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KyadCK

Diaspora Eyefinity

Feb 23rd, 2014
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  1. $Load Retail Configuration: No
  2. $Font: 3
  3. $Max Directives: 7
  4. $Max Escort Ships: 7
  5.  
  6.  
  7. #Gauge Config
  8.  
  9. $Ship: Raptor
  10. $Color: ( 160, 225, 255 )
  11. $Font: 4
  12. $Base: (4800, 900)
  13. $Required Aspect: Wide Screen
  14. $Min: (3840, 720)
  15. $Max: (7680, 1600)
  16. $Gauges:
  17. +Custom:
  18. Position: (2235, 277 )
  19. Name: MiscSEXPBar
  20. Text:
  21. X Offset: 10
  22. Y Offset: 5
  23. Gauge Type: RADAR
  24. Slew: YES
  25. Active by default: NO
  26. Filename: col_miscbargauge
  27. +Throttle:
  28. Position: (2156, 322)
  29. Slew: yes
  30. Filename: Throttle_Default
  31. Foreground Clip Bottom Y-offset: 210
  32. Foreground Clip Width: 109
  33. Foreground Clip Height: 133
  34. Afterburner Clip Height: 29
  35. Show Background: no
  36. Show Max Speed Label: no
  37. Show Min Speed Label: no
  38. Current Speed Offsets: (41, 56)
  39. Target Speed Offsets: (41, 40)
  40. Show Percentage: yes
  41. Glide Status Offsets: (-5, 80)
  42. Match Speed Status Offsets: (-5, 80)
  43. +Threat Indicator:
  44. Position: (2533, 323)
  45. Slew: yes
  46. Arc Filename: Threat_Arc_Default
  47. Dumbfire Filename: Threat_Dumb_Default
  48. Lock Filename: Threat_Lock_Default
  49. Dumbfire Offsets: (61, 50)
  50. Lock Offsets: (61, 31)
  51. +Countermeasures:
  52. Position: (2228, 541)
  53. Slew: yes
  54. Filename: Dummy
  55. Text Offsets: (36, 4)
  56. Value Offsets: (9, 4)
  57. +Weapon Energy:
  58. Position: (2570, 402)
  59. Slew: yes
  60. Filename: Energy_Big_Default
  61. Foreground Clip Height: 130
  62. Text Offsets: (15, -15)
  63. Text Alignment: Right
  64. Always Show Text: true
  65. Text Follows: true
  66. Show Ballistic Ammo: true
  67. Armed Guns List Offsets: (15, -45)
  68. Armed Guns List Alignment: Right
  69. +Weapon Energy:
  70. Position: (2589, 438)
  71. Slew: yes
  72. Filename: Energy_Default
  73. Foreground Clip Height: 94
  74. Text Offsets: (15, 6)
  75. Always Show Text: true
  76. Text Moves: true
  77. +Afterburner Energy:
  78. Position: (2192, 438)
  79. Slew: yes
  80. Filename: Energy_Default
  81. Foreground Clip Height: 94
  82. +Flight Path Marker:
  83. Filename: Flight_Path_Default
  84. Center Offsets: (15, 15)
  85. +Warhead Count:
  86. Position: (2547, 544)
  87. Slew: true
  88. Filename: Warhead_Icon_Default
  89. Name Offsets: (0, 0)
  90. Count Offsets: (-4, 15)
  91. Icon Width: 7
  92. Icon Height: 22
  93. Max Icons: 8
  94. Max Columns: 8
  95. Name Alignment: Right
  96. +Lead Sight:
  97. Position: (2400, 450)
  98. Filename: Leadsight_Default
  99. +Directives:
  100. Position: (5, 278)
  101. Slew: no
  102. Top Background Filename: col_weapons_h
  103. Entry Background Filename: Dummy
  104. Bottom Background Filename: col_weapons_list
  105. Header Offsets: (4, 4)
  106. Top Background Height: 25
  107. List Start Offsets: (12, 23)
  108. Entry Height: 18
  109. Bottom Background Offset: -18
  110. Max Line Width: 210
  111. +Escort View:
  112. Position: (2966, 250)
  113. Slew: no
  114. Top Background Filename: col_weapons_h
  115. Entry Background Filename: Dummy
  116. Bottom Background Filename: col_weapons_list
  117. Entry Height: 18
  118. Bottom Background Offset: 4
  119. Header Text: sitrep
  120. Header Offsets: (4, 4)
  121. List Start Offsets: (0, 23)
  122. Hull X-offset: 185
  123. Ship Name Max Width: 160
  124. ;Name X-offset: (4, 0)
  125. ;Status X-offset: (-11, 0)
  126. +Wingman Status:
  127. Position: (3026, 100)
  128. Slew: no
  129. Left Background Filename: Wingman_Left_Default
  130. Entry Background Filename: Dummy
  131. Right Background Filename: Wingman_Entry_Default
  132. Dot Filename: Wingman_Dot_Default
  133. Header Offsets: (2, 3)
  134. Left Background Width: 20
  135. Entry Width: 20
  136. Last Background Offset: -16
  137. Single Wing Offsets: (0, 23)
  138. Multiple Wing Start Offsets: (0, 23)
  139. Wing Name Offsets: (30, 0)
  140. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  141. Expansion Mode: Down
  142. +Lock Indicator:
  143. Lock Filename: Lock_Ind_Default
  144. Locked Filename: Locked_Ind_Default
  145. Lock Center Offsets: (50, 50)
  146. Locked Center Offsets: (50, 50)
  147. +Hardpoints:
  148. Position: (3025, 590)
  149. Size: (150, 150)
  150. Line Width: 2
  151. View Direction: Top
  152. Show Primary Weapons: no
  153. Show Secondary Weapons: yes
  154. +Primary Weapons:
  155. Position: (2961, 447)
  156. Header Offsets: (4, 4)
  157. Header Text: Primary Stores
  158. First Background Filename: col_weapons_h
  159. First Background Height: 20
  160. First Background X-offset: 0
  161. Entry Background Filename: Dummy
  162. Entry Background Height: 20
  163. Entry Background X-offset: 0
  164. Last Background Filename: col_weapons_list
  165. Last Background X-offset: 0
  166. Last Background Y-offset: -18
  167. Entry Height: 18
  168. List Start Y-offset: 20
  169. Ammo X-offset: 55
  170. Link X-offset: 65
  171. Name X-offset: 75
  172. +Secondary Weapons:
  173. Position: (2961, 537)
  174. Header Offsets: (4, 4)
  175. Header Text: Secondary Stores
  176. First Background Filename: col_weapons_h
  177. First Background Height: 20
  178. First Background X-offset: 0
  179. Entry Background Filename: Dummy
  180. Entry Background Height: 20
  181. Entry Background X-offset: 0
  182. Last Background Filename: col_weapons_list
  183. Last Background X-offset: 0
  184. Last Background Y-offset: -18
  185. Entry Height: 18
  186. List Start Y-offset: 20
  187. Ammo X-offset: 30
  188. Link X-offset: 40
  189. Name X-offset: 49
  190. Unlink X-offset: 45
  191. Reload X-offset: 180
  192. +Mission Time:
  193. Position: (2238, 351)
  194. Slew: yes
  195. Filename: Dummy
  196. Text Offsets: (4, 4)
  197. Value Offsets: (4, 15)
  198. +Kills:
  199. Position: (3111, 872)
  200. Slew: no
  201. Filename: Dummy
  202. Text Offsets: (4, 4)
  203. Value Offsets: (70, 4)
  204. +Auto Speed:
  205. Position: (2211, 594)
  206. Slew: yes
  207. Filename: Dummy
  208. Auto Offsets: (6, 0)
  209. Speed Offsets: (0, 12)
  210. On Text Color: (-1, -1, -1, -1)
  211. Off Text Color: (0, 0, 0, 0)
  212. +Auto Target:
  213. Position: (2513, 591)
  214. Slew: yes
  215. Filename: Dummy
  216. Auto Offsets: (9, 0)
  217. Target Offsets: (0, 12)
  218. On Text Color: (-1, -1, -1, -1)
  219. Off Text Color: (0, 0, 0, 0)
  220. +Hostile Triangle:
  221. Position: (2400, 453)
  222. Slew: yes
  223. Radius: 100
  224. Triangle Base: 9.5
  225. Triangle Height: 11.0
  226. +Target Triangle:
  227. Position: (2400, 453)
  228. Slew: yes
  229. Radius: 100
  230. Triangle Base: 9.5
  231. Triangle Height: 11.0
  232. +Missile Triangles:
  233. Position: (2400, 453)
  234. Slew: yes
  235. Radius: 100
  236. Triangle Base: 9.5
  237. Triangle Height: 11.0
  238. +Orientation Tee:
  239. Position: (2400, 453)
  240. Slew: yes
  241. Radius: 100
  242. +Center Reticle:
  243. Position: (2388, 441)
  244. Filename: Reticle_Center_Default
  245. +Messages:
  246. Position: (5, 5)
  247. Font: 2
  248. +Training Messages:
  249. Position: (2267, 191)
  250. +Multiplayer Messages:
  251. Position: (8, 240)
  252. +Support:
  253. Position: (2347, 600)
  254. Slew: no
  255. Filename: Support_Default
  256. Header Offsets: (3, 2)
  257. Text Y-offset: 12
  258. Dock Status X-offset: 6
  259. Dock Time X-offset: 65
  260. +Damage:
  261. Position: (2328, 61)
  262. Slew: no
  263. Top Background Filename: Direct_Top_Default
  264. Entry Background Filename: Dummy
  265. Bottom Background Filename: Direct_Entry_Default
  266. Header Offsets: (2, 3)
  267. Hull Integrity Offsets: (4, 23)
  268. Hull Integrity Value X-offset: 180
  269. Top Background Height: 27
  270. Subsystem Entry Height: 20
  271. Subsystem List Start Offsets: (4, 43)
  272. Subsystem Entry Value X-offset: 142
  273. Bottom Background Offset: 0
  274. +Objective Notify:
  275. Position: (2400, 250)
  276. Slew: no
  277. Filename: Dummy
  278. Objective Text Y-offset: 4
  279. Objective Value Y-offset: 23
  280. Subspace Text Y-offset: 4
  281. Subspace Value Y-offset: 23
  282. Red Alert Text Y-offset: 4
  283. Red Alert Value Y-offset: 23
  284. +Squad Message:
  285. Position: (1625, 50)
  286. Slew: no
  287. Top Background Filename: col_weapons_h
  288. Entry Background Filename: Dummy
  289. Bottom Background Filename: col_weapons_list
  290. Header Offsets: (4, 3)
  291. List Start Offsets: (4, 20)
  292. Top Background Height: 20
  293. Entry Height: 15
  294. Bottom Background Offset: -10
  295. Command X-offset: 17
  296. Page Up Offsets: (110, 5)
  297. Page Down Offsets: (110, 115)
  298. +Target Monitor:
  299. Position: (1605, 752)
  300. Monitor Filename: TargetMon_Main_Default
  301. Monitor Alpha Mask Filename: TargetMon_Alpha
  302. Integrity Bar Filename: TargetMon_Bar_Default
  303. Viewport Offsets: (0, 0)
  304. Viewport Size: (180, 135)
  305. Integrity Bar Offsets: (176, 20)
  306. ;Integrity Bar Foreground Clip Height: 88
  307. Status Offsets: (6, 18)
  308. Name Offsets: (8, -25)
  309. Class Offsets: (8, -10)
  310. Distance Offsets: (64, 6)
  311. Speed Offsets: (64, 20)
  312. Hull Offsets: (45, 6)
  313. Cargo Contents Offsets: (8, 30)
  314. Cargo Scan Start Offsets: (3, 5)
  315. Cargo Scan Size: (172, 130)
  316. Subsystem Name Offsets: (25, 132)
  317. Subsystem Integrity Offsets: (155, 132)
  318. Disabled Status Offsets: (90, 120)
  319. Desaturate: yes
  320. +Radar BSG:
  321. Position: (1600, 0)
  322. Size: (1024, 1024)
  323. Cockpit Target: dradis
  324. Display Offset: (0, 130)
  325. Display Size: (1024, 1024)
  326. Loop Sound: 245
  327. Arrival Beep Sound: 246
  328. Stealth arrival Beep Sound: 249
  329. Minimum Beep Delay: 3.5
  330. Departure Beep Sound: 250
  331. Minimum Beep Delay: 3.5
  332.  
  333. +Text Warnings:
  334. Position: (2400, 341)
  335. +Mini Target Shields:
  336. Position: (2385, 536)
  337. Slew: yes
  338. Filename: targhit1
  339. 3 Digit Hull Offsets: (5, 7)
  340. 2 Digit Hull Offsets: (9, 7)
  341. 1 Digit Hull Offsets: (14, 7)
  342. +Voice Status:
  343. Position: (1605, 165)
  344. +Ping:
  345. Position: (3072, 5)
  346. +Lag:
  347. Position: (2515, 595)
  348. +Supernova:
  349. Position: (1770, 170)
  350. +Target Brackets:
  351. +Offscreen Indicator:
  352. $End Gauges
  353. #End
  354.  
  355. #Gauge Config
  356.  
  357. $Ship: Raptor
  358. $Color: ( 160, 225, 255 )
  359. $Font: 4
  360. $Base: (1400, 1050)
  361. $Required Aspect: Full Screen
  362. $Gauges:
  363. +Custom:
  364. Position: (535, 352)
  365. Name: MiscSEXPBar
  366. Text:
  367. X Offset: 10
  368. Y Offset: 5
  369. Gauge Type: RADAR
  370. Slew: YES
  371. Active by default: NO
  372. Filename: col_miscbargauge
  373. +Throttle:
  374. Position: (456, 397)
  375. Slew: yes
  376. Filename: Throttle_Default
  377. Foreground Clip Bottom Y-offset: 210
  378. Foreground Clip Width: 109
  379. Foreground Clip Height: 133
  380. Afterburner Clip Height: 29
  381. Show Background: no
  382. Show Max Speed Label: no
  383. Show Min Speed Label: no
  384. Current Speed Offsets: (41, 56)
  385. Target Speed Offsets: (41, 40)
  386. Show Percentage: yes
  387. Glide Status Offsets: (-5, 80)
  388. Match Speed Status Offsets: (-5, 80)
  389. +Threat Indicator:
  390. Position: (833, 398)
  391. Slew: yes
  392. Arc Filename: Threat_Arc_Default
  393. Dumbfire Filename: Threat_Dumb_Default
  394. Lock Filename: Threat_Lock_Default
  395. Dumbfire Offsets: (61, 50)
  396. Lock Offsets: (61, 31)
  397. +Countermeasures:
  398. Position: (528, 616)
  399. Slew: yes
  400. Filename: Dummy
  401. Text Offsets: (36, 4)
  402. Value Offsets: (9, 4)
  403. +Weapon Energy:
  404. Position: (870, 477)
  405. Slew: yes
  406. Filename: Energy_Big_Default
  407. Foreground Clip Height: 130
  408. Text Offsets: (15, -15)
  409. Text Alignment: Right
  410. Always Show Text: true
  411. Text Follows: true
  412. Show Ballistic Ammo: true
  413. Armed Guns List Offsets: (15, -45)
  414. Armed Guns List Alignment: Right
  415. +Weapon Energy:
  416. Position: (889, 513)
  417. Slew: yes
  418. Filename: Energy_Default
  419. Foreground Clip Height: 94
  420. Text Offsets: (15, 6)
  421. Always Show Text: true
  422. Text Moves: true
  423. +Afterburner Energy:
  424. Position: (492, 513)
  425. Slew: yes
  426. Filename: Energy_Default
  427. Foreground Clip Height: 94
  428. +Flight Path Marker:
  429. Filename: Flight_Path_Default
  430. Center Offsets: (15, 15)
  431. +Warhead Count:
  432. Position: (847, 619)
  433. Slew: true
  434. Filename: Warhead_Icon_Default
  435. Name Offsets: (0, 0)
  436. Count Offsets: (-4, 15)
  437. Icon Width: 7
  438. Icon Height: 22
  439. Max Icons: 8
  440. Max Columns: 8
  441. Name Alignment: Right
  442. +Lead Sight:
  443. Position: (700, 525)
  444. Filename: Leadsight_Default
  445. +Directives:
  446. Position: (5, 278)
  447. Slew: no
  448. Top Background Filename: col_weapons_h
  449. Entry Background Filename: Dummy
  450. Bottom Background Filename: col_weapons_list
  451. Header Offsets: (4, 4)
  452. Top Background Height: 25
  453. List Start Offsets: (12, 23)
  454. Entry Height: 18
  455. Bottom Background Offset: -18
  456. Max Line Width: 210
  457. +Escort View:
  458. Position: (1166, 250)
  459. Slew: no
  460. Top Background Filename: col_weapons_h
  461. Entry Background Filename: Dummy
  462. Bottom Background Filename: col_weapons_list
  463. Entry Height: 18
  464. Bottom Background Offset: 4
  465. Header Text: sitrep
  466. Header Offsets: (4, 4)
  467. List Start Offsets: (0, 23)
  468. Hull X-offset: 185
  469. Ship Name Max Width: 160
  470. ;Name X-offset: (4, 0)
  471. ;Status X-offset: (-11, 0)
  472. +Wingman Status:
  473. Position: (1226, 100)
  474. Slew: no
  475. Left Background Filename: Wingman_Left_Default
  476. Entry Background Filename: Dummy
  477. Right Background Filename: Wingman_Entry_Default
  478. Dot Filename: Wingman_Dot_Default
  479. Header Offsets: (2, 3)
  480. Left Background Width: 20
  481. Entry Width: 20
  482. Last Background Offset: -16
  483. Single Wing Offsets: (0, 23)
  484. Multiple Wing Start Offsets: (0, 23)
  485. Wing Name Offsets: (30, 0)
  486. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  487. Expansion Mode: Down
  488. +Lock Indicator:
  489. Lock Filename: Lock_Ind_Default
  490. Locked Filename: Locked_Ind_Default
  491. Lock Center Offsets: (50, 50)
  492. Locked Center Offsets: (50, 50)
  493. +Hardpoints:
  494. Position: (1225, 740)
  495. Size: (150, 150)
  496. Line Width: 2
  497. View Direction: Top
  498. Show Primary Weapons: no
  499. Show Secondary Weapons: yes
  500. +Primary Weapons:
  501. Position: (1161, 597)
  502. Header Offsets: (4, 4)
  503. Header Text: Primary Stores
  504. First Background Filename: col_weapons_h
  505. First Background Height: 20
  506. First Background X-offset: 0
  507. Entry Background Filename: Dummy
  508. Entry Background Height: 20
  509. Entry Background X-offset: 0
  510. Last Background Filename: col_weapons_list
  511. Last Background X-offset: 0
  512. Last Background Y-offset: -18
  513. Entry Height: 18
  514. List Start Y-offset: 20
  515. Ammo X-offset: 55
  516. Link X-offset: 65
  517. Name X-offset: 75
  518. +Secondary Weapons:
  519. Position: (1161, 687)
  520. Header Offsets: (4, 4)
  521. Header Text: Secondary Stores
  522. First Background Filename: col_weapons_h
  523. First Background Height: 20
  524. First Background X-offset: 0
  525. Entry Background Filename: Dummy
  526. Entry Background Height: 20
  527. Entry Background X-offset: 0
  528. Last Background Filename: col_weapons_list
  529. Last Background X-offset: 0
  530. Last Background Y-offset: -18
  531. Entry Height: 18
  532. List Start Y-offset: 20
  533. Ammo X-offset: 30
  534. Link X-offset: 40
  535. Name X-offset: 49
  536. Unlink X-offset: 45
  537. Reload X-offset: 180
  538. +Mission Time:
  539. Position: (538, 426)
  540. Slew: yes
  541. Filename: Dummy
  542. Text Offsets: (4, 4)
  543. Value Offsets: (4, 15)
  544. +Kills:
  545. Position: (1311, 1022)
  546. Slew: no
  547. Filename: Dummy
  548. Text Offsets: (4, 4)
  549. Value Offsets: (70, 4)
  550. +Auto Speed:
  551. Position: (511, 669)
  552. Slew: yes
  553. Filename: Dummy
  554. Auto Offsets: (6, 0)
  555. Speed Offsets: (0, 12)
  556. On Text Color: (-1, -1, -1, -1)
  557. Off Text Color: (0, 0, 0, 0)
  558. +Auto Target:
  559. Position: (813, 665)
  560. Slew: yes
  561. Filename: Dummy
  562. Auto Offsets: (9, 0)
  563. Target Offsets: (0, 12)
  564. On Text Color: (-1, -1, -1, -1)
  565. Off Text Color: (0, 0, 0, 0)
  566. +Hostile Triangle:
  567. Position: (700, 528)
  568. Slew: yes
  569. Radius: 100
  570. Triangle Base: 9.5
  571. Triangle Height: 11.0
  572. +Target Triangle:
  573. Position: (700, 528)
  574. Slew: yes
  575. Radius: 100
  576. Triangle Base: 9.5
  577. Triangle Height: 11.0
  578. +Missile Triangles:
  579. Position: (700, 528)
  580. Slew: yes
  581. Radius: 100
  582. Triangle Base: 9.5
  583. Triangle Height: 11.0
  584. +Orientation Tee:
  585. Position: (700, 528)
  586. Slew: yes
  587. Radius: 100
  588. +Center Reticle:
  589. Position: (688, 516)
  590. Filename: Reticle_Center_Default
  591. +Messages:
  592. Position: (5, 5)
  593. Font: 2
  594. +Training Messages:
  595. Position: (567, 266)
  596. +Multiplayer Messages:
  597. Position: (8, 240)
  598. +Support:
  599. Position: (647, 675)
  600. Slew: no
  601. Filename: Support_Default
  602. Header Offsets: (3, 2)
  603. Text Y-offset: 12
  604. Dock Status X-offset: 6
  605. Dock Time X-offset: 65
  606. +Damage:
  607. Position: (628, 136)
  608. Slew: no
  609. Top Background Filename: Direct_Top_Default
  610. Entry Background Filename: Dummy
  611. Bottom Background Filename: Direct_Entry_Default
  612. Header Offsets: (2, 3)
  613. Hull Integrity Offsets: (4, 23)
  614. Hull Integrity Value X-offset: 180
  615. Top Background Height: 27
  616. Subsystem Entry Height: 20
  617. Subsystem List Start Offsets: (4, 43)
  618. Subsystem Entry Value X-offset: 142
  619. Bottom Background Offset: 0
  620. +Objective Notify:
  621. Position: (700, 325)
  622. Slew: no
  623. Filename: Dummy
  624. Objective Text Y-offset: 4
  625. Objective Value Y-offset: 23
  626. Subspace Text Y-offset: 4
  627. Subspace Value Y-offset: 23
  628. Red Alert Text Y-offset: 4
  629. Red Alert Value Y-offset: 23
  630. +Squad Message:
  631. Position: (25, 50)
  632. Slew: no
  633. Top Background Filename: col_weapons_h
  634. Entry Background Filename: Dummy
  635. Bottom Background Filename: col_weapons_list
  636. Header Offsets: (4, 3)
  637. List Start Offsets: (4, 20)
  638. Top Background Height: 20
  639. Entry Height: 15
  640. Bottom Background Offset: -10
  641. Command X-offset: 17
  642. Page Up Offsets: (110, 5)
  643. Page Down Offsets: (110, 115)
  644. +Target Monitor:
  645. Position: (5, 902)
  646. Monitor Filename: TargetMon_Main_Default
  647. Monitor Alpha Mask Filename: TargetMon_Alpha
  648. Integrity Bar Filename: TargetMon_Bar_Default
  649. Viewport Offsets: (0, 0)
  650. Viewport Size: (180, 135)
  651. Integrity Bar Offsets: (176, 20)
  652. ;Integrity Bar Foreground Clip Height: 88
  653. Status Offsets: (6, 18)
  654. Name Offsets: (8, -25)
  655. Class Offsets: (8, -10)
  656. Distance Offsets: (64, 6)
  657. Speed Offsets: (64, 20)
  658. Hull Offsets: (45, 6)
  659. Cargo Contents Offsets: (8, 30)
  660. Cargo Scan Start Offsets: (3, 5)
  661. Cargo Scan Size: (172, 130)
  662. Subsystem Name Offsets: (25, 132)
  663. Subsystem Integrity Offsets: (155, 132)
  664. Disabled Status Offsets: (90, 120)
  665. Desaturate: yes
  666. +Radar BSG:
  667. Position: (0, 0)
  668. Size: (1024, 1024)
  669. Cockpit Target: dradis
  670. Display Offset: (0, 130)
  671. Display Size: (1024, 1024)
  672. Loop Sound: 245
  673. Arrival Beep Sound: 246
  674. Stealth arrival Beep Sound: 249
  675. Minimum Beep Delay: 3.5
  676. Departure Beep Sound: 250
  677. Minimum Beep Delay: 3.5
  678.  
