.  
  35.  
  36. Initialized SDL video, driver is "x11".
  37.  
  38. ===OpenIL library initiation...===
  39. OpenIL VENDOR: Abysmal Software
  40. OpenIL Version: 178
  41. ==================================
  42.  
  43. setting mode 11:[1680x1050]
  44. Got 8 bits of stencil.
  45. Use multisampling 2x samples per pixel.
  46.  
  47. GL_VENDOR: NVIDIA Corporation
  48. GL_RENDERER: GeForce GTX 660/PCIe/SSE2
  49. GL_VERSION: 4.3.0 NVIDIA 325.15
  50.  
  51. =====================================
  52. Checking Basic Quake II XP Extensions
  53. =====================================
  54.  
  55. ...using GL_ARB_multitexture
  56. ...using GL_EXT_texture_filter_anisotropic
  57. [16 max] [16 selected]
  58. ...ignoring GL_ARB_texture_compression
  59. ...using GL_EXT_draw_range_elements
  60. ...using GL_EXT_stencil_two_side
  61. ...using GL_ARB_occlusion_query
  62. Found 32 occlusion query bits
  63. ...using GL_ARB_texture_non_power_of_two
  64. ...using GL_ARB_texture_rectangle
  65. ...using GL_NV_conditional_render
  66. ...using GL_ARB_fragment_shader
  67. ...using GL_ARB_vertex_shader
  68.  
  69. GLSL Version: 4.30 NVIDIA via Cg compiler
  70. maxFragmentUniformComponents: 2048
  71. maxVertexUniformComponents: 4096
  72. maxVertexAttribs: 16
  73. maxVaryingFloats: 124
  74. maxVertexTextureImageUnits: 32
  75. maxTextureImageUnits: 32
  76. maxCombinedTextureImageUnits: 192
  77. maxFragmentUniformComponents: 2048
  78.  
  79. Initializing programs...
  80.  
  81. Load bsp program Failed!
  82. Load ambient model program succeeded
  83. Load bump model program program 'aliasBump': error(s) in fragment shader:
  84. -----------
  85. 0(22) : error C0105: Syntax error in #include
  86. (21) : fatal error C9999: Cannot continue
  87.  
  88. -----------
  89. program 'aliasBump': error(s) in fragment shader:
  90. -----------
  91. 0(23) : error C0105: Syntax error in #include
  92. (22) : fatal error C9999: Cannot continue
  93.  
  94. -----------
  95. Failed!
  96. Load gauss blur program succeeded
  97. Load radial blur program succeeded
  98. Load dof blur program program 'dof': error(s) in fragment shader:
  99. -----------
  100. 0(8) : warning C7532: global type sampler2DRect requires "#version 140" or later
  101. 0(8) : warning C0000: ... or #extension GL_ARB_texture_rectangle : enable
  102. 0(17) : error C0105: Syntax error in #include
  103. (16) : fatal error C9999: Cannot continue
  104.  
  105. -----------
  106. Failed!
  107. Load bloom program succeeded
  108. Load refraction program program 'refract': error(s) in fragment shader:
  109. -----------
  110. 0(22) : warning C7532: global type sampler2DRect requires "#version 140" or later
  111. 0(22) : warning C0000: ... or #extension GL_ARB_texture_rectangle : enable
  112. 0(28) : error C0105: Syntax error in #include
  113. (27) : fatal error C9999: Cannot continue
  114.  
  115. -----------
  116. program 'refract': error(s) in fragment shader:
  117. -----------
  118. 0(23) : warning C7532: global type sampler2DRect requires "#version 140" or later
  119. 0(23) : warning C0000: ... or #extension GL_ARB_texture_rectangle : enable
  120. 0(29) : error C0105: Syntax error in #include
  121. (28) : fatal error C9999: Cannot continue
  122.  
