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game_sounds_gambler.txt [ Left 4 Dead 2 ]

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  1. //--------------------------------------------------------------------------------------------------------------
  2. // Gambler Game Sound Text File
  3. //--------------------------------------------------------------------------------------------------------------
  4.  
  5. //--------------------------------------------------------------------------------------------------------------
  6. // This file is auto generated do not hand edit!
  7. //--------------------------------------------------------------------------------------------------------------
  8.  
  9. //--------------------------------------------------------------------------------------------------------------
  10. // Last Updated: 10/01/09
  11. //--------------------------------------------------------------------------------------------------------------
  12.  
  13. //Adrenaline shot here!
  14. "Gambler_Adrenaline01"
  15. {
  16. "channel" "CHAN_VOICE"
  17. "volume" "0.73"
  18. "pitch" "PITCH_NORM"
  19. "soundlevel" "SNDLVL_90dB"
  20. "wave" "player\survivor\voice\Gambler\Adrenaline01.wav"
  21. }
  22.  
  23.  
  24. //Grabbin' a shot!
  25. "Gambler_Adrenaline02"
  26. {
  27. "channel" "CHAN_VOICE"
  28. "volume" "0.70"
  29. "pitch" "PITCH_NORM"
  30. "soundlevel" "SNDLVL_90dB"
  31. "wave" "player\survivor\voice\Gambler\Adrenaline02.wav"
  32. }
  33.  
  34.  
  35. //[shaking self awake]
  36. "Gambler_Adrenaline03"
  37. {
  38. "channel" "CHAN_VOICE"
  39. "volume" "0.64"
  40. "pitch" "PITCH_NORM"
  41. "soundlevel" "SNDLVL_70dB"
  42. "wave" "player\survivor\voice\Gambler\Adrenaline03.wav"
  43. }
  44.  
  45.  
  46. //It is more blessed to give than to receive.
  47. "Gambler_AlertGiveItem01"
  48. {
  49. "channel" "CHAN_VOICE"
  50. "volume" "0.50"
  51. "pitch" "PITCH_NORM"
  52. "soundlevel" "SNDLVL_70dB"
  53. "wave" "player\survivor\voice\Gambler\AlertGiveItem01.wav"
  54. }
  55.  
  56.  
  57. //Have this.
  58. "Gambler_AlertGiveItem02"
  59. {
  60. "channel" "CHAN_VOICE"
  61. "volume" "0.40"
  62. "pitch" "PITCH_NORM"
  63. "soundlevel" "SNDLVL_70dB"
  64. "wave" "player\survivor\voice\Gambler\AlertGiveItem02.wav"
  65. }
  66.  
  67.  
  68. //Just take this.
  69. "Gambler_AlertGiveItem03"
  70. {
  71. "channel" "CHAN_VOICE"
  72. "volume" "0.40"
  73. "pitch" "PITCH_NORM"
  74. "soundlevel" "SNDLVL_70dB"
  75. "wave" "player\survivor\voice\Gambler\AlertGiveItem03.wav"
  76. }
  77.  
  78.  
  79. //This is for you.
  80. "Gambler_AlertGiveItem04"
  81. {
  82. "channel" "CHAN_VOICE"
  83. "volume" "0.40"
  84. "pitch" "PITCH_NORM"
  85. "soundlevel" "SNDLVL_70dB"
  86. "wave" "player\survivor\voice\Gambler\AlertGiveItem04.wav"
  87. }
  88.  
  89.  
  90. //Here, I don't need this.
  91. "Gambler_AlertGiveItem05"
  92. {
  93. "channel" "CHAN_VOICE"
  94. "volume" "0.40"
  95. "pitch" "PITCH_NORM"
  96. "soundlevel" "SNDLVL_70dB"
  97. "wave" "player\survivor\voice\Gambler\AlertGiveItem05.wav"
  98. }
  99.  
  100.  
  101. //Take it, just take it.
  102. "Gambler_AlertGiveItem06"
  103. {
  104. "channel" "CHAN_VOICE"
  105. "volume" "0.47"
  106. "pitch" "PITCH_NORM"
  107. "soundlevel" "SNDLVL_70dB"
  108. "wave" "player\survivor\voice\Gambler\AlertGiveItem06.wav"
  109. }
  110.  
  111.  
  112. //Hey you, take this.
  113. "Gambler_AlertGiveItemC101"
  114. {
  115. "channel" "CHAN_VOICE"
  116. "volume" "0.45"
  117. "pitch" "PITCH_NORM"
  118. "soundlevel" "SNDLVL_70dB"
  119. "wave" "player\survivor\voice\Gambler\AlertGiveItemC101.wav"
  120. }
  121.  
  122.  
  123. //What's your name, here you go.
  124. "Gambler_AlertGiveItemC102"
  125. {
  126. "channel" "CHAN_VOICE"
  127. "volume" "0.44"
  128. "pitch" "PITCH_NORM"
  129. "soundlevel" "SNDLVL_70dB"
  130. "wave" "player\survivor\voice\Gambler\AlertGiveItemC102.wav"
  131. }
  132.  
  133.  
  134. //Take this.
  135. "Gambler_AlertGiveItemCombat01"
  136. {
  137. "channel" "CHAN_VOICE"
  138. "volume" "0.62"
  139. "pitch" "PITCH_NORM"
  140. "soundlevel" "SNDLVL_90dB"
  141. "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat01.wav"
  142. }
  143.  
  144.  
  145. //Grab this.
  146. "Gambler_AlertGiveItemCombat02"
  147. {
  148. "channel" "CHAN_VOICE"
  149. "volume" "0.67"
  150. "pitch" "PITCH_NORM"
  151. "soundlevel" "SNDLVL_90dB"
  152. "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat02.wav"
  153. }
  154.  
  155.  
  156. //Take it.
  157. "Gambler_AlertGiveItemCombat03"
  158. {
  159. "channel" "CHAN_VOICE"
  160. "volume" "0.55"
  161. "pitch" "PITCH_NORM"
  162. "soundlevel" "SNDLVL_90dB"
  163. "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat03.wav"
  164. }
  165.  
  166.  
  167. //Stop, I have something for you.
  168. "Gambler_AlertGiveItemStop01"
  169. {
  170. "channel" "CHAN_VOICE"
  171. "volume" "0.70"
  172. "pitch" "PITCH_NORM"
  173. "soundlevel" "SNDLVL_70dB"
  174. "wave" "player\survivor\voice\Gambler\AlertGiveItemStop01.wav"
  175. }
  176.  
  177.  
  178. //Hang on, you need this more than me.
  179. "Gambler_AlertGiveItemStop02"
  180. {
  181. "channel" "CHAN_VOICE"
  182. "volume" "0.68"
  183. "pitch" "PITCH_NORM"
  184. "soundlevel" "SNDLVL_70dB"
  185. "wave" "player\survivor\voice\Gambler\AlertGiveItemStop02.wav"
  186. }
  187.  
  188.  
  189. //Hold up, you can have this.
  190. "Gambler_AlertGiveItemStop03"
  191. {
  192. "channel" "CHAN_VOICE"
  193. "volume" "0.67"
  194. "pitch" "PITCH_NORM"
  195. "soundlevel" "SNDLVL_70dB"
  196. "wave" "player\survivor\voice\Gambler\AlertGiveItemStop03.wav"
  197. }
  198.  
  199.  
  200. //Hold up, you can have this.
  201. "Gambler_AlertGiveItemStop04"
  202. {
  203. "channel" "CHAN_VOICE"
  204. "volume" "0.60"
  205. "pitch" "PITCH_NORM"
  206. "soundlevel" "SNDLVL_70dB"
  207. "wave" "player\survivor\voice\Gambler\AlertGiveItemStop04.wav"
  208. }
  209.  
  210.  
  211. //Hang on, you need this more than me.
  212. "Gambler_AlertGiveItemStop05"
  213. {
  214. "channel" "CHAN_VOICE"
  215. "volume" "0.60"
  216. "pitch" "PITCH_NORM"
  217. "soundlevel" "SNDLVL_70dB"
  218. "wave" "player\survivor\voice\Gambler\AlertGiveItemStop05.wav"
  219. }
  220.  
  221.  
  222. //Stop, I have something for you.
  223. "Gambler_AlertGiveItemStop06"
  224. {
  225. "channel" "CHAN_VOICE"
  226. "volume" "0.63"
  227. "pitch" "PITCH_NORM"
  228. "soundlevel" "SNDLVL_70dB"
  229. "wave" "player\survivor\voice\Gambler\AlertGiveItemStop06.wav"
  230. }
  231.  
  232.  
  233. //Okay, we ready?
  234. "Gambler_AskReady01"
  235. {
  236. "channel" "CHAN_VOICE"
  237. "volume" "0.65"
  238. "pitch" "PITCH_NORM"
  239. "soundlevel" "SNDLVL_70dB"
  240. "wave" "player\survivor\voice\Gambler\AskReady01.wav"
  241. }
  242.  
  243.  
  244. //We ready?
  245. "Gambler_AskReady02"
  246. {
  247. "channel" "CHAN_VOICE"
  248. "volume" "0.65"
  249. "pitch" "PITCH_NORM"
  250. "soundlevel" "SNDLVL_70dB"
  251. "wave" "player\survivor\voice\Gambler\AskReady02.wav"
  252. }
  253.  
  254.  
  255. //Ready?
  256. "Gambler_AskReady03"
  257. {
  258. "channel" "CHAN_VOICE"
  259. "volume" "0.60"
  260. "pitch" "PITCH_NORM"
  261. "soundlevel" "SNDLVL_70dB"
  262. "wave" "player\survivor\voice\Gambler\AskReady03.wav"
  263. }
  264.  
  265.  
  266. //Everyone ready?
  267. "Gambler_AskReady04"
  268. {
  269. "channel" "CHAN_VOICE"
  270. "volume" "0.65"
  271. "pitch" "PITCH_NORM"
  272. "soundlevel" "SNDLVL_70dB"
  273. "wave" "player\survivor\voice\Gambler\AskReady04.wav"
  274. }
  275.  
  276.  
  277. //We ready?
  278. "Gambler_AskReady05"
  279. {
  280. "channel" "CHAN_VOICE"
  281. "volume" "0.55"
  282. "pitch" "PITCH_NORM"
  283. "soundlevel" "SNDLVL_70dB"
  284. "wave" "player\survivor\voice\Gambler\AskReady05.wav"
  285. }
  286.  
  287.  
  288. //We ready?
  289. "Gambler_AskReady06"
  290. {
  291. "channel" "CHAN_VOICE"
  292. "volume" "0.55"
  293. "pitch" "PITCH_NORM"
  294. "soundlevel" "SNDLVL_70dB"
  295. "wave" "player\survivor\voice\Gambler\AskReady06.wav"
  296. }
  297.  
  298.  
  299. //We ready?
  300. "Gambler_AskReady07"
  301. {
  302. "channel" "CHAN_VOICE"
  303. "volume" "0.55"
  304. "pitch" "PITCH_NORM"
  305. "soundlevel" "SNDLVL_70dB"
  306. "wave" "player\survivor\voice\Gambler\AskReady07.wav"
  307. }
  308.  
  309.  
  310. //Ready?
  311. "Gambler_AskReady08"
  312. {
  313. "channel" "CHAN_VOICE"
  314. "volume" "0.45"
  315. "pitch" "PITCH_NORM"
  316. "soundlevel" "SNDLVL_70dB"
  317. "wave" "player\survivor\voice\Gambler\AskReady08.wav"
  318. }
  319.  
  320.  
  321. //Everyone ready?
  322. "Gambler_AskReady09"
  323. {
  324. "channel" "CHAN_VOICE"
  325. "volume" "0.50"
  326. "pitch" "PITCH_NORM"
  327. "soundlevel" "SNDLVL_70dB"
  328. "wave" "player\survivor\voice\Gambler\AskReady09.wav"
  329. }
  330.  
  331.  
  332. //We ready?
  333. "Gambler_AskReady10"
  334. {
  335. "channel" "CHAN_VOICE"
  336. "volume" "0.50"
  337. "pitch" "PITCH_NORM"
  338. "soundlevel" "SNDLVL_70dB"
  339. "wave" "player\survivor\voice\Gambler\AskReady10.wav"
  340. }
  341.  
  342.  
  343. //Are you guys ready?
  344. "Gambler_AskReadyC101"
  345. {
  346. "channel" "CHAN_VOICE"
  347. "volume" "0.51"
  348. "pitch" "PITCH_NORM"
  349. "soundlevel" "SNDLVL_70dB"
  350. "wave" "player\survivor\voice\Gambler\AskReadyC101.wav"
  351. }
  352.  
  353.  
  354. //Do you think you can handle this?
  355. "Gambler_AskReadyC102"
  356. {
  357. "channel" "CHAN_VOICE"
  358. "volume" "0.55"
  359. "pitch" "PITCH_NORM"
  360. "soundlevel" "SNDLVL_70dB"
  361. "wave" "player\survivor\voice\Gambler\AskReadyC102.wav"
  362. }
  363.  
  364.  
  365. //If you aren't ready, I don't want to hear it.
  366. "Gambler_AskReadyC103"
  367. {
  368. "channel" "CHAN_VOICE"
  369. "volume" "0.52"
  370. "pitch" "PITCH_NORM"
  371. "soundlevel" "SNDLVL_70dB"
  372. "wave" "player\survivor\voice\Gambler\AskReadyC103.wav"
  373. }
  374.  
  375.  
  376. //Back it up!
  377. "Gambler_BackUp01"
  378. {
  379. "channel" "CHAN_VOICE"
  380. "volume" "1.0"
  381. "pitch" "PITCH_NORM"
  382. "soundlevel" "SNDLVL_70dB"
  383. "wave" "player\survivor\voice\Gambler\BackUp01.wav"
  384. }
  385.  
  386.  
  387. //Back, back, back!
  388. "Gambler_BackUp02"
  389. {
  390. "channel" "CHAN_VOICE"
  391. "volume" "1.0"
  392. "pitch" "PITCH_NORM"
  393. "soundlevel" "SNDLVL_70dB"
  394. "wave" "player\survivor\voice\Gambler\BackUp02.wav"
  395. }
  396.  
  397.  
  398. //Come on back.
  399. "Gambler_BackUp03"
  400. {
  401. "channel" "CHAN_VOICE"
  402. "volume" "1.0"
  403. "pitch" "PITCH_NORM"
  404. "soundlevel" "SNDLVL_70dB"
  405. "wave" "player\survivor\voice\Gambler\BackUp03.wav"
  406. }
  407.  
  408.  
  409. //Back it up!
  410. "Gambler_BackUp04"
  411. {
  412. "channel" "CHAN_VOICE"
  413. "volume" "1.0"
  414. "pitch" "PITCH_NORM"
  415. "soundlevel" "SNDLVL_70dB"
  416. "wave" "player\survivor\voice\Gambler\BackUp04.wav"
  417. }
  418.  
  419.  
  420. //Back up.
  421. "Gambler_BackUpQuiet01"
  422. {
  423. "channel" "CHAN_VOICE"
  424. "volume" "0.5"
  425. "pitch" "PITCH_NORM"
  426. "soundlevel" "SNDLVL_70dB"
  427. "wave" "player\survivor\voice\Gambler\BackUpQuiet01.wav"
  428. }
  429.  
  430.  
  431. //Everyone back.
  432. "Gambler_BackUpQuiet02"
  433. {
  434. "channel" "CHAN_VOICE"
  435. "volume" "0.37"
  436. "pitch" "PITCH_NORM"
  437. "soundlevel" "SNDLVL_70dB"
  438. "wave" "player\survivor\voice\Gambler\BackUpQuiet02.wav"
  439. }
  440.  
  441.  
  442. //Let's get back.
  443. "Gambler_BackUpQuiet03"
  444. {
  445. "channel" "CHAN_VOICE"
  446. "volume" "0.45"
  447. "pitch" "PITCH_NORM"
  448. "soundlevel" "SNDLVL_70dB"
  449. "wave" "player\survivor\voice\Gambler\BackUpQuiet03.wav"
  450. }
  451.  
  452.  
  453. //Back up, back up.
  454. "Gambler_BackUpQuiet04"
  455. {
  456. "channel" "CHAN_VOICE"
  457. "volume" "0.45"
  458. "pitch" "PITCH_NORM"
  459. "soundlevel" "SNDLVL_70dB"
  460. "wave" "player\survivor\voice\Gambler\BackUpQuiet04.wav"
  461. }
  462.  
  463.  
  464. //YEEEAAAAH!
  465. "Gambler_BattleCry01"
  466. {
  467. "channel" "CHAN_VOICE"
  468. "volume" "1.0"
  469. "pitch" "PITCH_NORM"
  470. "soundlevel" "SNDLVL_70dB"
  471. "wave" "player\survivor\voice\Gambler\BattleCry01.wav"
  472. }
  473.  
  474.  
  475. //DIE! DIE!
  476. "Gambler_BattleCry02"
  477. {
  478. "channel" "CHAN_VOICE"
  479. "volume" "1.0"
  480. "pitch" "PITCH_NORM"
  481. "soundlevel" "SNDLVL_70dB"
  482. "wave" "player\survivor\voice\Gambler\BattleCry02.wav"
  483. }
  484.  
  485.  
  486. //SUCK ON THIS!
  487. "Gambler_BattleCry03"
  488. {
  489. "channel" "CHAN_VOICE"
  490. "volume" "1.0"
  491. "pitch" "PITCH_NORM"
  492. "soundlevel" "SNDLVL_70dB"
  493. "wave" "player\survivor\voice\Gambler\BattleCry03.wav"
  494. }
  495.  
  496.  
  497. //YEAH! DIE!
  498. "Gambler_BattleCry04"
  499. {
  500. "channel" "CHAN_VOICE"
  501. "volume" "1.0"
  502. "pitch" "PITCH_NORM"
  503. "soundlevel" "SNDLVL_70dB"
  504. "wave" "player\survivor\voice\Gambler\BattleCry04.wav"
  505. }
  506.  
  507.  
  508. //Kill the tank!
  509. "Gambler_BattleCryTank01"
  510. {
  511. "channel" "CHAN_VOICE"
  512. "volume" "1.00"
  513. "pitch" "PITCH_NORM"
  514. "soundlevel" "SNDLVL_90dB"
  515. "wave" "player\survivor\voice\Gambler\BattleCryTank01.wav"
  516. }
  517.  
  518.  
  519. //Shoot the tank!
  520. "Gambler_BattleCryTank02"
  521. {
  522. "channel" "CHAN_VOICE"
  523. "volume" "1.00"
  524. "pitch" "PITCH_NORM"
  525. "soundlevel" "SNDLVL_90dB"
  526. "wave" "player\survivor\voice\Gambler\BattleCryTank02.wav"
  527. }
  528.  
  529.  
  530. //Shoot the damn tank!
  531. "Gambler_BattleCryTank03"
  532. {
  533. "channel" "CHAN_VOICE"
  534. "volume" "1.00"
  535. "pitch" "PITCH_NORM"
  536. "soundlevel" "SNDLVL_90dB"
  537. "wave" "player\survivor\voice\Gambler\BattleCryTank03.wav"
  538. }
  539.  
  540.  
  541. //Shoot it! Shoot it!
  542. "Gambler_BattleCryTank04"
  543. {
  544. "channel" "CHAN_VOICE"
  545. "volume" "1.00"
  546. "pitch" "PITCH_NORM"
  547. "soundlevel" "SNDLVL_90dB"
  548. "wave" "player\survivor\voice\Gambler\BattleCryTank04.wav"
  549. }
  550.  
  551.  
  552. //Everyone shoot the tank!
  553. "Gambler_BattleCryTank05"
  554. {
  555. "channel" "CHAN_VOICE"
  556. "volume" "1.00"
  557. "pitch" "PITCH_NORM"
  558. "soundlevel" "SNDLVL_90dB"
  559. "wave" "player\survivor\voice\Gambler\BattleCryTank05.wav"
  560. }
  561.  
  562.  
  563. //You, SHOOT THE TANK!
  564. "Gambler_BattleCryTank06"
  565. {
  566. "channel" "CHAN_VOICE"
  567. "volume" "1.00"
  568. "pitch" "PITCH_NORM"
  569. "soundlevel" "SNDLVL_90dB"
  570. "wave" "player\survivor\voice\Gambler\BattleCryTank06.wav"
  571. }
  572.  
  573.  
  574. //KEEP SHOOTING!
  575. "Gambler_BattleCryTank07"
  576. {
  577. "channel" "CHAN_VOICE"
  578. "volume" "1.00"
  579. "pitch" "PITCH_NORM"
  580. "soundlevel" "SNDLVL_90dB"
  581. "wave" "player\survivor\voice\Gambler\BattleCryTank07.wav"
  582. }
  583.  
  584.  
  585. //Blank
  586. "Gambler_Blank"
  587. {
  588. "channel" "CHAN_VOICE"
  589. "volume" "1.0"
  590. "pitch" "PITCH_NORM"
  591. "soundlevel" "SNDLVL_70dB"
  592. "wave" "player\survivor\voice\Gambler\Blank.wav"
  593. }
  594.  
  595.  
  596. //Boomer bile here!
  597. "Gambler_BoomerJar01"
  598. {
  599. "channel" "CHAN_VOICE"
  600. "volume" "0.81"
  601. "pitch" "PITCH_NORM"
  602. "soundlevel" "SNDLVL_90dB"
  603. "wave" "player\survivor\voice\Gambler\BoomerJar01.wav"
  604. }
  605.  
  606.  
  607. //Is that a bottle of puke?
  608. "Gambler_BoomerJar02"
  609. {
  610. "channel" "CHAN_VOICE"
  611. "volume" "0.53"
  612. "pitch" "PITCH_NORM"
  613. "soundlevel" "SNDLVL_70dB"
  614. "wave" "player\survivor\voice\Gambler\BoomerJar02.wav"
  615. }
  616.  
  617.  
  618. //That can't be a bottle of puke, is it?
  619. "Gambler_BoomerJar03"
  620. {
  621. "channel" "CHAN_VOICE"
  622. "volume" "0.49"
  623. "pitch" "PITCH_NORM"
  624. "soundlevel" "SNDLVL_70dB"
  625. "wave" "player\survivor\voice\Gambler\BoomerJar03.wav"
  626. }
  627.  
  628.  
  629. //Grabbin' puke!
  630. "Gambler_BoomerJar04"
  631. {
  632. "channel" "CHAN_VOICE"
  633. "volume" "0.80"
  634. "pitch" "PITCH_NORM"
  635. "soundlevel" "SNDLVL_90dB"
  636. "wave" "player\survivor\voice\Gambler\BoomerJar04.wav"
  637. }
  638.  
  639.  
  640. //Grabbin' a bile jar!
  641. "Gambler_BoomerJar07"
  642. {
  643. "channel" "CHAN_VOICE"
  644. "volume" "0.79"
  645. "pitch" "PITCH_NORM"
  646. "soundlevel" "SNDLVL_90dB"
  647. "wave" "player\survivor\voice\Gambler\BoomerJar07.wav"
  648. }
  649.  
  650.  
  651. //Puke in the hole!
  652. "Gambler_BoomerJar08"
  653. {
  654. "channel" "CHAN_VOICE"
  655. "volume" "0.85"
  656. "pitch" "PITCH_NORM"
  657. "soundlevel" "SNDLVL_90dB"
  658. "wave" "player\survivor\voice\Gambler\BoomerJar08.wav"
  659. }
  660.  
  661.  
  662. //Incoming!
  663. "Gambler_BoomerJar09"
  664. {
  665. "channel" "CHAN_VOICE"
  666. "volume" "0.89"
  667. "pitch" "PITCH_NORM"
  668. "soundlevel" "SNDLVL_90dB"
  669. "wave" "player\survivor\voice\Gambler\BoomerJar09.wav"
  670. }
  671.  
  672.  
  673. //Fight amongst yourselves!
  674. "Gambler_BoomerJar10"
  675. {
  676. "channel" "CHAN_VOICE"
  677. "volume" "0.94"
  678. "pitch" "PITCH_NORM"
  679. "soundlevel" "SNDLVL_90dB"
  680. "wave" "player\survivor\voice\Gambler\BoomerJar10.wav"
  681. }
  682.  
  683.  
  684. //Ohh god damn it!
  685. "Gambler_BoomerReaction01"
  686. {
  687. "channel" "CHAN_VOICE"
  688. "volume" "1.0"
  689. "pitch" "PITCH_NORM"
  690. "soundlevel" "SNDLVL_70dB"
  691. "wave" "player\survivor\voice\Gambler\BoomerReaction01.wav"
  692. }
  693.  
  694.  
  695. //Ahhh this is some nasty shit.
  696. "Gambler_BoomerReaction02"
  697. {
  698. "channel" "CHAN_VOICE"
  699. "volume" "0.85"
  700. "pitch" "PITCH_NORM"
  701. "soundlevel" "SNDLVL_70dB"
  702. "wave" "player\survivor\voice\Gambler\BoomerReaction02.wav"
  703. }
  704.  
  705.  
  706. //God damn it! I am covered in vomit again.
  707. "Gambler_BoomerReaction03"
  708. {
  709. "channel" "CHAN_VOICE"
  710. "volume" "0.55"
  711. "pitch" "PITCH_NORM"
  712. "soundlevel" "SNDLVL_70dB"
  713. "wave" "player\survivor\voice\Gambler\BoomerReaction03.wav"
  714. }
  715.  
  716.  
  717. //I'm blind.
  718. "Gambler_BoomerReaction04"
  719. {
  720. "channel" "CHAN_VOICE"
  721. "volume" "0.90"
  722. "pitch" "PITCH_NORM"
  723. "soundlevel" "SNDLVL_70dB"
  724. "wave" "player\survivor\voice\Gambler\BoomerReaction04.wav"
  725. }
  726.  
  727.  
  728. //Goddamn it, I'm stuck in here. Get me out!
  729. "Gambler_CallForRescue01"
  730. {
  731. "channel" "CHAN_VOICE"
  732. "volume" "1.00"
  733. "pitch" "PITCH_NORM"
  734. "soundlevel" "SNDLVL_90dB"
  735. "wave" "player\survivor\voice\Gambler\CallForRescue01.wav"
  736. }
  737.  
  738.  
  739. //Someone want to come get me out of here?
  740. "Gambler_CallForRescue02"
  741. {
  742. "channel" "CHAN_VOICE"
  743. "volume" "1.00"
  744. "pitch" "PITCH_NORM"
  745. "soundlevel" "SNDLVL_90dB"
  746. "wave" "player\survivor\voice\Gambler\CallForRescue02.wav"
  747. }
  748.  
  749.  
  750. //I'm no use to anyone in here, get me out of here!
  751. "Gambler_CallForRescue03"
  752. {
  753. "channel" "CHAN_VOICE"
  754. "volume" "1.00"
  755. "pitch" "PITCH_NORM"
  756. "soundlevel" "SNDLVL_90dB"
  757. "wave" "player\survivor\voice\Gambler\CallForRescue03.wav"
  758. }
  759.  
  760.  
  761. //You guys out there? Come get me!
  762. "Gambler_CallForRescue04"
  763. {
  764. "channel" "CHAN_VOICE"
  765. "volume" "1.00"
  766. "pitch" "PITCH_NORM"
  767. "soundlevel" "SNDLVL_90dB"
  768. "wave" "player\survivor\voice\Gambler\CallForRescue04.wav"
  769. }
  770.  
  771.  
  772. //I need someone's help for just five seconds!
  773. "Gambler_CallForRescue05"
  774. {
  775. "channel" "CHAN_VOICE"
  776. "volume" "1.00"
  777. "pitch" "PITCH_NORM"
  778. "soundlevel" "SNDLVL_90dB"
  779. "wave" "player\survivor\voice\Gambler\CallForRescue05.wav"
  780. }
  781.  
  782.  
  783. //Can one of you people come get me, please?
  784. "Gambler_CallForRescue06"
  785. {
  786. "channel" "CHAN_VOICE"
  787. "volume" "0.95"
  788. "pitch" "PITCH_NORM"
  789. "soundlevel" "SNDLVL_90dB"
  790. "wave" "player\survivor\voice\Gambler\CallForRescue06.wav"
  791. }
  792.  
  793.  
  794. //I am trapped in a room!
  795. "Gambler_CallForRescue07"
  796. {
  797. "channel" "CHAN_VOICE"
  798. "volume" "1.00"
  799. "pitch" "PITCH_NORM"
  800. "soundlevel" "SNDLVL_90dB"
  801. "wave" "player\survivor\voice\Gambler\CallForRescue07.wav"
  802. }
  803.  
  804.  
  805. //I cannot get out of here by myself!
  806. "Gambler_CallForRescue08"
  807. {
  808. "channel" "CHAN_VOICE"
  809. "volume" "1.00"
  810. "pitch" "PITCH_NORM"
  811. "soundlevel" "SNDLVL_90dB"
  812. "wave" "player\survivor\voice\Gambler\CallForRescue08.wav"
  813. }
  814.  
  815.  
  816. //Come on guys, get me out of here.
  817. "Gambler_CallForRescue09"
  818. {
  819. "channel" "CHAN_VOICE"
  820. "volume" "1.00"
  821. "pitch" "PITCH_NORM"
  822. "soundlevel" "SNDLVL_90dB"
  823. "wave" "player\survivor\voice\Gambler\CallForRescue09.wav"
  824. }
  825.  
  826.  
  827. //You know I'm going to be a big help. Just get me out of here!
  828. "Gambler_CallForRescue10"
  829. {
  830. "channel" "CHAN_VOICE"
  831. "volume" "1.00"
  832. "pitch" "PITCH_NORM"
  833. "soundlevel" "SNDLVL_90dB"
  834. "wave" "player\survivor\voice\Gambler\CallForRescue10.wav"
  835. }
  836.  
  837.  
  838. //Alright, who's available to get me out of here?
  839. "Gambler_CallForRescue11"
  840. {
  841. "channel" "CHAN_VOICE"
  842. "volume" "1.00"
  843. "pitch" "PITCH_NORM"
  844. "soundlevel" "SNDLVL_90dB"
  845. "wave" "player\survivor\voice\Gambler\CallForRescue11.wav"
  846. }
  847.  
  848.  
  849. //Just this once I need some help.
  850. "Gambler_CallForRescue12"
  851. {
  852. "channel" "CHAN_VOICE"
  853. "volume" "0.97"
  854. "pitch" "PITCH_NORM"
  855. "soundlevel" "SNDLVL_90dB"
  856. "wave" "player\survivor\voice\Gambler\CallForRescue12.wav"
  857. }
  858.  
  859.  
  860. //Smoker 's got me!
  861. "Gambler_Choke01"
  862. {
  863. "channel" "CHAN_VOICE"
  864. "volume" "0.80"
  865. "pitch" "PITCH_NORM"
  866. "soundlevel" "SNDLVL_70dB"
  867. "wave" "player\survivor\voice\Gambler\Choke01.wav"
  868. }
  869.  
  870.  
  871. //[Choking]
  872. "Gambler_Choke02"
  873. {
  874. "channel" "CHAN_VOICE"
  875. "volume" "0.40"
  876. "pitch" "PITCH_NORM"
  877. "soundlevel" "SNDLVL_70dB"
  878. "wave" "player\survivor\voice\Gambler\Choke02.wav"
  879. }
  880.  
  881.  
  882. //Smoker's GOT ME!!!
  883. "Gambler_Choke03"
  884. {
  885. "channel" "CHAN_VOICE"
  886. "volume" "0.85"
  887. "pitch" "PITCH_NORM"
  888. "soundlevel" "SNDLVL_70dB"
  889. "wave" "player\survivor\voice\Gambler\Choke03.wav"
  890. }
  891.  
  892.  
  893. //Shoot the tongue! Shoot the tongue!
  894. "Gambler_Choke04"
  895. {
  896. "channel" "CHAN_VOICE"
  897. "volume" "0.85"
  898. "pitch" "PITCH_NORM"
  899. "soundlevel" "SNDLVL_70dB"
  900. "wave" "player\survivor\voice\Gambler\Choke04.wav"
  901. }
  902.  
  903.  
  904. //[Choking]
  905. "Gambler_Choke05"
  906. {
  907. "channel" "CHAN_VOICE"
  908. "volume" "0.40"
  909. "pitch" "PITCH_NORM"
  910. "soundlevel" "SNDLVL_70dB"
  911. "wave" "player\survivor\voice\Gambler\Choke05.wav"
  912. }
  913.  
  914.  
  915. //[Choking]
  916. "Gambler_Choke06"
  917. {
  918. "channel" "CHAN_VOICE"
  919. "volume" "0.40"
  920. "pitch" "PITCH_NORM"
  921. "soundlevel" "SNDLVL_70dB"
  922. "wave" "player\survivor\voice\Gambler\Choke06.wav"
  923. }
  924.  
  925.  
  926. //[Choking]
  927. "Gambler_Choke07"
  928. {
  929. "channel" "CHAN_VOICE"
  930. "volume" "0.50"
  931. "pitch" "PITCH_NORM"
  932. "soundlevel" "SNDLVL_70dB"
  933. "wave" "player\survivor\voice\Gambler\Choke07.wav"
  934. }
  935.  
  936.  
  937. //Close the door.
  938. "Gambler_CloseTheDoor01"
  939. {
  940. "channel" "CHAN_VOICE"
  941. "volume" "0.60"
  942. "pitch" "PITCH_NORM"
  943. "soundlevel" "SNDLVL_70dB"
  944. "wave" "player\survivor\voice\Gambler\CloseTheDoor01.wav"
  945. }
  946.  
  947.  
  948. //Close the door.
  949. "Gambler_CloseTheDoor02"
  950. {
  951. "channel" "CHAN_VOICE"
  952. "volume" "0.60"
  953. "pitch" "PITCH_NORM"
  954. "soundlevel" "SNDLVL_70dB"
  955. "wave" "player\survivor\voice\Gambler\CloseTheDoor02.wav"
  956. }
  957.  
  958.  
  959. //Don't forget to the close the door.
  960. "Gambler_CloseTheDoor03"
  961. {
  962. "channel" "CHAN_VOICE"
  963. "volume" "0.65"
  964. "pitch" "PITCH_NORM"
  965. "soundlevel" "SNDLVL_70dB"
  966. "wave" "player\survivor\voice\Gambler\CloseTheDoor03.wav"
  967. }
  968.  
  969.  
  970. //Somebody got the door?
  971. "Gambler_CloseTheDoor04"
  972. {
  973. "channel" "CHAN_VOICE"
  974. "volume" "0.70"
  975. "pitch" "PITCH_NORM"
  976. "soundlevel" "SNDLVL_70dB"
  977. "wave" "player\survivor\voice\Gambler\CloseTheDoor04.wav"
  978. }
  979.  
  980.  
  981. //Close the door.
  982. "Gambler_CloseTheDoor05"
  983. {
  984. "channel" "CHAN_VOICE"
  985. "volume" "0.8"
  986. "pitch" "PITCH_NORM"
  987. "soundlevel" "SNDLVL_70dB"
  988. "wave" "player\survivor\voice\Gambler\CloseTheDoor05.wav"
  989. }
  990.  
  991.  
  992. //Don't forget to the close the door.
  993. "Gambler_CloseTheDoor06"
  994. {
  995. "channel" "CHAN_VOICE"
  996. "volume" "0.65"
  997. "pitch" "PITCH_NORM"
  998. "soundlevel" "SNDLVL_70dB"
  999. "wave" "player\survivor\voice\Gambler\CloseTheDoor06.wav"
  1000. }
  1001.  
  1002.  
  1003. //Somebody got the door?
  1004. "Gambler_CloseTheDoor07"
  1005. {
  1006. "channel" "CHAN_VOICE"
  1007. "volume" "0.8"
  1008. "pitch" "PITCH_NORM"
  1009. "soundlevel" "SNDLVL_70dB"
  1010. "wave" "player\survivor\voice\Gambler\CloseTheDoor07.wav"
  1011. }
  1012.  
  1013.  
  1014. //Close that door.
  1015. "Gambler_CloseTheDoor08"
  1016. {
  1017. "channel" "CHAN_VOICE"
  1018. "volume" "1.0"
  1019. "pitch" "PITCH_NORM"
  1020. "soundlevel" "SNDLVL_70dB"
  1021. "wave" "player\survivor\voice\Gambler\CloseTheDoor08.wav"
  1022. }
  1023.  
  1024.  
  1025. //Close that door.
  1026. "Gambler_CloseTheDoor09"
  1027. {
  1028. "channel" "CHAN_VOICE"
  1029. "volume" "0.80"
  1030. "pitch" "PITCH_NORM"
  1031. "soundlevel" "SNDLVL_70dB"
  1032. "wave" "player\survivor\voice\Gambler\CloseTheDoor09.wav"
  1033. }
  1034.  
  1035.  
  1036. //I think we should be closing doors.
  1037. "Gambler_CloseTheDoorC101"
  1038. {
  1039. "channel" "CHAN_VOICE"
  1040. "volume" "0.43"
  1041. "pitch" "PITCH_NORM"
  1042. "soundlevel" "SNDLVL_70dB"
  1043. "wave" "player\survivor\voice\Gambler\CloseTheDoorC101.wav"
  1044. }
  1045.  
  1046.  
  1047. //Let's try closing doors behind us.
  1048. "Gambler_CloseTheDoorC102"
  1049. {
  1050. "channel" "CHAN_VOICE"
  1051. "volume" "0.47"
  1052. "pitch" "PITCH_NORM"
  1053. "soundlevel" "SNDLVL_70dB"
  1054. "wave" "player\survivor\voice\Gambler\CloseTheDoorC102.wav"
  1055. }
  1056.  
  1057.  
  1058. //[Coughing from smoke]
  1059. "Gambler_Cough01"
  1060. {
  1061. "channel" "CHAN_VOICE"
  1062. "volume" "0.65"
  1063. "pitch" "PITCH_NORM"
  1064. "soundlevel" "SNDLVL_70dB"
  1065. "wave" "player\survivor\voice\Gambler\Cough01.wav"
  1066. }
  1067.  
  1068.  
  1069. //[Coughing from smoke]
  1070. "Gambler_Cough02"
  1071. {
  1072. "channel" "CHAN_VOICE"
  1073. "volume" "0.40"
  1074. "pitch" "PITCH_NORM"
  1075. "soundlevel" "SNDLVL_70dB"
  1076. "wave" "player\survivor\voice\Gambler\Cough02.wav"
  1077. }
  1078.  
  1079.  
  1080. //[Coughing from smoke]
  1081. "Gambler_Cough03"
  1082. {
  1083. "channel" "CHAN_VOICE"
  1084. "volume" "0.60"
  1085. "pitch" "PITCH_NORM"
  1086. "soundlevel" "SNDLVL_70dB"
  1087. "wave" "player\survivor\voice\Gambler\Cough03.wav"
  1088. }
  1089.  
  1090.  
  1091. //[Coughing from smoke]
  1092. "Gambler_Cough04"
  1093. {
  1094. "channel" "CHAN_VOICE"
  1095. "volume" "0.60"
  1096. "pitch" "PITCH_NORM"
  1097. "soundlevel" "SNDLVL_70dB"
  1098. "wave" "player\survivor\voice\Gambler\Cough04.wav"
  1099. }
  1100.  
  1101.  
  1102. //Hold up, going to heal.
  1103. "Gambler_CoverMe01"
  1104. {
  1105. "channel" "CHAN_VOICE"
  1106. "volume" "0.65"
  1107. "pitch" "PITCH_NORM"
  1108. "soundlevel" "SNDLVL_70dB"
  1109. "wave" "player\survivor\voice\Gambler\CoverMe01.wav"
  1110. }
  1111.  
  1112.  
  1113. //Healing.
  1114. "Gambler_CoverMe02"
  1115. {
  1116. "channel" "CHAN_VOICE"
  1117. "volume" "0.65"
  1118. "pitch" "PITCH_NORM"
  1119. "soundlevel" "SNDLVL_70dB"
  1120. "wave" "player\survivor\voice\Gambler\CoverMe02.wav"
  1121. }
  1122.  
  1123.  
  1124. //I'm gonna heal.
  1125. "Gambler_CoverMe03"
  1126. {
  1127. "channel" "CHAN_VOICE"
  1128. "volume" "0.65"
  1129. "pitch" "PITCH_NORM"
  1130. "soundlevel" "SNDLVL_70dB"
  1131. "wave" "player\survivor\voice\Gambler\CoverMe03.wav"
  1132. }
  1133.  
  1134.  
  1135. //I gotta heal.
  1136. "Gambler_CoverMe04"
  1137. {
  1138. "channel" "CHAN_VOICE"
  1139. "volume" "0.65"
  1140. "pitch" "PITCH_NORM"
  1141. "soundlevel" "SNDLVL_70dB"
  1142. "wave" "player\survivor\voice\Gambler\CoverMe04.wav"
  1143. }
  1144.  
  1145.  
  1146. //Healing!
  1147. "Gambler_CoverMe05"
  1148. {
  1149. "channel" "CHAN_VOICE"
  1150. "volume" "0.8"
  1151. "pitch" "PITCH_NORM"
  1152. "soundlevel" "SNDLVL_70dB"
  1153. "wave" "player\survivor\voice\Gambler\CoverMe05.wav"
  1154. }
  1155.  
  1156.  
  1157. //Gonna heal.
  1158. "Gambler_CoverMe06"
  1159. {
  1160. "channel" "CHAN_VOICE"
  1161. "volume" "0.80"
  1162. "pitch" "PITCH_NORM"
  1163. "soundlevel" "SNDLVL_70dB"
  1164. "wave" "player\survivor\voice\Gambler\CoverMe06.wav"
  1165. }
  1166.  
  1167.  
  1168. //Healing.
  1169. "Gambler_CoverMe07"
  1170. {
  1171. "channel" "CHAN_VOICE"
  1172. "volume" "0.80"
  1173. "pitch" "PITCH_NORM"
  1174. "soundlevel" "SNDLVL_70dB"
  1175. "wave" "player\survivor\voice\Gambler\CoverMe07.wav"
  1176. }
  1177.  
  1178.  
  1179. //Hold up, going to heal.
  1180. "Gambler_CoverMe08"
  1181. {
  1182. "channel" "CHAN_VOICE"
  1183. "volume" "0.75"
  1184. "pitch" "PITCH_NORM"
  1185. "soundlevel" "SNDLVL_70dB"
  1186. "wave" "player\survivor\voice\Gambler\CoverMe08.wav"
  1187. }
  1188.  
  1189.  
  1190. //Healing!
  1191. "Gambler_CoverMe09"
  1192. {
  1193. "channel" "CHAN_VOICE"
  1194. "volume" "0.80"
  1195. "pitch" "PITCH_NORM"
  1196. "soundlevel" "SNDLVL_70dB"
  1197. "wave" "player\survivor\voice\Gambler\CoverMe09.wav"
  1198. }
  1199.  
  1200.  
  1201. //I'm gonna patch myself up.
  1202. "Gambler_CoverMeC101"
  1203. {
  1204. "channel" "CHAN_VOICE"
  1205. "volume" "0.55"
  1206. "pitch" "PITCH_NORM"
  1207. "soundlevel" "SNDLVL_70dB"
  1208. "wave" "player\survivor\voice\Gambler\CoverMeC101.wav"
  1209. }
  1210.  
  1211.  
  1212. //Wait up, gonna fix myself up.
  1213. "Gambler_CoverMeC102"
  1214. {
  1215. "channel" "CHAN_VOICE"
  1216. "volume" "0.68"
  1217. "pitch" "PITCH_NORM"
  1218. "soundlevel" "SNDLVL_90dB"
  1219. "wave" "player\survivor\voice\Gambler\CoverMeC102.wav"
  1220. }
  1221.  
  1222.  
  1223. //Wait! Healing!
  1224. "Gambler_CoverMeC103"
  1225. {
  1226. "channel" "CHAN_VOICE"
  1227. "volume" "0.65"
  1228. "pitch" "PITCH_NORM"
  1229. "soundlevel" "SNDLVL_90dB"
  1230. "wave" "player\survivor\voice\Gambler\CoverMeC103.wav"
  1231. }
  1232.  
  1233.  
  1234. //Hang on, I'm gonna fix myself up.
  1235. "Gambler_CoverMeC104"
  1236. {
  1237. "channel" "CHAN_VOICE"
  1238. "volume" "0.53"
  1239. "pitch" "PITCH_NORM"
  1240. "soundlevel" "SNDLVL_90dB"
  1241. "wave" "player\survivor\voice\Gambler\CoverMeC104.wav"
  1242. }
  1243.  
  1244.  
  1245. //Just wait a sec! Healing!
  1246. "Gambler_CoverMeC105"
  1247. {
  1248. "channel" "CHAN_VOICE"
  1249. "volume" "0.62"
  1250. "pitch" "PITCH_NORM"
  1251. "soundlevel" "SNDLVL_90dB"
  1252. "wave" "player\survivor\voice\Gambler\CoverMeC105.wav"
  1253. }
  1254.  
  1255.  
  1256. //[Loud painful death scream]
  1257. "Gambler_DeathScream01"
  1258. {
  1259. "channel" "CHAN_VOICE"
  1260. "volume" "1.0"
  1261. "pitch" "PITCH_NORM"
  1262. "soundlevel" "SNDLVL_70dB"
  1263. "wave" "player\survivor\voice\Gambler\DeathScream01.wav"
  1264. }
  1265.  
  1266.  
  1267. //[Loud painful death scream]
  1268. "Gambler_DeathScream02"
  1269. {
  1270. "channel" "CHAN_VOICE"
  1271. "volume" "1.0"
  1272. "pitch" "PITCH_NORM"
  1273. "soundlevel" "SNDLVL_70dB"
  1274. "wave" "player\survivor\voice\Gambler\DeathScream02.wav"
  1275. }
  1276.  
  1277.  
  1278. //[Short quick death scream]
  1279. "Gambler_DeathScream03"
  1280. {
  1281. "channel" "CHAN_VOICE"
  1282. "volume" "1.0"
  1283. "pitch" "PITCH_NORM"
  1284. "soundlevel" "SNDLVL_70dB"
  1285. "wave" "player\survivor\voice\Gambler\DeathScream03.wav"
  1286. }
  1287.  
  1288.  
  1289. //[Short quick death scream]
  1290. "Gambler_DeathScream04"
  1291. {
  1292. "channel" "CHAN_VOICE"
  1293. "volume" "1.0"
  1294. "pitch" "PITCH_NORM"
  1295. "soundlevel" "SNDLVL_70dB"
  1296. "wave" "player\survivor\voice\Gambler\DeathScream04.wav"
  1297. }
  1298.  
  1299.  
  1300. //[Short quick death scream]
  1301. "Gambler_DeathScream05"
  1302. {
  1303. "channel" "CHAN_VOICE"
  1304. "volume" "1.0"
  1305. "pitch" "PITCH_NORM"
  1306. "soundlevel" "SNDLVL_70dB"
  1307. "wave" "player\survivor\voice\Gambler\DeathScream05.wav"
  1308. }
  1309.  
  1310.  
  1311. //[Short quick death scream]
  1312. "Gambler_DeathScream06"
  1313. {
  1314. "channel" "CHAN_VOICE"
  1315. "volume" "0.85"
  1316. "pitch" "PITCH_NORM"
  1317. "soundlevel" "SNDLVL_70dB"
  1318. "wave" "player\survivor\voice\Gambler\DeathScream06.wav"
  1319. }
  1320.  
  1321.  
  1322. //[Short quick death scream]
  1323. "Gambler_DeathScream07"
  1324. {
  1325. "channel" "CHAN_VOICE"
  1326. "volume" "1.0"
  1327. "pitch" "PITCH_NORM"
  1328. "soundlevel" "SNDLVL_70dB"
  1329. "wave" "player\survivor\voice\Gambler\DeathScream07.wav"
  1330. }
  1331.  
  1332.  
  1333. //Chest paddles here.
  1334. "Gambler_Defibrillator01"
  1335. {
  1336. "channel" "CHAN_VOICE"
  1337. "volume" "0.65"
  1338. "pitch" "PITCH_NORM"
  1339. "soundlevel" "SNDLVL_90dB"
  1340. "wave" "player\survivor\voice\Gambler\Defibrillator01.wav"
  1341. }
  1342.  
  1343.  
  1344. //Defibrillator here.
  1345. "Gambler_Defibrillator02"
  1346. {
  1347. "channel" "CHAN_VOICE"
  1348. "volume" "0.65"
  1349. "pitch" "PITCH_NORM"
  1350. "soundlevel" "SNDLVL_90dB"
  1351. "wave" "player\survivor\voice\Gambler\Defibrillator02.wav"
  1352. }
  1353.  
  1354.  
  1355. //Got some chest paddles.
  1356. "Gambler_Defibrillator03"
  1357. {
  1358. "channel" "CHAN_VOICE"
  1359. "volume" "0.65"
  1360. "pitch" "PITCH_NORM"
  1361. "soundlevel" "SNDLVL_90dB"
  1362. "wave" "player\survivor\voice\Gambler\Defibrillator03.wav"
  1363. }
  1364.  
  1365.  
  1366. //Defib unit here.
  1367. "Gambler_Defibrillator04"
  1368. {
  1369. "channel" "CHAN_VOICE"
  1370. "volume" "0.65"
  1371. "pitch" "PITCH_NORM"
  1372. "soundlevel" "SNDLVL_90dB"
  1373. "wave" "player\survivor\voice\Gambler\Defibrillator04.wav"
  1374. }
  1375.  
  1376.  
  1377. //Got a defib unit.
  1378. "Gambler_Defibrillator05"
  1379. {
  1380. "channel" "CHAN_VOICE"
  1381. "volume" "0.65"
  1382. "pitch" "PITCH_NORM"
  1383. "soundlevel" "SNDLVL_90dB"
  1384. "wave" "player\survivor\voice\Gambler\Defibrillator05.wav"
  1385. }
  1386.  
  1387.  
  1388. //Clear!
  1389. "Gambler_Defibrillator06"
  1390. {
  1391. "channel" "CHAN_VOICE"
  1392. "volume" "0.75"
  1393. "pitch" "PITCH_NORM"
  1394. "soundlevel" "SNDLVL_90dB"
  1395. "wave" "player\survivor\voice\Gambler\Defibrillator06.wav"
  1396. }
  1397.  
  1398.  
  1399. //Come on!
  1400. "Gambler_Defibrillator07"
  1401. {
  1402. "channel" "CHAN_VOICE"
  1403. "volume" "0.86"
  1404. "pitch" "PITCH_NORM"
  1405. "soundlevel" "SNDLVL_90dB"
  1406. "wave" "player\survivor\voice\Gambler\Defibrillator07.wav"
  1407. }
  1408.  
  1409.  
  1410. //Come ON!
  1411. "Gambler_Defibrillator08"
  1412. {
  1413. "channel" "CHAN_VOICE"
  1414. "volume" "0.85"
  1415. "pitch" "PITCH_NORM"
  1416. "soundlevel" "SNDLVL_90dB"
  1417. "wave" "player\survivor\voice\Gambler\Defibrillator08.wav"
  1418. }
  1419.  
  1420.  
  1421. //Work, damn it...
  1422. "Gambler_Defibrillator09"
  1423. {
  1424. "channel" "CHAN_VOICE"
  1425. "volume" "0.57"
  1426. "pitch" "PITCH_NORM"
  1427. "soundlevel" "SNDLVL_70dB"
  1428. "wave" "player\survivor\voice\Gambler\Defibrillator09.wav"
  1429. }
  1430.  
  1431.  
  1432. //[gasp for breath]
  1433. "Gambler_Defibrillator10"
  1434. {
  1435. "channel" "CHAN_VOICE"
  1436. "volume" "0.43"
  1437. "pitch" "PITCH_NORM"
  1438. "soundlevel" "SNDLVL_70dB"
  1439. "wave" "player\survivor\voice\Gambler\Defibrillator10.wav"
  1440. }
  1441.  
  1442.  
  1443. //[gasp for breath]
  1444. "Gambler_Defibrillator11"
  1445. {
  1446. "channel" "CHAN_VOICE"
  1447. "volume" "0.45"
  1448. "pitch" "PITCH_NORM"
  1449. "soundlevel" "SNDLVL_70dB"
  1450. "wave" "player\survivor\voice\Gambler\Defibrillator11.wav"
  1451. }
  1452.  
  1453.  
  1454. //[being shocked]
  1455. "Gambler_Defibrillator12"
  1456. {
  1457. "channel" "CHAN_VOICE"
  1458. "volume" "1.00"
  1459. "pitch" "PITCH_NORM"
  1460. "soundlevel" "SNDLVL_90dB"
  1461. "wave" "player\survivor\voice\Gambler\Defibrillator12.wav"
  1462. }
  1463.  
  1464.  
  1465. //[being shocked]
  1466. "Gambler_Defibrillator13"
  1467. {
  1468. "channel" "CHAN_VOICE"
  1469. "volume" "1.00"
  1470. "pitch" "PITCH_NORM"
  1471. "soundlevel" "SNDLVL_90dB"
  1472. "wave" "player\survivor\voice\Gambler\Defibrillator13.wav"
  1473. }
  1474.  
  1475.  
  1476. //[gasp for breath]
  1477. "Gambler_Defibrillator14"
  1478. {
  1479. "channel" "CHAN_VOICE"
  1480. "volume" "0.45"
  1481. "pitch" "PITCH_NORM"
  1482. "soundlevel" "SNDLVL_70dB"
  1483. "wave" "player\survivor\voice\Gambler\Defibrillator14.wav"
  1484. }
  1485.  
  1486.  
  1487. //Agggh stop shocking me!
  1488. "Gambler_Defibrillator15"
  1489. {
  1490. "channel" "CHAN_VOICE"
  1491. "volume" "1.00"
  1492. "pitch" "PITCH_NORM"
  1493. "soundlevel" "SNDLVL_90dB"
  1494. "wave" "player\survivor\voice\Gambler\Defibrillator15.wav"
  1495. }
  1496.  
  1497.  
  1498. //Alright. That was some serious shit.
  1499. "Gambler_Defibrillator16"
  1500. {
  1501. "channel" "CHAN_VOICE"
  1502. "volume" "0.78"
  1503. "pitch" "PITCH_NORM"
  1504. "soundlevel" "SNDLVL_90dB"
  1505. "wave" "player\survivor\voice\Gambler\Defibrillator16.wav"
  1506. }
  1507.  
  1508.  
  1509. //Whoa...
  1510. "Gambler_Defibrillator17"
  1511. {
  1512. "channel" "CHAN_VOICE"
  1513. "volume" "0.48"
  1514. "pitch" "PITCH_NORM"
  1515. "soundlevel" "SNDLVL_60dB"
  1516. "wave" "player\survivor\voice\Gambler\Defibrillator17.wav"
  1517. }
  1518.  
  1519.  
  1520. //Work, damn it...
  1521. "Gambler_Defibrillator18"
  1522. {
  1523. "channel" "CHAN_VOICE"
  1524. "volume" "0.55"
  1525. "pitch" "PITCH_NORM"
  1526. "soundlevel" "SNDLVL_70dB"
  1527. "wave" "player\survivor\voice\Gambler\Defibrillator18.wav"
  1528. }
  1529.  
  1530.  
  1531. //Well shit. We're a twosome from here on out.
  1532. "Gambler_DoubleDeathResponse01"
  1533. {
  1534. "channel" "CHAN_VOICE"
  1535. "volume" "0.50"
  1536. "pitch" "PITCH_NORM"
  1537. "soundlevel" "SNDLVL_70dB"
  1538. "wave" "player\survivor\voice\Gambler\DoubleDeathResponse01.wav"
  1539. }
  1540.  
  1541.  
  1542. //Looks like it's just you and me.
  1543. "Gambler_DoubleDeathResponse02"
  1544. {
  1545. "channel" "CHAN_VOICE"
  1546. "volume" "0.50"
  1547. "pitch" "PITCH_NORM"
  1548. "soundlevel" "SNDLVL_70dB"
  1549. "wave" "player\survivor\voice\Gambler\DoubleDeathResponse02.wav"
  1550. }
  1551.  
  1552.  
  1553. //Ahhh SHIT!
  1554. "Gambler_DoubleDeathResponse03"
  1555. {
  1556. "channel" "CHAN_VOICE"
  1557. "volume" "0.85"
  1558. "pitch" "PITCH_NORM"
  1559. "soundlevel" "SNDLVL_70dB"
  1560. "wave" "player\survivor\voice\Gambler\DoubleDeathResponse03.wav"
  1561. }
  1562.  
  1563.  
  1564. //I think we just became long shots.
  1565. "Gambler_DoubleDeathResponse04"
  1566. {
  1567. "channel" "CHAN_VOICE"
  1568. "volume" "0.60"
  1569. "pitch" "PITCH_NORM"
  1570. "soundlevel" "SNDLVL_70dB"
  1571. "wave" "player\survivor\voice\Gambler\DoubleDeathResponse04.wav"
  1572. }
  1573.  
  1574.  
  1575. //We just screwed our odds.
  1576. "Gambler_DoubleDeathResponse05"
  1577. {
  1578. "channel" "CHAN_VOICE"
  1579. "volume" "0.41"
  1580. "pitch" "PITCH_NORM"
  1581. "soundlevel" "SNDLVL_60dB"
  1582. "wave" "player\survivor\voice\Gambler\DoubleDeathResponse05.wav"
  1583. }
  1584.  
  1585.  
  1586. //Hey Ellis, don't let me down.
  1587. "Gambler_DoubleDeathResponseMechanic01"
  1588. {
  1589. "channel" "CHAN_VOICE"
  1590. "volume" "0.51"
  1591. "pitch" "PITCH_NORM"
  1592. "soundlevel" "SNDLVL_70dB"
  1593. "wave" "player\survivor\voice\Gambler\DoubleDeathResponseMechanic01.wav"
  1594. }
  1595.  
  1596.  
  1597. //Hey, Ellis, you know all that shit I was saying? I was just joking.
  1598. "Gambler_DoubleDeathResponseMechanic02"
  1599. {
  1600. "channel" "CHAN_VOICE"
  1601. "volume" "0.39"
  1602. "pitch" "PITCH_NORM"
  1603. "soundlevel" "SNDLVL_60dB"
  1604. "wave" "player\survivor\voice\Gambler\DoubleDeathResponseMechanic02.wav"
  1605. }
  1606.  
  1607.  
  1608. //Uh huh.
  1609. "Gambler_EllisInterrupt03"
  1610. {
  1611. "channel" "CHAN_VOICE"
  1612. "volume" "0.42"
  1613. "pitch" "PITCH_NORM"
  1614. "soundlevel" "SNDLVL_70dB"
  1615. "wave" "player\survivor\voice\Gambler\EllisInterrupt03.wav"
  1616. }
  1617.  
  1618.  
  1619. //Ellis. Is now the best time?
  1620. "Gambler_EllisInterrupt08"
  1621. {
  1622. "channel" "CHAN_VOICE"
  1623. "volume" "0.47"
  1624. "pitch" "PITCH_NORM"
  1625. "soundlevel" "SNDLVL_70dB"
  1626. "wave" "player\survivor\voice\Gambler\EllisInterrupt08.wav"
  1627. }
  1628.  
  1629.  
  1630. //Go!
  1631. "Gambler_EmphaticGo01"
  1632. {
  1633. "channel" "CHAN_VOICE"
  1634. "volume" "1.0"
  1635. "pitch" "PITCH_NORM"
  1636. "soundlevel" "SNDLVL_70dB"
  1637. "wave" "player\survivor\voice\Gambler\EmphaticGo01.wav"
  1638. }
  1639.  
  1640.  
  1641. //GO!
  1642. "Gambler_EmphaticGo02"
  1643. {
  1644. "channel" "CHAN_VOICE"
  1645. "volume" "1.0"
  1646. "pitch" "PITCH_NORM"
  1647. "soundlevel" "SNDLVL_70dB"
  1648. "wave" "player\survivor\voice\Gambler\EmphaticGo02.wav"
  1649. }
  1650.  
  1651.  
  1652. //GOOO!
  1653. "Gambler_EmphaticGo03"
  1654. {
  1655. "channel" "CHAN_VOICE"
  1656. "volume" "1.0"
  1657. "pitch" "PITCH_NORM"
  1658. "soundlevel" "SNDLVL_70dB"
  1659. "wave" "player\survivor\voice\Gambler\EmphaticGo03.wav"
  1660. }
  1661.  
  1662.  
  1663. //Go go go!
  1664. "Gambler_EmphaticGo04"
  1665. {
  1666. "channel" "CHAN_VOICE"
  1667. "volume" "1.0"
  1668. "pitch" "PITCH_NORM"
  1669. "soundlevel" "SNDLVL_70dB"
  1670. "wave" "player\survivor\voice\Gambler\EmphaticGo04.wav"
  1671. }
  1672.  
  1673.  
  1674. //Let's go. Let's go.
  1675. "Gambler_EmphaticGo05"
  1676. {
  1677. "channel" "CHAN_VOICE"
  1678. "volume" "1.0"
  1679. "pitch" "PITCH_NORM"
  1680. "soundlevel" "SNDLVL_70dB"
  1681. "wave" "player\survivor\voice\Gambler\EmphaticGo05.wav"
  1682. }
  1683.  
  1684.  
  1685. //GO!
  1686. "Gambler_EmphaticGo06"
  1687. {
  1688. "channel" "CHAN_VOICE"
  1689. "volume" "1.0"
  1690. "pitch" "PITCH_NORM"
  1691. "soundlevel" "SNDLVL_70dB"
  1692. "wave" "player\survivor\voice\Gambler\EmphaticGo06.wav"
  1693. }
  1694.  
  1695.  
  1696. //Let's go.
  1697. "Gambler_EmphaticGo07"
  1698. {
  1699. "channel" "CHAN_VOICE"
  1700. "volume" "1.0"
  1701. "pitch" "PITCH_NORM"
  1702. "soundlevel" "SNDLVL_70dB"
  1703. "wave" "player\survivor\voice\Gambler\EmphaticGo07.wav"
  1704. }
  1705.  
  1706.  
  1707. //Everybody keep moving.
  1708. "Gambler_EmphaticGoQuiet01"
  1709. {
  1710. "channel" "CHAN_VOICE"
  1711. "volume" "0.40"
  1712. "pitch" "PITCH_NORM"
  1713. "soundlevel" "SNDLVL_70dB"
  1714. "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet01.wav"
  1715. }
  1716.  
  1717.  
  1718. //Just go.
  1719. "Gambler_EmphaticGoQuiet02"
  1720. {
  1721. "channel" "CHAN_VOICE"
  1722. "volume" "0.40"
  1723. "pitch" "PITCH_NORM"
  1724. "soundlevel" "SNDLVL_70dB"
  1725. "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet02.wav"
  1726. }
  1727.  
  1728.  
  1729. //Just go. Go.
  1730. "Gambler_EmphaticGoQuiet03"
  1731. {
  1732. "channel" "CHAN_VOICE"
  1733. "volume" "0.45"
  1734. "pitch" "PITCH_NORM"
  1735. "soundlevel" "SNDLVL_70dB"
  1736. "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet03.wav"
  1737. }
  1738.  
  1739.  
  1740. //Don't stop, don't stop.
  1741. "Gambler_EmphaticGoQuiet04"
  1742. {
  1743. "channel" "CHAN_VOICE"
  1744. "volume" "0.40"
  1745. "pitch" "PITCH_NORM"
  1746. "soundlevel" "SNDLVL_70dB"
  1747. "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet04.wav"
  1748. }
  1749.  
  1750.  
  1751. //Keep moving.
  1752. "Gambler_EmphaticGoQuiet05"
  1753. {
  1754. "channel" "CHAN_VOICE"
  1755. "volume" "0.45"
  1756. "pitch" "PITCH_NORM"
  1757. "soundlevel" "SNDLVL_70dB"
  1758. "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet05.wav"
  1759. }
  1760.  
  1761.  
  1762. //Explosive rounds here!
  1763. "Gambler_ExplosiveAmmo01"
  1764. {
  1765. "channel" "CHAN_VOICE"
  1766. "volume" "0.75"
  1767. "pitch" "PITCH_NORM"
  1768. "soundlevel" "SNDLVL_90dB"
  1769. "wave" "player\survivor\voice\Gambler\ExplosiveAmmo01.wav"
  1770. }
  1771.  
  1772.  
  1773. //Frag rounds here!
  1774. "Gambler_ExplosiveAmmo02"
  1775. {
  1776. "channel" "CHAN_VOICE"
  1777. "volume" "0.75"
  1778. "pitch" "PITCH_NORM"
  1779. "soundlevel" "SNDLVL_90dB"
  1780. "wave" "player\survivor\voice\Gambler\ExplosiveAmmo02.wav"
  1781. }
  1782.  
  1783.  
  1784. //Grabbin' some frag rounds!
  1785. "Gambler_ExplosiveAmmo03"
  1786. {
  1787. "channel" "CHAN_VOICE"
  1788. "volume" "0.73"
  1789. "pitch" "PITCH_NORM"
  1790. "soundlevel" "SNDLVL_90dB"
  1791. "wave" "player\survivor\voice\Gambler\ExplosiveAmmo03.wav"
  1792. }
  1793.  
  1794.  
  1795. //Deploying frag rounds!
  1796. "Gambler_ExplosiveAmmo04"
  1797. {
  1798. "channel" "CHAN_VOICE"
  1799. "volume" "0.79"
  1800. "pitch" "PITCH_NORM"
  1801. "soundlevel" "SNDLVL_90dB"
  1802. "wave" "player\survivor\voice\Gambler\ExplosiveAmmo04.wav"
  1803. }
  1804.  
  1805.  
  1806. //This way!
  1807. "Gambler_FollowMe01"
  1808. {
  1809. "channel" "CHAN_VOICE"
  1810. "volume" "0.55"
  1811. "pitch" "PITCH_NORM"
  1812. "soundlevel" "SNDLVL_70dB"
  1813. "wave" "player\survivor\voice\Gambler\FollowMe01.wav"
  1814. }
  1815.  
  1816.  
  1817. //Over here.
  1818. "Gambler_FollowMe02"
  1819. {
  1820. "channel" "CHAN_VOICE"
  1821. "volume" "0.50"
  1822. "pitch" "PITCH_NORM"
  1823. "soundlevel" "SNDLVL_70dB"
  1824. "wave" "player\survivor\voice\Gambler\FollowMe02.wav"
  1825. }
  1826.  
  1827.  
  1828. //Follow me.
  1829. "Gambler_FollowMe03"
  1830. {
  1831. "channel" "CHAN_VOICE"
  1832. "volume" "0.65"
  1833. "pitch" "PITCH_NORM"
  1834. "soundlevel" "SNDLVL_70dB"
  1835. "wave" "player\survivor\voice\Gambler\FollowMe03.wav"
  1836. }
  1837.  
  1838.  
  1839. //Follow me.
  1840. "Gambler_FollowMe04"
  1841. {
  1842. "channel" "CHAN_VOICE"
  1843. "volume" "0.60"
  1844. "pitch" "PITCH_NORM"
  1845. "soundlevel" "SNDLVL_70dB"
  1846. "wave" "player\survivor\voice\Gambler\FollowMe04.wav"
  1847. }
  1848.  
  1849.  
  1850. //Come on, this way!
  1851. "Gambler_FollowMe05"
  1852. {
  1853. "channel" "CHAN_VOICE"
  1854. "volume" "0.55"
  1855. "pitch" "PITCH_NORM"
  1856. "soundlevel" "SNDLVL_70dB"
  1857. "wave" "player\survivor\voice\Gambler\FollowMe05.wav"
  1858. }
  1859.  
  1860.  
  1861. //Keep up.
  1862. "Gambler_FollowMe06"
  1863. {
  1864. "channel" "CHAN_VOICE"
  1865. "volume" "0.55"
  1866. "pitch" "PITCH_NORM"
  1867. "soundlevel" "SNDLVL_70dB"
  1868. "wave" "player\survivor\voice\Gambler\FollowMe06.wav"
  1869. }
  1870.  
  1871.  
  1872. //Keep up.
  1873. "Gambler_FollowMe07"
  1874. {
  1875. "channel" "CHAN_VOICE"
  1876. "volume" "0.55"
  1877. "pitch" "PITCH_NORM"
  1878. "soundlevel" "SNDLVL_70dB"
  1879. "wave" "player\survivor\voice\Gambler\FollowMe07.wav"
  1880. }
  1881.  
  1882.  
  1883. //Come on, this way!
  1884. "Gambler_FollowMe08"
  1885. {
  1886. "channel" "CHAN_VOICE"
  1887. "volume" "0.55"
  1888. "pitch" "PITCH_NORM"
  1889. "soundlevel" "SNDLVL_70dB"
  1890. "wave" "player\survivor\voice\Gambler\FollowMe08.wav"
  1891. }
  1892.  
  1893.  
  1894. //Okay this way!
  1895. "Gambler_FollowMe09"
  1896. {
  1897. "channel" "CHAN_VOICE"
  1898. "volume" "0.60"
  1899. "pitch" "PITCH_NORM"
  1900. "soundlevel" "SNDLVL_70dB"
  1901. "wave" "player\survivor\voice\Gambler\FollowMe09.wav"
  1902. }
  1903.  
  1904.  
  1905. //This way!
  1906. "Gambler_FollowMe10"
  1907. {
  1908. "channel" "CHAN_VOICE"
  1909. "volume" "0.65"
  1910. "pitch" "PITCH_NORM"
  1911. "soundlevel" "SNDLVL_70dB"
  1912. "wave" "player\survivor\voice\Gambler\FollowMe10.wav"
  1913. }
  1914.  
  1915.  
  1916. //Over here.
  1917. "Gambler_FollowMe11"
  1918. {
  1919. "channel" "CHAN_VOICE"
  1920. "volume" "0.65"
  1921. "pitch" "PITCH_NORM"
  1922. "soundlevel" "SNDLVL_70dB"
  1923. "wave" "player\survivor\voice\Gambler\FollowMe11.wav"
  1924. }
  1925.  
  1926.  
  1927. //Follow me.
  1928. "Gambler_FollowMe12"
  1929. {
  1930. "channel" "CHAN_VOICE"
  1931. "volume" "0.65"
  1932. "pitch" "PITCH_NORM"
  1933. "soundlevel" "SNDLVL_70dB"
  1934. "wave" "player\survivor\voice\Gambler\FollowMe12.wav"
  1935. }
  1936.  
  1937.  
  1938. //Keep up.
  1939. "Gambler_FollowMe13"
  1940. {
  1941. "channel" "CHAN_VOICE"
  1942. "volume" "0.75"
  1943. "pitch" "PITCH_NORM"
  1944. "soundlevel" "SNDLVL_70dB"
  1945. "wave" "player\survivor\voice\Gambler\FollowMe13.wav"
  1946. }
  1947.  
  1948.  
  1949. //Do that again and I'll bury you alive.
  1950. "Gambler_FriendlyFire01"
  1951. {
  1952. "channel" "CHAN_VOICE"
  1953. "volume" "0.58"
  1954. "pitch" "PITCH_NORM"
  1955. "soundlevel" "SNDLVL_70dB"
  1956. "wave" "player\survivor\voice\Gambler\FriendlyFire01.wav"
  1957. }
  1958.  
  1959.  
  1960. //I don't want to hear any excuses, just stop shooting me.
  1961. "Gambler_FriendlyFire02"
  1962. {
  1963. "channel" "CHAN_VOICE"
  1964. "volume" "0.65"
  1965. "pitch" "PITCH_NORM"
  1966. "soundlevel" "SNDLVL_70dB"
  1967. "wave" "player\survivor\voice\Gambler\FriendlyFire02.wav"
  1968. }
  1969.  
  1970.  
  1971. //STOP SHOOTING ME!