  679. +Text Warnings:
  680. Position: (700, 416)
  681. +Mini Target Shields:
  682. Position: (685, 611)
  683. Slew: yes
  684. Filename: targhit1
  685. 3 Digit Hull Offsets: (5, 7)
  686. 2 Digit Hull Offsets: (9, 7)
  687. 1 Digit Hull Offsets: (14, 7)
  688. +Voice Status:
  689. Position: (5, 165)
  690. +Ping:
  691. Position: (1272, 5)
  692. +Lag:
  693. Position: (815, 670)
  694. +Supernova:
  695. Position: (170, 170)
  696. +Target Brackets:
  697. +Offscreen Indicator:
  698. $End Gauges
  699. #End
  700.  
  701. #Gauge Config
  702.  
  703. $Ship: Assault Raptor
  704. $Color: ( 160, 225, 255 )
  705. $Font: 4
  706. $Base: (4800, 900)
  707. $Required Aspect: Wide Screen
  708. $Min: (3840, 720)
  709. $Max: (7680, 1600)
  710. $Gauges:
  711. +Custom:
  712. Position: (2235, 277 )
  713. Name: MiscSEXPBar
  714. Text:
  715. X Offset: 10
  716. Y Offset: 5
  717. Gauge Type: RADAR
  718. Slew: YES
  719. Active by default: NO
  720. Filename: col_miscbargauge
  721. +Throttle:
  722. Position: (2156, 322)
  723. Slew: yes
  724. Filename: Throttle_Default
  725. Foreground Clip Bottom Y-offset: 210
  726. Foreground Clip Width: 109
  727. Foreground Clip Height: 133
  728. Afterburner Clip Height: 29
  729. Show Background: no
  730. Show Max Speed Label: no
  731. Show Min Speed Label: no
  732. Current Speed Offsets: (41, 56)
  733. Target Speed Offsets: (41, 40)
  734. Show Percentage: yes
  735. Glide Status Offsets: (-5, 80)
  736. Match Speed Status Offsets: (-5, 80)
  737. +Threat Indicator:
  738. Position: (2533, 323)
  739. Slew: yes
  740. Arc Filename: Threat_Arc_Default
  741. Dumbfire Filename: Threat_Dumb_Default
  742. Lock Filename: Threat_Lock_Default
  743. Dumbfire Offsets: (61, 50)
  744. Lock Offsets: (61, 31)
  745. +Countermeasures:
  746. Position: (2228, 541)
  747. Slew: yes
  748. Filename: Dummy
  749. Text Offsets: (36, 4)
  750. Value Offsets: (9, 4)
  751. +Weapon Energy:
  752. Position: (2570, 402)
  753. Slew: yes
  754. Filename: Energy_Big_Default
  755. Foreground Clip Height: 130
  756. Text Offsets: (15, -15)
  757. Text Alignment: Right
  758. Always Show Text: true
  759. Text Follows: true
  760. Show Ballistic Ammo: true
  761. Armed Guns List Offsets: (15, -45)
  762. Armed Guns List Alignment: Right
  763. +Weapon Energy:
  764. Position: (2589, 438)
  765. Slew: yes
  766. Filename: Energy_Default
  767. Foreground Clip Height: 94
  768. Text Offsets: (15, 6)
  769. Always Show Text: true
  770. Text Moves: true
  771. +Afterburner Energy:
  772. Position: (2192, 438)
  773. Slew: yes
  774. Filename: Energy_Default
  775. Foreground Clip Height: 94
  776. +Flight Path Marker:
  777. Filename: Flight_Path_Default
  778. Center Offsets: (15, 15)
  779. +Warhead Count:
  780. Position: (2547, 544)
  781. Slew: true
  782. Filename: Warhead_Icon_Default
  783. Name Offsets: (0, 0)
  784. Count Offsets: (-4, 15)
  785. Icon Width: 7
  786. Icon Height: 22
  787. Max Icons: 8
  788. Max Columns: 8
  789. Name Alignment: Right
  790. +Lead Sight:
  791. Position: (2400, 450)
  792. Filename: Leadsight_Default
  793. +Directives:
  794. Position: (1605, 278)
  795. Slew: no
  796. Top Background Filename: col_weapons_h
  797. Entry Background Filename: Dummy
  798. Bottom Background Filename: col_weapons_list
  799. Header Offsets: (4, 4)
  800. Top Background Height: 25
  801. List Start Offsets: (12, 23)
  802. Entry Height: 18
  803. Bottom Background Offset: -18
  804. Max Line Width: 210
  805. +Escort View:
  806. Position: (2966, 250)
  807. Slew: no
  808. Top Background Filename: col_weapons_h
  809. Entry Background Filename: Dummy
  810. Bottom Background Filename: col_weapons_list
  811. Entry Height: 18
  812. Bottom Background Offset: 4
  813. Header Text: sitrep
  814. Header Offsets: (4, 4)
  815. List Start Offsets: (0, 23)
  816. Hull X-offset: 185
  817. Ship Name Max Width: 160
  818. ;Name X-offset: (4, 0)
  819. ;Status X-offset: (-11, 0)
  820. +Wingman Status:
  821. Position: (3026, 100)
  822. Slew: no
  823. Left Background Filename: Wingman_Left_Default
  824. Entry Background Filename: Dummy
  825. Right Background Filename: Wingman_Entry_Default
  826. Dot Filename: Wingman_Dot_Default
  827. Header Offsets: (2, 3)
  828. Left Background Width: 20
  829. Entry Width: 20
  830. Last Background Offset: -16
  831. Single Wing Offsets: (0, 23)
  832. Multiple Wing Start Offsets: (0, 23)
  833. Wing Name Offsets: (30, 0)
  834. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  835. Expansion Mode: Down
  836. +Lock Indicator:
  837. Lock Filename: Lock_Ind_Default
  838. Locked Filename: Locked_Ind_Default
  839. Lock Center Offsets: (50, 50)
  840. Locked Center Offsets: (50, 50)
  841. +Hardpoints:
  842. Position: (3025, 590)
  843. Size: (150, 150)
  844. Line Width: 2
  845. View Direction: Top
  846. Show Primary Weapons: no
  847. Show Secondary Weapons: yes
  848. +Primary Weapons:
  849. Position: (2961, 447)
  850. Header Offsets: (4, 4)
  851. Header Text: Primary Stores
  852. First Background Filename: col_weapons_h
  853. First Background Height: 20
  854. First Background X-offset: 0
  855. Entry Background Filename: Dummy
  856. Entry Background Height: 20
  857. Entry Background X-offset: 0
  858. Last Background Filename: col_weapons_list
  859. Last Background X-offset: 0
  860. Last Background Y-offset: -18
  861. Entry Height: 18
  862. List Start Y-offset: 20
  863. Ammo X-offset: 55
  864. Link X-offset: 65
  865. Name X-offset: 75
  866. +Secondary Weapons:
  867. Position: (2961, 537)
  868. Header Offsets: (4, 4)
  869. Header Text: Secondary Stores
  870. First Background Filename: col_weapons_h
  871. First Background Height: 20
  872. First Background X-offset: 0
  873. Entry Background Filename: Dummy
  874. Entry Background Height: 20
  875. Entry Background X-offset: 0
  876. Last Background Filename: col_weapons_list
  877. Last Background X-offset: 0
  878. Last Background Y-offset: -18
  879. Entry Height: 18
  880. List Start Y-offset: 20
  881. Ammo X-offset: 30
  882. Link X-offset: 40
  883. Name X-offset: 49
  884. Unlink X-offset: 45
  885. Reload X-offset: 180
  886. +Mission Time:
  887. Position: (2238, 351)
  888. Slew: yes
  889. Filename: Dummy
  890. Text Offsets: (4, 4)
  891. Value Offsets: (4, 15)
  892. +Kills:
  893. Position: (3111, 872)
  894. Slew: no
  895. Filename: Dummy
  896. Text Offsets: (4, 4)
  897. Value Offsets: (70, 4)
  898. +Auto Speed:
  899. Position: (2211, 594)
  900. Slew: yes
  901. Filename: Dummy
  902. Auto Offsets: (6, 0)
  903. Speed Offsets: (0, 12)
  904. On Text Color: (-1, -1, -1, -1)
  905. Off Text Color: (0, 0, 0, 0)
  906. +Auto Target:
  907. Position: (2513, 591)
  908. Slew: yes
  909. Filename: Dummy
  910. Auto Offsets: (9, 0)
  911. Target Offsets: (0, 12)
  912. On Text Color: (-1, -1, -1, -1)
  913. Off Text Color: (0, 0, 0, 0)
  914. +Hostile Triangle:
  915. Position: (2400, 453)
  916. Slew: yes
  917. Radius: 100
  918. Triangle Base: 9.5
  919. Triangle Height: 11.0
  920. +Target Triangle:
  921. Position: (2400, 453)
  922. Slew: yes
  923. Radius: 100
  924. Triangle Base: 9.5
  925. Triangle Height: 11.0
  926. +Missile Triangles:
  927. Position: (2400, 453)
  928. Slew: yes
  929. Radius: 100
  930. Triangle Base: 9.5
  931. Triangle Height: 11.0
  932. +Orientation Tee:
  933. Position: (2400, 453)
  934. Slew: yes
  935. Radius: 100
  936. +Center Reticle:
  937. Position: (2388, 441)
  938. Filename: Reticle_Center_Default
  939. +Messages:
  940. Position: (1605, 5)
  941. Font: 2
  942. +Training Messages:
  943. Position: (2267, 191)
  944. +Multiplayer Messages:
  945. Position: (1608, 240)
  946. +Support:
  947. Position: (2347, 600)
  948. Slew: no
  949. Filename: Support_Default
  950. Header Offsets: (3, 2)
  951. Text Y-offset: 12
  952. Dock Status X-offset: 6
  953. Dock Time X-offset: 65
  954. +Damage:
  955. Position: (2328, 61)
  956. Slew: no
  957. Top Background Filename: Direct_Top_Default
  958. Entry Background Filename: Dummy
  959. Bottom Background Filename: Direct_Entry_Default
  960. Header Offsets: (2, 3)
  961. Hull Integrity Offsets: (4, 23)
  962. Hull Integrity Value X-offset: 180
  963. Top Background Height: 27
  964. Subsystem Entry Height: 20
  965. Subsystem List Start Offsets: (4, 43)
  966. Subsystem Entry Value X-offset: 142
  967. Bottom Background Offset: 0
  968. +Objective Notify:
  969. Position: (2400, 250)
  970. Slew: no
  971. Filename: Dummy
  972. Objective Text Y-offset: 4
  973. Objective Value Y-offset: 23
  974. Subspace Text Y-offset: 4
  975. Subspace Value Y-offset: 23
  976. Red Alert Text Y-offset: 4
  977. Red Alert Value Y-offset: 23
  978. +Squad Message:
  979. Position: (1625, 50)
  980. Slew: no
  981. Top Background Filename: col_weapons_h
  982. Entry Background Filename: Dummy
  983. Bottom Background Filename: col_weapons_list
  984. Header Offsets: (4, 3)
  985. List Start Offsets: (4, 20)
  986. Top Background Height: 20
  987. Entry Height: 15
  988. Bottom Background Offset: -10
  989. Command X-offset: 17
  990. Page Up Offsets: (110, 5)
  991. Page Down Offsets: (110, 115)
  992. +Target Monitor:
  993. Position: (1605, 752)
  994. Monitor Filename: TargetMon_Main_Default
  995. Monitor Alpha Mask Filename: TargetMon_Alpha
  996. Integrity Bar Filename: TargetMon_Bar_Default
  997. Viewport Offsets: (0, 0)
  998. Viewport Size: (180, 135)
  999. Integrity Bar Offsets: (176, 20)
  1000. ;Integrity Bar Foreground Clip Height: 88
  1001. Status Offsets: (6, 18)
  1002. Name Offsets: (8, -25)
  1003. Class Offsets: (8, -10)
  1004. Distance Offsets: (64, 6)
  1005. Speed Offsets: (64, 20)
  1006. Hull Offsets: (45, 6)
  1007. Cargo Contents Offsets: (8, 30)
  1008. Cargo Scan Start Offsets: (3, 5)
  1009. Cargo Scan Size: (172, 130)
  1010. Subsystem Name Offsets: (25, 132)
  1011. Subsystem Integrity Offsets: (155, 132)
  1012. Disabled Status Offsets: (90, 120)
  1013. Desaturate: yes
  1014. +Radar BSG:
  1015. Position: (0, 0)
  1016. Size: (1024, 1024)
  1017. Cockpit Target: dradis
  1018. Display Offset: (0, 130)
  1019. Display Size: (1024, 1024)
  1020. Loop Sound: 245
  1021. Arrival Beep Sound: 246
  1022. Stealth arrival Beep Sound: 249
  1023. Minimum Beep Delay: 3.5
  1024. Departure Beep Sound: 250
  1025. Minimum Beep Delay: 3.5
  1026. +Text Warnings:
  1027. Position: (2200, 341)
  1028. +Mini Target Shields:
  1029. Position: (2385, 536)
  1030. Slew: yes
  1031. Filename: targhit1
  1032. 3 Digit Hull Offsets: (5, 7)
  1033. 2 Digit Hull Offsets: (9, 7)
  1034. 1 Digit Hull Offsets: (14, 7)
  1035. +Voice Status:
  1036. Position: (1605, 165)
  1037. +Ping:
  1038. Position: (3072, 5)
  1039. +Lag:
  1040. Position: (2515, 595)
  1041. +Supernova:
  1042. Position: (1770, 170)
  1043. +Target Brackets:
  1044. +Offscreen Indicator:
  1045. $End Gauges
  1046. #End
  1047.  
  1048. #Gauge Config
  1049.  