  123. -----------
  124. Failed!
  125. Load thermal vision program succeeded
  126. Load water program program 'water': error(s) in fragment shader:
  127. -----------
  128. 0(23) : warning C7532: global type sampler2DRect requires "#version 140" or later
  129. 0(23) : warning C0000: ... or #extension GL_ARB_texture_rectangle : enable
  130. 0(26) : error C0105: Syntax error in #include
  131. (25) : fatal error C9999: Cannot continue
  132.  
  133. -----------
  134. program 'water': error(s) in fragment shader:
  135. -----------
  136. 0(24) : warning C7532: global type sampler2DRect requires "#version 140" or later
  137. 0(24) : warning C0000: ... or #extension GL_ARB_texture_rectangle : enable
  138. 0(27) : error C0105: Syntax error in #include
  139. (26) : fatal error C9999: Cannot continue
  140.  
  141. -----------
  142. Failed!
  143. Load particles program program 'particles': error(s) in fragment shader:
  144. -----------
  145. 0(12) : warning C7532: global type sampler2DRect requires "#version 140" or later
  146. 0(12) : warning C0000: ... or #extension GL_ARB_texture_rectangle : enable
  147. 0(20) : error C0105: Syntax error in #include
  148. (19) : fatal error C9999: Cannot continue
  149.  
  150. -----------
  151. Failed!
  152. Load shadow program succeeded
  153. Load generic program succeeded
  154. Load cinematic program succeeded
  155. Load load screen program succeeded
  156. Load fxaa program program 'fxaa': error(s) in fragment shader:
  157. -----------
  158. 0(23) : error C0105: Syntax error in #include
  159. (22) : fatal error C9999: Cannot continue
  160.  
  161. -----------
  162. Failed!
  163. Load film grain program succeeded
  164.  
  165.  
  166. =====================================
  167. Input initialized.
  168.  
  169. ===Starting OpenAL audio subsystem===
  170.  
  171. ...opening device (OpenAL Soft): succeeded
  172. ...capture capabilities.
  173.  
  174. 4 Auxiliary Effect Slots
  175. 4 Auxiliary Sends per Source
  176.  
  177. Effects Supported: -
  178. 'Reverb' Support YES
  179. 'EAX Reverb' Support YES
  180. 'Chorus' Support NO
  181. 'Distortion' Support NO
  182. 'Echo' Support YES
  183. 'Flanger' Support NO
  184. 'Frequency Shifter' Support NO
  185. 'Vocal Morpher' Support NO
  186. 'Pitch Shifter' Support NO
  187. 'Ring Modulator' Support YES
  188. 'Autowah' Support NO
  189. 'Compressor' Support NO
  190. 'Equalizer' Support NO
  191.  
  192. Filters Supported: -
  193. 'Low Pass' Support YES
  194. 'High Pass' Support NO
  195. 'Band Pass' Support NO
  196.  
  197. ...sample offset capabilities.
  198. ...unlocked linear distance preset.
  199. ...unlocked exponent distance preset.
  200. 126 mix channels allocated.
  201. streaming channel allocated.
  202.  
  203. AL_VENDOR: OpenAL Community
  204. AL_RENDERER: OpenAL Soft
  205. AL_VERSION: 1.1 ALSOFT 1.15.1
  206. AL_EXTENSIONS:
  207. AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  208.  
  209. DEVICE: OpenAL Soft
  210.  
  211. EFX initialized
  212. -------------------------------------
  213.  
  214. ======== Init Music subsistem =======
  215.  
  216. =====================================
  217.  
  218. Loading ./baseq2/gamexp.so
  219.  
  220. ==== InitGame ====
  221.  
  222. ==== Use Quake2xp Net Protocol ====
  223.  
  224. ------- Server Initialization -------
  225. 0 entities inhibited
  226. 0 teams with 0 entities
  227. -------------------------------------
  228. ====== Quake2xp Initialized ======
  229.  
  230. Music shutdown
  231.  
  232. ======== Init Music subsistem =======
  233.  
  234. =====================================
  235.  
