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- #===============================================================================
- #
- # Pacman Advanced Creative (PAC) Engine - Battle Addons 1.7 Setup
- # Last updated: 25/02/2012
- # Type: Battle
- # Installation: Various. See configuration.
- # Level: Simple, Average
- #
- #===============================================================================
- #
- # Welcome to PAC Battle Addons Setup. This is a compilation of scripts that add
- # features to the battle system, collaborated for your convenience. Ensure that
- # with this, you have the actual PAC Battle Addons below this script.
- # So, without further ado, begin your editing.
- #
- #===============================================================================
- module PAC
- module BATTLE
- #===============================================================================
- # PAC ESCAPE BAR REMOVAL
- # Setup for Escape Bar Removal feature.
- #===============================================================================
- REMOVE_ESCAPE_BAR = true # Use the escape bar removal feature?
- #===============================================================================
- # PAC BATTLE HUD
- # Setup for the Battle HUD feature.
- #===============================================================================
- USE_PAC_HUD = true # Use the Battle HUD?
- USE_DEFAULT_COLORS = true # If true, uses default hp/mp gauge colours. If
- # false, uses my hp/mp gauge colors.
- Face_Opacity = 160 # Opacity of the character's face.
- #===============================================================================
- # PAC AUTO-COMMAND
- # Setup for the Auto-command feature.
- #===============================================================================
- USE_AUTO = true # Use the auto-command feature?
- AUTOBATTLE_COMMAND = "Auto" # Name of the Auto-command.
- #===============================================================================
- # PAC ENEMY STATS
- # Setup for the Enemy Stats feature.
- #===============================================================================
- USE_ENSTATS = true # Use the enemy stats feature?
- #===============================================================================
- # PAC DEATH EVENTS
- # Setup for the Death Events feature.
- #===============================================================================
- ACTOR_DEATH_EVENTS ={ # ACTOR ID => Common event to run when killed.
- 1 => 15,
- 2 => 16,
- 3 => 17,
- 4 => 18,
- } # Do not touch this line.
- CLASS_DEATH_EVENTS = { # CLASS ID => Common event to run when killed
- 1 => 19,
- 2 => 20,
- 3 => 21,
- 4 => 22,
- } # Do not touch this line.
- #===============================================================================
- # PAC LARGE TROOP
- # Setup for the Large Troop feature.
- #===============================================================================
- LARGE_TROOP = { # Don't touch this line.
- 1 => [
- # [Enemy ID, X, Y, Hidden, Immortal],
- [ 2, 70, 240, false, false],
- [ 3, 170, 240, false, false],
- [ 4, 270, 240, false, false],
- [ 5, 370, 240, false, false],
- [ 6, 470, 240, false, false],
- [ 7, 122, 200, false, false],
- [ 8, 222, 200, false, false],
- [ 9, 320, 200, false, false],
- [ 10, 422, 200, false, false],
- [ 11, 70, 160, false, false],
- [ 12, 170, 160, false, false],
- [ 13, 270, 160, false, false],
- [ 14, 370, 160, false, false],
- [ 15, 470, 160, false, false],
- ],
- 2 => [
- [ 20, 70, 240, false, false],
- [ 19, 170, 240, false, false],
- [ 18, 270, 240, false, false],
- [ 17, 370, 240, false, false],
- [ 16, 470, 240, false, false],
- [ 15, 122, 200, false, false],
- [ 14, 222, 200, false, false],
- [ 13, 320, 200, false, false],
- [ 12, 422, 200, false, false],
- ],
- 31 => [
- [ 31, 70, 240, false, false],
- [ 31, 170, 240, false, false],
- [ 31, 270, 240, false, false],
- [ 31, 370, 240, false, false],
- [ 31, 470, 240, false, false],
- [ 31, 122, 200, false, false],
- [ 31, 222, 200, false, false],
- [ 31, 320, 200, false, false],
- [ 31, 422, 200, false, false],
- ],
- 34 => [
- [ 1, 70, 240, false, false],
- [ 1, 170, 240, false, false],
- [ 1, 270, 240, false, false],
- [ 1, 370, 240, false, false],
- [ 1, 470, 240, false, false],
- [ 1, 122, 200, false, false],
- [ 1, 222, 200, false, false],
- [ 1, 320, 200, false, false],
- [ 1, 422, 200, false, false],
- [ 1, 70, 160, false, false],
- [ 1, 170, 160, false, false],
- [ 1, 270, 160, false, false],
- [ 1, 370, 160, false, false],
- [ 1, 470, 160, false, false],
- [ 1, 122, 280, false, false],
- [ 1, 222, 280, false, false],
- [ 1, 320, 280, false, false],
- [ 1, 422, 280, false, false],
- ],
- } # Don't touch this line.
- #===============================================================================
- # PAC SLIP DAMAGE
- # Setup for the Slip Damage feature.
- #===============================================================================
- USE_SLIP = true # Use the show slip feature?
- SDAMAGE_TEXT = " damage due to slip damage!" # Text displayed after "X took YY"
- WAIT = 90 # How many frames the message is.
- #===============================================================================
- # PAC OVERKILL
- # Setup for the Overkill feature.
- #===============================================================================
- OVERKILL_MESSAGE = "%s is overkilled!" # Message displayed upon
- # overkill.
- OVERKILL_SOUND = RPG::SE.new("Thunder7", 100, 50) # Sound played upon overkill.
- #===============================================================================
- # PAC FLASH ENEMY
- # Setup for the Flash Enemy feature.
- #===============================================================================
- REST_FRAMES = 20 # Number of frames between flashes.
- FLASH_TYPE = 1 # Type of flash. 1 = whiten, 2 = blink.
- #===============================================================================
- # PAC VICTORY WINDOW
- # Setup for the Victory Window feature
- #===============================================================================
- USE_VICTORY = true # Use the victory window?
- #===============================================================================
- # PAC DAMAGE POPUP
- # Setup for the Damage Popup feature
- #===============================================================================
- USE_POPUP = true # Use the popup feature?
- POPUP_XPLUS = 0 # Move popup in vertical direction (-:up, +:down)
- POPUP_YPLUS = -20 # Move popup in horizontal direction (-:left, +:right)
- POPUP_FONT = "Arial Black" # Name of font used for popup.
- POPUP_SIZE = 32 # Size of popup text.
- # The following colours are supported for this command, which determines the
- # colour of the popup text. :red, :white, :black, :grey, :blue, :green, :yellow
- # :orange, :purple, :brown, :pink, :cyan and :turquoise. If it isn't one of
- # these tags, it will be white.
- # You can also make it an array of RGB numbers (0-255) as such: [0, 255, 0]
- POPUP_COLOUR = :red
- #===============================================================================
- # PAC Counterattack
- # Setup for the Counterattack feature
- #===============================================================================
- CA_CHANCE = 75 # The chance of a successful counterattack if the state is given.
- #===============================================================================
- # END SETUP
- #===============================================================================
- end
- end
- $pac ||= {}
- $pac["Battle Addons Setup"] = [1.7, :c]
- #===============================================================================
- #
- # END OF SCRIPT
- #
- #===============================================================================
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