  1050. $Ship: Assault Raptor
  1051. $Color: ( 160, 225, 255 )
  1052. $Font: 4
  1053. $Base: (1400, 1050)
  1054. $Required Aspect: Full Screen
  1055. $Gauges:
  1056. +Custom:
  1057. Position: (535, 352)
  1058. Name: MiscSEXPBar
  1059. Text:
  1060. X Offset: 10
  1061. Y Offset: 5
  1062. Gauge Type: RADAR
  1063. Slew: YES
  1064. Active by default: NO
  1065. Filename: col_miscbargauge
  1066. +Throttle:
  1067. Position: (456, 397)
  1068. Slew: yes
  1069. Filename: Throttle_Default
  1070. Foreground Clip Bottom Y-offset: 210
  1071. Foreground Clip Width: 109
  1072. Foreground Clip Height: 133
  1073. Afterburner Clip Height: 29
  1074. Show Background: no
  1075. Show Max Speed Label: no
  1076. Show Min Speed Label: no
  1077. Current Speed Offsets: (41, 56)
  1078. Target Speed Offsets: (41, 40)
  1079. Show Percentage: yes
  1080. Glide Status Offsets: (-5, 80)
  1081. Match Speed Status Offsets: (-5, 80)
  1082. +Threat Indicator:
  1083. Position: (833, 398)
  1084. Slew: yes
  1085. Arc Filename: Threat_Arc_Default
  1086. Dumbfire Filename: Threat_Dumb_Default
  1087. Lock Filename: Threat_Lock_Default
  1088. Dumbfire Offsets: (61, 50)
  1089. Lock Offsets: (61, 31)
  1090. +Countermeasures:
  1091. Position: (528, 616)
  1092. Slew: yes
  1093. Filename: Dummy
  1094. Text Offsets: (36, 4)
  1095. Value Offsets: (9, 4)
  1096. +Weapon Energy:
  1097. Position: (870, 477)
  1098. Slew: yes
  1099. Filename: Energy_Big_Default
  1100. Foreground Clip Height: 130
  1101. Text Offsets: (15, -15)
  1102. Text Alignment: Right
  1103. Always Show Text: true
  1104. Text Follows: true
  1105. Show Ballistic Ammo: true
  1106. Armed Guns List Offsets: (15, -45)
  1107. Armed Guns List Alignment: Right
  1108. +Weapon Energy:
  1109. Position: (889, 513)
  1110. Slew: yes
  1111. Filename: Energy_Default
  1112. Foreground Clip Height: 94
  1113. Text Offsets: (15, 6)
  1114. Always Show Text: true
  1115. Text Moves: true
  1116. +Afterburner Energy:
  1117. Position: (492, 513)
  1118. Slew: yes
  1119. Filename: Energy_Default
  1120. Foreground Clip Height: 94
  1121. +Flight Path Marker:
  1122. Filename: Flight_Path_Default
  1123. Center Offsets: (15, 15)
  1124. +Warhead Count:
  1125. Position: (847, 619)
  1126. Slew: true
  1127. Filename: Warhead_Icon_Default
  1128. Name Offsets: (0, 0)
  1129. Count Offsets: (-4, 15)
  1130. Icon Width: 7
  1131. Icon Height: 22
  1132. Max Icons: 8
  1133. Max Columns: 8
  1134. Name Alignment: Right
  1135. +Lead Sight:
  1136. Position: (700, 525)
  1137. Filename: Leadsight_Default
  1138. +Directives:
  1139. Position: (5, 278)
  1140. Slew: no
  1141. Top Background Filename: col_weapons_h
  1142. Entry Background Filename: Dummy
  1143. Bottom Background Filename: col_weapons_list
  1144. Header Offsets: (4, 4)
  1145. Top Background Height: 25
  1146. List Start Offsets: (12, 23)
  1147. Entry Height: 18
  1148. Bottom Background Offset: -18
  1149. Max Line Width: 210
  1150. +Escort View:
  1151. Position: (1166, 250)
  1152. Slew: no
  1153. Top Background Filename: col_weapons_h
  1154. Entry Background Filename: Dummy
  1155. Bottom Background Filename: col_weapons_list
  1156. Entry Height: 18
  1157. Bottom Background Offset: 4
  1158. Header Text: sitrep
  1159. Header Offsets: (4, 4)
  1160. List Start Offsets: (0, 23)
  1161. Hull X-offset: 185
  1162. Ship Name Max Width: 160
  1163. ;Name X-offset: (4, 0)
  1164. ;Status X-offset: (-11, 0)
  1165. +Wingman Status:
  1166. Position: (1226, 100)
  1167. Slew: no
  1168. Left Background Filename: Wingman_Left_Default
  1169. Entry Background Filename: Dummy
  1170. Right Background Filename: Wingman_Entry_Default
  1171. Dot Filename: Wingman_Dot_Default
  1172. Header Offsets: (2, 3)
  1173. Left Background Width: 20
  1174. Entry Width: 20
  1175. Last Background Offset: -16
  1176. Single Wing Offsets: (0, 23)
  1177. Multiple Wing Start Offsets: (0, 23)
  1178. Wing Name Offsets: (30, 0)
  1179. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  1180. Expansion Mode: Down
  1181. +Lock Indicator:
  1182. Lock Filename: Lock_Ind_Default
  1183. Locked Filename: Locked_Ind_Default
  1184. Lock Center Offsets: (50, 50)
  1185. Locked Center Offsets: (50, 50)
  1186. +Hardpoints:
  1187. Position: (1225, 740)
  1188. Size: (150, 150)
  1189. Line Width: 2
  1190. View Direction: Top
  1191. Show Primary Weapons: no
  1192. Show Secondary Weapons: yes
  1193. +Primary Weapons:
  1194. Position: (1161, 597)
  1195. Header Offsets: (4, 4)
  1196. Header Text: Primary Stores
  1197. First Background Filename: col_weapons_h
  1198. First Background Height: 20
  1199. First Background X-offset: 0
  1200. Entry Background Filename: Dummy
  1201. Entry Background Height: 20
  1202. Entry Background X-offset: 0
  1203. Last Background Filename: col_weapons_list
  1204. Last Background X-offset: 0
  1205. Last Background Y-offset: -18
  1206. Entry Height: 18
  1207. List Start Y-offset: 20
  1208. Ammo X-offset: 55
  1209. Link X-offset: 65
  1210. Name X-offset: 75
  1211. +Secondary Weapons:
  1212. Position: (1161, 687)
  1213. Header Offsets: (4, 4)
  1214. Header Text: Secondary Stores
  1215. First Background Filename: col_weapons_h
  1216. First Background Height: 20
  1217. First Background X-offset: 0
  1218. Entry Background Filename: Dummy
  1219. Entry Background Height: 20
  1220. Entry Background X-offset: 0
  1221. Last Background Filename: col_weapons_list
  1222. Last Background X-offset: 0
  1223. Last Background Y-offset: -18
  1224. Entry Height: 18
  1225. List Start Y-offset: 20
  1226. Ammo X-offset: 30
  1227. Link X-offset: 40
  1228. Name X-offset: 49
  1229. Unlink X-offset: 45
  1230. Reload X-offset: 180
  1231. +Mission Time:
  1232. Position: (538, 426)
  1233. Slew: no
  1234. Filename: Dummy
  1235. Text Offsets: (4, 4)
  1236. Value Offsets: (4, 15)
  1237. +Kills:
  1238. Position: (1311, 1022)
  1239. Slew: yes
  1240. Filename: Dummy
  1241. Text Offsets: (4, 4)
  1242. Value Offsets: (70, 4)
  1243. +Auto Speed:
  1244. Position: (511, 669)
  1245. Slew: yes
  1246. Filename: Dummy
  1247. Auto Offsets: (6, 0)
  1248. Speed Offsets: (0, 12)
  1249. On Text Color: (-1, -1, -1, -1)
  1250. Off Text Color: (0, 0, 0, 0)
  1251. +Auto Target:
  1252. Position: (813, 665)
  1253. Slew: yes
  1254. Filename: Dummy
  1255. Auto Offsets: (9, 0)
  1256. Target Offsets: (0, 12)
  1257. On Text Color: (-1, -1, -1, -1)
  1258. Off Text Color: (0, 0, 0, 0)
  1259. +Hostile Triangle:
  1260. Position: (700, 528)
  1261. Slew: yes
  1262. Radius: 100
  1263. Triangle Base: 9.5
  1264. Triangle Height: 11.0
  1265. +Target Triangle:
  1266. Position: (700, 528)
  1267. Slew: yes
  1268. Radius: 100
  1269. Triangle Base: 9.5
  1270. Triangle Height: 11.0
  1271. +Missile Triangles:
  1272. Position: (700, 528)
  1273. Slew: yes
  1274. Radius: 100
  1275. Triangle Base: 9.5
  1276. Triangle Height: 11.0
  1277. +Orientation Tee:
  1278. Position: (700, 528)
  1279. Slew: yes
  1280. Radius: 100
  1281. +Center Reticle:
  1282. Position: (688, 516)
  1283. Filename: Reticle_Center_Default
  1284. +Messages:
  1285. Position: (5, 5)
  1286. Font: 2
  1287. +Training Messages:
  1288. Position: (567, 266)
  1289. +Multiplayer Messages:
  1290. Position: (8, 240)
  1291. +Support:
  1292. Position: (647, 675)
  1293. Slew: no
  1294. Filename: Support_Default
  1295. Header Offsets: (3, 2)
  1296. Text Y-offset: 12
  1297. Dock Status X-offset: 6
  1298. Dock Time X-offset: 65
  1299. +Damage:
  1300. Position: (628, 136)
  1301. Slew: no
  1302. Top Background Filename: Direct_Top_Default
  1303. Entry Background Filename: Dummy
  1304. Bottom Background Filename: Direct_Entry_Default
  1305. Header Offsets: (2, 3)
  1306. Hull Integrity Offsets: (4, 23)
  1307. Hull Integrity Value X-offset: 180
  1308. Top Background Height: 27
  1309. Subsystem Entry Height: 20
  1310. Subsystem List Start Offsets: (4, 43)
  1311. Subsystem Entry Value X-offset: 142
  1312. Bottom Background Offset: 0
  1313. +Objective Notify:
  1314. Position: (700, 325)
  1315. Slew: no
  1316. Filename: Dummy
  1317. Objective Text Y-offset: 4
  1318. Objective Value Y-offset: 23
  1319. Subspace Text Y-offset: 4
  1320. Subspace Value Y-offset: 23
  1321. Red Alert Text Y-offset: 4
  1322. Red Alert Value Y-offset: 23
  1323. +Squad Message:
  1324. Position: (25, 50)
  1325. Slew: no
  1326. Top Background Filename: col_weapons_h
  1327. Entry Background Filename: Dummy
  1328. Bottom Background Filename: col_weapons_list
  1329. Header Offsets: (4, 3)
  1330. List Start Offsets: (4, 20)
  1331. Top Background Height: 20
  1332. Entry Height: 15
  1333. Bottom Background Offset: -10
  1334. Command X-offset: 17
  1335. Page Up Offsets: (110, 5)
  1336. Page Down Offsets: (110, 115)
  1337. +Target Monitor:
  1338. Position: (5, 902)
  1339. Monitor Filename: TargetMon_Main_Default
  1340. Monitor Alpha Mask Filename: TargetMon_Alpha
  1341. Integrity Bar Filename: TargetMon_Bar_Default
  1342. Viewport Offsets: (0, 0)
  1343. Viewport Size: (180, 135)
  1344. Integrity Bar Offsets: (176, 20)
  1345. ;Integrity Bar Foreground Clip Height: 88
  1346. Status Offsets: (6, 18)
  1347. Name Offsets: (8, -25)
  1348. Class Offsets: (8, -10)
  1349. Distance Offsets: (64, 6)
  1350. Speed Offsets: (64, 20)
  1351. Hull Offsets: (45, 6)
  1352. Cargo Contents Offsets: (8, 30)
  1353. Cargo Scan Start Offsets: (3, 5)
  1354. Cargo Scan Size: (172, 130)
  1355. Subsystem Name Offsets: (25, 132)
  1356. Subsystem Integrity Offsets: (155, 132)
  1357. Disabled Status Offsets: (90, 120)
  1358. Desaturate: yes
  1359. +Radar BSG:
  1360. Position: (0, 0)
  1361. Size: (1024, 1024)
  1362. Cockpit Target: dradis
  1363. Display Offset: (0, 130)
  1364. Display Size: (1024, 1024)
  1365. Loop Sound: 245
  1366. Arrival Beep Sound: 246
  1367. Stealth arrival Beep Sound: 249
  1368. Minimum Beep Delay: 3.5
  1369. Departure Beep Sound: 250
  1370. Minimum Beep Delay: 3.5
  1371. +Text Warnings:
  1372. Position: (700, 416)
  1373. +Mini Target Shields:
  1374. Position: (685, 611)
  1375. Slew: yes
  1376. Filename: targhit1
  1377. 3 Digit Hull Offsets: (5, 7)
  1378. 2 Digit Hull Offsets: (9, 7)
  1379. 1 Digit Hull Offsets: (14, 7)
  1380. +Voice Status:
  1381. Position: (5, 165)
  1382. +Ping:
  1383. Position: (1272, 5)
  1384. +Lag:
  1385. Position: (815, 670)
  1386. +Supernova:
  1387. Position: (170, 170)
  1388. +Target Brackets:
  1389. +Offscreen Indicator:
  1390. $End Gauges
  1391. #End
  1392.  
  1393. #Gauge Config
  1394.  
  1395. $Ship: Viper Mark VII
  1396. $Color: ( 91, 175, 40 )
  1397. $Font: 4
  1398. $Base: (4800, 900)
  1399. $Required Aspect: Wide Screen
  1400. $Min: (3840, 720)
  1401. $Max: (7680, 1600)
  1402. $Gauges:
  1403. +Custom:
  1404. Position: (2235, 277 )
  1405. Name: MiscSEXPBar
  1406. Text:
  1407. X Offset: 10
  1408. Y Offset: 5
  1409. Gauge Type: RADAR
  1410. Slew: YES
  1411. Active by default: NO
  1412. Filename: col_miscbargauge
  1413. +Throttle:
  1414. Position: (2156, 322)
  1415. Slew: yes
  1416. Filename: Throttle_Default
  1417. Foreground Clip Bottom Y-offset: 210
  1418. Foreground Clip Width: 109
  1419. Foreground Clip Height: 133
  1420. Afterburner Clip Height: 29
  1421. Show Background: no
  1422. Show Max Speed Label: no
  1423. Show Min Speed Label: no
  1424. Current Speed Offsets: (41, 56)
  1425. Target Speed Offsets: (41, 40)
  1426. Show Percentage: yes
  1427. Glide Status Offsets: (-5, 80)
  1428. Match Speed Status Offsets: (-5, 80)
  1429. +Threat Indicator:
  1430. Position: (2533, 323)
  1431. Slew: yes
  1432. Arc Filename: Threat_Arc_Default
  1433. Dumbfire Filename: Threat_Dumb_Default
  1434. Lock Filename: Threat_Lock_Default
  1435. Dumbfire Offsets: (61, 50)
  1436. Lock Offsets: (61, 31)
  1437. +Countermeasures:
  1438. Position: (2228, 541)
  1439. Slew: yes
  1440. Filename: Dummy
  1441. Text Offsets: (36, 4)
  1442. Value Offsets: (9, 4)
  1443. +Weapon Energy:
  1444. Position: (2570, 402)
  1445. Slew: yes
  1446. Filename: Energy_Big_Default
  1447. Foreground Clip Height: 130
  1448. Text Offsets: (15, -15)
  1449. Text Alignment: Right
  1450. Always Show Text: true
  1451. Text Follows: true
  1452. Show Ballistic Ammo: true
  1453. Armed Guns List Offsets: (15, -45)
  1454. Armed Guns List Alignment: Right
  1455. +Weapon Energy:
  1456. Position: (2589, 438)
  1457. Slew: yes
  1458. Filename: Energy_Default
  1459. Foreground Clip Height: 94
  1460. Text Offsets: (15, 6)
  1461. Always Show Text: true
  1462. Text Moves: true
  1463. +Afterburner Energy:
  1464. Position: (2492, 438)
  1465. Slew: yes
  1466. Filename: Energy_Default
  1467. Foreground Clip Height: 94
  1468. +Flight Path Marker:
  1469. Filename: Flight_Path_Default
  1470. Center Offsets: (15, 15)
  1471. +Warhead Count:
  1472. Position: (2547, 544)
  1473. Slew: true
  1474. Filename: Warhead_Icon_Default
  1475. Name Offsets: (0, 0)
  1476. Count Offsets: (-4, 15)
  1477. Icon Width: 7
  1478. Icon Height: 22
  1479. Max Icons: 8
  1480. Max Columns: 8
  1481. Name Alignment: Right
  1482. +Lead Sight:
  1483. Position: (2400, 450)
  1484. Filename: Leadsight_Default
  1485. +Directives:
  1486. Position: (1605, 278)
  1487. Slew: no
  1488. Top Background Filename: col_weapons_h
  1489. Entry Background Filename: Dummy
  1490. Bottom Background Filename: col_weapons_list
  1491. Header Offsets: (4, 4)
  1492. Top Background Height: 25
  1493. List Start Offsets: (12, 23)
  1494. Entry Height: 18
  1495. Bottom Background Offset: -18
  1496. Max Line Width: 210
  1497. +Escort View:
  1498. Position: (2966, 330)
  1499. Slew: no
  1500. Top Background Filename: col_weapons_h
  1501. Entry Background Filename: Dummy
  1502. Bottom Background Filename: col_weapons_list
  1503. Entry Height: 18
  1504. Bottom Background Offset: 4
  1505. Header Text: sitrep
  1506. Header Offsets: (4, 4)
  1507. List Start Offsets: (0, 23)
  1508. Hull X-offset: 185
  1509. Ship Name Max Width: 160
  1510. ;Name X-offset: (4, 0)
  1511. ;Status X-offset: (-11, 0)
  1512. +Wingman Status:
  1513. Position: (3026, 144)
  1514. Slew: no
  1515. Left Background Filename: Wingman_Left_Default
  1516. Entry Background Filename: Dummy
  1517. Right Background Filename: Wingman_Entry_Default
  1518. Dot Filename: Wingman_Dot_Default
  1519. Header Offsets: (2, 3)
  1520. Left Background Width: 20
  1521. Entry Width: 20
  1522. Last Background Offset: -16
  1523. Single Wing Offsets: (0, 23)
  1524. Multiple Wing Start Offsets: (0, 23)
  1525. Wing Name Offsets: (30, 0)
  1526. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  1527. Expansion Mode: Down
  1528. +Lock Indicator:
  1529. Lock Filename: Lock_Ind_Default
  1530. Locked Filename: Locked_Ind_Default
  1531. Lock Center Offsets: (50, 50)
  1532. Locked Center Offsets: (50, 50)
  1533. +Hardpoints:
  1534. Position: (2751, 707)
  1535. Size: (300, 300)
  1536. Line Width: 2
  1537. View Direction: Top
  1538. Show Primary Weapons: no
  1539. Show Secondary Weapons: yes
  1540. +Primary Weapons:
  1541. Position: (2961, 707)
  1542. Header Offsets: (4, 4)
  1543. Header Text: Primary Stores
  1544. First Background Filename: col_weapons_h
  1545. First Background Height: 20
  1546. First Background X-offset: 0
  1547. Entry Background Filename: Dummy
  1548. Entry Background Height: 20
  1549. Entry Background X-offset: 0
  1550. Last Background Filename: col_weapons_list
  1551. Last Background X-offset: 0
  1552. Last Background Y-offset: -18
  1553. Entry Height: 18
  1554. List Start Y-offset: 20
  1555. Ammo X-offset: 55
  1556. Link X-offset: 65
  1557. Name X-offset: 75
  1558. +Secondary Weapons:
  1559. Position: (2961, 807)
  1560. Header Offsets: (4, 4)
  1561. Header Text: Secondary Stores
  1562. First Background Filename: col_weapons_h
  1563. First Background Height: 20
  1564. First Background X-offset: 0
  1565. Entry Background Filename: Dummy
  1566. Entry Background Height: 20
  1567. Entry Background X-offset: 0
  1568. Last Background Filename: col_weapons_list
  1569. Last Background X-offset: 0
  1570. Last Background Y-offset: -18
  1571. Entry Height: 18
  1572. List Start Y-offset: 20
  1573. Ammo X-offset: 30
  1574. Link X-offset: 40
  1575. Name X-offset: 49
  1576. Unlink X-offset: 45
  1577. Reload X-offset: 180
  1578. +Mission Time:
  1579. Position: (2238, 351)
  1580. Slew: yes
  1581. Filename: Dummy
  1582. Text Offsets: (4, 4)
  1583. Value Offsets: (4, 15)
  1584. +Kills:
  1585. Position: (3111, 872)
  1586. Slew: no
  1587. Filename: Dummy
  1588. Text Offsets: (4, 4)
  1589. Value Offsets: (70, 4)
  1590. +Auto Speed:
  1591. Position: (2211, 594)
  1592. Slew: yes
  1593. Filename: Dummy
  1594. Auto Offsets: (6, 0)
  1595. Speed Offsets: (0, 12)
  1596. On Text Color: (-1, -1, -1, -1)
  1597. Off Text Color: (0, 0, 0, 0)
  1598. +Auto Target:
  1599. Position: (2513, 591)
  1600. Slew: yes
  1601. Filename: Dummy
  1602. Auto Offsets: (9, 0)
  1603. Target Offsets: (0, 12)
  1604. On Text Color: (-1, -1, -1, -1)
  1605. Off Text Color: (0, 0, 0, 0)
  1606. +Hostile Triangle:
  1607. Position: (2400, 453)
  1608. Slew: yes
  1609. Radius: 100
  1610. Triangle Base: 9.5
  1611. Triangle Height: 11.0
  1612. +Target Triangle:
  1613. Position: (2400, 453)
  1614. Slew: yes
  1615. Radius: 100
  1616. Triangle Base: 9.5
  1617. Triangle Height: 11.0
  1618. +Missile Triangles:
  1619. Position: (2400, 453)
  1620. Slew: yes
  1621. Radius: 100
  1622. Triangle Base: 9.5
  1623. Triangle Height: 11.0
  1624. +Orientation Tee:
  1625. Position: (2400, 453)
  1626. Slew: yes
  1627. Radius: 100
  1628. +Center Reticle:
  1629. Position: (2388, 441)
  1630. Filename: Reticle_Center_Default
  1631. +Messages:
  1632. Position: (1605, 5)
  1633. Font: 2
  1634. +Training Messages:
  1635. Position: (2267, 191)
  1636. +Multiplayer Messages:
  1637. Position: (1608, 240)
  1638. +Support:
  1639. Position: (2347, 600)
  1640. Slew: no
  1641. Filename: Support_Default
  1642. Header Offsets: (3, 2)
  1643. Text Y-offset: 12
  1644. Dock Status X-offset: 6
  1645. Dock Time X-offset: 65
  1646. +Damage:
  1647. Position: (2328, 61)
  1648. Slew: no
  1649. Top Background Filename: Direct_Top_Default
  1650. Entry Background Filename: Dummy
  1651. Bottom Background Filename: Direct_Entry_Default
  1652. Header Offsets: (2, 3)
  1653. Hull Integrity Offsets: (4, 23)
  1654. Hull Integrity Value X-offset: 180
  1655. Top Background Height: 27
  1656. Subsystem Entry Height: 20
  1657. Subsystem List Start Offsets: (4, 43)
  1658. Subsystem Entry Value X-offset: 142
  1659. Bottom Background Offset: 0
  1660. +Objective Notify:
  1661. Position: (2400, 250)
  1662. Slew: no
  1663. Filename: Dummy
  1664. Objective Text Y-offset: 4
  1665. Objective Value Y-offset: 23
  1666. Subspace Text Y-offset: 4
  1667. Subspace Value Y-offset: 23
  1668. Red Alert Text Y-offset: 4
  1669. Red Alert Value Y-offset: 23
  1670. +Squad Message:
  1671. Position: (1625, 50)
  1672. Slew: no
  1673. Top Background Filename: col_weapons_h
  1674. Entry Background Filename: Dummy
  1675. Bottom Background Filename: col_weapons_list
  1676. Header Offsets: (4, 3)
  1677. List Start Offsets: (4, 20)
  1678. Top Background Height: 20
  1679. Entry Height: 15
  1680. Bottom Background Offset: -10
  1681. Command X-offset: 17
  1682. Page Up Offsets: (110, 5)
  1683. Page Down Offsets: (110, 115)
  1684. +Target Monitor:
  1685. Position: (1605, 752)
  1686. Monitor Filename: TargetMon_Main_Default
  1687. Monitor Alpha Mask Filename: TargetMon_Alpha
  1688. Integrity Bar Filename: TargetMon_Bar_Default
  1689. Viewport Offsets: (0, 0)
  1690. Viewport Size: (180, 135)
  1691. Integrity Bar Offsets: (176, 20)
  1692. ;Integrity Bar Foreground Clip Height: 88
  1693. Status Offsets: (6, 18)
  1694. Name Offsets: (8, -25)
  1695. Class Offsets: (8, -10)
  1696. Distance Offsets: (64, 6)
  1697. Speed Offsets: (64, 20)
  1698. Hull Offsets: (45, 6)
  1699. Cargo Contents Offsets: (8, 30)
  1700. Cargo Scan Start Offsets: (3, 5)
  1701. Cargo Scan Size: (172, 130)
  1702. Subsystem Name Offsets: (25, 132)
  1703. Subsystem Integrity Offsets: (155, 132)
  1704. Disabled Status Offsets: (90, 120)
  1705. Desaturate: yes
  1706. +Radar BSG:
  1707. Position: (0, 0)
  1708. Size: (1024, 1024)
  1709. Cockpit Target: dradis
  1710. Display Offset: (0, 130)
  1711. Display Size: (1024, 1024)
  1712. Loop Sound: 245
  1713. Arrival Beep Sound: 246
  1714. Stealth arrival Beep Sound: 249
  1715. Minimum Beep Delay: 3.5
  1716. Departure Beep Sound: 250
  1717. Minimum Beep Delay: 3.5
  1718. +Text Warnings:
  1719. Position: (2400, 341)
  1720. +Mini Target Shields:
  1721. Position: (2385, 536)
  1722. Slew: yes
  1723. Filename: targhit1
  1724. 3 Digit Hull Offsets: (5, 7)
  1725. 2 Digit Hull Offsets: (9, 7)
  1726. 1 Digit Hull Offsets: (14, 7)
  1727. +Voice Status:
  1728. Position: (1605, 165)
  1729. +Ping:
  1730. Position: (3072, 5)
  1731. +Lag:
  1732. Position: (2515, 595)
  1733. +Supernova:
  1734. Position: (1770, 170)
  1735. +Target Brackets:
  1736. +Offscreen Indicator:
  1737. $End Gauges
  1738.  