  236. 0.0.0.0:0: client_connect
  237. ------- Server Initialization -------
  238. 0 entities inhibited
  239. 0 teams with 0 entities
  240. -------------------------------------
  241.  
  242. Changing map...
  243. reconnecting...
  244.  
  245.  
  246. 
  247.  
  248. Installation
  249. External entities not found. Use bsp entities
  250. Map: base2
  251.  
  252. pics
  253.  
  254. maps/base2.bsp
  255.  
  256. models/weapons/v_blast/tris.md2
  257.  
  258. models/objects/gibs/sm_meat/tris.md2
  259.  
  260. models/objects/gibs/arm/tris.md2
  261.  
  262. models/objects/gibs/bone/tris.md2
  263.  
  264. models/objects/gibs/bone2/tris.md2
  265.  
  266. models/objects/gibs/chest/tris.md2
  267.  
  268. models/objects/gibs/skull/tris.md2
  269.  
  270. models/objects/gibs/head2/tris.md2
  271.  
  272. models/monsters/gunner/tris.md2
  273.  
  274. models/monsters/infantry/tris.md2
  275.  
  276. models/monsters/soldier/tris.md2
  277.  
  278. models/objects/laser/tris.md2
  279.  
  280. models/deadbods/dude/tris.md2
  281.  
  282. models/items/ammo/shells/medium/tris.
  283.  
  284. models/items/healing/medium/tris.md2
  285.  
  286. models/weapons/g_shotg/tris.md2
  287.  
  288. models/weapons/v_shotg/tris.md2
  289.  
  290. weapons/v_shotg/flash2/tris.md2
  291.  
  292. models/items/armor/shard/tris.md2
  293.  
  294. models/items/ammo/bullets/medium/tris
  295.  
  296. models/items/ammo/grenades/medium/tri
  297.  
  298. models/weapons/v_handgr/tris.md2
  299.  
  300. models/items/healing/large/tris.md2
  301.  
  302. models/monsters/flyer/tris.md2
  303.  
  304. models/items/healing/stimpack/tris.md
  305.  
  306. models/items/armor/jacket/tris.md2
  307.  
  308. models/objects/debris1/tris.md2
  309.  
  310. models/objects/debris2/tris.md2
  311.  
  312. models/objects/debris3/tris.md2
  313.  
  314. models/objects/barrels/tris.md2
  315.  
  316. models/weapons/g_shotg2/tris.md2
  317.  
  318. models/weapons/v_shotg2/tris.md2
  319.  
  320. models/weapons/g_machn/tris.md2
  321.  
  322. models/weapons/v_machn/tris.md2
  323.  
  324. models/objects/gibs/head/tris.md2
  325.  
  326. models/items/quaddama/tris.md2
  327.  
  328. images
  329.  
  330. client 0
  331.  
  332. sky
  333.  
  334. level loading time = 2 sec
  335.  
  336. ********************
  337. ERROR: CL_ParseServerMessage: Illegible server message
  338.  
  339. ********************
  340. ==== ShutdownGame ====
  341. Loading ./baseq2/gamexp.so
  342.  
  343. ==== InitGame ====
  344.  
  345. ==== Use Quake2xp Net Protocol ====
  346.  
  347. ------- Server Initialization -------
  348. 0 entities inhibited
  349. 0 teams with 0 entities
  350. -------------------------------------
  351.  
  352. 0.0.0.0:0: client_connect
  353.  
  354.  
  355.  
  356. ------- Server Initialization -------
  357. 0 entities inhibited
  358. 0 teams with 0 entities
  359. -------------------------------------
  360.  
  361.  
  362. Changing map...
  363. reconnecting...
  364.  
  365.  
  366.  
  367. 
  368.  
  369. Installation
  370.  
  371.  
  372. External entities not found. Use bsp entities
  373. Map: base2
  374.  
  375.  
  376. pics
  377.  
  378.  
  379. maps/base2.bsp
  380.  
  381.  
  382. models/weapons/v_blast/tris.md2
  383.  
  384.  
  385. models/objects/gibs/sm_meat/tris.md2
  386.  