  1972. "Gambler_FriendlyFire03"
  1973. {
  1974. "channel" "CHAN_VOICE"
  1975. "volume" "1.0"
  1976. "pitch" "PITCH_NORM"
  1977. "soundlevel" "SNDLVL_70dB"
  1978. "wave" "player\survivor\voice\Gambler\FriendlyFire03.wav"
  1979. }
  1980.  
  1981.  
  1982. //Can you stop shooting me?
  1983. "Gambler_FriendlyFire04"
  1984. {
  1985. "channel" "CHAN_VOICE"
  1986. "volume" "0.70"
  1987. "pitch" "PITCH_NORM"
  1988. "soundlevel" "SNDLVL_70dB"
  1989. "wave" "player\survivor\voice\Gambler\FriendlyFire04.wav"
  1990. }
  1991.  
  1992.  
  1993. //You know, ot's not all right that you are SHOOTING ME!
  1994. "Gambler_FriendlyFire05"
  1995. {
  1996. "channel" "CHAN_VOICE"
  1997. "volume" "0.80"
  1998. "pitch" "PITCH_NORM"
  1999. "soundlevel" "SNDLVL_70dB"
  2000. "wave" "player\survivor\voice\Gambler\FriendlyFire05.wav"
  2001. }
  2002.  
  2003.  
  2004. //DAMN! You suck at shooting.
  2005. "Gambler_FriendlyFire06"
  2006. {
  2007. "channel" "CHAN_VOICE"
  2008. "volume" "0.66"
  2009. "pitch" "PITCH_NORM"
  2010. "soundlevel" "SNDLVL_70dB"
  2011. "wave" "player\survivor\voice\Gambler\FriendlyFire06.wav"
  2012. }
  2013.  
  2014.  
  2015. //Stop shooting me.
  2016. "Gambler_FriendlyFire07"
  2017. {
  2018. "channel" "CHAN_VOICE"
  2019. "volume" "0.65"
  2020. "pitch" "PITCH_NORM"
  2021. "soundlevel" "SNDLVL_70dB"
  2022. "wave" "player\survivor\voice\Gambler\FriendlyFire07.wav"
  2023. }
  2024.  
  2025.  
  2026. //Well thank you for ventilating my suit.
  2027. "Gambler_FriendlyFire08"
  2028. {
  2029. "channel" "CHAN_VOICE"
  2030. "volume" "0.60"
  2031. "pitch" "PITCH_NORM"
  2032. "soundlevel" "SNDLVL_70dB"
  2033. "wave" "player\survivor\voice\Gambler\FriendlyFire08.wav"
  2034. }
  2035.  
  2036.  
  2037. //You. Are. Shooting. Me.
  2038. "Gambler_FriendlyFire09"
  2039. {
  2040. "channel" "CHAN_VOICE"
  2041. "volume" "0.65"
  2042. "pitch" "PITCH_NORM"
  2043. "soundlevel" "SNDLVL_70dB"
  2044. "wave" "player\survivor\voice\Gambler\FriendlyFire09.wav"
  2045. }
  2046.  
  2047.  
  2048. //You do realize you are shooting me right?
  2049. "Gambler_FriendlyFire10"
  2050. {
  2051. "channel" "CHAN_VOICE"
  2052. "volume" "0.60"
  2053. "pitch" "PITCH_NORM"
  2054. "soundlevel" "SNDLVL_70dB"
  2055. "wave" "player\survivor\voice\Gambler\FriendlyFire10.wav"
  2056. }
  2057.  
  2058.  
  2059. //Shoot me again. Shoot me again, I dare you.
  2060. "Gambler_FriendlyFire11"
  2061. {
  2062. "channel" "CHAN_VOICE"
  2063. "volume" "0.70"
  2064. "pitch" "PITCH_NORM"
  2065. "soundlevel" "SNDLVL_70dB"
  2066. "wave" "player\survivor\voice\Gambler\FriendlyFire11.wav"
  2067. }
  2068.  
  2069.  
  2070. //You want to watch where you're shooting?
  2071. "Gambler_FriendlyFire12"
  2072. {
  2073. "channel" "CHAN_VOICE"
  2074. "volume" "0.70"
  2075. "pitch" "PITCH_NORM"
  2076. "soundlevel" "SNDLVL_70dB"
  2077. "wave" "player\survivor\voice\Gambler\FriendlyFire12.wav"
  2078. }
  2079.  
  2080.  
  2081. //Stop! Shooting me doesn't get us anywhere.
  2082. "Gambler_FriendlyFire13"
  2083. {
  2084. "channel" "CHAN_VOICE"
  2085. "volume" "0.8"
  2086. "pitch" "PITCH_NORM"
  2087. "soundlevel" "SNDLVL_70dB"
  2088. "wave" "player\survivor\voice\Gambler\FriendlyFire13.wav"
  2089. }
  2090.  
  2091.  
  2092. //Let's not mess this up by shooting each other, okay?
  2093. "Gambler_FriendlyFire14"
  2094. {
  2095. "channel" "CHAN_VOICE"
  2096. "volume" "0.70"
  2097. "pitch" "PITCH_NORM"
  2098. "soundlevel" "SNDLVL_70dB"
  2099. "wave" "player\survivor\voice\Gambler\FriendlyFire14.wav"
  2100. }
  2101.  
  2102.  
  2103. //Can we not shoot each other?
  2104. "Gambler_FriendlyFire15"
  2105. {
  2106. "channel" "CHAN_VOICE"
  2107. "volume" "0.65"
  2108. "pitch" "PITCH_NORM"
  2109. "soundlevel" "SNDLVL_70dB"
  2110. "wave" "player\survivor\voice\Gambler\FriendlyFire15.wav"
  2111. }
  2112.  
  2113.  
  2114. //Question: Can we not shoot each other?
  2115. "Gambler_FriendlyFire16"
  2116. {
  2117. "channel" "CHAN_VOICE"
  2118. "volume" "0.65"
  2119. "pitch" "PITCH_NORM"
  2120. "soundlevel" "SNDLVL_70dB"
  2121. "wave" "player\survivor\voice\Gambler\FriendlyFire16.wav"
  2122. }
  2123.  
  2124.  
  2125. //You're shooting me again.
  2126. "Gambler_FriendlyFire17"
  2127. {
  2128. "channel" "CHAN_VOICE"
  2129. "volume" "0.70"
  2130. "pitch" "PITCH_NORM"
  2131. "soundlevel" "SNDLVL_70dB"
  2132. "wave" "player\survivor\voice\Gambler\FriendlyFire17.wav"
  2133. }
  2134.  
  2135.  
  2136. //You shoot me again, and I will drop you.
  2137. "Gambler_FriendlyFire18"
  2138. {
  2139. "channel" "CHAN_VOICE"
  2140. "volume" "0.60"
  2141. "pitch" "PITCH_NORM"
  2142. "soundlevel" "SNDLVL_70dB"
  2143. "wave" "player\survivor\voice\Gambler\FriendlyFire18.wav"
  2144. }
  2145.  
  2146.  
  2147. //Shoot me again, I'll drop you.
  2148. "Gambler_FriendlyFire19"
  2149. {
  2150. "channel" "CHAN_VOICE"
  2151. "volume" "0.68"
  2152. "pitch" "PITCH_NORM"
  2153. "soundlevel" "SNDLVL_70dB"
  2154. "wave" "player\survivor\voice\Gambler\FriendlyFire19.wav"
  2155. }
  2156.  
  2157.  
  2158. //Are you really going to shoot a guy in a $3000 suit? Come on!
  2159. "Gambler_FriendlyFire21"
  2160. {
  2161. "channel" "CHAN_VOICE"
  2162. "volume" "0.85"
  2163. "pitch" "PITCH_NORM"
  2164. "soundlevel" "SNDLVL_70dB"
  2165. "wave" "player\survivor\voice\Gambler\FriendlyFire21.wav"
  2166. }
  2167.  
  2168.  
  2169. //Stop shooting me.
  2170. "Gambler_FriendlyFire22"
  2171. {
  2172. "channel" "CHAN_VOICE"
  2173. "volume" "0.69"
  2174. "pitch" "PITCH_NORM"
  2175. "soundlevel" "SNDLVL_90dB"
  2176. "wave" "player\survivor\voice\Gambler\FriendlyFire22.wav"
  2177. }
  2178.  
  2179.  
  2180. //Do not shoot me.
  2181. "Gambler_FriendlyFire23"
  2182. {
  2183. "channel" "CHAN_VOICE"
  2184. "volume" "0.77"
  2185. "pitch" "PITCH_NORM"
  2186. "soundlevel" "SNDLVL_90dB"
  2187. "wave" "player\survivor\voice\Gambler\FriendlyFire23.wav"
  2188. }
  2189.  
  2190.  
  2191. //Stop shooting each other.
  2192. "Gambler_FriendlyFire24"
  2193. {
  2194. "channel" "CHAN_VOICE"
  2195. "volume" "0.68"
  2196. "pitch" "PITCH_NORM"
  2197. "soundlevel" "SNDLVL_90dB"
  2198. "wave" "player\survivor\voice\Gambler\FriendlyFire24.wav"
  2199. }
  2200.  
  2201.  
  2202. //Can we stop shooting each other?
  2203. "Gambler_FriendlyFire25"
  2204. {
  2205. "channel" "CHAN_VOICE"
  2206. "volume" "0.52"
  2207. "pitch" "PITCH_NORM"
  2208. "soundlevel" "SNDLVL_90dB"
  2209. "wave" "player\survivor\voice\Gambler\FriendlyFire25.wav"
  2210. }
  2211.  
  2212.  
  2213. //Can we stop shooting each other?
  2214. "Gambler_FriendlyFire26"
  2215. {
  2216. "channel" "CHAN_VOICE"
  2217. "volume" "0.62"
  2218. "pitch" "PITCH_NORM"
  2219. "soundlevel" "SNDLVL_90dB"
  2220. "wave" "player\survivor\voice\Gambler\FriendlyFire26.wav"
  2221. }
  2222.  
  2223.  
  2224. //Don't shoot each other.
  2225. "Gambler_FriendlyFire27"
  2226. {
  2227. "channel" "CHAN_VOICE"
  2228. "volume" "0.65"
  2229. "pitch" "PITCH_NORM"
  2230. "soundlevel" "SNDLVL_90dB"
  2231. "wave" "player\survivor\voice\Gambler\FriendlyFire27.wav"
  2232. }
  2233.  
  2234.  
  2235. //Can we not shoot each other?
  2236. "Gambler_FriendlyFire28"
  2237. {
  2238. "channel" "CHAN_VOICE"
  2239. "volume" "0.55"
  2240. "pitch" "PITCH_NORM"
  2241. "soundlevel" "SNDLVL_90dB"
  2242. "wave" "player\survivor\voice\Gambler\FriendlyFire28.wav"
  2243. }
  2244.  
  2245.  
  2246. //Can we not shoot each other, please?
  2247. "Gambler_FriendlyFire29"
  2248. {
  2249. "channel" "CHAN_VOICE"
  2250. "volume" "0.54"
  2251. "pitch" "PITCH_NORM"
  2252. "soundlevel" "SNDLVL_90dB"
  2253. "wave" "player\survivor\voice\Gambler\FriendlyFire29.wav"
  2254. }
  2255.  
  2256.  
  2257. //You are shooting - ME!
  2258. "Gambler_FriendlyFire30"
  2259. {
  2260. "channel" "CHAN_VOICE"
  2261. "volume" "0.71"
  2262. "pitch" "PITCH_NORM"
  2263. "soundlevel" "SNDLVL_90dB"
  2264. "wave" "player\survivor\voice\Gambler\FriendlyFire30.wav"
  2265. }
  2266.  
  2267.  
  2268. //Unless you want to be picking your teeth up off the floor, stop shooting me!
  2269. "Gambler_FriendlyFire31"
  2270. {
  2271. "channel" "CHAN_VOICE"
  2272. "volume" "0.63"
  2273. "pitch" "PITCH_NORM"
  2274. "soundlevel" "SNDLVL_90dB"
  2275. "wave" "player\survivor\voice\Gambler\FriendlyFire31.wav"
  2276. }
  2277.  
  2278.  
  2279. //I don't know who started this shit, but lets just stop the friendly right now, 'kay?
  2280. "Gambler_FriendlyFireC101"
  2281. {
  2282. "channel" "CHAN_VOICE"
  2283. "volume" "0.55"
  2284. "pitch" "PITCH_NORM"
  2285. "soundlevel" "SNDLVL_70dB"
  2286. "wave" "player\survivor\voice\Gambler\FriendlyFireC101.wav"
  2287. }
  2288.  
  2289.  
  2290. //I don't know who started this shit, 'kay? But lets just stop the friendly right now,.
  2291. "Gambler_FriendlyFireC102"
  2292. {
  2293. "channel" "CHAN_VOICE"
  2294. "volume" "0.69"
  2295. "pitch" "PITCH_NORM"
  2296. "soundlevel" "SNDLVL_70dB"
  2297. "wave" "player\survivor\voice\Gambler\FriendlyFireC102.wav"
  2298. }
  2299.  
  2300.  
  2301. //Never shoot me again.
  2302. "Gambler_FriendlyFireC103"
  2303. {
  2304. "channel" "CHAN_VOICE"
  2305. "volume" "0.54"
  2306. "pitch" "PITCH_NORM"
  2307. "soundlevel" "SNDLVL_90dB"
  2308. "wave" "player\survivor\voice\Gambler\FriendlyFireC103.wav"
  2309. }
  2310.  
  2311.  
  2312. //You do not want to be shooting me!
  2313. "Gambler_FriendlyFireC104"
  2314. {
  2315. "channel" "CHAN_VOICE"
  2316. "volume" "0.56"
  2317. "pitch" "PITCH_NORM"
  2318. "soundlevel" "SNDLVL_70dB"
  2319. "wave" "player\survivor\voice\Gambler\FriendlyFireC104.wav"
  2320. }
  2321.  
  2322.  
  2323. //Why would you think shooting me is a good idea?
  2324. "Gambler_FriendlyFireC105"
  2325. {
  2326. "channel" "CHAN_VOICE"
  2327. "volume" "0.63"
  2328. "pitch" "PITCH_NORM"
  2329. "soundlevel" "SNDLVL_70dB"
  2330. "wave" "player\survivor\voice\Gambler\FriendlyFireC105.wav"
  2331. }
  2332.  
  2333.  
  2334. //Let's try shooting zombies instead of people, okay?
  2335. "Gambler_FriendlyFireC106"
  2336. {
  2337. "channel" "CHAN_VOICE"
  2338. "volume" "0.56"
  2339. "pitch" "PITCH_NORM"
  2340. "soundlevel" "SNDLVL_70dB"
  2341. "wave" "player\survivor\voice\Gambler\FriendlyFireC106.wav"
  2342. }
  2343.  
  2344.  
  2345. //Coach! Don't shoot me.
  2346. "Gambler_FriendlyFireC1Coach01"
  2347. {
  2348. "channel" "CHAN_VOICE"
  2349. "volume" "0.67"
  2350. "pitch" "PITCH_NORM"
  2351. "soundlevel" "SNDLVL_90dB"
  2352. "wave" "player\survivor\voice\Gambler\FriendlyFireC1Coach01.wav"
  2353. }
  2354.  
  2355.  
  2356. //Coach! Come on.
  2357. "Gambler_FriendlyFireC1Coach02"
  2358. {
  2359. "channel" "CHAN_VOICE"
  2360. "volume" "0.73"
  2361. "pitch" "PITCH_NORM"
  2362. "soundlevel" "SNDLVL_90dB"
  2363. "wave" "player\survivor\voice\Gambler\FriendlyFireC1Coach02.wav"
  2364. }
  2365.  
  2366.  
  2367. //ROCHELLE!
  2368. "Gambler_FriendlyFireC1Producer01"
  2369. {
  2370. "channel" "CHAN_VOICE"
  2371. "volume" "0.79"
  2372. "pitch" "PITCH_NORM"
  2373. "soundlevel" "SNDLVL_90dB"
  2374. "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer01.wav"
  2375. }
  2376.  
  2377.  
  2378. //Ro! Just... just stop okay?
  2379. "Gambler_FriendlyFireC1Producer02"
  2380. {
  2381. "channel" "CHAN_VOICE"
  2382. "volume" "0.65"
  2383. "pitch" "PITCH_NORM"
  2384. "soundlevel" "SNDLVL_90dB"
  2385. "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer02.wav"
  2386. }
  2387.  
  2388.  
  2389. //ROCHELLE!
  2390. "Gambler_FriendlyFireC1Producer03"
  2391. {
  2392. "channel" "CHAN_VOICE"
  2393. "volume" "0.8"
  2394. "pitch" "PITCH_NORM"
  2395. "soundlevel" "SNDLVL_90dB"
  2396. "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer03.wav"
  2397. }
  2398.  
  2399.  
  2400. //Hey sport, watch where you're shooting!
  2401. "Gambler_FriendlyFireEllis01"
  2402. {
  2403. "channel" "CHAN_VOICE"
  2404. "volume" "0.53"
  2405. "pitch" "PITCH_NORM"
  2406. "soundlevel" "SNDLVL_70dB"
  2407. "wave" "player\survivor\voice\Gambler\FriendlyFireEllis01.wav"
  2408. }
  2409.  
  2410.  
  2411. //Sweetheart? Don't shoot me.
  2412. "Gambler_FriendlyFireFemale01"
  2413. {
  2414. "channel" "CHAN_VOICE"
  2415. "volume" "0.55"
  2416. "pitch" "PITCH_NORM"
  2417. "soundlevel" "SNDLVL_70dB"
  2418. "wave" "player\survivor\voice\Gambler\FriendlyFireFemale01.wav"
  2419. }
  2420.  
  2421.  
  2422. //Ellis, come on man.
  2423. "Gambler_FriendlyFireMechanic01"
  2424. {
  2425. "channel" "CHAN_VOICE"
  2426. "volume" "0.68"
  2427. "pitch" "PITCH_NORM"
  2428. "soundlevel" "SNDLVL_90dB"
  2429. "wave" "player\survivor\voice\Gambler\FriendlyFireMechanic01.wav"
  2430. }
  2431.  
  2432.  
  2433. //Y'all wanna stop shootin me?
  2434. "Gambler_FriendlyFireMechanic02"
  2435. {
  2436. "channel" "CHAN_VOICE"
  2437. "volume" "0.67"
  2438. "pitch" "PITCH_NORM"
  2439. "soundlevel" "SNDLVL_90dB"
  2440. "wave" "player\survivor\voice\Gambler\FriendlyFireMechanic02.wav"
  2441. }
  2442.  
  2443.  
  2444. //Not ME! Shoot the TANK!
  2445. "Gambler_FriendlyFireTank01"
  2446. {
  2447. "channel" "CHAN_VOICE"
  2448. "volume" "1.00"
  2449. "pitch" "PITCH_NORM"
  2450. "soundlevel" "SNDLVL_90dB"
  2451. "wave" "player\survivor\voice\Gambler\FriendlyFireTank01.wav"
  2452. }
  2453.  
  2454.  
  2455. //Hey! Shoot the Tank!
  2456. "Gambler_FriendlyFireTank02"
  2457. {
  2458. "channel" "CHAN_VOICE"
  2459. "volume" "1.00"
  2460. "pitch" "PITCH_NORM"
  2461. "soundlevel" "SNDLVL_90dB"
  2462. "wave" "player\survivor\voice\Gambler\FriendlyFireTank02.wav"
  2463. }
  2464.  
  2465.  
  2466. //The Tank, hotshot! Shoot the TANK!
  2467. "Gambler_FriendlyFireTank04"
  2468. {
  2469. "channel" "CHAN_VOICE"
  2470. "volume" "0.85"
  2471. "pitch" "PITCH_NORM"
  2472. "soundlevel" "SNDLVL_90dB"
  2473. "wave" "player\survivor\voice\Gambler\FriendlyFireTank04.wav"
  2474. }
  2475.  
  2476.  
  2477. //Come on! Shoot the TANK, not ME.
  2478. "Gambler_FriendlyFireTank07"
  2479. {
  2480. "channel" "CHAN_VOICE"
  2481. "volume" "1.00"
  2482. "pitch" "PITCH_NORM"
  2483. "soundlevel" "SNDLVL_90dB"
  2484. "wave" "player\survivor\voice\Gambler\FriendlyFireTank07.wav"
  2485. }
  2486.  
  2487.  
  2488. //Well, what do I look like?
  2489. "Gambler_GettingRevived01"
  2490. {
  2491. "channel" "CHAN_VOICE"
  2492. "volume" "0.50"
  2493. "pitch" "PITCH_NORM"
  2494. "soundlevel" "SNDLVL_70dB"
  2495. "wave" "player\survivor\voice\Gambler\GettingRevived01.wav"
  2496. }
  2497.  
  2498.  
  2499. //I'm fine.
  2500. "Gambler_GettingRevived02"
  2501. {
  2502. "channel" "CHAN_VOICE"
  2503. "volume" "0.50"
  2504. "pitch" "PITCH_NORM"
  2505. "soundlevel" "SNDLVL_70dB"
  2506. "wave" "player\survivor\voice\Gambler\GettingRevived02.wav"
  2507. }
  2508.  
  2509.  
  2510. //You tell me.
  2511. "Gambler_GettingRevived03"
  2512. {
  2513. "channel" "CHAN_VOICE"
  2514. "volume" "0.50"
  2515. "pitch" "PITCH_NORM"
  2516. "soundlevel" "SNDLVL_70dB"
  2517. "wave" "player\survivor\voice\Gambler\GettingRevived03.wav"
  2518. }
  2519.  
  2520.  
  2521. //Same as always.
  2522. "Gambler_GettingRevived04"
  2523. {
  2524. "channel" "CHAN_VOICE"
  2525. "volume" "0.50"
  2526. "pitch" "PITCH_NORM"
  2527. "soundlevel" "SNDLVL_70dB"
  2528. "wave" "player\survivor\voice\Gambler\GettingRevived04.wav"
  2529. }
  2530.  
  2531.  
  2532. //Not exactly great.
  2533. "Gambler_GettingRevived05"
  2534. {
  2535. "channel" "CHAN_VOICE"
  2536. "volume" "0.45"
  2537. "pitch" "PITCH_NORM"
  2538. "soundlevel" "SNDLVL_70dB"
  2539. "wave" "player\survivor\voice\Gambler\GettingRevived05.wav"
  2540. }
  2541.  
  2542.  
  2543. //I'm cool, I'm cool.
  2544. "Gambler_GettingRevived06"
  2545. {
  2546. "channel" "CHAN_VOICE"
  2547. "volume" "0.45"
  2548. "pitch" "PITCH_NORM"
  2549. "soundlevel" "SNDLVL_70dB"
  2550. "wave" "player\survivor\voice\Gambler\GettingRevived06.wav"
  2551. }
  2552.  
  2553.  
  2554. //I'm good, I'm good. Get me up.
  2555. "Gambler_GettingRevived07"
  2556. {
  2557. "channel" "CHAN_VOICE"
  2558. "volume" "0.40"
  2559. "pitch" "PITCH_NORM"
  2560. "soundlevel" "SNDLVL_70dB"
  2561. "wave" "player\survivor\voice\Gambler\GettingRevived07.wav"
  2562. }
  2563.  
  2564.  
  2565. //Don't worry about me.
  2566. "Gambler_GettingRevived08"
  2567. {
  2568. "channel" "CHAN_VOICE"
  2569. "volume" "0.55"
  2570. "pitch" "PITCH_NORM"
  2571. "soundlevel" "SNDLVL_70dB"
  2572. "wave" "player\survivor\voice\Gambler\GettingRevived08.wav"
  2573. }
  2574.  
  2575.  
  2576. //Good enough.
  2577. "Gambler_GettingRevived09"
  2578. {
  2579. "channel" "CHAN_VOICE"
  2580. "volume" "0.55"
  2581. "pitch" "PITCH_NORM"
  2582. "soundlevel" "SNDLVL_70dB"
  2583. "wave" "player\survivor\voice\Gambler\GettingRevived09.wav"
  2584. }
  2585.  
  2586.  
  2587. //Fine, I'm fine, fine.
  2588. "Gambler_GettingRevived10"
  2589. {
  2590. "channel" "CHAN_VOICE"
  2591. "volume" "0.40"
  2592. "pitch" "PITCH_NORM"
  2593. "soundlevel" "SNDLVL_70dB"
  2594. "wave" "player\survivor\voice\Gambler\GettingRevived10.wav"
  2595. }
  2596.  
  2597.  
  2598. //Oh I'm super. (sarcastic)
  2599. "Gambler_GettingRevived11"
  2600. {
  2601. "channel" "CHAN_VOICE"
  2602. "volume" "0.45"
  2603. "pitch" "PITCH_NORM"
  2604. "soundlevel" "SNDLVL_70dB"
  2605. "wave" "player\survivor\voice\Gambler\GettingRevived11.wav"
  2606. }
  2607.  
  2608.  
  2609. //I been better.
  2610. "Gambler_GettingRevived12"
  2611. {
  2612. "channel" "CHAN_VOICE"
  2613. "volume" "0.55"
  2614. "pitch" "PITCH_NORM"
  2615. "soundlevel" "SNDLVL_70dB"
  2616. "wave" "player\survivor\voice\Gambler\GettingRevived12.wav"
  2617. }
  2618.  
  2619.  
  2620. //Just get me up.
  2621. "Gambler_GettingRevived13"
  2622. {
  2623. "channel" "CHAN_VOICE"
  2624. "volume" "0.45"
  2625. "pitch" "PITCH_NORM"
  2626. "soundlevel" "SNDLVL_70dB"
  2627. "wave" "player\survivor\voice\Gambler\GettingRevived13.wav"
  2628. }
  2629.  
  2630.  
  2631. //I'll be fine.
  2632. "Gambler_GettingRevived14"
  2633. {
  2634. "channel" "CHAN_VOICE"
  2635. "volume" "0.50"
  2636. "pitch" "PITCH_NORM"
  2637. "soundlevel" "SNDLVL_70dB"
  2638. "wave" "player\survivor\voice\Gambler\GettingRevived14.wav"
  2639. }
  2640.  
  2641.  
  2642. //Oh I'm great, (sarcastic)
  2643. "Gambler_GettingRevived15"
  2644. {
  2645. "channel" "CHAN_VOICE"
  2646. "volume" "0.50"
  2647. "pitch" "PITCH_NORM"
  2648. "soundlevel" "SNDLVL_70dB"
  2649. "wave" "player\survivor\voice\Gambler\GettingRevived15.wav"
  2650. }
  2651.  
  2652.  
  2653. //Fan-freaking-tastic, that's how I am. (sarcastic)
  2654. "Gambler_GettingRevived16"
  2655. {
  2656. "channel" "CHAN_VOICE"
  2657. "volume" "0.50"
  2658. "pitch" "PITCH_NORM"
  2659. "soundlevel" "SNDLVL_70dB"
  2660. "wave" "player\survivor\voice\Gambler\GettingRevived16.wav"
  2661. }
  2662.  
  2663.  
  2664. //I'll live. Let's go.
  2665. "Gambler_GettingRevived17"
  2666. {
  2667. "channel" "CHAN_VOICE"
  2668. "volume" "0.50"
  2669. "pitch" "PITCH_NORM"
  2670. "soundlevel" "SNDLVL_70dB"
  2671. "wave" "player\survivor\voice\Gambler\GettingRevived17.wav"
  2672. }
  2673.  
  2674.  
  2675. //Been better.
  2676. "Gambler_GettingRevived18"
  2677. {
  2678. "channel" "CHAN_VOICE"
  2679. "volume" "0.45"
  2680. "pitch" "PITCH_NORM"
  2681. "soundlevel" "SNDLVL_70dB"
  2682. "wave" "player\survivor\voice\Gambler\GettingRevived18.wav"
  2683. }
  2684.  
  2685.  
  2686. //I've been better.
  2687. "Gambler_GettingRevived19"
  2688. {
  2689. "channel" "CHAN_VOICE"
  2690. "volume" "0.46"
  2691. "pitch" "PITCH_NORM"
  2692. "soundlevel" "SNDLVL_70dB"
  2693. "wave" "player\survivor\voice\Gambler\GettingRevived19.wav"
  2694. }
  2695.  
  2696.  
  2697. //Don't worry, just get me up.
  2698. "Gambler_GettingRevived20"
  2699. {
  2700. "channel" "CHAN_VOICE"
  2701. "volume" "0.43"
  2702. "pitch" "PITCH_NORM"
  2703. "soundlevel" "SNDLVL_70dB"
  2704. "wave" "player\survivor\voice\Gambler\GettingRevived20.wav"
  2705. }
  2706.  
  2707.  
  2708. //I really screwed the pooch back there.
  2709. "Gambler_GoingToDie01"
  2710. {
  2711. "channel" "CHAN_VOICE"
  2712. "volume" "0.35"
  2713. "pitch" "PITCH_NORM"
  2714. "soundlevel" "SNDLVL_70dB"
  2715. "wave" "player\survivor\voice\Gambler\GoingToDie01.wav"
  2716. }
  2717.  
  2718.  
  2719. //I gotta take better care of myself.
  2720. "Gambler_GoingToDie02"
  2721. {
  2722. "channel" "CHAN_VOICE"
  2723. "volume" "0.40"
  2724. "pitch" "PITCH_NORM"
  2725. "soundlevel" "SNDLVL_70dB"
  2726. "wave" "player\survivor\voice\Gambler\GoingToDie02.wav"
  2727. }
  2728.  
  2729.  
  2730. //Not dead yet, but not exactly healthy.
  2731. "Gambler_GoingToDie03"
  2732. {
  2733. "channel" "CHAN_VOICE"
  2734. "volume" "0.37"
  2735. "pitch" "PITCH_NORM"
  2736. "soundlevel" "SNDLVL_70dB"
  2737. "wave" "player\survivor\voice\Gambler\GoingToDie03.wav"
  2738. }
  2739.  
  2740.  
  2741. //God damn it! God damn it. God damn it.
  2742. "Gambler_GoingToDie04"
  2743. {
  2744. "channel" "CHAN_VOICE"
  2745. "volume" "0.45"
  2746. "pitch" "PITCH_NORM"
  2747. "soundlevel" "SNDLVL_70dB"
  2748. "wave" "player\survivor\voice\Gambler\GoingToDie04.wav"
  2749. }
  2750.  
  2751.  
  2752. //If I go, you guys gonna miss me.
  2753. "Gambler_GoingToDie05"
  2754. {
  2755. "channel" "CHAN_VOICE"
  2756. "volume" "0.70"
  2757. "pitch" "PITCH_NORM"
  2758. "soundlevel" "SNDLVL_70dB"
  2759. "wave" "player\survivor\voice\Gambler\GoingToDie05.wav"
  2760. }
  2761.  
  2762.  
  2763. //I have seriously felt better.
  2764. "Gambler_GoingToDie06"
  2765. {
  2766. "channel" "CHAN_VOICE"
  2767. "volume" "0.57"
  2768. "pitch" "PITCH_NORM"
  2769. "soundlevel" "SNDLVL_70dB"
  2770. "wave" "player\survivor\voice\Gambler\GoingToDie06.wav"
  2771. }
  2772.  
  2773.  
  2774. //Pull yourself together man, you're falling apart.
  2775. "Gambler_GoingToDie07"
  2776. {
  2777. "channel" "CHAN_VOICE"
  2778. "volume" "0.5"
  2779. "pitch" "PITCH_NORM"
  2780. "soundlevel" "SNDLVL_70dB"
  2781. "wave" "player\survivor\voice\Gambler\GoingToDie07.wav"
  2782. }
  2783.  
  2784.  
  2785. //Don't worry about me, I'll be okay.
  2786. "Gambler_GoingToDie08"
  2787. {
  2788. "channel" "CHAN_VOICE"
  2789. "volume" "0.65"
  2790. "pitch" "PITCH_NORM"
  2791. "soundlevel" "SNDLVL_70dB"
  2792. "wave" "player\survivor\voice\Gambler\GoingToDie08.wav"
  2793. }
  2794.  
  2795.  
  2796. //This is not how it's going to end.
  2797. "Gambler_GoingToDie09"
  2798. {
  2799. "channel" "CHAN_VOICE"
  2800. "volume" "0.45"
  2801. "pitch" "PITCH_NORM"
  2802. "soundlevel" "SNDLVL_70dB"
  2803. "wave" "player\survivor\voice\Gambler\GoingToDie09.wav"
  2804. }
  2805.  
  2806.  
  2807. //I'm not dead yet!
  2808. "Gambler_GoingToDie10"
  2809. {
  2810. "channel" "CHAN_VOICE"
  2811. "volume" "0.70"
  2812. "pitch" "PITCH_NORM"
  2813. "soundlevel" "SNDLVL_70dB"
  2814. "wave" "player\survivor\voice\Gambler\GoingToDie10.wav"
  2815. }
  2816.  
  2817.  
  2818. //You're going to have to do better than that to kill me!
  2819. "Gambler_GoingToDie11"
  2820. {
  2821. "channel" "CHAN_VOICE"
  2822. "volume" "0.55"
  2823. "pitch" "PITCH_NORM"
  2824. "soundlevel" "SNDLVL_70dB"
  2825. "wave" "player\survivor\voice\Gambler\GoingToDie11.wav"
  2826. }
  2827.  
  2828.  
  2829. //Quit being a baby, you've felt worse after a night of drinking.
  2830. "Gambler_GoingToDie12"
  2831. {
  2832. "channel" "CHAN_VOICE"
  2833. "volume" "0.45"
  2834. "pitch" "PITCH_NORM"
  2835. "soundlevel" "SNDLVL_70dB"
  2836. "wave" "player\survivor\voice\Gambler\GoingToDie12.wav"
  2837. }
  2838.  
  2839.  
  2840. //Ain't this a bitch.
  2841. "Gambler_GoingToDie13"
  2842. {
  2843. "channel" "CHAN_VOICE"
  2844. "volume" "0.51"
  2845. "pitch" "PITCH_NORM"
  2846. "soundlevel" "SNDLVL_70dB"
  2847. "wave" "player\survivor\voice\Gambler\GoingToDie13.wav"
  2848. }
  2849.  
  2850.  
  2851. //God damn it I can't believe this.
  2852. "Gambler_GoingToDie14"
  2853. {
  2854. "channel" "CHAN_VOICE"
  2855. "volume" "0.40"
  2856. "pitch" "PITCH_NORM"
  2857. "soundlevel" "SNDLVL_70dB"
  2858. "wave" "player\survivor\voice\Gambler\GoingToDie14.wav"
  2859. }
  2860.  
  2861.  
  2862. //Well at least I didn't catch the flu.
  2863. "Gambler_GoingToDie15"
  2864. {
  2865. "channel" "CHAN_VOICE"
  2866. "volume" "0.50"
  2867. "pitch" "PITCH_NORM"
  2868. "soundlevel" "SNDLVL_70dB"
  2869. "wave" "player\survivor\voice\Gambler\GoingToDie15.wav"
  2870. }
  2871.  
  2872.  
  2873. //This is some crap
  2874. "Gambler_GoingToDie16"
  2875. {
  2876. "channel" "CHAN_VOICE"
  2877. "volume" "0.40"
  2878. "pitch" "PITCH_NORM"
  2879. "soundlevel" "SNDLVL_70dB"
  2880. "wave" "player\survivor\voice\Gambler\GoingToDie16.wav"
  2881. }
  2882.  
  2883.  
  2884. //Don't worry. I'm not done yet.
  2885. "Gambler_GoingToDie17"
  2886. {
  2887. "channel" "CHAN_VOICE"
  2888. "volume" "0.55"
  2889. "pitch" "PITCH_NORM"
  2890. "soundlevel" "SNDLVL_70dB"
  2891. "wave" "player\survivor\voice\Gambler\GoingToDie17.wav"
  2892. }
  2893.  
  2894.  
  2895. //I am sick and tired of being sick and tired.
  2896. "Gambler_GoingToDie18"
  2897. {
  2898. "channel" "CHAN_VOICE"
  2899. "volume" "0.45"
  2900. "pitch" "PITCH_NORM"
  2901. "soundlevel" "SNDLVL_70dB"
  2902. "wave" "player\survivor\voice\Gambler\GoingToDie18.wav"
  2903. }
  2904.  
  2905.  
  2906. //Can't you see I'm limping here?
  2907. "Gambler_GoingToDie19"
  2908. {
  2909. "channel" "CHAN_VOICE"
  2910. "volume" "0.62"
  2911. "pitch" "PITCH_NORM"
  2912. "soundlevel" "SNDLVL_90dB"
  2913. "wave" "player\survivor\voice\Gambler\GoingToDie19.wav"
  2914. }
  2915.  
  2916.  
  2917. //Can you see I'm limping here?
  2918. "Gambler_GoingToDie20"
  2919. {
  2920. "channel" "CHAN_VOICE"
  2921. "volume" "0.45"
  2922. "pitch" "PITCH_NORM"
  2923. "soundlevel" "SNDLVL_70dB"
  2924. "wave" "player\survivor\voice\Gambler\GoingToDie20.wav"
  2925. }
  2926.  
  2927.  
  2928. //I'm trying to hurry!
  2929. "Gambler_GoingToDie21"
  2930. {
  2931. "channel" "CHAN_VOICE"
  2932. "volume" "0.58"
  2933. "pitch" "PITCH_NORM"
  2934. "soundlevel" "SNDLVL_70dB"
  2935. "wave" "player\survivor\voice\Gambler\GoingToDie21.wav"
  2936. }
  2937.  
  2938.  
  2939. //I'm going as fast as I can.
  2940. "Gambler_GoingToDie22"
  2941. {
  2942. "channel" "CHAN_VOICE"
  2943. "volume" "0.57"
  2944. "pitch" "PITCH_NORM"
  2945. "soundlevel" "SNDLVL_70dB"
  2946. "wave" "player\survivor\voice\Gambler\GoingToDie22.wav"
  2947. }
  2948.  
  2949.  
  2950. //What was I thinking coming down here?
  2951. "Gambler_GoingToDie23"
  2952. {
  2953. "channel" "CHAN_VOICE"
  2954. "volume" "0.36"
  2955. "pitch" "PITCH_NORM"
  2956. "soundlevel" "SNDLVL_60dB"
  2957. "wave" "player\survivor\voice\Gambler\GoingToDie23.wav"
  2958. }
  2959.  
  2960.  
  2961. //Okay, all right, I can do this. I can do this.
  2962. "Gambler_GoingToDie24"
  2963. {
  2964. "channel" "CHAN_VOICE"
  2965. "volume" "0.41"
  2966. "pitch" "PITCH_NORM"
  2967. "soundlevel" "SNDLVL_60dB"
  2968. "wave" "player\survivor\voice\Gambler\GoingToDie24.wav"
  2969. }
  2970.  
  2971.  
  2972. //I'm not going to die down here.
  2973. "Gambler_GoingToDie25"
  2974. {
  2975. "channel" "CHAN_VOICE"
  2976. "volume" "0.37"
  2977. "pitch" "PITCH_NORM"
  2978. "soundlevel" "SNDLVL_60dB"
  2979. "wave" "player\survivor\voice\Gambler\GoingToDie25.wav"
  2980. }
  2981.  
  2982.  
  2983. //I am not dying in the middle of nowhere.
  2984. "Gambler_GoingToDie26"
  2985. {
  2986. "channel" "CHAN_VOICE"
  2987. "volume" "0.42"
  2988. "pitch" "PITCH_NORM"
  2989. "soundlevel" "SNDLVL_60dB"
  2990. "wave" "player\survivor\voice\Gambler\GoingToDie26.wav"
  2991. }
  2992.  
  2993.  
  2994. //I am not going to make it much longer my friends, I am seriously screwed up.
  2995. "Gambler_GoingToDie301"
  2996. {
  2997. "channel" "CHAN_VOICE"
  2998. "volume" "0.55"
  2999. "pitch" "PITCH_NORM"
  3000. "soundlevel" "SNDLVL_70dB"
  3001. "wave" "player\survivor\voice\Gambler\GoingToDie301.wav"
  3002. }
  3003.  
  3004.  
  3005. //All right, I gotta call uncle here. I need some help.
  3006. "Gambler_GoingToDie302"
  3007. {
  3008. "channel" "CHAN_VOICE"
  3009. "volume" "0.60"
  3010. "pitch" "PITCH_NORM"
  3011. "soundlevel" "SNDLVL_70dB"
  3012. "wave" "player\survivor\voice\Gambler\GoingToDie302.wav"
  3013. }
  3014.  
  3015.  
  3016. //Well boys, this looks like its for me.
  3017. "Gambler_GoingToDie303"
  3018. {
  3019. "channel" "CHAN_VOICE"
  3020. "volume" "0.55"
  3021. "pitch" "PITCH_NORM"
  3022. "soundlevel" "SNDLVL_70dB"
  3023. "wave" "player\survivor\voice\Gambler\GoingToDie303.wav"
  3024. }
  3025.  
  3026.  
  3027. //Doesn't this beat all. I am about to die.
  3028. "Gambler_GoingToDie304"
  3029. {
  3030. "channel" "CHAN_VOICE"
  3031. "volume" "0.60"
  3032. "pitch" "PITCH_NORM"
  3033. "soundlevel" "SNDLVL_70dB"
  3034. "wave" "player\survivor\voice\Gambler\GoingToDie304.wav"
  3035. }
  3036.  
  3037.  
  3038. //Man, man... It has been a long time since I have felt this bad.
  3039. "Gambler_GoingToDie305"
  3040. {
  3041. "channel" "CHAN_VOICE"
  3042. "volume" "0.38"
  3043. "pitch" "PITCH_NORM"
  3044. "soundlevel" "SNDLVL_60dB"
  3045. "wave" "player\survivor\voice\Gambler\GoingToDie305.wav"
  3046. }
  3047.  
  3048.  
  3049. //I got hit by the burning goo shit.
  3050. "Gambler_GooedBySpitter01"
  3051. {
  3052. "channel" "CHAN_VOICE"
  3053. "volume" "1.00"
  3054. "pitch" "PITCH_NORM"
  3055. "soundlevel" "SNDLVL_90dB"
  3056. "wave" "player\survivor\voice\Gambler\GooedBySpitter01.wav"
  3057. }
  3058.  
  3059.  
  3060. //I got hit by the burning goo shit.
  3061. "Gambler_GooedBySpitter02"
  3062. {
  3063. "channel" "CHAN_VOICE"
  3064. "volume" "1.00"
  3065. "pitch" "PITCH_NORM"
  3066. "soundlevel" "SNDLVL_90dB"
  3067. "wave" "player\survivor\voice\Gambler\GooedBySpitter02.wav"
  3068. }
  3069.  
  3070.  
  3071. //Goddamn it, I'm covered in goo.
  3072. "Gambler_GooedBySpitter03"
  3073. {
  3074. "channel" "CHAN_VOICE"
  3075. "volume" "1.00"
  3076. "pitch" "PITCH_NORM"
  3077. "soundlevel" "SNDLVL_90dB"
  3078. "wave" "player\survivor\voice\Gambler\GooedBySpitter03.wav"
  3079. }
  3080.  
  3081.  
  3082. //I got hit by the burning goo shit.
  3083. "Gambler_GooedBySpitter04"
  3084. {
  3085. "channel" "CHAN_VOICE"
  3086. "volume" "0.87"
  3087. "pitch" "PITCH_NORM"
  3088. "soundlevel" "SNDLVL_90dB"
  3089. "wave" "player\survivor\voice\Gambler\GooedBySpitter04.wav"
  3090. }
  3091.  
  3092.  
  3093. //Let's get out of the goo!
  3094. "Gambler_GooedBySpitter05"
  3095. {
  3096. "channel" "CHAN_VOICE"
  3097. "volume" "0.95"
  3098. "pitch" "PITCH_NORM"
  3099. "soundlevel" "SNDLVL_90dB"
  3100. "wave" "player\survivor\voice\Gambler\GooedBySpitter05.wav"
  3101. }
  3102.  
  3103.  
  3104. //Get out of the goo!
  3105. "Gambler_GooedBySpitter06"
  3106. {
  3107. "channel" "CHAN_VOICE"
  3108. "volume" "0.94"
  3109. "pitch" "PITCH_NORM"
  3110. "soundlevel" "SNDLVL_90dB"
  3111. "wave" "player\survivor\voice\Gambler\GooedBySpitter06.wav"
  3112. }
  3113.  
  3114.  
  3115. //Ugh, what in the hell did that thing just do?
  3116. "Gambler_GooedBySpitterC101"
  3117. {
  3118. "channel" "CHAN_VOICE"
  3119. "volume" "0.76"
  3120. "pitch" "PITCH_NORM"
  3121. "soundlevel" "SNDLVL_90dB"
  3122. "wave" "player\survivor\voice\Gambler\GooedBySpitterC101.wav"
  3123. }
  3124.  
  3125.  
  3126. //What is this shit on me?
  3127. "Gambler_GooedBySpitterC102"
  3128. {
  3129. "channel" "CHAN_VOICE"
  3130. "volume" "0.79"
  3131. "pitch" "PITCH_NORM"
  3132. "soundlevel" "SNDLVL_90dB"
  3133. "wave" "player\survivor\voice\Gambler\GooedBySpitterC102.wav"
  3134. }
  3135.  
  3136.  
  3137. //What am I covered in?
  3138. "Gambler_GooedBySpitterC103"
  3139. {
  3140. "channel" "CHAN_VOICE"
  3141. "volume" "0.83"
  3142. "pitch" "PITCH_NORM"
  3143. "soundlevel" "SNDLVL_90dB"
  3144. "wave" "player\survivor\voice\Gambler\GooedBySpitterC103.wav"
  3145. }
  3146.  
  3147.  
  3148. //Charger's got me!
  3149. "Gambler_GrabbedByCharger01"
  3150. {
  3151. "channel" "CHAN_VOICE"
  3152. "volume" "1.00"
  3153. "pitch" "PITCH_NORM"
  3154. "soundlevel" "SNDLVL_90dB"
  3155. "wave" "player\survivor\voice\Gambler\GrabbedByCharger01.wav"
  3156. }
  3157.  
  3158.  
  3159. //Kill the charger!
  3160. "Gambler_GrabbedByCharger02"
  3161. {
  3162. "channel" "CHAN_VOICE"
  3163. "volume" "0.97"
  3164. "pitch" "PITCH_NORM"
  3165. "soundlevel" "SNDLVL_90dB"
  3166. "wave" "player\survivor\voice\Gambler\GrabbedByCharger02.wav"
  3167. }
  3168.  
  3169.  
  3170. //Shoot the charger!
  3171. "Gambler_GrabbedByCharger03"
  3172. {
  3173. "channel" "CHAN_VOICE"
  3174. "volume" "1.00"
  3175. "pitch" "PITCH_NORM"
  3176. "soundlevel" "SNDLVL_90dB"
  3177. "wave" "player\survivor\voice\Gambler\GrabbedByCharger03.wav"
  3178. }
  3179.  
  3180.  
  3181. //Can someone shoot this goddamn thing?!?
  3182. "Gambler_GrabbedByCharger04"
  3183. {
  3184. "channel" "CHAN_VOICE"
  3185. "volume" "1.00"
  3186. "pitch" "PITCH_NORM"
  3187. "soundlevel" "SNDLVL_90dB"
  3188. "wave" "player\survivor\voice\Gambler\GrabbedByCharger04.wav"
  3189. }
  3190.  
  3191.  
  3192. //Shoot the big guy pounding me into the ground!
  3193. "Gambler_GrabbedByCharger05"
  3194. {
  3195. "channel" "CHAN_VOICE"
  3196. "volume" "0.93"
  3197. "pitch" "PITCH_NORM"
  3198. "soundlevel" "SNDLVL_90dB"
  3199. "wave" "player\survivor\voice\Gambler\GrabbedByCharger05.wav"
  3200. }
  3201.  
  3202.  
  3203. //Shoot him! Shoot him!
  3204. "Gambler_GrabbedByCharger06"
  3205. {
  3206. "channel" "CHAN_VOICE"
  3207. "volume" "1.00"
  3208. "pitch" "PITCH_NORM"
  3209. "soundlevel" "SNDLVL_90dB"
  3210. "wave" "player\survivor\voice\Gambler\GrabbedByCharger06.wav"
  3211. }
  3212.  
  3213.  
  3214. //Kill this goddamn thing!
  3215. "Gambler_GrabbedByCharger07"
  3216. {
  3217. "channel" "CHAN_VOICE"
  3218. "volume" "1.00"
  3219. "pitch" "PITCH_NORM"
  3220. "soundlevel" "SNDLVL_90dB"
  3221. "wave" "player\survivor\voice\Gambler\GrabbedByCharger07.wav"
  3222. }
  3223.  
  3224.  
  3225. //This thing is beating my ass!
  3226. "Gambler_GrabbedByCharger08"
  3227. {
  3228. "channel" "CHAN_VOICE"
  3229. "volume" "1.00"
  3230. "pitch" "PITCH_NORM"
  3231. "soundlevel" "SNDLVL_90dB"
  3232. "wave" "player\survivor\voice\Gambler\GrabbedByCharger08.wav"
  3233. }
  3234.  
  3235.  
  3236. //Jockey's got me. (disgusted)
  3237. "Gambler_GrabbedByJockey01"
  3238. {
  3239. "channel" "CHAN_VOICE"
  3240. "volume" "1.00"
  3241. "pitch" "PITCH_NORM"
  3242. "soundlevel" "SNDLVL_90dB"
  3243. "wave" "player\survivor\voice\Gambler\GrabbedByJockey01.wav"
  3244. }
  3245.  
  3246.  
  3247. //Shoot this thing on my back!
  3248. "Gambler_GrabbedByJockey02"
  3249. {
  3250. "channel" "CHAN_VOICE"
  3251. "volume" "1.00"
  3252. "pitch" "PITCH_NORM"
  3253. "soundlevel" "SNDLVL_90dB"
  3254. "wave" "player\survivor\voice\Gambler\GrabbedByJockey02.wav"
  3255. }
  3256.  
  3257.  
  3258. //Kill this jockey on me!
  3259. "Gambler_GrabbedByJockey03"
  3260. {
  3261. "channel" "CHAN_VOICE"
  3262. "volume" "1.00"
  3263. "pitch" "PITCH_NORM"
  3264. "soundlevel" "SNDLVL_90dB"
  3265. "wave" "player\survivor\voice\Gambler\GrabbedByJockey03.wav"
  3266. }
  3267.  
  3268.  
  3269. //Jockey on me!
  3270. "Gambler_GrabbedByJockey04"
  3271. {
  3272. "channel" "CHAN_VOICE"
  3273. "volume" "1.00"
  3274. "pitch" "PITCH_NORM"
  3275. "soundlevel" "SNDLVL_90dB"
  3276. "wave" "player\survivor\voice\Gambler\GrabbedByJockey04.wav"
  3277. }
  3278.  
  3279.  
  3280. //Jockey! Jockey!
  3281. "Gambler_GrabbedByJockey05"
  3282. {
  3283. "channel" "CHAN_VOICE"
  3284. "volume" "1.00"
  3285. "pitch" "PITCH_NORM"
  3286. "soundlevel" "SNDLVL_90dB"
  3287. "wave" "player\survivor\voice\Gambler\GrabbedByJockey05.wav"
  3288. }
  3289.  
  3290.  
  3291. //Shoot this thing off my back!
  3292. "Gambler_GrabbedByJockey06"
  3293. {
  3294. "channel" "CHAN_VOICE"
  3295. "volume" "1.00"
  3296. "pitch" "PITCH_NORM"
  3297. "soundlevel" "SNDLVL_90dB"
  3298. "wave" "player\survivor\voice\Gambler\GrabbedByJockey06.wav"
  3299. }
  3300.  
  3301.  
  3302. //Ten bucks says he takes him to the right.
  3303. "Gambler_GrabbedByJockeyR02"
  3304. {
  3305. "channel" "CHAN_VOICE"
  3306. "volume" "0.44"
  3307. "pitch" "PITCH_NORM"
  3308. "soundlevel" "SNDLVL_90dB"
  3309. "wave" "player\survivor\voice\Gambler\GrabbedByJockeyR02.wav"
  3310. }
  3311.  
  3312.  
  3313. //No!
  3314. "Gambler_GrabbedBySmoker01"
  3315. {
  3316. "channel" "CHAN_VOICE"
  3317. "volume" "1.0"
  3318. "pitch" "PITCH_NORM"
  3319. "soundlevel" "SNDLVL_70dB"
  3320. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01.wav"
  3321. }
  3322.  
  3323.  
  3324. //No, No!
  3325. "Gambler_GrabbedBySmoker01a"
  3326. {
  3327. "channel" "CHAN_VOICE"
  3328. "volume" "1.0"
  3329. "pitch" "PITCH_NORM"
  3330. "soundlevel" "SNDLVL_70dB"
  3331. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01a.wav"
  3332. }
  3333.  
  3334.  
  3335. //NOOOOOOO!!!!!!!!!
  3336. "Gambler_GrabbedBySmoker01b"
  3337. {
  3338. "channel" "CHAN_VOICE"
  3339. "volume" "1.0"
  3340. "pitch" "PITCH_NORM"
  3341. "soundlevel" "SNDLVL_70dB"
  3342. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01b.wav"
  3343. }
  3344.  
  3345.  
  3346. //SMOKER'S...
  3347. "Gambler_GrabbedBySmoker02"
  3348. {
  3349. "channel" "CHAN_VOICE"
  3350. "volume" "1.0"
  3351. "pitch" "PITCH_NORM"
  3352. "soundlevel" "SNDLVL_70dB"
  3353. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker02.wav"
  3354. }
  3355.  
  3356.  
  3357. //...GOT ME!!
  3358. "Gambler_GrabbedBySmoker02a"
  3359. {
  3360. "channel" "CHAN_VOICE"
  3361. "volume" "1.0"
  3362. "pitch" "PITCH_NORM"
  3363. "soundlevel" "SNDLVL_70dB"
  3364. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker02a.wav"
  3365. }
  3366.  
  3367.  
  3368. //SMOKER'S GOT ME!!
  3369. "Gambler_GrabbedBySmoker03"
  3370. {
  3371. "channel" "CHAN_VOICE"
  3372. "volume" "1.0"
  3373. "pitch" "PITCH_NORM"
  3374. "soundlevel" "SNDLVL_70dB"
  3375. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker03.wav"
  3376. }
  3377.  
  3378.  
  3379. //No, No, NO!
  3380. "Gambler_GrabbedBySmoker04"
  3381. {
  3382. "channel" "CHAN_VOICE"
  3383. "volume" "1.0"
  3384. "pitch" "PITCH_NORM"
  3385. "soundlevel" "SNDLVL_70dB"
  3386. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker04.wav"
  3387. }
  3388.  
  3389.  
  3390. //NO, NO, NO!!
  3391. "Gambler_GrabbedBySmoker04a"
  3392. {
  3393. "channel" "CHAN_VOICE"
  3394. "volume" "1.0"
  3395. "pitch" "PITCH_NORM"
  3396. "soundlevel" "SNDLVL_70dB"
  3397. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker04a.wav"
  3398. }
  3399.  
  3400.  
  3401. //No!
  3402. "Gambler_GrabbedBySmoker05"
  3403. {
  3404. "channel" "CHAN_VOICE"
  3405. "volume" "1.0"
  3406. "pitch" "PITCH_NORM"
  3407. "soundlevel" "SNDLVL_70dB"
  3408. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05.wav"
  3409. }
  3410.  
  3411.  
  3412. //NO!
  3413. "Gambler_GrabbedBySmoker05a"
  3414. {
  3415. "channel" "CHAN_VOICE"
  3416. "volume" "1.0"
  3417. "pitch" "PITCH_NORM"
  3418. "soundlevel" "SNDLVL_70dB"
  3419. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05a.wav"
  3420. }
  3421.  
  3422.  
  3423. //NO, NO!
  3424. "Gambler_GrabbedBySmoker05b"
  3425. {
  3426. "channel" "CHAN_VOICE"
  3427. "volume" "1.0"
  3428. "pitch" "PITCH_NORM"
  3429. "soundlevel" "SNDLVL_70dB"
  3430. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05b.wav"
  3431. }
  3432.  
  3433.  
  3434. //NO!!!!!!!!
  3435. "Gambler_GrabbedBySmoker05c"
  3436. {
  3437. "channel" "CHAN_VOICE"
  3438. "volume" "1.0"
  3439. "pitch" "PITCH_NORM"
  3440. "soundlevel" "SNDLVL_70dB"
  3441. "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05c.wav"
  3442. }
  3443.  
  3444.  
  3445. //What the hell?
  3446. "Gambler_GrabbedBySmokerC101"
  3447. {
  3448. "channel" "CHAN_VOICE"
  3449. "volume" "0.96"
  3450. "pitch" "PITCH_NORM"
  3451. "soundlevel" "SNDLVL_90dB"
  3452. "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC101.wav"
  3453. }
  3454.  
  3455.  
  3456. //Something's got me?!?!
  3457. "Gambler_GrabbedBySmokerC102"
  3458. {
  3459. "channel" "CHAN_VOICE"
  3460. "volume" "1.00"
  3461. "pitch" "PITCH_NORM"
  3462. "soundlevel" "SNDLVL_90dB"
  3463. "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC102.wav"
  3464. }
  3465.  
  3466.  
  3467. //What's this shit?
  3468. "Gambler_GrabbedBySmokerC103"
  3469. {
  3470. "channel" "CHAN_VOICE"
  3471. "volume" "0.97"
  3472. "pitch" "PITCH_NORM"
  3473. "soundlevel" "SNDLVL_90dB"
  3474. "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC103.wav"
  3475. }
  3476.  
  3477.  
  3478. //What the? Ahh gross shit.
  3479. "Gambler_GrabbedBySmokerC104"
  3480. {
  3481. "channel" "CHAN_VOICE"
  3482. "volume" "0.94"
  3483. "pitch" "PITCH_NORM"
  3484. "soundlevel" "SNDLVL_90dB"
  3485. "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC104.wav"
  3486. }
  3487.  
  3488.  
  3489. //Freaking tongue!?!?
  3490. "Gambler_GrabbedBySmokerC105"
  3491. {
  3492. "channel" "CHAN_VOICE"
  3493. "volume" "0.98"
  3494. "pitch" "PITCH_NORM"
  3495. "soundlevel" "SNDLVL_90dB"
  3496. "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC105.wav"
  3497. }
  3498.  
  3499.  
  3500. //GRENADE!
  3501. "Gambler_Grenade01"
  3502. {
  3503. "channel" "CHAN_VOICE"
  3504. "volume" "1.0"
  3505. "pitch" "PITCH_NORM"
  3506. "soundlevel" "SNDLVL_70dB"
  3507. "wave" "player\survivor\voice\Gambler\Grenade01.wav"
  3508. }
  3509.  
  3510.  
  3511. //Throwing a pipe bomb.
  3512. "Gambler_Grenade02"
  3513. {
  3514. "channel" "CHAN_VOICE"
  3515. "volume" "1.0"
  3516. "pitch" "PITCH_NORM"
  3517. "soundlevel" "SNDLVL_70dB"
  3518. "wave" "player\survivor\voice\Gambler\Grenade02.wav"
  3519. }
  3520.  
  3521.  
  3522. //Throwing a Molotov.
  3523. "Gambler_Grenade03"
  3524. {
  3525. "channel" "CHAN_VOICE"
  3526. "volume" "1.0"
  3527. "pitch" "PITCH_NORM"
  3528. "soundlevel" "SNDLVL_70dB"
  3529. "wave" "player\survivor\voice\Gambler\Grenade03.wav"
  3530. }
  3531.  
  3532.  
  3533. //Fire coming.
  3534. "Gambler_Grenade04"
  3535. {
  3536. "channel" "CHAN_VOICE"
  3537. "volume" "1.0"
  3538. "pitch" "PITCH_NORM"
  3539. "soundlevel" "SNDLVL_70dB"
  3540. "wave" "player\survivor\voice\Gambler\Grenade04.wav"
  3541. }
  3542.  
  3543.  
  3544. //Pipe Bomb!
  3545. "Gambler_Grenade05"
  3546. {
  3547. "channel" "CHAN_VOICE"
  3548. "volume" "1.0"
  3549. "pitch" "PITCH_NORM"
  3550. "soundlevel" "SNDLVL_70dB"
  3551. "wave" "player\survivor\voice\Gambler\Grenade05.wav"
  3552. }
  3553.  
  3554.  
  3555. //Molotov!
  3556. "Gambler_Grenade06"
  3557. {
  3558. "channel" "CHAN_VOICE"
  3559. "volume" "1.0"
  3560. "pitch" "PITCH_NORM"
  3561. "soundlevel" "SNDLVL_70dB"
  3562. "wave" "player\survivor\voice\Gambler\Grenade06.wav"
  3563. }
  3564.  
  3565.  
  3566. //Throwing a pipe bomb.
  3567. "Gambler_Grenade07"
  3568. {
  3569. "channel" "CHAN_VOICE"
  3570. "volume" "0.85"
  3571. "pitch" "PITCH_NORM"
  3572. "soundlevel" "SNDLVL_70dB"
  3573. "wave" "player\survivor\voice\Gambler\Grenade07.wav"
  3574. }
  3575.  
  3576.  
  3577. //Throwing a Molotov.
  3578. "Gambler_Grenade08"
  3579. {
  3580. "channel" "CHAN_VOICE"
  3581. "volume" "0.85"
  3582. "pitch" "PITCH_NORM"
  3583. "soundlevel" "SNDLVL_70dB"
  3584. "wave" "player\survivor\voice\Gambler\Grenade08.wav"
  3585. }
  3586.  
  3587.  
  3588. //Chase this you zombie bastards!
  3589. "Gambler_Grenade09"
  3590. {
  3591. "channel" "CHAN_VOICE"
  3592. "volume" "1.0"
  3593. "pitch" "PITCH_NORM"
  3594. "soundlevel" "SNDLVL_70dB"
  3595. "wave" "player\survivor\voice\Gambler\Grenade09.wav"
  3596. }
  3597.  
  3598.  
  3599. //Lighting it up!
  3600. "Gambler_Grenade10"
  3601. {
  3602. "channel" "CHAN_VOICE"
  3603. "volume" "0.92"
  3604. "pitch" "PITCH_NORM"
  3605. "soundlevel" "SNDLVL_90dB"
  3606. "wave" "player\survivor\voice\Gambler\Grenade10.wav"
  3607. }
  3608.  
  3609.  
  3610. //Pipe bomb out!
  3611. "Gambler_Grenade11"
  3612. {
  3613. "channel" "CHAN_VOICE"
  3614. "volume" "0.90"
  3615. "pitch" "PITCH_NORM"
  3616. "soundlevel" "SNDLVL_90dB"
  3617. "wave" "player\survivor\voice\Gambler\Grenade11.wav"
  3618. }
  3619.  
  3620.  
  3621. //Lighting it up!
  3622. "Gambler_Grenade12"
  3623. {
  3624. "channel" "CHAN_VOICE"
  3625. "volume" "0.84"
  3626. "pitch" "PITCH_NORM"
  3627. "soundlevel" "SNDLVL_90dB"
  3628. "wave" "player\survivor\voice\Gambler\Grenade12.wav"
  3629. }
  3630.  
  3631.  
  3632. //Pipe bomb out!
  3633. "Gambler_Grenade13"
  3634. {
  3635. "channel" "CHAN_VOICE"
  3636. "volume" "0.84"
  3637. "pitch" "PITCH_NORM"
  3638. "soundlevel" "SNDLVL_90dB"
  3639. "wave" "player\survivor\voice\Gambler\Grenade13.wav"
  3640. }
  3641.  
  3642.  
  3643. //Grenade launcher here.
  3644. "Gambler_GrenadeLauncher01"
  3645. {
  3646. "channel" "CHAN_VOICE"
  3647. "volume" "0.75"
  3648. "pitch" "PITCH_NORM"
  3649. "soundlevel" "SNDLVL_90dB"
  3650. "wave" "player\survivor\voice\Gambler\GrenadeLauncher01.wav"
  3651. }
  3652.  
  3653.  
  3654. //Hell yeah. Grenade launcher.
  3655. "Gambler_GrenadeLauncher02"
  3656. {
  3657. "channel" "CHAN_VOICE"
  3658. "volume" "0.85"
  3659. "pitch" "PITCH_NORM"
  3660. "soundlevel" "SNDLVL_90dB"
  3661. "wave" "player\survivor\voice\Gambler\GrenadeLauncher02.wav"
  3662. }
  3663.  
  3664.  
  3665. //[chuckles] Time to make some zombie soup.
  3666. "Gambler_GrenadeLauncher03"
  3667. {
  3668. "channel" "CHAN_VOICE"
  3669. "volume" "0.73"
  3670. "pitch" "PITCH_NORM"
  3671. "soundlevel" "SNDLVL_90dB"
  3672. "wave" "player\survivor\voice\Gambler\GrenadeLauncher03.wav"
  3673. }
  3674.  
  3675.  
  3676. //Got a grenade launcher.
  3677. "Gambler_GrenadeLauncher04"
  3678. {
  3679. "channel" "CHAN_VOICE"
  3680. "volume" "0.75"
  3681. "pitch" "PITCH_NORM"
  3682. "soundlevel" "SNDLVL_90dB"
  3683. "wave" "player\survivor\voice\Gambler\GrenadeLauncher04.wav"
  3684. }
  3685.  
  3686.  
  3687. //I should probably save this for me, but - what the hell.
  3688. "Gambler_HealOther01"
  3689. {
  3690. "channel" "CHAN_VOICE"
  3691. "volume" "0.45"
  3692. "pitch" "PITCH_NORM"
  3693. "soundlevel" "SNDLVL_70dB"
  3694. "wave" "player\survivor\voice\Gambler\HealOther01.wav"
  3695. }
  3696.  
  3697.  
  3698. //Let doctor Nick fix you up.
  3699. "Gambler_HealOther02"
  3700. {
  3701. "channel" "CHAN_VOICE"
  3702. "volume" "0.55"
  3703. "pitch" "PITCH_NORM"
  3704. "soundlevel" "SNDLVL_70dB"
  3705. "wave" "player\survivor\voice\Gambler\HealOther02.wav"
  3706. }
  3707.  
  3708.  
  3709. //Just hang on, let me heal you.
  3710. "Gambler_HealOther03"
  3711. {
  3712. "channel" "CHAN_VOICE"
  3713. "volume" "0.40"
  3714. "pitch" "PITCH_NORM"
  3715. "soundlevel" "SNDLVL_70dB"
  3716. "wave" "player\survivor\voice\Gambler\HealOther03.wav"
  3717. }
  3718.  
  3719.  
  3720. //You're a mess, stand still.
  3721. "Gambler_HealOther04"
  3722. {
  3723. "channel" "CHAN_VOICE"
  3724. "volume" "0.45"
  3725. "pitch" "PITCH_NORM"
  3726. "soundlevel" "SNDLVL_70dB"
  3727. "wave" "player\survivor\voice\Gambler\HealOther04.wav"
  3728. }
  3729.  
  3730.  
  3731. //Now, don't waste this by getting pounced or something.
  3732. "Gambler_HealOther05"
  3733. {
  3734. "channel" "CHAN_VOICE"
  3735. "volume" "0.55"
  3736. "pitch" "PITCH_NORM"
  3737. "soundlevel" "SNDLVL_70dB"
  3738. "wave" "player\survivor\voice\Gambler\HealOther05.wav"
  3739. }
  3740.  
  3741.  
  3742. //Hold still, I've done this before.
  3743. "Gambler_HealOtherC101"
  3744. {
  3745. "channel" "CHAN_VOICE"
  3746. "volume" "0.48"
  3747. "pitch" "PITCH_NORM"
  3748. "soundlevel" "SNDLVL_70dB"
  3749. "wave" "player\survivor\voice\Gambler\HealOtherC101.wav"
  3750. }
  3751.  
  3752.  
  3753. //Quit moving around. I've seen worse.
  3754. "Gambler_HealOtherC102"
  3755. {
  3756. "channel" "CHAN_VOICE"
  3757. "volume" "0.45"
  3758. "pitch" "PITCH_NORM"
  3759. "soundlevel" "SNDLVL_70dB"
  3760. "wave" "player\survivor\voice\Gambler\HealOtherC102.wav"
  3761. }
  3762.  
  3763.  
  3764. //Man up for a minute. I'm going to fix you up.
  3765. "Gambler_HealOtherC103"
  3766. {
  3767. "channel" "CHAN_VOICE"
  3768. "volume" "0.56"
  3769. "pitch" "PITCH_NORM"
  3770. "soundlevel" "SNDLVL_70dB"
  3771. "wave" "player\survivor\voice\Gambler\HealOtherC103.wav"
  3772. }
  3773.  
  3774.  
  3775. //Hold still. Probably going to regret this, but let me use this on you.
  3776. "Gambler_HealOtherC104"
  3777. {
  3778. "channel" "CHAN_VOICE"
  3779. "volume" "0.43"
  3780. "pitch" "PITCH_NORM"
  3781. "soundlevel" "SNDLVL_70dB"
  3782. "wave" "player\survivor\voice\Gambler\HealOtherC104.wav"
  3783. }
  3784.  
  3785.  
  3786. //Alright, don't let the other ones know I am doing this. I'm only doing it for you. (whispered)
  3787. "Gambler_HealOtherC105"
  3788. {
  3789. "channel" "CHAN_VOICE"
  3790. "volume" "0.47"
  3791. "pitch" "PITCH_NORM"
  3792. "soundlevel" "SNDLVL_60dB"
  3793. "wave" "player\survivor\voice\Gambler\HealOtherC105.wav"
  3794. }
  3795.  
  3796.  
  3797. //Hold on! HOLD. ON.
  3798. "Gambler_HealOtherCombat01"
  3799. {
  3800. "channel" "CHAN_VOICE"
  3801. "volume" "0.70"
  3802. "pitch" "PITCH_NORM"
  3803. "soundlevel" "SNDLVL_70dB"
  3804. "wave" "player\survivor\voice\Gambler\HealOtherCombat01.wav"
  3805. }
  3806.  
  3807.  
  3808. //We don't have time, stop moving.
  3809. "Gambler_HealOtherCombat02"
  3810. {
  3811. "channel" "CHAN_VOICE"
  3812. "volume" "0.60"
  3813. "pitch" "PITCH_NORM"
  3814. "soundlevel" "SNDLVL_70dB"
  3815. "wave" "player\survivor\voice\Gambler\HealOtherCombat02.wav"
  3816. }
  3817.  
  3818.  
  3819. //Cover us while I heal you.
  3820. "Gambler_HealOtherCombat03"
  3821. {
  3822. "channel" "CHAN_VOICE"
  3823. "volume" "0.75"
  3824. "pitch" "PITCH_NORM"
  3825. "soundlevel" "SNDLVL_70dB"
  3826. "wave" "player\survivor\voice\Gambler\HealOtherCombat03.wav"
  3827. }
  3828.  
  3829.  
  3830. //I'm gonna heal you. Keep shooting.
  3831. "Gambler_HealOtherCombat04"
  3832. {
  3833. "channel" "CHAN_VOICE"
  3834. "volume" "0.70"
  3835. "pitch" "PITCH_NORM"
  3836. "soundlevel" "SNDLVL_70dB"
  3837. "wave" "player\survivor\voice\Gambler\HealOtherCombat04.wav"
  3838. }
  3839.  
  3840.  
  3841. //Keep 'em off us while I heal you.
  3842. "Gambler_HealOtherCombat05"
  3843. {
  3844. "channel" "CHAN_VOICE"
  3845. "volume" "0.70"
  3846. "pitch" "PITCH_NORM"
  3847. "soundlevel" "SNDLVL_70dB"
  3848. "wave" "player\survivor\voice\Gambler\HealOtherCombat05.wav"
  3849. }
  3850.  