  1739. #End
  1740.  
  1741. #Gauge Config
  1742.  
  1743. $Ship: Viper Mark VII
  1744. $Color: ( 91, 175, 40 )
  1745. $Font: 4
  1746. $Base: (1400, 1050)
  1747. $Required Aspect: Full Screen
  1748. $Gauges:
  1749. +Custom:
  1750. Position: (535, 352)
  1751. Name: MiscSEXPBar
  1752. Text:
  1753. X Offset: 10
  1754. Y Offset: 5
  1755. Gauge Type: RADAR
  1756. Slew: YES
  1757. Active by default: NO
  1758. Filename: col_miscbargauge
  1759. +Throttle:
  1760. Position: (456, 397)
  1761. Slew: yes
  1762. Filename: Throttle_Default
  1763. Foreground Clip Bottom Y-offset: 210
  1764. Foreground Clip Width: 109
  1765. Foreground Clip Height: 133
  1766. Afterburner Clip Height: 29
  1767. Show Background: no
  1768. Show Max Speed Label: no
  1769. Show Min Speed Label: no
  1770. Current Speed Offsets: (41, 56)
  1771. Target Speed Offsets: (41, 40)
  1772. Show Percentage: yes
  1773. Glide Status Offsets: (-5, 80)
  1774. Match Speed Status Offsets: (-5, 80)
  1775. +Threat Indicator:
  1776. Position: (833, 398)
  1777. Slew: yes
  1778. Arc Filename: Threat_Arc_Default
  1779. Dumbfire Filename: Threat_Dumb_Default
  1780. Lock Filename: Threat_Lock_Default
  1781. Dumbfire Offsets: (61, 50)
  1782. Lock Offsets: (61, 31)
  1783. +Countermeasures:
  1784. Position: (528, 616)
  1785. Slew: yes
  1786. Filename: Dummy
  1787. Text Offsets: (36, 4)
  1788. Value Offsets: (9, 4)
  1789. +Weapon Energy:
  1790. Position: (870, 477)
  1791. Slew: yes
  1792. Filename: Energy_Big_Default
  1793. Foreground Clip Height: 130
  1794. Text Offsets: (15, -15)
  1795. Text Alignment: Right
  1796. Always Show Text: true
  1797. Text Follows: true
  1798. Show Ballistic Ammo: true
  1799. Armed Guns List Offsets: (15, -45)
  1800. Armed Guns List Alignment: Right
  1801. +Weapon Energy:
  1802. Position: (889, 513)
  1803. Slew: yes
  1804. Filename: Energy_Default
  1805. Foreground Clip Height: 94
  1806. Text Offsets: (15, 6)
  1807. Always Show Text: true
  1808. Text Moves: true
  1809. +Afterburner Energy:
  1810. Position: (492, 513)
  1811. Slew: yes
  1812. Filename: Energy_Default
  1813. Foreground Clip Height: 94
  1814. +Flight Path Marker:
  1815. Filename: Flight_Path_Default
  1816. Center Offsets: (15, 15)
  1817. +Warhead Count:
  1818. Position: (847, 619)
  1819. Slew: true
  1820. Filename: Warhead_Icon_Default
  1821. Name Offsets: (0, 0)
  1822. Count Offsets: (-4, 15)
  1823. Icon Width: 7
  1824. Icon Height: 22
  1825. Max Icons: 8
  1826. Max Columns: 8
  1827. Name Alignment: Right
  1828. +Lead Sight:
  1829. Position: (700, 525)
  1830. Filename: Leadsight_Default
  1831. +Directives:
  1832. Position: (5, 278)
  1833. Slew: no
  1834. Top Background Filename: col_weapons_h
  1835. Entry Background Filename: Dummy
  1836. Bottom Background Filename: col_weapons_list
  1837. Header Offsets: (4, 4)
  1838. Top Background Height: 25
  1839. List Start Offsets: (12, 23)
  1840. Entry Height: 18
  1841. Bottom Background Offset: -18
  1842. Max Line Width: 210
  1843. +Escort View:
  1844. Position: (1166, 300)
  1845. Slew: no
  1846. Top Background Filename: col_weapons_h
  1847. Entry Background Filename: Dummy
  1848. Bottom Background Filename: col_weapons_list
  1849. Entry Height: 18
  1850. Bottom Background Offset: 4
  1851. Header Text: sitrep
  1852. Header Offsets: (4, 4)
  1853. List Start Offsets: (0, 23)
  1854. Hull X-offset: 185
  1855. Ship Name Max Width: 160
  1856. ;Name X-offset: (4, 0)
  1857. ;Status X-offset: (-11, 0)
  1858. +Wingman Status:
  1859. Position: (1226, 144)
  1860. Slew: no
  1861. Left Background Filename: Wingman_Left_Default
  1862. Entry Background Filename: Dummy
  1863. Right Background Filename: Wingman_Entry_Default
  1864. Dot Filename: Wingman_Dot_Default
  1865. Header Offsets: (2, 3)
  1866. Left Background Width: 20
  1867. Entry Width: 20
  1868. Last Background Offset: -16
  1869. Single Wing Offsets: (0, 23)
  1870. Multiple Wing Start Offsets: (0, 23)
  1871. Wing Name Offsets: (30, 0)
  1872. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  1873. Expansion Mode: Down
  1874. +Lock Indicator:
  1875. Lock Filename: Lock_Ind_Default
  1876. Locked Filename: Locked_Ind_Default
  1877. Lock Center Offsets: (50, 50)
  1878. Locked Center Offsets: (50, 50)
  1879. +Hardpoints:
  1880. Position: (951, 857)
  1881. Size: (300, 300)
  1882. Line Width: 2
  1883. View Direction: Top
  1884. Show Primary Weapons: no
  1885. Show Secondary Weapons: yes
  1886. +Primary Weapons:
  1887. Position: (1161, 857)
  1888. Header Offsets: (4, 4)
  1889. Header Text: Primary Stores
  1890. First Background Filename: col_weapons_h
  1891. First Background Height: 20
  1892. First Background X-offset: 0
  1893. Entry Background Filename: Dummy
  1894. Entry Background Height: 20
  1895. Entry Background X-offset: 0
  1896. Last Background Filename: col_weapons_list
  1897. Last Background X-offset: 0
  1898. Last Background Y-offset: -18
  1899. Entry Height: 18
  1900. List Start Y-offset: 20
  1901. Ammo X-offset: 55
  1902. Link X-offset: 65
  1903. Name X-offset: 75
  1904. +Secondary Weapons:
  1905. Position: (1161, 957)
  1906. Header Offsets: (4, 4)
  1907. Header Text: Secondary Stores
  1908. First Background Filename: col_weapons_h
  1909. First Background Height: 20
  1910. First Background X-offset: 0
  1911. Entry Background Filename: Dummy
  1912. Entry Background Height: 20
  1913. Entry Background X-offset: 0
  1914. Last Background Filename: col_weapons_list
  1915. Last Background X-offset: 0
  1916. Last Background Y-offset: -18
  1917. Entry Height: 18
  1918. List Start Y-offset: 20
  1919. Ammo X-offset: 30
  1920. Link X-offset: 40
  1921. Name X-offset: 49
  1922. Unlink X-offset: 45
  1923. Reload X-offset: 180
  1924. +Mission Time:
  1925. Position: (538, 426)
  1926. Slew: yes
  1927. Filename: Dummy
  1928. Text Offsets: (4, 4)
  1929. Value Offsets: (4, 15)
  1930. +Kills:
  1931. Position: (1311, 1022)
  1932. Slew: no
  1933. Filename: Dummy
  1934. Text Offsets: (4, 4)
  1935. Value Offsets: (70, 4)
  1936. +Auto Speed:
  1937. Position: (511, 669)
  1938. Slew: yes
  1939. Filename: Dummy
  1940. Auto Offsets: (6, 0)
  1941. Speed Offsets: (0, 12)
  1942. On Text Color: (-1, -1, -1, -1)
  1943. Off Text Color: (0, 0, 0, 0)
  1944. +Auto Target:
  1945. Position: (813, 665)
  1946. Slew: yes
  1947. Filename: Dummy
  1948. Auto Offsets: (9, 0)
  1949. Target Offsets: (0, 12)
  1950. On Text Color: (-1, -1, -1, -1)
  1951. Off Text Color: (0, 0, 0, 0)
  1952. +Hostile Triangle:
  1953. Position: (700, 528)
  1954. Slew: yes
  1955. Radius: 100
  1956. Triangle Base: 9.5
  1957. Triangle Height: 11.0
  1958. +Target Triangle:
  1959. Position: (700, 528)
  1960. Slew: yes
  1961. Radius: 100
  1962. Triangle Base: 9.5
  1963. Triangle Height: 11.0
  1964. +Missile Triangles:
  1965. Position: (700, 528)
  1966. Slew: yes
  1967. Radius: 100
  1968. Triangle Base: 9.5
  1969. Triangle Height: 11.0
  1970. +Orientation Tee:
  1971. Position: (700, 528)
  1972. Slew: yes
  1973. Radius: 100
  1974. +Center Reticle:
  1975. Position: (688, 516)
  1976. Filename: Reticle_Center_Default
  1977. +Messages:
  1978. Position: (5, 5)
  1979. Font: 2
  1980. +Training Messages:
  1981. Position: (567, 266)
  1982. +Multiplayer Messages:
  1983. Position: (8, 240)
  1984. +Support:
  1985. Position: (647, 675)
  1986. Slew: no
  1987. Filename: Support_Default
  1988. Header Offsets: (3, 2)
  1989. Text Y-offset: 12
  1990. Dock Status X-offset: 6
  1991. Dock Time X-offset: 65
  1992. +Damage:
  1993. Position: (628, 136)
  1994. Slew: no
  1995. Top Background Filename: Direct_Top_Default
  1996. Entry Background Filename: Dummy
  1997. Bottom Background Filename: Direct_Entry_Default
  1998. Header Offsets: (2, 3)
  1999. Hull Integrity Offsets: (4, 23)
  2000. Hull Integrity Value X-offset: 180
  2001. Top Background Height: 27
  2002. Subsystem Entry Height: 20
  2003. Subsystem List Start Offsets: (4, 43)
  2004. Subsystem Entry Value X-offset: 142
  2005. Bottom Background Offset: 0
  2006. +Objective Notify:
  2007. Position: (700, 325)
  2008. Slew: no
  2009. Filename: Dummy
  2010. Objective Text Y-offset: 4
  2011. Objective Value Y-offset: 23
  2012. Subspace Text Y-offset: 4
  2013. Subspace Value Y-offset: 23
  2014. Red Alert Text Y-offset: 4
  2015. Red Alert Value Y-offset: 23
  2016. +Squad Message:
  2017. Position: (25, 50)
  2018. Slew: no
  2019. Top Background Filename: col_weapons_h
  2020. Entry Background Filename: Dummy
  2021. Bottom Background Filename: col_weapons_list
  2022. Header Offsets: (4, 3)
  2023. List Start Offsets: (4, 20)
  2024. Top Background Height: 20
  2025. Entry Height: 15
  2026. Bottom Background Offset: -10
  2027. Command X-offset: 17
  2028. Page Up Offsets: (110, 5)
  2029. Page Down Offsets: (110, 115)
  2030. +Target Monitor:
  2031. Position: (5, 902)
  2032. Monitor Filename: TargetMon_Main_Default
  2033. Monitor Alpha Mask Filename: TargetMon_Alpha
  2034. Integrity Bar Filename: TargetMon_Bar_Default
  2035. Viewport Offsets: (0, 0)
  2036. Viewport Size: (180, 135)
  2037. Integrity Bar Offsets: (176, 20)
  2038. ;Integrity Bar Foreground Clip Height: 88
  2039. Status Offsets: (6, 18)
  2040. Name Offsets: (8, -25)
  2041. Class Offsets: (8, -10)
  2042. Distance Offsets: (64, 6)
  2043. Speed Offsets: (64, 20)
  2044. Hull Offsets: (45, 6)
  2045. Cargo Contents Offsets: (8, 30)
  2046. Cargo Scan Start Offsets: (3, 5)
  2047. Cargo Scan Size: (172, 130)
  2048. Subsystem Name Offsets: (25, 132)
  2049. Subsystem Integrity Offsets: (155, 132)
  2050. Disabled Status Offsets: (90, 120)
  2051. Desaturate: yes
  2052. +Radar BSG:
  2053. Position: (0, 0)
  2054. Size: (1024, 1024)
  2055. Cockpit Target: dradis
  2056. Display Offset: (0, 130)
  2057. Display Size: (1024, 1024)
  2058. Loop Sound: 245
  2059. Arrival Beep Sound: 246
  2060. Stealth arrival Beep Sound: 249
  2061. Minimum Beep Delay: 3.5
  2062. Departure Beep Sound: 250
  2063. Minimum Beep Delay: 3.5
  2064.  
  2065. +Text Warnings:
  2066. Position: (700, 416)
  2067. +Mini Target Shields:
  2068. Position: (685, 611)
  2069. Slew: yes
  2070. Filename: targhit1
  2071. 3 Digit Hull Offsets: (5, 7)
  2072. 2 Digit Hull Offsets: (9, 7)
  2073. 1 Digit Hull Offsets: (14, 7)
  2074. +Voice Status:
  2075. Position: (5, 165)
  2076. +Ping:
  2077. Position: (1272, 5)
  2078. +Lag:
  2079. Position: (815, 670)
  2080. +Supernova:
  2081. Position: (170, 170)
  2082. +Target Brackets:
  2083. +Offscreen Indicator:
  2084. $End Gauges
  2085. #End
  2086.  
  2087. #Gauge Config
  2088.  
