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- script.on_event(defines.events.on_entity_died, function(event)
- if event.entity.name == "player" then
- for k,player in pairs(game.players) do
- if player.connected then
- if player.character == event.entity then
- local dmessage = {}
- dmessage[1] = "" .. player.name .. " took a long walk off a short pier."
- dmessage[2] = "" .. player.name .. " realized their requirements for survival much too late."
- dmessage[3] = "Oh noes! " .. player.name .. " was too stupid to continue living."
- dmessage[4] = "" .. player.name .. " became a martyr."
- dmessage[5] = "Pieces of " .. player.name .. " fly past your face in slow motion."
- dmessage[6] = "Natural selection didn't choose " .. player.name .. "."
- dmessage[7] = "It's time to bury " .. player.name .. " again."
- dmessage[8] = "Looks like " .. player.name .. " will be needing a new set of Power Armor."
- dmessage[9] = "Want to see how not to do it? Check out the shining example from " .. player.name .. "."
- dmessage[10] = "" .. player.name .. " found a really quick way back to the spawn."
- dmessage[11] = "" .. player.name .. " died, what a dumbass"
- dmessage[12] = "" .. player.name .. " was caught with their pants down"
- dmessage[13] = "" .. player.name .. " stepped on a grenade"
- dmessage[14] = "" .. player.name .. " was processed for science"
- local death = math.random(1,14)
- player.print(dmessage[death])
- end
- end
- end
- end
- end)
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