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Mar 21st, 2016
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  1. script.on_event(defines.events.on_entity_died, function(event)
  2.     if event.entity.name == "player" then
  3.         for k,player in pairs(game.players) do
  4.             if player.connected then
  5.                 if player.character == event.entity then
  6.                 local dmessage = {}
  7.                 dmessage[1] = "" .. player.name .. " took a long walk off a short pier."
  8.                 dmessage[2] = "" .. player.name .. " realized their requirements for survival much too late."
  9.                 dmessage[3] = "Oh noes! "  .. player.name .. " was too stupid to continue living."
  10.                 dmessage[4] = "" .. player.name .. " became a martyr."
  11.                 dmessage[5] = "Pieces of " .. player.name .. " fly past your face in slow motion."
  12.                 dmessage[6] = "Natural selection didn't choose " .. player.name .. "."
  13.                 dmessage[7] = "It's time to bury " .. player.name .. " again."
  14.                 dmessage[8] = "Looks like " .. player.name .. " will be needing a new set of Power Armor."
  15.                 dmessage[9] = "Want to see how not to do it?  Check out the shining example from " .. player.name .. "."
  16.                 dmessage[10] = "" .. player.name .. " found a really quick way back to the spawn."
  17.                 dmessage[11] = "" .. player.name .. " died, what a dumbass"
  18.                 dmessage[12] = "" .. player.name .. " was caught with their pants down"
  19.                 dmessage[13] = "" .. player.name .. " stepped on a grenade"
  20.                 dmessage[14] = "" .. player.name .. " was processed for science"
  21.                 local death = math.random(1,14)
  22.                 player.print(dmessage[death])
  23.                 end
  24.             end
  25.         end
  26.     end
  27. end)
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