  2089. $Ship: Viper Mark VIIe
  2090. $Color: ( 91, 175, 40 )
  2091. $Font: 4
  2092. $Base: (4800, 900)
  2093. $Required Aspect: Wide Screen
  2094. $Min: (3840, 720)
  2095. $Max: (7680, 1600)
  2096. $Gauges:
  2097. +Custom:
  2098. Position: (2235, 277 )
  2099. Name: MiscSEXPBar
  2100. Text:
  2101. X Offset: 10
  2102. Y Offset: 5
  2103. Gauge Type: RADAR
  2104. Slew: YES
  2105. Active by default: NO
  2106. Filename: col_miscbargauge
  2107. +Throttle:
  2108. Position: (2156, 322)
  2109. Slew: yes
  2110. Filename: Throttle_Default
  2111. Foreground Clip Bottom Y-offset: 210
  2112. Foreground Clip Width: 109
  2113. Foreground Clip Height: 133
  2114. Afterburner Clip Height: 29
  2115. Show Background: no
  2116. Show Max Speed Label: no
  2117. Show Min Speed Label: no
  2118. Current Speed Offsets: (41, 56)
  2119. Target Speed Offsets: (41, 40)
  2120. Show Percentage: yes
  2121. Glide Status Offsets: (-5, 80)
  2122. Match Speed Status Offsets: (-5, 80)
  2123. +Threat Indicator:
  2124. Position: (2533, 323)
  2125. Slew: yes
  2126. Arc Filename: Threat_Arc_Default
  2127. Dumbfire Filename: Threat_Dumb_Default
  2128. Lock Filename: Threat_Lock_Default
  2129. Dumbfire Offsets: (61, 50)
  2130. Lock Offsets: (61, 31)
  2131. +Countermeasures:
  2132. Position: (2228, 541)
  2133. Slew: yes
  2134. Filename: Dummy
  2135. Text Offsets: (36, 4)
  2136. Value Offsets: (9, 4)
  2137. +Weapon Energy:
  2138. Position: (2570, 402)
  2139. Slew: yes
  2140. Filename: Energy_Big_Default
  2141. Foreground Clip Height: 130
  2142. Text Offsets: (15, -15)
  2143. Text Alignment: Right
  2144. Always Show Text: true
  2145. Text Follows: true
  2146. Show Ballistic Ammo: true
  2147. Armed Guns List Offsets: (15, -45)
  2148. Armed Guns List Alignment: Right
  2149. +Weapon Energy:
  2150. Position: (2589, 438)
  2151. Slew: yes
  2152. Filename: Energy_Default
  2153. Foreground Clip Height: 94
  2154. Text Offsets: (15, 6)
  2155. Always Show Text: true
  2156. Text Moves: true
  2157. +Afterburner Energy:
  2158. Position: (2192, 438)
  2159. Slew: yes
  2160. Filename: Energy_Default
  2161. Foreground Clip Height: 94
  2162. +Flight Path Marker:
  2163. Filename: Flight_Path_Default
  2164. Center Offsets: (15, 15)
  2165. +Warhead Count:
  2166. Position: (2547, 544)
  2167. Slew: true
  2168. Filename: Warhead_Icon_Default
  2169. Name Offsets: (0, 0)
  2170. Count Offsets: (-4, 15)
  2171. Icon Width: 7
  2172. Icon Height: 22
  2173. Max Icons: 8
  2174. Max Columns: 8
  2175. Name Alignment: Right
  2176. +Lead Sight:
  2177. Position: (2400, 450)
  2178. Filename: Leadsight_Default
  2179. +Directives:
  2180. Position: (1605, 278)
  2181. Slew: no
  2182. Top Background Filename: col_weapons_h
  2183. Entry Background Filename: Dummy
  2184. Bottom Background Filename: col_weapons_list
  2185. Header Offsets: (4, 4)
  2186. Top Background Height: 25
  2187. List Start Offsets: (12, 23)
  2188. Entry Height: 18
  2189. Bottom Background Offset: -18
  2190. Max Line Width: 210
  2191. +Escort View:
  2192. Position: (2966, 330)
  2193. Slew: no
  2194. Top Background Filename: col_weapons_h
  2195. Entry Background Filename: Dummy
  2196. Bottom Background Filename: col_weapons_list
  2197. Entry Height: 18
  2198. Bottom Background Offset: 4
  2199. Header Text: sitrep
  2200. Header Offsets: (4, 4)
  2201. List Start Offsets: (0, 23)
  2202. Hull X-offset: 185
  2203. Ship Name Max Width: 160
  2204. ;Name X-offset: (4, 0)
  2205. ;Status X-offset: (-11, 0)
  2206. +Wingman Status:
  2207. Position: (3026, 144)
  2208. Slew: no
  2209. Left Background Filename: Wingman_Left_Default
  2210. Entry Background Filename: Dummy
  2211. Right Background Filename: Wingman_Entry_Default
  2212. Dot Filename: Wingman_Dot_Default
  2213. Header Offsets: (2, 3)
  2214. Left Background Width: 20
  2215. Entry Width: 20
  2216. Last Background Offset: -16
  2217. Single Wing Offsets: (0, 23)
  2218. Multiple Wing Start Offsets: (0, 23)
  2219. Wing Name Offsets: (30, 0)
  2220. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  2221. Expansion Mode: Down
  2222. +Lock Indicator:
  2223. Lock Filename: Lock_Ind_Default
  2224. Locked Filename: Locked_Ind_Default
  2225. Lock Center Offsets: (50, 50)
  2226. Locked Center Offsets: (50, 50)
  2227. +Hardpoints:
  2228. Position: (2751, 707)
  2229. Size: (300, 300)
  2230. Line Width: 2
  2231. View Direction: Top
  2232. Show Primary Weapons: no
  2233. Show Secondary Weapons: yes
  2234. +Primary Weapons:
  2235. Position: (2961, 707)
  2236. Header Offsets: (4, 4)
  2237. Header Text: Primary Stores
  2238. First Background Filename: col_weapons_h
  2239. First Background Height: 20
  2240. First Background X-offset: 0
  2241. Entry Background Filename: Dummy
  2242. Entry Background Height: 20
  2243. Entry Background X-offset: 0
  2244. Last Background Filename: col_weapons_list
  2245. Last Background X-offset: 0
  2246. Last Background Y-offset: -18
  2247. Entry Height: 18
  2248. List Start Y-offset: 20
  2249. Ammo X-offset: 55
  2250. Link X-offset: 65
  2251. Name X-offset: 75
  2252. +Secondary Weapons:
  2253. Position: (2961, 797)
  2254. Header Offsets: (4, 4)
  2255. Header Text: Secondary Stores
  2256. First Background Filename: col_weapons_h
  2257. First Background Height: 20
  2258. First Background X-offset: 0
  2259. Entry Background Filename: Dummy
  2260. Entry Background Height: 20
  2261. Entry Background X-offset: 0
  2262. Last Background Filename: col_weapons_list
  2263. Last Background X-offset: 0
  2264. Last Background Y-offset: -18
  2265. Entry Height: 18
  2266. List Start Y-offset: 20
  2267. Ammo X-offset: 30
  2268. Link X-offset: 40
  2269. Name X-offset: 49
  2270. Unlink X-offset: 45
  2271. Reload X-offset: 180
  2272. +Mission Time:
  2273. Position: (2238, 351)
  2274. Slew: yes
  2275. Filename: Dummy
  2276. Text Offsets: (4, 4)
  2277. Value Offsets: (4, 15)
  2278. +Kills:
  2279. Position: (3111, 872)
  2280. Slew: no
  2281. Filename: Dummy
  2282. Text Offsets: (4, 4)
  2283. Value Offsets: (70, 4)
  2284. +Auto Speed:
  2285. Position: (2211, 594)
  2286. Slew: yes
  2287. Filename: Dummy
  2288. Auto Offsets: (6, 0)
  2289. Speed Offsets: (0, 12)
  2290. On Text Color: (-1, -1, -1, -1)
  2291. Off Text Color: (0, 0, 0, 0)
  2292. +Auto Target:
  2293. Position: (2513, 591)
  2294. Slew: yes
  2295. Filename: Dummy
  2296. Auto Offsets: (9, 0)
  2297. Target Offsets: (0, 12)
  2298. On Text Color: (-1, -1, -1, -1)
  2299. Off Text Color: (0, 0, 0, 0)
  2300. +Hostile Triangle:
  2301. Position: (2400, 453)
  2302. Slew: yes
  2303. Radius: 100
  2304. Triangle Base: 9.5
  2305. Triangle Height: 11.0
  2306. +Target Triangle:
  2307. Position: (2400, 453)
  2308. Slew: yes
  2309. Radius: 100
  2310. Triangle Base: 9.5
  2311. Triangle Height: 11.0
  2312. +Missile Triangles:
  2313. Position: (2400, 453)
  2314. Slew: yes
  2315. Radius: 100
  2316. Triangle Base: 9.5
  2317. Triangle Height: 11.0
  2318. +Orientation Tee:
  2319. Position: (2400, 453)
  2320. Slew: yes
  2321. Radius: 100
  2322. +Center Reticle:
  2323. Position: (2388, 441)
  2324. Filename: Reticle_Center_Default
  2325. +Messages:
  2326. Position: (5, 5)
  2327. Font: 2
  2328. +Training Messages:
  2329. Position: (62267, 191)
  2330. +Multiplayer Messages:
  2331. Position: (1608, 240)
  2332. +Support:
  2333. Position: (2347, 600)
  2334. Slew: no
  2335. Filename: Support_Default
  2336. Header Offsets: (3, 2)
  2337. Text Y-offset: 12
  2338. Dock Status X-offset: 6
  2339. Dock Time X-offset: 65
  2340. +Damage:
  2341. Position: (2328, 61)
  2342. Slew: no
  2343. Top Background Filename: Direct_Top_Default
  2344. Entry Background Filename: Dummy
  2345. Bottom Background Filename: Direct_Entry_Default
  2346. Header Offsets: (2, 3)
  2347. Hull Integrity Offsets: (4, 23)
  2348. Hull Integrity Value X-offset: 180
  2349. Top Background Height: 27
  2350. Subsystem Entry Height: 20
  2351. Subsystem List Start Offsets: (4, 43)
  2352. Subsystem Entry Value X-offset: 142
  2353. Bottom Background Offset: 0
  2354. +Objective Notify:
  2355. Position: (2400, 250)
  2356. Slew: no
  2357. Filename: Dummy
  2358. Objective Text Y-offset: 4
  2359. Objective Value Y-offset: 23
  2360. Subspace Text Y-offset: 4
  2361. Subspace Value Y-offset: 23
  2362. Red Alert Text Y-offset: 4
  2363. Red Alert Value Y-offset: 23
  2364. +Squad Message:
  2365. Position: (1625, 50)
  2366. Slew: no
  2367. Top Background Filename: col_weapons_h
  2368. Entry Background Filename: Dummy
  2369. Bottom Background Filename: col_weapons_list
  2370. Header Offsets: (4, 3)
  2371. List Start Offsets: (4, 20)
  2372. Top Background Height: 20
  2373. Entry Height: 15
  2374. Bottom Background Offset: -10
  2375. Command X-offset: 17
  2376. Page Up Offsets: (110, 5)
  2377. Page Down Offsets: (110, 115)
  2378. +Target Monitor:
  2379. Position: (165, 752)
  2380. Monitor Filename: TargetMon_Main_Default
  2381. Monitor Alpha Mask Filename: TargetMon_Alpha
  2382. Integrity Bar Filename: TargetMon_Bar_Default
  2383. Viewport Offsets: (0, 0)
  2384. Viewport Size: (180, 135)
  2385. Integrity Bar Offsets: (176, 20)
  2386. ;Integrity Bar Foreground Clip Height: 88
  2387. Status Offsets: (6, 18)
  2388. Name Offsets: (8, -25)
  2389. Class Offsets: (8, -10)
  2390. Distance Offsets: (64, 6)
  2391. Speed Offsets: (64, 20)
  2392. Hull Offsets: (45, 6)
  2393. Cargo Contents Offsets: (8, 30)
  2394. Cargo Scan Start Offsets: (3, 5)
  2395. Cargo Scan Size: (172, 130)
  2396. Subsystem Name Offsets: (25, 132)
  2397. Subsystem Integrity Offsets: (155, 132)
  2398. Disabled Status Offsets: (90, 120)
  2399. Desaturate: yes
  2400. +Radar BSG:
  2401. Position: (0, 0)
  2402. Size: (1024, 1024)
  2403. Cockpit Target: dradis
  2404. Display Offset: (0, 130)
  2405. Display Size: (1024, 1024)
  2406. Loop Sound: 245
  2407. Arrival Beep Sound: 246
  2408. Stealth arrival Beep Sound: 249
  2409. Minimum Beep Delay: 3.5
  2410. Departure Beep Sound: 250
  2411. Minimum Beep Delay: 3.5
  2412. +Text Warnings:
  2413. Position: (2400, 341)
  2414. +Mini Target Shields:
  2415. Position: (2385, 536)
  2416. Slew: yes
  2417. Filename: targhit1
  2418. 3 Digit Hull Offsets: (5, 7)
  2419. 2 Digit Hull Offsets: (9, 7)
  2420. 1 Digit Hull Offsets: (14, 7)
  2421. +Voice Status:
  2422. Position: (1605, 165)
  2423. +Ping:
  2424. Position: (3072, 5)
  2425. +Lag:
  2426. Position: (2515, 595)
  2427. +Supernova:
  2428. Position: (1770, 170)
  2429. +Target Brackets:
  2430. +Offscreen Indicator:
  2431. $End Gauges
  2432. #End
  2433.  
  2434. #Gauge Config
  2435.  
  2436. $Ship: Viper Mark VIIe
  2437. $Color: ( 91, 175, 40 )
  2438. $Font: 4
  2439. $Base: (1400, 1050)
  2440. $Required Aspect: Full Screen
  2441. $Gauges:
  2442. +Custom:
  2443. Position: (535, 352)
  2444. Name: MiscSEXPBar
  2445. Text:
  2446. X Offset: 10
  2447. Y Offset: 5
  2448. Gauge Type: RADAR
  2449. Slew: YES
  2450. Active by default: NO
  2451. Filename: col_miscbargauge
  2452. +Throttle:
  2453. Position: (456, 397)
  2454. Slew: yes
  2455. Filename: Throttle_Default
  2456. Foreground Clip Bottom Y-offset: 210
  2457. Foreground Clip Width: 109
  2458. Foreground Clip Height: 133
  2459. Afterburner Clip Height: 29
  2460. Show Background: no
  2461. Show Max Speed Label: no
  2462. Show Min Speed Label: no
  2463. Current Speed Offsets: (41, 56)
  2464. Target Speed Offsets: (41, 40)
  2465. Show Percentage: yes
  2466. Glide Status Offsets: (-5, 80)
  2467. Match Speed Status Offsets: (-5, 80)
  2468. +Threat Indicator:
  2469. Position: (833, 398)
  2470. Slew: yes
  2471. Arc Filename: Threat_Arc_Default
  2472. Dumbfire Filename: Threat_Dumb_Default
  2473. Lock Filename: Threat_Lock_Default
  2474. Dumbfire Offsets: (61, 50)
  2475. Lock Offsets: (61, 31)
  2476. +Countermeasures:
  2477. Position: (528, 616)
  2478. Slew: yes
  2479. Filename: Dummy
  2480. Text Offsets: (36, 4)
  2481. Value Offsets: (9, 4)
  2482. +Weapon Energy:
  2483. Position: (870, 477)
  2484. Slew: yes
  2485. Filename: Energy_Big_Default
  2486. Foreground Clip Height: 130
  2487. Text Offsets: (15, -15)
  2488. Text Alignment: Right
  2489. Always Show Text: true
  2490. Text Follows: true
  2491. Show Ballistic Ammo: true
  2492. Armed Guns List Offsets: (15, -45)
  2493. Armed Guns List Alignment: Right
  2494. +Weapon Energy:
  2495. Position: (889, 513)
  2496. Slew: yes
  2497. Filename: Energy_Default
  2498. Foreground Clip Height: 94
  2499. Text Offsets: (15, 6)
  2500. Always Show Text: true
  2501. Text Moves: true
  2502. +Afterburner Energy:
  2503. Position: (492, 513)
  2504. Slew: yes
  2505. Filename: Energy_Default
  2506. Foreground Clip Height: 94
  2507. +Flight Path Marker:
  2508. Filename: Flight_Path_Default
  2509. Center Offsets: (15, 15)
  2510. +Warhead Count:
  2511. Position: (847, 619)
  2512. Slew: true
  2513. Filename: Warhead_Icon_Default
  2514. Name Offsets: (0, 0)
  2515. Count Offsets: (-4, 15)
  2516. Icon Width: 7
  2517. Icon Height: 22
  2518. Max Icons: 8
  2519. Max Columns: 8
  2520. Name Alignment: Right
  2521. +Lead Sight:
  2522. Position: (700, 525)
  2523. Filename: Leadsight_Default
  2524. +Directives:
  2525. Position: (5, 278)
  2526. Slew: no
  2527. Top Background Filename: col_weapons_h
  2528. Entry Background Filename: Dummy
  2529. Bottom Background Filename: col_weapons_list
  2530. Header Offsets: (4, 4)
  2531. Top Background Height: 25
  2532. List Start Offsets: (12, 23)
  2533. Entry Height: 18
  2534. Bottom Background Offset: -18
  2535. Max Line Width: 210
  2536. +Escort View:
  2537. Position: (1166, 300)
  2538. Slew: no
  2539. Top Background Filename: col_weapons_h
  2540. Entry Background Filename: Dummy
  2541. Bottom Background Filename: col_weapons_list
  2542. Entry Height: 18
  2543. Bottom Background Offset: 4
  2544. Header Text: sitrep
  2545. Header Offsets: (4, 4)
  2546. List Start Offsets: (0, 23)
  2547. Hull X-offset: 185
  2548. Ship Name Max Width: 160
  2549. ;Name X-offset: (4, 0)
  2550. ;Status X-offset: (-11, 0)
  2551. +Wingman Status:
  2552. Position: (1226, 144)
  2553. Slew: no
  2554. Left Background Filename: Wingman_Left_Default
  2555. Entry Background Filename: Dummy
  2556. Right Background Filename: Wingman_Entry_Default
  2557. Dot Filename: Wingman_Dot_Default
  2558. Header Offsets: (2, 3)
  2559. Left Background Width: 20
  2560. Entry Width: 20
  2561. Last Background Offset: -16
  2562. Single Wing Offsets: (0, 23)
  2563. Multiple Wing Start Offsets: (0, 23)
  2564. Wing Name Offsets: (30, 0)
  2565. Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
  2566. Expansion Mode: Down
  2567. +Lock Indicator:
  2568. Lock Filename: Lock_Ind_Default
  2569. Locked Filename: Locked_Ind_Default
  2570. Lock Center Offsets: (50, 50)
  2571. Locked Center Offsets: (50, 50)
  2572. +Hardpoints:
  2573. Position: (951, 857)
  2574. Size: (300, 300)
  2575. Line Width: 2
  2576. View Direction: Top
  2577. Show Primary Weapons: no
  2578. Show Secondary Weapons: yes
  2579. +Primary Weapons:
  2580. Position: (1161, 857)
  2581. Header Offsets: (4, 4)
  2582. Header Text: Primary Stores
  2583. First Background Filename: col_weapons_h
  2584. First Background Height: 20
  2585. First Background X-offset: 0
  2586. Entry Background Filename: Dummy
  2587. Entry Background Height: 20
  2588. Entry Background X-offset: 0
  2589. Last Background Filename: col_weapons_list
  2590. Last Background X-offset: 0
  2591. Last Background Y-offset: -18
  2592. Entry Height: 18
  2593. List Start Y-offset: 20
  2594. Ammo X-offset: 55
  2595. Link X-offset: 65
  2596. Name X-offset: 75
  2597. +Secondary Weapons:
  2598. Position: (1161, 957)
  2599. Header Offsets: (4, 4)
  2600. Header Text: Secondary Stores
  2601. First Background Filename: col_weapons_h
  2602. First Background Height: 20
  2603. First Background X-offset: 0
  2604. Entry Background Filename: Dummy
  2605. Entry Background Height: 20
  2606. Entry Background X-offset: 0
  2607. Last Background Filename: col_weapons_list
  2608. Last Background X-offset: 0
  2609. Last Background Y-offset: -18
  2610. Entry Height: 18
  2611. List Start Y-offset: 20
  2612. Ammo X-offset: 30
  2613. Link X-offset: 40
  2614. Name X-offset: 49
  2615. Unlink X-offset: 45
  2616. Reload X-offset: 180
  2617. +Mission Time:
  2618. Position: (538, 426)
  2619. Slew: yes
  2620. Filename: Dummy
  2621. Text Offsets: (4, 4)
  2622. Value Offsets: (4, 15)
  2623. +Kills:
  2624. Position: (1311, 1022)
  2625. Slew: no
  2626. Filename: Dummy
  2627. Text Offsets: (4, 4)
  2628. Value Offsets: (70, 4)
  2629. +Auto Speed:
  2630. Position: (511, 669)
  2631. Slew: yes
  2632. Filename: Dummy
  2633. Auto Offsets: (6, 0)
  2634. Speed Offsets: (0, 12)
  2635. On Text Color: (-1, -1, -1, -1)
  2636. Off Text Color: (0, 0, 0, 0)
  2637. +Auto Target:
  2638. Position: (813, 665)
  2639. Slew: yes
  2640. Filename: Dummy
  2641. Auto Offsets: (9, 0)
  2642. Target Offsets: (0, 12)
  2643. On Text Color: (-1, -1, -1, -1)
  2644. Off Text Color: (0, 0, 0, 0)
  2645. +Hostile Triangle:
  2646. Position: (700, 528)
  2647. Slew: yes
  2648. Radius: 100
  2649. Triangle Base: 9.5
  2650. Triangle Height: 11.0
  2651. +Target Triangle:
  2652. Position: (700, 528)
  2653. Slew: yes
  2654. Radius: 100
  2655. Triangle Base: 9.5
  2656. Triangle Height: 11.0
  2657. +Missile Triangles:
  2658. Position: (700, 528)
  2659. Slew: yes
  2660. Radius: 100
  2661. Triangle Base: 9.5
  2662. Triangle Height: 11.0
  2663. +Orientation Tee:
  2664. Position: (700, 528)
  2665. Slew: yes
  2666. Radius: 100
  2667. +Center Reticle:
  2668. Position: (688, 516)
  2669. Filename: Reticle_Center_Default
  2670. +Messages:
  2671. Position: (5, 5)
  2672. Font: 2
  2673. +Training Messages:
  2674. Position: (567, 266)
  2675. +Multiplayer Messages:
  2676. Position: (8, 240)
  2677. +Support:
  2678. Position: (647, 675)
  2679. Slew: no
  2680. Filename: Support_Default
  2681. Header Offsets: (3, 2)
  2682. Text Y-offset: 12
  2683. Dock Status X-offset: 6
  2684. Dock Time X-offset: 65
  2685. +Damage:
  2686. Position: (628, 136)
  2687. Slew: no
  2688. Top Background Filename: Direct_Top_Default
  2689. Entry Background Filename: Dummy
  2690. Bottom Background Filename: Direct_Entry_Default
  2691. Header Offsets: (2, 3)
  2692. Hull Integrity Offsets: (4, 23)
  2693. Hull Integrity Value X-offset: 180
  2694. Top Background Height: 27
  2695. Subsystem Entry Height: 20
  2696. Subsystem List Start Offsets: (4, 43)
  2697. Subsystem Entry Value X-offset: 142
  2698. Bottom Background Offset: 0
  2699. +Objective Notify:
  2700. Position: (700, 325)
  2701. Slew: no
  2702. Filename: Dummy
  2703. Objective Text Y-offset: 4
  2704. Objective Value Y-offset: 23
  2705. Subspace Text Y-offset: 4
  2706. Subspace Value Y-offset: 23
  2707. Red Alert Text Y-offset: 4
  2708. Red Alert Value Y-offset: 23
  2709. +Squad Message:
  2710. Position: (25, 50)
  2711. Slew: no
  2712. Top Background Filename: col_weapons_h
  2713. Entry Background Filename: Dummy
  2714. Bottom Background Filename: col_weapons_list
  2715. Header Offsets: (4, 3)
  2716. List Start Offsets: (4, 20)
  2717. Top Background Height: 20
  2718. Entry Height: 15
  2719. Bottom Background Offset: -10
  2720. Command X-offset: 17
  2721. Page Up Offsets: (110, 5)
  2722. Page Down Offsets: (110, 115)
  2723. +Target Monitor:
  2724. Position: (5, 902)
  2725. Monitor Filename: TargetMon_Main_Default
  2726. Monitor Alpha Mask Filename: TargetMon_Alpha
  2727. Integrity Bar Filename: TargetMon_Bar_Default
  2728. Viewport Offsets: (0, 0)
  2729. Viewport Size: (180, 135)
  2730. Integrity Bar Offsets: (176, 20)
  2731. ;Integrity Bar Foreground Clip Height: 88
  2732. Status Offsets: (6, 18)
  2733. Name Offsets: (8, -25)
  2734. Class Offsets: (8, -10)
  2735. Distance Offsets: (64, 6)
  2736. Speed Offsets: (64, 20)
  2737. Hull Offsets: (45, 6)
  2738. Cargo Contents Offsets: (8, 30)
  2739. Cargo Scan Start Offsets: (3, 5)
  2740. Cargo Scan Size: (172, 130)
  2741. Subsystem Name Offsets: (25, 132)
  2742. Subsystem Integrity Offsets: (155, 132)
  2743. Disabled Status Offsets: (90, 120)
  2744. Desaturate: yes
  2745. +Radar BSG:
  2746. Position: (0, 0)
  2747. Size: (1024, 1024)
  2748. Cockpit Target: dradis
  2749. Display Offset: (0, 130)
  2750. Display Size: (1024, 1024)
  2751. Loop Sound: 245
  2752. Arrival Beep Sound: 246
  2753. Stealth arrival Beep Sound: 249
  2754. Minimum Beep Delay: 3.5
  2755. Departure Beep Sound: 250
  2756. Minimum Beep Delay: 3.5
  2757. +Text Warnings:
  2758. Position: (700, 416)
  2759. +Mini Target Shields:
  2760. Position: (685, 611)
  2761. Slew: yes
  2762. Filename: targhit1
  2763. 3 Digit Hull Offsets: (5, 7)
  2764. 2 Digit Hull Offsets: (9, 7)
  2765. 1 Digit Hull Offsets: (14, 7)
  2766. +Voice Status:
  2767. Position: (5, 165)
  2768. +Ping:
  2769. Position: (1272, 5)
  2770. +Lag:
  2771. Position: (815, 670)
  2772. +Supernova:
  2773. Position: (170, 170)
  2774. +Target Brackets:
  2775. +Offscreen Indicator:
  2776. $End Gauges
  2777. #End
  2778.  