  3851.  
  3852. //Keep a lookout. I hear a boomer.
  3853. "Gambler_HeardBoomer01"
  3854. {
  3855. "channel" "CHAN_VOICE"
  3856. "volume" "0.50"
  3857. "pitch" "PITCH_NORM"
  3858. "soundlevel" "SNDLVL_70dB"
  3859. "wave" "player\survivor\voice\Gambler\HeardBoomer01.wav"
  3860. }
  3861.  
  3862.  
  3863. //I hear a boomer.
  3864. "Gambler_HeardBoomer02"
  3865. {
  3866. "channel" "CHAN_VOICE"
  3867. "volume" "0.55"
  3868. "pitch" "PITCH_NORM"
  3869. "soundlevel" "SNDLVL_70dB"
  3870. "wave" "player\survivor\voice\Gambler\HeardBoomer02.wav"
  3871. }
  3872.  
  3873.  
  3874. //You hear that boomer?
  3875. "Gambler_HeardBoomer03"
  3876. {
  3877. "channel" "CHAN_VOICE"
  3878. "volume" "0.50"
  3879. "pitch" "PITCH_NORM"
  3880. "soundlevel" "SNDLVL_70dB"
  3881. "wave" "player\survivor\voice\Gambler\HeardBoomer03.wav"
  3882. }
  3883.  
  3884.  
  3885. //You hear that boomer?
  3886. "Gambler_HeardBoomer04"
  3887. {
  3888. "channel" "CHAN_VOICE"
  3889. "volume" "0.55"
  3890. "pitch" "PITCH_NORM"
  3891. "soundlevel" "SNDLVL_70dB"
  3892. "wave" "player\survivor\voice\Gambler\HeardBoomer04.wav"
  3893. }
  3894.  
  3895.  
  3896. //You hear that boomer? Don't let him spew on you.
  3897. "Gambler_HeardBoomer05"
  3898. {
  3899. "channel" "CHAN_VOICE"
  3900. "volume" "0.55"
  3901. "pitch" "PITCH_NORM"
  3902. "soundlevel" "SNDLVL_70dB"
  3903. "wave" "player\survivor\voice\Gambler\HeardBoomer05.wav"
  3904. }
  3905.  
  3906.  
  3907. //Boomer around. Don't shoot him if he's near me! OKAY?
  3908. "Gambler_HeardBoomer06"
  3909. {
  3910. "channel" "CHAN_VOICE"
  3911. "volume" "0.55"
  3912. "pitch" "PITCH_NORM"
  3913. "soundlevel" "SNDLVL_70dB"
  3914. "wave" "player\survivor\voice\Gambler\HeardBoomer06.wav"
  3915. }
  3916.  
  3917.  
  3918. //Keep your eyes peeled, I hear a charger.
  3919. "Gambler_HeardCharger01"
  3920. {
  3921. "channel" "CHAN_VOICE"
  3922. "volume" "0.60"
  3923. "pitch" "PITCH_NORM"
  3924. "soundlevel" "SNDLVL_70dB"
  3925. "wave" "player\survivor\voice\Gambler\HeardCharger01.wav"
  3926. }
  3927.  
  3928.  
  3929. //I hear a charger.
  3930. "Gambler_HeardCharger02"
  3931. {
  3932. "channel" "CHAN_VOICE"
  3933. "volume" "0.55"
  3934. "pitch" "PITCH_NORM"
  3935. "soundlevel" "SNDLVL_70dB"
  3936. "wave" "player\survivor\voice\Gambler\HeardCharger02.wav"
  3937. }
  3938.  
  3939.  
  3940. //Charger around, get ready.
  3941. "Gambler_HeardCharger03"
  3942. {
  3943. "channel" "CHAN_VOICE"
  3944. "volume" "0.60"
  3945. "pitch" "PITCH_NORM"
  3946. "soundlevel" "SNDLVL_70dB"
  3947. "wave" "player\survivor\voice\Gambler\HeardCharger03.wav"
  3948. }
  3949.  
  3950.  
  3951. //Charger around, get ready.
  3952. "Gambler_HeardCharger04"
  3953. {
  3954. "channel" "CHAN_VOICE"
  3955. "volume" "0.65"
  3956. "pitch" "PITCH_NORM"
  3957. "soundlevel" "SNDLVL_70dB"
  3958. "wave" "player\survivor\voice\Gambler\HeardCharger04.wav"
  3959. }
  3960.  
  3961.  
  3962. //Do you hear that charger?
  3963. "Gambler_HeardCharger05"
  3964. {
  3965. "channel" "CHAN_VOICE"
  3966. "volume" "0.45"
  3967. "pitch" "PITCH_NORM"
  3968. "soundlevel" "SNDLVL_70dB"
  3969. "wave" "player\survivor\voice\Gambler\HeardCharger05.wav"
  3970. }
  3971.  
  3972.  
  3973. //I hear a charger.
  3974. "Gambler_HeardCharger06"
  3975. {
  3976. "channel" "CHAN_VOICE"
  3977. "volume" "0.60"
  3978. "pitch" "PITCH_NORM"
  3979. "soundlevel" "SNDLVL_70dB"
  3980. "wave" "player\survivor\voice\Gambler\HeardCharger06.wav"
  3981. }
  3982.  
  3983.  
  3984. //You hear that charger?
  3985. "Gambler_HeardCharger07"
  3986. {
  3987. "channel" "CHAN_VOICE"
  3988. "volume" "0.55"
  3989. "pitch" "PITCH_NORM"
  3990. "soundlevel" "SNDLVL_70dB"
  3991. "wave" "player\survivor\voice\Gambler\HeardCharger07.wav"
  3992. }
  3993.  
  3994.  
  3995. //Tank! Tank!
  3996. "Gambler_HeardHulk01"
  3997. {
  3998. "channel" "CHAN_VOICE"
  3999. "volume" "1.0"
  4000. "pitch" "PITCH_NORM"
  4001. "soundlevel" "SNDLVL_70dB"
  4002. "wave" "player\survivor\voice\Gambler\HeardHulk01.wav"
  4003. }
  4004.  
  4005.  
  4006. //Tank inbound!
  4007. "Gambler_HeardHulk02"
  4008. {
  4009. "channel" "CHAN_VOICE"
  4010. "volume" "1.0"
  4011. "pitch" "PITCH_NORM"
  4012. "soundlevel" "SNDLVL_70dB"
  4013. "wave" "player\survivor\voice\Gambler\HeardHulk02.wav"
  4014. }
  4015.  
  4016.  
  4017. //Man up! We got a Tank!
  4018. "Gambler_HeardHulk03"
  4019. {
  4020. "channel" "CHAN_VOICE"
  4021. "volume" "1.0"
  4022. "pitch" "PITCH_NORM"
  4023. "soundlevel" "SNDLVL_70dB"
  4024. "wave" "player\survivor\voice\Gambler\HeardHulk03.wav"
  4025. }
  4026.  
  4027.  
  4028. //Get ready, we got a TANK!
  4029. "Gambler_HeardHulk04"
  4030. {
  4031. "channel" "CHAN_VOICE"
  4032. "volume" "1.0"
  4033. "pitch" "PITCH_NORM"
  4034. "soundlevel" "SNDLVL_70dB"
  4035. "wave" "player\survivor\voice\Gambler\HeardHulk04.wav"
  4036. }
  4037.  
  4038.  
  4039. //Hold steady, TANK!
  4040. "Gambler_HeardHulk05"
  4041. {
  4042. "channel" "CHAN_VOICE"
  4043. "volume" "1.0"
  4044. "pitch" "PITCH_NORM"
  4045. "soundlevel" "SNDLVL_70dB"
  4046. "wave" "player\survivor\voice\Gambler\HeardHulk05.wav"
  4047. }
  4048.  
  4049.  
  4050. //Get ready, TANK!
  4051. "Gambler_HeardHulk06"
  4052. {
  4053. "channel" "CHAN_VOICE"
  4054. "volume" "1.0"
  4055. "pitch" "PITCH_NORM"
  4056. "soundlevel" "SNDLVL_70dB"
  4057. "wave" "player\survivor\voice\Gambler\HeardHulk06.wav"
  4058. }
  4059.  
  4060.  
  4061. //You hear that hunter?
  4062. "Gambler_HeardHunter01"
  4063. {
  4064. "channel" "CHAN_VOICE"
  4065. "volume" "0.55"
  4066. "pitch" "PITCH_NORM"
  4067. "soundlevel" "SNDLVL_70dB"
  4068. "wave" "player\survivor\voice\Gambler\HeardHunter01.wav"
  4069. }
  4070.  
  4071.  
  4072. //Pay attention, hunter's around.
  4073. "Gambler_HeardHunter02"
  4074. {
  4075. "channel" "CHAN_VOICE"
  4076. "volume" "0.50"
  4077. "pitch" "PITCH_NORM"
  4078. "soundlevel" "SNDLVL_70dB"
  4079. "wave" "player\survivor\voice\Gambler\HeardHunter02.wav"
  4080. }
  4081.  
  4082.  
  4083. //I hear a hunter.
  4084. "Gambler_HeardHunter03"
  4085. {
  4086. "channel" "CHAN_VOICE"
  4087. "volume" "0.40"
  4088. "pitch" "PITCH_NORM"
  4089. "soundlevel" "SNDLVL_70dB"
  4090. "wave" "player\survivor\voice\Gambler\HeardHunter03.wav"
  4091. }
  4092.  
  4093.  
  4094. //I can hear a jockey.
  4095. "Gambler_HeardJockey01"
  4096. {
  4097. "channel" "CHAN_VOICE"
  4098. "volume" "0.40"
  4099. "pitch" "PITCH_NORM"
  4100. "soundlevel" "SNDLVL_60dB"
  4101. "wave" "player\survivor\voice\Gambler\HeardJockey01.wav"
  4102. }
  4103.  
  4104.  
  4105. //Jockey's around.
  4106. "Gambler_HeardJockey02"
  4107. {
  4108. "channel" "CHAN_VOICE"
  4109. "volume" "0.39"
  4110. "pitch" "PITCH_NORM"
  4111. "soundlevel" "SNDLVL_70dB"
  4112. "wave" "player\survivor\voice\Gambler\HeardJockey02.wav"
  4113. }
  4114.  
  4115.  
  4116. //One of those little jockey bastards is around.
  4117. "Gambler_HeardJockey03"
  4118. {
  4119. "channel" "CHAN_VOICE"
  4120. "volume" "0.45"
  4121. "pitch" "PITCH_NORM"
  4122. "soundlevel" "SNDLVL_60dB"
  4123. "wave" "player\survivor\voice\Gambler\HeardJockey03.wav"
  4124. }
  4125.  
  4126.  
  4127. //I can hear a jockey.
  4128. "Gambler_HeardJockey04"
  4129. {
  4130. "channel" "CHAN_VOICE"
  4131. "volume" "0.41"
  4132. "pitch" "PITCH_NORM"
  4133. "soundlevel" "SNDLVL_70dB"
  4134. "wave" "player\survivor\voice\Gambler\HeardJockey04.wav"
  4135. }
  4136.  
  4137.  
  4138. //Jockey's around.
  4139. "Gambler_HeardJockey05"
  4140. {
  4141. "channel" "CHAN_VOICE"
  4142. "volume" "0.45"
  4143. "pitch" "PITCH_NORM"
  4144. "soundlevel" "SNDLVL_70dB"
  4145. "wave" "player\survivor\voice\Gambler\HeardJockey05.wav"
  4146. }
  4147.  
  4148.  
  4149. //One of those little jockey bastards is around.
  4150. "Gambler_HeardJockey06"
  4151. {
  4152. "channel" "CHAN_VOICE"
  4153. "volume" "0.42"
  4154. "pitch" "PITCH_NORM"
  4155. "soundlevel" "SNDLVL_70dB"
  4156. "wave" "player\survivor\voice\Gambler\HeardJockey06.wav"
  4157. }
  4158.  
  4159.  
  4160. //There's a Smoker around here.
  4161. "Gambler_HeardSmoker01"
  4162. {
  4163. "channel" "CHAN_VOICE"
  4164. "volume" "0.50"
  4165. "pitch" "PITCH_NORM"
  4166. "soundlevel" "SNDLVL_70dB"
  4167. "wave" "player\survivor\voice\Gambler\HeardSmoker01.wav"
  4168. }
  4169.  
  4170.  
  4171. //Smoker's around.
  4172. "Gambler_HeardSmoker02"
  4173. {
  4174. "channel" "CHAN_VOICE"
  4175. "volume" "0.55"
  4176. "pitch" "PITCH_NORM"
  4177. "soundlevel" "SNDLVL_70dB"
  4178. "wave" "player\survivor\voice\Gambler\HeardSmoker02.wav"
  4179. }
  4180.  
  4181.  
  4182. //I hear a smoker.
  4183. "Gambler_HeardSmoker03"
  4184. {
  4185. "channel" "CHAN_VOICE"
  4186. "volume" "0.50"
  4187. "pitch" "PITCH_NORM"
  4188. "soundlevel" "SNDLVL_70dB"
  4189. "wave" "player\survivor\voice\Gambler\HeardSmoker03.wav"
  4190. }
  4191.  
  4192.  
  4193. //There's a Smoker around here.
  4194. "Gambler_HeardSmoker04"
  4195. {
  4196. "channel" "CHAN_VOICE"
  4197. "volume" "0.50"
  4198. "pitch" "PITCH_NORM"
  4199. "soundlevel" "SNDLVL_70dB"
  4200. "wave" "player\survivor\voice\Gambler\HeardSmoker04.wav"
  4201. }
  4202.  
  4203.  
  4204. //Is someone beating a horse?
  4205. "Gambler_HeardSpecialC101"
  4206. {
  4207. "channel" "CHAN_VOICE"
  4208. "volume" "0.39"
  4209. "pitch" "PITCH_NORM"
  4210. "soundlevel" "SNDLVL_70dB"
  4211. "wave" "player\survivor\voice\Gambler\HeardSpecialC101.wav"
  4212. }
  4213.  
  4214.  
  4215. //What is that? Is somebody beating a horse or what?
  4216. "Gambler_HeardSpecialC102"
  4217. {
  4218. "channel" "CHAN_VOICE"
  4219. "volume" "0.45"
  4220. "pitch" "PITCH_NORM"
  4221. "soundlevel" "SNDLVL_70dB"
  4222. "wave" "player\survivor\voice\Gambler\HeardSpecialC102.wav"
  4223. }
  4224.  
  4225.  
  4226. //What in the hell is that noise?
  4227. "Gambler_HeardSpecialC103"
  4228. {
  4229. "channel" "CHAN_VOICE"
  4230. "volume" "0.40"
  4231. "pitch" "PITCH_NORM"
  4232. "soundlevel" "SNDLVL_60dB"
  4233. "wave" "player\survivor\voice\Gambler\HeardSpecialC103.wav"
  4234. }
  4235.  
  4236.  
  4237. //You hear that? I guess zombies weren't bad enough.
  4238. "Gambler_HeardSpecialC104"
  4239. {
  4240. "channel" "CHAN_VOICE"
  4241. "volume" "0.45"
  4242. "pitch" "PITCH_NORM"
  4243. "soundlevel" "SNDLVL_60dB"
  4244. "wave" "player\survivor\voice\Gambler\HeardSpecialC104.wav"
  4245. }
  4246.  
  4247.  
  4248. //You hear that?
  4249. "Gambler_HeardSpecialC105"
  4250. {
  4251. "channel" "CHAN_VOICE"
  4252. "volume" "0.41"
  4253. "pitch" "PITCH_NORM"
  4254. "soundlevel" "SNDLVL_60dB"
  4255. "wave" "player\survivor\voice\Gambler\HeardSpecialC105.wav"
  4256. }
  4257.  
  4258.  
  4259. //Can you hear that?
  4260. "Gambler_HeardSpecialC106"
  4261. {
  4262. "channel" "CHAN_VOICE"
  4263. "volume" "0.43"
  4264. "pitch" "PITCH_NORM"
  4265. "soundlevel" "SNDLVL_60dB"
  4266. "wave" "player\survivor\voice\Gambler\HeardSpecialC106.wav"
  4267. }
  4268.  
  4269.  
  4270. //What is that noise?
  4271. "Gambler_HeardSpecialC107"
  4272. {
  4273. "channel" "CHAN_VOICE"
  4274. "volume" "0.35"
  4275. "pitch" "PITCH_NORM"
  4276. "soundlevel" "SNDLVL_60dB"
  4277. "wave" "player\survivor\voice\Gambler\HeardSpecialC107.wav"
  4278. }
  4279.  
  4280.  
  4281. //I have no idea what that noise is.
  4282. "Gambler_HeardSpecialC108"
  4283. {
  4284. "channel" "CHAN_VOICE"
  4285. "volume" "0.39"
  4286. "pitch" "PITCH_NORM"
  4287. "soundlevel" "SNDLVL_60dB"
  4288. "wave" "player\survivor\voice\Gambler\HeardSpecialC108.wav"
  4289. }
  4290.  
  4291.  
  4292. //Something we're gonna have to kill.
  4293. "Gambler_HeardSpecialC109"
  4294. {
  4295. "channel" "CHAN_VOICE"
  4296. "volume" "0.45"
  4297. "pitch" "PITCH_NORM"
  4298. "soundlevel" "SNDLVL_70dB"
  4299. "wave" "player\survivor\voice\Gambler\HeardSpecialC109.wav"
  4300. }
  4301.  
  4302.  
  4303. //Spitter around.
  4304. "Gambler_HeardSpitter01"
  4305. {
  4306. "channel" "CHAN_VOICE"
  4307. "volume" "0.57"
  4308. "pitch" "PITCH_NORM"
  4309. "soundlevel" "SNDLVL_70dB"
  4310. "wave" "player\survivor\voice\Gambler\HeardSpitter01.wav"
  4311. }
  4312.  
  4313.  
  4314. //I hear a spitter.
  4315. "Gambler_HeardSpitter02"
  4316. {
  4317. "channel" "CHAN_VOICE"
  4318. "volume" "0.48"
  4319. "pitch" "PITCH_NORM"
  4320. "soundlevel" "SNDLVL_70dB"
  4321. "wave" "player\survivor\voice\Gambler\HeardSpitter02.wav"
  4322. }
  4323.  
  4324.  
  4325. //There's a spitter around.
  4326. "Gambler_HeardSpitter03"
  4327. {
  4328. "channel" "CHAN_VOICE"
  4329. "volume" "0.50"
  4330. "pitch" "PITCH_NORM"
  4331. "soundlevel" "SNDLVL_70dB"
  4332. "wave" "player\survivor\voice\Gambler\HeardSpitter03.wav"
  4333. }
  4334.  
  4335.  
  4336. //There's a spitter around.
  4337. "Gambler_HeardSpitter04"
  4338. {
  4339. "channel" "CHAN_VOICE"
  4340. "volume" "0.42"
  4341. "pitch" "PITCH_NORM"
  4342. "soundlevel" "SNDLVL_60dB"
  4343. "wave" "player\survivor\voice\Gambler\HeardSpitter04.wav"
  4344. }
  4345.  
  4346.  
  4347. //I hear a spitter.
  4348. "Gambler_HeardSpitter05"
  4349. {
  4350. "channel" "CHAN_VOICE"
  4351. "volume" "0.49"
  4352. "pitch" "PITCH_NORM"
  4353. "soundlevel" "SNDLVL_60dB"
  4354. "wave" "player\survivor\voice\Gambler\HeardSpitter05.wav"
  4355. }
  4356.  
  4357.  
  4358. //There's a spitter around.
  4359. "Gambler_HeardSpitter06"
  4360. {
  4361. "channel" "CHAN_VOICE"
  4362. "volume" "0.45"
  4363. "pitch" "PITCH_NORM"
  4364. "soundlevel" "SNDLVL_60dB"
  4365. "wave" "player\survivor\voice\Gambler\HeardSpitter06.wav"
  4366. }
  4367.  
  4368.  
  4369. //I hope that's not bullet proof.
  4370. "Gambler_HeardTanklC101"
  4371. {
  4372. "channel" "CHAN_VOICE"
  4373. "volume" "0.43"
  4374. "pitch" "PITCH_NORM"
  4375. "soundlevel" "SNDLVL_70dB"
  4376. "wave" "player\survivor\voice\Gambler\HeardTanklC101.wav"
  4377. }
  4378.  
  4379.  
  4380. //We are screwed.
  4381. "Gambler_HeardTanklC102"
  4382. {
  4383. "channel" "CHAN_VOICE"
  4384. "volume" "0.45"
  4385. "pitch" "PITCH_NORM"
  4386. "soundlevel" "SNDLVL_70dB"
  4387. "wave" "player\survivor\voice\Gambler\HeardTanklC102.wav"
  4388. }
  4389.  
  4390.  
  4391. //Maybe if we don't move it won't see us.
  4392. "Gambler_HeardTanklC103"
  4393. {
  4394. "channel" "CHAN_VOICE"
  4395. "volume" "0.40"
  4396. "pitch" "PITCH_NORM"
  4397. "soundlevel" "SNDLVL_70dB"
  4398. "wave" "player\survivor\voice\Gambler\HeardTanklC103.wav"
  4399. }
  4400.  
  4401.  
  4402. //Okay, that's reason to panic.
  4403. "Gambler_HeardTanklC104"
  4404. {
  4405. "channel" "CHAN_VOICE"
  4406. "volume" "0.44"
  4407. "pitch" "PITCH_NORM"
  4408. "soundlevel" "SNDLVL_70dB"
  4409. "wave" "player\survivor\voice\Gambler\HeardTanklC104.wav"
  4410. }
  4411.  
  4412.  
  4413. //What in the hell sign of the apocalypse is that?
  4414. "Gambler_HeardTanklC105"
  4415. {
  4416. "channel" "CHAN_VOICE"
  4417. "volume" "0.45"
  4418. "pitch" "PITCH_NORM"
  4419. "soundlevel" "SNDLVL_70dB"
  4420. "wave" "player\survivor\voice\Gambler\HeardTanklC105.wav"
  4421. }
  4422.  
  4423.  
  4424. //I hope that's not bullet proof.
  4425. "Gambler_HeardTanklC106"
  4426. {
  4427. "channel" "CHAN_VOICE"
  4428. "volume" "0.65"
  4429. "pitch" "PITCH_NORM"
  4430. "soundlevel" "SNDLVL_90dB"
  4431. "wave" "player\survivor\voice\Gambler\HeardTanklC106.wav"
  4432. }
  4433.  
  4434.  
  4435. //What in the hell sign of the apocalypse is that?
  4436. "Gambler_HeardTanklC107"
  4437. {
  4438. "channel" "CHAN_VOICE"
  4439. "volume" "0.75"
  4440. "pitch" "PITCH_NORM"
  4441. "soundlevel" "SNDLVL_90dB"
  4442. "wave" "player\survivor\voice\Gambler\HeardTanklC107.wav"
  4443. }
  4444.  
  4445.  
  4446. //Okay, that's reason to panic.
  4447. "Gambler_HeardTanklC108"
  4448. {
  4449. "channel" "CHAN_VOICE"
  4450. "volume" "0.87"
  4451. "pitch" "PITCH_NORM"
  4452. "soundlevel" "SNDLVL_90dB"
  4453. "wave" "player\survivor\voice\Gambler\HeardTanklC108.wav"
  4454. }
  4455.  
  4456.  
  4457. //Maybe if we don't move it won't see us.
  4458. "Gambler_HeardTanklC109"
  4459. {
  4460. "channel" "CHAN_VOICE"
  4461. "volume" "0.68"
  4462. "pitch" "PITCH_NORM"
  4463. "soundlevel" "SNDLVL_90dB"
  4464. "wave" "player\survivor\voice\Gambler\HeardTanklC109.wav"
  4465. }
  4466.  
  4467.  
  4468. //We are screwed.
  4469. "Gambler_HeardTanklC110"
  4470. {
  4471. "channel" "CHAN_VOICE"
  4472. "volume" "0.94"
  4473. "pitch" "PITCH_NORM"
  4474. "soundlevel" "SNDLVL_90dB"
  4475. "wave" "player\survivor\voice\Gambler\HeardTanklC110.wav"
  4476. }
  4477.  
  4478.  
  4479. //Sounds like a witch.
  4480. "Gambler_HeardWitch01"
  4481. {
  4482. "channel" "CHAN_VOICE"
  4483. "volume" "0.35"
  4484. "pitch" "PITCH_NORM"
  4485. "soundlevel" "SNDLVL_70dB"
  4486. "wave" "player\survivor\voice\Gambler\HeardWitch01.wav"
  4487. }
  4488.  
  4489.  
  4490. //Sounds like a witch.
  4491. "Gambler_HeardWitch02"
  4492. {
  4493. "channel" "CHAN_VOICE"
  4494. "volume" "0.38"
  4495. "pitch" "PITCH_NORM"
  4496. "soundlevel" "SNDLVL_70dB"
  4497. "wave" "player\survivor\voice\Gambler\HeardWitch02.wav"
  4498. }
  4499.  
  4500.  
  4501. //I think I hear my ex-wife...
  4502. "Gambler_HeardWitch03"
  4503. {
  4504. "channel" "CHAN_VOICE"
  4505. "volume" "0.35"
  4506. "pitch" "PITCH_NORM"
  4507. "soundlevel" "SNDLVL_70dB"
  4508. "wave" "player\survivor\voice\Gambler\HeardWitch03.wav"
  4509. }
  4510.  
  4511.  
  4512. //Everybody hear that witch?
  4513. "Gambler_HeardWitch04"
  4514. {
  4515. "channel" "CHAN_VOICE"
  4516. "volume" "0.40"
  4517. "pitch" "PITCH_NORM"
  4518. "soundlevel" "SNDLVL_70dB"
  4519. "wave" "player\survivor\voice\Gambler\HeardWitch04.wav"
  4520. }
  4521.  
  4522.  
  4523. //I hear a witch.
  4524. "Gambler_HeardWitch05"
  4525. {
  4526. "channel" "CHAN_VOICE"
  4527. "volume" "0.40"
  4528. "pitch" "PITCH_NORM"
  4529. "soundlevel" "SNDLVL_70dB"
  4530. "wave" "player\survivor\voice\Gambler\HeardWitch05.wav"
  4531. }
  4532.  
  4533.  
  4534. //Oh there's a sound that's familiar.
  4535. "Gambler_HeardWitchC101"
  4536. {
  4537. "channel" "CHAN_VOICE"
  4538. "volume" "0.44"
  4539. "pitch" "PITCH_NORM"
  4540. "soundlevel" "SNDLVL_70dB"
  4541. "wave" "player\survivor\voice\Gambler\HeardWitchC101.wav"
  4542. }
  4543.  
  4544.  
  4545. //That sound is familiar.
  4546. "Gambler_HeardWitchC102"
  4547. {
  4548. "channel" "CHAN_VOICE"
  4549. "volume" "0.36"
  4550. "pitch" "PITCH_NORM"
  4551. "soundlevel" "SNDLVL_60dB"
  4552. "wave" "player\survivor\voice\Gambler\HeardWitchC102.wav"
  4553. }
  4554.  
  4555.  
  4556. //I don't like the sound of this crying.
  4557. "Gambler_HeardWitchC103"
  4558. {
  4559. "channel" "CHAN_VOICE"
  4560. "volume" "0.42"
  4561. "pitch" "PITCH_NORM"
  4562. "soundlevel" "SNDLVL_60dB"
  4563. "wave" "player\survivor\voice\Gambler\HeardWitchC103.wav"
  4564. }
  4565.  
  4566.  
  4567. //I don't like the sound of this crying.
  4568. "Gambler_HeardWitchC104"
  4569. {
  4570. "channel" "CHAN_VOICE"
  4571. "volume" "0.44"
  4572. "pitch" "PITCH_NORM"
  4573. "soundlevel" "SNDLVL_70dB"
  4574. "wave" "player\survivor\voice\Gambler\HeardWitchC104.wav"
  4575. }
  4576.  
  4577.  
  4578. //A crying woman, what do you think she's sad the mall's closed?
  4579. "Gambler_HeardWitchC105"
  4580. {
  4581. "channel" "CHAN_VOICE"
  4582. "volume" "0.42"
  4583. "pitch" "PITCH_NORM"
  4584. "soundlevel" "SNDLVL_60dB"
  4585. "wave" "player\survivor\voice\Gambler\HeardWitchC105.wav"
  4586. }
  4587.  
  4588.  
  4589. //A crying woman, you think she's sad the mall's closed?
  4590. "Gambler_HeardWitchC106"
  4591. {
  4592. "channel" "CHAN_VOICE"
  4593. "volume" "0.46"
  4594. "pitch" "PITCH_NORM"
  4595. "soundlevel" "SNDLVL_70dB"
  4596. "wave" "player\survivor\voice\Gambler\HeardWitchC106.wav"
  4597. }
  4598.  
  4599.  
  4600. //I need some help.
  4601. "Gambler_Help01"
  4602. {
  4603. "channel" "CHAN_VOICE"
  4604. "volume" "1.0"
  4605. "pitch" "PITCH_NORM"
  4606. "soundlevel" "SNDLVL_70dB"
  4607. "wave" "player\survivor\voice\Gambler\Help01.wav"
  4608. }
  4609.  
  4610.  
  4611. //I can't do this on my own, gimme some help!
  4612. "Gambler_Help02"
  4613. {
  4614. "channel" "CHAN_VOICE"
  4615. "volume" "1.0"
  4616. "pitch" "PITCH_NORM"
  4617. "soundlevel" "SNDLVL_70dB"
  4618. "wave" "player\survivor\voice\Gambler\Help02.wav"
  4619. }
  4620.  
  4621.  
  4622. //Somebody want to lend me a hand, here?
  4623. "Gambler_Help03"
  4624. {
  4625. "channel" "CHAN_VOICE"
  4626. "volume" "1.0"
  4627. "pitch" "PITCH_NORM"
  4628. "soundlevel" "SNDLVL_70dB"
  4629. "wave" "player\survivor\voice\Gambler\Help03.wav"
  4630. }
  4631.  
  4632.  
  4633. //Help!
  4634. "Gambler_Help04"
  4635. {
  4636. "channel" "CHAN_VOICE"
  4637. "volume" "1.0"
  4638. "pitch" "PITCH_NORM"
  4639. "soundlevel" "SNDLVL_70dB"
  4640. "wave" "player\survivor\voice\Gambler\Help04.wav"
  4641. }
  4642.  
  4643.  
  4644. //Hey, over here!
  4645. "Gambler_Help05"
  4646. {
  4647. "channel" "CHAN_VOICE"
  4648. "volume" "1.0"
  4649. "pitch" "PITCH_NORM"
  4650. "soundlevel" "SNDLVL_70dB"
  4651. "wave" "player\survivor\voice\Gambler\Help05.wav"
  4652. }
  4653.  
  4654.  
  4655. //Hunter's got Coach!
  4656. "Gambler_HunterCoachPounced01"
  4657. {
  4658. "channel" "CHAN_VOICE"
  4659. "volume" "1.0"
  4660. "pitch" "PITCH_NORM"
  4661. "soundlevel" "SNDLVL_70dB"
  4662. "wave" "player\survivor\voice\Gambler\HunterCoachPounced01.wav"
  4663. }
  4664.  
  4665.  
  4666. //Hunter on Coach!
  4667. "Gambler_HunterCoachPounced02"
  4668. {
  4669. "channel" "CHAN_VOICE"
  4670. "volume" "1.0"
  4671. "pitch" "PITCH_NORM"
  4672. "soundlevel" "SNDLVL_70dB"
  4673. "wave" "player\survivor\voice\Gambler\HunterCoachPounced02.wav"
  4674. }
  4675.  
  4676.  
  4677. //Hunter's got Ellis!
  4678. "Gambler_HunterEllisPounced01"
  4679. {
  4680. "channel" "CHAN_VOICE"
  4681. "volume" "0.90"
  4682. "pitch" "PITCH_NORM"
  4683. "soundlevel" "SNDLVL_70dB"
  4684. "wave" "player\survivor\voice\Gambler\HunterEllisPounced01.wav"
  4685. }
  4686.  
  4687.  
  4688. //Hunter on Ellis!
  4689. "Gambler_HunterEllisPounced02"
  4690. {
  4691. "channel" "CHAN_VOICE"
  4692. "volume" "0.85"
  4693. "pitch" "PITCH_NORM"
  4694. "soundlevel" "SNDLVL_70dB"
  4695. "wave" "player\survivor\voice\Gambler\HunterEllisPounced02.wav"
  4696. }
  4697.  
  4698.  
  4699. //Hunter on Ellis!
  4700. "Gambler_HunterEllisPounced03"
  4701. {
  4702. "channel" "CHAN_VOICE"
  4703. "volume" "0.90"
  4704. "pitch" "PITCH_NORM"
  4705. "soundlevel" "SNDLVL_70dB"
  4706. "wave" "player\survivor\voice\Gambler\HunterEllisPounced03.wav"
  4707. }
  4708.  
  4709.  
  4710. //Hunter's got Ellis!
  4711. "Gambler_HunterEllisPounced04"
  4712. {
  4713. "channel" "CHAN_VOICE"
  4714. "volume" "0.90"
  4715. "pitch" "PITCH_NORM"
  4716. "soundlevel" "SNDLVL_70dB"
  4717. "wave" "player\survivor\voice\Gambler\HunterEllisPounced04.wav"
  4718. }
  4719.  
  4720.  
  4721. //Zombie's got him!
  4722. "Gambler_HunterPouncedC101"
  4723. {
  4724. "channel" "CHAN_VOICE"
  4725. "volume" "0.82"
  4726. "pitch" "PITCH_NORM"
  4727. "soundlevel" "SNDLVL_90dB"
  4728. "wave" "player\survivor\voice\Gambler\HunterPouncedC101.wav"
  4729. }
  4730.  
  4731.  
  4732. //Zombie's got him!
  4733. "Gambler_HunterPouncedC102"
  4734. {
  4735. "channel" "CHAN_VOICE"
  4736. "volume" "0.83"
  4737. "pitch" "PITCH_NORM"
  4738. "soundlevel" "SNDLVL_90dB"
  4739. "wave" "player\survivor\voice\Gambler\HunterPouncedC102.wav"
  4740. }
  4741.  
  4742.  
  4743. //Zombie on him!
  4744. "Gambler_HunterPouncedC103"
  4745. {
  4746. "channel" "CHAN_VOICE"
  4747. "volume" "0.92"
  4748. "pitch" "PITCH_NORM"
  4749. "soundlevel" "SNDLVL_90dB"
  4750. "wave" "player\survivor\voice\Gambler\HunterPouncedC103.wav"
  4751. }
  4752.  
  4753.  
  4754. //Zombie on her!
  4755. "Gambler_HunterPouncedC1Producer01"
  4756. {
  4757. "channel" "CHAN_VOICE"
  4758. "volume" "0.91"
  4759. "pitch" "PITCH_NORM"
  4760. "soundlevel" "SNDLVL_90dB"
  4761. "wave" "player\survivor\voice\Gambler\HunterPouncedC1Producer01.wav"
  4762. }
  4763.  
  4764.  
  4765. //Get that zombie on her!
  4766. "Gambler_HunterPouncedC1Producer02"
  4767. {
  4768. "channel" "CHAN_VOICE"
  4769. "volume" "0.92"
  4770. "pitch" "PITCH_NORM"
  4771. "soundlevel" "SNDLVL_90dB"
  4772. "wave" "player\survivor\voice\Gambler\HunterPouncedC1Producer02.wav"
  4773. }
  4774.  
  4775.  
  4776. //Hunter's got Rochelle!
  4777. "Gambler_HunterRochellePounced01"
  4778. {
  4779. "channel" "CHAN_VOICE"
  4780. "volume" "1.0"
  4781. "pitch" "PITCH_NORM"
  4782. "soundlevel" "SNDLVL_70dB"
  4783. "wave" "player\survivor\voice\Gambler\HunterRochellePounced01.wav"
  4784. }
  4785.  
  4786.  
  4787. //Hunter on Rochelle!
  4788. "Gambler_HunterRochellePounced02"
  4789. {
  4790. "channel" "CHAN_VOICE"
  4791. "volume" "1.0"
  4792. "pitch" "PITCH_NORM"
  4793. "soundlevel" "SNDLVL_70dB"
  4794. "wave" "player\survivor\voice\Gambler\HunterRochellePounced02.wav"
  4795. }
  4796.  
  4797.  
  4798. //We are walking through the valley of the shadow of death and kicking ass.
  4799. "Gambler_Hurrah01"
  4800. {
  4801. "channel" "CHAN_VOICE"
  4802. "volume" "0.75"
  4803. "pitch" "PITCH_NORM"
  4804. "soundlevel" "SNDLVL_70dB"
  4805. "wave" "player\survivor\voice\Gambler\Hurrah01.wav"
  4806. }
  4807.  
  4808.  
  4809. //It may not be pretty, but we're doing this.
  4810. "Gambler_Hurrah02"
  4811. {
  4812. "channel" "CHAN_VOICE"
  4813. "volume" "0.70"
  4814. "pitch" "PITCH_NORM"
  4815. "soundlevel" "SNDLVL_70dB"
  4816. "wave" "player\survivor\voice\Gambler\Hurrah02.wav"
  4817. }
  4818.  
  4819.  
  4820. //You guys aren't so damn bad.
  4821. "Gambler_Hurrah03"
  4822. {
  4823. "channel" "CHAN_VOICE"
  4824. "volume" "0.70"
  4825. "pitch" "PITCH_NORM"
  4826. "soundlevel" "SNDLVL_70dB"
  4827. "wave" "player\survivor\voice\Gambler\Hurrah03.wav"
  4828. }
  4829.  
  4830.  
  4831. //What do ya know, we're going to make it.
  4832. "Gambler_Hurrah04"
  4833. {
  4834. "channel" "CHAN_VOICE"
  4835. "volume" "0.65"
  4836. "pitch" "PITCH_NORM"
  4837. "soundlevel" "SNDLVL_70dB"
  4838. "wave" "player\survivor\voice\Gambler\Hurrah04.wav"
  4839. }
  4840.  
  4841.  
  4842. //You guys are pretty good.
  4843. "Gambler_Hurrah05"
  4844. {
  4845. "channel" "CHAN_VOICE"
  4846. "volume" "0.75"
  4847. "pitch" "PITCH_NORM"
  4848. "soundlevel" "SNDLVL_70dB"
  4849. "wave" "player\survivor\voice\Gambler\Hurrah05.wav"
  4850. }
  4851.  
  4852.  
  4853. //Aces!
  4854. "Gambler_Hurrah06"
  4855. {
  4856. "channel" "CHAN_VOICE"
  4857. "volume" "1.0"
  4858. "pitch" "PITCH_NORM"
  4859. "soundlevel" "SNDLVL_70dB"
  4860. "wave" "player\survivor\voice\Gambler\Hurrah06.wav"
  4861. }
  4862.  
  4863.  
  4864. //I'm starting to like you guys.
  4865. "Gambler_Hurrah07"
  4866. {
  4867. "channel" "CHAN_VOICE"
  4868. "volume" "0.92"
  4869. "pitch" "PITCH_NORM"
  4870. "soundlevel" "SNDLVL_90dB"
  4871. "wave" "player\survivor\voice\Gambler\Hurrah07.wav"
  4872. }
  4873.  
  4874.  
  4875. //We're makin' it look EASY!
  4876. "Gambler_Hurrah08"
  4877. {
  4878. "channel" "CHAN_VOICE"
  4879. "volume" "0.88"
  4880. "pitch" "PITCH_NORM"
  4881. "soundlevel" "SNDLVL_90dB"
  4882. "wave" "player\survivor\voice\Gambler\Hurrah08.wav"
  4883. }
  4884.  
  4885.  
  4886. //And THAT is how you do that!
  4887. "Gambler_Hurrah09"
  4888. {
  4889. "channel" "CHAN_VOICE"
  4890. "volume" "0.84"
  4891. "pitch" "PITCH_NORM"
  4892. "soundlevel" "SNDLVL_90dB"
  4893. "wave" "player\survivor\voice\Gambler\Hurrah09.wav"
  4894. }
  4895.  
  4896.  
  4897. //We're the four riders of the goddamn apocalypse!
  4898. "Gambler_Hurrah10"
  4899. {
  4900. "channel" "CHAN_VOICE"
  4901. "volume" "0.88"
  4902. "pitch" "PITCH_NORM"
  4903. "soundlevel" "SNDLVL_90dB"
  4904. "wave" "player\survivor\voice\Gambler\Hurrah10.wav"
  4905. }
  4906.  
  4907.  
  4908. //And THAT is how you do it!
  4909. "Gambler_Hurrah11"
  4910. {
  4911. "channel" "CHAN_VOICE"
  4912. "volume" "0.92"
  4913. "pitch" "PITCH_NORM"
  4914. "soundlevel" "SNDLVL_90dB"
  4915. "wave" "player\survivor\voice\Gambler\Hurrah11.wav"
  4916. }
  4917.  
  4918.  
  4919. //Come on I'm in a hurry,
  4920. "Gambler_HurryUp01"
  4921. {
  4922. "channel" "CHAN_VOICE"
  4923. "volume" "0.65"
  4924. "pitch" "PITCH_NORM"
  4925. "soundlevel" "SNDLVL_70dB"
  4926. "wave" "player\survivor\voice\Gambler\HurryUp01.wav"
  4927. }
  4928.  
  4929.  
  4930. //Come on I'm in a hurry,
  4931. "Gambler_HurryUp02"
  4932. {
  4933. "channel" "CHAN_VOICE"
  4934. "volume" "0.85"
  4935. "pitch" "PITCH_NORM"
  4936. "soundlevel" "SNDLVL_70dB"
  4937. "wave" "player\survivor\voice\Gambler\HurryUp02.wav"
  4938. }
  4939.  
  4940.  
  4941. //Hurry it up.
  4942. "Gambler_HurryUp03"
  4943. {
  4944. "channel" "CHAN_VOICE"
  4945. "volume" "0.70"
  4946. "pitch" "PITCH_NORM"
  4947. "soundlevel" "SNDLVL_70dB"
  4948. "wave" "player\survivor\voice\Gambler\HurryUp03.wav"
  4949. }
  4950.  
  4951.  
  4952. //Lets go, Lets go!
  4953. "Gambler_HurryUp04"
  4954. {
  4955. "channel" "CHAN_VOICE"
  4956. "volume" "0.70"
  4957. "pitch" "PITCH_NORM"
  4958. "soundlevel" "SNDLVL_70dB"
  4959. "wave" "player\survivor\voice\Gambler\HurryUp04.wav"
  4960. }
  4961.  
  4962.  
  4963. //Move, move, move.
  4964. "Gambler_HurryUp05"
  4965. {
  4966. "channel" "CHAN_VOICE"
  4967. "volume" "0.70"
  4968. "pitch" "PITCH_NORM"
  4969. "soundlevel" "SNDLVL_70dB"
  4970. "wave" "player\survivor\voice\Gambler\HurryUp05.wav"
  4971. }
  4972.  
  4973.  
  4974. //[pain noise - loud major pain]
  4975. "Gambler_HurtCritical01"
  4976. {
  4977. "channel" "CHAN_VOICE"
  4978. "volume" "1.0"
  4979. "pitch" "PITCH_NORM"
  4980. "soundlevel" "SNDLVL_70dB"
  4981. "wave" "player\survivor\voice\Gambler\HurtCritical01.wav"
  4982. }
  4983.  
  4984.  
  4985. //[pain noise - loud major pain]
  4986. "Gambler_HurtCritical02"
  4987. {
  4988. "channel" "CHAN_VOICE"
  4989. "volume" "1.0"
  4990. "pitch" "PITCH_NORM"
  4991. "soundlevel" "SNDLVL_70dB"
  4992. "wave" "player\survivor\voice\Gambler\HurtCritical02.wav"
  4993. }
  4994.  
  4995.  
  4996. //[pain noise - loud major pain]
  4997. "Gambler_HurtCritical03"
  4998. {
  4999. "channel" "CHAN_VOICE"
  5000. "volume" "1.0"
  5001. "pitch" "PITCH_NORM"
  5002. "soundlevel" "SNDLVL_70dB"
  5003. "wave" "player\survivor\voice\Gambler\HurtCritical03.wav"
  5004. }
  5005.  
  5006.  
  5007. //[pain noise - loud major pain]
  5008. "Gambler_HurtCritical04"
  5009. {
  5010. "channel" "CHAN_VOICE"
  5011. "volume" "1.0"
  5012. "pitch" "PITCH_NORM"
  5013. "soundlevel" "SNDLVL_70dB"
  5014. "wave" "player\survivor\voice\Gambler\HurtCritical04.wav"
  5015. }
  5016.  
  5017.  
  5018. //[pain noise - loud major pain]
  5019. "Gambler_HurtCritical05"
  5020. {
  5021. "channel" "CHAN_VOICE"
  5022. "volume" "1.0"
  5023. "pitch" "PITCH_NORM"
  5024. "soundlevel" "SNDLVL_70dB"
  5025. "wave" "player\survivor\voice\Gambler\HurtCritical05.wav"
  5026. }
  5027.  
  5028.  
  5029. //[pain noise - loud major pain]
  5030. "Gambler_HurtCritical06"
  5031. {
  5032. "channel" "CHAN_VOICE"
  5033. "volume" "1.0"
  5034. "pitch" "PITCH_NORM"
  5035. "soundlevel" "SNDLVL_70dB"
  5036. "wave" "player\survivor\voice\Gambler\HurtCritical06.wav"
  5037. }
  5038.  
  5039.  
  5040. //[pain noise - loud major pain]
  5041. "Gambler_HurtCritical07"
  5042. {
  5043. "channel" "CHAN_VOICE"
  5044. "volume" "1.0"
  5045. "pitch" "PITCH_NORM"
  5046. "soundlevel" "SNDLVL_70dB"
  5047. "wave" "player\survivor\voice\Gambler\HurtCritical07.wav"
  5048. }
  5049.  
  5050.  
  5051. //[pain noise - huh]
  5052. "Gambler_HurtMajor01"
  5053. {
  5054. "channel" "CHAN_VOICE"
  5055. "volume" "0.50"
  5056. "pitch" "PITCH_NORM"
  5057. "soundlevel" "SNDLVL_70dB"
  5058. "wave" "player\survivor\voice\Gambler\HurtMajor01.wav"
  5059. }
  5060.  
  5061.  
  5062. //[pain noise - ahh]
  5063. "Gambler_HurtMajor02"
  5064. {
  5065. "channel" "CHAN_VOICE"
  5066. "volume" "0.65"
  5067. "pitch" "PITCH_NORM"
  5068. "soundlevel" "SNDLVL_70dB"
  5069. "wave" "player\survivor\voice\Gambler\HurtMajor02.wav"
  5070. }
  5071.  
  5072.  
  5073. //[pain noise - oy]
  5074. "Gambler_HurtMajor03"
  5075. {
  5076. "channel" "CHAN_VOICE"
  5077. "volume" "0.65"
  5078. "pitch" "PITCH_NORM"
  5079. "soundlevel" "SNDLVL_70dB"
  5080. "wave" "player\survivor\voice\Gambler\HurtMajor03.wav"
  5081. }
  5082.  
  5083.  
  5084. //[pain noise - ugh]
  5085. "Gambler_HurtMajor04"
  5086. {
  5087. "channel" "CHAN_VOICE"
  5088. "volume" "0.85"
  5089. "pitch" "PITCH_NORM"
  5090. "soundlevel" "SNDLVL_70dB"
  5091. "wave" "player\survivor\voice\Gambler\HurtMajor04.wav"
  5092. }
  5093.  
  5094.  
  5095. //[pain noise - ugh]
  5096. "Gambler_HurtMajor05"
  5097. {
  5098. "channel" "CHAN_VOICE"
  5099. "volume" "1.0"
  5100. "pitch" "PITCH_NORM"
  5101. "soundlevel" "SNDLVL_70dB"
  5102. "wave" "player\survivor\voice\Gambler\HurtMajor05.wav"
  5103. }
  5104.  
  5105.  
  5106. //[pain noise - ugh]
  5107. "Gambler_HurtMajor06"
  5108. {
  5109. "channel" "CHAN_VOICE"
  5110. "volume" "1.0"
  5111. "pitch" "PITCH_NORM"
  5112. "soundlevel" "SNDLVL_70dB"
  5113. "wave" "player\survivor\voice\Gambler\HurtMajor06.wav"
  5114. }
  5115.  
  5116.  
  5117. //[pain noise - ugh]
  5118. "Gambler_HurtMajor07"
  5119. {
  5120. "channel" "CHAN_VOICE"
  5121. "volume" "0.85"
  5122. "pitch" "PITCH_NORM"
  5123. "soundlevel" "SNDLVL_70dB"
  5124. "wave" "player\survivor\voice\Gambler\HurtMajor07.wav"
  5125. }
  5126.  
  5127.  
  5128. //[pain noise - ugh]
  5129. "Gambler_HurtMajor08"
  5130. {
  5131. "channel" "CHAN_VOICE"
  5132. "volume" "0.90"
  5133. "pitch" "PITCH_NORM"
  5134. "soundlevel" "SNDLVL_70dB"
  5135. "wave" "player\survivor\voice\Gambler\HurtMajor08.wav"
  5136. }
  5137.  
  5138.  
  5139. //[pain noise - ugh]
  5140. "Gambler_HurtMajor09"
  5141. {
  5142. "channel" "CHAN_VOICE"
  5143. "volume" "0.85"
  5144. "pitch" "PITCH_NORM"
  5145. "soundlevel" "SNDLVL_70dB"
  5146. "wave" "player\survivor\voice\Gambler\HurtMajor09.wav"
  5147. }
  5148.  
  5149.  
  5150. //[pain noise - ugh]
  5151. "Gambler_HurtMajor10"
  5152. {
  5153. "channel" "CHAN_VOICE"
  5154. "volume" "0.80"
  5155. "pitch" "PITCH_NORM"
  5156. "soundlevel" "SNDLVL_70dB"
  5157. "wave" "player\survivor\voice\Gambler\HurtMajor10.wav"
  5158. }
  5159.  
  5160.  
  5161. //[pain noise - ugh]
  5162. "Gambler_HurtMajor11"
  5163. {
  5164. "channel" "CHAN_VOICE"
  5165. "volume" "0.80"
  5166. "pitch" "PITCH_NORM"
  5167. "soundlevel" "SNDLVL_70dB"
  5168. "wave" "player\survivor\voice\Gambler\HurtMajor11.wav"
  5169. }
  5170.  
  5171.  
  5172. //[pain noise - short minor pain]
  5173. "Gambler_HurtMinor01"
  5174. {
  5175. "channel" "CHAN_VOICE"
  5176. "volume" "0.40"
  5177. "pitch" "PITCH_NORM"
  5178. "soundlevel" "SNDLVL_70dB"
  5179. "wave" "player\survivor\voice\Gambler\HurtMinor01.wav"
  5180. }
  5181.  
  5182.  
  5183. //[pain noise - short minor pain]
  5184. "Gambler_HurtMinor02"
  5185. {
  5186. "channel" "CHAN_VOICE"
  5187. "volume" "0.70"
  5188. "pitch" "PITCH_NORM"
  5189. "soundlevel" "SNDLVL_70dB"
  5190. "wave" "player\survivor\voice\Gambler\HurtMinor02.wav"
  5191. }
  5192.  
  5193.  
  5194. //[pain noise - short minor pain]
  5195. "Gambler_HurtMinor03"
  5196. {
  5197. "channel" "CHAN_VOICE"
  5198. "volume" "0.40"
  5199. "pitch" "PITCH_NORM"
  5200. "soundlevel" "SNDLVL_70dB"
  5201. "wave" "player\survivor\voice\Gambler\HurtMinor03.wav"
  5202. }
  5203.  
  5204.  
  5205. //[pain noise - short minor pain]
  5206. "Gambler_HurtMinor04"
  5207. {
  5208. "channel" "CHAN_VOICE"
  5209. "volume" "0.65"
  5210. "pitch" "PITCH_NORM"
  5211. "soundlevel" "SNDLVL_70dB"
  5212. "wave" "player\survivor\voice\Gambler\HurtMinor04.wav"
  5213. }
  5214.  
  5215.  
  5216. //[pain noise - short minor pain]
  5217. "Gambler_HurtMinor05"
  5218. {
  5219. "channel" "CHAN_VOICE"
  5220. "volume" "0.65"
  5221. "pitch" "PITCH_NORM"
  5222. "soundlevel" "SNDLVL_70dB"
  5223. "wave" "player\survivor\voice\Gambler\HurtMinor05.wav"
  5224. }
  5225.  
  5226.  
  5227. //[pain noise - short minor pain]
  5228. "Gambler_HurtMinor06"
  5229. {
  5230. "channel" "CHAN_VOICE"
  5231. "volume" "0.50"
  5232. "pitch" "PITCH_NORM"
  5233. "soundlevel" "SNDLVL_70dB"
  5234. "wave" "player\survivor\voice\Gambler\HurtMinor06.wav"
  5235. }
  5236.  
  5237.  
  5238. //[pain noise - short minor pain]
  5239. "Gambler_HurtMinor07"
  5240. {
  5241. "channel" "CHAN_VOICE"
  5242. "volume" "0.40"
  5243. "pitch" "PITCH_NORM"
  5244. "soundlevel" "SNDLVL_70dB"
  5245. "wave" "player\survivor\voice\Gambler\HurtMinor07.wav"
  5246. }
  5247.  
  5248.  
  5249. //[pain noise - short minor pain]
  5250. "Gambler_HurtMinor08"
  5251. {
  5252. "channel" "CHAN_VOICE"
  5253. "volume" "0.35"
  5254. "pitch" "PITCH_NORM"
  5255. "soundlevel" "SNDLVL_70dB"
  5256. "wave" "player\survivor\voice\Gambler\HurtMinor08.wav"
  5257. }
  5258.  
  5259.  
  5260. //[pain noise - short minor pain]
  5261. "Gambler_HurtMinor09"
  5262. {
  5263. "channel" "CHAN_VOICE"
  5264. "volume" "0.40"
  5265. "pitch" "PITCH_NORM"
  5266. "soundlevel" "SNDLVL_70dB"
  5267. "wave" "player\survivor\voice\Gambler\HurtMinor09.wav"
  5268. }
  5269.  
  5270.  
  5271. //I'm here.
  5272. "Gambler_ImWithYou01"
  5273. {
  5274. "channel" "CHAN_VOICE"
  5275. "volume" "0.50"
  5276. "pitch" "PITCH_NORM"
  5277. "soundlevel" "SNDLVL_70dB"
  5278. "wave" "player\survivor\voice\Gambler\ImWithYou01.wav"
  5279. }
  5280.  
  5281.  
  5282. //Why not? I follow you.
  5283. "Gambler_ImWithYou02"
  5284. {
  5285. "channel" "CHAN_VOICE"
  5286. "volume" "0.55"
  5287. "pitch" "PITCH_NORM"
  5288. "soundlevel" "SNDLVL_70dB"
  5289. "wave" "player\survivor\voice\Gambler\ImWithYou02.wav"
  5290. }
  5291.  
  5292.  
  5293. //I'm with you.
  5294. "Gambler_ImWithYou03"
  5295. {
  5296. "channel" "CHAN_VOICE"
  5297. "volume" "0.50"
  5298. "pitch" "PITCH_NORM"
  5299. "soundlevel" "SNDLVL_70dB"
  5300. "wave" "player\survivor\voice\Gambler\ImWithYou03.wav"
  5301. }
  5302.  
  5303.  
  5304. //Sure thing, let's go.
  5305. "Gambler_ImWithYou04"
  5306. {
  5307. "channel" "CHAN_VOICE"
  5308. "volume" "0.55"
  5309. "pitch" "PITCH_NORM"
  5310. "soundlevel" "SNDLVL_70dB"
  5311. "wave" "player\survivor\voice\Gambler\ImWithYou04.wav"
  5312. }
  5313.  
  5314.  
  5315. //Sure, let's go.
  5316. "Gambler_ImWithYou05"
  5317. {
  5318. "channel" "CHAN_VOICE"
  5319. "volume" "0.55"
  5320. "pitch" "PITCH_NORM"
  5321. "soundlevel" "SNDLVL_70dB"
  5322. "wave" "player\survivor\voice\Gambler\ImWithYou05.wav"
  5323. }
  5324.  
  5325.  
  5326. //I'm down!
  5327. "Gambler_IncapacitatedInitial01"
  5328. {
  5329. "channel" "CHAN_VOICE"
  5330. "volume" "1.0"
  5331. "pitch" "PITCH_NORM"
  5332. "soundlevel" "SNDLVL_70dB"
  5333. "wave" "player\survivor\voice\Gambler\IncapacitatedInitial01.wav"
  5334. }
  5335.  
  5336.  
  5337. //I'M DOWN!
  5338. "Gambler_IncapacitatedInitial02"
  5339. {
  5340. "channel" "CHAN_VOICE"
  5341. "volume" "1.0"
  5342. "pitch" "PITCH_NORM"
  5343. "soundlevel" "SNDLVL_70dB"
  5344. "wave" "player\survivor\voice\Gambler\IncapacitatedInitial02.wav"
  5345. }
  5346.  
  5347.  
  5348. //DOWN!
  5349. "Gambler_IncapacitatedInitial03"
  5350. {
  5351. "channel" "CHAN_VOICE"
  5352. "volume" "1.0"
  5353. "pitch" "PITCH_NORM"
  5354. "soundlevel" "SNDLVL_70dB"
  5355. "wave" "player\survivor\voice\Gambler\IncapacitatedInitial03.wav"
  5356. }
  5357.  
  5358.  
  5359. //I'm down!
  5360. "Gambler_IncapacitatedInitial04"
  5361. {
  5362. "channel" "CHAN_VOICE"
  5363. "volume" "1.0"
  5364. "pitch" "PITCH_NORM"
  5365. "soundlevel" "SNDLVL_70dB"
  5366. "wave" "player\survivor\voice\Gambler\IncapacitatedInitial04.wav"
  5367. }
  5368.  
  5369.  
  5370. //AHHHHH [terrified yell]
  5371. "Gambler_IncapacitatedInjury01"
  5372. {
  5373. "channel" "CHAN_VOICE"
  5374. "volume" "1.0"
  5375. "pitch" "PITCH_NORM"
  5376. "soundlevel" "SNDLVL_70dB"
  5377. "wave" "player\survivor\voice\Gambler\IncapacitatedInjury01.wav"
  5378. }
  5379.  
  5380.  
  5381. //AHHHHH [terrified yell]
  5382. "Gambler_IncapacitatedInjury02"
  5383. {
  5384. "channel" "CHAN_VOICE"
  5385. "volume" "1.0"
  5386. "pitch" "PITCH_NORM"
  5387. "soundlevel" "SNDLVL_70dB"
  5388. "wave" "player\survivor\voice\Gambler\IncapacitatedInjury02.wav"
  5389. }
  5390.  
  5391.  
  5392. //AHHHHH [terrified yell]
  5393. "Gambler_IncapacitatedInjury03"
  5394. {
  5395. "channel" "CHAN_VOICE"
  5396. "volume" "1.0"
  5397. "pitch" "PITCH_NORM"
  5398. "soundlevel" "SNDLVL_70dB"
  5399. "wave" "player\survivor\voice\Gambler\IncapacitatedInjury03.wav"
  5400. }
  5401.  
  5402.  
  5403. //AHHHHH [terrified yell]
  5404. "Gambler_IncapacitatedInjury04"
  5405. {
  5406. "channel" "CHAN_VOICE"
  5407. "volume" "1.0"
  5408. "pitch" "PITCH_NORM"
  5409. "soundlevel" "SNDLVL_70dB"
  5410. "wave" "player\survivor\voice\Gambler\IncapacitatedInjury04.wav"
  5411. }
  5412.  
  5413.  
  5414. //AHHHHH [terrified yell]
  5415. "Gambler_IncapacitatedInjury05"
  5416. {
  5417. "channel" "CHAN_VOICE"
  5418. "volume" "1.0"
  5419. "pitch" "PITCH_NORM"
  5420. "soundlevel" "SNDLVL_70dB"
  5421. "wave" "player\survivor\voice\Gambler\IncapacitatedInjury05.wav"
  5422. }
  5423.  
  5424.  
  5425. //Fire bullets here!
  5426. "Gambler_IncendAmmo01"
  5427. {
  5428. "channel" "CHAN_VOICE"
  5429. "volume" "0.75"
  5430. "pitch" "PITCH_NORM"
  5431. "soundlevel" "SNDLVL_90dB"
  5432. "wave" "player\survivor\voice\Gambler\IncendAmmo01.wav"
  5433. }
  5434.  
  5435.  
  5436. //Grabbin' fire bullets!
  5437. "Gambler_IncendAmmo02"
  5438. {
  5439. "channel" "CHAN_VOICE"
  5440. "volume" "0.75"
  5441. "pitch" "PITCH_NORM"
  5442. "soundlevel" "SNDLVL_90dB"
  5443. "wave" "player\survivor\voice\Gambler\IncendAmmo02.wav"
  5444. }
  5445.  
  5446.  
  5447. //Let's start some fires, people!
  5448. "Gambler_IncendAmmo03"
  5449. {
  5450. "channel" "CHAN_VOICE"
  5451. "volume" "0.79"
  5452. "pitch" "PITCH_NORM"
  5453. "soundlevel" "SNDLVL_90dB"
  5454. "wave" "player\survivor\voice\Gambler\IncendAmmo03.wav"
  5455. }
  5456.  
  5457.  
  5458. //Deploying fire bullets!
  5459. "Gambler_IncendAmmo04"
  5460. {
  5461. "channel" "CHAN_VOICE"
  5462. "volume" "0.85"
  5463. "pitch" "PITCH_NORM"
  5464. "soundlevel" "SNDLVL_90dB"
  5465. "wave" "player\survivor\voice\Gambler\IncendAmmo04.wav"
  5466. }
  5467.  
  5468.  
  5469. //Everybody grab some incendiary ammo!
  5470. "Gambler_IncendAmmo05"
  5471. {
  5472. "channel" "CHAN_VOICE"
  5473. "volume" "0.85"
  5474. "pitch" "PITCH_NORM"
  5475. "soundlevel" "SNDLVL_90dB"
  5476. "wave" "player\survivor\voice\Gambler\IncendAmmo05.wav"
  5477. }
  5478.  
  5479.  
  5480. //This is why we've got guns!
  5481. "Gambler_Incoming01"
  5482. {
  5483. "channel" "CHAN_VOICE"
  5484. "volume" "0.85"
  5485. "pitch" "PITCH_NORM"
  5486. "soundlevel" "SNDLVL_70dB"
  5487. "wave" "player\survivor\voice\Gambler\Incoming01.wav"
  5488. }
  5489.  
  5490.  
  5491. //It's about to get serious!
  5492. "Gambler_Incoming02"
  5493. {
  5494. "channel" "CHAN_VOICE"
  5495. "volume" "0.60"
  5496. "pitch" "PITCH_NORM"
  5497. "soundlevel" "SNDLVL_70dB"
  5498. "wave" "player\survivor\voice\Gambler\Incoming02.wav"
  5499. }
  5500.  
  5501.  
  5502. //We got inbound!
  5503. "Gambler_Incoming03"
  5504. {
  5505. "channel" "CHAN_VOICE"
  5506. "volume" "1.0"
  5507. "pitch" "PITCH_NORM"
  5508. "soundlevel" "SNDLVL_70dB"
  5509. "wave" "player\survivor\voice\Gambler\Incoming03.wav"
  5510. }
  5511.  
  5512.  
  5513. //They're coming!
  5514. "Gambler_Incoming04"
  5515. {
  5516. "channel" "CHAN_VOICE"
  5517. "volume" "1.0"
  5518. "pitch" "PITCH_NORM"
  5519. "soundlevel" "SNDLVL_70dB"
  5520. "wave" "player\survivor\voice\Gambler\Incoming04.wav"
  5521. }
  5522.  
  5523.  
  5524. //Here they come!
  5525. "Gambler_Incoming05"
  5526. {
  5527. "channel" "CHAN_VOICE"
  5528. "volume" "1.0"
  5529. "pitch" "PITCH_NORM"
  5530. "soundlevel" "SNDLVL_70dB"
  5531. "wave" "player\survivor\voice\Gambler\Incoming05.wav"
  5532. }
  5533.  
  5534.  
  5535. //God damn, it's gettin' good.
  5536. "Gambler_Incoming06"
  5537. {
  5538. "channel" "CHAN_VOICE"
  5539. "volume" "0.85"
  5540. "pitch" "PITCH_NORM"
  5541. "soundlevel" "SNDLVL_70dB"
  5542. "wave" "player\survivor\voice\Gambler\Incoming06.wav"
  5543. }
  5544.  
  5545.  
  5546. //They're coming!
  5547. "Gambler_Incoming07"
  5548. {
  5549. "channel" "CHAN_VOICE"
  5550. "volume" "0.85"
  5551. "pitch" "PITCH_NORM"
  5552. "soundlevel" "SNDLVL_70dB"
  5553. "wave" "player\survivor\voice\Gambler\Incoming07.wav"
  5554. }
  5555.  
  5556.  
  5557. //Get ready!
  5558. "Gambler_Incoming08"
  5559. {
  5560. "channel" "CHAN_VOICE"
  5561. "volume" "0.85"
  5562. "pitch" "PITCH_NORM"
  5563. "soundlevel" "SNDLVL_70dB"
  5564. "wave" "player\survivor\voice\Gambler\Incoming08.wav"
  5565. }
  5566.  
  5567.  
  5568. //Got it!
  5569. "Gambler_KillConfirmation01"
  5570. {
  5571. "channel" "CHAN_VOICE"
  5572. "volume" "0.80"
  5573. "pitch" "PITCH_NORM"
  5574. "soundlevel" "SNDLVL_70dB"
  5575. "wave" "player\survivor\voice\Gambler\KillConfirmation01.wav"
  5576. }
  5577.  
  5578.  
  5579. //It's dead!
  5580. "Gambler_KillConfirmation02"
  5581. {
  5582. "channel" "CHAN_VOICE"
  5583. "volume" "0.75"
  5584. "pitch" "PITCH_NORM"
  5585. "soundlevel" "SNDLVL_70dB"
  5586. "wave" "player\survivor\voice\Gambler\KillConfirmation02.wav"
  5587. }
  5588.  
  5589.  
  5590. //Got it!
  5591. "Gambler_KillConfirmation03"
  5592. {
  5593. "channel" "CHAN_VOICE"
  5594. "volume" "0.80"
  5595. "pitch" "PITCH_NORM"
  5596. "soundlevel" "SNDLVL_70dB"
  5597. "wave" "player\survivor\voice\Gambler\KillConfirmation03.wav"
  5598. }
  5599.  
  5600.  
  5601. //Dead.
  5602. "Gambler_KillConfirmation04"
  5603. {
  5604. "channel" "CHAN_VOICE"
  5605. "volume" "0.80"
  5606. "pitch" "PITCH_NORM"
  5607. "soundlevel" "SNDLVL_70dB"
  5608. "wave" "player\survivor\voice\Gambler\KillConfirmation04.wav"
  5609. }
  5610.  
  5611.  
  5612. //Got 'em.
  5613. "Gambler_KillConfirmation05"
  5614. {
  5615. "channel" "CHAN_VOICE"
  5616. "volume" "0.65"
  5617. "pitch" "PITCH_NORM"
  5618. "soundlevel" "SNDLVL_70dB"
  5619. "wave" "player\survivor\voice\Gambler\KillConfirmation05.wav"
  5620. }
  5621.  
  5622.  
  5623. //Got 'em.
  5624. "Gambler_KillConfirmation06"
  5625. {
  5626. "channel" "CHAN_VOICE"
  5627. "volume" "0.80"
  5628. "pitch" "PITCH_NORM"
  5629. "soundlevel" "SNDLVL_70dB"
  5630. "wave" "player\survivor\voice\Gambler\KillConfirmation06.wav"
  5631. }
  5632.  
  5633.  
  5634. //Done like dinner!
  5635. "Gambler_KillConfirmation07"
  5636. {
  5637. "channel" "CHAN_VOICE"
  5638. "volume" "0.70"
  5639. "pitch" "PITCH_NORM"
  5640. "soundlevel" "SNDLVL_70dB"
  5641. "wave" "player\survivor\voice\Gambler\KillConfirmation07.wav"
  5642. }
  5643.  
  5644.  
  5645. //Bull's-eye.
  5646. "Gambler_KillConfirmation08"
  5647. {
  5648. "channel" "CHAN_VOICE"
  5649. "volume" "0.50"
  5650. "pitch" "PITCH_NORM"
  5651. "soundlevel" "SNDLVL_70dB"
  5652. "wave" "player\survivor\voice\Gambler\KillConfirmation08.wav"
  5653. }
  5654.  
  5655.  
  5656. //That's a hiit.
  5657. "Gambler_KillConfirmation09"
  5658. {
  5659. "channel" "CHAN_VOICE"
  5660. "volume" "0.85"
  5661. "pitch" "PITCH_NORM"
  5662. "soundlevel" "SNDLVL_70dB"
  5663. "wave" "player\survivor\voice\Gambler\KillConfirmation09.wav"
  5664. }
  5665.  
  5666.  
  5667. //Dead.
  5668. "Gambler_KillConfirmation10"
  5669. {
  5670. "channel" "CHAN_VOICE"
  5671. "volume" "0.75"
  5672. "pitch" "PITCH_NORM"
  5673. "soundlevel" "SNDLVL_70dB"
  5674. "wave" "player\survivor\voice\Gambler\KillConfirmation10.wav"
  5675. }
  5676.  
  5677.  
  5678. //Hiit.
  5679. "Gambler_KillConfirmation11"
  5680. {
  5681. "channel" "CHAN_VOICE"
  5682. "volume" "0.70"
  5683. "pitch" "PITCH_NORM"
  5684. "soundlevel" "SNDLVL_70dB"
  5685. "wave" "player\survivor\voice\Gambler\KillConfirmation11.wav"
  5686. }
  5687.  
  5688.  
  5689. //Bull's-eye.
  5690. "Gambler_KillConfirmation12"
  5691. {
  5692. "channel" "CHAN_VOICE"
  5693. "volume" "0.60"
  5694. "pitch" "PITCH_NORM"
  5695. "soundlevel" "SNDLVL_70dB"
  5696. "wave" "player\survivor\voice\Gambler\KillConfirmation12.wav"
  5697. }
  5698.  
  5699.  
  5700. //Got it!
  5701. "Gambler_KillConfirmation13"
  5702. {
  5703. "channel" "CHAN_VOICE"
  5704. "volume" "0.80"
  5705. "pitch" "PITCH_NORM"
  5706. "soundlevel" "SNDLVL_70dB"
  5707. "wave" "player\survivor\voice\Gambler\KillConfirmation13.wav"
  5708. }
  5709.  
  5710.  
  5711. //Lights off.
  5712. "Gambler_KillThatLight01"
  5713. {
  5714. "channel" "CHAN_VOICE"
  5715. "volume" "0.40"
  5716. "pitch" "PITCH_NORM"
  5717. "soundlevel" "SNDLVL_70dB"
  5718. "wave" "player\survivor\voice\Gambler\KillThatLight01.wav"
  5719. }
  5720.  
  5721.  
  5722. //Everybody, lights off.
  5723. "Gambler_KillThatLight02"
  5724. {
  5725. "channel" "CHAN_VOICE"
  5726. "volume" "0.45"
  5727. "pitch" "PITCH_NORM"
  5728. "soundlevel" "SNDLVL_70dB"
  5729. "wave" "player\survivor\voice\Gambler\KillThatLight02.wav"
  5730. }
  5731.  
  5732.  
  5733. //Kill your light.