  387.  
  388. models/objects/gibs/arm/tris.md2
  389.  
  390.  
  391. models/objects/gibs/bone/tris.md2
  392.  
  393.  
  394. models/objects/gibs/bone2/tris.md2
  395.  
  396.  
  397. models/objects/gibs/chest/tris.md2
  398.  
  399.  
  400. models/objects/gibs/skull/tris.md2
  401.  
  402.  
  403. models/objects/gibs/head2/tris.md2
  404.  
  405.  
  406. models/monsters/gunner/tris.md2
  407.  
  408.  
  409. models/monsters/infantry/tris.md2
  410.  
  411.  
  412. models/monsters/soldier/tris.md2
  413.  
  414.  
  415. models/objects/laser/tris.md2
  416.  
  417.  
  418. models/deadbods/dude/tris.md2
  419.  
  420.  
  421. models/items/ammo/shells/medium/tris.
  422.  
  423.  
  424. models/items/healing/medium/tris.md2
  425.  
  426.  
  427. models/weapons/g_shotg/tris.md2
  428.  
  429.  
  430. models/weapons/v_shotg/tris.md2
  431.  
  432.  
  433. weapons/v_shotg/flash2/tris.md2
  434.  
  435.  
  436. models/items/armor/shard/tris.md2
  437.  
  438.  
  439. models/items/ammo/bullets/medium/tris
  440.  
  441.  
  442. models/items/ammo/grenades/medium/tri
  443.  
  444.  
  445. models/weapons/v_handgr/tris.md2
  446.  
  447.  
  448. models/items/healing/large/tris.md2
  449.  
  450.  
  451. models/monsters/flyer/tris.md2
  452.  
  453.  
  454. models/items/healing/stimpack/tris.md
  455.  
  456.  
  457. models/items/armor/jacket/tris.md2
  458.  
  459.  
  460. models/objects/debris1/tris.md2
  461.  
  462.  
  463. models/objects/debris2/tris.md2
  464.  
  465.  
  466. models/objects/debris3/tris.md2
  467.  
  468.  
  469. models/objects/barrels/tris.md2
  470.  
  471.  
  472. models/weapons/g_shotg2/tris.md2
  473.  
  474.  
  475. models/weapons/v_shotg2/tris.md2
  476.  
  477.  
  478. models/weapons/g_machn/tris.md2
  479.  
  480.  
  481. models/weapons/v_machn/tris.md2
  482.  
  483.  
  484. models/objects/gibs/head/tris.md2
  485.  
  486.  
  487. models/items/quaddama/tris.md2
  488.  
  489.  
  490. images
  491.  
  492.  
  493. client 0
  494.  
  495.  
  496. sky
  497.  
  498.  
  499.  
  500. level loading time = 1 sec
  501.  
  502. ********************
  503. ERROR: CL_ParseServerMessage: Illegible server message
  504.  
  505. ********************
  506. ==== ShutdownGame ====
  507. Loading ./baseq2/gamexp.so
  508.  
  509. ==== InitGame ====
  510.  
  511. ==== Use Quake2xp Net Protocol ====
  512.  
  513. ------- Server Initialization -------
  514. 0 entities inhibited
  515. 0 teams with 0 entities
  516. -------------------------------------
  517.  
  518. 0.0.0.0:0: client_connect
  519.  
  520.  
  521.  
  522. ------- Server Initialization -------
  523. 0 entities inhibited
  524. 0 teams with 0 entities
  525. -------------------------------------
  526.  
  527.  
  528. Changing map...
  529. reconnecting...
  530. 
  531. Installation
  532.  
  533. ==== ShutdownGame ====
  534. Loading ./baseq2/gamexp.so
  535.  
  536. ==== InitGame ====
  537.  
  538. ==== Use Quake2xp Net Protocol ====
  539.  