  2779. #Gauge Config
  2780.  
  2781. $Ship: Raider
  2782. $Color: ( 255,40,60 )
  2783. $Font: 3
  2784. $Base: (1024, 768)
  2785. $Gauges:
  2786. +Messages:
  2787. Position: (5, 5)
  2788. +Training Messages:
  2789. Position: (379, 125)
  2790. +Multiplayer Messages:
  2791. Position: (8, 240)
  2792. +Support:
  2793. Position: (459, 534)
  2794. Slew: no
  2795. Filename: Support_Cylon
  2796. Header Offsets: (3, 2)
  2797. Text Y-offset: 12
  2798. Dock Status X-offset: 6
  2799. Dock Time X-offset: 65
  2800. +Damage:
  2801. Position: (440, 61)
  2802. Slew: no
  2803. Top Background Filename: Damage_Top_Cylon
  2804. Entry Background Filename: Damage_Entry_Cylon
  2805. Bottom Background Filename: Damage_Bottom_Cylon
  2806. Header Offsets: (3, 2)
  2807. Hull Integrity Offsets: (4, 15)
  2808. Hull Integrity Value X-offset: 142
  2809. Top Background Height: 25
  2810. Subsystem Entry Height: 9
  2811. Subsystem List Start Offsets: (4, 27)
  2812. Subsystem Entry Value X-offset: 142
  2813. +Wingman Status:
  2814. Position: (30, 160)
  2815. Slew: no
  2816. Left Background Filename: Wingman_Left_Cylon
  2817. Entry Background Filename: Wingman_Entry_Cylon
  2818. Right Background Filename: Wingman_Right_Cylon
  2819. Dot Filename: Wingman_Dot_Cylon
  2820. Header Offsets: (2, 2)
  2821. Left Background Width: 71
  2822. Entry Width: 35
  2823. Single Wing Offsets: (28, 15)
  2824. Multiple Wing Start Offsets: (46, 15)
  2825. ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
  2826. +Auto Speed:
  2827. Position: (625, 544)
  2828. Slew: no
  2829. Filename: Dummy
  2830. Auto Offsets: (13, 2)
  2831. Speed Offsets: (10, 10)
  2832. On Text Color: (-1, -1, -1, -1)
  2833. Off Text Color: (0, 0, 0, 0)
  2834. +Auto Target:
  2835. Position: (350, 544)
  2836. Slew: no
  2837. Filename: Dummy
  2838. Auto Offsets: (13, 2)
  2839. Target Offsets: (7, 10)
  2840. On Text Color: (-1, -1, -1, -1)
  2841. Off Text Color: (0, 0, 0, 0)
  2842. +Countermeasures:
  2843. Position: (845, 220)
  2844. Slew: no
  2845. Filename: CMeasure_Cylon
  2846. Text Offsets: (36, 4)
  2847. Value Offsets: (9, 4)
  2848. +Directives:
  2849. Position: (845, 310)
  2850. Slew: no
  2851. Top Background Filename: Direct_Top_Cylon
  2852. Entry Background Filename: Direct_Entry_Cylon
  2853. Bottom Background Filename: Direct_Bottom_Cylon
  2854. Header Offsets: (2, 2)
  2855. Top Background Height: 12
  2856. List Start Offsets: (3, 13)
  2857. Entry Height: 9
  2858. +Weapons:
  2859. Position: (845, 160)
  2860. Slew: no
  2861. Primary List Top Background Filename: Weapon_P_Top_Cylon
  2862. Alt Ballistic Filename: weapons1_b
  2863. Primary List Middle Background Filename: Weapon_P_Entry_Cylon
  2864. Alt Ballistic Filename: weapons2_b
  2865. Primary List Bottom Background Filename: Weapon_P_Bottom_Cylon
  2866. Alt Ballistic Filename: weapons2_b
  2867. Secondary List Top Background Filename: Weapon_S_Top_Cylon
  2868. Alt Ballistic Filename: weapons3_b
  2869. Secondary List Entry Background Filename: Weapon_S_Entry_Cylon
  2870. Alt Ballistic Filename: weapons4_b
  2871. Secondary List Bottom Background Filename: Weapon_S_Bottom_Cylon
  2872. Alt Ballistic Filename: weapons5_b
  2873. Header Offsets: (21, 2)
  2874. Alt Ballistic Offsets: (-10, 2)
  2875. Top Primary Background X-offset: 12
  2876. Alt Ballistic X-offset: -12
  2877. Text X-offset: 0
  2878. Alt Ballistic X-offset: -12
  2879. Top Primary Frame Height: 20
  2880. Top Secondary Frame Height: 12
  2881. Primary List Start Y-offset: 12
  2882. Secondary List Start Y-offset: 4
  2883. Primary Weapon Ammo X-offset: 28
  2884. Primary Weapon Link X-offset: 33
  2885. Primary Weapon Name X-offset: 39
  2886. Secondary Weapon Ammo X-offset: 28
  2887. Secondary Weapon Unlinked X-offset: 33
  2888. Secondary Weapon Linked X-offset: 28
  2889. Secondary Weapon Name X-offset: 39
  2890. Secondary Weapon Reload X-offset: 160
  2891. Primary Weapon Entry Height: 12
  2892. Secondary Weapon Entry Height: 9
  2893. +Objective Notify:
  2894. Position: (436, 184)
  2895. Slew: no
  2896. Filename: Objective_Cylon
  2897. Objective Text Y-offset: 2
  2898. Objective Value Y-offset: 11
  2899. Subspace Text Y-offset: 2
  2900. Subspace Value Y-offset: 10
  2901. Red Alert Text Y-offset: 2
  2902. Red Alert Value Y-offset: 10
  2903. +Squad Message:
  2904. Position: (600, 5)
  2905. Slew: no
  2906. Top Background Filename: Message_Top_Cylon
  2907. Entry Background Filename: Message_Entry_Cylon
  2908. Bottom Background Filename: Message_Bottom_Cylon
  2909. Header Offsets: (2, 1)
  2910. List Start Offsets: (4, 13)
  2911. Top Background Height: 12
  2912. Entry Height: 10
  2913. Command X-offset: 17
  2914. Page Up Offsets: (110, 5)
  2915. Page Down Offsets: (110, 115)
  2916. +Escort View:
  2917. Position: (30, 340)
  2918. Slew: no
  2919. Top Background Filename: Escort_Top_Cylon
  2920. Entry Background Filename: Escort_Entry_Cylon
  2921. Bottom Background Filename: Escort_Bottom_Cylon
  2922. Entry Height: 11
  2923. Header Text: monitoring
  2924. Header Offsets: (3, 2)
  2925. List Start Offsets: (0, 13)
  2926. ;Hull X-offset: (116, 0)
  2927. ;Name X-offset: (4, 0)
  2928. ;Status X-offset: (-11, 0)
  2929. +Target Monitor:
  2930. Position: (830, 470)
  2931. Monitor Filename: TargetMon_Main_Cylon
  2932. Integrity Bar Filename: TargetMon_Bar_Cylon
  2933. Viewport Offsets: (3, 39)
  2934. Viewport Size: (150, 120)
  2935. Integrity Bar Offsets: (133, 52)
  2936. ;Integrity Bar Foreground Clip Height: 88
  2937. Status Offsets: (107, 53)
  2938. Name Offsets: (8, -3)
  2939. Class Offsets: (8, 7)
  2940. ;Distance Offsets: (8, 18)
  2941. Speed Offsets: (85, 18)
  2942. Hull Offsets: (134, 42)
  2943. Cargo Contents Offsets: (8, 30)
  2944. Cargo Scan Start Offsets: (2, 45)
  2945. Cargo Scan Size: (130, 109)
  2946. Desaturate: yes
  2947. +Radar BSG:
  2948. Position: (384, 595)
  2949. Size: (256, 256)
  2950. XY Disc Filename: DRADIS_Cyl_XY
  2951. XZ YZ Disc Filename: DRADIS_Cyl_XY_YZ
  2952. Sweep Disc Filename: DRADIS_Cyl_Sweep
  2953. +Afterburner Energy:
  2954. Position: (633, 384)
  2955. Slew: yes
  2956. Filename: Energy_Cylon
  2957. Foreground Clip Height: 150
  2958. +Flight Path Marker:
  2959. Filename: Flight_Path_Cylon
  2960. Center Offsets: (32, 16)
  2961. +Text Warnings:
  2962. Position: (512, 275)
  2963. +Center Reticle:
  2964. Position: (480, 353)
  2965. Filename: Reticle_Center_Cylon
  2966. +Mini Target Shields:
  2967. Position: (506, 477)
  2968. Slew: yes
  2969. Filename: targhit1
  2970. 3 Digit Hull Offsets: (5, 7)
  2971. 2 Digit Hull Offsets: (9, 7)
  2972. 1 Digit Hull Offsets: (14, 7)
  2973. +Throttle:
  2974. Position: (651, 380)
  2975. Slew: yes
  2976. Filename: Throttle_Cylon
  2977. Foreground Clip Bottom Y-offset: 128
  2978. Foreground Clip Width: 128
  2979. Foreground Clip Height: 128
  2980. Afterburner Clip Height: 8
  2981. Show Background: no
  2982. Max Speed Label Offsets: (75, -5)
  2983. Min Speed Label Offsets: (23, 87)
  2984. Orbit Center Offsets: (173, 80)
  2985. Orbit Radius: 166
  2986. +Threat Indicator:
  2987. Position: (256, 383)
  2988. Slew: yes
  2989. Arc Filename: Threat_Arc_Cylon
  2990. Dumbfire Filename: Threat_Dumb_Cylon
  2991. Lock Filename: Threat_Lock_Cylon
  2992. Dumbfire Offsets: (145, 148)
  2993. Lock Offsets: (313, 148)
  2994. +Voice Status:
  2995. Position: (5, 165)
  2996. +Ping:
  2997. Position: (896, 5)
  2998. +Lag:
  2999. Position: (627, 529)
  3000. +Supernova:
  3001. Position: (170, 170)
  3002. +Target Brackets:
  3003.  
  3004. +Lead Indicator:
  3005. Filename: Lead_Ind_Default
  3006. Center Offsets: (13, 13)
  3007.  
  3008. +Lock Indicator:
  3009. Lock Filename: Lock_Ind_Default
  3010. Locked Filename: Locked_Ind_Default
  3011. Lock Center Offsets: (28, 25)
  3012. Locked Center Offsets: (50, 52)
  3013.  
  3014. +Offscreen Indicator:
  3015. +Hostile Triangle:
  3016. Position: (512, 387)
  3017. Slew: yes
  3018. Radius: 166
  3019. Triangle Base: 9.5
  3020. Triangle Height: 11.0
  3021. +Target Triangle:
  3022. Position: (512, 387)
  3023. Slew: yes
  3024. Radius: 166
  3025. Triangle Base: 9.5
  3026. Triangle Height: 11.0
  3027. +Missile Triangles:
  3028. Position: (512, 387)
  3029. Slew: yes
  3030. Radius: 166
  3031. Triangle Base: 9.5
  3032. Triangle Height: 11.0
  3033. +Orientation Tee:
  3034. Position: (512, 387)
  3035. Slew: yes
  3036. Radius: 166
  3037. +Weapon Energy:
  3038. Position: (245, 384)
  3039. Slew: yes
  3040. Filename: Energy_Cylon
  3041. Foreground Clip Height: 150
  3042. Text Offsets: (43, 85)
  3043. +Mission Time:
  3044. Position: (615, 716)
  3045. Slew: no
  3046. Filename: Time_Cylon
  3047. Text Offsets: (4, 4)
  3048. Value Offsets: (26, 12)
  3049. +Kills:
  3050. Position: (490, 227)
  3051. Slew: no
  3052. Filename: Time_Cylon
  3053. Text Offsets: (4, 4)
  3054. Value Offsets: (24, 12)
  3055. +Custom:
  3056. Position: (10, 90)
  3057. Name: Left_Border
  3058. Text:
  3059. Gauge Type: CENTER_RETICLE
  3060. Slew: yes
  3061. Filename: Left_Border
  3062. +Custom:
  3063. Position: (10, 678)
  3064. Name: Left_Border_bottom
  3065. Text:
  3066. Gauge Type: CENTER_RETICLE
  3067. Slew: yes
  3068. Filename: Left_Border_bottom
  3069. +Custom:
  3070. Position: (502, 90)
  3071. Name: Right_Border
  3072. Text:
  3073. Gauge Type: CENTER_RETICLE
  3074. Slew: yes
  3075. Filename: Right_Border
  3076. +Custom:
  3077. Position: (502, 678)
  3078. Name: Right_Border_bottom
  3079. Text:
  3080. Gauge Type: CENTER_RETICLE
  3081. Slew: yes
  3082. Filename: Right_Border_bottom
  3083. +Custom:
  3084. Position: (380, 495)
  3085. Name: Left_bottomarc
  3086. Text:
  3087. Gauge Type: CENTER_RETICLE
  3088. Slew: yes
  3089. Filename: left_bottomarc
  3090. +Custom:
  3091. Position: (525, 495)
  3092. Name: right_bottomarc
  3093. Text:
  3094. Gauge Type: CENTER_RETICLE
  3095. Slew: yes
  3096. Filename: right_bottomarc
  3097. +Custom:
  3098. Position: (284, 235)
  3099. Name: Left_toparc
  3100. Text:
  3101. Gauge Type: CENTER_RETICLE
  3102. Slew: yes
  3103. Filename: left_toparc
  3104. +Custom:
  3105. Position: (619, 235)
  3106. Name: right_toparc
  3107. Text:
  3108. Gauge Type: CENTER_RETICLE
  3109. Slew: yes
  3110. Filename: right_toparc
  3111. +Custom:
  3112. Position: (5, 150)
  3113. Name: left_bracket_small
  3114. Text:
  3115. Gauge Type: WINGMEN_STATUS
  3116. Slew: yes
  3117. Filename: left_bracket_small
  3118. +Custom:
  3119. Position: (5, 330)
  3120. Name: left_bracket_small2
  3121. Text:
  3122. Gauge Type: ESCORT_VIEW
  3123. Slew: yes
  3124. Filename: left_bracket_small2
  3125. +Custom:
  3126. Position: (895, 150)
  3127. Name: right_bracket_small
  3128. Text:
  3129. Gauge Type: WEAPONS_GAUGE
  3130. Slew: yes
  3131. Filename: right_bracket_small
  3132. +Custom:
  3133. Position: (895, 300)
  3134. Name: right_bracket_small2
  3135. Text:
  3136. Gauge Type: DIRECTIVES_VIEW
  3137. Slew: yes
  3138. Filename: right_bracket_small2
  3139. +Custom:
  3140. Position: (895, 455)
  3141. Name: right_bracket_large
  3142. Text:
  3143. Gauge Type: TARGET_MONITOR
  3144. Slew: yes
  3145. Filename: right_bracket_large
  3146. $End Gauges
  3147.  
  3148. #End
  3149.  
  3150.  
  3151. #Gauge Config
  3152.  