  5734. "Gambler_KillThatLight03"
  5735. {
  5736. "channel" "CHAN_VOICE"
  5737. "volume" "0.40"
  5738. "pitch" "PITCH_NORM"
  5739. "soundlevel" "SNDLVL_70dB"
  5740. "wave" "player\survivor\voice\Gambler\KillThatLight03.wav"
  5741. }
  5742.  
  5743.  
  5744. //Laser sights here.
  5745. "Gambler_LaserSights01"
  5746. {
  5747. "channel" "CHAN_VOICE"
  5748. "volume" "0.65"
  5749. "pitch" "PITCH_NORM"
  5750. "soundlevel" "SNDLVL_90dB"
  5751. "wave" "player\survivor\voice\Gambler\LaserSights01.wav"
  5752. }
  5753.  
  5754.  
  5755. //Laser sights here.
  5756. "Gambler_LaserSights02"
  5757. {
  5758. "channel" "CHAN_VOICE"
  5759. "volume" "0.65"
  5760. "pitch" "PITCH_NORM"
  5761. "soundlevel" "SNDLVL_70dB"
  5762. "wave" "player\survivor\voice\Gambler\LaserSights02.wav"
  5763. }
  5764.  
  5765.  
  5766. //We got some laser sights.
  5767. "Gambler_LaserSights03"
  5768. {
  5769. "channel" "CHAN_VOICE"
  5770. "volume" "0.65"
  5771. "pitch" "PITCH_NORM"
  5772. "soundlevel" "SNDLVL_70dB"
  5773. "wave" "player\survivor\voice\Gambler\LaserSights03.wav"
  5774. }
  5775.  
  5776.  
  5777. //<Hearty Laugh>
  5778. "Gambler_Laughter01"
  5779. {
  5780. "channel" "CHAN_VOICE"
  5781. "volume" "0.50"
  5782. "pitch" "PITCH_NORM"
  5783. "soundlevel" "SNDLVL_70dB"
  5784. "wave" "player\survivor\voice\Gambler\Laughter01.wav"
  5785. }
  5786.  
  5787.  
  5788. //<Hearty Laugh>
  5789. "Gambler_Laughter03"
  5790. {
  5791. "channel" "CHAN_VOICE"
  5792. "volume" "0.85"
  5793. "pitch" "PITCH_NORM"
  5794. "soundlevel" "SNDLVL_70dB"
  5795. "wave" "player\survivor\voice\Gambler\Laughter03.wav"
  5796. }
  5797.  
  5798.  
  5799. //<Short laugh>
  5800. "Gambler_Laughter06"
  5801. {
  5802. "channel" "CHAN_VOICE"
  5803. "volume" "0.55"
  5804. "pitch" "PITCH_NORM"
  5805. "soundlevel" "SNDLVL_70dB"
  5806. "wave" "player\survivor\voice\Gambler\Laughter06.wav"
  5807. }
  5808.  
  5809.  
  5810. //<Short laugh>
  5811. "Gambler_Laughter15"
  5812. {
  5813. "channel" "CHAN_VOICE"
  5814. "volume" "0.60"
  5815. "pitch" "PITCH_NORM"
  5816. "soundlevel" "SNDLVL_70dB"
  5817. "wave" "player\survivor\voice\Gambler\Laughter15.wav"
  5818. }
  5819.  
  5820.  
  5821. //<Short laugh>
  5822. "Gambler_Laughter16"
  5823. {
  5824. "channel" "CHAN_VOICE"
  5825. "volume" "0.50"
  5826. "pitch" "PITCH_NORM"
  5827. "soundlevel" "SNDLVL_70dB"
  5828. "wave" "player\survivor\voice\Gambler\Laughter16.wav"
  5829. }
  5830.  
  5831.  
  5832. //<Short laugh>
  5833. "Gambler_Laughter17"
  5834. {
  5835. "channel" "CHAN_VOICE"
  5836. "volume" "0.8"
  5837. "pitch" "PITCH_NORM"
  5838. "soundlevel" "SNDLVL_70dB"
  5839. "wave" "player\survivor\voice\Gambler\Laughter17.wav"
  5840. }
  5841.  
  5842.  
  5843. //Lead on.
  5844. "Gambler_LeadOn01"
  5845. {
  5846. "channel" "CHAN_VOICE"
  5847. "volume" "0.55"
  5848. "pitch" "PITCH_NORM"
  5849. "soundlevel" "SNDLVL_70dB"
  5850. "wave" "player\survivor\voice\Gambler\LeadOn01.wav"
  5851. }
  5852.  
  5853.  
  5854. //Lead on, McDuff.
  5855. "Gambler_LeadOn02"
  5856. {
  5857. "channel" "CHAN_VOICE"
  5858. "volume" "0.65"
  5859. "pitch" "PITCH_NORM"
  5860. "soundlevel" "SNDLVL_70dB"
  5861. "wave" "player\survivor\voice\Gambler\LeadOn02.wav"
  5862. }
  5863.  
  5864.  
  5865. //Lead on, smart guy.
  5866. "Gambler_LeadOn03"
  5867. {
  5868. "channel" "CHAN_VOICE"
  5869. "volume" "0.65"
  5870. "pitch" "PITCH_NORM"
  5871. "soundlevel" "SNDLVL_70dB"
  5872. "wave" "player\survivor\voice\Gambler\LeadOn03.wav"
  5873. }
  5874.  
  5875.  
  5876. //Lead on.
  5877. "Gambler_LeadOn04"
  5878. {
  5879. "channel" "CHAN_VOICE"
  5880. "volume" "0.63"
  5881. "pitch" "PITCH_NORM"
  5882. "soundlevel" "SNDLVL_70dB"
  5883. "wave" "player\survivor\voice\Gambler\LeadOn04.wav"
  5884. }
  5885.  
  5886.  
  5887. //I'm right behind you.
  5888. "Gambler_LeadOn05"
  5889. {
  5890. "channel" "CHAN_VOICE"
  5891. "volume" "0.55"
  5892. "pitch" "PITCH_NORM"
  5893. "soundlevel" "SNDLVL_70dB"
  5894. "wave" "player\survivor\voice\Gambler\LeadOn05.wav"
  5895. }
  5896.  
  5897.  
  5898. //Right behind you.
  5899. "Gambler_LeadOn06"
  5900. {
  5901. "channel" "CHAN_VOICE"
  5902. "volume" "0.55"
  5903. "pitch" "PITCH_NORM"
  5904. "soundlevel" "SNDLVL_70dB"
  5905. "wave" "player\survivor\voice\Gambler\LeadOn06.wav"
  5906. }
  5907.  
  5908.  
  5909. //Yeah, you go first.
  5910. "Gambler_LeadOn07"
  5911. {
  5912. "channel" "CHAN_VOICE"
  5913. "volume" "0.50"
  5914. "pitch" "PITCH_NORM"
  5915. "soundlevel" "SNDLVL_70dB"
  5916. "wave" "player\survivor\voice\Gambler\LeadOn07.wav"
  5917. }
  5918.  
  5919.  
  5920. //Lead on.
  5921. "Gambler_LeadOn08"
  5922. {
  5923. "channel" "CHAN_VOICE"
  5924. "volume" "0.60"
  5925. "pitch" "PITCH_NORM"
  5926. "soundlevel" "SNDLVL_70dB"
  5927. "wave" "player\survivor\voice\Gambler\LeadOn08.wav"
  5928. }
  5929.  
  5930.  
  5931. //Right behind you.
  5932. "Gambler_LeadOn09"
  5933. {
  5934. "channel" "CHAN_VOICE"
  5935. "volume" "0.50"
  5936. "pitch" "PITCH_NORM"
  5937. "soundlevel" "SNDLVL_70dB"
  5938. "wave" "player\survivor\voice\Gambler\LeadOn09.wav"
  5939. }
  5940.  
  5941.  
  5942. //Get your asses over here and HELP ME!
  5943. "Gambler_LedgeHangEnd01"
  5944. {
  5945. "channel" "CHAN_VOICE"
  5946. "volume" "1.0"
  5947. "pitch" "PITCH_NORM"
  5948. "soundlevel" "SNDLVL_70dB"
  5949. "wave" "player\survivor\voice\Gambler\LedgeHangEnd01.wav"
  5950. }
  5951.  
  5952.  
  5953. //SOMEBODY NEEDS TO HELP ME UP!
  5954. "Gambler_LedgeHangEnd02"
  5955. {
  5956. "channel" "CHAN_VOICE"
  5957. "volume" "1.0"
  5958. "pitch" "PITCH_NORM"
  5959. "soundlevel" "SNDLVL_70dB"
  5960. "wave" "player\survivor\voice\Gambler\LedgeHangEnd02.wav"
  5961. }
  5962.  
  5963.  
  5964. //Don't be leaving me here DAMNIT! HELP!
  5965. "Gambler_LedgeHangEnd03"
  5966. {
  5967. "channel" "CHAN_VOICE"
  5968. "volume" "1.0"
  5969. "pitch" "PITCH_NORM"
  5970. "soundlevel" "SNDLVL_70dB"
  5971. "wave" "player\survivor\voice\Gambler\LedgeHangEnd03.wav"
  5972. }
  5973.  
  5974.  
  5975. //HEEEEEEEELLLLLPPPPP!!!!!
  5976. "Gambler_LedgeHangFall01"
  5977. {
  5978. "channel" "CHAN_VOICE"
  5979. "volume" "1.0"
  5980. "pitch" "PITCH_NORM"
  5981. "soundlevel" "SNDLVL_70dB"
  5982. "wave" "player\survivor\voice\Gambler\LedgeHangFall01.wav"
  5983. }
  5984.  
  5985.  
  5986. //NOOOOOOOOOOOOOOOO!!!!
  5987. "Gambler_LedgeHangFall02"
  5988. {
  5989. "channel" "CHAN_VOICE"
  5990. "volume" "1.0"
  5991. "pitch" "PITCH_NORM"
  5992. "soundlevel" "SNDLVL_70dB"
  5993. "wave" "player\survivor\voice\Gambler\LedgeHangFall02.wav"
  5994. }
  5995.  
  5996.  
  5997. //WOOOOOAAAAAHHHHHH!!!!
  5998. "Gambler_LedgeHangFall03"
  5999. {
  6000. "channel" "CHAN_VOICE"
  6001. "volume" "1.0"
  6002. "pitch" "PITCH_NORM"
  6003. "soundlevel" "SNDLVL_70dB"
  6004. "wave" "player\survivor\voice\Gambler\LedgeHangFall03.wav"
  6005. }
  6006.  
  6007.  
  6008. //I am hanging over here!
  6009. "Gambler_LedgeHangMiddle01"
  6010. {
  6011. "channel" "CHAN_VOICE"
  6012. "volume" "1.0"
  6013. "pitch" "PITCH_NORM"
  6014. "soundlevel" "SNDLVL_70dB"
  6015. "wave" "player\survivor\voice\Gambler\LedgeHangMiddle01.wav"
  6016. }
  6017.  
  6018.  
  6019. //Don't even think of leaving me here!
  6020. "Gambler_LedgeHangMiddle02"
  6021. {
  6022. "channel" "CHAN_VOICE"
  6023. "volume" "1.0"
  6024. "pitch" "PITCH_NORM"
  6025. "soundlevel" "SNDLVL_70dB"
  6026. "wave" "player\survivor\voice\Gambler\LedgeHangMiddle02.wav"
  6027. }
  6028.  
  6029.  
  6030. //Could use a hand over here.
  6031. "Gambler_LedgeHangMiddle03"
  6032. {
  6033. "channel" "CHAN_VOICE"
  6034. "volume" "1.0"
  6035. "pitch" "PITCH_NORM"
  6036. "soundlevel" "SNDLVL_70dB"
  6037. "wave" "player\survivor\voice\Gambler\LedgeHangMiddle03.wav"
  6038. }
  6039.  
  6040.  
  6041. //Could use some help here .
  6042. "Gambler_LedgeHangMiddle04"
  6043. {
  6044. "channel" "CHAN_VOICE"
  6045. "volume" "1.0"
  6046. "pitch" "PITCH_NORM"
  6047. "soundlevel" "SNDLVL_70dB"
  6048. "wave" "player\survivor\voice\Gambler\LedgeHangMiddle04.wav"
  6049. }
  6050.  
  6051.  
  6052. //Woah
  6053. "Gambler_LedgeHangSlip01"
  6054. {
  6055. "channel" "CHAN_VOICE"
  6056. "volume" "0.8"
  6057. "pitch" "PITCH_NORM"
  6058. "soundlevel" "SNDLVL_70dB"
  6059. "wave" "player\survivor\voice\Gambler\LedgeHangSlip01.wav"
  6060. }
  6061.  
  6062.  
  6063. //Heh!
  6064. "Gambler_LedgeHangSlip02"
  6065. {
  6066. "channel" "CHAN_VOICE"
  6067. "volume" "0.8"
  6068. "pitch" "PITCH_NORM"
  6069. "soundlevel" "SNDLVL_70dB"
  6070. "wave" "player\survivor\voice\Gambler\LedgeHangSlip02.wav"
  6071. }
  6072.  
  6073.  
  6074. //Woah
  6075. "Gambler_LedgeHangSlip03"
  6076. {
  6077. "channel" "CHAN_VOICE"
  6078. "volume" "0.8"
  6079. "pitch" "PITCH_NORM"
  6080. "soundlevel" "SNDLVL_70dB"
  6081. "wave" "player\survivor\voice\Gambler\LedgeHangSlip03.wav"
  6082. }
  6083.  
  6084.  
  6085. //Woah
  6086. "Gambler_LedgeHangSlip04"
  6087. {
  6088. "channel" "CHAN_VOICE"
  6089. "volume" "0.65"
  6090. "pitch" "PITCH_NORM"
  6091. "soundlevel" "SNDLVL_70dB"
  6092. "wave" "player\survivor\voice\Gambler\LedgeHangSlip04.wav"
  6093. }
  6094.  
  6095.  
  6096. //Heh!
  6097. "Gambler_LedgeHangSlip05"
  6098. {
  6099. "channel" "CHAN_VOICE"
  6100. "volume" "0.65"
  6101. "pitch" "PITCH_NORM"
  6102. "soundlevel" "SNDLVL_70dB"
  6103. "wave" "player\survivor\voice\Gambler\LedgeHangSlip05.wav"
  6104. }
  6105.  
  6106.  
  6107. //Guys, I seem to have slipped!
  6108. "Gambler_LedgeHangStart01"
  6109. {
  6110. "channel" "CHAN_VOICE"
  6111. "volume" "1.0"
  6112. "pitch" "PITCH_NORM"
  6113. "soundlevel" "SNDLVL_70dB"
  6114. "wave" "player\survivor\voice\Gambler\LedgeHangStart01.wav"
  6115. }
  6116.  
  6117.  
  6118. //I'm hanging here.
  6119. "Gambler_LedgeHangStart02"
  6120. {
  6121. "channel" "CHAN_VOICE"
  6122. "volume" "1.0"
  6123. "pitch" "PITCH_NORM"
  6124. "soundlevel" "SNDLVL_70dB"
  6125. "wave" "player\survivor\voice\Gambler\LedgeHangStart02.wav"
  6126. }
  6127.  
  6128.  
  6129. //Hey! Give me a hand.
  6130. "Gambler_LedgeHangStart03"
  6131. {
  6132. "channel" "CHAN_VOICE"
  6133. "volume" "1.0"
  6134. "pitch" "PITCH_NORM"
  6135. "soundlevel" "SNDLVL_70dB"
  6136. "wave" "player\survivor\voice\Gambler\LedgeHangStart03.wav"
  6137. }
  6138.  
  6139.  
  6140. //I need a hand.
  6141. "Gambler_LedgeHangStart04"
  6142. {
  6143. "channel" "CHAN_VOICE"
  6144. "volume" "1.0"
  6145. "pitch" "PITCH_NORM"
  6146. "soundlevel" "SNDLVL_70dB"
  6147. "wave" "player\survivor\voice\Gambler\LedgeHangStart04.wav"
  6148. }
  6149.  
  6150.  
  6151. //Easy there fireball. Let me get you up.
  6152. "Gambler_LedgeSave01"
  6153. {
  6154. "channel" "CHAN_VOICE"
  6155. "volume" "0.50"
  6156. "pitch" "PITCH_NORM"
  6157. "soundlevel" "SNDLVL_70dB"
  6158. "wave" "player\survivor\voice\Gambler\LedgeSave01.wav"
  6159. }
  6160.  
  6161.  
  6162. //Don't worry. I'll bail your ass out of this mess.
  6163. "Gambler_LedgeSave02"
  6164. {
  6165. "channel" "CHAN_VOICE"
  6166. "volume" "0.50"
  6167. "pitch" "PITCH_NORM"
  6168. "soundlevel" "SNDLVL_70dB"
  6169. "wave" "player\survivor\voice\Gambler\LedgeSave02.wav"
  6170. }
  6171.  
  6172.  
  6173. //Did you miss me? Come on, let's get you up.
  6174. "Gambler_LedgeSave03"
  6175. {
  6176. "channel" "CHAN_VOICE"
  6177. "volume" "0.50"
  6178. "pitch" "PITCH_NORM"
  6179. "soundlevel" "SNDLVL_70dB"
  6180. "wave" "player\survivor\voice\Gambler\LedgeSave03.wav"
  6181. }
  6182.  
  6183.  
  6184. //I got you, just relax. Let's get you up.
  6185. "Gambler_LedgeSave04"
  6186. {
  6187. "channel" "CHAN_VOICE"
  6188. "volume" "0.50"
  6189. "pitch" "PITCH_NORM"
  6190. "soundlevel" "SNDLVL_70dB"
  6191. "wave" "player\survivor\voice\Gambler\LedgeSave04.wav"
  6192. }
  6193.  
  6194.  
  6195. //Over there!
  6196. "Gambler_Look01"
  6197. {
  6198. "channel" "CHAN_VOICE"
  6199. "volume" "1.0"
  6200. "pitch" "PITCH_NORM"
  6201. "soundlevel" "SNDLVL_70dB"
  6202. "wave" "player\survivor\voice\Gambler\Look01.wav"
  6203. }
  6204.  
  6205.  
  6206. //Look!
  6207. "Gambler_Look02"
  6208. {
  6209. "channel" "CHAN_VOICE"
  6210. "volume" "0.70"
  6211. "pitch" "PITCH_NORM"
  6212. "soundlevel" "SNDLVL_70dB"
  6213. "wave" "player\survivor\voice\Gambler\Look02.wav"
  6214. }
  6215.  
  6216.  
  6217. //Over there!
  6218. "Gambler_Look03"
  6219. {
  6220. "channel" "CHAN_VOICE"
  6221. "volume" "0.60"
  6222. "pitch" "PITCH_NORM"
  6223. "soundlevel" "SNDLVL_70dB"
  6224. "wave" "player\survivor\voice\Gambler\Look03.wav"
  6225. }
  6226.  
  6227.  
  6228. //Look!
  6229. "Gambler_Look04"
  6230. {
  6231. "channel" "CHAN_VOICE"
  6232. "volume" "0.60"
  6233. "pitch" "PITCH_NORM"
  6234. "soundlevel" "SNDLVL_70dB"
  6235. "wave" "player\survivor\voice\Gambler\Look04.wav"
  6236. }
  6237.  
  6238.  
  6239. //Over there!
  6240. "Gambler_Look05"
  6241. {
  6242. "channel" "CHAN_VOICE"
  6243. "volume" "0.85"
  6244. "pitch" "PITCH_NORM"
  6245. "soundlevel" "SNDLVL_70dB"
  6246. "wave" "player\survivor\voice\Gambler\Look05.wav"
  6247. }
  6248.  
  6249.  
  6250. //Look!
  6251. "Gambler_Look06"
  6252. {
  6253. "channel" "CHAN_VOICE"
  6254. "volume" "0.85"
  6255. "pitch" "PITCH_NORM"
  6256. "soundlevel" "SNDLVL_70dB"
  6257. "wave" "player\survivor\voice\Gambler\Look06.wav"
  6258. }
  6259.  
  6260.  
  6261. //Look!
  6262. "Gambler_Look07"
  6263. {
  6264. "channel" "CHAN_VOICE"
  6265. "volume" "0.60"
  6266. "pitch" "PITCH_NORM"
  6267. "soundlevel" "SNDLVL_70dB"
  6268. "wave" "player\survivor\voice\Gambler\Look07.wav"
  6269. }
  6270.  
  6271.  
  6272. //Check it out.
  6273. "Gambler_LookHere01"
  6274. {
  6275. "channel" "CHAN_VOICE"
  6276. "volume" "0.60"
  6277. "pitch" "PITCH_NORM"
  6278. "soundlevel" "SNDLVL_70dB"
  6279. "wave" "player\survivor\voice\Gambler\LookHere01.wav"
  6280. }
  6281.  
  6282.  
  6283. //Look here.
  6284. "Gambler_LookHere02"
  6285. {
  6286. "channel" "CHAN_VOICE"
  6287. "volume" "0.55"
  6288. "pitch" "PITCH_NORM"
  6289. "soundlevel" "SNDLVL_70dB"
  6290. "wave" "player\survivor\voice\Gambler\LookHere02.wav"
  6291. }
  6292.  
  6293.  
  6294. //Look at this.
  6295. "Gambler_LookHere03"
  6296. {
  6297. "channel" "CHAN_VOICE"
  6298. "volume" "0.55"
  6299. "pitch" "PITCH_NORM"
  6300. "soundlevel" "SNDLVL_70dB"
  6301. "wave" "player\survivor\voice\Gambler\LookHere03.wav"
  6302. }
  6303.  
  6304.  
  6305. //Check it out.
  6306. "Gambler_LookHere04"
  6307. {
  6308. "channel" "CHAN_VOICE"
  6309. "volume" "0.60"
  6310. "pitch" "PITCH_NORM"
  6311. "soundlevel" "SNDLVL_70dB"
  6312. "wave" "player\survivor\voice\Gambler\LookHere04.wav"
  6313. }
  6314.  
  6315.  
  6316. //Look here.
  6317. "Gambler_LookHere05"
  6318. {
  6319. "channel" "CHAN_VOICE"
  6320. "volume" "0.55"
  6321. "pitch" "PITCH_NORM"
  6322. "soundlevel" "SNDLVL_70dB"
  6323. "wave" "player\survivor\voice\Gambler\LookHere05.wav"
  6324. }
  6325.  
  6326.  
  6327. //Look at this.
  6328. "Gambler_LookHere06"
  6329. {
  6330. "channel" "CHAN_VOICE"
  6331. "volume" "0.55"
  6332. "pitch" "PITCH_NORM"
  6333. "soundlevel" "SNDLVL_70dB"
  6334. "wave" "player\survivor\voice\Gambler\LookHere06.wav"
  6335. }
  6336.  
  6337.  
  6338. //Look out!
  6339. "Gambler_LookOut01"
  6340. {
  6341. "channel" "CHAN_VOICE"
  6342. "volume" "1.0"
  6343. "pitch" "PITCH_NORM"
  6344. "soundlevel" "SNDLVL_70dB"
  6345. "wave" "player\survivor\voice\Gambler\LookOut01.wav"
  6346. }
  6347.  
  6348.  
  6349. //Watch out!
  6350. "Gambler_LookOut02"
  6351. {
  6352. "channel" "CHAN_VOICE"
  6353. "volume" "1.0"
  6354. "pitch" "PITCH_NORM"
  6355. "soundlevel" "SNDLVL_70dB"
  6356. "wave" "player\survivor\voice\Gambler\LookOut02.wav"
  6357. }
  6358.  
  6359.  
  6360. //Heads up!
  6361. "Gambler_LookOut03"
  6362. {
  6363. "channel" "CHAN_VOICE"
  6364. "volume" "1.0"
  6365. "pitch" "PITCH_NORM"
  6366. "soundlevel" "SNDLVL_70dB"
  6367. "wave" "player\survivor\voice\Gambler\LookOut03.wav"
  6368. }
  6369.  
  6370.  
  6371. //Helloooo?
  6372. "Gambler_LostCall01"
  6373. {
  6374. "channel" "CHAN_VOICE"
  6375. "volume" "1.0"
  6376. "pitch" "PITCH_NORM"
  6377. "soundlevel" "SNDLVL_70dB"
  6378. "wave" "player\survivor\voice\Gambler\LostCall01.wav"
  6379. }
  6380.  
  6381.  
  6382. //Heyyy ooooo!
  6383. "Gambler_LostCall02"
  6384. {
  6385. "channel" "CHAN_VOICE"
  6386. "volume" "1.0"
  6387. "pitch" "PITCH_NORM"
  6388. "soundlevel" "SNDLVL_70dB"
  6389. "wave" "player\survivor\voice\Gambler\LostCall02.wav"
  6390. }
  6391.  
  6392.  
  6393. //Anybody hear me?
  6394. "Gambler_LostCall03"
  6395. {
  6396. "channel" "CHAN_VOICE"
  6397. "volume" "1.0"
  6398. "pitch" "PITCH_NORM"
  6399. "soundlevel" "SNDLVL_70dB"
  6400. "wave" "player\survivor\voice\Gambler\LostCall03.wav"
  6401. }
  6402.  
  6403.  
  6404. //Can you guys hear me?
  6405. "Gambler_LostCall04"
  6406. {
  6407. "channel" "CHAN_VOICE"
  6408. "volume" "1.0"
  6409. "pitch" "PITCH_NORM"
  6410. "soundlevel" "SNDLVL_70dB"
  6411. "wave" "player\survivor\voice\Gambler\LostCall04.wav"
  6412. }
  6413.  
  6414.  
  6415. //Helloooo?
  6416. "Gambler_LostCall05"
  6417. {
  6418. "channel" "CHAN_VOICE"
  6419. "volume" "1.0"
  6420. "pitch" "PITCH_NORM"
  6421. "soundlevel" "SNDLVL_70dB"
  6422. "wave" "player\survivor\voice\Gambler\LostCall05.wav"
  6423. }
  6424.  
  6425.  
  6426. //Machete here...
  6427. "Gambler_MeleeWeapons01"
  6428. {
  6429. "channel" "CHAN_VOICE"
  6430. "volume" "0.65"
  6431. "pitch" "PITCH_NORM"
  6432. "soundlevel" "SNDLVL_70dB"
  6433. "wave" "player\survivor\voice\Gambler\MeleeWeapons01.wav"
  6434. }
  6435.  
  6436.  
  6437. //Got a machete.
  6438. "Gambler_MeleeWeapons02"
  6439. {
  6440. "channel" "CHAN_VOICE"
  6441. "volume" "0.65"
  6442. "pitch" "PITCH_NORM"
  6443. "soundlevel" "SNDLVL_70dB"
  6444. "wave" "player\survivor\voice\Gambler\MeleeWeapons02.wav"
  6445. }
  6446.  
  6447.  
  6448. //Chainsaw here...
  6449. "Gambler_MeleeWeapons03"
  6450. {
  6451. "channel" "CHAN_VOICE"
  6452. "volume" "0.65"
  6453. "pitch" "PITCH_NORM"
  6454. "soundlevel" "SNDLVL_90dB"
  6455. "wave" "player\survivor\voice\Gambler\MeleeWeapons03.wav"
  6456. }
  6457.  
  6458.  
  6459. //Got a chainsaw.
  6460. "Gambler_MeleeWeapons04"
  6461. {
  6462. "channel" "CHAN_VOICE"
  6463. "volume" "0.65"
  6464. "pitch" "PITCH_NORM"
  6465. "soundlevel" "SNDLVL_90dB"
  6466. "wave" "player\survivor\voice\Gambler\MeleeWeapons04.wav"
  6467. }
  6468.  
  6469.  
  6470. //nightstick here...
  6471. "Gambler_MeleeWeapons05"
  6472. {
  6473. "channel" "CHAN_VOICE"
  6474. "volume" "0.65"
  6475. "pitch" "PITCH_NORM"
  6476. "soundlevel" "SNDLVL_90dB"
  6477. "wave" "player\survivor\voice\Gambler\MeleeWeapons05.wav"
  6478. }
  6479.  
  6480.  
  6481. //Grabbing a nightstick.
  6482. "Gambler_MeleeWeapons06"
  6483. {
  6484. "channel" "CHAN_VOICE"
  6485. "volume" "0.65"
  6486. "pitch" "PITCH_NORM"
  6487. "soundlevel" "SNDLVL_90dB"
  6488. "wave" "player\survivor\voice\Gambler\MeleeWeapons06.wav"
  6489. }
  6490.  
  6491.  
  6492. //Guitar here.
  6493. "Gambler_MeleeWeapons07"
  6494. {
  6495. "channel" "CHAN_VOICE"
  6496. "volume" "0.65"
  6497. "pitch" "PITCH_NORM"
  6498. "soundlevel" "SNDLVL_90dB"
  6499. "wave" "player\survivor\voice\Gambler\MeleeWeapons07.wav"
  6500. }
  6501.  
  6502.  
  6503. //Grabbing a guitar.
  6504. "Gambler_MeleeWeapons08"
  6505. {
  6506. "channel" "CHAN_VOICE"
  6507. "volume" "0.65"
  6508. "pitch" "PITCH_NORM"
  6509. "soundlevel" "SNDLVL_90dB"
  6510. "wave" "player\survivor\voice\Gambler\MeleeWeapons08.wav"
  6511. }
  6512.  
  6513.  
  6514. //Ninja sword here.
  6515. "Gambler_MeleeWeapons09"
  6516. {
  6517. "channel" "CHAN_VOICE"
  6518. "volume" "0.65"
  6519. "pitch" "PITCH_NORM"
  6520. "soundlevel" "SNDLVL_90dB"
  6521. "wave" "player\survivor\voice\Gambler\MeleeWeapons09.wav"
  6522. }
  6523.  
  6524.  
  6525. //Grabbing a sword.
  6526. "Gambler_MeleeWeapons10"
  6527. {
  6528. "channel" "CHAN_VOICE"
  6529. "volume" "0.65"
  6530. "pitch" "PITCH_NORM"
  6531. "soundlevel" "SNDLVL_90dB"
  6532. "wave" "player\survivor\voice\Gambler\MeleeWeapons10.wav"
  6533. }
  6534.  
  6535.  
  6536. //Grabbing a crowbar.
  6537. "Gambler_MeleeWeapons11"
  6538. {
  6539. "channel" "CHAN_VOICE"
  6540. "volume" "0.65"
  6541. "pitch" "PITCH_NORM"
  6542. "soundlevel" "SNDLVL_90dB"
  6543. "wave" "player\survivor\voice\Gambler\MeleeWeapons11.wav"
  6544. }
  6545.  
  6546.  
  6547. //Crowbar.
  6548. "Gambler_MeleeWeapons12"
  6549. {
  6550. "channel" "CHAN_VOICE"
  6551. "volume" "0.65"
  6552. "pitch" "PITCH_NORM"
  6553. "soundlevel" "SNDLVL_90dB"
  6554. "wave" "player\survivor\voice\Gambler\MeleeWeapons12.wav"
  6555. }
  6556.  
  6557.  
  6558. //I cannot WAIT to find a crate.
  6559. "Gambler_MeleeWeapons13"
  6560. {
  6561. "channel" "CHAN_VOICE"
  6562. "volume" "0.65"
  6563. "pitch" "PITCH_NORM"
  6564. "soundlevel" "SNDLVL_70dB"
  6565. "wave" "player\survivor\voice\Gambler\MeleeWeapons13.wav"
  6566. }
  6567.  
  6568.  
  6569. //Cricket bat here.
  6570. "Gambler_MeleeWeapons14"
  6571. {
  6572. "channel" "CHAN_VOICE"
  6573. "volume" "0.65"
  6574. "pitch" "PITCH_NORM"
  6575. "soundlevel" "SNDLVL_90dB"
  6576. "wave" "player\survivor\voice\Gambler\MeleeWeapons14.wav"
  6577. }
  6578.  
  6579.  
  6580. //Got a cricket bat.
  6581. "Gambler_MeleeWeapons15"
  6582. {
  6583. "channel" "CHAN_VOICE"
  6584. "volume" "0.65"
  6585. "pitch" "PITCH_NORM"
  6586. "soundlevel" "SNDLVL_90dB"
  6587. "wave" "player\survivor\voice\Gambler\MeleeWeapons15.wav"
  6588. }
  6589.  
  6590.  
  6591. //Gonna whack the shit outta somethin' with this.
  6592. "Gambler_MeleeWeapons16"
  6593. {
  6594. "channel" "CHAN_VOICE"
  6595. "volume" "0.65"
  6596. "pitch" "PITCH_NORM"
  6597. "soundlevel" "SNDLVL_70dB"
  6598. "wave" "player\survivor\voice\Gambler\MeleeWeapons16.wav"
  6599. }
  6600.  
  6601.  
  6602. //I'm gonna whack the shit outta somethin' with this.
  6603. "Gambler_MeleeWeapons17"
  6604. {
  6605. "channel" "CHAN_VOICE"
  6606. "volume" "0.70"
  6607. "pitch" "PITCH_NORM"
  6608. "soundlevel" "SNDLVL_70dB"
  6609. "wave" "player\survivor\voice\Gambler\MeleeWeapons17.wav"
  6610. }
  6611.  
  6612.  
  6613. //Niiiiice.
  6614. "Gambler_MeleeWeapons18"
  6615. {
  6616. "channel" "CHAN_VOICE"
  6617. "volume" "0.55"
  6618. "pitch" "PITCH_NORM"
  6619. "soundlevel" "SNDLVL_70dB"
  6620. "wave" "player\survivor\voice\Gambler\MeleeWeapons18.wav"
  6621. }
  6622.  
  6623.  
  6624. //Through here!
  6625. "Gambler_MiscDirectional01"
  6626. {
  6627. "channel" "CHAN_VOICE"
  6628. "volume" "0.65"
  6629. "pitch" "PITCH_NORM"
  6630. "soundlevel" "SNDLVL_70dB"
  6631. "wave" "player\survivor\voice\Gambler\MiscDirectional01.wav"
  6632. }
  6633.  
  6634.  
  6635. //This way!
  6636. "Gambler_MiscDirectional03"
  6637. {
  6638. "channel" "CHAN_VOICE"
  6639. "volume" "0.65"
  6640. "pitch" "PITCH_NORM"
  6641. "soundlevel" "SNDLVL_70dB"
  6642. "wave" "player\survivor\voice\Gambler\MiscDirectional03.wav"
  6643. }
  6644.  
  6645.  
  6646. //In here!
  6647. "Gambler_MiscDirectional04"
  6648. {
  6649. "channel" "CHAN_VOICE"
  6650. "volume" "0.65"
  6651. "pitch" "PITCH_NORM"
  6652. "soundlevel" "SNDLVL_70dB"
  6653. "wave" "player\survivor\voice\Gambler\MiscDirectional04.wav"
  6654. }
  6655.  
  6656.  
  6657. //Down here!
  6658. "Gambler_MiscDirectional05"
  6659. {
  6660. "channel" "CHAN_VOICE"
  6661. "volume" "0.65"
  6662. "pitch" "PITCH_NORM"
  6663. "soundlevel" "SNDLVL_70dB"
  6664. "wave" "player\survivor\voice\Gambler\MiscDirectional05.wav"
  6665. }
  6666.  
  6667.  
  6668. //C'mon, this way!
  6669. "Gambler_MiscDirectional06"
  6670. {
  6671. "channel" "CHAN_VOICE"
  6672. "volume" "0.65"
  6673. "pitch" "PITCH_NORM"
  6674. "soundlevel" "SNDLVL_70dB"
  6675. "wave" "player\survivor\voice\Gambler\MiscDirectional06.wav"
  6676. }
  6677.  
  6678.  
  6679. //Through this window!
  6680. "Gambler_MiscDirectional07"
  6681. {
  6682. "channel" "CHAN_VOICE"
  6683. "volume" "0.65"
  6684. "pitch" "PITCH_NORM"
  6685. "soundlevel" "SNDLVL_70dB"
  6686. "wave" "player\survivor\voice\Gambler\MiscDirectional07.wav"
  6687. }
  6688.  
  6689.  
  6690. //Let's go through here!
  6691. "Gambler_MiscDirectional11"
  6692. {
  6693. "channel" "CHAN_VOICE"
  6694. "volume" "0.65"
  6695. "pitch" "PITCH_NORM"
  6696. "soundlevel" "SNDLVL_70dB"
  6697. "wave" "player\survivor\voice\Gambler\MiscDirectional11.wav"
  6698. }
  6699.  
  6700.  
  6701. //Through this door!
  6702. "Gambler_MiscDirectional13"
  6703. {
  6704. "channel" "CHAN_VOICE"
  6705. "volume" "0.65"
  6706. "pitch" "PITCH_NORM"
  6707. "soundlevel" "SNDLVL_70dB"
  6708. "wave" "player\survivor\voice\Gambler\MiscDirectional13.wav"
  6709. }
  6710.  
  6711.  
  6712. //Through this gate!
  6713. "Gambler_MiscDirectional20"
  6714. {
  6715. "channel" "CHAN_VOICE"
  6716. "volume" "0.65"
  6717. "pitch" "PITCH_NORM"
  6718. "soundlevel" "SNDLVL_70dB"
  6719. "wave" "player\survivor\voice\Gambler\MiscDirectional20.wav"
  6720. }
  6721.  
  6722.  
  6723. //Over this fence!
  6724. "Gambler_MiscDirectional22"
  6725. {
  6726. "channel" "CHAN_VOICE"
  6727. "volume" "0.65"
  6728. "pitch" "PITCH_NORM"
  6729. "soundlevel" "SNDLVL_70dB"
  6730. "wave" "player\survivor\voice\Gambler\MiscDirectional22.wav"
  6731. }
  6732.  
  6733.  
  6734. //We can cross here!
  6735. "Gambler_MiscDirectional25"
  6736. {
  6737. "channel" "CHAN_VOICE"
  6738. "volume" "0.65"
  6739. "pitch" "PITCH_NORM"
  6740. "soundlevel" "SNDLVL_70dB"
  6741. "wave" "player\survivor\voice\Gambler\MiscDirectional25.wav"
  6742. }
  6743.  
  6744.  
  6745. //We can get down here!
  6746. "Gambler_MiscDirectional29"
  6747. {
  6748. "channel" "CHAN_VOICE"
  6749. "volume" "0.65"
  6750. "pitch" "PITCH_NORM"
  6751. "soundlevel" "SNDLVL_70dB"
  6752. "wave" "player\survivor\voice\Gambler\MiscDirectional29.wav"
  6753. }
  6754.  
  6755.  
  6756. //Press the button!
  6757. "Gambler_MiscDirectional32"
  6758. {
  6759. "channel" "CHAN_VOICE"
  6760. "volume" "0.67"
  6761. "pitch" "PITCH_NORM"
  6762. "soundlevel" "SNDLVL_90dB"
  6763. "wave" "player\survivor\voice\Gambler\MiscDirectional32.wav"
  6764. }
  6765.  
  6766.  
  6767. //I hit it!
  6768. "Gambler_MiscDirectional35"
  6769. {
  6770. "channel" "CHAN_VOICE"
  6771. "volume" "0.70"
  6772. "pitch" "PITCH_NORM"
  6773. "soundlevel" "SNDLVL_90dB"
  6774. "wave" "player\survivor\voice\Gambler\MiscDirectional35.wav"
  6775. }
  6776.  
  6777.  
  6778. //Over this door!
  6779. "Gambler_MiscDirectional37"
  6780. {
  6781. "channel" "CHAN_VOICE"
  6782. "volume" "0.65"
  6783. "pitch" "PITCH_NORM"
  6784. "soundlevel" "SNDLVL_70dB"
  6785. "wave" "player\survivor\voice\Gambler\MiscDirectional37.wav"
  6786. }
  6787.  
  6788.  
  6789. //There's a safe room up there!
  6790. "Gambler_MiscDirectional44"
  6791. {
  6792. "channel" "CHAN_VOICE"
  6793. "volume" "0.77"
  6794. "pitch" "PITCH_NORM"
  6795. "soundlevel" "SNDLVL_90dB"
  6796. "wave" "player\survivor\voice\Gambler\MiscDirectional44.wav"
  6797. }
  6798.  
  6799.  
  6800. //Back through the field!
  6801. "Gambler_MiscDirectional45"
  6802. {
  6803. "channel" "CHAN_VOICE"
  6804. "volume" "0.65"
  6805. "pitch" "PITCH_NORM"
  6806. "soundlevel" "SNDLVL_70dB"
  6807. "wave" "player\survivor\voice\Gambler\MiscDirectional45.wav"
  6808. }
  6809.  
  6810.  
  6811. //We can take the elevator back up!
  6812. "Gambler_MiscDirectional47"
  6813. {
  6814. "channel" "CHAN_VOICE"
  6815. "volume" "0.65"
  6816. "pitch" "PITCH_NORM"
  6817. "soundlevel" "SNDLVL_70dB"
  6818. "wave" "player\survivor\voice\Gambler\MiscDirectional47.wav"
  6819. }
  6820.  
  6821.  
  6822. //Up this pipe!
  6823. "Gambler_MiscDirectional49"
  6824. {
  6825. "channel" "CHAN_VOICE"
  6826. "volume" "0.73"
  6827. "pitch" "PITCH_NORM"
  6828. "soundlevel" "SNDLVL_90dB"
  6829. "wave" "player\survivor\voice\Gambler\MiscDirectional49.wav"
  6830. }
  6831.  
  6832.  
  6833. //Everyone back down the stairs!
  6834. "Gambler_MiscDirectional50"
  6835. {
  6836. "channel" "CHAN_VOICE"
  6837. "volume" "0.70"
  6838. "pitch" "PITCH_NORM"
  6839. "soundlevel" "SNDLVL_90dB"
  6840. "wave" "player\survivor\voice\Gambler\MiscDirectional50.wav"
  6841. }
  6842.  
  6843.  
  6844. //We can cross over that tank!
  6845. "Gambler_MiscDirectional52"
  6846. {
  6847. "channel" "CHAN_VOICE"
  6848. "volume" "0.70"
  6849. "pitch" "PITCH_NORM"
  6850. "soundlevel" "SNDLVL_90dB"
  6851. "wave" "player\survivor\voice\Gambler\MiscDirectional52.wav"
  6852. }
  6853.  
  6854.  
  6855. //We can get across the water here!
  6856. "Gambler_MiscDirectional53"
  6857. {
  6858. "channel" "CHAN_VOICE"
  6859. "volume" "0.70"
  6860. "pitch" "PITCH_NORM"
  6861. "soundlevel" "SNDLVL_90dB"
  6862. "wave" "player\survivor\voice\Gambler\MiscDirectional53.wav"
  6863. }
  6864.  
  6865.  
  6866. //It's a lake down there.
  6867. "Gambler_MiscDirectional61"
  6868. {
  6869. "channel" "CHAN_VOICE"
  6870. "volume" "0.69"
  6871. "pitch" "PITCH_NORM"
  6872. "soundlevel" "SNDLVL_70dB"
  6873. "wave" "player\survivor\voice\Gambler\MiscDirectional61.wav"
  6874. }
  6875.  
  6876.  
  6877. //Get to higher ground!
  6878. "Gambler_MiscDirectional62"
  6879. {
  6880. "channel" "CHAN_VOICE"
  6881. "volume" "0.79"
  6882. "pitch" "PITCH_NORM"
  6883. "soundlevel" "SNDLVL_90dB"
  6884. "wave" "player\survivor\voice\Gambler\MiscDirectional62.wav"
  6885. }
  6886.  
  6887.  
  6888. //HERE COMES THE RAIN!
  6889. "Gambler_MiscDirectional63"
  6890. {
  6891. "channel" "CHAN_VOICE"
  6892. "volume" "1.00"
  6893. "pitch" "PITCH_NORM"
  6894. "soundlevel" "SNDLVL_90dB"
  6895. "wave" "player\survivor\voice\Gambler\MiscDirectional63.wav"
  6896. }
  6897.  
  6898.  
  6899. //STORM COMING!
  6900. "Gambler_MiscDirectional64"
  6901. {
  6902. "channel" "CHAN_VOICE"
  6903. "volume" "1.00"
  6904. "pitch" "PITCH_NORM"
  6905. "soundlevel" "SNDLVL_90dB"
  6906. "wave" "player\survivor\voice\Gambler\MiscDirectional64.wav"
  6907. }
  6908.  
  6909.  
  6910. //STAY CLOSE!
  6911. "Gambler_MiscDirectional65"
  6912. {
  6913. "channel" "CHAN_VOICE"
  6914. "volume" "1.00"
  6915. "pitch" "PITCH_NORM"
  6916. "soundlevel" "SNDLVL_90dB"
  6917. "wave" "player\survivor\voice\Gambler\MiscDirectional65.wav"
  6918. }
  6919.  
  6920.  
  6921. //I can't see a damn thing...
  6922. "Gambler_MiscDirectional66"
  6923. {
  6924. "channel" "CHAN_VOICE"
  6925. "volume" "0.82"
  6926. "pitch" "PITCH_NORM"
  6927. "soundlevel" "SNDLVL_90dB"
  6928. "wave" "player\survivor\voice\Gambler\MiscDirectional66.wav"
  6929. }
  6930.  
  6931.  
  6932. //There's the Ducatel sign! We're almost outta here!
  6933. "Gambler_MiscDirectional68"
  6934. {
  6935. "channel" "CHAN_VOICE"
  6936. "volume" "0.67"
  6937. "pitch" "PITCH_NORM"
  6938. "soundlevel" "SNDLVL_70dB"
  6939. "wave" "player\survivor\voice\Gambler\MiscDirectional68.wav"
  6940. }
  6941.  
  6942.  
  6943. //Look at ya. What are we waiting for? Let's go.
  6944. "Gambler_MoveOn01"
  6945. {
  6946. "channel" "CHAN_VOICE"
  6947. "volume" "0.65"
  6948. "pitch" "PITCH_NORM"
  6949. "soundlevel" "SNDLVL_70dB"
  6950. "wave" "player\survivor\voice\Gambler\MoveOn01.wav"
  6951. }
  6952.  
  6953.  
  6954. //Let's roll!
  6955. "Gambler_MoveOn02"
  6956. {
  6957. "channel" "CHAN_VOICE"
  6958. "volume" "0.60"
  6959. "pitch" "PITCH_NORM"
  6960. "soundlevel" "SNDLVL_70dB"
  6961. "wave" "player\survivor\voice\Gambler\MoveOn02.wav"
  6962. }
  6963.  
  6964.  
  6965. //Time to move.
  6966. "Gambler_MoveOn03"
  6967. {
  6968. "channel" "CHAN_VOICE"
  6969. "volume" "0.55"
  6970. "pitch" "PITCH_NORM"
  6971. "soundlevel" "SNDLVL_70dB"
  6972. "wave" "player\survivor\voice\Gambler\MoveOn03.wav"
  6973. }
  6974.  
  6975.  
  6976. //What are we waiting for? Let's go.
  6977. "Gambler_MoveOn04"
  6978. {
  6979. "channel" "CHAN_VOICE"
  6980. "volume" "0.65"
  6981. "pitch" "PITCH_NORM"
  6982. "soundlevel" "SNDLVL_70dB"
  6983. "wave" "player\survivor\voice\Gambler\MoveOn04.wav"
  6984. }
  6985.  
  6986.  
  6987. //Let's go.
  6988. "Gambler_MoveOn05"
  6989. {
  6990. "channel" "CHAN_VOICE"
  6991. "volume" "0.65"
  6992. "pitch" "PITCH_NORM"
  6993. "soundlevel" "SNDLVL_70dB"
  6994. "wave" "player\survivor\voice\Gambler\MoveOn05.wav"
  6995. }
  6996.  
  6997.  
  6998. //Coach!
  6999. "Gambler_NameCoach01"
  7000. {
  7001. "channel" "CHAN_VOICE"
  7002. "volume" "0.75"
  7003. "pitch" "PITCH_NORM"
  7004. "soundlevel" "SNDLVL_70dB"
  7005. "wave" "player\survivor\voice\Gambler\NameCoach01.wav"
  7006. }
  7007.  
  7008.  
  7009. //Coach!
  7010. "Gambler_NameCoach02"
  7011. {
  7012. "channel" "CHAN_VOICE"
  7013. "volume" "0.65"
  7014. "pitch" "PITCH_NORM"
  7015. "soundlevel" "SNDLVL_70dB"
  7016. "wave" "player\survivor\voice\Gambler\NameCoach02.wav"
  7017. }
  7018.  
  7019.  
  7020. //Coach!
  7021. "Gambler_NameCoach03"
  7022. {
  7023. "channel" "CHAN_VOICE"
  7024. "volume" "0.55"
  7025. "pitch" "PITCH_NORM"
  7026. "soundlevel" "SNDLVL_70dB"
  7027. "wave" "player\survivor\voice\Gambler\NameCoach03.wav"
  7028. }
  7029.  
  7030.  
  7031. //Coach.
  7032. "Gambler_NameCoach04"
  7033. {
  7034. "channel" "CHAN_VOICE"
  7035. "volume" "0.65"
  7036. "pitch" "PITCH_NORM"
  7037. "soundlevel" "SNDLVL_70dB"
  7038. "wave" "player\survivor\voice\Gambler\NameCoach04.wav"
  7039. }
  7040.  
  7041.  
  7042. //Coach.
  7043. "Gambler_NameCoach05"
  7044. {
  7045. "channel" "CHAN_VOICE"
  7046. "volume" "0.50"
  7047. "pitch" "PITCH_NORM"
  7048. "soundlevel" "SNDLVL_70dB"
  7049. "wave" "player\survivor\voice\Gambler\NameCoach05.wav"
  7050. }
  7051.  
  7052.  
  7053. //Coach!
  7054. "Gambler_NameCoach06"
  7055. {
  7056. "channel" "CHAN_VOICE"
  7057. "volume" "1.0"
  7058. "pitch" "PITCH_NORM"
  7059. "soundlevel" "SNDLVL_70dB"
  7060. "wave" "player\survivor\voice\Gambler\NameCoach06.wav"
  7061. }
  7062.  
  7063.  
  7064. //Coach!
  7065. "Gambler_NameCoach07"
  7066. {
  7067. "channel" "CHAN_VOICE"
  7068. "volume" "1.0"
  7069. "pitch" "PITCH_NORM"
  7070. "soundlevel" "SNDLVL_70dB"
  7071. "wave" "player\survivor\voice\Gambler\NameCoach07.wav"
  7072. }
  7073.  
  7074.  
  7075. //Coach.
  7076. "Gambler_NameCoach09"
  7077. {
  7078. "channel" "CHAN_VOICE"
  7079. "volume" "0.60"
  7080. "pitch" "PITCH_NORM"
  7081. "soundlevel" "SNDLVL_70dB"
  7082. "wave" "player\survivor\voice\Gambler\NameCoach09.wav"
  7083. }
  7084.  
  7085.  
  7086. //Coach.
  7087. "Gambler_NameCoach11"
  7088. {
  7089. "channel" "CHAN_VOICE"
  7090. "volume" "0.40"
  7091. "pitch" "PITCH_NORM"
  7092. "soundlevel" "SNDLVL_70dB"
  7093. "wave" "player\survivor\voice\Gambler\NameCoach11.wav"
  7094. }
  7095.  
  7096.  
  7097. //Coach.
  7098. "Gambler_NameCoach12"
  7099. {
  7100. "channel" "CHAN_VOICE"
  7101. "volume" "0.35"
  7102. "pitch" "PITCH_NORM"
  7103. "soundlevel" "SNDLVL_70dB"
  7104. "wave" "player\survivor\voice\Gambler\NameCoach12.wav"
  7105. }
  7106.  
  7107.  
  7108. //Ellis.
  7109. "Gambler_NameEllis02"
  7110. {
  7111. "channel" "CHAN_VOICE"
  7112. "volume" "0.65"
  7113. "pitch" "PITCH_NORM"
  7114. "soundlevel" "SNDLVL_70dB"
  7115. "wave" "player\survivor\voice\Gambler\NameEllis02.wav"
  7116. }
  7117.  
  7118.  
  7119. //Ellis!
  7120. "Gambler_NameEllis03"
  7121. {
  7122. "channel" "CHAN_VOICE"
  7123. "volume" "0.60"
  7124. "pitch" "PITCH_NORM"
  7125. "soundlevel" "SNDLVL_70dB"
  7126. "wave" "player\survivor\voice\Gambler\NameEllis03.wav"
  7127. }
  7128.  
  7129.  
  7130. //Ellis!
  7131. "Gambler_NameEllis04"
  7132. {
  7133. "channel" "CHAN_VOICE"
  7134. "volume" "0.75"
  7135. "pitch" "PITCH_NORM"
  7136. "soundlevel" "SNDLVL_70dB"
  7137. "wave" "player\survivor\voice\Gambler\NameEllis04.wav"
  7138. }
  7139.  
  7140.  
  7141. //Ellis.
  7142. "Gambler_NameEllis05"
  7143. {
  7144. "channel" "CHAN_VOICE"
  7145. "volume" "0.60"
  7146. "pitch" "PITCH_NORM"
  7147. "soundlevel" "SNDLVL_70dB"
  7148. "wave" "player\survivor\voice\Gambler\NameEllis05.wav"
  7149. }
  7150.  
  7151.  
  7152. //Ellis!
  7153. "Gambler_NameEllis06"
  7154. {
  7155. "channel" "CHAN_VOICE"
  7156. "volume" "0.85"
  7157. "pitch" "PITCH_NORM"
  7158. "soundlevel" "SNDLVL_70dB"
  7159. "wave" "player\survivor\voice\Gambler\NameEllis06.wav"
  7160. }
  7161.  
  7162.  
  7163. //Ellis!
  7164. "Gambler_NameEllis07"
  7165. {
  7166. "channel" "CHAN_VOICE"
  7167. "volume" "1.0"
  7168. "pitch" "PITCH_NORM"
  7169. "soundlevel" "SNDLVL_70dB"
  7170. "wave" "player\survivor\voice\Gambler\NameEllis07.wav"
  7171. }
  7172.  
  7173.  
  7174. //Ellis.
  7175. "Gambler_NameEllis08"
  7176. {
  7177. "channel" "CHAN_VOICE"
  7178. "volume" "0.60"
  7179. "pitch" "PITCH_NORM"
  7180. "soundlevel" "SNDLVL_70dB"
  7181. "wave" "player\survivor\voice\Gambler\NameEllis08.wav"
  7182. }
  7183.  
  7184.  
  7185. //Ellis.
  7186. "Gambler_NameEllis11"
  7187. {
  7188. "channel" "CHAN_VOICE"
  7189. "volume" "0.37"
  7190. "pitch" "PITCH_NORM"
  7191. "soundlevel" "SNDLVL_70dB"
  7192. "wave" "player\survivor\voice\Gambler\NameEllis11.wav"
  7193. }
  7194.  
  7195.  
  7196. //Ellis.
  7197. "Gambler_NameEllis12"
  7198. {
  7199. "channel" "CHAN_VOICE"
  7200. "volume" "0.5"
  7201. "pitch" "PITCH_NORM"
  7202. "soundlevel" "SNDLVL_70dB"
  7203. "wave" "player\survivor\voice\Gambler\NameEllis12.wav"
  7204. }
  7205.  
  7206.  
  7207. //Ellis!
  7208. "Gambler_NameEllis13"
  7209. {
  7210. "channel" "CHAN_VOICE"
  7211. "volume" "1.0"
  7212. "pitch" "PITCH_NORM"
  7213. "soundlevel" "SNDLVL_70dB"
  7214. "wave" "player\survivor\voice\Gambler\NameEllis13.wav"
  7215. }
  7216.  
  7217.  
  7218. //Overalls.
  7219. "Gambler_NameEllis24"
  7220. {
  7221. "channel" "CHAN_VOICE"
  7222. "volume" "0.65"
  7223. "pitch" "PITCH_NORM"
  7224. "soundlevel" "SNDLVL_70dB"
  7225. "wave" "player\survivor\voice\Gambler\NameEllis24.wav"
  7226. }
  7227.  
  7228.  
  7229. //Dude.
  7230. "Gambler_NameMechanicC101"
  7231. {
  7232. "channel" "CHAN_VOICE"
  7233. "volume" "0.48"
  7234. "pitch" "PITCH_NORM"
  7235. "soundlevel" "SNDLVL_90dB"
  7236. "wave" "player\survivor\voice\Gambler\NameMechanicC101.wav"
  7237. }
  7238.  
  7239.  
  7240. //Dude.
  7241. "Gambler_NameMechanicC102"
  7242. {
  7243. "channel" "CHAN_VOICE"
  7244. "volume" "0.57"
  7245. "pitch" "PITCH_NORM"
  7246. "soundlevel" "SNDLVL_90dB"
  7247. "wave" "player\survivor\voice\Gambler\NameMechanicC102.wav"
  7248. }
  7249.  
  7250.  
  7251. //Dude.
  7252. "Gambler_NameMechanicC103"
  7253. {
  7254. "channel" "CHAN_VOICE"
  7255. "volume" "0.49"
  7256. "pitch" "PITCH_NORM"
  7257. "soundlevel" "SNDLVL_70dB"
  7258. "wave" "player\survivor\voice\Gambler\NameMechanicC103.wav"
  7259. }
  7260.  
  7261.  
  7262. //Dude.
  7263. "Gambler_NameMechanicC104"
  7264. {
  7265. "channel" "CHAN_VOICE"
  7266. "volume" "0.43"
  7267. "pitch" "PITCH_NORM"
  7268. "soundlevel" "SNDLVL_70dB"
  7269. "wave" "player\survivor\voice\Gambler\NameMechanicC104.wav"
  7270. }
  7271.  
  7272.  
  7273. //Kid.
  7274. "Gambler_NameMechanicC105"
  7275. {
  7276. "channel" "CHAN_VOICE"
  7277. "volume" "0.45"
  7278. "pitch" "PITCH_NORM"
  7279. "soundlevel" "SNDLVL_90dB"
  7280. "wave" "player\survivor\voice\Gambler\NameMechanicC105.wav"
  7281. }
  7282.  
  7283.  
  7284. //hey kid.
  7285. "Gambler_NameMechanicC106"
  7286. {
  7287. "channel" "CHAN_VOICE"
  7288. "volume" "0.40"
  7289. "pitch" "PITCH_NORM"
  7290. "soundlevel" "SNDLVL_70dB"
  7291. "wave" "player\survivor\voice\Gambler\NameMechanicC106.wav"
  7292. }
  7293.  
  7294.  
  7295. //Kid.
  7296. "Gambler_NameMechanicC107"
  7297. {
  7298. "channel" "CHAN_VOICE"
  7299. "volume" "0.35"
  7300. "pitch" "PITCH_NORM"
  7301. "soundlevel" "SNDLVL_70dB"
  7302. "wave" "player\survivor\voice\Gambler\NameMechanicC107.wav"
  7303. }
  7304.  
  7305.  
  7306. //Kid.
  7307. "Gambler_NameMechanicC108"
  7308. {
  7309. "channel" "CHAN_VOICE"
  7310. "volume" "0.36"
  7311. "pitch" "PITCH_NORM"
  7312. "soundlevel" "SNDLVL_70dB"
  7313. "wave" "player\survivor\voice\Gambler\NameMechanicC108.wav"
  7314. }
  7315.  
  7316.  
  7317. //Kid.
  7318. "Gambler_NameMechanicC109"
  7319. {
  7320. "channel" "CHAN_VOICE"
  7321. "volume" "0.45"
  7322. "pitch" "PITCH_NORM"
  7323. "soundlevel" "SNDLVL_90dB"
  7324. "wave" "player\survivor\voice\Gambler\NameMechanicC109.wav"
  7325. }
  7326.  
  7327.  
  7328. //Kid.
  7329. "Gambler_NameMechanicC110"
  7330. {
  7331. "channel" "CHAN_VOICE"
  7332. "volume" "0.53"
  7333. "pitch" "PITCH_NORM"
  7334. "soundlevel" "SNDLVL_90dB"
  7335. "wave" "player\survivor\voice\Gambler\NameMechanicC110.wav"
  7336. }
  7337.  
  7338.  
  7339. //Kid.
  7340. "Gambler_NameMechanicC111"
  7341. {
  7342. "channel" "CHAN_VOICE"
  7343. "volume" "0.56"
  7344. "pitch" "PITCH_NORM"
  7345. "soundlevel" "SNDLVL_90dB"
  7346. "wave" "player\survivor\voice\Gambler\NameMechanicC111.wav"
  7347. }
  7348.  
  7349.  
  7350. //Hey you.
  7351. "Gambler_NameProducerC101"
  7352. {
  7353. "channel" "CHAN_VOICE"
  7354. "volume" "0.55"
  7355. "pitch" "PITCH_NORM"
  7356. "soundlevel" "SNDLVL_90dB"
  7357. "wave" "player\survivor\voice\Gambler\NameProducerC101.wav"
  7358. }
  7359.  
  7360.  
  7361. //Hey sweetheart.
  7362. "Gambler_NameProducerC102"
  7363. {
  7364. "channel" "CHAN_VOICE"
  7365. "volume" "0.52"
  7366. "pitch" "PITCH_NORM"
  7367. "soundlevel" "SNDLVL_90dB"
  7368. "wave" "player\survivor\voice\Gambler\NameProducerC102.wav"
  7369. }
  7370.  
  7371.  
  7372. //Hey sweetie.
  7373. "Gambler_NameProducerC103"
  7374. {
  7375. "channel" "CHAN_VOICE"
  7376. "volume" "0.53"
  7377. "pitch" "PITCH_NORM"
  7378. "soundlevel" "SNDLVL_90dB"
  7379. "wave" "player\survivor\voice\Gambler\NameProducerC103.wav"
  7380. }
  7381.  
  7382.  
  7383. //Hey honey.
  7384. "Gambler_NameProducerC104"
  7385. {
  7386. "channel" "CHAN_VOICE"
  7387. "volume" "0.55"
  7388. "pitch" "PITCH_NORM"
  7389. "soundlevel" "SNDLVL_90dB"
  7390. "wave" "player\survivor\voice\Gambler\NameProducerC104.wav"
  7391. }
  7392.  
  7393.  
  7394. //Hey honey.
  7395. "Gambler_NameProducerC105"
  7396. {
  7397. "channel" "CHAN_VOICE"
  7398. "volume" "0.40"
  7399. "pitch" "PITCH_NORM"
  7400. "soundlevel" "SNDLVL_70dB"
  7401. "wave" "player\survivor\voice\Gambler\NameProducerC105.wav"
  7402. }
  7403.  
  7404.  
  7405. //Hey sweetie.
  7406. "Gambler_NameProducerC107"
  7407. {
  7408. "channel" "CHAN_VOICE"
  7409. "volume" "0.46"
  7410. "pitch" "PITCH_NORM"
  7411. "soundlevel" "SNDLVL_90dB"
  7412. "wave" "player\survivor\voice\Gambler\NameProducerC107.wav"
  7413. }
  7414.  
  7415.  
  7416. //Sweetie.
  7417. "Gambler_NameProducerC108"
  7418. {
  7419. "channel" "CHAN_VOICE"
  7420. "volume" "0.53"
  7421. "pitch" "PITCH_NORM"
  7422. "soundlevel" "SNDLVL_90dB"
  7423. "wave" "player\survivor\voice\Gambler\NameProducerC108.wav"
  7424. }
  7425.  
  7426.  
  7427. //Sweetheart.
  7428. "Gambler_NameProducerC109"
  7429. {
  7430. "channel" "CHAN_VOICE"
  7431. "volume" "0.52"
  7432. "pitch" "PITCH_NORM"
  7433. "soundlevel" "SNDLVL_70dB"
  7434. "wave" "player\survivor\voice\Gambler\NameProducerC109.wav"
  7435. }
  7436.  
  7437.  
  7438. //Hey you.
  7439. "Gambler_NameProducerC110"
  7440. {
  7441. "channel" "CHAN_VOICE"
  7442. "volume" "0.50"
  7443. "pitch" "PITCH_NORM"
  7444. "soundlevel" "SNDLVL_70dB"
  7445. "wave" "player\survivor\voice\Gambler\NameProducerC110.wav"
  7446. }
  7447.  
  7448.  
  7449. //Hey sweetie.
  7450. "Gambler_NameProducerC111"
  7451. {
  7452. "channel" "CHAN_VOICE"
  7453. "volume" "0.37"
  7454. "pitch" "PITCH_NORM"
  7455. "soundlevel" "SNDLVL_70dB"
  7456. "wave" "player\survivor\voice\Gambler\NameProducerC111.wav"
  7457. }
  7458.  
  7459.  
  7460. //Hey you.
  7461. "Gambler_NameProducerC112"
  7462. {
  7463. "channel" "CHAN_VOICE"
  7464. "volume" "0.45"
  7465. "pitch" "PITCH_NORM"
  7466. "soundlevel" "SNDLVL_70dB"
  7467. "wave" "player\survivor\voice\Gambler\NameProducerC112.wav"
  7468. }
  7469.  
  7470.  
  7471. //Sweetie.
  7472. "Gambler_NameProducerC113"
  7473. {
  7474. "channel" "CHAN_VOICE"
  7475. "volume" "0.37"
  7476. "pitch" "PITCH_NORM"
  7477. "soundlevel" "SNDLVL_70dB"
  7478. "wave" "player\survivor\voice\Gambler\NameProducerC113.wav"
  7479. }
  7480.  
  7481.  
  7482. //Hey honey.
  7483. "Gambler_NameProducerC114"
  7484. {
  7485. "channel" "CHAN_VOICE"
  7486. "volume" "0.39"
  7487. "pitch" "PITCH_NORM"
  7488. "soundlevel" "SNDLVL_60dB"
  7489. "wave" "player\survivor\voice\Gambler\NameProducerC114.wav"
  7490. }
  7491.  
  7492.  
  7493. //Rochelle!
  7494. "Gambler_NameRochelle01"
  7495. {
  7496. "channel" "CHAN_VOICE"
  7497. "volume" "0.75"
  7498. "pitch" "PITCH_NORM"
  7499. "soundlevel" "SNDLVL_70dB"
  7500. "wave" "player\survivor\voice\Gambler\NameRochelle01.wav"
  7501. }
  7502.  
  7503.  
  7504. //Ro!
  7505. "Gambler_NameRochelle05"
  7506. {
  7507. "channel" "CHAN_VOICE"
  7508. "volume" "0.65"
  7509. "pitch" "PITCH_NORM"
  7510. "soundlevel" "SNDLVL_70dB"
  7511. "wave" "player\survivor\voice\Gambler\NameRochelle05.wav"
  7512. }
  7513.  
  7514.  
  7515. //Ro.
  7516. "Gambler_NameRochelle08"
  7517. {
  7518. "channel" "CHAN_VOICE"
  7519. "volume" "0.37"
  7520. "pitch" "PITCH_NORM"
  7521. "soundlevel" "SNDLVL_70dB"
  7522. "wave" "player\survivor\voice\Gambler\NameRochelle08.wav"
  7523. }
  7524.  
  7525.  
  7526. //Rochelle.
  7527. "Gambler_NameRochelle09"
  7528. {
  7529. "channel" "CHAN_VOICE"
  7530. "volume" "0.40"
  7531. "pitch" "PITCH_NORM"
  7532. "soundlevel" "SNDLVL_70dB"
  7533. "wave" "player\survivor\voice\Gambler\NameRochelle09.wav"
  7534. }
  7535.  
  7536.  
  7537. //Rochelle.
  7538. "Gambler_NameRochelle10"
  7539. {
  7540. "channel" "CHAN_VOICE"
  7541. "volume" "0.40"
  7542. "pitch" "PITCH_NORM"
  7543. "soundlevel" "SNDLVL_70dB"
  7544. "wave" "player\survivor\voice\Gambler\NameRochelle10.wav"
  7545. }
  7546.  
  7547.  
  7548. //Rochelle!
  7549. "Gambler_NameRochelle12"
  7550. {
  7551. "channel" "CHAN_VOICE"
  7552. "volume" "0.75"
  7553. "pitch" "PITCH_NORM"
  7554. "soundlevel" "SNDLVL_70dB"
  7555. "wave" "player\survivor\voice\Gambler\NameRochelle12.wav"
  7556. }
  7557.  
  7558.  
  7559. //Well all right!
  7560. "Gambler_NiceJob01"
  7561. {
  7562. "channel" "CHAN_VOICE"
  7563. "volume" "0.65"
  7564. "pitch" "PITCH_NORM"
  7565. "soundlevel" "SNDLVL_70dB"
  7566. "wave" "player\survivor\voice\Gambler\NiceJob01.wav"
  7567. }
  7568.  
  7569.  
  7570. //Well all right!
  7571. "Gambler_NiceJob02"
  7572. {
  7573. "channel" "CHAN_VOICE"
  7574. "volume" "0.55"
  7575. "pitch" "PITCH_NORM"
  7576. "soundlevel" "SNDLVL_70dB"
  7577. "wave" "player\survivor\voice\Gambler\NiceJob02.wav"
  7578. }
  7579.  
  7580.  
  7581. //Nice job!
  7582. "Gambler_NiceJob03"
  7583. {
  7584. "channel" "CHAN_VOICE"
  7585. "volume" "0.55"
  7586. "pitch" "PITCH_NORM"
  7587. "soundlevel" "SNDLVL_70dB"
  7588. "wave" "player\survivor\voice\Gambler\NiceJob03.wav"
  7589. }
  7590.  
  7591.  
  7592. //Nice job!
  7593. "Gambler_NiceJob04"
  7594. {
  7595. "channel" "CHAN_VOICE"
  7596. "volume" "0.60"
  7597. "pitch" "PITCH_NORM"
  7598. "soundlevel" "SNDLVL_70dB"
  7599. "wave" "player\survivor\voice\Gambler\NiceJob04.wav"
  7600. }
  7601.  
  7602.  
  7603. //That was surprisingly good.
  7604. "Gambler_NiceJob05"
  7605. {
  7606. "channel" "CHAN_VOICE"
  7607. "volume" "0.50"
  7608. "pitch" "PITCH_NORM"
  7609. "soundlevel" "SNDLVL_70dB"
  7610. "wave" "player\survivor\voice\Gambler\NiceJob05.wav"
  7611. }
  7612.  
  7613.  
  7614. //Nice.
  7615. "Gambler_NiceJob06"
  7616. {
  7617. "channel" "CHAN_VOICE"
  7618. "volume" "0.50"
  7619. "pitch" "PITCH_NORM"
  7620. "soundlevel" "SNDLVL_70dB"
  7621. "wave" "player\survivor\voice\Gambler\NiceJob06.wav"
  7622. }
  7623.  
  7624.  
  7625. //Nice.
  7626. "Gambler_NiceJob07"
  7627. {
  7628. "channel" "CHAN_VOICE"
  7629. "volume" "0.50"
  7630. "pitch" "PITCH_NORM"
  7631. "soundlevel" "SNDLVL_70dB"
  7632. "wave" "player\survivor\voice\Gambler\NiceJob07.wav"
  7633. }
  7634.  
  7635.  
  7636. //Nice.
  7637. "Gambler_NiceJob08"
  7638. {
  7639. "channel" "CHAN_VOICE"
  7640. "volume" "0.50"
  7641. "pitch" "PITCH_NORM"
  7642. "soundlevel" "SNDLVL_70dB"
  7643. "wave" "player\survivor\voice\Gambler\NiceJob08.wav"
  7644. }
  7645.  
  7646.  
  7647. //That's what I like to see.
  7648. "Gambler_NiceJob09"
  7649. {
  7650. "channel" "CHAN_VOICE"
  7651. "volume" "0.55"
  7652. "pitch" "PITCH_NORM"
  7653. "soundlevel" "SNDLVL_70dB"
  7654. "wave" "player\survivor\voice\Gambler\NiceJob09.wav"
  7655. }
  7656.  
  7657.  
  7658. //Wow. Nice.
