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- class CfgSurfaces
- {
- class Default {};
- class grass_surface : Default
- {
- files = "grass*";
- rough = 0.1;
- dust = 0.05;
- soundEnviron = "grass";
- character = "grass_Character";
- soundHit = "soft_ground";
- };
- class forest_surface : Default
- {
- files = "forest*";
- rough = 0.1;
- dust = 0.05;
- soundEnviron = "grass";
- character = "forest_Character";
- soundHit = "soft_ground";
- };
- };
- class CfgSurfaceCharacters
- {
- class grass_Character
- {
- probability[]={0.9, 0.2};
- names[]={"Grass", "Flowers"};
- };
- class forest_Character
- {
- probability[]={0.8, 0.1};
- names[]={"Forest_Grass", "Shrub"};
- };
- };
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