  3153. $Ship: Advanced Raider
  3154. $Color: ( 255,40,60 )
  3155. $Font: 3
  3156. $Base: (1024, 768)
  3157. $Gauges:
  3158. +Messages:
  3159. Position: (5, 5)
  3160. +Training Messages:
  3161. Position: (379, 125)
  3162. +Multiplayer Messages:
  3163. Position: (8, 240)
  3164. +Support:
  3165. Position: (459, 534)
  3166. Slew: no
  3167. Filename: Support_Cylon
  3168. Header Offsets: (3, 2)
  3169. Text Y-offset: 12
  3170. Dock Status X-offset: 6
  3171. Dock Time X-offset: 65
  3172. +Damage:
  3173. Position: (440, 61)
  3174. Slew: no
  3175. Top Background Filename: Damage_Top_Cylon
  3176. Entry Background Filename: Damage_Entry_Cylon
  3177. Bottom Background Filename: Damage_Bottom_Cylon
  3178. Header Offsets: (3, 2)
  3179. Hull Integrity Offsets: (4, 15)
  3180. Hull Integrity Value X-offset: 142
  3181. Top Background Height: 25
  3182. Subsystem Entry Height: 9
  3183. Subsystem List Start Offsets: (4, 27)
  3184. Subsystem Entry Value X-offset: 142
  3185. +Wingman Status:
  3186. Position: (30, 160)
  3187. Slew: no
  3188. Left Background Filename: Wingman_Left_Cylon
  3189. Entry Background Filename: Wingman_Entry_Cylon
  3190. Right Background Filename: Wingman_Right_Cylon
  3191. Dot Filename: Wingman_Dot_Cylon
  3192. Header Offsets: (2, 2)
  3193. Left Background Width: 71
  3194. Entry Width: 35
  3195. Single Wing Offsets: (28, 15)
  3196. Multiple Wing Start Offsets: (46, 15)
  3197. ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
  3198. +Auto Speed:
  3199. Position: (625, 544)
  3200. Slew: no
  3201. Filename: Dummy
  3202. Auto Offsets: (13, 2)
  3203. Speed Offsets: (10, 10)
  3204. On Text Color: (-1, -1, -1, -1)
  3205. Off Text Color: (0, 0, 0, 0)
  3206. +Auto Target:
  3207. Position: (350, 544)
  3208. Slew: no
  3209. Filename: Dummy
  3210. Auto Offsets: (13, 2)
  3211. Target Offsets: (7, 10)
  3212. On Text Color: (-1, -1, -1, -1)
  3213. Off Text Color: (0, 0, 0, 0)
  3214. +Countermeasures:
  3215. Position: (845, 220)
  3216. Slew: no
  3217. Filename: CMeasure_Cylon
  3218. Text Offsets: (36, 4)
  3219. Value Offsets: (9, 4)
  3220. +Directives:
  3221. Position: (845, 310)
  3222. Slew: no
  3223. Top Background Filename: Direct_Top_Cylon
  3224. Entry Background Filename: Direct_Entry_Cylon
  3225. Bottom Background Filename: Direct_Bottom_Cylon
  3226. Header Offsets: (2, 2)
  3227. Top Background Height: 12
  3228. List Start Offsets: (3, 13)
  3229. Entry Height: 9
  3230. +Weapons:
  3231. Position: (845, 160)
  3232. Slew: no
  3233. Primary List Top Background Filename: Weapon_P_Top_Cylon
  3234. Alt Ballistic Filename: weapons1_b
  3235. Primary List Middle Background Filename: Weapon_P_Entry_Cylon
  3236. Alt Ballistic Filename: weapons2_b
  3237. Primary List Bottom Background Filename: Weapon_P_Bottom_Cylon
  3238. Alt Ballistic Filename: weapons2_b
  3239. Secondary List Top Background Filename: Weapon_S_Top_Cylon
  3240. Alt Ballistic Filename: weapons3_b
  3241. Secondary List Entry Background Filename: Weapon_S_Entry_Cylon
  3242. Alt Ballistic Filename: weapons4_b
  3243. Secondary List Bottom Background Filename: Weapon_S_Bottom_Cylon
  3244. Alt Ballistic Filename: weapons5_b
  3245. Header Offsets: (21, 2)
  3246. Alt Ballistic Offsets: (-10, 2)
  3247. Top Primary Background X-offset: 12
  3248. Alt Ballistic X-offset: -12
  3249. Text X-offset: 0
  3250. Alt Ballistic X-offset: -12
  3251. Top Primary Frame Height: 20
  3252. Top Secondary Frame Height: 12
  3253. Primary List Start Y-offset: 12
  3254. Secondary List Start Y-offset: 4
  3255. Primary Weapon Ammo X-offset: 28
  3256. Primary Weapon Link X-offset: 33
  3257. Primary Weapon Name X-offset: 39
  3258. Secondary Weapon Ammo X-offset: 28
  3259. Secondary Weapon Unlinked X-offset: 33
  3260. Secondary Weapon Linked X-offset: 28
  3261. Secondary Weapon Name X-offset: 39
  3262. Secondary Weapon Reload X-offset: 160
  3263. Primary Weapon Entry Height: 12
  3264. Secondary Weapon Entry Height: 9
  3265. +Objective Notify:
  3266. Position: (436, 184)
  3267. Slew: no
  3268. Filename: Objective_Cylon
  3269. Objective Text Y-offset: 2
  3270. Objective Value Y-offset: 11
  3271. Subspace Text Y-offset: 2
  3272. Subspace Value Y-offset: 10
  3273. Red Alert Text Y-offset: 2
  3274. Red Alert Value Y-offset: 10
  3275. +Squad Message:
  3276. Position: (600, 5)
  3277. Slew: no
  3278. Top Background Filename: Message_Top_Cylon
  3279. Entry Background Filename: Message_Entry_Cylon
  3280. Bottom Background Filename: Message_Bottom_Cylon
  3281. Header Offsets: (2, 1)
  3282. List Start Offsets: (4, 13)
  3283. Top Background Height: 12
  3284. Entry Height: 10
  3285. Command X-offset: 17
  3286. Page Up Offsets: (110, 5)
  3287. Page Down Offsets: (110, 115)
  3288. +Escort View:
  3289. Position: (30, 340)
  3290. Slew: no
  3291. Top Background Filename: Escort_Top_Cylon
  3292. Entry Background Filename: Escort_Entry_Cylon
  3293. Bottom Background Filename: Escort_Bottom_Cylon
  3294. Entry Height: 11
  3295. Header Text: monitoring
  3296. Header Offsets: (3, 2)
  3297. List Start Offsets: (0, 13)
  3298. ;Hull X-offset: (116, 0)
  3299. ;Name X-offset: (4, 0)
  3300. ;Status X-offset: (-11, 0)
  3301. +Target Monitor:
  3302. Position: (830, 470)
  3303. Monitor Filename: TargetMon_Main_Cylon
  3304. Integrity Bar Filename: TargetMon_Bar_Cylon
  3305. Viewport Offsets: (3, 39)
  3306. Viewport Size: (150, 120)
  3307. Integrity Bar Offsets: (133, 52)
  3308. ;Integrity Bar Foreground Clip Height: 88
  3309. Status Offsets: (107, 53)
  3310. Name Offsets: (8, -3)
  3311. Class Offsets: (8, 7)
  3312. ;Distance Offsets: (8, 18)
  3313. Speed Offsets: (85, 18)
  3314. Hull Offsets: (134, 42)
  3315. Cargo Contents Offsets: (8, 30)
  3316. Cargo Scan Start Offsets: (2, 45)
  3317. Cargo Scan Size: (130, 109)
  3318. Desaturate: yes
  3319. +Radar BSG:
  3320. Position: (384, 595)
  3321. Size: (256, 256)
  3322. XY Disc Filename: DRADIS_Cyl_XY
  3323. XZ YZ Disc Filename: DRADIS_Cyl_XY_YZ
  3324. Sweep Disc Filename: DRADIS_Cyl_Sweep
  3325. +Afterburner Energy:
  3326. Position: (633, 384)
  3327. Slew: yes
  3328. Filename: Energy_Cylon
  3329. Foreground Clip Height: 150
  3330. +Flight Path Marker:
  3331. Filename: Flight_Path_Cylon
  3332. Center Offsets: (32, 16)
  3333. +Text Warnings:
  3334. Position: (512, 275)
  3335. +Center Reticle:
  3336. Position: (480, 353)
  3337. Filename: Reticle_Center_Cylon
  3338. +Mini Target Shields:
  3339. Position: (497, 470)
  3340. Slew: yes
  3341. Filename: targhit1
  3342. 3 Digit Hull Offsets: (5, 7)
  3343. 2 Digit Hull Offsets: (9, 7)
  3344. 1 Digit Hull Offsets: (14, 7)
  3345. +Throttle:
  3346. Position: (651, 380)
  3347. Slew: yes
  3348. Filename: Throttle_Cylon
  3349. Foreground Clip Bottom Y-offset: 128
  3350. Foreground Clip Width: 128
  3351. Foreground Clip Height: 128
  3352. Afterburner Clip Height: 8
  3353. Show Background: no
  3354. Max Speed Label Offsets: (75, -5)
  3355. Min Speed Label Offsets: (23, 87)
  3356. Orbit Center Offsets: (173, 80)
  3357. Orbit Radius: 166
  3358. +Threat Indicator:
  3359. Position: (256, 383)
  3360. Slew: yes
  3361. Arc Filename: Threat_Arc_Cylon
  3362. Dumbfire Filename: Threat_Dumb_Cylon
  3363. Lock Filename: Threat_Lock_Cylon
  3364. Dumbfire Offsets: (145, 148)
  3365. Lock Offsets: (313, 148)
  3366. +Voice Status:
  3367. Position: (5, 165)
  3368. +Ping:
  3369. Position: (896, 5)
  3370. +Lag:
  3371. Position: (627, 529)
  3372. +Supernova:
  3373. Position: (170, 170)
  3374. +Target Brackets:
  3375.  
  3376. +Lead Indicator:
  3377. Filename: Lead_Ind_Default
  3378. Center Offsets: (13, 13)
  3379.  
  3380. +Lock Indicator:
  3381. Lock Filename: Lock_Ind_Default
  3382. Locked Filename: Locked_Ind_Default
  3383. Lock Center Offsets: (28, 25)
  3384. Locked Center Offsets: (50, 52)
  3385.  
  3386. +Offscreen Indicator:
  3387. +Hostile Triangle:
  3388. Position: (512, 387)
  3389. Slew: yes
  3390. Radius: 166
  3391. Triangle Base: 9.5
  3392. Triangle Height: 11.0
  3393. +Target Triangle:
  3394. Position: (512, 387)
  3395. Slew: yes
  3396. Radius: 166
  3397. Triangle Base: 9.5
  3398. Triangle Height: 11.0
  3399. +Missile Triangles:
  3400. Position: (512, 387)
  3401. Slew: yes
  3402. Radius: 166
  3403. Triangle Base: 9.5
  3404. Triangle Height: 11.0
  3405. +Orientation Tee:
  3406. Position: (512, 387)
  3407. Slew: yes
  3408. Radius: 166
  3409. +Weapon Energy:
  3410. Position: (245, 384)
  3411. Slew: yes
  3412. Filename: Energy_Cylon
  3413. Foreground Clip Height: 150
  3414. Text Offsets: (43, 85)
  3415. +Mission Time:
  3416. Position: (615, 716)
  3417. Slew: no
  3418. Filename: Time_Cylon
  3419. Text Offsets: (4, 4)
  3420. Value Offsets: (26, 12)
  3421. +Kills:
  3422. Position: (490, 227)
  3423. Slew: no
  3424. Filename: Time_Cylon
  3425. Text Offsets: (4, 4)
  3426. Value Offsets: (24, 12)
  3427. +Custom:
  3428. Position: (10, 90)
  3429. Name: Left_Border
  3430. Text:
  3431. Gauge Type: CENTER_RETICLE
  3432. Slew: yes
  3433. Filename: Left_Border
  3434. +Custom:
  3435. Position: (10, 678)
  3436. Name: Left_Border_bottom
  3437. Text:
  3438. Gauge Type: CENTER_RETICLE
  3439. Slew: yes
  3440. Filename: Left_Border_bottom
  3441. +Custom:
  3442. Position: (502, 90)
  3443. Name: Right_Border
  3444. Text:
  3445. Gauge Type: CENTER_RETICLE
  3446. Slew: yes
  3447. Filename: Right_Border
  3448. +Custom:
  3449. Position: (502, 678)
  3450. Name: Right_Border_bottom
  3451. Text:
  3452. Gauge Type: CENTER_RETICLE
  3453. Slew: yes
  3454. Filename: Right_Border_bottom
  3455. +Custom:
  3456. Position: (380, 495)
  3457. Name: Left_bottomarc
  3458. Text:
  3459. Gauge Type: CENTER_RETICLE
  3460. Slew: yes
  3461. Filename: left_bottomarc
  3462. +Custom:
  3463. Position: (525, 495)
  3464. Name: right_bottomarc
  3465. Text:
  3466. Gauge Type: CENTER_RETICLE
  3467. Slew: yes
  3468. Filename: right_bottomarc
  3469. +Custom:
  3470. Position: (284, 235)
  3471. Name: Left_toparc
  3472. Text:
  3473. Gauge Type: CENTER_RETICLE
  3474. Slew: yes
  3475. Filename: left_toparc
  3476. +Custom:
  3477. Position: (619, 235)
  3478. Name: right_toparc
  3479. Text:
  3480. Gauge Type: CENTER_RETICLE
  3481. Slew: yes
  3482. Filename: right_toparc
  3483. +Custom:
  3484. Position: (5, 150)
  3485. Name: left_bracket_small
  3486. Text:
  3487. Gauge Type: WINGMEN_STATUS
  3488. Slew: yes
  3489. Filename: left_bracket_small
  3490. +Custom:
  3491. Position: (5, 330)
  3492. Name: left_bracket_small2
  3493. Text:
  3494. Gauge Type: ESCORT_VIEW
  3495. Slew: yes
  3496. Filename: left_bracket_small2
  3497. +Custom:
  3498. Position: (895, 150)
  3499. Name: right_bracket_small
  3500. Text:
  3501. Gauge Type: WEAPONS_GAUGE
  3502. Slew: yes
  3503. Filename: right_bracket_small
  3504. +Custom:
  3505. Position: (895, 300)
  3506. Name: right_bracket_small2
  3507. Text:
  3508. Gauge Type: DIRECTIVES_VIEW
  3509. Slew: yes
  3510. Filename: right_bracket_small2
  3511. +Custom:
  3512. Position: (895, 455)
  3513. Name: right_bracket_large
  3514. Text:
  3515. Gauge Type: TARGET_MONITOR
  3516. Slew: yes
  3517. Filename: right_bracket_large
  3518. $End Gauges
  3519.  
  3520. #End
  3521.  
  3522. #Gauge Config
  3523.  
  3524. $Ship: Heavy Raider
  3525. $Color: ( 255,40,60 )
  3526. $Font: 3
  3527. $Base: (1024, 768)
  3528. $Gauges:
  3529. +Messages:
  3530. Position: (5, 5)
  3531. +Training Messages:
  3532. Position: (379, 125)
  3533. +Multiplayer Messages:
  3534. Position: (8, 240)
  3535. +Support:
  3536. Position: (459, 534)
  3537. Slew: no
  3538. Filename: Support_Cylon
  3539. Header Offsets: (3, 2)
  3540. Text Y-offset: 12
  3541. Dock Status X-offset: 6
  3542. Dock Time X-offset: 65
  3543. +Damage:
  3544. Position: (440, 61)
  3545. Slew: no
  3546. Top Background Filename: Damage_Top_Cylon
  3547. Entry Background Filename: Damage_Entry_Cylon
  3548. Bottom Background Filename: Damage_Bottom_Cylon
  3549. Header Offsets: (3, 2)
  3550. Hull Integrity Offsets: (4, 15)
  3551. Hull Integrity Value X-offset: 142
  3552. Top Background Height: 25
  3553. Subsystem Entry Height: 9
  3554. Subsystem List Start Offsets: (4, 27)
  3555. Subsystem Entry Value X-offset: 142
  3556. +Wingman Status:
  3557. Position: (30, 160)
  3558. Slew: no
  3559. Left Background Filename: Wingman_Left_Cylon
  3560. Entry Background Filename: Wingman_Entry_Cylon
  3561. Right Background Filename: Wingman_Right_Cylon
  3562. Dot Filename: Wingman_Dot_Cylon
  3563. Header Offsets: (2, 2)
  3564. Left Background Width: 71
  3565. Entry Width: 35
  3566. Single Wing Offsets: (28, 15)
  3567. Multiple Wing Start Offsets: (46, 15)
  3568. ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
  3569. +Auto Speed:
  3570. Position: (625, 544)
  3571. Slew: no
  3572. Filename: Dummy
  3573. Auto Offsets: (13, 2)
  3574. Speed Offsets: (10, 10)
  3575. On Text Color: (-1, -1, -1, -1)
  3576. Off Text Color: (0, 0, 0, 0)
  3577. +Auto Target:
  3578. Position: (350, 544)
  3579. Slew: no
  3580. Filename: Dummy
  3581. Auto Offsets: (13, 2)
  3582. Target Offsets: (7, 10)
  3583. On Text Color: (-1, -1, -1, -1)
  3584. Off Text Color: (0, 0, 0, 0)
  3585. +Countermeasures:
  3586. Position: (845, 220)
  3587. Slew: no
  3588. Filename: CMeasure_Cylon
  3589. Text Offsets: (36, 4)
  3590. Value Offsets: (9, 4)
  3591. +Directives:
  3592. Position: (845, 310)
  3593. Slew: no
  3594. Top Background Filename: Direct_Top_Cylon
  3595. Entry Background Filename: Direct_Entry_Cylon
  3596. Bottom Background Filename: Direct_Bottom_Cylon
  3597. Header Offsets: (2, 2)
  3598. Top Background Height: 12
  3599. List Start Offsets: (3, 13)
  3600. Entry Height: 9
  3601. +Weapons:
  3602. Position: (845, 160)
  3603. Slew: no
  3604. Primary List Top Background Filename: Weapon_P_Top_Cylon
  3605. Alt Ballistic Filename: weapons1_b
  3606. Primary List Middle Background Filename: Weapon_P_Entry_Cylon
  3607. Alt Ballistic Filename: weapons2_b
  3608. Primary List Bottom Background Filename: Weapon_P_Bottom_Cylon
  3609. Alt Ballistic Filename: weapons2_b
  3610. Secondary List Top Background Filename: Weapon_S_Top_Cylon
  3611. Alt Ballistic Filename: weapons3_b
  3612. Secondary List Entry Background Filename: Weapon_S_Entry_Cylon
  3613. Alt Ballistic Filename: weapons4_b
  3614. Secondary List Bottom Background Filename: Weapon_S_Bottom_Cylon
  3615. Alt Ballistic Filename: weapons5_b
  3616. Header Offsets: (21, 2)
  3617. Alt Ballistic Offsets: (-10, 2)
  3618. Top Primary Background X-offset: 12
  3619. Alt Ballistic X-offset: -12
  3620. Text X-offset: 0
  3621. Alt Ballistic X-offset: -12
  3622. Top Primary Frame Height: 20
  3623. Top Secondary Frame Height: 12
  3624. Primary List Start Y-offset: 12
  3625. Secondary List Start Y-offset: 4
  3626. Primary Weapon Ammo X-offset: 28
  3627. Primary Weapon Link X-offset: 33
  3628. Primary Weapon Name X-offset: 39
  3629. Secondary Weapon Ammo X-offset: 28
  3630. Secondary Weapon Unlinked X-offset: 33
  3631. Secondary Weapon Linked X-offset: 28
  3632. Secondary Weapon Name X-offset: 39
  3633. Secondary Weapon Reload X-offset: 160
  3634. Primary Weapon Entry Height: 12
  3635. Secondary Weapon Entry Height: 9
  3636. +Objective Notify:
  3637. Position: (436, 184)
  3638. Slew: no
  3639. Filename: Objective_Cylon
  3640. Objective Text Y-offset: 2
  3641. Objective Value Y-offset: 11
  3642. Subspace Text Y-offset: 2
  3643. Subspace Value Y-offset: 10
  3644. Red Alert Text Y-offset: 2
  3645. Red Alert Value Y-offset: 10
  3646. +Squad Message:
  3647. Position: (600, 5)
  3648. Slew: no
  3649. Top Background Filename: Message_Top_Cylon
  3650. Entry Background Filename: Message_Entry_Cylon
  3651. Bottom Background Filename: Message_Bottom_Cylon
  3652. Header Offsets: (2, 1)
  3653. List Start Offsets: (4, 13)
  3654. Top Background Height: 12
  3655. Entry Height: 10
  3656. Command X-offset: 17
  3657. Page Up Offsets: (110, 5)
  3658. Page Down Offsets: (110, 115)
  3659. +Escort View:
  3660. Position: (30, 340)
  3661. Slew: no
  3662. Top Background Filename: Escort_Top_Cylon
  3663. Entry Background Filename: Escort_Entry_Cylon
  3664. Bottom Background Filename: Escort_Bottom_Cylon
  3665. Entry Height: 11
  3666. Header Text: monitoring
  3667. Header Offsets: (3, 2)
  3668. List Start Offsets: (0, 13)
  3669. ;Hull X-offset: (116, 0)
  3670. ;Name X-offset: (4, 0)
  3671. ;Status X-offset: (-11, 0)
  3672. +Target Monitor:
  3673. Position: (830, 470)
  3674. Monitor Filename: TargetMon_Main_Cylon
  3675. Integrity Bar Filename: TargetMon_Bar_Cylon
  3676. Viewport Offsets: (3, 39)
  3677. Viewport Size: (150, 120)
  3678. Integrity Bar Offsets: (133, 52)
  3679. ;Integrity Bar Foreground Clip Height: 88
  3680. Status Offsets: (107, 53)
  3681. Name Offsets: (8, -3)
  3682. Class Offsets: (8, 7)
  3683. ;Distance Offsets: (8, 18)
  3684. Speed Offsets: (85, 18)
  3685. Hull Offsets: (134, 42)
  3686. Cargo Contents Offsets: (8, 30)
  3687. Cargo Scan Start Offsets: (2, 45)
  3688. Cargo Scan Size: (130, 109)
  3689. Desaturate: yes
  3690. ;+Extra Target Data:
  3691. ; Position: (5, 552)
  3692. ; Position: (7, 647)
  3693. ; Slew: no
  3694. ; Filename: targetview3
  3695. ; Bracket Offsets: (0, 3)
  3696. ; Dock Offsets: (7, 18)
  3697. ; Order Offsets: (7, 0)
  3698. +Radar BSG:
  3699. Position: (384, 595)
  3700. Size: (256, 256)
  3701. XY Disc Filename: DRADIS_Cyl_XY
  3702. XZ YZ Disc Filename: DRADIS_Cyl_XY_YZ
  3703. Sweep Disc Filename: DRADIS_Cyl_Sweep
  3704. ;+Radar:
  3705. ; Position: (411, 590)
  3706. ; Filename: 2_radar1
  3707. ; Infinity Distance Offsets: (185, 150)
  3708. ; Long Distanace Offsets: (181, 150)
  3709. ; Short Distance Offsets: (184, 150)
  3710. +Afterburner Energy:
  3711. Position: (633, 384)
  3712. Slew: yes
  3713. Filename: Energy_Cylon
  3714. Foreground Clip Height: 150
  3715. +Flight Path Marker:
  3716. Filename: Flight_Path_Cylon
  3717. Center Offsets: (32, 16)
  3718. +Text Warnings:
  3719. Position: (512, 275)
  3720. +Center Reticle:
  3721. Position: (480, 353)
  3722. Filename: Reticle_Center_Cylon
  3723. +Mini Target Shields:
  3724. Position: (497, 470)
  3725. Slew: yes
  3726. Filename: targhit1
  3727. 3 Digit Hull Offsets: (5, 7)
  3728. 2 Digit Hull Offsets: (9, 7)
  3729. 1 Digit Hull Offsets: (14, 7)
  3730. +Throttle:
  3731. Position: (651, 380)
  3732. Slew: yes
  3733. Filename: Throttle_Cylon
  3734. Foreground Clip Bottom Y-offset: 128
  3735. Foreground Clip Width: 128
  3736. Foreground Clip Height: 128
  3737. Afterburner Clip Height: 8
  3738. Show Background: no
  3739. Max Speed Label Offsets: (75, -5)
  3740. Min Speed Label Offsets: (23, 87)
  3741. Orbit Center Offsets: (173, 80)
  3742. Orbit Radius: 166
  3743. +Threat Indicator:
  3744. Position: (256, 383)
  3745. Slew: yes
  3746. Arc Filename: Threat_Arc_Cylon
  3747. Dumbfire Filename: Threat_Dumb_Cylon
  3748. Lock Filename: Threat_Lock_Cylon
  3749. Dumbfire Offsets: (145, 148)
  3750. Lock Offsets: (313, 148)
  3751. +Voice Status:
  3752. Position: (5, 165)
  3753. +Ping:
  3754. Position: (896, 5)
  3755. +Lag:
  3756. Position: (627, 529)
  3757. +Supernova:
  3758. Position: (170, 170)
  3759. +Target Brackets:
  3760.  