  7659. "Gambler_NiceJob10"
  7660. {
  7661. "channel" "CHAN_VOICE"
  7662. "volume" "0.50"
  7663. "pitch" "PITCH_NORM"
  7664. "soundlevel" "SNDLVL_70dB"
  7665. "wave" "player\survivor\voice\Gambler\NiceJob10.wav"
  7666. }
  7667.  
  7668.  
  7669. //Nice shot.
  7670. "Gambler_NiceShot01"
  7671. {
  7672. "channel" "CHAN_VOICE"
  7673. "volume" "0.55"
  7674. "pitch" "PITCH_NORM"
  7675. "soundlevel" "SNDLVL_70dB"
  7676. "wave" "player\survivor\voice\Gambler\NiceShot01.wav"
  7677. }
  7678.  
  7679.  
  7680. //Nice shot.
  7681. "Gambler_NiceShot02"
  7682. {
  7683. "channel" "CHAN_VOICE"
  7684. "volume" "0.65"
  7685. "pitch" "PITCH_NORM"
  7686. "soundlevel" "SNDLVL_70dB"
  7687. "wave" "player\survivor\voice\Gambler\NiceShot02.wav"
  7688. }
  7689.  
  7690.  
  7691. //How'dja do that?
  7692. "Gambler_NiceShot03"
  7693. {
  7694. "channel" "CHAN_VOICE"
  7695. "volume" "0.55"
  7696. "pitch" "PITCH_NORM"
  7697. "soundlevel" "SNDLVL_70dB"
  7698. "wave" "player\survivor\voice\Gambler\NiceShot03.wav"
  7699. }
  7700.  
  7701.  
  7702. //Nice shot.
  7703. "Gambler_NiceShot04"
  7704. {
  7705. "channel" "CHAN_VOICE"
  7706. "volume" "0.55"
  7707. "pitch" "PITCH_NORM"
  7708. "soundlevel" "SNDLVL_70dB"
  7709. "wave" "player\survivor\voice\Gambler\NiceShot04.wav"
  7710. }
  7711.  
  7712.  
  7713. //Good shooting.
  7714. "Gambler_NiceShot05"
  7715. {
  7716. "channel" "CHAN_VOICE"
  7717. "volume" "0.55"
  7718. "pitch" "PITCH_NORM"
  7719. "soundlevel" "SNDLVL_70dB"
  7720. "wave" "player\survivor\voice\Gambler\NiceShot05.wav"
  7721. }
  7722.  
  7723.  
  7724. //Nice shooting.
  7725. "Gambler_NiceShot06"
  7726. {
  7727. "channel" "CHAN_VOICE"
  7728. "volume" "0.55"
  7729. "pitch" "PITCH_NORM"
  7730. "soundlevel" "SNDLVL_70dB"
  7731. "wave" "player\survivor\voice\Gambler\NiceShot06.wav"
  7732. }
  7733.  
  7734.  
  7735. //Nice shot!
  7736. "Gambler_NiceShot07"
  7737. {
  7738. "channel" "CHAN_VOICE"
  7739. "volume" "0.55"
  7740. "pitch" "PITCH_NORM"
  7741. "soundlevel" "SNDLVL_70dB"
  7742. "wave" "player\survivor\voice\Gambler\NiceShot07.wav"
  7743. }
  7744.  
  7745.  
  7746. //Nice shot Ace.
  7747. "Gambler_NiceShot08"
  7748. {
  7749. "channel" "CHAN_VOICE"
  7750. "volume" "0.60"
  7751. "pitch" "PITCH_NORM"
  7752. "soundlevel" "SNDLVL_70dB"
  7753. "wave" "player\survivor\voice\Gambler\NiceShot08.wav"
  7754. }
  7755.  
  7756.  
  7757. //Impressive.
  7758. "Gambler_NiceShot09"
  7759. {
  7760. "channel" "CHAN_VOICE"
  7761. "volume" "0.55"
  7762. "pitch" "PITCH_NORM"
  7763. "soundlevel" "SNDLVL_70dB"
  7764. "wave" "player\survivor\voice\Gambler\NiceShot09.wav"
  7765. }
  7766.  
  7767.  
  7768. //All right Coach.
  7769. "Gambler_NiceShotCoach01"
  7770. {
  7771. "channel" "CHAN_VOICE"
  7772. "volume" "0.63"
  7773. "pitch" "PITCH_NORM"
  7774. "soundlevel" "SNDLVL_90dB"
  7775. "wave" "player\survivor\voice\Gambler\NiceShotCoach01.wav"
  7776. }
  7777.  
  7778.  
  7779. //All right Coach.
  7780. "Gambler_NiceShotCoach02"
  7781. {
  7782. "channel" "CHAN_VOICE"
  7783. "volume" "0.55"
  7784. "pitch" "PITCH_NORM"
  7785. "soundlevel" "SNDLVL_70dB"
  7786. "wave" "player\survivor\voice\Gambler\NiceShotCoach02.wav"
  7787. }
  7788.  
  7789.  
  7790. //You're getting the hang of this Ellis.
  7791. "Gambler_NiceShotMechanic01"
  7792. {
  7793. "channel" "CHAN_VOICE"
  7794. "volume" "0.57"
  7795. "pitch" "PITCH_NORM"
  7796. "soundlevel" "SNDLVL_70dB"
  7797. "wave" "player\survivor\voice\Gambler\NiceShotMechanic01.wav"
  7798. }
  7799.  
  7800.  
  7801. //You're getting the hang of this Ellis.
  7802. "Gambler_NiceShotMechanic02"
  7803. {
  7804. "channel" "CHAN_VOICE"
  7805. "volume" "0.52"
  7806. "pitch" "PITCH_NORM"
  7807. "soundlevel" "SNDLVL_70dB"
  7808. "wave" "player\survivor\voice\Gambler\NiceShotMechanic02.wav"
  7809. }
  7810.  
  7811.  
  7812. //Damn, Rochelle...
  7813. "Gambler_NiceShotProducer01"
  7814. {
  7815. "channel" "CHAN_VOICE"
  7816. "volume" "0.59"
  7817. "pitch" "PITCH_NORM"
  7818. "soundlevel" "SNDLVL_90dB"
  7819. "wave" "player\survivor\voice\Gambler\NiceShotProducer01.wav"
  7820. }
  7821.  
  7822.  
  7823. //Rochelle... damn!
  7824. "Gambler_NiceShotProducer02"
  7825. {
  7826. "channel" "CHAN_VOICE"
  7827. "volume" "0.63"
  7828. "pitch" "PITCH_NORM"
  7829. "soundlevel" "SNDLVL_90dB"
  7830. "wave" "player\survivor\voice\Gambler\NiceShotProducer02.wav"
  7831. }
  7832.  
  7833.  
  7834. //Damn, Rochelle. Nice.
  7835. "Gambler_NiceShotProducer03"
  7836. {
  7837. "channel" "CHAN_VOICE"
  7838. "volume" "0.66"
  7839. "pitch" "PITCH_NORM"
  7840. "soundlevel" "SNDLVL_90dB"
  7841. "wave" "player\survivor\voice\Gambler\NiceShotProducer03.wav"
  7842. }
  7843.  
  7844.  
  7845. //You know how many germs are on that thing?
  7846. "Gambler_NickOcd01"
  7847. {
  7848. "channel" "CHAN_VOICE"
  7849. "volume" "0.55"
  7850. "pitch" "PITCH_NORM"
  7851. "soundlevel" "SNDLVL_70dB"
  7852. "wave" "player\survivor\voice\Gambler\NickOcd01.wav"
  7853. }
  7854.  
  7855.  
  7856. //Ugh. It's like rotten eggs here. Does nobody else SMELL that?
  7857. "Gambler_NickOcd02"
  7858. {
  7859. "channel" "CHAN_VOICE"
  7860. "volume" "0.49"
  7861. "pitch" "PITCH_NORM"
  7862. "soundlevel" "SNDLVL_70dB"
  7863. "wave" "player\survivor\voice\Gambler\NickOcd02.wav"
  7864. }
  7865.  
  7866.  
  7867. //Ugh. What's that SMELL?
  7868. "Gambler_NickOcd04"
  7869. {
  7870. "channel" "CHAN_VOICE"
  7871. "volume" "0.62"
  7872. "pitch" "PITCH_NORM"
  7873. "soundlevel" "SNDLVL_70dB"
  7874. "wave" "player\survivor\voice\Gambler\NickOcd04.wav"
  7875. }
  7876.  
  7877.  
  7878. //No.
  7879. "Gambler_No01"
  7880. {
  7881. "channel" "CHAN_VOICE"
  7882. "volume" "0.60"
  7883. "pitch" "PITCH_NORM"
  7884. "soundlevel" "SNDLVL_70dB"
  7885. "wave" "player\survivor\voice\Gambler\No01.wav"
  7886. }
  7887.  
  7888.  
  7889. //Nope.
  7890. "Gambler_No02"
  7891. {
  7892. "channel" "CHAN_VOICE"
  7893. "volume" "0.55"
  7894. "pitch" "PITCH_NORM"
  7895. "soundlevel" "SNDLVL_70dB"
  7896. "wave" "player\survivor\voice\Gambler\No02.wav"
  7897. }
  7898.  
  7899.  
  7900. //No.
  7901. "Gambler_No03"
  7902. {
  7903. "channel" "CHAN_VOICE"
  7904. "volume" "0.60"
  7905. "pitch" "PITCH_NORM"
  7906. "soundlevel" "SNDLVL_70dB"
  7907. "wave" "player\survivor\voice\Gambler\No03.wav"
  7908. }
  7909.  
  7910.  
  7911. //No sir-ee Bob.
  7912. "Gambler_No04"
  7913. {
  7914. "channel" "CHAN_VOICE"
  7915. "volume" "0.50"
  7916. "pitch" "PITCH_NORM"
  7917. "soundlevel" "SNDLVL_70dB"
  7918. "wave" "player\survivor\voice\Gambler\No04.wav"
  7919. }
  7920.  
  7921.  
  7922. //Nope.
  7923. "Gambler_No05"
  7924. {
  7925. "channel" "CHAN_VOICE"
  7926. "volume" "0.60"
  7927. "pitch" "PITCH_NORM"
  7928. "soundlevel" "SNDLVL_70dB"
  7929. "wave" "player\survivor\voice\Gambler\No05.wav"
  7930. }
  7931.  
  7932.  
  7933. //Uh uh.
  7934. "Gambler_No06"
  7935. {
  7936. "channel" "CHAN_VOICE"
  7937. "volume" "0.55"
  7938. "pitch" "PITCH_NORM"
  7939. "soundlevel" "SNDLVL_70dB"
  7940. "wave" "player\survivor\voice\Gambler\No06.wav"
  7941. }
  7942.  
  7943.  
  7944. //No.
  7945. "Gambler_No07"
  7946. {
  7947. "channel" "CHAN_VOICE"
  7948. "volume" "0.50"
  7949. "pitch" "PITCH_NORM"
  7950. "soundlevel" "SNDLVL_70dB"
  7951. "wave" "player\survivor\voice\Gambler\No07.wav"
  7952. }
  7953.  
  7954.  
  7955. //Nope.
  7956. "Gambler_No08"
  7957. {
  7958. "channel" "CHAN_VOICE"
  7959. "volume" "0.55"
  7960. "pitch" "PITCH_NORM"
  7961. "soundlevel" "SNDLVL_70dB"
  7962. "wave" "player\survivor\voice\Gambler\No08.wav"
  7963. }
  7964.  
  7965.  
  7966. //Yeah, no.
  7967. "Gambler_No09"
  7968. {
  7969. "channel" "CHAN_VOICE"
  7970. "volume" "0.50"
  7971. "pitch" "PITCH_NORM"
  7972. "soundlevel" "SNDLVL_70dB"
  7973. "wave" "player\survivor\voice\Gambler\No09.wav"
  7974. }
  7975.  
  7976.  
  7977. //NO!
  7978. "Gambler_No10"
  7979. {
  7980. "channel" "CHAN_VOICE"
  7981. "volume" "0.85"
  7982. "pitch" "PITCH_NORM"
  7983. "soundlevel" "SNDLVL_70dB"
  7984. "wave" "player\survivor\voice\Gambler\No10.wav"
  7985. }
  7986.  
  7987.  
  7988. //NO!
  7989. "Gambler_No11"
  7990. {
  7991. "channel" "CHAN_VOICE"
  7992. "volume" "0.75"
  7993. "pitch" "PITCH_NORM"
  7994. "soundlevel" "SNDLVL_70dB"
  7995. "wave" "player\survivor\voice\Gambler\No11.wav"
  7996. }
  7997.  
  7998.  
  7999. //NO!
  8000. "Gambler_No12"
  8001. {
  8002. "channel" "CHAN_VOICE"
  8003. "volume" "0.58"
  8004. "pitch" "PITCH_NORM"
  8005. "soundlevel" "SNDLVL_70dB"
  8006. "wave" "player\survivor\voice\Gambler\No12.wav"
  8007. }
  8008.  
  8009.  
  8010. //Woah yeah.
  8011. "Gambler_PainRelieftFirstAid01"
  8012. {
  8013. "channel" "CHAN_VOICE"
  8014. "volume" "0.46"
  8015. "pitch" "PITCH_NORM"
  8016. "soundlevel" "SNDLVL_70dB"
  8017. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid01.wav"
  8018. }
  8019.  
  8020.  
  8021. //Okay.
  8022. "Gambler_PainRelieftFirstAid02"
  8023. {
  8024. "channel" "CHAN_VOICE"
  8025. "volume" "0.45"
  8026. "pitch" "PITCH_NORM"
  8027. "soundlevel" "SNDLVL_70dB"
  8028. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid02.wav"
  8029. }
  8030.  
  8031.  
  8032. //Ahhh.
  8033. "Gambler_PainRelieftFirstAid03"
  8034. {
  8035. "channel" "CHAN_VOICE"
  8036. "volume" "0.38"
  8037. "pitch" "PITCH_NORM"
  8038. "soundlevel" "SNDLVL_60dB"
  8039. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid03.wav"
  8040. }
  8041.  
  8042.  
  8043. //Better.
  8044. "Gambler_PainRelieftFirstAid04"
  8045. {
  8046. "channel" "CHAN_VOICE"
  8047. "volume" "0.40"
  8048. "pitch" "PITCH_NORM"
  8049. "soundlevel" "SNDLVL_70dB"
  8050. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid04.wav"
  8051. }
  8052.  
  8053.  
  8054. //That worked.
  8055. "Gambler_PainRelieftFirstAid05"
  8056. {
  8057. "channel" "CHAN_VOICE"
  8058. "volume" "0.43"
  8059. "pitch" "PITCH_NORM"
  8060. "soundlevel" "SNDLVL_70dB"
  8061. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid05.wav"
  8062. }
  8063.  
  8064.  
  8065. //Alright, now I'm back.
  8066. "Gambler_PainRelieftFirstAid06"
  8067. {
  8068. "channel" "CHAN_VOICE"
  8069. "volume" "0.68"
  8070. "pitch" "PITCH_NORM"
  8071. "soundlevel" "SNDLVL_70dB"
  8072. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid06.wav"
  8073. }
  8074.  
  8075.  
  8076. //Ahh, better.
  8077. "Gambler_PainRelieftFirstAid07"
  8078. {
  8079. "channel" "CHAN_VOICE"
  8080. "volume" "0.43"
  8081. "pitch" "PITCH_NORM"
  8082. "soundlevel" "SNDLVL_70dB"
  8083. "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid07.wav"
  8084. }
  8085.  
  8086.  
  8087. //Bbbbrrrrrrr
  8088. "Gambler_PainRelieftPills01"
  8089. {
  8090. "channel" "CHAN_VOICE"
  8091. "volume" "0.45"
  8092. "pitch" "PITCH_NORM"
  8093. "soundlevel" "SNDLVL_70dB"
  8094. "wave" "player\survivor\voice\Gambler\PainRelieftPills01.wav"
  8095. }
  8096.  
  8097.  
  8098. //Okay, that's gonna last for a bit.
  8099. "Gambler_PainRelieftPills02"
  8100. {
  8101. "channel" "CHAN_VOICE"
  8102. "volume" "0.39"
  8103. "pitch" "PITCH_NORM"
  8104. "soundlevel" "SNDLVL_70dB"
  8105. "wave" "player\survivor\voice\Gambler\PainRelieftPills02.wav"
  8106. }
  8107.  
  8108.  
  8109. //Ah, a little pick me up.
  8110. "Gambler_PainRelieftPills03"
  8111. {
  8112. "channel" "CHAN_VOICE"
  8113. "volume" "0.38"
  8114. "pitch" "PITCH_NORM"
  8115. "soundlevel" "SNDLVL_60dB"
  8116. "wave" "player\survivor\voice\Gambler\PainRelieftPills03.wav"
  8117. }
  8118.  
  8119.  
  8120. //A little pick me up. That's good.
  8121. "Gambler_PainRelieftPills04"
  8122. {
  8123. "channel" "CHAN_VOICE"
  8124. "volume" "0.38"
  8125. "pitch" "PITCH_NORM"
  8126. "soundlevel" "SNDLVL_60dB"
  8127. "wave" "player\survivor\voice\Gambler\PainRelieftPills04.wav"
  8128. }
  8129.  
  8130.  
  8131. //Okay, gotta find some real first aid.
  8132. "Gambler_PainRelieftPills05"
  8133. {
  8134. "channel" "CHAN_VOICE"
  8135. "volume" "0.44"
  8136. "pitch" "PITCH_NORM"
  8137. "soundlevel" "SNDLVL_60dB"
  8138. "wave" "player\survivor\voice\Gambler\PainRelieftPills05.wav"
  8139. }
  8140.  
  8141.  
  8142. //Hell yeah.
  8143. "Gambler_PositiveNoise14"
  8144. {
  8145. "channel" "CHAN_VOICE"
  8146. "volume" "0.32"
  8147. "pitch" "PITCH_NORM"
  8148. "soundlevel" "SNDLVL_60dB"
  8149. "wave" "player\survivor\voice\Gambler\PositiveNoise14.wav"
  8150. }
  8151.  
  8152.  
  8153. //This is all going to hell!
  8154. "Gambler_ReactionNegative01"
  8155. {
  8156. "channel" "CHAN_VOICE"
  8157. "volume" "0.85"
  8158. "pitch" "PITCH_NORM"
  8159. "soundlevel" "SNDLVL_70dB"
  8160. "wave" "player\survivor\voice\Gambler\ReactionNegative01.wav"
  8161. }
  8162.  
  8163.  
  8164. //Damn...
  8165. "Gambler_ReactionNegative02"
  8166. {
  8167. "channel" "CHAN_VOICE"
  8168. "volume" "7.00"
  8169. "pitch" "PITCH_NORM"
  8170. "soundlevel" "SNDLVL_70dB"
  8171. "wave" "player\survivor\voice\Gambler\ReactionNegative02.wav"
  8172. }
  8173.  
  8174.  
  8175. //Shit!
  8176. "Gambler_ReactionNegative03"
  8177. {
  8178. "channel" "CHAN_VOICE"
  8179. "volume" "0.80"
  8180. "pitch" "PITCH_NORM"
  8181. "soundlevel" "SNDLVL_70dB"
  8182. "wave" "player\survivor\voice\Gambler\ReactionNegative03.wav"
  8183. }
  8184.  
  8185.  
  8186. //God damn it.
  8187. "Gambler_ReactionNegative04"
  8188. {
  8189. "channel" "CHAN_VOICE"
  8190. "volume" "1.0"
  8191. "pitch" "PITCH_NORM"
  8192. "soundlevel" "SNDLVL_70dB"
  8193. "wave" "player\survivor\voice\Gambler\ReactionNegative04.wav"
  8194. }
  8195.  
  8196.  
  8197. //Bullshit!
  8198. "Gambler_ReactionNegative05"
  8199. {
  8200. "channel" "CHAN_VOICE"
  8201. "volume" "0.85"
  8202. "pitch" "PITCH_NORM"
  8203. "soundlevel" "SNDLVL_70dB"
  8204. "wave" "player\survivor\voice\Gambler\ReactionNegative05.wav"
  8205. }
  8206.  
  8207.  
  8208. //Bastards!
  8209. "Gambler_ReactionNegative06"
  8210. {
  8211. "channel" "CHAN_VOICE"
  8212. "volume" "0.65"
  8213. "pitch" "PITCH_NORM"
  8214. "soundlevel" "SNDLVL_70dB"
  8215. "wave" "player\survivor\voice\Gambler\ReactionNegative06.wav"
  8216. }
  8217.  
  8218.  
  8219. //Holy Shit!
  8220. "Gambler_ReactionNegative07"
  8221. {
  8222. "channel" "CHAN_VOICE"
  8223. "volume" "1.0"
  8224. "pitch" "PITCH_NORM"
  8225. "soundlevel" "SNDLVL_70dB"
  8226. "wave" "player\survivor\voice\Gambler\ReactionNegative07.wav"
  8227. }
  8228.  
  8229.  
  8230. //Ah, tits!
  8231. "Gambler_ReactionNegative08"
  8232. {
  8233. "channel" "CHAN_VOICE"
  8234. "volume" "1.0"
  8235. "pitch" "PITCH_NORM"
  8236. "soundlevel" "SNDLVL_70dB"
  8237. "wave" "player\survivor\voice\Gambler\ReactionNegative08.wav"
  8238. }
  8239.  
  8240.  
  8241. //Son of a bitch.
  8242. "Gambler_ReactionNegative09"
  8243. {
  8244. "channel" "CHAN_VOICE"
  8245. "volume" "0.60"
  8246. "pitch" "PITCH_NORM"
  8247. "soundlevel" "SNDLVL_70dB"
  8248. "wave" "player\survivor\voice\Gambler\ReactionNegative09.wav"
  8249. }
  8250.  
  8251.  
  8252. //Son of a bitch.
  8253. "Gambler_ReactionNegative10"
  8254. {
  8255. "channel" "CHAN_VOICE"
  8256. "volume" "0.90"
  8257. "pitch" "PITCH_NORM"
  8258. "soundlevel" "SNDLVL_70dB"
  8259. "wave" "player\survivor\voice\Gambler\ReactionNegative10.wav"
  8260. }
  8261.  
  8262.  
  8263. //Oh bullshit!
  8264. "Gambler_ReactionNegative11"
  8265. {
  8266. "channel" "CHAN_VOICE"
  8267. "volume" "1.0"
  8268. "pitch" "PITCH_NORM"
  8269. "soundlevel" "SNDLVL_70dB"
  8270. "wave" "player\survivor\voice\Gambler\ReactionNegative11.wav"
  8271. }
  8272.  
  8273.  
  8274. //My ass.
  8275. "Gambler_ReactionNegative12"
  8276. {
  8277. "channel" "CHAN_VOICE"
  8278. "volume" "0.85"
  8279. "pitch" "PITCH_NORM"
  8280. "soundlevel" "SNDLVL_70dB"
  8281. "wave" "player\survivor\voice\Gambler\ReactionNegative12.wav"
  8282. }
  8283.  
  8284.  
  8285. //This is all going to hell!
  8286. "Gambler_ReactionNegative13"
  8287. {
  8288. "channel" "CHAN_VOICE"
  8289. "volume" "0.45"
  8290. "pitch" "PITCH_NORM"
  8291. "soundlevel" "SNDLVL_70dB"
  8292. "wave" "player\survivor\voice\Gambler\ReactionNegative13.wav"
  8293. }
  8294.  
  8295.  
  8296. //Damn...
  8297. "Gambler_ReactionNegative14"
  8298. {
  8299. "channel" "CHAN_VOICE"
  8300. "volume" "0.45"
  8301. "pitch" "PITCH_NORM"
  8302. "soundlevel" "SNDLVL_70dB"
  8303. "wave" "player\survivor\voice\Gambler\ReactionNegative14.wav"
  8304. }
  8305.  
  8306.  
  8307. //Shit!
  8308. "Gambler_ReactionNegative15"
  8309. {
  8310. "channel" "CHAN_VOICE"
  8311. "volume" "0.50"
  8312. "pitch" "PITCH_NORM"
  8313. "soundlevel" "SNDLVL_70dB"
  8314. "wave" "player\survivor\voice\Gambler\ReactionNegative15.wav"
  8315. }
  8316.  
  8317.  
  8318. //God damn it.
  8319. "Gambler_ReactionNegative16"
  8320. {
  8321. "channel" "CHAN_VOICE"
  8322. "volume" "0.50"
  8323. "pitch" "PITCH_NORM"
  8324. "soundlevel" "SNDLVL_70dB"
  8325. "wave" "player\survivor\voice\Gambler\ReactionNegative16.wav"
  8326. }
  8327.  
  8328.  
  8329. //Bullshit!
  8330. "Gambler_ReactionNegative17"
  8331. {
  8332. "channel" "CHAN_VOICE"
  8333. "volume" "0.50"
  8334. "pitch" "PITCH_NORM"
  8335. "soundlevel" "SNDLVL_70dB"
  8336. "wave" "player\survivor\voice\Gambler\ReactionNegative17.wav"
  8337. }
  8338.  
  8339.  
  8340. //Bastards!
  8341. "Gambler_ReactionNegative18"
  8342. {
  8343. "channel" "CHAN_VOICE"
  8344. "volume" "0.50"
  8345. "pitch" "PITCH_NORM"
  8346. "soundlevel" "SNDLVL_70dB"
  8347. "wave" "player\survivor\voice\Gambler\ReactionNegative18.wav"
  8348. }
  8349.  
  8350.  
  8351. //Shit!
  8352. "Gambler_ReactionNegative19"
  8353. {
  8354. "channel" "CHAN_VOICE"
  8355. "volume" "0.50"
  8356. "pitch" "PITCH_NORM"
  8357. "soundlevel" "SNDLVL_70dB"
  8358. "wave" "player\survivor\voice\Gambler\ReactionNegative19.wav"
  8359. }
  8360.  
  8361.  
  8362. //Tits!
  8363. "Gambler_ReactionNegative20"
  8364. {
  8365. "channel" "CHAN_VOICE"
  8366. "volume" "0.60"
  8367. "pitch" "PITCH_NORM"
  8368. "soundlevel" "SNDLVL_70dB"
  8369. "wave" "player\survivor\voice\Gambler\ReactionNegative20.wav"
  8370. }
  8371.  
  8372.  
  8373. //Son of a bitch.
  8374. "Gambler_ReactionNegative21"
  8375. {
  8376. "channel" "CHAN_VOICE"
  8377. "volume" "0.50"
  8378. "pitch" "PITCH_NORM"
  8379. "soundlevel" "SNDLVL_70dB"
  8380. "wave" "player\survivor\voice\Gambler\ReactionNegative21.wav"
  8381. }
  8382.  
  8383.  
  8384. //Oh bullshit!
  8385. "Gambler_ReactionNegative22"
  8386. {
  8387. "channel" "CHAN_VOICE"
  8388. "volume" "0.60"
  8389. "pitch" "PITCH_NORM"
  8390. "soundlevel" "SNDLVL_70dB"
  8391. "wave" "player\survivor\voice\Gambler\ReactionNegative22.wav"
  8392. }
  8393.  
  8394.  
  8395. //My ass.
  8396. "Gambler_ReactionNegative23"
  8397. {
  8398. "channel" "CHAN_VOICE"
  8399. "volume" "0.50"
  8400. "pitch" "PITCH_NORM"
  8401. "soundlevel" "SNDLVL_70dB"
  8402. "wave" "player\survivor\voice\Gambler\ReactionNegative23.wav"
  8403. }
  8404.  
  8405.  
  8406. //Is this some kind of sick joke?
  8407. "Gambler_ReactionNegative24"
  8408. {
  8409. "channel" "CHAN_VOICE"
  8410. "volume" "0.42"
  8411. "pitch" "PITCH_NORM"
  8412. "soundlevel" "SNDLVL_70dB"
  8413. "wave" "player\survivor\voice\Gambler\ReactionNegative24.wav"
  8414. }
  8415.  
  8416.  
  8417. //Is this some kind of sick joke?
  8418. "Gambler_ReactionNegative25"
  8419. {
  8420. "channel" "CHAN_VOICE"
  8421. "volume" "0.83"
  8422. "pitch" "PITCH_NORM"
  8423. "soundlevel" "SNDLVL_90dB"
  8424. "wave" "player\survivor\voice\Gambler\ReactionNegative25.wav"
  8425. }
  8426.  
  8427.  
  8428. //I call foul.
  8429. "Gambler_ReactionNegative26"
  8430. {
  8431. "channel" "CHAN_VOICE"
  8432. "volume" "0.85"
  8433. "pitch" "PITCH_NORM"
  8434. "soundlevel" "SNDLVL_85dB"
  8435. "wave" "player\survivor\voice\Gambler\ReactionNegative26.wav"
  8436. }
  8437.  
  8438.  
  8439. //Kiss my ass.
  8440. "Gambler_ReactionNegative27"
  8441. {
  8442. "channel" "CHAN_VOICE"
  8443. "volume" "0.90"
  8444. "pitch" "PITCH_NORM"
  8445. "soundlevel" "SNDLVL_90dB"
  8446. "wave" "player\survivor\voice\Gambler\ReactionNegative27.wav"
  8447. }
  8448.  
  8449.  
  8450. //Ass.
  8451. "Gambler_ReactionNegative28"
  8452. {
  8453. "channel" "CHAN_VOICE"
  8454. "volume" "0.93"
  8455. "pitch" "PITCH_NORM"
  8456. "soundlevel" "SNDLVL_90dB"
  8457. "wave" "player\survivor\voice\Gambler\ReactionNegative28.wav"
  8458. }
  8459.  
  8460.  
  8461. //Asshat.
  8462. "Gambler_ReactionNegative29"
  8463. {
  8464. "channel" "CHAN_VOICE"
  8465. "volume" "0.97"
  8466. "pitch" "PITCH_NORM"
  8467. "soundlevel" "SNDLVL_90dB"
  8468. "wave" "player\survivor\voice\Gambler\ReactionNegative29.wav"
  8469. }
  8470.  
  8471.  
  8472. //Bitch.
  8473. "Gambler_ReactionNegative30"
  8474. {
  8475. "channel" "CHAN_VOICE"
  8476. "volume" "0.90"
  8477. "pitch" "PITCH_NORM"
  8478. "soundlevel" "SNDLVL_90dB"
  8479. "wave" "player\survivor\voice\Gambler\ReactionNegative30.wav"
  8480. }
  8481.  
  8482.  
  8483. //Asshole.
  8484. "Gambler_ReactionNegative31"
  8485. {
  8486. "channel" "CHAN_VOICE"
  8487. "volume" "0.96"
  8488. "pitch" "PITCH_NORM"
  8489. "soundlevel" "SNDLVL_90dB"
  8490. "wave" "player\survivor\voice\Gambler\ReactionNegative31.wav"
  8491. }
  8492.  
  8493.  
  8494. //Assclown.
  8495. "Gambler_ReactionNegative32"
  8496. {
  8497. "channel" "CHAN_VOICE"
  8498. "volume" "1.00"
  8499. "pitch" "PITCH_NORM"
  8500. "soundlevel" "SNDLVL_90dB"
  8501. "wave" "player\survivor\voice\Gambler\ReactionNegative32.wav"
  8502. }
  8503.  
  8504.  
  8505. //Dumbshit.
  8506. "Gambler_ReactionNegative33"
  8507. {
  8508. "channel" "CHAN_VOICE"
  8509. "volume" "0.90"
  8510. "pitch" "PITCH_NORM"
  8511. "soundlevel" "SNDLVL_90dB"
  8512. "wave" "player\survivor\voice\Gambler\ReactionNegative33.wav"
  8513. }
  8514.  
  8515.  
  8516. //Screw this.
  8517. "Gambler_ReactionNegative34"
  8518. {
  8519. "channel" "CHAN_VOICE"
  8520. "volume" "0.77"
  8521. "pitch" "PITCH_NORM"
  8522. "soundlevel" "SNDLVL_90dB"
  8523. "wave" "player\survivor\voice\Gambler\ReactionNegative34.wav"
  8524. }
  8525.  
  8526.  
  8527. //Kiss my ass.
  8528. "Gambler_ReactionNegative35"
  8529. {
  8530. "channel" "CHAN_VOICE"
  8531. "volume" "0.84"
  8532. "pitch" "PITCH_NORM"
  8533. "soundlevel" "SNDLVL_90dB"
  8534. "wave" "player\survivor\voice\Gambler\ReactionNegative35.wav"
  8535. }
  8536.  
  8537.  
  8538. //Kiss my ass.
  8539. "Gambler_ReactionNegative36"
  8540. {
  8541. "channel" "CHAN_VOICE"
  8542. "volume" "0.44"
  8543. "pitch" "PITCH_NORM"
  8544. "soundlevel" "SNDLVL_70dB"
  8545. "wave" "player\survivor\voice\Gambler\ReactionNegative36.wav"
  8546. }
  8547.  
  8548.  
  8549. //What an assclown.
  8550. "Gambler_ReactionNegative37"
  8551. {
  8552. "channel" "CHAN_VOICE"
  8553. "volume" "0.44"
  8554. "pitch" "PITCH_NORM"
  8555. "soundlevel" "SNDLVL_70dB"
  8556. "wave" "player\survivor\voice\Gambler\ReactionNegative37.wav"
  8557. }
  8558.  
  8559.  
  8560. //Dumbshit.
  8561. "Gambler_ReactionNegative38"
  8562. {
  8563. "channel" "CHAN_VOICE"
  8564. "volume" "0.43"
  8565. "pitch" "PITCH_NORM"
  8566. "soundlevel" "SNDLVL_70dB"
  8567. "wave" "player\survivor\voice\Gambler\ReactionNegative38.wav"
  8568. }
  8569.  
  8570.  
  8571. //Reloading!
  8572. "Gambler_Reloading01"
  8573. {
  8574. "channel" "CHAN_VOICE"
  8575. "volume" "0.80"
  8576. "pitch" "PITCH_NORM"
  8577. "soundlevel" "SNDLVL_70dB"
  8578. "wave" "player\survivor\voice\Gambler\Reloading01.wav"
  8579. }
  8580.  
  8581.  
  8582. //Reloading!
  8583. "Gambler_Reloading02"
  8584. {
  8585. "channel" "CHAN_VOICE"
  8586. "volume" "1.0"
  8587. "pitch" "PITCH_NORM"
  8588. "soundlevel" "SNDLVL_70dB"
  8589. "wave" "player\survivor\voice\Gambler\Reloading02.wav"
  8590. }
  8591.  
  8592.  
  8593. //Reloading!
  8594. "Gambler_Reloading03"
  8595. {
  8596. "channel" "CHAN_VOICE"
  8597. "volume" "0.85"
  8598. "pitch" "PITCH_NORM"
  8599. "soundlevel" "SNDLVL_70dB"
  8600. "wave" "player\survivor\voice\Gambler\Reloading03.wav"
  8601. }
  8602.  
  8603.  
  8604. //Reloading!
  8605. "Gambler_Reloading04"
  8606. {
  8607. "channel" "CHAN_VOICE"
  8608. "volume" "1.0"
  8609. "pitch" "PITCH_NORM"
  8610. "soundlevel" "SNDLVL_70dB"
  8611. "wave" "player\survivor\voice\Gambler\Reloading04.wav"
  8612. }
  8613.  
  8614.  
  8615. //Reloading!
  8616. "Gambler_Reloading05"
  8617. {
  8618. "channel" "CHAN_VOICE"
  8619. "volume" "1.0"
  8620. "pitch" "PITCH_NORM"
  8621. "soundlevel" "SNDLVL_70dB"
  8622. "wave" "player\survivor\voice\Gambler\Reloading05.wav"
  8623. }
  8624.  
  8625.  
  8626. //Reloading!
  8627. "Gambler_Reloading06"
  8628. {
  8629. "channel" "CHAN_VOICE"
  8630. "volume" "1.0"
  8631. "pitch" "PITCH_NORM"
  8632. "soundlevel" "SNDLVL_70dB"
  8633. "wave" "player\survivor\voice\Gambler\Reloading06.wav"
  8634. }
  8635.  
  8636.  
  8637. //Reloading!
  8638. "Gambler_Reloading07"
  8639. {
  8640. "channel" "CHAN_VOICE"
  8641. "volume" "0.8"
  8642. "pitch" "PITCH_NORM"
  8643. "soundlevel" "SNDLVL_70dB"
  8644. "wave" "player\survivor\voice\Gambler\Reloading07.wav"
  8645. }
  8646.  
  8647.  
  8648. //Reloading.
  8649. "Gambler_ReloadingQuiet01"
  8650. {
  8651. "channel" "CHAN_VOICE"
  8652. "volume" "0.40"
  8653. "pitch" "PITCH_NORM"
  8654. "soundlevel" "SNDLVL_70dB"
  8655. "wave" "player\survivor\voice\Gambler\ReloadingQuiet01.wav"
  8656. }
  8657.  
  8658.  
  8659. //Reloading.
  8660. "Gambler_ReloadingQuiet02"
  8661. {
  8662. "channel" "CHAN_VOICE"
  8663. "volume" "0.40"
  8664. "pitch" "PITCH_NORM"
  8665. "soundlevel" "SNDLVL_70dB"
  8666. "wave" "player\survivor\voice\Gambler\ReloadingQuiet02.wav"
  8667. }
  8668.  
  8669.  
  8670. //Reloading.
  8671. "Gambler_ReloadingQuiet03"
  8672. {
  8673. "channel" "CHAN_VOICE"
  8674. "volume" "0.5"
  8675. "pitch" "PITCH_NORM"
  8676. "soundlevel" "SNDLVL_70dB"
  8677. "wave" "player\survivor\voice\Gambler\ReloadingQuiet03.wav"
  8678. }
  8679.  
  8680.  
  8681. //Reloading!
  8682. "Gambler_ReloadIntense01"
  8683. {
  8684. "channel" "CHAN_VOICE"
  8685. "volume" "0.90"
  8686. "pitch" "PITCH_NORM"
  8687. "soundlevel" "SNDLVL_90dB"
  8688. "wave" "player\survivor\voice\Gambler\ReloadIntense01.wav"
  8689. }
  8690.  
  8691.  
  8692. //Reloading here!
  8693. "Gambler_ReloadIntense02"
  8694. {
  8695. "channel" "CHAN_VOICE"
  8696. "volume" "0.88"
  8697. "pitch" "PITCH_NORM"
  8698. "soundlevel" "SNDLVL_90dB"
  8699. "wave" "player\survivor\voice\Gambler\ReloadIntense02.wav"
  8700. }
  8701.  
  8702.  
  8703. //Gotta reload!
  8704. "Gambler_ReloadIntense03"
  8705. {
  8706. "channel" "CHAN_VOICE"
  8707. "volume" "0.90"
  8708. "pitch" "PITCH_NORM"
  8709. "soundlevel" "SNDLVL_90dB"
  8710. "wave" "player\survivor\voice\Gambler\ReloadIntense03.wav"
  8711. }
  8712.  
  8713.  
  8714. //Reloading!
  8715. "Gambler_ReloadIntense04"
  8716. {
  8717. "channel" "CHAN_VOICE"
  8718. "volume" "1.00"
  8719. "pitch" "PITCH_NORM"
  8720. "soundlevel" "SNDLVL_90dB"
  8721. "wave" "player\survivor\voice\Gambler\ReloadIntense04.wav"
  8722. }
  8723.  
  8724.  
  8725. //Reloading!
  8726. "Gambler_ReloadIntense05"
  8727. {
  8728. "channel" "CHAN_VOICE"
  8729. "volume" "0.90"
  8730. "pitch" "PITCH_NORM"
  8731. "soundlevel" "SNDLVL_90dB"
  8732. "wave" "player\survivor\voice\Gambler\ReloadIntense05.wav"
  8733. }
  8734.  
  8735.  
  8736. //I can't lie to you. You are messed up. If you don't get yourself healed up, that;s it.
  8737. "Gambler_ReviveCriticalFriend01"
  8738. {
  8739. "channel" "CHAN_VOICE"
  8740. "volume" "0.50"
  8741. "pitch" "PITCH_NORM"
  8742. "soundlevel" "SNDLVL_70dB"
  8743. "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend01.wav"
  8744. }
  8745.  
  8746.  
  8747. //You seriously cannot go down again. If you do... you aren't going to make it.
  8748. "Gambler_ReviveCriticalFriend02"
  8749. {
  8750. "channel" "CHAN_VOICE"
  8751. "volume" "0.50"
  8752. "pitch" "PITCH_NORM"
  8753. "soundlevel" "SNDLVL_70dB"
  8754. "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend02.wav"
  8755. }
  8756.  
  8757.  
  8758. //You're starting to worry me. I can get you up, but you go down again and that's it.
  8759. "Gambler_ReviveCriticalFriend03"
  8760. {
  8761. "channel" "CHAN_VOICE"
  8762. "volume" "0.55"
  8763. "pitch" "PITCH_NORM"
  8764. "soundlevel" "SNDLVL_70dB"
  8765. "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend03.wav"
  8766. }
  8767.  
  8768.  
  8769. //We can't afford to lose you, yet. So let's get you up.
  8770. "Gambler_ReviveFriend01"
  8771. {
  8772. "channel" "CHAN_VOICE"
  8773. "volume" "0.53"
  8774. "pitch" "PITCH_NORM"
  8775. "soundlevel" "SNDLVL_70dB"
  8776. "wave" "player\survivor\voice\Gambler\ReviveFriend01.wav"
  8777. }
  8778.  
  8779.  
  8780. //You have to learn to take care of yourself or you'll keep ending up down here.
  8781. "Gambler_ReviveFriend02"
  8782. {
  8783. "channel" "CHAN_VOICE"
  8784. "volume" "0.57"
  8785. "pitch" "PITCH_NORM"
  8786. "soundlevel" "SNDLVL_70dB"
  8787. "wave" "player\survivor\voice\Gambler\ReviveFriend02.wav"
  8788. }
  8789.  
  8790.  
  8791. //Come on get up. You're not dead yet.
  8792. "Gambler_ReviveFriend03"
  8793. {
  8794. "channel" "CHAN_VOICE"
  8795. "volume" "0.50"
  8796. "pitch" "PITCH_NORM"
  8797. "soundlevel" "SNDLVL_70dB"
  8798. "wave" "player\survivor\voice\Gambler\ReviveFriend03.wav"
  8799. }
  8800.  
  8801.  
  8802. //Come on pull yourself together. We gotta get you up.
  8803. "Gambler_ReviveFriend04"
  8804. {
  8805. "channel" "CHAN_VOICE"
  8806. "volume" "0.55"
  8807. "pitch" "PITCH_NORM"
  8808. "soundlevel" "SNDLVL_70dB"
  8809. "wave" "player\survivor\voice\Gambler\ReviveFriend04.wav"
  8810. }
  8811.  
  8812.  
  8813. //You have to take better care of yourself! Now let's get you up.
  8814. "Gambler_ReviveFriend05"
  8815. {
  8816. "channel" "CHAN_VOICE"
  8817. "volume" "0.50"
  8818. "pitch" "PITCH_NORM"
  8819. "soundlevel" "SNDLVL_70dB"
  8820. "wave" "player\survivor\voice\Gambler\ReviveFriend05.wav"
  8821. }
  8822.  
  8823.  
  8824. //Look at you laying there. Time to get up.
  8825. "Gambler_ReviveFriend06"
  8826. {
  8827. "channel" "CHAN_VOICE"
  8828. "volume" "0.47"
  8829. "pitch" "PITCH_NORM"
  8830. "soundlevel" "SNDLVL_70dB"
  8831. "wave" "player\survivor\voice\Gambler\ReviveFriend06.wav"
  8832. }
  8833.  
  8834.  
  8835. //Come on get up. Get up, you're not dead yet.
  8836. "Gambler_ReviveFriend07"
  8837. {
  8838. "channel" "CHAN_VOICE"
  8839. "volume" "0.55"
  8840. "pitch" "PITCH_NORM"
  8841. "soundlevel" "SNDLVL_70dB"
  8842. "wave" "player\survivor\voice\Gambler\ReviveFriend07.wav"
  8843. }
  8844.  
  8845.  
  8846. //We, I... need you for a little longer. So let's get you back up on your feet.
  8847. "Gambler_ReviveFriend08"
  8848. {
  8849. "channel" "CHAN_VOICE"
  8850. "volume" "0.52"
  8851. "pitch" "PITCH_NORM"
  8852. "soundlevel" "SNDLVL_70dB"
  8853. "wave" "player\survivor\voice\Gambler\ReviveFriend08.wav"
  8854. }
  8855.  
  8856.  
  8857. //If I get you up, you promise not to shoot me anymore?
  8858. "Gambler_ReviveFriend09"
  8859. {
  8860. "channel" "CHAN_VOICE"
  8861. "volume" "0.55"
  8862. "pitch" "PITCH_NORM"
  8863. "soundlevel" "SNDLVL_70dB"
  8864. "wave" "player\survivor\voice\Gambler\ReviveFriend09.wav"
  8865. }
  8866.  
  8867.  
  8868. //Come on, I've seen worse. Let's get your butt up.
  8869. "Gambler_ReviveFriend10"
  8870. {
  8871. "channel" "CHAN_VOICE"
  8872. "volume" "0.55"
  8873. "pitch" "PITCH_NORM"
  8874. "soundlevel" "SNDLVL_70dB"
  8875. "wave" "player\survivor\voice\Gambler\ReviveFriend10.wav"
  8876. }
  8877.  
  8878.  
  8879. //It seems like every time I turn around you are down on the ground. Now let's get you up.
  8880. "Gambler_ReviveFriend11"
  8881. {
  8882. "channel" "CHAN_VOICE"
  8883. "volume" "0.50"
  8884. "pitch" "PITCH_NORM"
  8885. "soundlevel" "SNDLVL_70dB"
  8886. "wave" "player\survivor\voice\Gambler\ReviveFriend11.wav"
  8887. }
  8888.  
  8889.  
  8890. //It's a miracle you lasted this long, Let's get you on your feet.
  8891. "Gambler_ReviveFriend12"
  8892. {
  8893. "channel" "CHAN_VOICE"
  8894. "volume" "0.50"
  8895. "pitch" "PITCH_NORM"
  8896. "soundlevel" "SNDLVL_70dB"
  8897. "wave" "player\survivor\voice\Gambler\ReviveFriend12.wav"
  8898. }
  8899.  
  8900.  
  8901. //Settle down, Settle down. Everything is going to be okay.
  8902. "Gambler_ReviveFriend13"
  8903. {
  8904. "channel" "CHAN_VOICE"
  8905. "volume" "0.50"
  8906. "pitch" "PITCH_NORM"
  8907. "soundlevel" "SNDLVL_70dB"
  8908. "wave" "player\survivor\voice\Gambler\ReviveFriend13.wav"
  8909. }
  8910.  
  8911.  
  8912. //This is nothing. You'll be as good as new once I get you up.
  8913. "Gambler_ReviveFriend14"
  8914. {
  8915. "channel" "CHAN_VOICE"
  8916. "volume" "0.39"
  8917. "pitch" "PITCH_NORM"
  8918. "soundlevel" "SNDLVL_70dB"
  8919. "wave" "player\survivor\voice\Gambler\ReviveFriend14.wav"
  8920. }
  8921.  
  8922.  
  8923. //I'm not going to leave you behind. Let's get you up.
  8924. "Gambler_ReviveFriend15"
  8925. {
  8926. "channel" "CHAN_VOICE"
  8927. "volume" "0.53"
  8928. "pitch" "PITCH_NORM"
  8929. "soundlevel" "SNDLVL_70dB"
  8930. "wave" "player\survivor\voice\Gambler\ReviveFriend15.wav"
  8931. }
  8932.  
  8933.  
  8934. //You're tougher than you look. Let's get you back on your feet.
  8935. "Gambler_ReviveFriend16"
  8936. {
  8937. "channel" "CHAN_VOICE"
  8938. "volume" "0.48"
  8939. "pitch" "PITCH_NORM"
  8940. "soundlevel" "SNDLVL_70dB"
  8941. "wave" "player\survivor\voice\Gambler\ReviveFriend16.wav"
  8942. }
  8943.  
  8944.  
  8945. //Relax. You're going to be okay. I have seen worse.
  8946. "Gambler_ReviveFriend17"
  8947. {
  8948. "channel" "CHAN_VOICE"
  8949. "volume" "0.51"
  8950. "pitch" "PITCH_NORM"
  8951. "soundlevel" "SNDLVL_70dB"
  8952. "wave" "player\survivor\voice\Gambler\ReviveFriend17.wav"
  8953. }
  8954.  
  8955.  
  8956. //Don't worry. Don't worry. I can get you back up.
  8957. "Gambler_ReviveFriend18"
  8958. {
  8959. "channel" "CHAN_VOICE"
  8960. "volume" "0.42"
  8961. "pitch" "PITCH_NORM"
  8962. "soundlevel" "SNDLVL_70dB"
  8963. "wave" "player\survivor\voice\Gambler\ReviveFriend18.wav"
  8964. }
  8965.  
  8966.  
  8967. //Don't worry. Don't worry. I can get you back up.
  8968. "Gambler_ReviveFriend19"
  8969. {
  8970. "channel" "CHAN_VOICE"
  8971. "volume" "0.43"
  8972. "pitch" "PITCH_NORM"
  8973. "soundlevel" "SNDLVL_70dB"
  8974. "wave" "player\survivor\voice\Gambler\ReviveFriend19.wav"
  8975. }
  8976.  
  8977.  
  8978. //This is nothing. You'll be as good as new once I get you up.
  8979. "Gambler_ReviveFriend20"
  8980. {
  8981. "channel" "CHAN_VOICE"
  8982. "volume" "0.35"
  8983. "pitch" "PITCH_NORM"
  8984. "soundlevel" "SNDLVL_70dB"
  8985. "wave" "player\survivor\voice\Gambler\ReviveFriend20.wav"
  8986. }
  8987.  
  8988.  
  8989. //Let me look at you..
  8990. "Gambler_ReviveFriendA01"
  8991. {
  8992. "channel" "CHAN_VOICE"
  8993. "volume" "0.48"
  8994. "pitch" "PITCH_NORM"
  8995. "soundlevel" "SNDLVL_70dB"
  8996. "wave" "player\survivor\voice\Gambler\ReviveFriendA01.wav"
  8997. }
  8998.  
  8999.  
  9000. //You going to be okay?
  9001. "Gambler_ReviveFriendA02"
  9002. {
  9003. "channel" "CHAN_VOICE"
  9004. "volume" "0.55"
  9005. "pitch" "PITCH_NORM"
  9006. "soundlevel" "SNDLVL_70dB"
  9007. "wave" "player\survivor\voice\Gambler\ReviveFriendA02.wav"
  9008. }
  9009.  
  9010.  
  9011. //Are you going to be okay?
  9012. "Gambler_ReviveFriendA03"
  9013. {
  9014. "channel" "CHAN_VOICE"
  9015. "volume" "0.60"
  9016. "pitch" "PITCH_NORM"
  9017. "soundlevel" "SNDLVL_70dB"
  9018. "wave" "player\survivor\voice\Gambler\ReviveFriendA03.wav"
  9019. }
  9020.  
  9021.  
  9022. //How you holding up?
  9023. "Gambler_ReviveFriendA04"
  9024. {
  9025. "channel" "CHAN_VOICE"
  9026. "volume" "0.50"
  9027. "pitch" "PITCH_NORM"
  9028. "soundlevel" "SNDLVL_70dB"
  9029. "wave" "player\survivor\voice\Gambler\ReviveFriendA04.wav"
  9030. }
  9031.  
  9032.  
  9033. //Easy there fireball, easy.
  9034. "Gambler_ReviveFriendA05"
  9035. {
  9036. "channel" "CHAN_VOICE"
  9037. "volume" "0.55"
  9038. "pitch" "PITCH_NORM"
  9039. "soundlevel" "SNDLVL_70dB"
  9040. "wave" "player\survivor\voice\Gambler\ReviveFriendA05.wav"
  9041. }
  9042.  
  9043.  
  9044. //Easy there fireball.
  9045. "Gambler_ReviveFriendA06"
  9046. {
  9047. "channel" "CHAN_VOICE"
  9048. "volume" "0.50"
  9049. "pitch" "PITCH_NORM"
  9050. "soundlevel" "SNDLVL_70dB"
  9051. "wave" "player\survivor\voice\Gambler\ReviveFriendA06.wav"
  9052. }
  9053.  
  9054.  
  9055. //You hurt?
  9056. "Gambler_ReviveFriendA07"
  9057. {
  9058. "channel" "CHAN_VOICE"
  9059. "volume" "0.55"
  9060. "pitch" "PITCH_NORM"
  9061. "soundlevel" "SNDLVL_70dB"
  9062. "wave" "player\survivor\voice\Gambler\ReviveFriendA07.wav"
  9063. }
  9064.  
  9065.  
  9066. //Everything working?
  9067. "Gambler_ReviveFriendA08"
  9068. {
  9069. "channel" "CHAN_VOICE"
  9070. "volume" "0.55"
  9071. "pitch" "PITCH_NORM"
  9072. "soundlevel" "SNDLVL_70dB"
  9073. "wave" "player\survivor\voice\Gambler\ReviveFriendA08.wav"
  9074. }
  9075.  
  9076.  
  9077. //You in one piece?
  9078. "Gambler_ReviveFriendA09"
  9079. {
  9080. "channel" "CHAN_VOICE"
  9081. "volume" "0.45"
  9082. "pitch" "PITCH_NORM"
  9083. "soundlevel" "SNDLVL_70dB"
  9084. "wave" "player\survivor\voice\Gambler\ReviveFriendA09.wav"
  9085. }
  9086.  
  9087.  
  9088. //You're not gonna die on me, are ya?
  9089. "Gambler_ReviveFriendA10"
  9090. {
  9091. "channel" "CHAN_VOICE"
  9092. "volume" "0.55"
  9093. "pitch" "PITCH_NORM"
  9094. "soundlevel" "SNDLVL_70dB"
  9095. "wave" "player\survivor\voice\Gambler\ReviveFriendA10.wav"
  9096. }
  9097.  
  9098.  
  9099. //Are you going to die?
  9100. "Gambler_ReviveFriendA11"
  9101. {
  9102. "channel" "CHAN_VOICE"
  9103. "volume" "0.55"
  9104. "pitch" "PITCH_NORM"
  9105. "soundlevel" "SNDLVL_70dB"
  9106. "wave" "player\survivor\voice\Gambler\ReviveFriendA11.wav"
  9107. }
  9108.  
  9109.  
  9110. //You gonna make it?
  9111. "Gambler_ReviveFriendA12"
  9112. {
  9113. "channel" "CHAN_VOICE"
  9114. "volume" "0.51"
  9115. "pitch" "PITCH_NORM"
  9116. "soundlevel" "SNDLVL_70dB"
  9117. "wave" "player\survivor\voice\Gambler\ReviveFriendA12.wav"
  9118. }
  9119.  
  9120.  
  9121. //You okay?
  9122. "Gambler_ReviveFriendA13"
  9123. {
  9124. "channel" "CHAN_VOICE"
  9125. "volume" "0.37"
  9126. "pitch" "PITCH_NORM"
  9127. "soundlevel" "SNDLVL_70dB"
  9128. "wave" "player\survivor\voice\Gambler\ReviveFriendA13.wav"
  9129. }
  9130.  
  9131.  
  9132. //Okay?
  9133. "Gambler_ReviveFriendA14"
  9134. {
  9135. "channel" "CHAN_VOICE"
  9136. "volume" "0.41"
  9137. "pitch" "PITCH_NORM"
  9138. "soundlevel" "SNDLVL_70dB"
  9139. "wave" "player\survivor\voice\Gambler\ReviveFriendA14.wav"
  9140. }
  9141.  
  9142.  
  9143. //You good?
  9144. "Gambler_ReviveFriendA15"
  9145. {
  9146. "channel" "CHAN_VOICE"
  9147. "volume" "0.43"
  9148. "pitch" "PITCH_NORM"
  9149. "soundlevel" "SNDLVL_70dB"
  9150. "wave" "player\survivor\voice\Gambler\ReviveFriendA15.wav"
  9151. }
  9152.  
  9153.  
  9154. //You okay?
  9155. "Gambler_ReviveFriendA16"
  9156. {
  9157. "channel" "CHAN_VOICE"
  9158. "volume" "0.47"
  9159. "pitch" "PITCH_NORM"
  9160. "soundlevel" "SNDLVL_70dB"
  9161. "wave" "player\survivor\voice\Gambler\ReviveFriendA16.wav"
  9162. }
  9163.  
  9164.  
  9165. //Okay?
  9166. "Gambler_ReviveFriendA17"
  9167. {
  9168. "channel" "CHAN_VOICE"
  9169. "volume" "0.45"
  9170. "pitch" "PITCH_NORM"
  9171. "soundlevel" "SNDLVL_70dB"
  9172. "wave" "player\survivor\voice\Gambler\ReviveFriendA17.wav"
  9173. }
  9174.  
  9175.  
  9176. //You good?
  9177. "Gambler_ReviveFriendA18"
  9178. {
  9179. "channel" "CHAN_VOICE"
  9180. "volume" "0.46"
  9181. "pitch" "PITCH_NORM"
  9182. "soundlevel" "SNDLVL_70dB"
  9183. "wave" "player\survivor\voice\Gambler\ReviveFriendA18.wav"
  9184. }
  9185.  
  9186.  
  9187. //Come on, still lots to be done.
  9188. "Gambler_ReviveFriendB01"
  9189. {
  9190. "channel" "CHAN_VOICE"
  9191. "volume" "0.47"
  9192. "pitch" "PITCH_NORM"
  9193. "soundlevel" "SNDLVL_70dB"
  9194. "wave" "player\survivor\voice\Gambler\ReviveFriendB01.wav"
  9195. }
  9196.  
  9197.  
  9198. //Rise and shine!
  9199. "Gambler_ReviveFriendB02"
  9200. {
  9201. "channel" "CHAN_VOICE"
  9202. "volume" "0.60"
  9203. "pitch" "PITCH_NORM"
  9204. "soundlevel" "SNDLVL_70dB"
  9205. "wave" "player\survivor\voice\Gambler\ReviveFriendB02.wav"
  9206. }
  9207.  
  9208.  
  9209. //Let's hit the road.
  9210. "Gambler_ReviveFriendB03"
  9211. {
  9212. "channel" "CHAN_VOICE"
  9213. "volume" "0.65"
  9214. "pitch" "PITCH_NORM"
  9215. "soundlevel" "SNDLVL_70dB"
  9216. "wave" "player\survivor\voice\Gambler\ReviveFriendB03.wav"
  9217. }
  9218.  
  9219.  
  9220. //Here we go.
  9221. "Gambler_ReviveFriendB04"
  9222. {
  9223. "channel" "CHAN_VOICE"
  9224. "volume" "0.58"
  9225. "pitch" "PITCH_NORM"
  9226. "soundlevel" "SNDLVL_70dB"
  9227. "wave" "player\survivor\voice\Gambler\ReviveFriendB04.wav"
  9228. }
  9229.  
  9230.  
  9231. //Up and at 'em.
  9232. "Gambler_ReviveFriendB05"
  9233. {
  9234. "channel" "CHAN_VOICE"
  9235. "volume" "0.65"
  9236. "pitch" "PITCH_NORM"
  9237. "soundlevel" "SNDLVL_70dB"
  9238. "wave" "player\survivor\voice\Gambler\ReviveFriendB05.wav"
  9239. }
  9240.  
  9241.  
  9242. //Let's roll.
  9243. "Gambler_ReviveFriendB06"
  9244. {
  9245. "channel" "CHAN_VOICE"
  9246. "volume" "0.52"
  9247. "pitch" "PITCH_NORM"
  9248. "soundlevel" "SNDLVL_70dB"
  9249. "wave" "player\survivor\voice\Gambler\ReviveFriendB06.wav"
  9250. }
  9251.  
  9252.  
  9253. //You owe me one.
  9254. "Gambler_ReviveFriendB07"
  9255. {
  9256. "channel" "CHAN_VOICE"
  9257. "volume" "0.55"
  9258. "pitch" "PITCH_NORM"
  9259. "soundlevel" "SNDLVL_70dB"
  9260. "wave" "player\survivor\voice\Gambler\ReviveFriendB07.wav"
  9261. }
  9262.  
  9263.  
  9264. //Let's have a look at you.
  9265. "Gambler_ReviveFriendB08"
  9266. {
  9267. "channel" "CHAN_VOICE"
  9268. "volume" "0.52"
  9269. "pitch" "PITCH_NORM"
  9270. "soundlevel" "SNDLVL_70dB"
  9271. "wave" "player\survivor\voice\Gambler\ReviveFriendB08.wav"
  9272. }
  9273.  
  9274.  
  9275. //Time to get some revenge.
  9276. "Gambler_ReviveFriendB09"
  9277. {
  9278. "channel" "CHAN_VOICE"
  9279. "volume" "0.38"
  9280. "pitch" "PITCH_NORM"
  9281. "soundlevel" "SNDLVL_60dB"
  9282. "wave" "player\survivor\voice\Gambler\ReviveFriendB09.wav"
  9283. }
  9284.  
  9285.  
  9286. //It's time to get some revenge.
  9287. "Gambler_ReviveFriendB10"
  9288. {
  9289. "channel" "CHAN_VOICE"
  9290. "volume" "0.55"
  9291. "pitch" "PITCH_NORM"
  9292. "soundlevel" "SNDLVL_70dB"
  9293. "wave" "player\survivor\voice\Gambler\ReviveFriendB10.wav"
  9294. }
  9295.  
  9296.  
  9297. //Let's go.
  9298. "Gambler_ReviveFriendB11"
  9299. {
  9300. "channel" "CHAN_VOICE"
  9301. "volume" "0.50"
  9302. "pitch" "PITCH_NORM"
  9303. "soundlevel" "SNDLVL_70dB"
  9304. "wave" "player\survivor\voice\Gambler\ReviveFriendB11.wav"
  9305. }
  9306.  
  9307.  
  9308. //See - all good.
  9309. "Gambler_ReviveFriendB12"
  9310. {
  9311. "channel" "CHAN_VOICE"
  9312. "volume" "0.43"
  9313. "pitch" "PITCH_NORM"
  9314. "soundlevel" "SNDLVL_70dB"
  9315. "wave" "player\survivor\voice\Gambler\ReviveFriendB12.wav"
  9316. }
  9317.  
  9318.  
  9319. //Good as new.
  9320. "Gambler_ReviveFriendB13"
  9321. {
  9322. "channel" "CHAN_VOICE"
  9323. "volume" "0.41"
  9324. "pitch" "PITCH_NORM"
  9325. "soundlevel" "SNDLVL_60dB"
  9326. "wave" "player\survivor\voice\Gambler\ReviveFriendB13.wav"
  9327. }
  9328.  
  9329.  
  9330. //Let's go kill some zombies.
  9331. "Gambler_ReviveFriendB14"
  9332. {
  9333. "channel" "CHAN_VOICE"
  9334. "volume" "0.52"
  9335. "pitch" "PITCH_NORM"
  9336. "soundlevel" "SNDLVL_60dB"
  9337. "wave" "player\survivor\voice\Gambler\ReviveFriendB14.wav"
  9338. }
  9339.  
  9340.  
  9341. //Ah shit, come on, come on. Come on.
  9342. "Gambler_ReviveFriendLoud01"
  9343. {
  9344. "channel" "CHAN_VOICE"
  9345. "volume" "0.40"
  9346. "pitch" "PITCH_NORM"
  9347. "soundlevel" "SNDLVL_70dB"
  9348. "wave" "player\survivor\voice\Gambler\ReviveFriendLoud01.wav"
  9349. }
  9350.  
  9351.  
  9352. //GET UP, GET UP, GET UP!
  9353. "Gambler_ReviveFriendLoud02"
  9354. {
  9355. "channel" "CHAN_VOICE"
  9356. "volume" "0.85"
  9357. "pitch" "PITCH_NORM"
  9358. "soundlevel" "SNDLVL_70dB"
  9359. "wave" "player\survivor\voice\Gambler\ReviveFriendLoud02.wav"
  9360. }
  9361.  
  9362.  
  9363. //TIME TO MOVE, LET'S GO!
  9364. "Gambler_ReviveFriendLoud03"
  9365. {
  9366. "channel" "CHAN_VOICE"
  9367. "volume" "0.85"
  9368. "pitch" "PITCH_NORM"
  9369. "soundlevel" "SNDLVL_70dB"
  9370. "wave" "player\survivor\voice\Gambler\ReviveFriendLoud03.wav"
  9371. }
  9372.  
  9373.  
  9374. //We don't have time for this, GET UP!
  9375. "Gambler_ReviveFriendLoud04"
  9376. {
  9377. "channel" "CHAN_VOICE"
  9378. "volume" "0.80"
  9379. "pitch" "PITCH_NORM"
  9380. "soundlevel" "SNDLVL_70dB"
  9381. "wave" "player\survivor\voice\Gambler\ReviveFriendLoud04.wav"
  9382. }
  9383.  
  9384.  
  9385. //Let's go, ON YOUR FEET! Let's GO!
  9386. "Gambler_ReviveFriendLoud05"
  9387. {
  9388. "channel" "CHAN_VOICE"
  9389. "volume" "0.85"
  9390. "pitch" "PITCH_NORM"
  9391. "soundlevel" "SNDLVL_70dB"
  9392. "wave" "player\survivor\voice\Gambler\ReviveFriendLoud05.wav"
  9393. }
  9394.  
  9395.  
  9396. //Ah shit, come on, come on. Come on.
  9397. "Gambler_ReviveFriendLoud06"
  9398. {
  9399. "channel" "CHAN_VOICE"
  9400. "volume" "0.75"
  9401. "pitch" "PITCH_NORM"
  9402. "soundlevel" "SNDLVL_70dB"
  9403. "wave" "player\survivor\voice\Gambler\ReviveFriendLoud06.wav"
  9404. }
  9405.  
  9406.  
  9407. //Safe house!
  9408. "Gambler_SafeSpotAhead01"
  9409. {
  9410. "channel" "CHAN_VOICE"
  9411. "volume" "1.0"
  9412. "pitch" "PITCH_NORM"
  9413. "soundlevel" "SNDLVL_70dB"
  9414. "wave" "player\survivor\voice\Gambler\SafeSpotAhead01.wav"
  9415. }
  9416.  
  9417.  
  9418. //We got a safe house!
  9419. "Gambler_SafeSpotAhead02"
  9420. {
  9421. "channel" "CHAN_VOICE"
  9422. "volume" "1.0"
  9423. "pitch" "PITCH_NORM"
  9424. "soundlevel" "SNDLVL_70dB"
  9425. "wave" "player\survivor\voice\Gambler\SafeSpotAhead02.wav"
  9426. }
  9427.  
  9428.  
  9429. //Safe house ahead!
  9430. "Gambler_SafeSpotAhead03"
  9431. {
  9432. "channel" "CHAN_VOICE"
  9433. "volume" "1.0"
  9434. "pitch" "PITCH_NORM"
  9435. "soundlevel" "SNDLVL_70dB"
  9436. "wave" "player\survivor\voice\Gambler\SafeSpotAhead03.wav"
  9437. }
  9438.  
  9439.  
  9440. //There's the safe house!
  9441. "Gambler_SafeSpotAhead04"
  9442. {
  9443. "channel" "CHAN_VOICE"
  9444. "volume" "1.0"
  9445. "pitch" "PITCH_NORM"
  9446. "soundlevel" "SNDLVL_70dB"
  9447. "wave" "player\survivor\voice\Gambler\SafeSpotAhead04.wav"
  9448. }
  9449.  
  9450.  
  9451. //GET IT GET IT!
  9452. "Gambler_ScreamWhilePounced01"
  9453. {
  9454. "channel" "CHAN_VOICE"
  9455. "volume" "1.0"
  9456. "pitch" "PITCH_NORM"
  9457. "soundlevel" "SNDLVL_70dB"
  9458. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced01.wav"
  9459. }
  9460.  
  9461.  
  9462. //GET IT OFF ME!
  9463. "Gambler_ScreamWhilePounced01a"
  9464. {
  9465. "channel" "CHAN_VOICE"
  9466. "volume" "1.0"
  9467. "pitch" "PITCH_NORM"
  9468. "soundlevel" "SNDLVL_70dB"
  9469. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced01a.wav"
  9470. }
  9471.  
  9472.  
  9473. //GET IT GET IT!
  9474. "Gambler_ScreamWhilePounced02"
  9475. {
  9476. "channel" "CHAN_VOICE"
  9477. "volume" "1.0"
  9478. "pitch" "PITCH_NORM"
  9479. "soundlevel" "SNDLVL_70dB"
  9480. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced02.wav"
  9481. }
  9482.  
  9483.  
  9484. //GET IT OFF ME!
  9485. "Gambler_ScreamWhilePounced02a"
  9486. {
  9487. "channel" "CHAN_VOICE"
  9488. "volume" "1.0"
  9489. "pitch" "PITCH_NORM"
  9490. "soundlevel" "SNDLVL_70dB"
  9491. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced02a.wav"
  9492. }
  9493.  
  9494.  
  9495. //GET IT OFF!
  9496. "Gambler_ScreamWhilePounced03"
  9497. {
  9498. "channel" "CHAN_VOICE"
  9499. "volume" "1.0"
  9500. "pitch" "PITCH_NORM"
  9501. "soundlevel" "SNDLVL_70dB"
  9502. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced03.wav"
  9503. }
  9504.  
  9505.  
  9506. //GET IT OFF!
  9507. "Gambler_ScreamWhilePounced03a"
  9508. {
  9509. "channel" "CHAN_VOICE"
  9510. "volume" "1.0"
  9511. "pitch" "PITCH_NORM"
  9512. "soundlevel" "SNDLVL_70dB"
  9513. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced03a.wav"
  9514. }
  9515.  
  9516.  
  9517. //GET IT OFF!
  9518. "Gambler_ScreamWhilePounced04"
  9519. {
  9520. "channel" "CHAN_VOICE"
  9521. "volume" "1.0"
  9522. "pitch" "PITCH_NORM"
  9523. "soundlevel" "SNDLVL_70dB"
  9524. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04.wav"
  9525. }
  9526.  
  9527.  
  9528. //GET IT OFF!
  9529. "Gambler_ScreamWhilePounced04a"
  9530. {
  9531. "channel" "CHAN_VOICE"
  9532. "volume" "1.0"
  9533. "pitch" "PITCH_NORM"
  9534. "soundlevel" "SNDLVL_70dB"
  9535. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04a.wav"
  9536. }
  9537.  
  9538.  
  9539. //GET IT OFF!
  9540. "Gambler_ScreamWhilePounced04b"
  9541. {
  9542. "channel" "CHAN_VOICE"
  9543. "volume" "1.0"
  9544. "pitch" "PITCH_NORM"
  9545. "soundlevel" "SNDLVL_70dB"
  9546. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04b.wav"
  9547. }
  9548.  
  9549.  
  9550. //GET IT OFF ME!
  9551. "Gambler_ScreamWhilePounced05"
  9552. {
  9553. "channel" "CHAN_VOICE"
  9554. "volume" "1.0"
  9555. "pitch" "PITCH_NORM"
  9556. "soundlevel" "SNDLVL_70dB"
  9557. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced05.wav"
  9558. }
  9559.  
  9560.  
  9561. //GET IT OFF ME!
  9562. "Gambler_ScreamWhilePounced05a"
  9563. {
  9564. "channel" "CHAN_VOICE"
  9565. "volume" "1.0"
  9566. "pitch" "PITCH_NORM"
  9567. "soundlevel" "SNDLVL_70dB"
  9568. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced05a.wav"
  9569. }
  9570.  
  9571.  
  9572. //GET IT OFF ME!