  540. ------- Server Initialization -------
  541. ********************
  542. ERROR: Couldn't load maps/ntro.inn.bsp
  543. ********************
  544. ==== ShutdownGame ====
  545. ]map base1
  546. Loading ./baseq2/gamexp.so
  547.  
  548. ==== InitGame ====
  549.  
  550. ==== Use Quake2xp Net Protocol ====
  551.  
  552. ------- Server Initialization -------
  553. External entities not found. Use bsp entities
  554. Using external layout baseq2/hud/sphud.lst
  555. Couldn't open baseq2/hud/sphud.lst
  556. Using internal hud program
  557. 27 entities inhibited
  558. 1 teams with 2 entities
  559. -------------------------------------
  560. 0.0.0.0:0: client_connect
  561. 
  562. Outer Base
  563. Downloading pics/i_health3.pcx
  564. Server does not have this file.
  565. Downloading pics/i_health2.pcx
  566. Server does not have this file.
  567. Downloading pics/i_shard.pcx
  568. Server does not have this file.
  569. Map: base1
  570.  
  571. pics
  572.  
  573. maps/base1.bsp
  574.  
  575. models/items/healing/medium/tris.md2
  576.  
  577. models/weapons/v_blast/tris.md2
  578.  
  579. #w_blaster.md2
  580.  
  581. #w_shotgun.md2
  582.  
  583. #w_sshotgun.md2
  584.  
  585. #w_machinegun.md2
  586.  
  587. #w_chaingun.md2
  588.  
  589. #a_grenades.md2
  590.  
  591. #w_glauncher.md2
  592.  
  593. #w_rlauncher.md2
  594.  
  595. #w_hyperblaster.md2
  596.  
  597. #w_railgun.md2
  598.  
  599. #w_bfg.md2
  600.  
  601. models/objects/gibs/sm_meat/tris.md2
  602.  
  603. models/objects/gibs/arm/tris.md2
  604.  
  605. models/objects/gibs/bone/tris.md2
  606.  
  607. models/objects/gibs/bone2/tris.md2
  608.  
  609. models/objects/gibs/chest/tris.md2
  610.  
  611. models/objects/gibs/skull/tris.md2
  612.  
  613. models/objects/gibs/head2/tris.md2
  614.  
  615. models/monsters/infantry/tris.md2
  616.  
  617. models/deadbods/dude/tris.md2
  618.  
  619. models/items/healing/stimpack/tris.md
  620.  
  621. models/ships/strogg1/tris.md2
  622.  
  623. models/items/armor/shard/tris.md2
  624.  
  625. models/items/ammo/grenades/medium/tri
  626.  
  627. models/weapons/v_handgr/tris.md2
  628.  
  629. models/items/healing/large/tris.md2
  630.  
  631. models/items/adrenal/tris.md2
  632.  
  633. models/items/ammo/shells/medium/tris.
  634.  
  635. models/items/silencer/tris.md2
  636.  
  637. models/objects/debris1/tris.md2
  638.  
  639. models/objects/debris2/tris.md2
  640.  
  641. models/objects/debris3/tris.md2
  642.  
  643. models/objects/barrels/tris.md2
  644.  
  645. models/objects/gibs/head/tris.md2
  646.  
  647. models/objects/banner/tris.md2
  648.  
  649. models/monsters/soldier/tris.md2
  650.  
  651. models/objects/laser/tris.md2
  652.  
  653. models/weapons/g_shotg/tris.md2
  654.  
  655. models/weapons/v_shotg/tris.md2
  656.  
  657. models/items/armor/jacket/tris.md2
  658.  
  659. images
  660.  
  661. client 0
  662.  
  663. sky
  664.  
  665. level loading time = 1 sec
  666.  
  667. ==== ShutdownGame ====
  668. Music shutdown
  669. EFX shutdown
  670. Shutting down OpenAL subsystem
  671. ...alcMakeContextCurrent( NULL ): succeeded
  672. ...destroying AL context
  673. ...closing device
  674. ...shutting down QAL
  675. Input shut down.
  676. GLimp shut down
  677. recursive shutdown
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