  3761. +Lead Indicator:
  3762. Filename: Lead_Ind_Default
  3763. Center Offsets: (13, 13)
  3764.  
  3765. +Lock Indicator:
  3766. Lock Filename: Lock_Ind_Default
  3767. Locked Filename: Locked_Ind_Default
  3768. Lock Center Offsets: (28, 25)
  3769. Locked Center Offsets: (50, 52)
  3770.  
  3771. +Offscreen Indicator:
  3772. +Hostile Triangle:
  3773. Position: (512, 387)
  3774. Slew: yes
  3775. Radius: 166
  3776. Triangle Base: 9.5
  3777. Triangle Height: 11.0
  3778. +Target Triangle:
  3779. Position: (512, 387)
  3780. Slew: yes
  3781. Radius: 166
  3782. Triangle Base: 9.5
  3783. Triangle Height: 11.0
  3784. +Missile Triangles:
  3785. Position: (512, 387)
  3786. Slew: yes
  3787. Radius: 166
  3788. Triangle Base: 9.5
  3789. Triangle Height: 11.0
  3790. +Orientation Tee:
  3791. Position: (512, 387)
  3792. Slew: yes
  3793. Radius: 166
  3794. +Weapon Energy:
  3795. Position: (245, 384)
  3796. Slew: yes
  3797. Filename: Energy_Cylon
  3798. Foreground Clip Height: 150
  3799. Text Offsets: (43, 85)
  3800. +Mission Time:
  3801. Position: (615, 716)
  3802. Slew: no
  3803. Filename: Time_Cylon
  3804. Text Offsets: (4, 4)
  3805. Value Offsets: (26, 12)
  3806. +Kills:
  3807. Position: (490, 227)
  3808. Slew: no
  3809. Filename: Time_Cylon
  3810. Text Offsets: (4, 4)
  3811. Value Offsets: (24, 12)
  3812. +Custom:
  3813. Position: (10, 90)
  3814. Name: Left_Border
  3815. Text:
  3816. Gauge Type: CENTER_RETICLE
  3817. Slew: yes
  3818. Filename: Left_Border
  3819. +Custom:
  3820. Position: (10, 678)
  3821. Name: Left_Border_bottom
  3822. Text:
  3823. Gauge Type: CENTER_RETICLE
  3824. Slew: yes
  3825. Filename: Left_Border_bottom
  3826. +Custom:
  3827. Position: (502, 90)
  3828. Name: Right_Border
  3829. Text:
  3830. Gauge Type: CENTER_RETICLE
  3831. Slew: yes
  3832. Filename: Right_Border
  3833. +Custom:
  3834. Position: (502, 678)
  3835. Name: Right_Border_bottom
  3836. Text:
  3837. Gauge Type: CENTER_RETICLE
  3838. Slew: yes
  3839. Filename: Right_Border_bottom
  3840. +Custom:
  3841. Position: (380, 495)
  3842. Name: Left_bottomarc
  3843. Text:
  3844. Gauge Type: CENTER_RETICLE
  3845. Slew: yes
  3846. Filename: left_bottomarc
  3847. +Custom:
  3848. Position: (525, 495)
  3849. Name: right_bottomarc
  3850. Text:
  3851. Gauge Type: CENTER_RETICLE
  3852. Slew: yes
  3853. Filename: right_bottomarc
  3854. +Custom:
  3855. Position: (284, 235)
  3856. Name: Left_toparc
  3857. Text:
  3858. Gauge Type: CENTER_RETICLE
  3859. Slew: yes
  3860. Filename: left_toparc
  3861. +Custom:
  3862. Position: (619, 235)
  3863. Name: right_toparc
  3864. Text:
  3865. Gauge Type: CENTER_RETICLE
  3866. Slew: yes
  3867. Filename: right_toparc
  3868. +Custom:
  3869. Position: (5, 150)
  3870. Name: left_bracket_small
  3871. Text:
  3872. Gauge Type: WINGMEN_STATUS
  3873. Slew: yes
  3874. Filename: left_bracket_small
  3875. +Custom:
  3876. Position: (5, 330)
  3877. Name: left_bracket_small2
  3878. Text:
  3879. Gauge Type: ESCORT_VIEW
  3880. Slew: yes
  3881. Filename: left_bracket_small2
  3882. +Custom:
  3883. Position: (895, 150)
  3884. Name: right_bracket_small
  3885. Text:
  3886. Gauge Type: WEAPONS_GAUGE
  3887. Slew: yes
  3888. Filename: right_bracket_small
  3889. +Custom:
  3890. Position: (895, 300)
  3891. Name: right_bracket_small2
  3892. Text:
  3893. Gauge Type: DIRECTIVES_VIEW
  3894. Slew: yes
  3895. Filename: right_bracket_small2
  3896. +Custom:
  3897. Position: (895, 455)
  3898. Name: right_bracket_large
  3899. Text:
  3900. Gauge Type: TARGET_MONITOR
  3901. Slew: yes
  3902. Filename: right_bracket_large
  3903. $End Gauges
  3904.  
  3905. #End
  3906.  
  3907.  
  3908. #Gauge Config
  3909. $Base: (1024, 768)
  3910. $Gauges:
  3911. +Messages:
  3912. Position: (5, 5)
  3913. +Training Messages:
  3914. Position: (379, 125)
  3915. +Multiplayer Messages:
  3916. Position: (8, 240)
  3917. +Support:
  3918. Position: (459, 534)
  3919. Slew: no
  3920. Filename: Support_Default
  3921. Header Offsets: (3, 2)
  3922. Text Y-offset: 12
  3923. Dock Status X-offset: 6
  3924. Dock Time X-offset: 65
  3925. +Damage:
  3926. Position: (440, 61)
  3927. Slew: no
  3928. Top Background Filename: Damage_Top_Default
  3929. Entry Background Filename: Damage_Entry_Default
  3930. Bottom Background Filename: Damage_Bottom_Default
  3931. Header Offsets: (3, 2)
  3932. Hull Integrity Offsets: (4, 15)
  3933. Hull Integrity Value X-offset: 142
  3934. Top Background Height: 25
  3935. Subsystem Entry Height: 9
  3936. Subsystem List Start Offsets: (4, 27)
  3937. Subsystem Entry Value X-offset: 142
  3938. +Wingman Status:
  3939. Position: (932, 144)
  3940. Slew: no
  3941. Left Background Filename: Wingman_Left_Default
  3942. Entry Background Filename: Wingman_Entry_Default
  3943. Right Background Filename: Dummy
  3944. Dot Filename: Wingman_Dot_Default
  3945. Header Offsets: (2, 2)
  3946. Left Background Width: 71
  3947. Entry Width: 35
  3948. Single Wing Offsets: (28, 15)
  3949. Multiple Wing Start Offsets: (46, 15)
  3950. ;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
  3951. +Auto Speed:
  3952. Position: (960, 672)
  3953. Slew: no
  3954. Filename: toggle1
  3955. Auto Offsets: (13, 2)
  3956. Speed Offsets: (10, 10)
  3957. +Auto Target:
  3958. Position: (960, 648)
  3959. Slew: no
  3960. Filename: toggle1
  3961. Auto Offsets: (13, 2)
  3962. Target Offsets: (7, 10)
  3963. +Countermeasures:
  3964. Position: (850, 595)
  3965. Slew: no
  3966. Filename: CMeasure_Default
  3967. Text Offsets: (36, 4)
  3968. Value Offsets: (9, 4)
  3969. +Weapon Energy:
  3970. Position: (682, 336)
  3971. Slew: yes
  3972. Filename: Energy_Big_Default
  3973. Foreground Clip Height: 130
  3974. Text Offsets: (15, -15)
  3975. Text Alignment: Right
  3976. Always Show Text: true
  3977. Text Follows: true
  3978. Show Ballistic Ammo: true
  3979. Armed Guns List Offsets: (15, -45)
  3980. Armed Guns List Alignment: Right
  3981. +Weapon Energy:
  3982. Position: (701, 372)
  3983. Slew: yes
  3984. Filename: Energy_Default
  3985. Foreground Clip Height: 94
  3986. Text Offsets: (15, 6)
  3987. Always Show Text: true
  3988. Text Moves: true
  3989. +Afterburner Energy:
  3990. Position: (304, 372)
  3991. Slew: yes
  3992. Filename: Energy_Default
  3993. Foreground Clip Height: 94
  3994. +Directives:
  3995. Position: (5, 278)
  3996. Slew: no
  3997. Top Background Filename: Direct_Top_Default
  3998. Entry Background Filename: Direct_Entry_Default
  3999. Bottom Background Filename: Dummy
  4000. Header Offsets: (2, 2)
  4001. Top Background Height: 12
  4002. List Start Offsets: (3, 13)
  4003. Entry Height: 9
  4004. +Weapons:
  4005. Position: (805, 525)
  4006. Slew: no
  4007. Primary List Top Background Filename: Weapon_P_Top_Default
  4008. Alt Ballistic Filename: weapons1_b
  4009. Primary List Middle Background Filename: Weapon_P_Entry_Default
  4010. Alt Ballistic Filename: weapons2_b
  4011. Primary List Bottom Background Filename: Weapon_P_Bottom_Default
  4012. Alt Ballistic Filename: weapons2_b
  4013. Secondary List Top Background Filename: Weapon_S_Top_Default
  4014. Alt Ballistic Filename: weapons3_b
  4015. Secondary List Entry Background Filename: Weapon_S_Entry_Default
  4016. Alt Ballistic Filename: weapons4_b
  4017. Secondary List Bottom Background Filename: Weapon_S_Bottom_Default
  4018. Alt Ballistic Filename: weapons5_b
  4019. Header Offsets: (21, 2)
  4020. Alt Ballistic Offsets: (-10, 2)
  4021. Top Primary Background X-offset: 12
  4022. Alt Ballistic X-offset: -12
  4023. Text X-offset: 0
  4024. Alt Ballistic X-offset: -12
  4025. Top Primary Frame Height: 20
  4026. Top Secondary Frame Height: 12
  4027. Primary List Start Y-offset: 12
  4028. Secondary List Start Y-offset: 4
  4029. Primary Weapon Ammo X-offset: 28
  4030. Primary Weapon Link X-offset: 33
  4031. Primary Weapon Name X-offset: 39
  4032. Secondary Weapon Ammo X-offset: 28
  4033. Secondary Weapon Unlinked X-offset: 33
  4034. Secondary Weapon Linked X-offset: 28
  4035. Secondary Weapon Name X-offset: 39
  4036. Secondary Weapon Reload X-offset: 180
  4037. Primary Weapon Entry Height: 12
  4038. Secondary Weapon Entry Height: 9
  4039. +Objective Notify:
  4040. Position: (436, 184)
  4041. Slew: no
  4042. Filename: Objective_Default
  4043. Objective Text Y-offset: 2
  4044. Objective Value Y-offset: 11
  4045. Subspace Text Y-offset: 2
  4046. Subspace Value Y-offset: 10
  4047. Red Alert Text Y-offset: 2
  4048. Red Alert Value Y-offset: 10
  4049. +Squad Message:
  4050. Position: (827, 5)
  4051. Slew: no
  4052. Top Background Filename: Message_Top_Default
  4053. Entry Background Filename: Message_Entry_Default
  4054. Bottom Background Filename: Message_Bottom_Default
  4055. Header Offsets: (2, 1)
  4056. List Start Offsets: (4, 13)
  4057. Top Background Height: 12
  4058. Entry Height: 10
  4059. Command X-offset: 17
  4060. Page Up Offsets: (110, 5)
  4061. Page Down Offsets: (110, 115)
  4062. +Escort View:
  4063. Position: (865, 330)
  4064. Slew: no
  4065. Top Background Filename: Direct_Top_Default
  4066. Entry Background Filename: Escort_Entry_Default
  4067. Bottom Background Filename: Escort_Entry_Default
  4068. Entry Height: 11
  4069. Header Text: monitoring
  4070. Header Offsets: (3, 2)
  4071. List Start Offsets: (0, 13)
  4072. ;Hull X-offset: (116, 0)
  4073. ;Name X-offset: (4, 0)
  4074. ;Status X-offset: (-11, 0)
  4075. +Target Monitor:
  4076. Position: (5, 590)
  4077. Monitor Filename: TargetMon_Main_Default
  4078. Integrity Bar Filename: TargetMon_Bar_Default
  4079. Viewport Offsets: (3, 39)
  4080. Viewport Size: (131, 112)
  4081. Integrity Bar Offsets: (133, 52)
  4082. ;Integrity Bar Foreground Clip Height: 88
  4083. Status Offsets: (107, 53)
  4084. Name Offsets: (8, -3)
  4085. Class Offsets: (8, 7)
  4086. ;Distance Offsets: (8, 18)
  4087. Speed Offsets: (85, 18)
  4088. Hull Offsets: (134, 42)
  4089. Cargo Contents Offsets: (8, 30)
  4090. Cargo Scan Start Offsets: (2, 45)
  4091. Cargo Scan Size: (130, 109)
  4092. Desaturate: yes
  4093. +Radar BSG:
  4094. Position: (411, 590)
  4095. Size: (290, 256)
  4096. +Text Warnings:
  4097. Position: (512, 275)
  4098. +Center Reticle:
  4099. Position: (493, 376)
  4100. Filename: Reticle_Center_Default
  4101. +Mini Target Shields:
  4102. Position: (497, 470)
  4103. Slew: yes
  4104. Filename: targhit1
  4105. 3 Digit Hull Offsets: (5, 7)
  4106. 2 Digit Hull Offsets: (9, 7)
  4107. 1 Digit Hull Offsets: (14, 7)
  4108. +Throttle:
  4109. Position: (346, 269)
  4110. Slew: yes
  4111. Filename: Throttle_Default
  4112. Foreground Clip Bottom Y-offset: 222
  4113. Foreground Clip Width: 78
  4114. Foreground Clip Height: 80
  4115. Afterburner Clip Height: 27
  4116. Show Background: no
  4117. Max Speed Label Offsets: (31, 137)
  4118. Min Speed Label Offsets: (57, 216)
  4119. Orbit Center Offsets: (166, 118)
  4120. Orbit Radius: 166
  4121. +Threat Indicator:
  4122. Position: (574, 269)
  4123. Slew: yes
  4124. Arc Filename: Threat_Arc_Default
  4125. Dumbfire Filename: Threat_Dumb_Default
  4126. Lock Filename: Threat_Lock_Default
  4127. Dumbfire Offsets: (66, 124)
  4128. Lock Offsets: (57, 150)
  4129. +Voice Status:
  4130. Position: (5, 165)
  4131. +Ping:
  4132. Position: (896, 5)
  4133. +Lag:
  4134. Position: (627, 529)
  4135. +Supernova:
  4136. Position: (170, 170)
  4137. +Target Brackets:
  4138. +Lead Indicator:
  4139. Filename: Lead_Ind_Default
  4140. Center Offsets: (13, 13)
  4141. +Lock Indicator:
  4142. Lock Filename: Lock_Ind_Default
  4143. Locked Filename: Locked_Ind_Default
  4144. Lock Center Offsets: (28, 25)
  4145. Locked Center Offsets: (50, 52)
  4146. +Offscreen Indicator:
  4147. +Hostile Triangle:
  4148. Position: (512, 387)
  4149. Slew: yes
  4150. Radius: 166
  4151. Triangle Base: 9.5
  4152. Triangle Height: 11.0
  4153. +Target Triangle:
  4154. Position: (512, 387)
  4155. Slew: yes
  4156. Radius: 166
  4157. Triangle Base: 9.5
  4158. Triangle Height: 11.0
  4159. +Missile Triangles:
  4160. Position: (512, 387)
  4161. Slew: yes
  4162. Radius: 166
  4163. Triangle Base: 9.5
  4164. Triangle Height: 11.0
  4165. +Orientation Tee:
  4166. Position: (512, 387)
  4167. Slew: yes
  4168. Radius: 166
  4169. +Mission Time:
  4170. Position: (615, 716)
  4171. Slew: no
  4172. Filename: Time_Default
  4173. Text Offsets: (4, 4)
  4174. Value Offsets: (26, 12)
  4175. +Kills:
  4176. Position: (930, 595)
  4177. Slew: no
  4178. Filename: Time_Default
  4179. Text Offsets: (4, 4)
  4180. Value Offsets: (26, 12)
  4181.  
  4182. $End Gauges
  4183.  
  4184. #End
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