  9573. "Gambler_ScreamWhilePounced06"
  9574. {
  9575. "channel" "CHAN_VOICE"
  9576. "volume" "1.0"
  9577. "pitch" "PITCH_NORM"
  9578. "soundlevel" "SNDLVL_70dB"
  9579. "wave" "player\survivor\voice\Gambler\ScreamWhilePounced06.wav"
  9580. }
  9581.  
  9582.  
  9583. //Those zombies are wearing armor?
  9584. "Gambler_SeeArmored01"
  9585. {
  9586. "channel" "CHAN_VOICE"
  9587. "volume" "0.75"
  9588. "pitch" "PITCH_NORM"
  9589. "soundlevel" "SNDLVL_90dB"
  9590. "wave" "player\survivor\voice\Gambler\SeeArmored01.wav"
  9591. }
  9592.  
  9593.  
  9594. //Those zombies are wearing armor!
  9595. "Gambler_SeeArmored02"
  9596. {
  9597. "channel" "CHAN_VOICE"
  9598. "volume" "0.72"
  9599. "pitch" "PITCH_NORM"
  9600. "soundlevel" "SNDLVL_90dB"
  9601. "wave" "player\survivor\voice\Gambler\SeeArmored02.wav"
  9602. }
  9603.  
  9604.  
  9605. //Shoot the armored zombies in the back!
  9606. "Gambler_SeeArmored03"
  9607. {
  9608. "channel" "CHAN_VOICE"
  9609. "volume" "0.78"
  9610. "pitch" "PITCH_NORM"
  9611. "soundlevel" "SNDLVL_90dB"
  9612. "wave" "player\survivor\voice\Gambler\SeeArmored03.wav"
  9613. }
  9614.  
  9615.  
  9616. //That squeaking is driving the zombies crazy!
  9617. "Gambler_SeeClowns01"
  9618. {
  9619. "channel" "CHAN_VOICE"
  9620. "volume" "0.65"
  9621. "pitch" "PITCH_NORM"
  9622. "soundlevel" "SNDLVL_70dB"
  9623. "wave" "player\survivor\voice\Gambler\SeeClowns01.wav"
  9624. }
  9625.  
  9626.  
  9627. //Kill the clown!
  9628. "Gambler_SeeClowns02"
  9629. {
  9630. "channel" "CHAN_VOICE"
  9631. "volume" "0.80"
  9632. "pitch" "PITCH_NORM"
  9633. "soundlevel" "SNDLVL_90dB"
  9634. "wave" "player\survivor\voice\Gambler\SeeClowns02.wav"
  9635. }
  9636.  
  9637.  
  9638. //Kill the clown, he's attracting more zombies!
  9639. "Gambler_SeeClowns03"
  9640. {
  9641. "channel" "CHAN_VOICE"
  9642. "volume" "0.85"
  9643. "pitch" "PITCH_NORM"
  9644. "soundlevel" "SNDLVL_90dB"
  9645. "wave" "player\survivor\voice\Gambler\SeeClowns03.wav"
  9646. }
  9647.  
  9648.  
  9649. //Kill every clown you see!
  9650. "Gambler_SeeClowns04"
  9651. {
  9652. "channel" "CHAN_VOICE"
  9653. "volume" "0.81"
  9654. "pitch" "PITCH_NORM"
  9655. "soundlevel" "SNDLVL_90dB"
  9656. "wave" "player\survivor\voice\Gambler\SeeClowns04.wav"
  9657. }
  9658.  
  9659.  
  9660. //Shoot the clown!
  9661. "Gambler_SeeClowns05"
  9662. {
  9663. "channel" "CHAN_VOICE"
  9664. "volume" "0.85"
  9665. "pitch" "PITCH_NORM"
  9666. "soundlevel" "SNDLVL_90dB"
  9667. "wave" "player\survivor\voice\Gambler\SeeClowns05.wav"
  9668. }
  9669.  
  9670.  
  9671. //Hazmat guys!
  9672. "Gambler_SeeHazmat01"
  9673. {
  9674. "channel" "CHAN_VOICE"
  9675. "volume" "0.75"
  9676. "pitch" "PITCH_NORM"
  9677. "soundlevel" "SNDLVL_70dB"
  9678. "wave" "player\survivor\voice\Gambler\SeeHazmat01.wav"
  9679. }
  9680.  
  9681.  
  9682. //Guess those suits don't stop bites.
  9683. "Gambler_SeeHazmat02"
  9684. {
  9685. "channel" "CHAN_VOICE"
  9686. "volume" "0.61"
  9687. "pitch" "PITCH_NORM"
  9688. "soundlevel" "SNDLVL_70dB"
  9689. "wave" "player\survivor\voice\Gambler\SeeHazmat02.wav"
  9690. }
  9691.  
  9692.  
  9693. //Are those guys fireproof?
  9694. "Gambler_SeeHazmat03"
  9695. {
  9696. "channel" "CHAN_VOICE"
  9697. "volume" "0.58"
  9698. "pitch" "PITCH_NORM"
  9699. "soundlevel" "SNDLVL_70dB"
  9700. "wave" "player\survivor\voice\Gambler\SeeHazmat03.wav"
  9701. }
  9702.  
  9703.  
  9704. //Mudders!
  9705. "Gambler_SeeMudmen01"
  9706. {
  9707. "channel" "CHAN_VOICE"
  9708. "volume" "0.75"
  9709. "pitch" "PITCH_NORM"
  9710. "soundlevel" "SNDLVL_90dB"
  9711. "wave" "player\survivor\voice\Gambler\SeeMudmen01.wav"
  9712. }
  9713.  
  9714.  
  9715. //Mudders!
  9716. "Gambler_SeeMudmen02"
  9717. {
  9718. "channel" "CHAN_VOICE"
  9719. "volume" "0.71"
  9720. "pitch" "PITCH_NORM"
  9721. "soundlevel" "SNDLVL_90dB"
  9722. "wave" "player\survivor\voice\Gambler\SeeMudmen02.wav"
  9723. }
  9724.  
  9725.  
  9726. //Watch out, Mudmen!
  9727. "Gambler_SeeMudmen03"
  9728. {
  9729. "channel" "CHAN_VOICE"
  9730. "volume" "0.78"
  9731. "pitch" "PITCH_NORM"
  9732. "soundlevel" "SNDLVL_90dB"
  9733. "wave" "player\survivor\voice\Gambler\SeeMudmen03.wav"
  9734. }
  9735.  
  9736.  
  9737. //Mudders!
  9738. "Gambler_SeeMudmen04"
  9739. {
  9740. "channel" "CHAN_VOICE"
  9741. "volume" "0.75"
  9742. "pitch" "PITCH_NORM"
  9743. "soundlevel" "SNDLVL_90dB"
  9744. "wave" "player\survivor\voice\Gambler\SeeMudmen04.wav"
  9745. }
  9746.  
  9747.  
  9748. //Excuse me.
  9749. "Gambler_Sorry01"
  9750. {
  9751. "channel" "CHAN_VOICE"
  9752. "volume" "0.45"
  9753. "pitch" "PITCH_NORM"
  9754. "soundlevel" "SNDLVL_70dB"
  9755. "wave" "player\survivor\voice\Gambler\Sorry01.wav"
  9756. }
  9757.  
  9758.  
  9759. //Excuse me.
  9760. "Gambler_Sorry02"
  9761. {
  9762. "channel" "CHAN_VOICE"
  9763. "volume" "0.65"
  9764. "pitch" "PITCH_NORM"
  9765. "soundlevel" "SNDLVL_70dB"
  9766. "wave" "player\survivor\voice\Gambler\Sorry02.wav"
  9767. }
  9768.  
  9769.  
  9770. //Forgive me, okay?.
  9771. "Gambler_Sorry03"
  9772. {
  9773. "channel" "CHAN_VOICE"
  9774. "volume" "0.50"
  9775. "pitch" "PITCH_NORM"
  9776. "soundlevel" "SNDLVL_70dB"
  9777. "wave" "player\survivor\voice\Gambler\Sorry03.wav"
  9778. }
  9779.  
  9780.  
  9781. //Well sorry.
  9782. "Gambler_Sorry04"
  9783. {
  9784. "channel" "CHAN_VOICE"
  9785. "volume" "0.62"
  9786. "pitch" "PITCH_NORM"
  9787. "soundlevel" "SNDLVL_70dB"
  9788. "wave" "player\survivor\voice\Gambler\Sorry04.wav"
  9789. }
  9790.  
  9791.  
  9792. //I'm sorry is that what you want me to say?
  9793. "Gambler_Sorry05"
  9794. {
  9795. "channel" "CHAN_VOICE"
  9796. "volume" "0.60"
  9797. "pitch" "PITCH_NORM"
  9798. "soundlevel" "SNDLVL_70dB"
  9799. "wave" "player\survivor\voice\Gambler\Sorry05.wav"
  9800. }
  9801.  
  9802.  
  9803. //I'm sorry, okay?
  9804. "Gambler_Sorry06"
  9805. {
  9806. "channel" "CHAN_VOICE"
  9807. "volume" "0.60"
  9808. "pitch" "PITCH_NORM"
  9809. "soundlevel" "SNDLVL_70dB"
  9810. "wave" "player\survivor\voice\Gambler\Sorry06.wav"
  9811. }
  9812.  
  9813.  
  9814. //Can you forgive me?
  9815. "Gambler_Sorry07"
  9816. {
  9817. "channel" "CHAN_VOICE"
  9818. "volume" "0.55"
  9819. "pitch" "PITCH_NORM"
  9820. "soundlevel" "SNDLVL_70dB"
  9821. "wave" "player\survivor\voice\Gambler\Sorry07.wav"
  9822. }
  9823.  
  9824.  
  9825. //Don't look at me like that.
  9826. "Gambler_Sorry08"
  9827. {
  9828. "channel" "CHAN_VOICE"
  9829. "volume" "0.60"
  9830. "pitch" "PITCH_NORM"
  9831. "soundlevel" "SNDLVL_70dB"
  9832. "wave" "player\survivor\voice\Gambler\Sorry08.wav"
  9833. }
  9834.  
  9835.  
  9836. //Ammo here!
  9837. "Gambler_SpotAmmo01"
  9838. {
  9839. "channel" "CHAN_VOICE"
  9840. "volume" "0.65"
  9841. "pitch" "PITCH_NORM"
  9842. "soundlevel" "SNDLVL_70dB"
  9843. "wave" "player\survivor\voice\Gambler\SpotAmmo01.wav"
  9844. }
  9845.  
  9846.  
  9847. //Ammo here!
  9848. "Gambler_SpotAmmo02"
  9849. {
  9850. "channel" "CHAN_VOICE"
  9851. "volume" "0.70"
  9852. "pitch" "PITCH_NORM"
  9853. "soundlevel" "SNDLVL_70dB"
  9854. "wave" "player\survivor\voice\Gambler\SpotAmmo02.wav"
  9855. }
  9856.  
  9857.  
  9858. //Ammo!
  9859. "Gambler_SpotAmmo03"
  9860. {
  9861. "channel" "CHAN_VOICE"
  9862. "volume" "0.75"
  9863. "pitch" "PITCH_NORM"
  9864. "soundlevel" "SNDLVL_70dB"
  9865. "wave" "player\survivor\voice\Gambler\SpotAmmo03.wav"
  9866. }
  9867.  
  9868.  
  9869. //Ammo here!
  9870. "Gambler_SpotAmmo04"
  9871. {
  9872. "channel" "CHAN_VOICE"
  9873. "volume" "0.80"
  9874. "pitch" "PITCH_NORM"
  9875. "soundlevel" "SNDLVL_70dB"
  9876. "wave" "player\survivor\voice\Gambler\SpotAmmo04.wav"
  9877. }
  9878.  
  9879.  
  9880. //Ammo!
  9881. "Gambler_SpotAmmo05"
  9882. {
  9883. "channel" "CHAN_VOICE"
  9884. "volume" "0.85"
  9885. "pitch" "PITCH_NORM"
  9886. "soundlevel" "SNDLVL_70dB"
  9887. "wave" "player\survivor\voice\Gambler\SpotAmmo05.wav"
  9888. }
  9889.  
  9890.  
  9891. //First Aid Kit here!
  9892. "Gambler_SpotFirstAid01"
  9893. {
  9894. "channel" "CHAN_VOICE"
  9895. "volume" "0.60"
  9896. "pitch" "PITCH_NORM"
  9897. "soundlevel" "SNDLVL_70dB"
  9898. "wave" "player\survivor\voice\Gambler\SpotFirstAid01.wav"
  9899. }
  9900.  
  9901.  
  9902. //First Aid here!
  9903. "Gambler_SpotFirstAid02"
  9904. {
  9905. "channel" "CHAN_VOICE"
  9906. "volume" "0.63"
  9907. "pitch" "PITCH_NORM"
  9908. "soundlevel" "SNDLVL_70dB"
  9909. "wave" "player\survivor\voice\Gambler\SpotFirstAid02.wav"
  9910. }
  9911.  
  9912.  
  9913. //First Aid!
  9914. "Gambler_SpotFirstAid03"
  9915. {
  9916. "channel" "CHAN_VOICE"
  9917. "volume" "0.65"
  9918. "pitch" "PITCH_NORM"
  9919. "soundlevel" "SNDLVL_70dB"
  9920. "wave" "player\survivor\voice\Gambler\SpotFirstAid03.wav"
  9921. }
  9922.  
  9923.  
  9924. //There's a pipebomb here.
  9925. "Gambler_SpotGrenades01"
  9926. {
  9927. "channel" "CHAN_VOICE"
  9928. "volume" "0.60"
  9929. "pitch" "PITCH_NORM"
  9930. "soundlevel" "SNDLVL_70dB"
  9931. "wave" "player\survivor\voice\Gambler\SpotGrenades01.wav"
  9932. }
  9933.  
  9934.  
  9935. //Pipe bomb.
  9936. "Gambler_SpotGrenades02"
  9937. {
  9938. "channel" "CHAN_VOICE"
  9939. "volume" "0.65"
  9940. "pitch" "PITCH_NORM"
  9941. "soundlevel" "SNDLVL_70dB"
  9942. "wave" "player\survivor\voice\Gambler\SpotGrenades02.wav"
  9943. }
  9944.  
  9945.  
  9946. //Pipe bombs!
  9947. "Gambler_SpotGrenades03"
  9948. {
  9949. "channel" "CHAN_VOICE"
  9950. "volume" "0.75"
  9951. "pitch" "PITCH_NORM"
  9952. "soundlevel" "SNDLVL_70dB"
  9953. "wave" "player\survivor\voice\Gambler\SpotGrenades03.wav"
  9954. }
  9955.  
  9956.  
  9957. //Pipebomb here.
  9958. "Gambler_SpotGrenades05"
  9959. {
  9960. "channel" "CHAN_VOICE"
  9961. "volume" "0.65"
  9962. "pitch" "PITCH_NORM"
  9963. "soundlevel" "SNDLVL_70dB"
  9964. "wave" "player\survivor\voice\Gambler\SpotGrenades05.wav"
  9965. }
  9966.  
  9967.  
  9968. //Molotov!
  9969. "Gambler_SpotGrenades06"
  9970. {
  9971. "channel" "CHAN_VOICE"
  9972. "volume" "0.65"
  9973. "pitch" "PITCH_NORM"
  9974. "soundlevel" "SNDLVL_70dB"
  9975. "wave" "player\survivor\voice\Gambler\SpotGrenades06.wav"
  9976. }
  9977.  
  9978.  
  9979. //Molotov here.
  9980. "Gambler_SpotGrenades07"
  9981. {
  9982. "channel" "CHAN_VOICE"
  9983. "volume" "0.70"
  9984. "pitch" "PITCH_NORM"
  9985. "soundlevel" "SNDLVL_70dB"
  9986. "wave" "player\survivor\voice\Gambler\SpotGrenades07.wav"
  9987. }
  9988.  
  9989.  
  9990. //Molotovs!
  9991. "Gambler_SpotGrenades08"
  9992. {
  9993. "channel" "CHAN_VOICE"
  9994. "volume" "0.65"
  9995. "pitch" "PITCH_NORM"
  9996. "soundlevel" "SNDLVL_70dB"
  9997. "wave" "player\survivor\voice\Gambler\SpotGrenades08.wav"
  9998. }
  9999.  
  10000.  
  10001. //Pills here!
  10002. "Gambler_SpotPills01"
  10003. {
  10004. "channel" "CHAN_VOICE"
  10005. "volume" "0.65"
  10006. "pitch" "PITCH_NORM"
  10007. "soundlevel" "SNDLVL_70dB"
  10008. "wave" "player\survivor\voice\Gambler\SpotPills01.wav"
  10009. }
  10010.  
  10011.  
  10012. //We got pills here!
  10013. "Gambler_SpotPills02"
  10014. {
  10015. "channel" "CHAN_VOICE"
  10016. "volume" "0.70"
  10017. "pitch" "PITCH_NORM"
  10018. "soundlevel" "SNDLVL_70dB"
  10019. "wave" "player\survivor\voice\Gambler\SpotPills02.wav"
  10020. }
  10021.  
  10022.  
  10023. //Pills here!
  10024. "Gambler_SpotPills03"
  10025. {
  10026. "channel" "CHAN_VOICE"
  10027. "volume" "0.85"
  10028. "pitch" "PITCH_NORM"
  10029. "soundlevel" "SNDLVL_70dB"
  10030. "wave" "player\survivor\voice\Gambler\SpotPills03.wav"
  10031. }
  10032.  
  10033.  
  10034. //Pills here!
  10035. "Gambler_SpotPills04"
  10036. {
  10037. "channel" "CHAN_VOICE"
  10038. "volume" "0.80"
  10039. "pitch" "PITCH_NORM"
  10040. "soundlevel" "SNDLVL_70dB"
  10041. "wave" "player\survivor\voice\Gambler\SpotPills04.wav"
  10042. }
  10043.  
  10044.  
  10045. //We got pills here!
  10046. "Gambler_SpotPills05"
  10047. {
  10048. "channel" "CHAN_VOICE"
  10049. "volume" "0.85"
  10050. "pitch" "PITCH_NORM"
  10051. "soundlevel" "SNDLVL_70dB"
  10052. "wave" "player\survivor\voice\Gambler\SpotPills05.wav"
  10053. }
  10054.  
  10055.  
  10056. //Weapons over here!
  10057. "Gambler_SpotWeapons01"
  10058. {
  10059. "channel" "CHAN_VOICE"
  10060. "volume" "0.80"
  10061. "pitch" "PITCH_NORM"
  10062. "soundlevel" "SNDLVL_70dB"
  10063. "wave" "player\survivor\voice\Gambler\SpotWeapons01.wav"
  10064. }
  10065.  
  10066.  
  10067. //Everyone grab a weapon!
  10068. "Gambler_SpotWeapons02"
  10069. {
  10070. "channel" "CHAN_VOICE"
  10071. "volume" "0.75"
  10072. "pitch" "PITCH_NORM"
  10073. "soundlevel" "SNDLVL_70dB"
  10074. "wave" "player\survivor\voice\Gambler\SpotWeapons02.wav"
  10075. }
  10076.  
  10077.  
  10078. //Guns here!
  10079. "Gambler_SpotWeapons03"
  10080. {
  10081. "channel" "CHAN_VOICE"
  10082. "volume" "0.80"
  10083. "pitch" "PITCH_NORM"
  10084. "soundlevel" "SNDLVL_70dB"
  10085. "wave" "player\survivor\voice\Gambler\SpotWeapons03.wav"
  10086. }
  10087.  
  10088.  
  10089. //Stay close!
  10090. "Gambler_StayTogether01"
  10091. {
  10092. "channel" "CHAN_VOICE"
  10093. "volume" "0.55"
  10094. "pitch" "PITCH_NORM"
  10095. "soundlevel" "SNDLVL_70dB"
  10096. "wave" "player\survivor\voice\Gambler\StayTogether01.wav"
  10097. }
  10098.  
  10099.  
  10100. //Stay together people.
  10101. "Gambler_StayTogether02"
  10102. {
  10103. "channel" "CHAN_VOICE"
  10104. "volume" "0.60"
  10105. "pitch" "PITCH_NORM"
  10106. "soundlevel" "SNDLVL_70dB"
  10107. "wave" "player\survivor\voice\Gambler\StayTogether02.wav"
  10108. }
  10109.  
  10110.  
  10111. //Keep close.
  10112. "Gambler_StayTogether03"
  10113. {
  10114. "channel" "CHAN_VOICE"
  10115. "volume" "0.60"
  10116. "pitch" "PITCH_NORM"
  10117. "soundlevel" "SNDLVL_70dB"
  10118. "wave" "player\survivor\voice\Gambler\StayTogether03.wav"
  10119. }
  10120.  
  10121.  
  10122. //Get inside!
  10123. "Gambler_StayTogetherInside01"
  10124. {
  10125. "channel" "CHAN_VOICE"
  10126. "volume" "1.0"
  10127. "pitch" "PITCH_NORM"
  10128. "soundlevel" "SNDLVL_70dB"
  10129. "wave" "player\survivor\voice\Gambler\StayTogetherInside01.wav"
  10130. }
  10131.  
  10132.  
  10133. //Everybody INSIDE!
  10134. "Gambler_StayTogetherInside02"
  10135. {
  10136. "channel" "CHAN_VOICE"
  10137. "volume" "0.90"
  10138. "pitch" "PITCH_NORM"
  10139. "soundlevel" "SNDLVL_70dB"
  10140. "wave" "player\survivor\voice\Gambler\StayTogetherInside02.wav"
  10141. }
  10142.  
  10143.  
  10144. //Inside NOW!
  10145. "Gambler_StayTogetherInside03"
  10146. {
  10147. "channel" "CHAN_VOICE"
  10148. "volume" "0.90"
  10149. "pitch" "PITCH_NORM"
  10150. "soundlevel" "SNDLVL_70dB"
  10151. "wave" "player\survivor\voice\Gambler\StayTogetherInside03.wav"
  10152. }
  10153.  
  10154.  
  10155. //Quit screwing around, get inside!
  10156. "Gambler_StayTogetherInside04"
  10157. {
  10158. "channel" "CHAN_VOICE"
  10159. "volume" "0.85"
  10160. "pitch" "PITCH_NORM"
  10161. "soundlevel" "SNDLVL_70dB"
  10162. "wave" "player\survivor\voice\Gambler\StayTogetherInside04.wav"
  10163. }
  10164.  
  10165.  
  10166. //Don't make me come out there for you!
  10167. "Gambler_StayTogetherInside05"
  10168. {
  10169. "channel" "CHAN_VOICE"
  10170. "volume" "0.85"
  10171. "pitch" "PITCH_NORM"
  10172. "soundlevel" "SNDLVL_70dB"
  10173. "wave" "player\survivor\voice\Gambler\StayTogetherInside05.wav"
  10174. }
  10175.  
  10176.  
  10177. //Quit screwing around, get inside!
  10178. "Gambler_StayTogetherInside06"
  10179. {
  10180. "channel" "CHAN_VOICE"
  10181. "volume" "1.0"
  10182. "pitch" "PITCH_NORM"
  10183. "soundlevel" "SNDLVL_70dB"
  10184. "wave" "player\survivor\voice\Gambler\StayTogetherInside06.wav"
  10185. }
  10186.  
  10187.  
  10188. //Get inside!
  10189. "Gambler_StayTogetherInside07"
  10190. {
  10191. "channel" "CHAN_VOICE"
  10192. "volume" "1.0"
  10193. "pitch" "PITCH_NORM"
  10194. "soundlevel" "SNDLVL_70dB"
  10195. "wave" "player\survivor\voice\Gambler\StayTogetherInside07.wav"
  10196. }
  10197.  
  10198.  
  10199. //Heal up!
  10200. "Gambler_SuggestHealth01"
  10201. {
  10202. "channel" "CHAN_VOICE"
  10203. "volume" "0.65"
  10204. "pitch" "PITCH_NORM"
  10205. "soundlevel" "SNDLVL_70dB"
  10206. "wave" "player\survivor\voice\Gambler\SuggestHealth01.wav"
  10207. }
  10208.  
  10209.  
  10210. //Heal up!
  10211. "Gambler_SuggestHealth02"
  10212. {
  10213. "channel" "CHAN_VOICE"
  10214. "volume" "0.65"
  10215. "pitch" "PITCH_NORM"
  10216. "soundlevel" "SNDLVL_70dB"
  10217. "wave" "player\survivor\voice\Gambler\SuggestHealth02.wav"
  10218. }
  10219.  
  10220.  
  10221. //Good time to heal.
  10222. "Gambler_SuggestHealth03"
  10223. {
  10224. "channel" "CHAN_VOICE"
  10225. "volume" "0.55"
  10226. "pitch" "PITCH_NORM"
  10227. "soundlevel" "SNDLVL_70dB"
  10228. "wave" "player\survivor\voice\Gambler\SuggestHealth03.wav"
  10229. }
  10230.  
  10231.  
  10232. //This would be a good time to heal.
  10233. "Gambler_SuggestHealth04"
  10234. {
  10235. "channel" "CHAN_VOICE"
  10236. "volume" "0.5"
  10237. "pitch" "PITCH_NORM"
  10238. "soundlevel" "SNDLVL_70dB"
  10239. "wave" "player\survivor\voice\Gambler\SuggestHealth04.wav"
  10240. }
  10241.  
  10242.  
  10243. //Maybe you could heal up now.
  10244. "Gambler_SuggestHealth05"
  10245. {
  10246. "channel" "CHAN_VOICE"
  10247. "volume" "0.5"
  10248. "pitch" "PITCH_NORM"
  10249. "soundlevel" "SNDLVL_70dB"
  10250. "wave" "player\survivor\voice\Gambler\SuggestHealth05.wav"
  10251. }
  10252.  
  10253.  
  10254. //Heal if you need to.
  10255. "Gambler_SuggestHealth06"
  10256. {
  10257. "channel" "CHAN_VOICE"
  10258. "volume" "0.5"
  10259. "pitch" "PITCH_NORM"
  10260. "soundlevel" "SNDLVL_70dB"
  10261. "wave" "player\survivor\voice\Gambler\SuggestHealth06.wav"
  10262. }
  10263.  
  10264.  
  10265. //This might be a good time to heal.
  10266. "Gambler_SuggestHealthC101"
  10267. {
  10268. "channel" "CHAN_VOICE"
  10269. "volume" "0.51"
  10270. "pitch" "PITCH_NORM"
  10271. "soundlevel" "SNDLVL_70dB"
  10272. "wave" "player\survivor\voice\Gambler\SuggestHealthC101.wav"
  10273. }
  10274.  
  10275.  
  10276. //Time for people to heal.
  10277. "Gambler_SuggestHealthC102"
  10278. {
  10279. "channel" "CHAN_VOICE"
  10280. "volume" "0.52"
  10281. "pitch" "PITCH_NORM"
  10282. "soundlevel" "SNDLVL_70dB"
  10283. "wave" "player\survivor\voice\Gambler\SuggestHealthC102.wav"
  10284. }
  10285.  
  10286.  
  10287. //Don't forget you can heal yourself.
  10288. "Gambler_SuggestHealthC103"
  10289. {
  10290. "channel" "CHAN_VOICE"
  10291. "volume" "0.53"
  10292. "pitch" "PITCH_NORM"
  10293. "soundlevel" "SNDLVL_70dB"
  10294. "wave" "player\survivor\voice\Gambler\SuggestHealthC103.wav"
  10295. }
  10296.  
  10297.  
  10298. //This is a good time to heal.
  10299. "Gambler_SuggestHealthC104"
  10300. {
  10301. "channel" "CHAN_VOICE"
  10302. "volume" "0.45"
  10303. "pitch" "PITCH_NORM"
  10304. "soundlevel" "SNDLVL_70dB"
  10305. "wave" "player\survivor\voice\Gambler\SuggestHealthC104.wav"
  10306. }
  10307.  
  10308.  
  10309. //Time for people to heal.
  10310. "Gambler_SuggestHealthC105"
  10311. {
  10312. "channel" "CHAN_VOICE"
  10313. "volume" "0.53"
  10314. "pitch" "PITCH_NORM"
  10315. "soundlevel" "SNDLVL_70dB"
  10316. "wave" "player\survivor\voice\Gambler\SuggestHealthC105.wav"
  10317. }
  10318.  
  10319.  
  10320. //Coach, you should heal.
  10321. "Gambler_SuggestHealthCoach01"
  10322. {
  10323. "channel" "CHAN_VOICE"
  10324. "volume" "0.65"
  10325. "pitch" "PITCH_NORM"
  10326. "soundlevel" "SNDLVL_70dB"
  10327. "wave" "player\survivor\voice\Gambler\SuggestHealthCoach01.wav"
  10328. }
  10329.  
  10330.  
  10331. //Coach, don't forget about that health kit.
  10332. "Gambler_SuggestHealthCoach02"
  10333. {
  10334. "channel" "CHAN_VOICE"
  10335. "volume" "0.63"
  10336. "pitch" "PITCH_NORM"
  10337. "soundlevel" "SNDLVL_70dB"
  10338. "wave" "player\survivor\voice\Gambler\SuggestHealthCoach02.wav"
  10339. }
  10340.  
  10341.  
  10342. //Hey Coach, heal.
  10343. "Gambler_SuggestHealthCoach03"
  10344. {
  10345. "channel" "CHAN_VOICE"
  10346. "volume" "0.60"
  10347. "pitch" "PITCH_NORM"
  10348. "soundlevel" "SNDLVL_70dB"
  10349. "wave" "player\survivor\voice\Gambler\SuggestHealthCoach03.wav"
  10350. }
  10351.  
  10352.  
  10353. //Hey Coach, heal.
  10354. "Gambler_SuggestHealthCoach04"
  10355. {
  10356. "channel" "CHAN_VOICE"
  10357. "volume" "0.65"
  10358. "pitch" "PITCH_NORM"
  10359. "soundlevel" "SNDLVL_70dB"
  10360. "wave" "player\survivor\voice\Gambler\SuggestHealthCoach04.wav"
  10361. }
  10362.  
  10363.  
  10364. //Coach, you should maybe heal.
  10365. "Gambler_SuggestHealthCoach05"
  10366. {
  10367. "channel" "CHAN_VOICE"
  10368. "volume" "0.75"
  10369. "pitch" "PITCH_NORM"
  10370. "soundlevel" "SNDLVL_70dB"
  10371. "wave" "player\survivor\voice\Gambler\SuggestHealthCoach05.wav"
  10372. }
  10373.  
  10374.  
  10375. //Coach, you should heal.
  10376. "Gambler_SuggestHealthCoach06"
  10377. {
  10378. "channel" "CHAN_VOICE"
  10379. "volume" "0.55"
  10380. "pitch" "PITCH_NORM"
  10381. "soundlevel" "SNDLVL_70dB"
  10382. "wave" "player\survivor\voice\Gambler\SuggestHealthCoach06.wav"
  10383. }
  10384.  
  10385.  
  10386. //Ellis, heal up.
  10387. "Gambler_SuggestHealthEllis01"
  10388. {
  10389. "channel" "CHAN_VOICE"
  10390. "volume" "0.60"
  10391. "pitch" "PITCH_NORM"
  10392. "soundlevel" "SNDLVL_70dB"
  10393. "wave" "player\survivor\voice\Gambler\SuggestHealthEllis01.wav"
  10394. }
  10395.  
  10396.  
  10397. //Time to heal Ellis.
  10398. "Gambler_SuggestHealthEllis02"
  10399. {
  10400. "channel" "CHAN_VOICE"
  10401. "volume" "0.50"
  10402. "pitch" "PITCH_NORM"
  10403. "soundlevel" "SNDLVL_70dB"
  10404. "wave" "player\survivor\voice\Gambler\SuggestHealthEllis02.wav"
  10405. }
  10406.  
  10407.  
  10408. //Come on Ellis, don't be a hero. Use your health kit.
  10409. "Gambler_SuggestHealthEllis03"
  10410. {
  10411. "channel" "CHAN_VOICE"
  10412. "volume" "0.55"
  10413. "pitch" "PITCH_NORM"
  10414. "soundlevel" "SNDLVL_70dB"
  10415. "wave" "player\survivor\voice\Gambler\SuggestHealthEllis03.wav"
  10416. }
  10417.  
  10418.  
  10419. //Come on Ellis, don't be a hero. Use your health kit.
  10420. "Gambler_SuggestHealthEllis04"
  10421. {
  10422. "channel" "CHAN_VOICE"
  10423. "volume" "0.65"
  10424. "pitch" "PITCH_NORM"
  10425. "soundlevel" "SNDLVL_70dB"
  10426. "wave" "player\survivor\voice\Gambler\SuggestHealthEllis04.wav"
  10427. }
  10428.  
  10429.  
  10430. //Rochelle, you don't look so good.
  10431. "Gambler_SuggestHealthRochell01"
  10432. {
  10433. "channel" "CHAN_VOICE"
  10434. "volume" "0.53"
  10435. "pitch" "PITCH_NORM"
  10436. "soundlevel" "SNDLVL_70dB"
  10437. "wave" "player\survivor\voice\Gambler\SuggestHealthRochell01.wav"
  10438. }
  10439.  
  10440.  
  10441. //Rochelle, we need you, heal up.
  10442. "Gambler_SuggestHealthRochell02"
  10443. {
  10444. "channel" "CHAN_VOICE"
  10445. "volume" "0.47"
  10446. "pitch" "PITCH_NORM"
  10447. "soundlevel" "SNDLVL_70dB"
  10448. "wave" "player\survivor\voice\Gambler\SuggestHealthRochell02.wav"
  10449. }
  10450.  
  10451.  
  10452. //Hey Ro, don't forget that health kit.
  10453. "Gambler_SuggestHealthRochell03"
  10454. {
  10455. "channel" "CHAN_VOICE"
  10456. "volume" "0.47"
  10457. "pitch" "PITCH_NORM"
  10458. "soundlevel" "SNDLVL_70dB"
  10459. "wave" "player\survivor\voice\Gambler\SuggestHealthRochell03.wav"
  10460. }
  10461.  
  10462.  
  10463. //Hey Ro, don't forget that health kit.
  10464. "Gambler_SuggestHealthRochell04"
  10465. {
  10466. "channel" "CHAN_VOICE"
  10467. "volume" "0.65"
  10468. "pitch" "PITCH_NORM"
  10469. "soundlevel" "SNDLVL_70dB"
  10470. "wave" "player\survivor\voice\Gambler\SuggestHealthRochell04.wav"
  10471. }
  10472.  
  10473.  
  10474. //Rochelle, you don't look so good.
  10475. "Gambler_SuggestHealthRochell05"
  10476. {
  10477. "channel" "CHAN_VOICE"
  10478. "volume" "0.60"
  10479. "pitch" "PITCH_NORM"
  10480. "soundlevel" "SNDLVL_70dB"
  10481. "wave" "player\survivor\voice\Gambler\SuggestHealthRochell05.wav"
  10482. }
  10483.  
  10484.  
  10485. //Rochelle, we need you, heal up.
  10486. "Gambler_SuggestHealthRochell06"
  10487. {
  10488. "channel" "CHAN_VOICE"
  10489. "volume" "0.65"
  10490. "pitch" "PITCH_NORM"
  10491. "soundlevel" "SNDLVL_70dB"
  10492. "wave" "player\survivor\voice\Gambler\SuggestHealthRochell06.wav"
  10493. }
  10494.  
  10495.  
  10496. //Ahh Coach.
  10497. "Gambler_SurvivorMournCoach01"
  10498. {
  10499. "channel" "CHAN_VOICE"
  10500. "volume" "0.37"
  10501. "pitch" "PITCH_NORM"
  10502. "soundlevel" "SNDLVL_70dB"
  10503. "wave" "player\survivor\voice\Gambler\SurvivorMournCoach01.wav"
  10504. }
  10505.  
  10506.  
  10507. //Later Coach.
  10508. "Gambler_SurvivorMournCoach02"
  10509. {
  10510. "channel" "CHAN_VOICE"
  10511. "volume" "0.45"
  10512. "pitch" "PITCH_NORM"
  10513. "soundlevel" "SNDLVL_70dB"
  10514. "wave" "player\survivor\voice\Gambler\SurvivorMournCoach02.wav"
  10515. }
  10516.  
  10517.  
  10518. //Shit Coach, I'll miss you.
  10519. "Gambler_SurvivorMournCoach03"
  10520. {
  10521. "channel" "CHAN_VOICE"
  10522. "volume" "0.45"
  10523. "pitch" "PITCH_NORM"
  10524. "soundlevel" "SNDLVL_70dB"
  10525. "wave" "player\survivor\voice\Gambler\SurvivorMournCoach03.wav"
  10526. }
  10527.  
  10528.  
  10529. //I am going to miss you big guy.
  10530. "Gambler_SurvivorMournCoachC101"
  10531. {
  10532. "channel" "CHAN_VOICE"
  10533. "volume" "0.37"
  10534. "pitch" "PITCH_NORM"
  10535. "soundlevel" "SNDLVL_60dB"
  10536. "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC101.wav"
  10537. }
  10538.  
  10539.  
  10540. //Goddamn it coach, what'd you leave me with?
  10541. "Gambler_SurvivorMournCoachC102"
  10542. {
  10543. "channel" "CHAN_VOICE"
  10544. "volume" "0.35"
  10545. "pitch" "PITCH_NORM"
  10546. "soundlevel" "SNDLVL_60dB"
  10547. "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC102.wav"
  10548. }
  10549.  
  10550.  
  10551. //Goddamn it coach, what'd you leave me with?
  10552. "Gambler_SurvivorMournCoachC103"
  10553. {
  10554. "channel" "CHAN_VOICE"
  10555. "volume" "0.37"
  10556. "pitch" "PITCH_NORM"
  10557. "soundlevel" "SNDLVL_60dB"
  10558. "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC103.wav"
  10559. }
  10560.  
  10561.  
  10562. //Ellis.
  10563. "Gambler_SurvivorMournEllis01"
  10564. {
  10565. "channel" "CHAN_VOICE"
  10566. "volume" "0.40"
  10567. "pitch" "PITCH_NORM"
  10568. "soundlevel" "SNDLVL_70dB"
  10569. "wave" "player\survivor\voice\Gambler\SurvivorMournEllis01.wav"
  10570. }
  10571.  
  10572.  
  10573. //Ahh Ellis.
  10574. "Gambler_SurvivorMournEllis02"
  10575. {
  10576. "channel" "CHAN_VOICE"
  10577. "volume" "0.37"
  10578. "pitch" "PITCH_NORM"
  10579. "soundlevel" "SNDLVL_70dB"
  10580. "wave" "player\survivor\voice\Gambler\SurvivorMournEllis02.wav"
  10581. }
  10582.  
  10583.  
  10584. //Ellis, I am surprised you lasted as long as you did.
  10585. "Gambler_SurvivorMournEllis03"
  10586. {
  10587. "channel" "CHAN_VOICE"
  10588. "volume" "0.5"
  10589. "pitch" "PITCH_NORM"
  10590. "soundlevel" "SNDLVL_70dB"
  10591. "wave" "player\survivor\voice\Gambler\SurvivorMournEllis03.wav"
  10592. }
  10593.  
  10594.  
  10595. //He was annoying but he could shoot a gun.
  10596. "Gambler_SurvivorMournMechanicC101"
  10597. {
  10598. "channel" "CHAN_VOICE"
  10599. "volume" "0.40"
  10600. "pitch" "PITCH_NORM"
  10601. "soundlevel" "SNDLVL_70dB"
  10602. "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC101.wav"
  10603. }
  10604.  
  10605.  
  10606. //No time for mourning, let's go.
  10607. "Gambler_SurvivorMournMechanicC102"
  10608. {
  10609. "channel" "CHAN_VOICE"
  10610. "volume" "0.43"
  10611. "pitch" "PITCH_NORM"
  10612. "soundlevel" "SNDLVL_70dB"
  10613. "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC102.wav"
  10614. }
  10615.  
  10616.  
  10617. //He was annoying but he could shoot a gun.
  10618. "Gambler_SurvivorMournMechanicC103"
  10619. {
  10620. "channel" "CHAN_VOICE"
  10621. "volume" "0.41"
  10622. "pitch" "PITCH_NORM"
  10623. "soundlevel" "SNDLVL_60dB"
  10624. "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC103.wav"
  10625. }
  10626.  
  10627.  
  10628. //I can think of two other people I would have rather seen go first.
  10629. "Gambler_SurvivorMournProducerC101"
  10630. {
  10631. "channel" "CHAN_VOICE"
  10632. "volume" "0.44"
  10633. "pitch" "PITCH_NORM"
  10634. "soundlevel" "SNDLVL_60dB"
  10635. "wave" "player\survivor\voice\Gambler\SurvivorMournProducerC101.wav"
  10636. }
  10637.  
  10638.  
  10639. //Guys, what are we going to do now?
  10640. "Gambler_SurvivorMournProducerC102"
  10641. {
  10642. "channel" "CHAN_VOICE"
  10643. "volume" "0.35"
  10644. "pitch" "PITCH_NORM"
  10645. "soundlevel" "SNDLVL_70dB"
  10646. "wave" "player\survivor\voice\Gambler\SurvivorMournProducerC102.wav"
  10647. }
  10648.  
  10649.  
  10650. //Rochelle.
  10651. "Gambler_SurvivorMournRochelle01"
  10652. {
  10653. "channel" "CHAN_VOICE"
  10654. "volume" "0.40"
  10655. "pitch" "PITCH_NORM"
  10656. "soundlevel" "SNDLVL_70dB"
  10657. "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle01.wav"
  10658. }
  10659.  
  10660.  
  10661. //Ahh shit Rochelle.
  10662. "Gambler_SurvivorMournRochelle02"
  10663. {
  10664. "channel" "CHAN_VOICE"
  10665. "volume" "0.5"
  10666. "pitch" "PITCH_NORM"
  10667. "soundlevel" "SNDLVL_70dB"
  10668. "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle02.wav"
  10669. }
  10670.  
  10671.  
  10672. //Goodnight Rochelle.
  10673. "Gambler_SurvivorMournRochelle03"
  10674. {
  10675. "channel" "CHAN_VOICE"
  10676. "volume" "0.37"
  10677. "pitch" "PITCH_NORM"
  10678. "soundlevel" "SNDLVL_70dB"
  10679. "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle03.wav"
  10680. }
  10681.  
  10682.  
  10683. //There goes repopulating the earth.
  10684. "Gambler_SurvivorMournRochelle04"
  10685. {
  10686. "channel" "CHAN_VOICE"
  10687. "volume" "0.50"
  10688. "pitch" "PITCH_NORM"
  10689. "soundlevel" "SNDLVL_70dB"
  10690. "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle04.wav"
  10691. }
  10692.  
  10693.  
  10694. //Taking the rifle.
  10695. "Gambler_TakeAssaultRifle01"
  10696. {
  10697. "channel" "CHAN_VOICE"
  10698. "volume" "0.45"
  10699. "pitch" "PITCH_NORM"
  10700. "soundlevel" "SNDLVL_70dB"
  10701. "wave" "player\survivor\voice\Gambler\TakeAssaultRifle01.wav"
  10702. }
  10703.  
  10704.  
  10705. //Grabbing the assault rifle.
  10706. "Gambler_TakeAssaultRifle02"
  10707. {
  10708. "channel" "CHAN_VOICE"
  10709. "volume" "0.55"
  10710. "pitch" "PITCH_NORM"
  10711. "soundlevel" "SNDLVL_70dB"
  10712. "wave" "player\survivor\voice\Gambler\TakeAssaultRifle02.wav"
  10713. }
  10714.  
  10715.  
  10716. //Grabbing the assault rifle.
  10717. "Gambler_TakeAssaultRifle03"
  10718. {
  10719. "channel" "CHAN_VOICE"
  10720. "volume" "0.60"
  10721. "pitch" "PITCH_NORM"
  10722. "soundlevel" "SNDLVL_70dB"
  10723. "wave" "player\survivor\voice\Gambler\TakeAssaultRifle03.wav"
  10724. }
  10725.  
  10726.  
  10727. //Assault rifle.
  10728. "Gambler_TakeAssaultRifle04"
  10729. {
  10730. "channel" "CHAN_VOICE"
  10731. "volume" "0.55"
  10732. "pitch" "PITCH_NORM"
  10733. "soundlevel" "SNDLVL_70dB"
  10734. "wave" "player\survivor\voice\Gambler\TakeAssaultRifle04.wav"
  10735. }
  10736.  
  10737.  
  10738. //Taking the rifle.
  10739. "Gambler_TakeAssaultRifle05"
  10740. {
  10741. "channel" "CHAN_VOICE"
  10742. "volume" "0.55"
  10743. "pitch" "PITCH_NORM"
  10744. "soundlevel" "SNDLVL_70dB"
  10745. "wave" "player\survivor\voice\Gambler\TakeAssaultRifle05.wav"
  10746. }
  10747.  
  10748.  
  10749. //I got the shotgun.
  10750. "Gambler_TakeAutoShotgun01"
  10751. {
  10752. "channel" "CHAN_VOICE"
  10753. "volume" "0.55"
  10754. "pitch" "PITCH_NORM"
  10755. "soundlevel" "SNDLVL_70dB"
  10756. "wave" "player\survivor\voice\Gambler\TakeAutoShotgun01.wav"
  10757. }
  10758.  
  10759.  
  10760. //Shotgun for me.
  10761. "Gambler_TakeAutoShotgun02"
  10762. {
  10763. "channel" "CHAN_VOICE"
  10764. "volume" "0.55"
  10765. "pitch" "PITCH_NORM"
  10766. "soundlevel" "SNDLVL_70dB"
  10767. "wave" "player\survivor\voice\Gambler\TakeAutoShotgun02.wav"
  10768. }
  10769.  
  10770.  
  10771. //Taking the shotgun
  10772. "Gambler_TakeAutoShotgun03"
  10773. {
  10774. "channel" "CHAN_VOICE"
  10775. "volume" "0.50"
  10776. "pitch" "PITCH_NORM"
  10777. "soundlevel" "SNDLVL_70dB"
  10778. "wave" "player\survivor\voice\Gambler\TakeAutoShotgun03.wav"
  10779. }
  10780.  
  10781.  
  10782. //Shotgun.
  10783. "Gambler_TakeAutoShotgun04"
  10784. {
  10785. "channel" "CHAN_VOICE"
  10786. "volume" "0.45"
  10787. "pitch" "PITCH_NORM"
  10788. "soundlevel" "SNDLVL_70dB"
  10789. "wave" "player\survivor\voice\Gambler\TakeAutoShotgun04.wav"
  10790. }
  10791.  
  10792.  
  10793. //This brings back some good memories.
  10794. "Gambler_TakeBat01"
  10795. {
  10796. "channel" "CHAN_VOICE"
  10797. "volume" "0.62"
  10798. "pitch" "PITCH_NORM"
  10799. "soundlevel" "SNDLVL_90dB"
  10800. "wave" "player\survivor\voice\Gambler\TakeBat01.wav"
  10801. }
  10802.  
  10803.  
  10804. //This is nice, I'm gonna crack some heads with it.
  10805. "Gambler_TakeBat02"
  10806. {
  10807. "channel" "CHAN_VOICE"
  10808. "volume" "0.46"
  10809. "pitch" "PITCH_NORM"
  10810. "soundlevel" "SNDLVL_90dB"
  10811. "wave" "player\survivor\voice\Gambler\TakeBat02.wav"
  10812. }
  10813.  
  10814.  
  10815. //I'm gonna crack some heads with this.
  10816. "Gambler_TakeBat03"
  10817. {
  10818. "channel" "CHAN_VOICE"
  10819. "volume" "0.42"
  10820. "pitch" "PITCH_NORM"
  10821. "soundlevel" "SNDLVL_70dB"
  10822. "wave" "player\survivor\voice\Gambler\TakeBat03.wav"
  10823. }
  10824.  
  10825.  
  10826. //Nope. Bouncer at a club.
  10827. "Gambler_TakeBatR01"
  10828. {
  10829. "channel" "CHAN_VOICE"
  10830. "volume" "0.50"
  10831. "pitch" "PITCH_NORM"
  10832. "soundlevel" "SNDLVL_70dB"
  10833. "wave" "player\survivor\voice\Gambler\TakeBatR01.wav"
  10834. }
  10835.  
  10836.  
  10837. //I need this.
  10838. "Gambler_TakeFirstAid01"
  10839. {
  10840. "channel" "CHAN_VOICE"
  10841. "volume" "0.45"
  10842. "pitch" "PITCH_NORM"
  10843. "soundlevel" "SNDLVL_70dB"
  10844. "wave" "player\survivor\voice\Gambler\TakeFirstAid01.wav"
  10845. }
  10846.  
  10847.  
  10848. //I need this.
  10849. "Gambler_TakeFirstAid02"
  10850. {
  10851. "channel" "CHAN_VOICE"
  10852. "volume" "0.45"
  10853. "pitch" "PITCH_NORM"
  10854. "soundlevel" "SNDLVL_70dB"
  10855. "wave" "player\survivor\voice\Gambler\TakeFirstAid02.wav"
  10856. }
  10857.  
  10858.  
  10859. //Grabbing the first aid.
  10860. "Gambler_TakeFirstAid03"
  10861. {
  10862. "channel" "CHAN_VOICE"
  10863. "volume" "0.60"
  10864. "pitch" "PITCH_NORM"
  10865. "soundlevel" "SNDLVL_70dB"
  10866. "wave" "player\survivor\voice\Gambler\TakeFirstAid03.wav"
  10867. }
  10868.  
  10869.  
  10870. //I'll hold on to the first aid kit.
  10871. "Gambler_TakeFirstAid04"
  10872. {
  10873. "channel" "CHAN_VOICE"
  10874. "volume" "0.50"
  10875. "pitch" "PITCH_NORM"
  10876. "soundlevel" "SNDLVL_70dB"
  10877. "wave" "player\survivor\voice\Gambler\TakeFirstAid04.wav"
  10878. }
  10879.  
  10880.  
  10881. //First Aid Kit.
  10882. "Gambler_TakeFirstAid05"
  10883. {
  10884. "channel" "CHAN_VOICE"
  10885. "volume" "0.50"
  10886. "pitch" "PITCH_NORM"
  10887. "soundlevel" "SNDLVL_70dB"
  10888. "wave" "player\survivor\voice\Gambler\TakeFirstAid05.wav"
  10889. }
  10890.  
  10891.  
  10892. //A Freaking Axe (to self laughing)
  10893. "Gambler_TakeFryingAxe01"
  10894. {
  10895. "channel" "CHAN_VOICE"
  10896. "volume" "0.60"
  10897. "pitch" "PITCH_NORM"
  10898. "soundlevel" "SNDLVL_70dB"
  10899. "wave" "player\survivor\voice\Gambler\TakeFryingAxe01.wav"
  10900. }
  10901.  
  10902.  
  10903. //Axe!
  10904. "Gambler_TakeFryingAxe02"
  10905. {
  10906. "channel" "CHAN_VOICE"
  10907. "volume" "1.0"
  10908. "pitch" "PITCH_NORM"
  10909. "soundlevel" "SNDLVL_70dB"
  10910. "wave" "player\survivor\voice\Gambler\TakeFryingAxe02.wav"
  10911. }
  10912.  
  10913.  
  10914. //Gonna bonk some heads with this!
  10915. "Gambler_TakeFryingPan01"
  10916. {
  10917. "channel" "CHAN_VOICE"
  10918. "volume" "0.8"
  10919. "pitch" "PITCH_NORM"
  10920. "soundlevel" "SNDLVL_70dB"
  10921. "wave" "player\survivor\voice\Gambler\TakeFryingPan01.wav"
  10922. }
  10923.  
  10924.  
  10925. //Frying pan!
  10926. "Gambler_TakeFryingPan02"
  10927. {
  10928. "channel" "CHAN_VOICE"
  10929. "volume" "0.70"
  10930. "pitch" "PITCH_NORM"
  10931. "soundlevel" "SNDLVL_70dB"
  10932. "wave" "player\survivor\voice\Gambler\TakeFryingPan02.wav"
  10933. }
  10934.  
  10935.  
  10936. //A skillet!
  10937. "Gambler_TakeFryingPan03"
  10938. {
  10939. "channel" "CHAN_VOICE"
  10940. "volume" "0.60"
  10941. "pitch" "PITCH_NORM"
  10942. "soundlevel" "SNDLVL_70dB"
  10943. "wave" "player\survivor\voice\Gambler\TakeFryingPan03.wav"
  10944. }
  10945.  
  10946.  
  10947. //This'll work.
  10948. "Gambler_TakeFryingPan04"
  10949. {
  10950. "channel" "CHAN_VOICE"
  10951. "volume" "0.55"
  10952. "pitch" "PITCH_NORM"
  10953. "soundlevel" "SNDLVL_70dB"
  10954. "wave" "player\survivor\voice\Gambler\TakeFryingPan04.wav"
  10955. }
  10956.  
  10957.  
  10958. //Hell yeah.
  10959. "Gambler_TakeMelee01"
  10960. {
  10961. "channel" "CHAN_VOICE"
  10962. "volume" "0.43"
  10963. "pitch" "PITCH_NORM"
  10964. "soundlevel" "SNDLVL_70dB"
  10965. "wave" "player\survivor\voice\Gambler\TakeMelee01.wav"
  10966. }
  10967.  
  10968.  
  10969. //This feels good.
  10970. "Gambler_TakeMelee02"
  10971. {
  10972. "channel" "CHAN_VOICE"
  10973. "volume" "0.40"
  10974. "pitch" "PITCH_NORM"
  10975. "soundlevel" "SNDLVL_70dB"
  10976. "wave" "player\survivor\voice\Gambler\TakeMelee02.wav"
  10977. }
  10978.  
  10979.  
  10980. //This could be fun.
  10981. "Gambler_TakeMelee03"
  10982. {
  10983. "channel" "CHAN_VOICE"
  10984. "volume" "0.43"
  10985. "pitch" "PITCH_NORM"
  10986. "soundlevel" "SNDLVL_70dB"
  10987. "wave" "player\survivor\voice\Gambler\TakeMelee03.wav"
  10988. }
  10989.  
  10990.  
  10991. //Can save some bullets with this one.
  10992. "Gambler_TakeMelee04"
  10993. {
  10994. "channel" "CHAN_VOICE"
  10995. "volume" "0.44"
  10996. "pitch" "PITCH_NORM"
  10997. "soundlevel" "SNDLVL_70dB"
  10998. "wave" "player\survivor\voice\Gambler\TakeMelee04.wav"
  10999. }
  11000.  
  11001.  
  11002. //That'll come in handy.
  11003. "Gambler_TakeMelee05"
  11004. {
  11005. "channel" "CHAN_VOICE"
  11006. "volume" "0.40"
  11007. "pitch" "PITCH_NORM"
  11008. "soundlevel" "SNDLVL_60dB"
  11009. "wave" "player\survivor\voice\Gambler\TakeMelee05.wav"
  11010. }
  11011.  
  11012.  
  11013. //I am going to beat the shit out of something with this.
  11014. "Gambler_TakeMelee06"
  11015. {
  11016. "channel" "CHAN_VOICE"
  11017. "volume" "0.35"
  11018. "pitch" "PITCH_NORM"
  11019. "soundlevel" "SNDLVL_70dB"
  11020. "wave" "player\survivor\voice\Gambler\TakeMelee06.wav"
  11021. }
  11022.  
  11023.  
  11024. //Grabbing a Molotov.
  11025. "Gambler_TakeMolotov01"
  11026. {
  11027. "channel" "CHAN_VOICE"
  11028. "volume" "0.60"
  11029. "pitch" "PITCH_NORM"
  11030. "soundlevel" "SNDLVL_70dB"
  11031. "wave" "player\survivor\voice\Gambler\TakeMolotov01.wav"
  11032. }
  11033.  
  11034.  
  11035. //Molotov!
  11036. "Gambler_TakeMolotov02"
  11037. {
  11038. "channel" "CHAN_VOICE"
  11039. "volume" "0.44"
  11040. "pitch" "PITCH_NORM"
  11041. "soundlevel" "SNDLVL_70dB"
  11042. "wave" "player\survivor\voice\Gambler\TakeMolotov02.wav"
  11043. }
  11044.  
  11045.  
  11046. //Pills.
  11047. "Gambler_TakePills01"
  11048. {
  11049. "channel" "CHAN_VOICE"
  11050. "volume" "0.48"
  11051. "pitch" "PITCH_NORM"
  11052. "soundlevel" "SNDLVL_70dB"
  11053. "wave" "player\survivor\voice\Gambler\TakePills01.wav"
  11054. }
  11055.  
  11056.  
  11057. //I got pills.
  11058. "Gambler_TakePills02"
  11059. {
  11060. "channel" "CHAN_VOICE"
  11061. "volume" "0.55"
  11062. "pitch" "PITCH_NORM"
  11063. "soundlevel" "SNDLVL_70dB"
  11064. "wave" "player\survivor\voice\Gambler\TakePills02.wav"
  11065. }
  11066.  
  11067.  
  11068. //I can always use these.
  11069. "Gambler_TakePills03"
  11070. {
  11071. "channel" "CHAN_VOICE"
  11072. "volume" "0.52"
  11073. "pitch" "PITCH_NORM"
  11074. "soundlevel" "SNDLVL_70dB"
  11075. "wave" "player\survivor\voice\Gambler\TakePills03.wav"
  11076. }
  11077.  
  11078.  
  11079. //I'll hold onto these pills.
  11080. "Gambler_TakePills04"
  11081. {
  11082. "channel" "CHAN_VOICE"
  11083. "volume" "0.60"
  11084. "pitch" "PITCH_NORM"
  11085. "soundlevel" "SNDLVL_70dB"
  11086. "wave" "player\survivor\voice\Gambler\TakePills04.wav"
  11087. }
  11088.  
  11089.  
  11090. //Grabbing a pipe bomb.
  11091. "Gambler_TakePipeBomb01"
  11092. {
  11093. "channel" "CHAN_VOICE"
  11094. "volume" "0.62"
  11095. "pitch" "PITCH_NORM"
  11096. "soundlevel" "SNDLVL_70dB"
  11097. "wave" "player\survivor\voice\Gambler\TakePipeBomb01.wav"
  11098. }
  11099.  
  11100.  
  11101. //Pipe bomb!
  11102. "Gambler_TakePipeBomb02"
  11103. {
  11104. "channel" "CHAN_VOICE"
  11105. "volume" "0.68"
  11106. "pitch" "PITCH_NORM"
  11107. "soundlevel" "SNDLVL_70dB"
  11108. "wave" "player\survivor\voice\Gambler\TakePipeBomb02.wav"
  11109. }
  11110.  
  11111.  
  11112. //Grabbing the pistol!
  11113. "Gambler_TakePistol01"
  11114. {
  11115. "channel" "CHAN_VOICE"
  11116. "volume" "0.55"
  11117. "pitch" "PITCH_NORM"
  11118. "soundlevel" "SNDLVL_70dB"
  11119. "wave" "player\survivor\voice\Gambler\TakePistol01.wav"
  11120. }
  11121.  
  11122.  
  11123. //Pistol!
  11124. "Gambler_TakePistol02"
  11125. {
  11126. "channel" "CHAN_VOICE"
  11127. "volume" "0.65"
  11128. "pitch" "PITCH_NORM"
  11129. "soundlevel" "SNDLVL_70dB"
  11130. "wave" "player\survivor\voice\Gambler\TakePistol02.wav"
  11131. }
  11132.  
  11133.  
  11134. //Second pistol.
  11135. "Gambler_TakePistol03"
  11136. {
  11137. "channel" "CHAN_VOICE"
  11138. "volume" "0.62"
  11139. "pitch" "PITCH_NORM"
  11140. "soundlevel" "SNDLVL_70dB"
  11141. "wave" "player\survivor\voice\Gambler\TakePistol03.wav"
  11142. }
  11143.  
  11144.  
  11145. //Going with the shotgun.
  11146. "Gambler_TakeShotgun01"
  11147. {
  11148. "channel" "CHAN_VOICE"
  11149. "volume" "0.55"
  11150. "pitch" "PITCH_NORM"
  11151. "soundlevel" "SNDLVL_70dB"
  11152. "wave" "player\survivor\voice\Gambler\TakeShotgun01.wav"
  11153. }
  11154.  
  11155.  
  11156. //Shotgun.
  11157. "Gambler_TakeShotgun02"
  11158. {
  11159. "channel" "CHAN_VOICE"
  11160. "volume" "0.58"
  11161. "pitch" "PITCH_NORM"
  11162. "soundlevel" "SNDLVL_70dB"
  11163. "wave" "player\survivor\voice\Gambler\TakeShotgun02.wav"
  11164. }
  11165.  
  11166.  
  11167. //Taking the shotgun.
  11168. "Gambler_TakeShotgun03"
  11169. {
  11170. "channel" "CHAN_VOICE"
  11171. "volume" "0.60"
  11172. "pitch" "PITCH_NORM"
  11173. "soundlevel" "SNDLVL_70dB"
  11174. "wave" "player\survivor\voice\Gambler\TakeShotgun03.wav"
  11175. }
  11176.  
  11177.  
  11178. //Sniper for me.
  11179. "Gambler_TakeSniper01"
  11180. {
  11181. "channel" "CHAN_VOICE"
  11182. "volume" "0.55"
  11183. "pitch" "PITCH_NORM"
  11184. "soundlevel" "SNDLVL_70dB"
  11185. "wave" "player\survivor\voice\Gambler\TakeSniper01.wav"
  11186. }
  11187.  
  11188.  
  11189. //I'll snipe.
  11190. "Gambler_TakeSniper02"
  11191. {
  11192. "channel" "CHAN_VOICE"
  11193. "volume" "0.60"
  11194. "pitch" "PITCH_NORM"
  11195. "soundlevel" "SNDLVL_70dB"
  11196. "wave" "player\survivor\voice\Gambler\TakeSniper02.wav"
  11197. }
  11198.  
  11199.  
  11200. //Sniper for me.
  11201. "Gambler_TakeSniper03"
  11202. {
  11203. "channel" "CHAN_VOICE"
  11204. "volume" "0.65"
  11205. "pitch" "PITCH_NORM"
  11206. "soundlevel" "SNDLVL_70dB"
  11207. "wave" "player\survivor\voice\Gambler\TakeSniper03.wav"
  11208. }
  11209.  
  11210.  
  11211. //I'll snipe.
  11212. "Gambler_TakeSniper04"
  11213. {
  11214. "channel" "CHAN_VOICE"
  11215. "volume" "0.68"
  11216. "pitch" "PITCH_NORM"
  11217. "soundlevel" "SNDLVL_70dB"
  11218. "wave" "player\survivor\voice\Gambler\TakeSniper04.wav"
  11219. }
  11220.  
  11221.  
  11222. //Taking the machinegun.
  11223. "Gambler_TakeSubMachineGun01"
  11224. {
  11225. "channel" "CHAN_VOICE"
  11226. "volume" "0.60"
  11227. "pitch" "PITCH_NORM"
  11228. "soundlevel" "SNDLVL_70dB"
  11229. "wave" "player\survivor\voice\Gambler\TakeSubMachineGun01.wav"
  11230. }
  11231.  
  11232.  
  11233. //Going with the machinegun.
  11234. "Gambler_TakeSubMachineGun02"
  11235. {
  11236. "channel" "CHAN_VOICE"
  11237. "volume" "0.60"
  11238. "pitch" "PITCH_NORM"
  11239. "soundlevel" "SNDLVL_70dB"
  11240. "wave" "player\survivor\voice\Gambler\TakeSubMachineGun02.wav"
  11241. }
  11242.  
  11243.  
  11244. //Freaking tank is killing me!
  11245. "Gambler_TankPound01"
  11246. {
  11247. "channel" "CHAN_VOICE"
  11248. "volume" "1.0"
  11249. "pitch" "PITCH_NORM"
  11250. "soundlevel" "SNDLVL_70dB"
  11251. "wave" "player\survivor\voice\Gambler\TankPound01.wav"
  11252. }
  11253.  
  11254.  
  11255. //Freaking tank is killing me!
  11256. "Gambler_TankPound02"
  11257. {
  11258. "channel" "CHAN_VOICE"
  11259. "volume" "1.0"
  11260. "pitch" "PITCH_NORM"
  11261. "soundlevel" "SNDLVL_70dB"
  11262. "wave" "player\survivor\voice\Gambler\TankPound02.wav"
  11263. }
  11264.  
  11265.  
  11266. //Do you see this big giant thing on me?!?!
  11267. "Gambler_TankPound03"
  11268. {
  11269. "channel" "CHAN_VOICE"
  11270. "volume" "1.0"
  11271. "pitch" "PITCH_NORM"
  11272. "soundlevel" "SNDLVL_70dB"
  11273. "wave" "player\survivor\voice\Gambler\TankPound03.wav"
  11274. }
  11275.  
  11276.  
  11277. //Do you see this big giant thing on me?!?!
  11278. "Gambler_TankPound04"
  11279. {
  11280. "channel" "CHAN_VOICE"
  11281. "volume" "1.0"
  11282. "pitch" "PITCH_NORM"
  11283. "soundlevel" "SNDLVL_70dB"
  11284. "wave" "player\survivor\voice\Gambler\TankPound04.wav"
  11285. }
  11286.  
  11287.  
  11288. //Mother of Mercy! This thing is killing me!
  11289. "Gambler_TankPound05"
  11290. {
  11291. "channel" "CHAN_VOICE"
  11292. "volume" "1.0"
  11293. "pitch" "PITCH_NORM"
  11294. "soundlevel" "SNDLVL_70dB"
  11295. "wave" "player\survivor\voice\Gambler\TankPound05.wav"
  11296. }
  11297.  
  11298.  
  11299. //Mother of Mercy! This thing is killing me!
  11300. "Gambler_TankPound06"
  11301. {
  11302. "channel" "CHAN_VOICE"
  11303. "volume" "1.0"
  11304. "pitch" "PITCH_NORM"
  11305. "soundlevel" "SNDLVL_70dB"
  11306. "wave" "player\survivor\voice\Gambler\TankPound06.wav"
  11307. }
  11308.  
  11309.  
  11310. //Suck on that
  11311. "Gambler_Taunt01"
  11312. {
  11313. "channel" "CHAN_VOICE"
  11314. "volume" "1.0"
  11315. "pitch" "PITCH_NORM"
  11316. "soundlevel" "SNDLVL_70dB"
  11317. "wave" "player\survivor\voice\Gambler\Taunt01.wav"
  11318. }
  11319.  
  11320.  
  11321. //Stick that where the sun don't shine!
  11322. "Gambler_Taunt02"
  11323. {
  11324. "channel" "CHAN_VOICE"
  11325. "volume" "1.0"
  11326. "pitch" "PITCH_NORM"
  11327. "soundlevel" "SNDLVL_70dB"
  11328. "wave" "player\survivor\voice\Gambler\Taunt02.wav"
  11329. }
  11330.  
  11331.  
  11332. //Take that you mealy-mouthed bastards.
  11333. "Gambler_Taunt03"
  11334. {
  11335. "channel" "CHAN_VOICE"
  11336. "volume" "0.85"
  11337. "pitch" "PITCH_NORM"
  11338. "soundlevel" "SNDLVL_70dB"
  11339. "wave" "player\survivor\voice\Gambler\Taunt03.wav"
  11340. }
  11341.  
  11342.  
  11343. //Stick it up your ass!
  11344. "Gambler_Taunt04"
  11345. {
  11346. "channel" "CHAN_VOICE"
  11347. "volume" "1.0"
  11348. "pitch" "PITCH_NORM"
  11349. "soundlevel" "SNDLVL_70dB"
  11350. "wave" "player\survivor\voice\Gambler\Taunt04.wav"
  11351. }
  11352.  
  11353.  
  11354. //Stick that up your ass!
  11355. "Gambler_Taunt05"
  11356. {
  11357. "channel" "CHAN_VOICE"
  11358. "volume" "1.0"
  11359. "pitch" "PITCH_NORM"
  11360. "soundlevel" "SNDLVL_70dB"
  11361. "wave" "player\survivor\voice\Gambler\Taunt05.wav"
  11362. }
  11363.  
  11364.  
  11365. //We are wiping the floor with you.
  11366. "Gambler_Taunt06"
  11367. {
  11368. "channel" "CHAN_VOICE"
  11369. "volume" "1.0"
  11370. "pitch" "PITCH_NORM"
  11371. "soundlevel" "SNDLVL_70dB"
  11372. "wave" "player\survivor\voice\Gambler\Taunt06.wav"
  11373. }
  11374.  
  11375.  
  11376. //You don't stand a chance.
  11377. "Gambler_Taunt07"
  11378. {
  11379. "channel" "CHAN_VOICE"
  11380. "volume" "1.0"
  11381. "pitch" "PITCH_NORM"
  11382. "soundlevel" "SNDLVL_70dB"
  11383. "wave" "player\survivor\voice\Gambler\Taunt07.wav"
  11384. }
  11385.  
  11386.  
  11387. //Give up now!
  11388. "Gambler_Taunt08"
  11389. {
  11390. "channel" "CHAN_VOICE"
  11391. "volume" "1.0"
  11392. "pitch" "PITCH_NORM"
  11393. "soundlevel" "SNDLVL_70dB"
  11394. "wave" "player\survivor\voice\Gambler\Taunt08.wav"
  11395. }
  11396.  
  11397.  
  11398. //Candyasses!
  11399. "Gambler_Taunt09"
  11400. {
  11401. "channel" "CHAN_VOICE"
  11402. "volume" "1.0"
  11403. "pitch" "PITCH_NORM"
  11404. "soundlevel" "SNDLVL_70dB"
  11405. "wave" "player\survivor\voice\Gambler\Taunt09.wav"
  11406. }
  11407.  
  11408.  
  11409. //Don't you think we should be killing the zombies instead?
  11410. "Gambler_TeamKillAccident01"
  11411. {
  11412. "channel" "CHAN_VOICE"
  11413. "volume" "0.85"
  11414. "pitch" "PITCH_NORM"
  11415. "soundlevel" "SNDLVL_70dB"
  11416. "wave" "player\survivor\voice\Gambler\TeamKillAccident01.wav"
  11417. }
  11418.  
  11419.  
  11420. //What in the hell kind of strategy is that?
  11421. "Gambler_TeamKillAccident02"
  11422. {
  11423. "channel" "CHAN_VOICE"
  11424. "volume" "0.70"
  11425. "pitch" "PITCH_NORM"
  11426. "soundlevel" "SNDLVL_70dB"
  11427. "wave" "player\survivor\voice\Gambler\TeamKillAccident02.wav"
  11428. }
  11429.  
  11430.  
  11431. //What?!!? This is hard enough without you helping the freaks!
  11432. "Gambler_TeamKillAccident03"
  11433. {
  11434. "channel" "CHAN_VOICE"
  11435. "volume" "0.85"
  11436. "pitch" "PITCH_NORM"
  11437. "soundlevel" "SNDLVL_70dB"
  11438. "wave" "player\survivor\voice\Gambler\TeamKillAccident03.wav"
  11439. }
  11440.  
  11441.  
  11442. //Looks like they're comin' back to finish the job.
  11443. "Gambler_TeaserIntroMovie01"
  11444. {
  11445. "channel" "CHAN_VOICE"
  11446. "volume" "0.52"
  11447. "pitch" "PITCH_NORM"
  11448. "soundlevel" "SNDLVL_70dB"
  11449. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie01.wav"
  11450. }
  11451.  
  11452.  
  11453. //Looks like they're comin' back to finish the job.
  11454. "Gambler_TeaserIntroMovie02"
  11455. {
  11456. "channel" "CHAN_VOICE"
  11457. "volume" "0.48"
  11458. "pitch" "PITCH_NORM"
  11459. "soundlevel" "SNDLVL_70dB"
  11460. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie02.wav"
  11461. }
  11462.  
  11463.  
  11464. //Looks like they're comin' back to finish the job.
  11465. "Gambler_TeaserIntroMovie03"
  11466. {
  11467. "channel" "CHAN_VOICE"
  11468. "volume" "0.71"
  11469. "pitch" "PITCH_NORM"
  11470. "soundlevel" "SNDLVL_70dB"
  11471. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie03.wav"
  11472. }
  11473.  
  11474.  
  11475. //I guess there's been a change of plans.
  11476. "Gambler_TeaserIntroMovie04"
  11477. {
  11478. "channel" "CHAN_VOICE"
  11479. "volume" "0.50"
  11480. "pitch" "PITCH_NORM"
  11481. "soundlevel" "SNDLVL_70dB"
  11482. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie04.wav"
  11483. }
  11484.  
  11485.  
  11486. //I guess there's been a change of plans.
  11487. "Gambler_TeaserIntroMovie05"
  11488. {
  11489. "channel" "CHAN_VOICE"
  11490. "volume" "0.55"
  11491. "pitch" "PITCH_NORM"
  11492. "soundlevel" "SNDLVL_70dB"
  11493. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie05.wav"
  11494. }
  11495.  
  11496.  
  11497. //Looks like they came back to finish the job.
  11498. "Gambler_TeaserIntroMovie06"
  11499. {
  11500. "channel" "CHAN_VOICE"
  11501. "volume" "0.60"
  11502. "pitch" "PITCH_NORM"
  11503. "soundlevel" "SNDLVL_70dB"
  11504. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie06.wav"
  11505. }
  11506.  
  11507.  
  11508. //Looks like there's been a change of plans.
  11509. "Gambler_TeaserIntroMovie07"
  11510. {
  11511. "channel" "CHAN_VOICE"
  11512. "volume" "0.46"
  11513. "pitch" "PITCH_NORM"
  11514. "soundlevel" "SNDLVL_70dB"
  11515. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie07.wav"
  11516. }
  11517.  
  11518.  
  11519. //Looks like their plans have changed.
  11520. "Gambler_TeaserIntroMovie08"
  11521. {
  11522. "channel" "CHAN_VOICE"
  11523. "volume" "0.47"
  11524. "pitch" "PITCH_NORM"
  11525. "soundlevel" "SNDLVL_70dB"
  11526. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie08.wav"
  11527. }
  11528.  
  11529.  
  11530. //There's been a change of plans.
  11531. "Gambler_TeaserIntroMovie09"
  11532. {
  11533. "channel" "CHAN_VOICE"
  11534. "volume" "0.57"
  11535. "pitch" "PITCH_NORM"
  11536. "soundlevel" "SNDLVL_70dB"
  11537. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie09.wav"
  11538. }
  11539.  
  11540.  
  11541. //Looks like there's been a change of plans.
  11542. "Gambler_TeaserIntroMovie10"
  11543. {
  11544. "channel" "CHAN_VOICE"
  11545. "volume" "0.45"
  11546. "pitch" "PITCH_NORM"
  11547. "soundlevel" "SNDLVL_70dB"
  11548. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie10.wav"
  11549. }
  11550.  
  11551.  
  11552. //There's been a change of plans.
  11553. "Gambler_TeaserIntroMovie11"
  11554. {
  11555. "channel" "CHAN_VOICE"
  11556. "volume" "0.54"
  11557. "pitch" "PITCH_NORM"
  11558. "soundlevel" "SNDLVL_70dB"
  11559. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie11.wav"
  11560. }
  11561.  
  11562.  
  11563. //Looks like their plans have changed.
  11564. "Gambler_TeaserIntroMovie12"
  11565. {
  11566. "channel" "CHAN_VOICE"
  11567. "volume" "0.52"
  11568. "pitch" "PITCH_NORM"
  11569. "soundlevel" "SNDLVL_70dB"
  11570. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie12.wav"
  11571. }
  11572.  
  11573.  
  11574. //Looks like we're not part've their new plan.
  11575. "Gambler_TeaserIntroMovie13"
  11576. {
  11577. "channel" "CHAN_VOICE"
  11578. "volume" "0.48"
  11579. "pitch" "PITCH_NORM"
  11580. "soundlevel" "SNDLVL_70dB"
  11581. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie13.wav"
  11582. }
  11583.  
  11584.  
  11585. //Looks like they came back to finish the job.
  11586. "Gambler_TeaserIntroMovie14"
  11587. {
  11588. "channel" "CHAN_VOICE"
  11589. "volume" "0.53"
  11590. "pitch" "PITCH_NORM"
  11591. "soundlevel" "SNDLVL_70dB"
  11592. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie14.wav"
  11593. }
  11594.  
  11595.  
  11596. //Looks like they came back to finish the job.
  11597. "Gambler_TeaserIntroMovie15"
  11598. {
  11599. "channel" "CHAN_VOICE"
  11600. "volume" "0.50"
  11601. "pitch" "PITCH_NORM"
  11602. "soundlevel" "SNDLVL_70dB"
  11603. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie15.wav"
  11604. }
  11605.  
  11606.  
  11607. //Looks like they're comin' back to finish the job.
  11608. "Gambler_TeaserIntroMovie16"
  11609. {
  11610. "channel" "CHAN_VOICE"
  11611. "volume" "0.50"
  11612. "pitch" "PITCH_NORM"
  11613. "soundlevel" "SNDLVL_70dB"
  11614. "wave" "player\survivor\voice\Gambler\TeaserIntroMovie16.wav"
  11615. }
  11616.  
  11617.  
  11618. //Thanks.
  11619. "Gambler_Thanks01"
  11620. {
  11621. "channel" "CHAN_VOICE"
  11622. "volume" "0.55"
  11623. "pitch" "PITCH_NORM"
  11624. "soundlevel" "SNDLVL_70dB"
  11625. "wave" "player\survivor\voice\Gambler\Thanks01.wav"
  11626. }
  11627.  
  11628.  
  11629. //Thanks!
  11630. "Gambler_Thanks03"
  11631. {
  11632. "channel" "CHAN_VOICE"
  11633. "volume" "0.65"
  11634. "pitch" "PITCH_NORM"
  11635. "soundlevel" "SNDLVL_70dB"
  11636. "wave" "player\survivor\voice\Gambler\Thanks03.wav"
  11637. }
  11638.  
  11639.  
  11640. //Thanks, man, I owe you.
  11641. "Gambler_Thanks04"
  11642. {
  11643. "channel" "CHAN_VOICE"
  11644. "volume" "0.50"
  11645. "pitch" "PITCH_NORM"
  11646. "soundlevel" "SNDLVL_70dB"
  11647. "wave" "player\survivor\voice\Gambler\Thanks04.wav"
  11648. }
  11649.  
  11650.  
  11651. //I owe you one.
  11652. "Gambler_Thanks05"
  11653. {
  11654. "channel" "CHAN_VOICE"
  11655. "volume" "0.55"
  11656. "pitch" "PITCH_NORM"
  11657. "soundlevel" "SNDLVL_70dB"
  11658. "wave" "player\survivor\voice\Gambler\Thanks05.wav"
  11659. }
  11660.  
  11661.  
  11662. //Thanks bro.
  11663. "Gambler_ThanksCoach01"
  11664. {
  11665. "channel" "CHAN_VOICE"
  11666. "volume" "0.55"
  11667. "pitch" "PITCH_NORM"
  11668. "soundlevel" "SNDLVL_70dB"
  11669. "wave" "player\survivor\voice\Gambler\ThanksCoach01.wav"
  11670. }
  11671.  
  11672.  
  11673. //Thanks killer.
  11674. "Gambler_ThanksEllis01"
  11675. {
  11676. "channel" "CHAN_VOICE"
  11677. "volume" "0.50"
  11678. "pitch" "PITCH_NORM"
  11679. "soundlevel" "SNDLVL_70dB"
  11680. "wave" "player\survivor\voice\Gambler\ThanksEllis01.wav"
  11681. }
  11682.  
  11683.  
  11684. //Thanks Ro.
  11685. "Gambler_ThanksRochelle01"
  11686. {
  11687. "channel" "CHAN_VOICE"
  11688. "volume" "0.50"
  11689. "pitch" "PITCH_NORM"
  11690. "soundlevel" "SNDLVL_70dB"
  11691. "wave" "player\survivor\voice\Gambler\ThanksRochelle01.wav"
  11692. }
  11693.  
  11694.  
  11695. //Relax, Relax I'm coming!
  11696. "Gambler_ToTheRescue01"
  11697. {
  11698. "channel" "CHAN_VOICE"
  11699. "volume" "1.0"
  11700. "pitch" "PITCH_NORM"
  11701. "soundlevel" "SNDLVL_70dB"
  11702. "wave" "player\survivor\voice\Gambler\ToTheRescue01.wav"
  11703. }
  11704.  
  11705.  
  11706. //I'm on my way!
  11707. "Gambler_ToTheRescue02"
  11708. {
  11709. "channel" "CHAN_VOICE"
  11710. "volume" "1.0"
  11711. "pitch" "PITCH_NORM"
  11712. "soundlevel" "SNDLVL_70dB"
  11713. "wave" "player\survivor\voice\Gambler\ToTheRescue02.wav"
  11714. }
  11715.  
  11716.  
  11717. //Hold on, coming!
  11718. "Gambler_ToTheRescue03"
  11719. {
  11720. "channel" "CHAN_VOICE"
  11721. "volume" "1.0"
  11722. "pitch" "PITCH_NORM"
  11723. "soundlevel" "SNDLVL_70dB"
  11724. "wave" "player\survivor\voice\Gambler\ToTheRescue03.wav"
  11725. }
  11726.  
  11727.  
  11728. //I'm on the way!
  11729. "Gambler_ToTheRescue04"
  11730. {
  11731. "channel" "CHAN_VOICE"
  11732. "volume" "1.0"
  11733. "pitch" "PITCH_NORM"
  11734. "soundlevel" "SNDLVL_70dB"
  11735. "wave" "player\survivor\voice\Gambler\ToTheRescue04.wav"
  11736. }
  11737.  
  11738.  
  11739. //That was WAY too close!
  11740. "Gambler_TransitionClose01"
  11741. {
  11742. "channel" "CHAN_VOICE"
  11743. "volume" "0.47"
  11744. "pitch" "PITCH_NORM"
  11745. "soundlevel" "SNDLVL_70dB"
  11746. "wave" "player\survivor\voice\Gambler\TransitionClose01.wav"
  11747. }
  11748.  
  11749.  
  11750. //That was way, WAY too close!
  11751. "Gambler_TransitionClose02"
  11752. {
  11753. "channel" "CHAN_VOICE"
  11754. "volume" "0.60"
  11755. "pitch" "PITCH_NORM"
  11756. "soundlevel" "SNDLVL_70dB"
  11757. "wave" "player\survivor\voice\Gambler\TransitionClose02.wav"
  11758. }
  11759.  
  11760.  
  11761. //Man, we got lucky!
  11762. "Gambler_TransitionClose03"
  11763. {
  11764. "channel" "CHAN_VOICE"
  11765. "volume" "0.63"
  11766. "pitch" "PITCH_NORM"
  11767. "soundlevel" "SNDLVL_70dB"
  11768. "wave" "player\survivor\voice\Gambler\TransitionClose03.wav"
  11769. }
  11770.  
  11771.  
  11772. //That my friends, is how you do it!
  11773. "Gambler_TransitionClose04"
  11774. {
  11775. "channel" "CHAN_VOICE"
  11776. "volume" "0.68"
  11777. "pitch" "PITCH_NORM"
  11778. "soundlevel" "SNDLVL_70dB"
  11779. "wave" "player\survivor\voice\Gambler\TransitionClose04.wav"
  11780. }
  11781.  
  11782.  
  11783. //Happy New Year!
  11784. "Gambler_TransitionClose05"
  11785. {
  11786. "channel" "CHAN_VOICE"
  11787. "volume" "0.85"
  11788. "pitch" "PITCH_NORM"
  11789. "soundlevel" "SNDLVL_70dB"
  11790. "wave" "player\survivor\voice\Gambler\TransitionClose05.wav"
  11791. }
  11792.  
  11793.  
  11794. //We got lucky!
  11795. "Gambler_TransitionClose06"
  11796. {
  11797. "channel" "CHAN_VOICE"
  11798. "volume" "0.60"
  11799. "pitch" "PITCH_NORM"
  11800. "soundlevel" "SNDLVL_70dB"
  11801. "wave" "player\survivor\voice\Gambler\TransitionClose06.wav"
  11802. }
  11803.  
  11804.  
  11805. //God DAMN, that was close!
  11806. "Gambler_TransitionClose07"
  11807. {
  11808. "channel" "CHAN_VOICE"
  11809. "volume" "0.67"
  11810. "pitch" "PITCH_NORM"
  11811. "soundlevel" "SNDLVL_70dB"
  11812. "wave" "player\survivor\voice\Gambler\TransitionClose07.wav"
  11813. }
  11814.  
  11815.  
  11816. //That was a close one.
  11817. "Gambler_TransitionClose08"
  11818. {
  11819. "channel" "CHAN_VOICE"
  11820. "volume" "0.46"
  11821. "pitch" "PITCH_NORM"
  11822. "soundlevel" "SNDLVL_70dB"
  11823. "wave" "player\survivor\voice\Gambler\TransitionClose08.wav"
  11824. }
  11825.  
  11826.  
  11827. //At least I made it.
  11828. "Gambler_TransitionClose09"
  11829. {
  11830. "channel" "CHAN_VOICE"
  11831. "volume" "0.66"
  11832. "pitch" "PITCH_NORM"
  11833. "soundlevel" "SNDLVL_70dB"
  11834. "wave" "player\survivor\voice\Gambler\TransitionClose09.wav"
  11835. }
  11836.  
  11837.  
  11838. //Well, that was unpleasant.
  11839. "Gambler_TransitionClose10"
  11840. {
  11841. "channel" "CHAN_VOICE"
  11842. "volume" "0.65"
  11843. "pitch" "PITCH_NORM"
  11844. "soundlevel" "SNDLVL_70dB"
  11845. "wave" "player\survivor\voice\Gambler\TransitionClose10.wav"
  11846. }
  11847.  
  11848.  
  11849. //We made that by the skin of our teeth.
  11850. "Gambler_TransitionClose11"
  11851. {
  11852. "channel" "CHAN_VOICE"
  11853. "volume" "0.52"
  11854. "pitch" "PITCH_NORM"
  11855. "soundlevel" "SNDLVL_70dB"
  11856. "wave" "player\survivor\voice\Gambler\TransitionClose11.wav"
  11857. }
  11858.  
  11859.  
  11860. //That was a little too close.
  11861. "Gambler_TransitionClose12"
  11862. {
  11863. "channel" "CHAN_VOICE"
  11864. "volume" "0.43"
  11865. "pitch" "PITCH_NORM"
  11866. "soundlevel" "SNDLVL_70dB"
  11867. "wave" "player\survivor\voice\Gambler\TransitionClose12.wav"
  11868. }
  11869.  
  11870.  
  11871. //Wait.
  11872. "Gambler_WaitHere01"
  11873. {
  11874. "channel" "CHAN_VOICE"
  11875. "volume" "0.55"
  11876. "pitch" "PITCH_NORM"
  11877. "soundlevel" "SNDLVL_70dB"
  11878. "wave" "player\survivor\voice\Gambler\WaitHere01.wav"
  11879. }
  11880.  
  11881.  
  11882. //Don't move from this spot.
  11883. "Gambler_WaitHere02"
  11884. {
  11885. "channel" "CHAN_VOICE"
  11886. "volume" "0.50"
  11887. "pitch" "PITCH_NORM"
  11888. "soundlevel" "SNDLVL_70dB"
  11889. "wave" "player\survivor\voice\Gambler\WaitHere02.wav"
  11890. }
  11891.  
  11892.  
  11893. //Stay here.
  11894. "Gambler_WaitHere03"
  11895. {
  11896. "channel" "CHAN_VOICE"
  11897. "volume" "0.55"
  11898. "pitch" "PITCH_NORM"
  11899. "soundlevel" "SNDLVL_70dB"
  11900. "wave" "player\survivor\voice\Gambler\WaitHere03.wav"
  11901. }
  11902.  
  11903.  
  11904. //Just stay here.
  11905. "Gambler_WaitHere04"
  11906. {
  11907. "channel" "CHAN_VOICE"
  11908. "volume" "0.50"
  11909. "pitch" "PITCH_NORM"
  11910. "soundlevel" "SNDLVL_70dB"
  11911. "wave" "player\survivor\voice\Gambler\WaitHere04.wav"
  11912. }
  11913.  
  11914.  
  11915. //Wait here.
  11916. "Gambler_WaitHere05"
  11917. {
  11918. "channel" "CHAN_VOICE"
  11919. "volume" "0.55"
  11920. "pitch" "PITCH_NORM"
  11921. "soundlevel" "SNDLVL_70dB"
  11922. "wave" "player\survivor\voice\Gambler\WaitHere05.wav"
  11923. }
  11924.  
  11925.  
  11926. //BOOMER!
  11927. "Gambler_WarnBoomer01"
  11928. {
  11929. "channel" "CHAN_VOICE"
  11930. "volume" "0.85"
  11931. "pitch" "PITCH_NORM"
  11932. "soundlevel" "SNDLVL_70dB"
  11933. "wave" "player\survivor\voice\Gambler\WarnBoomer01.wav"
  11934. }
  11935.  
  11936.  
  11937. //WE GOT A BOOMER!
  11938. "Gambler_WarnBoomer02"
  11939. {
  11940. "channel" "CHAN_VOICE"
  11941. "volume" "1.0"
  11942. "pitch" "PITCH_NORM"
  11943. "soundlevel" "SNDLVL_70dB"
  11944. "wave" "player\survivor\voice\Gambler\WarnBoomer02.wav"
  11945. }
  11946.  
  11947.  
  11948. //BOOMER!
  11949. "Gambler_WarnBoomer03"
  11950. {
  11951. "channel" "CHAN_VOICE"
  11952. "volume" "1.0"
  11953. "pitch" "PITCH_NORM"
  11954. "soundlevel" "SNDLVL_70dB"
  11955. "wave" "player\survivor\voice\Gambler\WarnBoomer03.wav"
  11956. }
  11957.  
  11958.  
  11959. //BOOMER!
  11960. "Gambler_WarnBoomer04"
  11961. {
  11962. "channel" "CHAN_VOICE"
  11963. "volume" "0.85"
  11964. "pitch" "PITCH_NORM"
  11965. "soundlevel" "SNDLVL_70dB"
  11966. "wave" "player\survivor\voice\Gambler\WarnBoomer04.wav"
  11967. }
  11968.  
  11969.  
  11970. //BOOMER!
  11971. "Gambler_WarnBoomer05"
  11972. {
  11973. "channel" "CHAN_VOICE"
  11974. "volume" "1.0"
  11975. "pitch" "PITCH_NORM"
  11976. "soundlevel" "SNDLVL_70dB"
  11977. "wave" "player\survivor\voice\Gambler\WarnBoomer05.wav"
  11978. }
  11979.  
  11980.  
  11981. //WE GOT A BOOMER!
  11982. "Gambler_WarnBoomer06"
  11983. {
  11984. "channel" "CHAN_VOICE"
  11985. "volume" "1.0"
  11986. "pitch" "PITCH_NORM"
  11987. "soundlevel" "SNDLVL_70dB"
  11988. "wave" "player\survivor\voice\Gambler\WarnBoomer06.wav"
  11989. }
  11990.  
  11991.  
  11992. //Fat guy!
  11993. "Gambler_WarnBoomerC101"
  11994. {
  11995. "channel" "CHAN_VOICE"
  11996. "volume" "0.89"
  11997. "pitch" "PITCH_NORM"
  11998. "soundlevel" "SNDLVL_90dB"
  11999. "wave" "player\survivor\voice\Gambler\WarnBoomerC101.wav"
  12000. }
  12001.  
  12002.  
  12003. //Goiter man!
  12004. "Gambler_WarnBoomerC102"
  12005. {
  12006. "channel" "CHAN_VOICE"
  12007. "volume" "0.79"
  12008. "pitch" "PITCH_NORM"
  12009. "soundlevel" "SNDLVL_90dB"
  12010. "wave" "player\survivor\voice\Gambler\WarnBoomerC102.wav"
  12011. }
  12012.  
  12013.  
  12014. //Aunt bee.
  12015. "Gambler_WarnBoomerC103"
  12016. {
  12017. "channel" "CHAN_VOICE"
  12018. "volume" "0.8"
  12019. "pitch" "PITCH_NORM"
  12020. "soundlevel" "SNDLVL_90dB"
  12021. "wave" "player\survivor\voice\Gambler\WarnBoomerC103.wav"
  12022. }
  12023.  
  12024.  
  12025. //Fatty!
  12026. "Gambler_WarnBoomerC104"
  12027. {
  12028. "channel" "CHAN_VOICE"
  12029. "volume" "0.94"
  12030. "pitch" "PITCH_NORM"
  12031. "soundlevel" "SNDLVL_90dB"
  12032. "wave" "player\survivor\voice\Gambler\WarnBoomerC104.wav"
  12033. }
  12034.  
  12035.  
  12036. //Fat guy!
  12037. "Gambler_WarnBoomerC105"
  12038. {
  12039. "channel" "CHAN_VOICE"
  12040. "volume" "0.88"
  12041. "pitch" "PITCH_NORM"
  12042. "soundlevel" "SNDLVL_90dB"
  12043. "wave" "player\survivor\voice\Gambler\WarnBoomerC105.wav"
  12044. }
  12045.  
  12046.  
  12047. //Everybody be careful.
  12048. "Gambler_WarnCareful01"
  12049. {
  12050. "channel" "CHAN_VOICE"
  12051. "volume" "0.40"
  12052. "pitch" "PITCH_NORM"
  12053. "soundlevel" "SNDLVL_70dB"
  12054. "wave" "player\survivor\voice\Gambler\WarnCareful01.wav"
  12055. }
  12056.  
  12057.  
  12058. //Let's be careful.
  12059. "Gambler_WarnCareful02"
  12060. {
  12061. "channel" "CHAN_VOICE"
  12062. "volume" "0.50"
  12063. "pitch" "PITCH_NORM"
  12064. "soundlevel" "SNDLVL_70dB"
  12065. "wave" "player\survivor\voice\Gambler\WarnCareful02.wav"
  12066. }
  12067.  
  12068.  
  12069. //Try and be careful.
  12070. "Gambler_WarnCareful03"
  12071. {
  12072. "channel" "CHAN_VOICE"
  12073. "volume" "0.40"
  12074. "pitch" "PITCH_NORM"
  12075. "soundlevel" "SNDLVL_70dB"
  12076. "wave" "player\survivor\voice\Gambler\WarnCareful03.wav"
  12077. }
  12078.  
  12079.  
  12080. //CHARGER!
  12081. "Gambler_WarnCharger01"
  12082. {
  12083. "channel" "CHAN_VOICE"
  12084. "volume" "0.80"
  12085. "pitch" "PITCH_NORM"
  12086. "soundlevel" "SNDLVL_70dB"
  12087. "wave" "player\survivor\voice\Gambler\WarnCharger01.wav"
  12088. }
  12089.  
  12090.  
  12091. //WE GOT A CHARGER!
  12092. "Gambler_WarnCharger02"
  12093. {
  12094. "channel" "CHAN_VOICE"
  12095. "volume" "0.90"
  12096. "pitch" "PITCH_NORM"
  12097. "soundlevel" "SNDLVL_70dB"
  12098. "wave" "player\survivor\voice\Gambler\WarnCharger02.wav"
  12099. }
  12100.  
  12101.  
  12102. //CHARGER!
  12103. "Gambler_WarnCharger03"
  12104. {
  12105. "channel" "CHAN_VOICE"
  12106. "volume" "0.85"
  12107. "pitch" "PITCH_NORM"
  12108. "soundlevel" "SNDLVL_70dB"
  12109. "wave" "player\survivor\voice\Gambler\WarnCharger03.wav"
  12110. }
  12111.  
  12112.  
  12113. //CHARGER!
  12114. "Gambler_WarnCharger04"
  12115. {
  12116. "channel" "CHAN_VOICE"
  12117. "volume" "1.0"
  12118. "pitch" "PITCH_NORM"
  12119. "soundlevel" "SNDLVL_70dB"
  12120. "wave" "player\survivor\voice\Gambler\WarnCharger04.wav"
  12121. }
  12122.  
  12123.  
  12124. //One Arm!
  12125. "Gambler_WarnChargerC101"
  12126. {
  12127. "channel" "CHAN_VOICE"
  12128. "volume" "0.92"
  12129. "pitch" "PITCH_NORM"
  12130. "soundlevel" "SNDLVL_90dB"
  12131. "wave" "player\survivor\voice\Gambler\WarnChargerC101.wav"
  12132. }
  12133.  
  12134.  
  12135. //Overalls!
  12136. "Gambler_WarnChargerC102"
  12137. {
  12138. "channel" "CHAN_VOICE"
  12139. "volume" "0.83"
  12140. "pitch" "PITCH_NORM"
  12141. "soundlevel" "SNDLVL_90dB"
  12142. "wave" "player\survivor\voice\Gambler\WarnChargerC102.wav"
  12143. }
  12144.  
  12145.  
  12146. //Hillbilly!
  12147. "Gambler_WarnChargerC103"
  12148. {
  12149. "channel" "CHAN_VOICE"
  12150. "volume" "0.74"
  12151. "pitch" "PITCH_NORM"
  12152. "soundlevel" "SNDLVL_90dB"
  12153. "wave" "player\survivor\voice\Gambler\WarnChargerC103.wav"
  12154. }
  12155.  
  12156.  
  12157. //WE GOT A HUNTER!
  12158. "Gambler_WarnHunter01"
  12159. {
  12160. "channel" "CHAN_VOICE"
  12161. "volume" "0.80"
  12162. "pitch" "PITCH_NORM"
  12163. "soundlevel" "SNDLVL_70dB"
  12164. "wave" "player\survivor\voice\Gambler\WarnHunter01.wav"
  12165. }
  12166.  
  12167.  
  12168. //HUNTER!
  12169. "Gambler_WarnHunter02"
  12170. {
  12171. "channel" "CHAN_VOICE"
  12172. "volume" "1.0"
  12173. "pitch" "PITCH_NORM"
  12174. "soundlevel" "SNDLVL_70dB"
  12175. "wave" "player\survivor\voice\Gambler\WarnHunter02.wav"
  12176. }
  12177.  
  12178.  
  12179. //HUNTER!
  12180. "Gambler_WarnHunter03"
  12181. {
  12182. "channel" "CHAN_VOICE"
  12183. "volume" "0.85"
  12184. "pitch" "PITCH_NORM"
  12185. "soundlevel" "SNDLVL_70dB"
  12186. "wave" "player\survivor\voice\Gambler\WarnHunter03.wav"
  12187. }
  12188.  
  12189.  
  12190. //HUNTER!
  12191. "Gambler_WarnHunter04"
  12192. {
  12193. "channel" "CHAN_VOICE"
  12194. "volume" "1.0"
  12195. "pitch" "PITCH_NORM"
  12196. "soundlevel" "SNDLVL_70dB"
  12197. "wave" "player\survivor\voice\Gambler\WarnHunter04.wav"
  12198. }
  12199.  
  12200.  
  12201. //WE GOT A HUNTER!
  12202. "Gambler_WarnHunter05"
  12203. {
  12204. "channel" "CHAN_VOICE"
  12205. "volume" "1.0"
  12206. "pitch" "PITCH_NORM"
  12207. "soundlevel" "SNDLVL_70dB"
  12208. "wave" "player\survivor\voice\Gambler\WarnHunter05.wav"
  12209. }
  12210.  
  12211.  
  12212. //Jumper!
  12213. "Gambler_WarnHunterC101"
  12214. {
  12215. "channel" "CHAN_VOICE"
  12216. "volume" "0.92"
  12217. "pitch" "PITCH_NORM"
  12218. "soundlevel" "SNDLVL_90dB"
  12219. "wave" "player\survivor\voice\Gambler\WarnHunterC101.wav"
  12220. }
  12221.  
  12222.  
  12223. //Leaper!
  12224. "Gambler_WarnHunterC102"
  12225. {
  12226. "channel" "CHAN_VOICE"
  12227. "volume" "0.78"
  12228. "pitch" "PITCH_NORM"
  12229. "soundlevel" "SNDLVL_90dB"
  12230. "wave" "player\survivor\voice\Gambler\WarnHunterC102.wav"
  12231. }
  12232.  
  12233.  
  12234. //Scrawny little bitch I'm gonna kill.
  12235. "Gambler_WarnHunterC103"
  12236. {
  12237. "channel" "CHAN_VOICE"
  12238. "volume" "0.77"
  12239. "pitch" "PITCH_NORM"
  12240. "soundlevel" "SNDLVL_90dB"
  12241. "wave" "player\survivor\voice\Gambler\WarnHunterC103.wav"
  12242. }
  12243.  
  12244.  
  12245. //Jockey!
  12246. "Gambler_WarnJockey01"
  12247. {
  12248. "channel" "CHAN_VOICE"
  12249. "volume" "0.95"
  12250. "pitch" "PITCH_NORM"
  12251. "soundlevel" "SNDLVL_90dB"
  12252. "wave" "player\survivor\voice\Gambler\WarnJockey01.wav"
  12253. }
  12254.  
  12255.  
  12256. //Jockey!
  12257. "Gambler_WarnJockey02"
  12258. {
  12259. "channel" "CHAN_VOICE"
  12260. "volume" "0.89"
  12261. "pitch" "PITCH_NORM"
  12262. "soundlevel" "SNDLVL_90dB"
  12263. "wave" "player\survivor\voice\Gambler\WarnJockey02.wav"
  12264. }
  12265.  
  12266.  
  12267. //Jockey!
  12268. "Gambler_WarnJockey03"
  12269. {
  12270. "channel" "CHAN_VOICE"
  12271. "volume" "0.87"
  12272. "pitch" "PITCH_NORM"
  12273. "soundlevel" "SNDLVL_90dB"
  12274. "wave" "player\survivor\voice\Gambler\WarnJockey03.wav"
  12275. }
  12276.  
  12277.  
  12278. //Little guy!
  12279. "Gambler_WarnJockeyC101"
  12280. {
  12281. "channel" "CHAN_VOICE"
  12282. "volume" "0.81"
  12283. "pitch" "PITCH_NORM"
  12284. "soundlevel" "SNDLVL_90dB"
  12285. "wave" "player\survivor\voice\Gambler\WarnJockeyC101.wav"
  12286. }
  12287.  
  12288.  
  12289. //Little freak!
  12290. "Gambler_WarnJockeyC102"
  12291. {
  12292. "channel" "CHAN_VOICE"
  12293. "volume" "0.8"
  12294. "pitch" "PITCH_NORM"
  12295. "soundlevel" "SNDLVL_90dB"
  12296. "wave" "player\survivor\voice\Gambler\WarnJockeyC102.wav"
  12297. }
  12298.  
  12299.  
  12300. //Little guy!
  12301. "Gambler_WarnJockeyC103"
  12302. {
  12303. "channel" "CHAN_VOICE"
  12304. "volume" "0.76"
  12305. "pitch" "PITCH_NORM"
  12306. "soundlevel" "SNDLVL_90dB"
  12307. "wave" "player\survivor\voice\Gambler\WarnJockeyC103.wav"
  12308. }
  12309.  
  12310.  
  12311. //WE GOT A SMOKER!
  12312. "Gambler_WarnSmoker01"
  12313. {
  12314. "channel" "CHAN_VOICE"
  12315. "volume" "0.85"
  12316. "pitch" "PITCH_NORM"
  12317. "soundlevel" "SNDLVL_70dB"
  12318. "wave" "player\survivor\voice\Gambler\WarnSmoker01.wav"
  12319. }
  12320.  
  12321.  
  12322. //SMOKER!
  12323. "Gambler_WarnSmoker02"
  12324. {
  12325. "channel" "CHAN_VOICE"
  12326. "volume" "1.0"
  12327. "pitch" "PITCH_NORM"
  12328. "soundlevel" "SNDLVL_70dB"
  12329. "wave" "player\survivor\voice\Gambler\WarnSmoker02.wav"
  12330. }
  12331.  
  12332.  
  12333. //SMOKER!
  12334. "Gambler_WarnSmoker03"
  12335. {
  12336. "channel" "CHAN_VOICE"
  12337. "volume" "0.80"
  12338. "pitch" "PITCH_NORM"
  12339. "soundlevel" "SNDLVL_70dB"
  12340. "wave" "player\survivor\voice\Gambler\WarnSmoker03.wav"
  12341. }
  12342.  
  12343.  
  12344. //SMOKER!
  12345. "Gambler_WarnSmoker04"
  12346. {
  12347. "channel" "CHAN_VOICE"
  12348. "volume" "0.80"
  12349. "pitch" "PITCH_NORM"
  12350. "soundlevel" "SNDLVL_70dB"
  12351. "wave" "player\survivor\voice\Gambler\WarnSmoker04.wav"
  12352. }
  12353.  
  12354.  
  12355. //TONGUE!
  12356. "Gambler_WarnSmokerC101"
  12357. {
  12358. "channel" "CHAN_VOICE"
  12359. "volume" "0.93"
  12360. "pitch" "PITCH_NORM"
  12361. "soundlevel" "SNDLVL_90dB"
  12362. "wave" "player\survivor\voice\Gambler\WarnSmokerC101.wav"
  12363. }
  12364.  
  12365.  
  12366. //The smoking thing!
  12367. "Gambler_WarnSmokerC102"
  12368. {
  12369. "channel" "CHAN_VOICE"
  12370. "volume" "0.88"
  12371. "pitch" "PITCH_NORM"
  12372. "soundlevel" "SNDLVL_90dB"
  12373. "wave" "player\survivor\voice\Gambler\WarnSmokerC102.wav"
  12374. }
  12375.  
  12376.  
  12377. //Spitter
  12378. "Gambler_WarnSpitter01"
  12379. {
  12380. "channel" "CHAN_VOICE"
  12381. "volume" "0.91"
  12382. "pitch" "PITCH_NORM"
  12383. "soundlevel" "SNDLVL_90dB"
  12384. "wave" "player\survivor\voice\Gambler\WarnSpitter01.wav"
  12385. }
  12386.  
  12387.  
  12388. //Spitter
  12389. "Gambler_WarnSpitter02"
  12390. {
  12391. "channel" "CHAN_VOICE"
  12392. "volume" "0.68"
  12393. "pitch" "PITCH_NORM"
  12394. "soundlevel" "SNDLVL_90dB"
  12395. "wave" "player\survivor\voice\Gambler\WarnSpitter02.wav"
  12396. }
  12397.  
  12398.  
  12399. //We got a spitter
  12400. "Gambler_WarnSpitter03"
  12401. {
  12402. "channel" "CHAN_VOICE"
  12403. "volume" "0.83"
  12404. "pitch" "PITCH_NORM"
  12405. "soundlevel" "SNDLVL_90dB"
  12406. "wave" "player\survivor\voice\Gambler\WarnSpitter03.wav"
  12407. }
  12408.  
  12409.  
  12410. //Green thing!
  12411. "Gambler_WarnSpitterC101"
  12412. {
  12413. "channel" "CHAN_VOICE"
  12414. "volume" "0.87"
  12415. "pitch" "PITCH_NORM"
  12416. "soundlevel" "SNDLVL_90dB"
  12417. "wave" "player\survivor\voice\Gambler\WarnSpitterC101.wav"
  12418. }
  12419.  
  12420.  
  12421. //Neck!
  12422. "Gambler_WarnSpitterC102"
  12423. {
  12424. "channel" "CHAN_VOICE"
  12425. "volume" "0.93"
  12426. "pitch" "PITCH_NORM"
  12427. "soundlevel" "SNDLVL_90dB"
  12428. "wave" "player\survivor\voice\Gambler\WarnSpitterC102.wav"
  12429. }
  12430.  
  12431.  
  12432. //We got goo!!
  12433. "Gambler_WarnSpitterIncoming01"
  12434. {
  12435. "channel" "CHAN_VOICE"
  12436. "volume" "0.97"
  12437. "pitch" "PITCH_NORM"
  12438. "soundlevel" "SNDLVL_90dB"
  12439. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming01.wav"
  12440. }
  12441.  
  12442.  
  12443. //Goo incoming!
  12444. "Gambler_WarnSpitterIncoming02"
  12445. {
  12446. "channel" "CHAN_VOICE"
  12447. "volume" "0.83"
  12448. "pitch" "PITCH_NORM"
  12449. "soundlevel" "SNDLVL_90dB"
  12450. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming02.wav"
  12451. }
  12452.  
  12453.  
  12454. //Hot stuff coming!
  12455. "Gambler_WarnSpitterIncoming03"
  12456. {
  12457. "channel" "CHAN_VOICE"
  12458. "volume" "0.95"
  12459. "pitch" "PITCH_NORM"
  12460. "soundlevel" "SNDLVL_90dB"
  12461. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming03.wav"
  12462. }
  12463.  
  12464.  
  12465. //Fire spit coming!
  12466. "Gambler_WarnSpitterIncoming04"
  12467. {
  12468. "channel" "CHAN_VOICE"
  12469. "volume" "0.98"
  12470. "pitch" "PITCH_NORM"
  12471. "soundlevel" "SNDLVL_90dB"
  12472. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming04.wav"
  12473. }
  12474.  
  12475.  
  12476. //Fire spit coming!
  12477. "Gambler_WarnSpitterIncoming05"
  12478. {
  12479. "channel" "CHAN_VOICE"
  12480. "volume" "0.88"
  12481. "pitch" "PITCH_NORM"
  12482. "soundlevel" "SNDLVL_90dB"
  12483. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming05.wav"
  12484. }
  12485.  
  12486.  
  12487. //We got goo!!
  12488. "Gambler_WarnSpitterIncoming06"
  12489. {
  12490. "channel" "CHAN_VOICE"
  12491. "volume" "0.91"
  12492. "pitch" "PITCH_NORM"
  12493. "soundlevel" "SNDLVL_90dB"
  12494. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming06.wav"
  12495. }
  12496.  
  12497.  
  12498. //We got goo coming!!
  12499. "Gambler_WarnSpitterIncoming07"
  12500. {
  12501. "channel" "CHAN_VOICE"
  12502. "volume" "0.8"
  12503. "pitch" "PITCH_NORM"
  12504. "soundlevel" "SNDLVL_90dB"
  12505. "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming07.wav"
  12506. }
  12507.  
  12508.  
  12509. //WE GOT A TANK!
  12510. "Gambler_WarnTank01"
  12511. {
  12512. "channel" "CHAN_VOICE"
  12513. "volume" "1.0"
  12514. "pitch" "PITCH_NORM"
  12515. "soundlevel" "SNDLVL_70dB"
  12516. "wave" "player\survivor\voice\Gambler\WarnTank01.wav"
  12517. }
  12518.  
  12519.  
  12520. //TANK!
  12521. "Gambler_WarnTank02"
  12522. {
  12523. "channel" "CHAN_VOICE"
  12524. "volume" "1.0"
  12525. "pitch" "PITCH_NORM"
  12526. "soundlevel" "SNDLVL_70dB"
  12527. "wave" "player\survivor\voice\Gambler\WarnTank02.wav"
  12528. }
  12529.  
  12530.  
  12531. //TANK!
  12532. "Gambler_WarnTank03"
  12533. {
  12534. "channel" "CHAN_VOICE"
  12535. "volume" "1.0"
  12536. "pitch" "PITCH_NORM"
  12537. "soundlevel" "SNDLVL_70dB"
  12538. "wave" "player\survivor\voice\Gambler\WarnTank03.wav"
  12539. }
  12540.  
  12541.  
  12542. //TANK!
  12543. "Gambler_WarnTank04"
  12544. {
  12545. "channel" "CHAN_VOICE"
  12546. "volume" "1.0"
  12547. "pitch" "PITCH_NORM"
  12548. "soundlevel" "SNDLVL_70dB"
  12549. "wave" "player\survivor\voice\Gambler\WarnTank04.wav"
  12550. }
  12551.  
  12552.  
  12553. //We have a problem!
  12554. "Gambler_WarnTankC101"
  12555. {
  12556. "channel" "CHAN_VOICE"
  12557. "volume" "0.96"
  12558. "pitch" "PITCH_NORM"
  12559. "soundlevel" "SNDLVL_90dB"
  12560. "wave" "player\survivor\voice\Gambler\WarnTankC101.wav"
  12561. }
  12562.  
  12563.  
  12564. //HOLY SHIT! BIG FREAKING ZOMBIE!
  12565. "Gambler_WarnTankC102"
  12566. {
  12567. "channel" "CHAN_VOICE"
  12568. "volume" "1.00"
  12569. "pitch" "PITCH_NORM"
  12570. "soundlevel" "SNDLVL_90dB"
  12571. "wave" "player\survivor\voice\Gambler\WarnTankC102.wav"
  12572. }
  12573.  
  12574.  
  12575. //We have a problem!
  12576. "Gambler_WarnTankC103"
  12577. {
  12578. "channel" "CHAN_VOICE"
  12579. "volume" "0.88"
  12580. "pitch" "PITCH_NORM"
  12581. "soundlevel" "SNDLVL_90dB"
  12582. "wave" "player\survivor\voice\Gambler\WarnTankC103.wav"
  12583. }
  12584.  
  12585.  
  12586. //HOLY SHIT! BIG FREAKING ZOMBIE!
  12587. "Gambler_WarnTankC104"
  12588. {
  12589. "channel" "CHAN_VOICE"
  12590. "volume" "1.00"
  12591. "pitch" "PITCH_NORM"
  12592. "soundlevel" "SNDLVL_90dB"
  12593. "wave" "player\survivor\voice\Gambler\WarnTankC104.wav"
  12594. }
  12595.  
  12596.  
  12597. //We got a witch.
  12598. "Gambler_WarnWitch01"
  12599. {
  12600. "channel" "CHAN_VOICE"
  12601. "volume" "0.37"
  12602. "pitch" "PITCH_NORM"
  12603. "soundlevel" "SNDLVL_70dB"
  12604. "wave" "player\survivor\voice\Gambler\WarnWitch01.wav"
  12605. }
  12606.  
  12607.  
  12608. //Witch.
  12609. "Gambler_WarnWitch02"
  12610. {
  12611. "channel" "CHAN_VOICE"
  12612. "volume" "0.37"
  12613. "pitch" "PITCH_NORM"
  12614. "soundlevel" "SNDLVL_70dB"
  12615. "wave" "player\survivor\voice\Gambler\WarnWitch02.wav"
  12616. }
  12617.  
  12618.  
  12619. //Witch.
  12620. "Gambler_WarnWitch03"
  12621. {
  12622. "channel" "CHAN_VOICE"
  12623. "volume" "0.45"
  12624. "pitch" "PITCH_NORM"
  12625. "soundlevel" "SNDLVL_70dB"
  12626. "wave" "player\survivor\voice\Gambler\WarnWitch03.wav"
  12627. }
  12628.  
  12629.  
  12630. //Witch.
  12631. "Gambler_WarnWitch04"
  12632. {
  12633. "channel" "CHAN_VOICE"
  12634. "volume" "0.45"
  12635. "pitch" "PITCH_NORM"
  12636. "soundlevel" "SNDLVL_70dB"
  12637. "wave" "player\survivor\voice\Gambler\WarnWitch04.wav"
  12638. }
  12639.  
  12640.  
  12641. //They're behind us!
  12642. "Gambler_WatchOutBehind01"
  12643. {
  12644. "channel" "CHAN_VOICE"
  12645. "volume" "0.85"
  12646. "pitch" "PITCH_NORM"
  12647. "soundlevel" "SNDLVL_70dB"
  12648. "wave" "player\survivor\voice\Gambler\WatchOutBehind01.wav"
  12649. }
  12650.  
  12651.  
  12652. //Behind us!
  12653. "Gambler_WatchOutBehind02"
  12654. {
  12655. "channel" "CHAN_VOICE"
  12656. "volume" "0.85"
  12657. "pitch" "PITCH_NORM"
  12658. "soundlevel" "SNDLVL_70dB"
  12659. "wave" "player\survivor\voice\Gambler\WatchOutBehind02.wav"
  12660. }
  12661.  
  12662.  
  12663. //Behind!
  12664. "Gambler_WatchOutBehind03"
  12665. {
  12666. "channel" "CHAN_VOICE"
  12667. "volume" "0.85"
  12668. "pitch" "PITCH_NORM"
  12669. "soundlevel" "SNDLVL_70dB"
  12670. "wave" "player\survivor\voice\Gambler\WatchOutBehind03.wav"
  12671. }
  12672.  
  12673.  
  12674. //Behind us!
  12675. "Gambler_WatchOutBehind04"
  12676. {
  12677. "channel" "CHAN_VOICE"
  12678. "volume" "0.75"
  12679. "pitch" "PITCH_NORM"
  12680. "soundlevel" "SNDLVL_70dB"
  12681. "wave" "player\survivor\voice\Gambler\WatchOutBehind04.wav"
  12682. }
  12683.  
  12684.  
  12685. //AhhhI pissed the witch off!
  12686. "Gambler_WitchChasing01"
  12687. {
  12688. "channel" "CHAN_VOICE"
  12689. "volume" "0.99"
  12690. "pitch" "PITCH_NORM"
  12691. "soundlevel" "SNDLVL_90dB"
  12692. "wave" "player\survivor\voice\Gambler\WitchChasing01.wav"
  12693. }
  12694.  
  12695.  
  12696. //This bitch is chasing me!
  12697. "Gambler_WitchChasing02"
  12698. {
  12699. "channel" "CHAN_VOICE"
  12700. "volume" "1.00"
  12701. "pitch" "PITCH_NORM"
  12702. "soundlevel" "SNDLVL_90dB"
  12703. "wave" "player\survivor\voice\Gambler\WitchChasing02.wav"
  12704. }
  12705.  
  12706.  
  12707. //Witch coming! Witch coming!
  12708. "Gambler_WitchChasing03"
  12709. {
  12710. "channel" "CHAN_VOICE"
  12711. "volume" "0.92"
  12712. "pitch" "PITCH_NORM"
  12713. "soundlevel" "SNDLVL_90dB"
  12714. "wave" "player\survivor\voice\Gambler\WitchChasing03.wav"
  12715. }
  12716.  
  12717.  
  12718. //Shoot the witch! Shoot the witch! Shoot the witch!
  12719. "Gambler_WitchChasing04"
  12720. {
  12721. "channel" "CHAN_VOICE"
  12722. "volume" "0.91"
  12723. "pitch" "PITCH_NORM"
  12724. "soundlevel" "SNDLVL_90dB"
  12725. "wave" "player\survivor\voice\Gambler\WitchChasing04.wav"
  12726. }
  12727.  
  12728.  
  12729. //Shoot the witch! Shoot the witch! Shoot the witch! What are you doing? Shoot her!
  12730. "Gambler_WitchChasing05"
  12731. {
  12732. "channel" "CHAN_VOICE"
  12733. "volume" "0.96"
  12734. "pitch" "PITCH_NORM"
  12735. "soundlevel" "SNDLVL_90dB"
  12736. "wave" "player\survivor\voice\Gambler\WitchChasing05.wav"
  12737. }
  12738.  
  12739.  
  12740. //AhhhI pissed the witch off!
  12741. "Gambler_WitchChasing06"
  12742. {
  12743. "channel" "CHAN_VOICE"
  12744. "volume" "0.98"
  12745. "pitch" "PITCH_NORM"
  12746. "soundlevel" "SNDLVL_90dB"
  12747. "wave" "player\survivor\voice\Gambler\WitchChasing06.wav"
  12748. }
  12749.  
  12750.  
  12751. //Leave the witch alone.
  12752. "Gambler_WitchGettingAngry01"
  12753. {
  12754. "channel" "CHAN_VOICE"
  12755. "volume" "0.5"
  12756. "pitch" "PITCH_NORM"
  12757. "soundlevel" "SNDLVL_70dB"
  12758. "wave" "player\survivor\voice\Gambler\WitchGettingAngry01.wav"
  12759. }
  12760.  
  12761.  
  12762. //Can we leave that witch alone?
  12763. "Gambler_WitchGettingAngry02"
  12764. {
  12765. "channel" "CHAN_VOICE"
  12766. "volume" "0.37"
  12767. "pitch" "PITCH_NORM"
  12768. "soundlevel" "SNDLVL_70dB"
  12769. "wave" "player\survivor\voice\Gambler\WitchGettingAngry02.wav"
  12770. }
  12771.  
  12772.  
  12773. //Watch out, that witch is getting angry.
  12774. "Gambler_WitchGettingAngry03"
  12775. {
  12776. "channel" "CHAN_VOICE"
  12777. "volume" "0.45"
  12778. "pitch" "PITCH_NORM"
  12779. "soundlevel" "SNDLVL_70dB"
  12780. "wave" "player\survivor\voice\Gambler\WitchGettingAngry03.wav"
  12781. }
  12782.  
  12783.  
  12784. //Stay away from the witch.
  12785. "Gambler_WitchGettingAngry04"
  12786. {
  12787. "channel" "CHAN_VOICE"
  12788. "volume" "0.5"
  12789. "pitch" "PITCH_NORM"
  12790. "soundlevel" "SNDLVL_70dB"
  12791. "wave" "player\survivor\voice\Gambler\WitchGettingAngry04.wav"
  12792. }
  12793.  
  12794.  
  12795. //Things could be worse.
  12796. "Gambler_World102"
  12797. {
  12798. "channel" "CHAN_VOICE"
  12799. "volume" "0.53"
  12800. "pitch" "PITCH_NORM"
  12801. "soundlevel" "SNDLVL_70dB"
  12802. "wave" "player\survivor\voice\Gambler\World102.wav"
  12803. }
  12804.  
  12805.  
  12806. //All we have to do is find the freeway. It'll take us to the bridge.
  12807. "Gambler_World103"
  12808. {
  12809. "channel" "CHAN_VOICE"
  12810. "volume" "0.53"
  12811. "pitch" "PITCH_NORM"
  12812. "soundlevel" "SNDLVL_70dB"
  12813. "wave" "player\survivor\voice\Gambler\World103.wav"
  12814. }
  12815.  
  12816.  
  12817. //Looks like the Military took over.
  12818. "Gambler_World107"
  12819. {
  12820. "channel" "CHAN_VOICE"
  12821. "volume" "0.45"
  12822. "pitch" "PITCH_NORM"
  12823. "soundlevel" "SNDLVL_70dB"
  12824. "wave" "player\survivor\voice\Gambler\World107.wav"
  12825. }
  12826.  
  12827.  
  12828. //Don't shoot that car!
  12829. "Gambler_World112"
  12830. {
  12831. "channel" "CHAN_VOICE"
  12832. "volume" "0.8"
  12833. "pitch" "PITCH_NORM"
  12834. "soundlevel" "SNDLVL_70dB"
  12835. "wave" "player\survivor\voice\Gambler\World112.wav"
  12836. }
  12837.  
  12838.  
  12839. //From the looks of this park. I'm glad we didn't arrive early.
  12840. "Gambler_World113"
  12841. {
  12842. "channel" "CHAN_VOICE"
  12843. "volume" "0.60"
  12844. "pitch" "PITCH_NORM"
  12845. "soundlevel" "SNDLVL_70dB"
  12846. "wave" "player\survivor\voice\Gambler\World113.wav"
  12847. }
  12848.  
  12849.  
  12850. //We run to the tower and turn off the alarm. (exasperated to Ellis)
  12851. "Gambler_World115"
  12852. {
  12853. "channel" "CHAN_VOICE"
  12854. "volume" "0.70"
  12855. "pitch" "PITCH_NORM"
  12856. "soundlevel" "SNDLVL_70dB"
  12857. "wave" "player\survivor\voice\Gambler\World115.wav"
  12858. }
  12859.  
  12860.  
  12861. //As soon as that door opens, get ready to run for the tower.
  12862. "Gambler_World116"
  12863. {
  12864. "channel" "CHAN_VOICE"
  12865. "volume" "0.62"
  12866. "pitch" "PITCH_NORM"
  12867. "soundlevel" "SNDLVL_70dB"
  12868. "wave" "player\survivor\voice\Gambler\World116.wav"
  12869. }
  12870.  
  12871.  
  12872. //These bodies are not infected.
  12873. "Gambler_World117"
  12874. {
  12875. "channel" "CHAN_VOICE"
  12876. "volume" "0.55"
  12877. "pitch" "PITCH_NORM"
  12878. "soundlevel" "SNDLVL_70dB"
  12879. "wave" "player\survivor\voice\Gambler\World117.wav"
  12880. }
  12881.  
  12882.  
  12883. //You ever eat horse? Tasty. (Ellis - wish we had horses. )
  12884. "Gambler_World119"
  12885. {
  12886. "channel" "CHAN_VOICE"
  12887. "volume" "0.60"
  12888. "pitch" "PITCH_NORM"
  12889. "soundlevel" "SNDLVL_70dB"
  12890. "wave" "player\survivor\voice\Gambler\World119.wav"
  12891. }
  12892.  
  12893.  
  12894. //Yeah and of course, stay together (Ellis - but we should stick together right?)
  12895. "Gambler_World120"
  12896. {
  12897. "channel" "CHAN_VOICE"
  12898. "volume" "0.55"
  12899. "pitch" "PITCH_NORM"
  12900. "soundlevel" "SNDLVL_70dB"
  12901. "wave" "player\survivor\voice\Gambler\World120.wav"
  12902. }
  12903.  
  12904.  
  12905. //Annnd... Let's go! Let's go!
  12906. "Gambler_World121"
  12907. {
  12908. "channel" "CHAN_VOICE"
  12909. "volume" "0.85"
  12910. "pitch" "PITCH_NORM"
  12911. "soundlevel" "SNDLVL_70dB"
  12912. "wave" "player\survivor\voice\Gambler\World121.wav"
  12913. }
  12914.  
  12915.  
  12916. //Annnd... Let's go! Let's go! Let's go!
  12917. "Gambler_World122"
  12918. {
  12919. "channel" "CHAN_VOICE"
  12920. "volume" "0.80"
  12921. "pitch" "PITCH_NORM"
  12922. "soundlevel" "SNDLVL_70dB"
  12923. "wave" "player\survivor\voice\Gambler\World122.wav"
  12924. }
  12925.  
  12926.  
  12927. //To the tower.
  12928. "Gambler_World123"
  12929. {
  12930. "channel" "CHAN_VOICE"
  12931. "volume" "1.0"
  12932. "pitch" "PITCH_NORM"
  12933. "soundlevel" "SNDLVL_70dB"
  12934. "wave" "player\survivor\voice\Gambler\World123.wav"
  12935. }
  12936.  
  12937.  
  12938. //Run to the tower.
  12939. "Gambler_World124"
  12940. {
  12941. "channel" "CHAN_VOICE"
  12942. "volume" "1.0"
  12943. "pitch" "PITCH_NORM"
  12944. "soundlevel" "SNDLVL_70dB"
  12945. "wave" "player\survivor\voice\Gambler\World124.wav"
  12946. }
  12947.  
  12948.  
  12949. //Somebody's got to turn off the alarm!
  12950. "Gambler_World125"
  12951. {
  12952. "channel" "CHAN_VOICE"
  12953. "volume" "0.90"
  12954. "pitch" "PITCH_NORM"
  12955. "soundlevel" "SNDLVL_70dB"
  12956. "wave" "player\survivor\voice\Gambler\World125.wav"
  12957. }
  12958.  
  12959.  
  12960. //Turn off the alarm!
  12961. "Gambler_World126"
  12962. {
  12963. "channel" "CHAN_VOICE"
  12964. "volume" "0.90"
  12965. "pitch" "PITCH_NORM"
  12966. "soundlevel" "SNDLVL_70dB"
  12967. "wave" "player\survivor\voice\Gambler\World126.wav"
  12968. }
  12969.  
  12970.  
  12971. //Alarm is off!
  12972. "Gambler_World129"
  12973. {
  12974. "channel" "CHAN_VOICE"
  12975. "volume" "1.0"
  12976. "pitch" "PITCH_NORM"
  12977. "soundlevel" "SNDLVL_70dB"
  12978. "wave" "player\survivor\voice\Gambler\World129.wav"
  12979. }
  12980.  
  12981.  
  12982. //Off!
  12983. "Gambler_World130"
  12984. {
  12985. "channel" "CHAN_VOICE"
  12986. "volume" "1.0"
  12987. "pitch" "PITCH_NORM"
  12988. "soundlevel" "SNDLVL_70dB"
  12989. "wave" "player\survivor\voice\Gambler\World130.wav"
  12990. }
  12991.  
  12992.  
  12993. //I got it!
  12994. "Gambler_World131"
  12995. {
  12996. "channel" "CHAN_VOICE"
  12997. "volume" "1.0"
  12998. "pitch" "PITCH_NORM"
  12999. "soundlevel" "SNDLVL_70dB"
  13000. "wave" "player\survivor\voice\Gambler\World131.wav"
  13001. }
  13002.  
  13003.  
  13004. //Ellis! ELLIS! We don't have time for that right now! (ellis telling story about riding on buses)
  13005. "Gambler_World132"
  13006. {
  13007. "channel" "CHAN_VOICE"
  13008. "volume" "0.90"
  13009. "pitch" "PITCH_NORM"
  13010. "soundlevel" "SNDLVL_70dB"
  13011. "wave" "player\survivor\voice\Gambler\World132.wav"
  13012. }
  13013.  
  13014.  
  13015. //There's the freeway.
  13016. "Gambler_World133"
  13017. {
  13018. "channel" "CHAN_VOICE"
  13019. "volume" "0.80"
  13020. "pitch" "PITCH_NORM"
  13021. "soundlevel" "SNDLVL_70dB"
  13022. "wave" "player\survivor\voice\Gambler\World133.wav"
  13023. }
  13024.  
  13025.  
  13026. //Zombies didn't take down this helicopter.
  13027. "Gambler_World204"
  13028. {
  13029. "channel" "CHAN_VOICE"
  13030. "volume" "0.60"
  13031. "pitch" "PITCH_NORM"
  13032. "soundlevel" "SNDLVL_70dB"
  13033. "wave" "player\survivor\voice\Gambler\World204.wav"
  13034. }
  13035.  
  13036.  
  13037. //Up the ladder!
  13038. "Gambler_World213"
  13039. {
  13040. "channel" "CHAN_VOICE"
  13041. "volume" "0.85"
  13042. "pitch" "PITCH_NORM"
  13043. "soundlevel" "SNDLVL_70dB"
  13044. "wave" "player\survivor\voice\Gambler\World213.wav"
  13045. }
  13046.  
  13047.  
  13048. //Ooohhhhh ho ho ho... watch where you shoot!
  13049. "Gambler_World214"
  13050. {
  13051. "channel" "CHAN_VOICE"
  13052. "volume" "0.90"
  13053. "pitch" "PITCH_NORM"
  13054. "soundlevel" "SNDLVL_70dB"
  13055. "wave" "player\survivor\voice\Gambler\World214.wav"
  13056. }
  13057.  
  13058.  
  13059. //WHAT THE - (reaction to bombing)
  13060. "Gambler_World219"
  13061. {
  13062. "channel" "CHAN_VOICE"
  13063. "volume" "1.0"
  13064. "pitch" "PITCH_NORM"
  13065. "soundlevel" "SNDLVL_70dB"
  13066. "wave" "player\survivor\voice\Gambler\World219.wav"
  13067. }
  13068.  
  13069.  
  13070. //WHAT THE HELL ARE THEY DOING? (reaction to bombing)
  13071. "Gambler_World220"
  13072. {
  13073. "channel" "CHAN_VOICE"
  13074. "volume" "1.0"
  13075. "pitch" "PITCH_NORM"
  13076. "soundlevel" "SNDLVL_70dB"
  13077. "wave" "player\survivor\voice\Gambler\World220.wav"
  13078. }
  13079.  
  13080.  
  13081. //The city of the dead (to self)
  13082. "Gambler_World226"
  13083. {
  13084. "channel" "CHAN_VOICE"
  13085. "volume" "0.47"
  13086. "pitch" "PITCH_NORM"
  13087. "soundlevel" "SNDLVL_70dB"
  13088. "wave" "player\survivor\voice\Gambler\World226.wav"
  13089. }
  13090.  
  13091.  
  13092. //God I love pool.
  13093. "Gambler_World303"
  13094. {
  13095. "channel" "CHAN_VOICE"
  13096. "volume" "0.40"
  13097. "pitch" "PITCH_NORM"
  13098. "soundlevel" "SNDLVL_70dB"
  13099. "wave" "player\survivor\voice\Gambler\World303.wav"
  13100. }
  13101.  
  13102.  
  13103. //Someone start the tractor.
  13104. "Gambler_World305"
  13105. {
  13106. "channel" "CHAN_VOICE"
  13107. "volume" "0.58"
  13108. "pitch" "PITCH_NORM"
  13109. "soundlevel" "SNDLVL_70dB"
  13110. "wave" "player\survivor\voice\Gambler\World305.wav"
  13111. }
  13112.  
  13113.  
  13114. //Look Ellis! A tractor!
  13115. "Gambler_World306"
  13116. {
  13117. "channel" "CHAN_VOICE"
  13118. "volume" "0.8"
  13119. "pitch" "PITCH_NORM"
  13120. "soundlevel" "SNDLVL_70dB"
  13121. "wave" "player\survivor\voice\Gambler\World306.wav"
  13122. }
  13123.  
  13124.  
  13125. //We can use that float to get across.
  13126. "Gambler_World307"
  13127. {
  13128. "channel" "CHAN_VOICE"
  13129. "volume" "0.65"
  13130. "pitch" "PITCH_NORM"
  13131. "soundlevel" "SNDLVL_70dB"
  13132. "wave" "player\survivor\voice\Gambler\World307.wav"
  13133. }
  13134.  
  13135.  
  13136. //Our rides here.
  13137. "Gambler_World308"
  13138. {
  13139. "channel" "CHAN_VOICE"
  13140. "volume" "1.0"
  13141. "pitch" "PITCH_NORM"
  13142. "soundlevel" "SNDLVL_70dB"
  13143. "wave" "player\survivor\voice\Gambler\World308.wav"
  13144. }
  13145.  
  13146.  
  13147. //The BRIDGE!
  13148. "Gambler_World312"
  13149. {
  13150. "channel" "CHAN_VOICE"
  13151. "volume" "1.0"
  13152. "pitch" "PITCH_NORM"
  13153. "soundlevel" "SNDLVL_70dB"
  13154. "wave" "player\survivor\voice\Gambler\World312.wav"
  13155. }
  13156.  
  13157.  
  13158. //I'm hitting it, get ready!
  13159. "Gambler_World409"
  13160. {
  13161. "channel" "CHAN_VOICE"
  13162. "volume" "0.65"
  13163. "pitch" "PITCH_NORM"
  13164. "soundlevel" "SNDLVL_70dB"
  13165. "wave" "player\survivor\voice\Gambler\World409.wav"
  13166. }
  13167.  
  13168.  
  13169. //Your mom's car. (Hey nick, what kind of car did you drive?)
  13170. "Gambler_World421"
  13171. {
  13172. "channel" "CHAN_VOICE"
  13173. "volume" "0.55"
  13174. "pitch" "PITCH_NORM"
  13175. "soundlevel" "SNDLVL_70dB"
  13176. "wave" "player\survivor\voice\Gambler\World421.wav"
  13177. }
  13178.  
  13179.  
  13180. //Get to the chopper!
  13181. "Gambler_World425"
  13182. {
  13183. "channel" "CHAN_VOICE"
  13184. "volume" "1.0"
  13185. "pitch" "PITCH_NORM"
  13186. "soundlevel" "SNDLVL_70dB"
  13187. "wave" "player\survivor\voice\Gambler\World425.wav"
  13188. }
  13189.  
  13190.  
  13191. //So that's a boomer, huh? You know, it's sad to see an eating disorder get out of control like that.
  13192. "Gambler_WorldC1M1B10"
  13193. {
  13194. "channel" "CHAN_VOICE"
  13195. "volume" "0.60"
  13196. "pitch" "PITCH_NORM"
  13197. "soundlevel" "SNDLVL_70dB"
  13198. "wave" "player\survivor\voice\Gambler\WorldC1M1B10.wav"
  13199. }
  13200.  
  13201.  
  13202. //Good, that's decided. Moving on: I think this building's on fire. Sooo... I'd like to leave it.
  13203. "Gambler_WorldC1M1B100"
  13204. {
  13205. "channel" "CHAN_VOICE"
  13206. "volume" "0.60"
  13207. "pitch" "PITCH_NORM"
  13208. "soundlevel" "SNDLVL_70dB"
  13209. "wave" "player\survivor\voice\Gambler\WorldC1M1B100.wav"
  13210. }
  13211.  
  13212.  
  13213. //Hey! Get back here!
  13214. "Gambler_WorldC1M1B101"
  13215. {
  13216. "channel" "CHAN_VOICE"
  13217. "volume" "1.00"
  13218. "pitch" "PITCH_NORM"
  13219. "soundlevel" "SNDLVL_90dB"
  13220. "wave" "player\survivor\voice\Gambler\WorldC1M1B101.wav"
  13221. }
  13222.  
  13223.  
  13224. //I guess living here's finally paying off.
  13225. "Gambler_WorldC1M1B103"
  13226. {
  13227. "channel" "CHAN_VOICE"
  13228. "volume" "0.54"
  13229. "pitch" "PITCH_NORM"
  13230. "soundlevel" "SNDLVL_90dB"
  13231. "wave" "player\survivor\voice\Gambler\WorldC1M1B103.wav"
  13232. }
  13233.  
  13234.  
  13235. //Get me to the mall and I'll make it worth your while.
  13236. "Gambler_WorldC1M1B104"
  13237. {
  13238. "channel" "CHAN_VOICE"
  13239. "volume" "0.66"
  13240. "pitch" "PITCH_NORM"
  13241. "soundlevel" "SNDLVL_90dB"
  13242. "wave" "player\survivor\voice\Gambler\WorldC1M1B104.wav"
  13243. }
  13244.  
  13245.  
  13246. //Hey, come back! I'm HERE! There's still someone DOWN here!
  13247. "Gambler_WorldC1M1B105"
  13248. {
  13249. "channel" "CHAN_VOICE"
  13250. "volume" "1.00"
  13251. "pitch" "PITCH_NORM"
  13252. "soundlevel" "SNDLVL_90dB"
  13253. "wave" "player\survivor\voice\Gambler\WorldC1M1B105.wav"
  13254. }
  13255.  
  13256.  
  13257. //You could have yelled if you wanted.
  13258. "Gambler_WorldC1M1B107"
  13259. {
  13260. "channel" "CHAN_VOICE"
  13261. "volume" "0.70"
  13262. "pitch" "PITCH_NORM"
  13263. "soundlevel" "SNDLVL_90dB"
  13264. "wave" "player\survivor\voice\Gambler\WorldC1M1B107.wav"
  13265. }
  13266.  
  13267.  
  13268. //It's flying away from the burning building we're standing on. Let's follow its lead and get the hell out of here.
  13269. "Gambler_WorldC1M1B109"
  13270. {
  13271. "channel" "CHAN_VOICE"
  13272. "volume" "0.64"
  13273. "pitch" "PITCH_NORM"
  13274. "soundlevel" "SNDLVL_90dB"
  13275. "wave" "player\survivor\voice\Gambler\WorldC1M1B109.wav"
  13276. }
  13277.  
  13278.  
  13279. //Okay, we all had a turn yelling at the helicopter. Good. Moving on: I think the building's on fire.
  13280. "Gambler_WorldC1M1B112"
  13281. {
  13282. "channel" "CHAN_VOICE"
  13283. "volume" "0.81"
  13284. "pitch" "PITCH_NORM"
  13285. "soundlevel" "SNDLVL_90dB"
  13286. "wave" "player\survivor\voice\Gambler\WorldC1M1B112.wav"
  13287. }
  13288.  
  13289.  
  13290. //Goddamn it they left us!
  13291. "Gambler_WorldC1M1B117"
  13292. {
  13293. "channel" "CHAN_VOICE"
  13294. "volume" "0.86"
  13295. "pitch" "PITCH_NORM"
  13296. "soundlevel" "SNDLVL_90dB"
  13297. "wave" "player\survivor\voice\Gambler\WorldC1M1B117.wav"
  13298. }
  13299.  
  13300.  
  13301. //Yeah sure, all for one and one for all. [Sarcastic]
  13302. "Gambler_WorldC1M1B118"
  13303. {
  13304. "channel" "CHAN_VOICE"
  13305. "volume" "0.56"
  13306. "pitch" "PITCH_NORM"
  13307. "soundlevel" "SNDLVL_90dB"
  13308. "wave" "player\survivor\voice\Gambler\WorldC1M1B118.wav"
  13309. }
  13310.  
  13311.  
  13312. //I trust you. You look like a man who knows his donuts.
  13313. "Gambler_WorldC1M1B122"
  13314. {
  13315. "channel" "CHAN_VOICE"
  13316. "volume" "0.46"
  13317. "pitch" "PITCH_NORM"
  13318. "soundlevel" "SNDLVL_90dB"
  13319. "wave" "player\survivor\voice\Gambler\WorldC1M1B122.wav"
  13320. }
  13321.  
  13322.  
  13323. //They saw us all right, and they're not coming back.
  13324. "Gambler_WorldC1M1B123"
  13325. {
  13326. "channel" "CHAN_VOICE"
  13327. "volume" "0.62"
  13328. "pitch" "PITCH_NORM"
  13329. "soundlevel" "SNDLVL_90dB"
  13330. "wave" "player\survivor\voice\Gambler\WorldC1M1B123.wav"
  13331. }
  13332.  
  13333.  
  13334. //Not to burst your bubble, sport, but this building is burning down. They're not coming back.
  13335. "Gambler_WorldC1M1B124"
  13336. {
  13337. "channel" "CHAN_VOICE"
  13338. "volume" "0.60"
  13339. "pitch" "PITCH_NORM"
  13340. "soundlevel" "SNDLVL_90dB"
  13341. "wave" "player\survivor\voice\Gambler\WorldC1M1B124.wav"
  13342. }
  13343.  
  13344.  
  13345. //So much for the rescue. Any ideas?
  13346. "Gambler_WorldC1M1B125"
  13347. {
  13348. "channel" "CHAN_VOICE"
  13349. "volume" "0.58"
  13350. "pitch" "PITCH_NORM"
  13351. "soundlevel" "SNDLVL_90dB"
  13352. "wave" "player\survivor\voice\Gambler\WorldC1M1B125.wav"
  13353. }
  13354.  
  13355.  
  13356. //Grab something, I got a feeling this isn't going to be easy.
  13357. "Gambler_WorldC1M1B126"
  13358. {
  13359. "channel" "CHAN_VOICE"
  13360. "volume" "0.75"
  13361. "pitch" "PITCH_NORM"
  13362. "soundlevel" "SNDLVL_90dB"
  13363. "wave" "player\survivor\voice\Gambler\WorldC1M1B126.wav"
  13364. }
  13365.  
  13366.  
  13367. //We better arm ourselves. I hope you three know how to fight. You don't look it.
  13368. "Gambler_WorldC1M1B128"
  13369. {
  13370. "channel" "CHAN_VOICE"
  13371. "volume" "0.55"
  13372. "pitch" "PITCH_NORM"
  13373. "soundlevel" "SNDLVL_90dB"
  13374. "wave" "player\survivor\voice\Gambler\WorldC1M1B128.wav"
  13375. }
  13376.  
  13377.  
  13378. //If the world's going to hell, I'm taking a weapon.
  13379. "Gambler_WorldC1M1B129"
  13380. {
  13381. "channel" "CHAN_VOICE"
  13382. "volume" "0.61"
  13383. "pitch" "PITCH_NORM"
  13384. "soundlevel" "SNDLVL_90dB"
  13385. "wave" "player\survivor\voice\Gambler\WorldC1M1B129.wav"
  13386. }
  13387.  
  13388.  
  13389. //Everybody grab a weapon. I get the feeling we're gonna need 'em.
  13390. "Gambler_WorldC1M1B130"
  13391. {
  13392. "channel" "CHAN_VOICE"
  13393. "volume" "0.55"
  13394. "pitch" "PITCH_NORM"
  13395. "soundlevel" "SNDLVL_90dB"
  13396. "wave" "player\survivor\voice\Gambler\WorldC1M1B130.wav"
  13397. }
  13398.  
  13399.  
  13400. //Holy shit, it's zombies.
  13401. "Gambler_WorldC1M1B134"
  13402. {
  13403. "channel" "CHAN_VOICE"
  13404. "volume" "0.80"
  13405. "pitch" "PITCH_NORM"
  13406. "soundlevel" "SNDLVL_90dB"
  13407. "wave" "player\survivor\voice\Gambler\WorldC1M1B134.wav"
  13408. }
  13409.  
  13410.  
  13411. //Well, this is unexpected.
  13412. "Gambler_WorldC1M1B137"
  13413. {
  13414. "channel" "CHAN_VOICE"
  13415. "volume" "0.66"
  13416. "pitch" "PITCH_NORM"
  13417. "soundlevel" "SNDLVL_90dB"
  13418. "wave" "player\survivor\voice\Gambler\WorldC1M1B137.wav"
  13419. }
  13420.  
  13421.  
  13422. //These... don't look like people.
  13423. "Gambler_WorldC1M1B138"
  13424. {
  13425. "channel" "CHAN_VOICE"
  13426. "volume" "0.50"
  13427. "pitch" "PITCH_NORM"
  13428. "soundlevel" "SNDLVL_90dB"
  13429. "wave" "player\survivor\voice\Gambler\WorldC1M1B138.wav"
  13430. }
  13431.  
  13432.  
  13433. //Jesus Christ! What are these things?
  13434. "Gambler_WorldC1M1B139"
  13435. {
  13436. "channel" "CHAN_VOICE"
  13437. "volume" "1.00"
  13438. "pitch" "PITCH_NORM"
  13439. "soundlevel" "SNDLVL_90dB"
  13440. "wave" "player\survivor\voice\Gambler\WorldC1M1B139.wav"
  13441. }
  13442.  
  13443.  
  13444. //Alright, I'm not walking through THAT. Let's find another way.
  13445. "Gambler_WorldC1M1B14"
  13446. {
  13447. "channel" "CHAN_VOICE"
  13448. "volume" "0.70"
  13449. "pitch" "PITCH_NORM"
  13450. "soundlevel" "SNDLVL_70dB"
  13451. "wave" "player\survivor\voice\Gambler\WorldC1M1B14.wav"
  13452. }
  13453.  
  13454.  
  13455. //I don't know about you, but I'm killing these things.
  13456. "Gambler_WorldC1M1B140"
  13457. {
  13458. "channel" "CHAN_VOICE"
  13459. "volume" "0.70"
  13460. "pitch" "PITCH_NORM"
  13461. "soundlevel" "SNDLVL_90dB"
  13462. "wave" "player\survivor\voice\Gambler\WorldC1M1B140.wav"
  13463. }
  13464.  
  13465.  
  13466. //If that map's right, New Orleans might be the last place in America that can get us out alive.
  13467. "Gambler_WorldC1M1B143"
  13468. {
  13469. "channel" "CHAN_VOICE"
  13470. "volume" "0.60"
  13471. "pitch" "PITCH_NORM"
  13472. "soundlevel" "SNDLVL_90dB"
  13473. "wave" "player\survivor\voice\Gambler\WorldC1M1B143.wav"
  13474. }
  13475.  
  13476.  
  13477. //According to this map, the only place left standing is New Orleans.
  13478. "Gambler_WorldC1M1B146"
  13479. {
  13480. "channel" "CHAN_VOICE"
  13481. "volume" "0.61"
  13482. "pitch" "PITCH_NORM"
  13483. "soundlevel" "SNDLVL_90dB"
  13484. "wave" "player\survivor\voice\Gambler\WorldC1M1B146.wav"
  13485. }
  13486.  
  13487.  
  13488. //Jesus, the whole country has fallen.
  13489. "Gambler_WorldC1M1B147"
  13490. {
  13491. "channel" "CHAN_VOICE"
  13492. "volume" "0.49"
  13493. "pitch" "PITCH_NORM"
  13494. "soundlevel" "SNDLVL_90dB"
  13495. "wave" "player\survivor\voice\Gambler\WorldC1M1B147.wav"
  13496. }
  13497.  
  13498.  
  13499. //This map is not good news.
  13500. "Gambler_WorldC1M1B148"
  13501. {
  13502. "channel" "CHAN_VOICE"
  13503. "volume" "0.51"
  13504. "pitch" "PITCH_NORM"
  13505. "soundlevel" "SNDLVL_90dB"
  13506. "wave" "player\survivor\voice\Gambler\WorldC1M1B148.wav"
  13507. }
  13508.  
  13509.  
  13510. //According to this map, there aren't a whole lot of options.
  13511. "Gambler_WorldC1M1B149"
  13512. {
  13513. "channel" "CHAN_VOICE"
  13514. "volume" "0.55"
  13515. "pitch" "PITCH_NORM"
  13516. "soundlevel" "SNDLVL_90dB"
  13517. "wave" "player\survivor\voice\Gambler\WorldC1M1B149.wav"
  13518. }
  13519.  
  13520.  
  13521. //Let's find another way. This suit's flammable.
  13522. "Gambler_WorldC1M1B15"
  13523. {
  13524. "channel" "CHAN_VOICE"
  13525. "volume" "0.84"
  13526. "pitch" "PITCH_NORM"
  13527. "soundlevel" "SNDLVL_90dB"
  13528. "wave" "player\survivor\voice\Gambler\WorldC1M1B15.wav"
  13529. }
  13530.  
  13531.  
  13532. //Shit! This place is burnin' up FAST.
  13533. "Gambler_WorldC1M1B16"
  13534. {
  13535. "channel" "CHAN_VOICE"
  13536. "volume" "0.75"
  13537. "pitch" "PITCH_NORM"
  13538. "soundlevel" "SNDLVL_70dB"
  13539. "wave" "player\survivor\voice\Gambler\WorldC1M1B16.wav"
  13540. }
  13541.  
  13542.  
  13543. //Damn it! Elevator's out.
  13544. "Gambler_WorldC1M1B17"
  13545. {
  13546. "channel" "CHAN_VOICE"
  13547. "volume" "0.81"
  13548. "pitch" "PITCH_NORM"
  13549. "soundlevel" "SNDLVL_90dB"
  13550. "wave" "player\survivor\voice\Gambler\WorldC1M1B17.wav"
  13551. }
  13552.  
  13553.  
  13554. //Get out to the ledge!
  13555. "Gambler_WorldC1M1B21"
  13556. {
  13557. "channel" "CHAN_VOICE"
  13558. "volume" "0.88"
  13559. "pitch" "PITCH_NORM"
  13560. "soundlevel" "SNDLVL_90dB"
  13561. "wave" "player\survivor\voice\Gambler\WorldC1M1B21.wav"
  13562. }
  13563.  
  13564.  
  13565. //Out here! Let's try the ledge!
  13566. "Gambler_WorldC1M1B22"
  13567. {
  13568. "channel" "CHAN_VOICE"
  13569. "volume" "1.00"
  13570. "pitch" "PITCH_NORM"
  13571. "soundlevel" "SNDLVL_90dB"
  13572. "wave" "player\survivor\voice\Gambler\WorldC1M1B22.wav"
  13573. }
  13574.  
  13575.  
  13576. //We can use this ledge to get around the fire.
  13577. "Gambler_WorldC1M1B23"
  13578. {
  13579. "channel" "CHAN_VOICE"
  13580. "volume" "0.79"
  13581. "pitch" "PITCH_NORM"
  13582. "soundlevel" "SNDLVL_90dB"
  13583. "wave" "player\survivor\voice\Gambler\WorldC1M1B23.wav"
  13584. }
  13585.  
  13586.  
  13587. //This shit'll even up the score.
  13588. "Gambler_WorldC1M1B27"
  13589. {
  13590. "channel" "CHAN_VOICE"
  13591. "volume" "0.51"
  13592. "pitch" "PITCH_NORM"
  13593. "soundlevel" "SNDLVL_70dB"
  13594. "wave" "player\survivor\voice\Gambler\WorldC1M1B27.wav"
  13595. }
  13596.  
  13597.  
  13598. //Now we're talking.
  13599. "Gambler_WorldC1M1B34"
  13600. {
  13601. "channel" "CHAN_VOICE"
  13602. "volume" "0.82"
  13603. "pitch" "PITCH_NORM"
  13604. "soundlevel" "SNDLVL_70dB"
  13605. "wave" "player\survivor\voice\Gambler\WorldC1M1B34.wav"
  13606. }
  13607.  
  13608.  
  13609. //Search these rooms. Might be something we can use.
  13610. "Gambler_WorldC1M1B35"
  13611. {
  13612. "channel" "CHAN_VOICE"
  13613. "volume" "0.65"
  13614. "pitch" "PITCH_NORM"
  13615. "soundlevel" "SNDLVL_70dB"
  13616. "wave" "player\survivor\voice\Gambler\WorldC1M1B35.wav"
  13617. }
  13618.  
  13619.  
  13620. //This elevator's still working!
  13621. "Gambler_WorldC1M1B36"
  13622. {
  13623. "channel" "CHAN_VOICE"
  13624. "volume" "0.91"
  13625. "pitch" "PITCH_NORM"
  13626. "soundlevel" "SNDLVL_90dB"
  13627. "wave" "player\survivor\voice\Gambler\WorldC1M1B36.wav"
  13628. }
  13629.  
  13630.  
  13631. //Technically... you're not supposed to use an elevator in a fire. But that might not apply during a zombie apocalypse.
  13632. "Gambler_WorldC1M1B37"
  13633. {
  13634. "channel" "CHAN_VOICE"
  13635. "volume" "0.62"
  13636. "pitch" "PITCH_NORM"
  13637. "soundlevel" "SNDLVL_70dB"
  13638. "wave" "player\survivor\voice\Gambler\WorldC1M1B37.wav"
  13639. }
  13640.  
  13641.  
  13642. //Everybody get in the elevator!
  13643. "Gambler_WorldC1M1B38"
  13644. {
  13645. "channel" "CHAN_VOICE"
  13646. "volume" "0.93"
  13647. "pitch" "PITCH_NORM"
  13648. "soundlevel" "SNDLVL_90dB"
  13649. "wave" "player\survivor\voice\Gambler\WorldC1M1B38.wav"
  13650. }
  13651.  
  13652.  
  13653. //I bet there'll be something waiting for us out there. So let's get ready...
  13654. "Gambler_WorldC1M1B41"
  13655. {
  13656. "channel" "CHAN_VOICE"
  13657. "volume" "0.62"
  13658. "pitch" "PITCH_NORM"
  13659. "soundlevel" "SNDLVL_70dB"
  13660. "wave" "player\survivor\voice\Gambler\WorldC1M1B41.wav"
  13661. }
  13662.  
  13663.  
  13664. //Alright, we're all friends now. Get ready...
  13665. "Gambler_WorldC1M1B42"
  13666. {
  13667. "channel" "CHAN_VOICE"
  13668. "volume" "0.78"
  13669. "pitch" "PITCH_NORM"
  13670. "soundlevel" "SNDLVL_70dB"
  13671. "wave" "player\survivor\voice\Gambler\WorldC1M1B42.wav"
  13672. }
  13673.  
  13674.  
  13675. //Name's Nick. But don't worry about learning it, 'cause I ain't sticking around long.
  13676. "Gambler_WorldC1M1B44"
  13677. {
  13678. "channel" "CHAN_VOICE"
  13679. "volume" "0.48"
  13680. "pitch" "PITCH_NORM"
  13681. "soundlevel" "SNDLVL_70dB"
  13682. "wave" "player\survivor\voice\Gambler\WorldC1M1B44.wav"
  13683. }
  13684.  
  13685.  
  13686. //Nick. That's all you need to know.
  13687. "Gambler_WorldC1M1B45"
  13688. {
  13689. "channel" "CHAN_VOICE"
  13690. "volume" "0.55"
  13691. "pitch" "PITCH_NORM"
  13692. "soundlevel" "SNDLVL_70dB"
  13693. "wave" "player\survivor\voice\Gambler\WorldC1M1B45.wav"
  13694. }
  13695.  
  13696.  
  13697. //Nick.
  13698. "Gambler_WorldC1M1B46"
  13699. {
  13700. "channel" "CHAN_VOICE"
  13701. "volume" "0.50"
  13702. "pitch" "PITCH_NORM"
  13703. "soundlevel" "SNDLVL_70dB"
  13704. "wave" "player\survivor\voice\Gambler\WorldC1M1B46.wav"
  13705. }
  13706.  
  13707.  
  13708. //Hey, what's your name?
  13709. "Gambler_WorldC1M1B50"
  13710. {
  13711. "channel" "CHAN_VOICE"
  13712. "volume" "0.44"
  13713. "pitch" "PITCH_NORM"
  13714. "soundlevel" "SNDLVL_70dB"
  13715. "wave" "player\survivor\voice\Gambler\WorldC1M1B50.wav"
  13716. }
  13717.  
  13718.  
  13719. //You did good out there, Rochelle.
  13720. "Gambler_WorldC1M1B51"
  13721. {
  13722. "channel" "CHAN_VOICE"
  13723. "volume" "0.52"
  13724. "pitch" "PITCH_NORM"
  13725. "soundlevel" "SNDLVL_70dB"
  13726. "wave" "player\survivor\voice\Gambler\WorldC1M1B51.wav"
  13727. }
  13728.  
  13729.  
  13730. //Nick, name's Nick. You all did good. What's your names?
  13731. "Gambler_WorldC1M1B52"
  13732. {
  13733. "channel" "CHAN_VOICE"
  13734. "volume" "0.46"
  13735. "pitch" "PITCH_NORM"
  13736. "soundlevel" "SNDLVL_70dB"
  13737. "wave" "player\survivor\voice\Gambler\WorldC1M1B52.wav"
  13738. }
  13739.  
  13740.  
  13741. //Okay, let's keep this up.
  13742. "Gambler_WorldC1M1B53"
  13743. {
  13744. "channel" "CHAN_VOICE"
  13745. "volume" "0.50"
  13746. "pitch" "PITCH_NORM"
  13747. "soundlevel" "SNDLVL_70dB"
  13748. "wave" "player\survivor\voice\Gambler\WorldC1M1B53.wav"
  13749. }
  13750.  
  13751.  
  13752. //Nick.
  13753. "Gambler_WorldC1M1B54"
  13754. {
  13755. "channel" "CHAN_VOICE"
  13756. "volume" "0.50"
  13757. "pitch" "PITCH_NORM"
  13758. "soundlevel" "SNDLVL_70dB"
  13759. "wave" "player\survivor\voice\Gambler\WorldC1M1B54.wav"
  13760. }
  13761.  
  13762.  
  13763. //Nice work out there.
  13764. "Gambler_WorldC1M1B55"
  13765. {
  13766. "channel" "CHAN_VOICE"
  13767. "volume" "0.60"
  13768. "pitch" "PITCH_NORM"
  13769. "soundlevel" "SNDLVL_70dB"
  13770. "wave" "player\survivor\voice\Gambler\WorldC1M1B55.wav"
  13771. }
  13772.  
  13773.  
  13774. //Name's Nick.
  13775. "Gambler_WorldC1M1B56"
  13776. {
  13777. "channel" "CHAN_VOICE"
  13778. "volume" "0.46"
  13779. "pitch" "PITCH_NORM"
  13780. "soundlevel" "SNDLVL_70dB"
  13781. "wave" "player\survivor\voice\Gambler\WorldC1M1B56.wav"
  13782. }
  13783.  
  13784.  
  13785. //Anyone get bit? Isn't that how this works?
  13786. "Gambler_WorldC1M1B57"
  13787. {
  13788. "channel" "CHAN_VOICE"
  13789. "volume" "0.57"
  13790. "pitch" "PITCH_NORM"
  13791. "soundlevel" "SNDLVL_70dB"
  13792. "wave" "player\survivor\voice\Gambler\WorldC1M1B57.wav"
  13793. }
  13794.  
  13795.  
  13796. //Nick.
  13797. "Gambler_WorldC1M1B58"
  13798. {
  13799. "channel" "CHAN_VOICE"
  13800. "volume" "0.46"
  13801. "pitch" "PITCH_NORM"
  13802. "soundlevel" "SNDLVL_70dB"
  13803. "wave" "player\survivor\voice\Gambler\WorldC1M1B58.wav"
  13804. }
  13805.  
  13806.  
  13807. //Well, I'm glad we got that out of the way. Now: did anyone get bit?
  13808. "Gambler_WorldC1M1B59"
  13809. {
  13810. "channel" "CHAN_VOICE"
  13811. "volume" "0.59"
  13812. "pitch" "PITCH_NORM"
  13813. "soundlevel" "SNDLVL_70dB"
  13814. "wave" "player\survivor\voice\Gambler\WorldC1M1B59.wav"
  13815. }
  13816.  
  13817.  
  13818. //There's blood on me, but it ain't mine.
  13819. "Gambler_WorldC1M1B60"
  13820. {
  13821. "channel" "CHAN_VOICE"
  13822. "volume" "0.55"
  13823. "pitch" "PITCH_NORM"
  13824. "soundlevel" "SNDLVL_70dB"
  13825. "wave" "player\survivor\voice\Gambler\WorldC1M1B60.wav"
  13826. }
  13827.  
  13828.  
  13829. //No, I'm good.
  13830. "Gambler_WorldC1M1B62"
  13831. {
  13832. "channel" "CHAN_VOICE"
  13833. "volume" "0.46"
  13834. "pitch" "PITCH_NORM"
  13835. "soundlevel" "SNDLVL_70dB"
  13836. "wave" "player\survivor\voice\Gambler\WorldC1M1B62.wav"
  13837. }
  13838.  
  13839.  
  13840. //And then there were three.
  13841. "Gambler_WorldC1M1B64"
  13842. {
  13843. "channel" "CHAN_VOICE"
  13844. "volume" "0.48"
  13845. "pitch" "PITCH_NORM"
  13846. "soundlevel" "SNDLVL_70dB"
  13847. "wave" "player\survivor\voice\Gambler\WorldC1M1B64.wav"
  13848. }
  13849.  
  13850.  
  13851. //Nick. Not that it matters, 'cause I think we should split up when this things opens.
  13852. "Gambler_WorldC1M1B65"
  13853. {
  13854. "channel" "CHAN_VOICE"
  13855. "volume" "0.57"
  13856. "pitch" "PITCH_NORM"
  13857. "soundlevel" "SNDLVL_70dB"
  13858. "wave" "player\survivor\voice\Gambler\WorldC1M1B65.wav"
  13859. }
  13860.  
  13861.  
  13862. //We're pretty screwed.
  13863. "Gambler_WorldC1M1B66"
  13864. {
  13865. "channel" "CHAN_VOICE"
  13866. "volume" "0.49"
  13867. "pitch" "PITCH_NORM"
  13868. "soundlevel" "SNDLVL_70dB"
  13869. "wave" "player\survivor\voice\Gambler\WorldC1M1B66.wav"
  13870. }
  13871.  
  13872.  
  13873. //Was it Ellis? Well, doesn't matter now.
  13874. "Gambler_WorldC1M1B67"
  13875. {
  13876. "channel" "CHAN_VOICE"
  13877. "volume" "0.50"
  13878. "pitch" "PITCH_NORM"
  13879. "soundlevel" "SNDLVL_70dB"
  13880. "wave" "player\survivor\voice\Gambler\WorldC1M1B67.wav"
  13881. }
  13882.  
  13883.  
  13884. //I think it was Coach. Don't matter now.
  13885. "Gambler_WorldC1M1B68"
  13886. {
  13887. "channel" "CHAN_VOICE"
  13888. "volume" "0.50"
  13889. "pitch" "PITCH_NORM"
  13890. "soundlevel" "SNDLVL_70dB"
  13891. "wave" "player\survivor\voice\Gambler\WorldC1M1B68.wav"
  13892. }
  13893.  
  13894.  
  13895. //I think she just said it was Rochelle.
  13896. "Gambler_WorldC1M1B69"
  13897. {
  13898. "channel" "CHAN_VOICE"
  13899. "volume" "0.47"
  13900. "pitch" "PITCH_NORM"
  13901. "soundlevel" "SNDLVL_70dB"
  13902. "wave" "player\survivor\voice\Gambler\WorldC1M1B69.wav"
  13903. }
  13904.  
  13905.  
  13906. //I normally go solo-but under the circumstances, I'm thinkin' we stick together. Call me Nick. You got names?
  13907. "Gambler_WorldC1M1B70"
  13908. {
  13909. "channel" "CHAN_VOICE"
  13910. "volume" "0.52"
  13911. "pitch" "PITCH_NORM"
  13912. "soundlevel" "SNDLVL_70dB"
  13913. "wave" "player\survivor\voice\Gambler\WorldC1M1B70.wav"
  13914. }
  13915.  
  13916.  
  13917. //That's what they call a boomer...
  13918. "Gambler_WorldC1M1B73"
  13919. {
  13920. "channel" "CHAN_VOICE"
  13921. "volume" "0.85"
  13922. "pitch" "PITCH_NORM"
  13923. "soundlevel" "SNDLVL_90dB"
  13924. "wave" "player\survivor\voice\Gambler\WorldC1M1B73.wav"
  13925. }
  13926.  
  13927.  
  13928. //God DAMN it! We just missed it!
  13929. "Gambler_WorldC1M1B87"
  13930. {
  13931. "channel" "CHAN_VOICE"
  13932. "volume" "1.00"
  13933. "pitch" "PITCH_NORM"
  13934. "soundlevel" "SNDLVL_70dB"
  13935. "wave" "player\survivor\voice\Gambler\WorldC1M1B87.wav"
  13936. }
  13937.  
  13938.  
  13939. //God DAMN it! We just missed it!
  13940. "Gambler_WorldC1M1B88"
  13941. {
  13942. "channel" "CHAN_VOICE"
  13943. "volume" "0.94"
  13944. "pitch" "PITCH_NORM"
  13945. "soundlevel" "SNDLVL_90dB"
  13946. "wave" "player\survivor\voice\Gambler\WorldC1M1B88.wav"
  13947. }
  13948.  
  13949.  
  13950. //Where the hell's the copter going? We're right here!
  13951. "Gambler_WorldC1M1B89"
  13952. {
  13953. "channel" "CHAN_VOICE"
  13954. "volume" "0.91"
  13955. "pitch" "PITCH_NORM"
  13956. "soundlevel" "SNDLVL_90dB"
  13957. "wave" "player\survivor\voice\Gambler\WorldC1M1B89.wav"
  13958. }
  13959.  
  13960.  
  13961. //Okay. Helicopters don't come back when you yell at them. Now we know that.
  13962. "Gambler_WorldC1M1B90"
  13963. {
  13964. "channel" "CHAN_VOICE"
  13965. "volume" "0.91"
  13966. "pitch" "PITCH_NORM"
  13967. "soundlevel" "SNDLVL_90dB"
  13968. "wave" "player\survivor\voice\Gambler\WorldC1M1B90.wav"
  13969. }
  13970.  
  13971.  
  13972. //God DAMN it! We just missed it!
  13973. "Gambler_WorldC1M1B91"
  13974. {
  13975. "channel" "CHAN_VOICE"
  13976. "volume" "0.84"
  13977. "pitch" "PITCH_NORM"
  13978. "soundlevel" "SNDLVL_90dB"
  13979. "wave" "player\survivor\voice\Gambler\WorldC1M1B91.wav"
  13980. }
  13981.  
  13982.  
  13983. //Good, that's decided. Moving on: I think this building's on fire. Sooo... I'd like to leave this building.
  13984. "Gambler_WorldC1M1B92"
  13985. {
  13986. "channel" "CHAN_VOICE"
  13987. "volume" "0.53"
  13988. "pitch" "PITCH_NORM"
  13989. "soundlevel" "SNDLVL_70dB"
  13990. "wave" "player\survivor\voice\Gambler\WorldC1M1B92.wav"
  13991. }
  13992.  
  13993.  
  13994. //Hey! Come back!
  13995. "Gambler_WorldC1M1B96"
  13996. {
  13997. "channel" "CHAN_VOICE"
  13998. "volume" "1.00"
  13999. "pitch" "PITCH_NORM"
  14000. "soundlevel" "SNDLVL_90dB"
  14001. "wave" "player\survivor\voice\Gambler\WorldC1M1B96.wav"
  14002. }
  14003.  
  14004.  
  14005. //Damn it! We JUST missed it!
  14006. "Gambler_WorldC1M1B97"
  14007. {
  14008. "channel" "CHAN_VOICE"
  14009. "volume" "0.80"
  14010. "pitch" "PITCH_NORM"
  14011. "soundlevel" "SNDLVL_90dB"
  14012. "wave" "player\survivor\voice\Gambler\WorldC1M1B97.wav"
  14013. }
  14014.  
  14015.  
  14016. //Where the hell's the copter going? We're right here!
  14017. "Gambler_WorldC1M1B98"
  14018. {
  14019. "channel" "CHAN_VOICE"
  14020. "volume" "0.87"
  14021. "pitch" "PITCH_NORM"
  14022. "soundlevel" "SNDLVL_90dB"
  14023. "wave" "player\survivor\voice\Gambler\WorldC1M1B98.wav"
  14024. }
  14025.  
  14026.  
  14027. //Hey! Get back here!
  14028. "Gambler_WorldC1M1B99"
  14029. {
  14030. "channel" "CHAN_VOICE"
  14031. "volume" "1.00"
  14032. "pitch" "PITCH_NORM"
  14033. "soundlevel" "SNDLVL_90dB"
  14034. "wave" "player\survivor\voice\Gambler\WorldC1M1B99.wav"
  14035. }
  14036.  
  14037.  
  14038. //Sounds good to me.
  14039. "Gambler_WorldC1M2B01"
  14040. {
  14041. "channel" "CHAN_VOICE"
  14042. "volume" "0.55"
  14043. "pitch" "PITCH_NORM"
  14044. "soundlevel" "SNDLVL_70dB"
  14045. "wave" "player\survivor\voice\Gambler\WorldC1M2B01.wav"
  14046. }
  14047.  
  14048.  
  14049. //A gun store sounds like a fine to stop.
  14050. "Gambler_WorldC1M2B02"
  14051. {
  14052. "channel" "CHAN_VOICE"
  14053. "volume" "0.53"
  14054. "pitch" "PITCH_NORM"
  14055. "soundlevel" "SNDLVL_70dB"
  14056. "wave" "player\survivor\voice\Gambler\WorldC1M2B02.wav"
  14057. }
  14058.  
  14059.  
  14060. //Mall must be close...
  14061. "Gambler_WorldC1M2B03"
  14062. {
  14063. "channel" "CHAN_VOICE"
  14064. "volume" "0.52"
  14065. "pitch" "PITCH_NORM"
  14066. "soundlevel" "SNDLVL_70dB"
  14067. "wave" "player\survivor\voice\Gambler\WorldC1M2B03.wav"
  14068. }
  14069.  
  14070.  
  14071. //Through the door!
  14072. "Gambler_WorldC1M2B06"
  14073. {
  14074. "channel" "CHAN_VOICE"
  14075. "volume" "0.65"
  14076. "pitch" "PITCH_NORM"
  14077. "soundlevel" "SNDLVL_70dB"
  14078. "wave" "player\survivor\voice\Gambler\WorldC1M2B06.wav"
  14079. }
  14080.  
  14081.  
  14082. //Jump onto the truck!
  14083. "Gambler_WorldC1M2B07"
  14084. {
  14085. "channel" "CHAN_VOICE"
  14086. "volume" "0.65"
  14087. "pitch" "PITCH_NORM"
  14088. "soundlevel" "SNDLVL_70dB"
  14089. "wave" "player\survivor\voice\Gambler\WorldC1M2B07.wav"
  14090. }
  14091.  
  14092.  
  14093. //Over this dumpster!
  14094. "Gambler_WorldC1M2B08"
  14095. {
  14096. "channel" "CHAN_VOICE"
  14097. "volume" "0.65"
  14098. "pitch" "PITCH_NORM"
  14099. "soundlevel" "SNDLVL_70dB"
  14100. "wave" "player\survivor\voice\Gambler\WorldC1M2B08.wav"
  14101. }
  14102.  
  14103.  
  14104. //Are you sure this is the way to the mall?
  14105. "Gambler_WorldC1M2B09"
  14106. {
  14107. "channel" "CHAN_VOICE"
  14108. "volume" "0.55"
  14109. "pitch" "PITCH_NORM"
  14110. "soundlevel" "SNDLVL_70dB"
  14111. "wave" "player\survivor\voice\Gambler\WorldC1M2B09.wav"
  14112. }
  14113.  
  14114.  
  14115. //Jesus. This place is a ghost town.
  14116. "Gambler_WorldC1M2B10"
  14117. {
  14118. "channel" "CHAN_VOICE"
  14119. "volume" "0.46"
  14120. "pitch" "PITCH_NORM"
  14121. "soundlevel" "SNDLVL_70dB"
  14122. "wave" "player\survivor\voice\Gambler\WorldC1M2B10.wav"
  14123. }
  14124.  
  14125.  
  14126. //It's STARTING to creep you out?
  14127. "Gambler_WorldC1M2B12"
  14128. {
  14129. "channel" "CHAN_VOICE"
  14130. "volume" "0.53"
  14131. "pitch" "PITCH_NORM"
  14132. "soundlevel" "SNDLVL_70dB"
  14133. "wave" "player\survivor\voice\Gambler\WorldC1M2B12.wav"
  14134. }
  14135.  
  14136.  
  14137. //I'm not legally allowed to own a gun, hope everybody's okay with that.
  14138. "Gambler_WorldC1M2B13"
  14139. {
  14140. "channel" "CHAN_VOICE"
  14141. "volume" "0.57"
  14142. "pitch" "PITCH_NORM"
  14143. "soundlevel" "SNDLVL_70dB"
  14144. "wave" "player\survivor\voice\Gambler\WorldC1M2B13.wav"
  14145. }
  14146.  
  14147.  
  14148. //Candy store for adults.
  14149. "Gambler_WorldC1M2B14"
  14150. {
  14151. "channel" "CHAN_VOICE"
  14152. "volume" "0.50"
  14153. "pitch" "PITCH_NORM"
  14154. "soundlevel" "SNDLVL_70dB"
  14155. "wave" "player\survivor\voice\Gambler\WorldC1M2B14.wav"
  14156. }
  14157.  
  14158.  
  14159. //Let's grab some guns, we got shit to shoot.
  14160. "Gambler_WorldC1M2B15"
  14161. {
  14162. "channel" "CHAN_VOICE"
  14163. "volume" "0.75"
  14164. "pitch" "PITCH_NORM"
  14165. "soundlevel" "SNDLVL_70dB"
  14166. "wave" "player\survivor\voice\Gambler\WorldC1M2B15.wav"
  14167. }
  14168.  
  14169.  
  14170. //So let me get this straight: we get you your shit and you'll help us get to the mall? Right? Okay. You screw us and I will kill you with your own gun.
  14171. "Gambler_WorldC1M2B16"
  14172. {
  14173. "channel" "CHAN_VOICE"
  14174. "volume" "0.58"
  14175. "pitch" "PITCH_NORM"
  14176. "soundlevel" "SNDLVL_70dB"
  14177. "wave" "player\survivor\voice\Gambler\WorldC1M2B16.wav"
  14178. }
  14179.  
  14180.  
  14181. //Thank you for the guns, honestly, we all appreciate it. But you better not be screwing with us.
  14182. "Gambler_WorldC1M2B17"
  14183. {
  14184. "channel" "CHAN_VOICE"
  14185. "volume" "0.50"
  14186. "pitch" "PITCH_NORM"
  14187. "soundlevel" "SNDLVL_70dB"
  14188. "wave" "player\survivor\voice\Gambler\WorldC1M2B17.wav"
  14189. }
  14190.  
  14191.  
  14192. //Sure, why not.
  14193. "Gambler_WorldC1M2B19"
  14194. {
  14195. "channel" "CHAN_VOICE"
  14196. "volume" "0.50"
  14197. "pitch" "PITCH_NORM"
  14198. "soundlevel" "SNDLVL_70dB"
  14199. "wave" "player\survivor\voice\Gambler\WorldC1M2B19.wav"
  14200. }
  14201.  
  14202.  
  14203. //Sir, for the use of this gun, I am willing to go get you your cola.
  14204. "Gambler_WorldC1M2B20"
  14205. {
  14206. "channel" "CHAN_VOICE"
  14207. "volume" "0.50"
  14208. "pitch" "PITCH_NORM"
  14209. "soundlevel" "SNDLVL_70dB"
  14210. "wave" "player\survivor\voice\Gambler\WorldC1M2B20.wav"
  14211. }
  14212.  
  14213.  
  14214. //Get ready, this is going to set off the alarm
  14215. "Gambler_WorldC1M2B21"
  14216. {
  14217. "channel" "CHAN_VOICE"
  14218. "volume" "0.66"
  14219. "pitch" "PITCH_NORM"
  14220. "soundlevel" "SNDLVL_70dB"
  14221. "wave" "player\survivor\voice\Gambler\WorldC1M2B21.wav"
  14222. }
  14223.  
  14224.  
  14225. //Get the cola!
  14226. "Gambler_WorldC1M2B24"
  14227. {
  14228. "channel" "CHAN_VOICE"
  14229. "volume" "0.92"
  14230. "pitch" "PITCH_NORM"
  14231. "soundlevel" "SNDLVL_90dB"
  14232. "wave" "player\survivor\voice\Gambler\WorldC1M2B24.wav"
  14233. }
  14234.  
  14235.  
  14236. //Grab the cola!
  14237. "Gambler_WorldC1M2B25"
  14238. {
  14239. "channel" "CHAN_VOICE"
  14240. "volume" "0.95"
  14241. "pitch" "PITCH_NORM"
  14242. "soundlevel" "SNDLVL_90dB"
  14243. "wave" "player\survivor\voice\Gambler\WorldC1M2B25.wav"
  14244. }
  14245.  
  14246.  
  14247. //Somebody grab the Cola!
  14248. "Gambler_WorldC1M2B26"
  14249. {
  14250. "channel" "CHAN_VOICE"
  14251. "volume" "0.93"
  14252. "pitch" "PITCH_NORM"
  14253. "soundlevel" "SNDLVL_90dB"
  14254. "wave" "player\survivor\voice\Gambler\WorldC1M2B26.wav"
  14255. }
  14256.  
  14257.  
  14258. //I got his Cola, let's go!
  14259. "Gambler_WorldC1M2B27"
  14260. {
  14261. "channel" "CHAN_VOICE"
  14262. "volume" "0.93"
  14263. "pitch" "PITCH_NORM"
  14264. "soundlevel" "SNDLVL_90dB"
  14265. "wave" "player\survivor\voice\Gambler\WorldC1M2B27.wav"
  14266. }
  14267.  
  14268.  
  14269. //We got it, let's go!
  14270. "Gambler_WorldC1M2B28"
  14271. {
  14272. "channel" "CHAN_VOICE"
  14273. "volume" "0.96"
  14274. "pitch" "PITCH_NORM"
  14275. "soundlevel" "SNDLVL_90dB"
  14276. "wave" "player\survivor\voice\Gambler\WorldC1M2B28.wav"
  14277. }
  14278.  
  14279.  
  14280. //Got the cola!
  14281. "Gambler_WorldC1M2B29"
  14282. {
  14283. "channel" "CHAN_VOICE"
  14284. "volume" "0.97"
  14285. "pitch" "PITCH_NORM"
  14286. "soundlevel" "SNDLVL_90dB"
  14287. "wave" "player\survivor\voice\Gambler\WorldC1M2B29.wav"
  14288. }
  14289.  
  14290.  
  14291. //Barrier's down! Let's get out of here.
  14292. "Gambler_WorldC1M2B30"
  14293. {
  14294. "channel" "CHAN_VOICE"
  14295. "volume" "0.95"
  14296. "pitch" "PITCH_NORM"
  14297. "soundlevel" "SNDLVL_90dB"
  14298. "wave" "player\survivor\voice\Gambler\WorldC1M2B30.wav"
  14299. }
  14300.  
  14301.  
  14302. //There goes the tanker. Let's get out of here.
  14303. "Gambler_WorldC1M2B31"
  14304. {
  14305. "channel" "CHAN_VOICE"
  14306. "volume" "0.93"
  14307. "pitch" "PITCH_NORM"
  14308. "soundlevel" "SNDLVL_90dB"
  14309. "wave" "player\survivor\voice\Gambler\WorldC1M2B31.wav"
  14310. }
  14311.  
  14312.  
  14313. //That's one way to open a path.
  14314. "Gambler_WorldC1M2B32"
  14315. {
  14316. "channel" "CHAN_VOICE"
  14317. "volume" "0.81"
  14318. "pitch" "PITCH_NORM"
  14319. "soundlevel" "SNDLVL_90dB"
  14320. "wave" "player\survivor\voice\Gambler\WorldC1M2B32.wav"
  14321. }
  14322.  
  14323.  
  14324. //I gotta respect that!
  14325. "Gambler_WorldC1M2B33"
  14326. {
  14327. "channel" "CHAN_VOICE"
  14328. "volume" "0.86"
  14329. "pitch" "PITCH_NORM"
  14330. "soundlevel" "SNDLVL_90dB"
  14331. "wave" "player\survivor\voice\Gambler\WorldC1M2B33.wav"
  14332. }
  14333.  
  14334.  
  14335. //That is how you clear a path.
  14336. "Gambler_WorldC1M2B34"
  14337. {
  14338. "channel" "CHAN_VOICE"
  14339. "volume" "0.73"
  14340. "pitch" "PITCH_NORM"
  14341. "soundlevel" "SNDLVL_90dB"
  14342. "wave" "player\survivor\voice\Gambler\WorldC1M2B34.wav"
  14343. }
  14344.  
  14345.  
  14346. //I'll be damned-we actually made it to the mall.
  14347. "Gambler_WorldC1M2B35"
  14348. {
  14349. "channel" "CHAN_VOICE"
  14350. "volume" "0.62"
  14351. "pitch" "PITCH_NORM"
  14352. "soundlevel" "SNDLVL_70dB"
  14353. "wave" "player\survivor\voice\Gambler\WorldC1M2B35.wav"
  14354. }
  14355.  
  14356.  
  14357. //Well, we made it. Let's hope there's still somebody here.
  14358. "Gambler_WorldC1M2B36"
  14359. {
  14360. "channel" "CHAN_VOICE"
  14361. "volume" "0.68"
  14362. "pitch" "PITCH_NORM"
  14363. "soundlevel" "SNDLVL_90dB"
  14364. "wave" "player\survivor\voice\Gambler\WorldC1M2B36.wav"
  14365. }
  14366.  
  14367.  
  14368. //Okay we made it. Let's hope there's still somebody here.
  14369. "Gambler_WorldC1M2B37"
  14370. {
  14371. "channel" "CHAN_VOICE"
  14372. "volume" "0.77"
  14373. "pitch" "PITCH_NORM"
  14374. "soundlevel" "SNDLVL_70dB"
  14375. "wave" "player\survivor\voice\Gambler\WorldC1M2B37.wav"
  14376. }
  14377.  
  14378.  
  14379. //Okay, we made it to the mall. BARELY.
  14380. "Gambler_WorldC1M2B38"
  14381. {
  14382. "channel" "CHAN_VOICE"
  14383. "volume" "0.73"
  14384. "pitch" "PITCH_NORM"
  14385. "soundlevel" "SNDLVL_70dB"
  14386. "wave" "player\survivor\voice\Gambler\WorldC1M2B38.wav"
  14387. }
  14388.  
  14389.  
  14390. //If anyone sees a men's store let me know. I got blood on this suit.
  14391. "Gambler_WorldC1M3B01"
  14392. {
  14393. "channel" "CHAN_VOICE"
  14394. "volume" "0.69"
  14395. "pitch" "PITCH_NORM"
  14396. "soundlevel" "SNDLVL_70dB"
  14397. "wave" "player\survivor\voice\Gambler\WorldC1M3B01.wav"
  14398. }
  14399.  
  14400.  
  14401. //Let's go find this evacuation center. I'm already sick of this place.
  14402. "Gambler_WorldC1M3B02"
  14403. {
  14404. "channel" "CHAN_VOICE"
  14405. "volume" "0.65"
  14406. "pitch" "PITCH_NORM"
  14407. "soundlevel" "SNDLVL_70dB"
  14408. "wave" "player\survivor\voice\Gambler\WorldC1M3B02.wav"
  14409. }
  14410.  
  14411.  
  14412. //Ugh. GOD, I hate malls.
  14413. "Gambler_WorldC1M3B03"
  14414. {
  14415. "channel" "CHAN_VOICE"
  14416. "volume" "0.67"
  14417. "pitch" "PITCH_NORM"
  14418. "soundlevel" "SNDLVL_70dB"
  14419. "wave" "player\survivor\voice\Gambler\WorldC1M3B03.wav"
  14420. }
  14421.  
  14422.  
  14423. //Up this escalator!
  14424. "Gambler_WorldC1M3B04"
  14425. {
  14426. "channel" "CHAN_VOICE"
  14427. "volume" "0.65"
  14428. "pitch" "PITCH_NORM"
  14429. "soundlevel" "SNDLVL_70dB"
  14430. "wave" "player\survivor\voice\Gambler\WorldC1M3B04.wav"
  14431. }
  14432.  
  14433.  
  14434. //Down that escalator!
  14435. "Gambler_WorldC1M3B07"
  14436. {
  14437. "channel" "CHAN_VOICE"
  14438. "volume" "0.65"
  14439. "pitch" "PITCH_NORM"
  14440. "soundlevel" "SNDLVL_70dB"
  14441. "wave" "player\survivor\voice\Gambler\WorldC1M3B07.wav"
  14442. }
  14443.  
  14444.  
  14445. //Disco Pants and Haircuts? Man, lots of space in this mall.
  14446. "Gambler_WorldC1M3B08"
  14447. {
  14448. "channel" "CHAN_VOICE"
  14449. "volume" "0.52"
  14450. "pitch" "PITCH_NORM"
  14451. "soundlevel" "SNDLVL_70dB"
  14452. "wave" "player\survivor\voice\Gambler\WorldC1M3B08.wav"
  14453. }
  14454.  
  14455.  
  14456. //Evac's this way!
  14457. "Gambler_WorldC1M3B09"
  14458. {
  14459. "channel" "CHAN_VOICE"
  14460. "volume" "0.69"
  14461. "pitch" "PITCH_NORM"
  14462. "soundlevel" "SNDLVL_70dB"
  14463. "wave" "player\survivor\voice\Gambler\WorldC1M3B09.wav"
  14464. }
  14465.  
  14466.  
  14467. //Who the hell is Jimmy Gibbs, Jr.?
  14468. "Gambler_WorldC1M3B12"
  14469. {
  14470. "channel" "CHAN_VOICE"
  14471. "volume" "0.53"
  14472. "pitch" "PITCH_NORM"
  14473. "soundlevel" "SNDLVL_70dB"
  14474. "wave" "player\survivor\voice\Gambler\WorldC1M3B12.wav"
  14475. }
  14476.  
  14477.  
  14478. //I'm getting sick of looking at this guy's face.
  14479. "Gambler_WorldC1M3B13"
  14480. {
  14481. "channel" "CHAN_VOICE"
  14482. "volume" "0.55"
  14483. "pitch" "PITCH_NORM"
  14484. "soundlevel" "SNDLVL_70dB"
  14485. "wave" "player\survivor\voice\Gambler\WorldC1M3B13.wav"
  14486. }
  14487.  
  14488.  
  14489. //Really? 'Cause he looks like an asshole.
  14490. "Gambler_WorldC1M3B14"
  14491. {
  14492. "channel" "CHAN_VOICE"
  14493. "volume" "0.48"
  14494. "pitch" "PITCH_NORM"
  14495. "soundlevel" "SNDLVL_70dB"
  14496. "wave" "player\survivor\voice\Gambler\WorldC1M3B14.wav"
  14497. }
  14498.  
  14499.  
  14500. //I got a sinking feeling this alarm's gonna get us some attention...
  14501. "Gambler_WorldC1M3B15"
  14502. {
  14503. "channel" "CHAN_VOICE"
  14504. "volume" "0.60"
  14505. "pitch" "PITCH_NORM"
  14506. "soundlevel" "SNDLVL_70dB"
  14507. "wave" "player\survivor\voice\Gambler\WorldC1M3B15.wav"
  14508. }
  14509.  
  14510.  
  14511. //I got a sick feeling this alarm's gonna get us some attention...
  14512. "Gambler_WorldC1M3B16"
  14513. {
  14514. "channel" "CHAN_VOICE"
  14515. "volume" "0.53"
  14516. "pitch" "PITCH_NORM"
  14517. "soundlevel" "SNDLVL_70dB"
  14518. "wave" "player\survivor\voice\Gambler\WorldC1M3B16.wav"
  14519. }
  14520.  
  14521.  
  14522. //Keep going up!
  14523. "Gambler_WorldC1M3B17"
  14524. {
  14525. "channel" "CHAN_VOICE"
  14526. "volume" "0.86"
  14527. "pitch" "PITCH_NORM"
  14528. "soundlevel" "SNDLVL_90dB"
  14529. "wave" "player\survivor\voice\Gambler\WorldC1M3B17.wav"
  14530. }
  14531.  
  14532.  
  14533. //Up! Up! Keep moving!
  14534. "Gambler_WorldC1M3B18"
  14535. {
  14536. "channel" "CHAN_VOICE"
  14537. "volume" "0.85"
  14538. "pitch" "PITCH_NORM"
  14539. "soundlevel" "SNDLVL_90dB"
  14540. "wave" "player\survivor\voice\Gambler\WorldC1M3B18.wav"
  14541. }
  14542.  
  14543.  
  14544. //Turn off THAT ALARM!
  14545. "Gambler_WorldC1M3B19"
  14546. {
  14547. "channel" "CHAN_VOICE"
  14548. "volume" "1.00"
  14549. "pitch" "PITCH_NORM"
  14550. "soundlevel" "SNDLVL_90dB"
  14551. "wave" "player\survivor\voice\Gambler\WorldC1M3B19.wav"
  14552. }
  14553.  
  14554.  
  14555. //We gotta turn off this alarm!
  14556. "Gambler_WorldC1M3B20"
  14557. {
  14558. "channel" "CHAN_VOICE"
  14559. "volume" "1.00"
  14560. "pitch" "PITCH_NORM"
  14561. "soundlevel" "SNDLVL_90dB"
  14562. "wave" "player\survivor\voice\Gambler\WorldC1M3B20.wav"
  14563. }
  14564.  
  14565.  
  14566. //We need to turn of this alarm!
  14567. "Gambler_WorldC1M3B21"
  14568. {
  14569. "channel" "CHAN_VOICE"
  14570. "volume" "1.00"
  14571. "pitch" "PITCH_NORM"
  14572. "soundlevel" "SNDLVL_90dB"
  14573. "wave" "player\survivor\voice\Gambler\WorldC1M3B21.wav"
  14574. }
  14575.  
  14576.  
  14577. //Is there some way to turn off this alarm?
  14578. "Gambler_WorldC1M3B22"
  14579. {
  14580. "channel" "CHAN_VOICE"
  14581. "volume" "0.74"
  14582. "pitch" "PITCH_NORM"
  14583. "soundlevel" "SNDLVL_90dB"
  14584. "wave" "player\survivor\voice\Gambler\WorldC1M3B22.wav"
  14585. }
  14586.  
  14587.  
  14588. //Got it!
  14589. "Gambler_WorldC1M3B23"
  14590. {
  14591. "channel" "CHAN_VOICE"
  14592. "volume" "0.85"
  14593. "pitch" "PITCH_NORM"
  14594. "soundlevel" "SNDLVL_90dB"
  14595. "wave" "player\survivor\voice\Gambler\WorldC1M3B23.wav"
  14596. }
  14597.  
  14598.  
  14599. //Alarm off!
  14600. "Gambler_WorldC1M3B24"
  14601. {
  14602. "channel" "CHAN_VOICE"
  14603. "volume" "0.85"
  14604. "pitch" "PITCH_NORM"
  14605. "soundlevel" "SNDLVL_90dB"
  14606. "wave" "player\survivor\voice\Gambler\WorldC1M3B24.wav"
  14607. }
  14608.  
  14609.  
  14610. //Thanks for turning off that alarm!
  14611. "Gambler_WorldC1M3B25"
  14612. {
  14613. "channel" "CHAN_VOICE"
  14614. "volume" "0.81"
  14615. "pitch" "PITCH_NORM"
  14616. "soundlevel" "SNDLVL_90dB"
  14617. "wave" "player\survivor\voice\Gambler\WorldC1M3B25.wav"
  14618. }
  14619.  
  14620.  
  14621. //Man, that was driving me crazy.
  14622. "Gambler_WorldC1M3B26"
  14623. {
  14624. "channel" "CHAN_VOICE"
  14625. "volume" "0.57"
  14626. "pitch" "PITCH_NORM"
  14627. "soundlevel" "SNDLVL_70dB"
  14628. "wave" "player\survivor\voice\Gambler\WorldC1M3B26.wav"
  14629. }
  14630.  
  14631.  
  14632. //You know what? I could take the zombies, but not that goddam noise.
  14633. "Gambler_WorldC1M3B27"
  14634. {
  14635. "channel" "CHAN_VOICE"
  14636. "volume" "0.75"
  14637. "pitch" "PITCH_NORM"
  14638. "soundlevel" "SNDLVL_70dB"
  14639. "wave" "player\survivor\voice\Gambler\WorldC1M3B27.wav"
  14640. }
  14641.  
  14642.  
  14643. //Jesus. I knew it. There's nothing here!
  14644. "Gambler_WorldC1M3B28"
  14645. {
  14646. "channel" "CHAN_VOICE"
  14647. "volume" "0.58"
  14648. "pitch" "PITCH_NORM"
  14649. "soundlevel" "SNDLVL_70dB"
  14650. "wave" "player\survivor\voice\Gambler\WorldC1M3B28.wav"
  14651. }
  14652.  
  14653.  
  14654. //Okay, so the evac station's abandoned, annnnd we're at the center of a zombie-filled building. But on the bright side? We're all probably gonna die.
  14655. "Gambler_WorldC1M3B29"
  14656. {
  14657. "channel" "CHAN_VOICE"
  14658. "volume" "0.52"
  14659. "pitch" "PITCH_NORM"
  14660. "soundlevel" "SNDLVL_70dB"
  14661. "wave" "player\survivor\voice\Gambler\WorldC1M3B29.wav"
  14662. }
  14663.  
  14664.  
  14665. //CEDA leaving me twice in one day, lesson learned.
  14666. "Gambler_WorldC1M3B30"
  14667. {
  14668. "channel" "CHAN_VOICE"
  14669. "volume" "0.45"
  14670. "pitch" "PITCH_NORM"
  14671. "soundlevel" "SNDLVL_70dB"
  14672. "wave" "player\survivor\voice\Gambler\WorldC1M3B30.wav"
  14673. }
  14674.  
  14675.  
  14676. //No one's alive in here.
  14677. "Gambler_WorldC1M3B31"
  14678. {
  14679. "channel" "CHAN_VOICE"
  14680. "volume" "0.46"
  14681. "pitch" "PITCH_NORM"
  14682. "soundlevel" "SNDLVL_70dB"
  14683. "wave" "player\survivor\voice\Gambler\WorldC1M3B31.wav"
  14684. }
  14685.  
  14686.  
  14687. //We aren't getting saved.
  14688. "Gambler_WorldC1M3B33"
  14689. {
  14690. "channel" "CHAN_VOICE"
  14691. "volume" "0.66"
  14692. "pitch" "PITCH_NORM"
  14693. "soundlevel" "SNDLVL_70dB"
  14694. "wave" "player\survivor\voice\Gambler\WorldC1M3B33.wav"
  14695. }
  14696.  
  14697.  
  14698. //We are going to have to save ourselves, people.
  14699. "Gambler_WorldC1M3B34"
  14700. {
  14701. "channel" "CHAN_VOICE"
  14702. "volume" "0.61"
  14703. "pitch" "PITCH_NORM"
  14704. "soundlevel" "SNDLVL_70dB"
  14705. "wave" "player\survivor\voice\Gambler\WorldC1M3B34.wav"
  14706. }
  14707.  
  14708.  
  14709. //Looks like people headed this way!
  14710. "Gambler_WorldC1M3B35"
  14711. {
  14712. "channel" "CHAN_VOICE"
  14713. "volume" "0.65"
  14714. "pitch" "PITCH_NORM"
  14715. "soundlevel" "SNDLVL_70dB"
  14716. "wave" "player\survivor\voice\Gambler\WorldC1M3B35.wav"
  14717. }
  14718.  
  14719.  
  14720. //There's a saferoom up ahead!
  14721. "Gambler_WorldC1M3B36"
  14722. {
  14723. "channel" "CHAN_VOICE"
  14724. "volume" "0.70"
  14725. "pitch" "PITCH_NORM"
  14726. "soundlevel" "SNDLVL_90dB"
  14727. "wave" "player\survivor\voice\Gambler\WorldC1M3B36.wav"
  14728. }
  14729.  
  14730.  
  14731. //I think the little guy's onto something. Let's give it a shot.
  14732. "Gambler_WorldC1M4B01"
  14733. {
  14734. "channel" "CHAN_VOICE"
  14735. "volume" "0.54"
  14736. "pitch" "PITCH_NORM"
  14737. "soundlevel" "SNDLVL_70dB"
  14738. "wave" "player\survivor\voice\Gambler\WorldC1M4B01.wav"
  14739. }
  14740.  
  14741.  
  14742. //CEDA's not gonna save us, any ideas?
  14743. "Gambler_WorldC1M4B02"
  14744. {
  14745. "channel" "CHAN_VOICE"
  14746. "volume" "0.68"
  14747. "pitch" "PITCH_NORM"
  14748. "soundlevel" "SNDLVL_70dB"
  14749. "wave" "player\survivor\voice\Gambler\WorldC1M4B02.wav"
  14750. }
  14751.  
  14752.  
  14753. //I'll agree to the idea, but I'm driving.
  14754. "Gambler_WorldC1M4B03"
  14755. {
  14756. "channel" "CHAN_VOICE"
  14757. "volume" "0.54"
  14758. "pitch" "PITCH_NORM"
  14759. "soundlevel" "SNDLVL_70dB"
  14760. "wave" "player\survivor\voice\Gambler\WorldC1M4B03.wav"
  14761. }
  14762.  
  14763.  
  14764. //What a fun road trip this will be.
  14765. "Gambler_WorldC1M4B04"
  14766. {
  14767. "channel" "CHAN_VOICE"
  14768. "volume" "0.51"
  14769. "pitch" "PITCH_NORM"
  14770. "soundlevel" "SNDLVL_70dB"
  14771. "wave" "player\survivor\voice\Gambler\WorldC1M4B04.wav"
  14772. }
  14773.  
  14774.  
  14775. //Well, it beats my idea: staying here and dying in the mall.
  14776. "Gambler_WorldC1M4B05"
  14777. {
  14778. "channel" "CHAN_VOICE"
  14779. "volume" "0.60"
  14780. "pitch" "PITCH_NORM"
  14781. "soundlevel" "SNDLVL_70dB"
  14782. "wave" "player\survivor\voice\Gambler\WorldC1M4B05.wav"
  14783. }
  14784.  
  14785.  
  14786. //Okay. Let's gas up the car and get the hell out of this mall.
  14787. "Gambler_WorldC1M4B06"
  14788. {
  14789. "channel" "CHAN_VOICE"
  14790. "volume" "0.51"
  14791. "pitch" "PITCH_NORM"
  14792. "soundlevel" "SNDLVL_70dB"
  14793. "wave" "player\survivor\voice\Gambler\WorldC1M4B06.wav"
  14794. }
  14795.  
  14796.  
  14797. //Let's get some GAS!
  14798. "Gambler_WorldC1M4B07"
  14799. {
  14800. "channel" "CHAN_VOICE"
  14801. "volume" "0.90"
  14802. "pitch" "PITCH_NORM"
  14803. "soundlevel" "SNDLVL_90dB"
  14804. "wave" "player\survivor\voice\Gambler\WorldC1M4B07.wav"
  14805. }
  14806.  
  14807.  
  14808. //Fill 'er up!
  14809. "Gambler_WorldC1M4B08"
  14810. {
  14811. "channel" "CHAN_VOICE"
  14812. "volume" "0.85"
  14813. "pitch" "PITCH_NORM"
  14814. "soundlevel" "SNDLVL_90dB"
  14815. "wave" "player\survivor\voice\Gambler\WorldC1M4B08.wav"
  14816. }
  14817.  
  14818.  
  14819. //Come onnnn, come onnnnnn...
  14820. "Gambler_WorldC1M4B09"
  14821. {
  14822. "channel" "CHAN_VOICE"
  14823. "volume" "0.78"
  14824. "pitch" "PITCH_NORM"
  14825. "soundlevel" "SNDLVL_90dB"
  14826. "wave" "player\survivor\voice\Gambler\WorldC1M4B09.wav"
  14827. }
  14828.  
  14829.  
  14830. //Come onnnn, come onnnnnn...
  14831. "Gambler_WorldC1M4B10"
  14832. {
  14833. "channel" "CHAN_VOICE"
  14834. "volume" "0.50"
  14835. "pitch" "PITCH_NORM"
  14836. "soundlevel" "SNDLVL_70dB"
  14837. "wave" "player\survivor\voice\Gambler\WorldC1M4B10.wav"
  14838. }
  14839.  
  14840.  
  14841. //Come on...
  14842. "Gambler_WorldC1M4B11"
  14843. {
  14844. "channel" "CHAN_VOICE"
  14845. "volume" "0.65"
  14846. "pitch" "PITCH_NORM"
  14847. "soundlevel" "SNDLVL_70dB"
  14848. "wave" "player\survivor\voice\Gambler\WorldC1M4B11.wav"
  14849. }
  14850.  
  14851.  
  14852. //Get in the tank, you stupid goddamn gas, get in the tank.
  14853. "Gambler_WorldC1M4B12"
  14854. {
  14855. "channel" "CHAN_VOICE"
  14856. "volume" "0.35"
  14857. "pitch" "PITCH_NORM"
  14858. "soundlevel" "SNDLVL_70dB"
  14859. "wave" "player\survivor\voice\Gambler\WorldC1M4B12.wav"
  14860. }
  14861.  
  14862.  
  14863. //Piece of shit gas, GET IN THE CAR!
  14864. "Gambler_WorldC1M4B13"
  14865. {
  14866. "channel" "CHAN_VOICE"
  14867. "volume" "0.87"
  14868. "pitch" "PITCH_NORM"
  14869. "soundlevel" "SNDLVL_70dB"
  14870. "wave" "player\survivor\voice\Gambler\WorldC1M4B13.wav"
  14871. }
  14872.  
  14873.  
  14874. //Got another can in the tank!
  14875. "Gambler_WorldC1M4B14"
  14876. {
  14877. "channel" "CHAN_VOICE"
  14878. "volume" "0.85"
  14879. "pitch" "PITCH_NORM"
  14880. "soundlevel" "SNDLVL_90dB"
  14881. "wave" "player\survivor\voice\Gambler\WorldC1M4B14.wav"
  14882. }
  14883.  
  14884.  
  14885. //One more for the gas tank!
  14886. "Gambler_WorldC1M4B15"
  14887. {
  14888. "channel" "CHAN_VOICE"
  14889. "volume" "0.90"
  14890. "pitch" "PITCH_NORM"
  14891. "soundlevel" "SNDLVL_90dB"
  14892. "wave" "player\survivor\voice\Gambler\WorldC1M4B15.wav"
  14893. }
  14894.  
  14895.  
  14896. //How big is the tank in this thing?
  14897. "Gambler_WorldC1M4B16"
  14898. {
  14899. "channel" "CHAN_VOICE"
  14900. "volume" "0.75"
  14901. "pitch" "PITCH_NORM"
  14902. "soundlevel" "SNDLVL_70dB"
  14903. "wave" "player\survivor\voice\Gambler\WorldC1M4B16.wav"
  14904. }
  14905.  
  14906.  
  14907. //Hurry up, hurrrry upppp...
  14908. "Gambler_WorldC1M4B17"
  14909. {
  14910. "channel" "CHAN_VOICE"
  14911. "volume" "0.73"
  14912. "pitch" "PITCH_NORM"
  14913. "soundlevel" "SNDLVL_70dB"
  14914. "wave" "player\survivor\voice\Gambler\WorldC1M4B17.wav"
  14915. }
  14916.  
  14917.  
  14918. //Come comeoncomeoncomeoncomeon. Come on!
  14919. "Gambler_WorldC1M4B18"
  14920. {
  14921. "channel" "CHAN_VOICE"
  14922. "volume" "0.47"
  14923. "pitch" "PITCH_NORM"
  14924. "soundlevel" "SNDLVL_70dB"
  14925. "wave" "player\survivor\voice\Gambler\WorldC1M4B18.wav"
  14926. }
  14927.  
  14928.  
  14929. //Get! In! The! Tank!
  14930. "Gambler_WorldC1M4B19"
  14931. {
  14932. "channel" "CHAN_VOICE"
  14933. "volume" "0.65"
  14934. "pitch" "PITCH_NORM"
  14935. "soundlevel" "SNDLVL_70dB"
  14936. "wave" "player\survivor\voice\Gambler\WorldC1M4B19.wav"
  14937. }
  14938.  
  14939.  
  14940. //Get in there!
  14941. "Gambler_WorldC1M4B20"
  14942. {
  14943. "channel" "CHAN_VOICE"
  14944. "volume" "0.75"
  14945. "pitch" "PITCH_NORM"
  14946. "soundlevel" "SNDLVL_90dB"
  14947. "wave" "player\survivor\voice\Gambler\WorldC1M4B20.wav"
  14948. }
  14949.  
  14950.  
  14951. //We still need more gas!
  14952. "Gambler_WorldC1M4B24"
  14953. {
  14954. "channel" "CHAN_VOICE"
  14955. "volume" "1.00"
  14956. "pitch" "PITCH_NORM"
  14957. "soundlevel" "SNDLVL_90dB"
  14958. "wave" "player\survivor\voice\Gambler\WorldC1M4B24.wav"
  14959. }
  14960.  
  14961.  
  14962. //Halfway there!
  14963. "Gambler_WorldC1M4B25"
  14964. {
  14965. "channel" "CHAN_VOICE"
  14966. "volume" "1.00"
  14967. "pitch" "PITCH_NORM"
  14968. "soundlevel" "SNDLVL_90dB"
  14969. "wave" "player\survivor\voice\Gambler\WorldC1M4B25.wav"
  14970. }
  14971.  
  14972.  
  14973. //Almost there!
  14974. "Gambler_WorldC1M4B26"
  14975. {
  14976. "channel" "CHAN_VOICE"
  14977. "volume" "1.00"
  14978. "pitch" "PITCH_NORM"
  14979. "soundlevel" "SNDLVL_90dB"
  14980. "wave" "player\survivor\voice\Gambler\WorldC1M4B26.wav"
  14981. }
  14982.  
  14983.  
  14984. //We still need ten more!
  14985. "Gambler_WorldC1M4B28"
  14986. {
  14987. "channel" "CHAN_VOICE"
  14988. "volume" "1.00"
  14989. "pitch" "PITCH_NORM"
  14990. "soundlevel" "SNDLVL_90dB"
  14991. "wave" "player\survivor\voice\Gambler\WorldC1M4B28.wav"
  14992. }
  14993.  
  14994.  
  14995. //We still need five more!
  14996. "Gambler_WorldC1M4B29"
  14997. {
  14998. "channel" "CHAN_VOICE"
  14999. "volume" "1.00"
  15000. "pitch" "PITCH_NORM"
  15001. "soundlevel" "SNDLVL_90dB"
  15002. "wave" "player\survivor\voice\Gambler\WorldC1M4B29.wav"
  15003. }
  15004.  
  15005.  
  15006. //Just three more!
  15007. "Gambler_WorldC1M4B30"
  15008. {
  15009. "channel" "CHAN_VOICE"
  15010. "volume" "0.90"
  15011. "pitch" "PITCH_NORM"
  15012. "soundlevel" "SNDLVL_90dB"
  15013. "wave" "player\survivor\voice\Gambler\WorldC1M4B30.wav"
  15014. }
  15015.  
  15016.  
  15017. //Just two more!
  15018. "Gambler_WorldC1M4B31"
  15019. {
  15020. "channel" "CHAN_VOICE"
  15021. "volume" "0.90"
  15022. "pitch" "PITCH_NORM"
  15023. "soundlevel" "SNDLVL_90dB"
  15024. "wave" "player\survivor\voice\Gambler\WorldC1M4B31.wav"
  15025. }
  15026.  
  15027.  
  15028. //One more can to go!
  15029. "Gambler_WorldC1M4B33"
  15030. {
  15031. "channel" "CHAN_VOICE"
  15032. "volume" "0.90"
  15033. "pitch" "PITCH_NORM"
  15034. "soundlevel" "SNDLVL_90dB"
  15035. "wave" "player\survivor\voice\Gambler\WorldC1M4B33.wav"
  15036. }
  15037.  
  15038.  
  15039. //She's all filled up, let's go, get to the car!
  15040. "Gambler_WorldC1M4B34"
  15041. {
  15042. "channel" "CHAN_VOICE"
  15043. "volume" "1.00"
  15044. "pitch" "PITCH_NORM"
  15045. "soundlevel" "SNDLVL_90dB"
  15046. "wave" "player\survivor\voice\Gambler\WorldC1M4B34.wav"
  15047. }
  15048.  
  15049.  
  15050. //Thank YOU, Jimmy Gibbs, Jr.
  15051. "Gambler_WorldC1M4B35"
  15052. {
  15053. "channel" "CHAN_VOICE"
  15054. "volume" "0.95"
  15055. "pitch" "PITCH_NORM"
  15056. "soundlevel" "SNDLVL_90dB"
  15057. "wave" "player\survivor\voice\Gambler\WorldC1M4B35.wav"
  15058. }
  15059.  
  15060.  
  15061. //Get to the car!
  15062. "Gambler_WorldC1M4B36"
  15063. {
  15064. "channel" "CHAN_VOICE"
  15065. "volume" "1.00"
  15066. "pitch" "PITCH_NORM"
  15067. "soundlevel" "SNDLVL_90dB"
  15068. "wave" "player\survivor\voice\Gambler\WorldC1M4B36.wav"
  15069. }
  15070.  
  15071.  
  15072. //Would you get to the goddamn car?
  15073. "Gambler_WorldC1M4B37"
  15074. {
  15075. "channel" "CHAN_VOICE"
  15076. "volume" "0.98"
  15077. "pitch" "PITCH_NORM"
  15078. "soundlevel" "SNDLVL_90dB"
  15079. "wave" "player\survivor\voice\Gambler\WorldC1M4B37.wav"
  15080. }
  15081.  
  15082.  
  15083. //HELL YEAH! Next stop: New Orleans...
  15084. "Gambler_WorldC1M4B38"
  15085. {
  15086. "channel" "CHAN_VOICE"
  15087. "volume" "1.00"
  15088. "pitch" "PITCH_NORM"
  15089. "soundlevel" "SNDLVL_90dB"
  15090. "wave" "player\survivor\voice\Gambler\WorldC1M4B38.wav"
  15091. }
  15092.  
  15093.  
  15094. //Everyone to the car!
  15095. "Gambler_WorldC1M4B39"
  15096. {
  15097. "channel" "CHAN_VOICE"
  15098. "volume" "1.00"
  15099. "pitch" "PITCH_NORM"
  15100. "soundlevel" "SNDLVL_90dB"
  15101. "wave" "player\survivor\voice\Gambler\WorldC1M4B39.wav"
  15102. }
  15103.  
  15104.  
  15105. //I'm not waiting long, get to the car!
  15106. "Gambler_WorldC1M4B40"
  15107. {
  15108. "channel" "CHAN_VOICE"
  15109. "volume" "1.00"
  15110. "pitch" "PITCH_NORM"
  15111. "soundlevel" "SNDLVL_90dB"
  15112. "wave" "player\survivor\voice\Gambler\WorldC1M4B40.wav"
  15113. }
  15114.  
  15115.  
  15116. //Time to leave people!
  15117. "Gambler_WorldC1M4B41"
  15118. {
  15119. "channel" "CHAN_VOICE"
  15120. "volume" "1.00"
  15121. "pitch" "PITCH_NORM"
  15122. "soundlevel" "SNDLVL_90dB"
  15123. "wave" "player\survivor\voice\Gambler\WorldC1M4B41.wav"
  15124. }
  15125.  
  15126.  
  15127. //Time to go!
  15128. "Gambler_WorldC1M4B42"
  15129. {
  15130. "channel" "CHAN_VOICE"
  15131. "volume" "1.00"
  15132. "pitch" "PITCH_NORM"
  15133. "soundlevel" "SNDLVL_90dB"
  15134. "wave" "player\survivor\voice\Gambler\WorldC1M4B42.wav"
  15135. }
  15136.  
  15137.  
  15138. //Let's go people, let's go!
  15139. "Gambler_WorldC1M4B43"
  15140. {
  15141. "channel" "CHAN_VOICE"
  15142. "volume" "1.00"
  15143. "pitch" "PITCH_NORM"
  15144. "soundlevel" "SNDLVL_90dB"
  15145. "wave" "player\survivor\voice\Gambler\WorldC1M4B43.wav"
  15146. }
  15147.  
  15148.  
  15149. //Hit it, Ellis!
  15150. "Gambler_WorldC1M4B44"
  15151. {
  15152. "channel" "CHAN_VOICE"
  15153. "volume" "0.93"
  15154. "pitch" "PITCH_NORM"
  15155. "soundlevel" "SNDLVL_90dB"
  15156. "wave" "player\survivor\voice\Gambler\WorldC1M4B44.wav"
  15157. }
  15158.  
  15159.  
  15160. //This is just a mess.
  15161. "Gambler_WorldC2M105"
  15162. {
  15163. "channel" "CHAN_VOICE"
  15164. "volume" "0.34"
  15165. "pitch" "PITCH_NORM"
  15166. "soundlevel" "SNDLVL_60dB"
  15167. "wave" "player\survivor\voice\Gambler\WorldC2M105.wav"
  15168. }
  15169.  
  15170.  
  15171. //Down the off ramp.
  15172. "Gambler_WorldC2M107"
  15173. {
  15174. "channel" "CHAN_VOICE"
  15175. "volume" "0.51"
  15176. "pitch" "PITCH_NORM"
  15177. "soundlevel" "SNDLVL_70dB"
  15178. "wave" "player\survivor\voice\Gambler\WorldC2M107.wav"
  15179. }
  15180.  
  15181.  
  15182. //There's a motel up there.
  15183. "Gambler_WorldC2M109"
  15184. {
  15185. "channel" "CHAN_VOICE"
  15186. "volume" "0.58"
  15187. "pitch" "PITCH_NORM"
  15188. "soundlevel" "SNDLVL_70dB"
  15189. "wave" "player\survivor\voice\Gambler\WorldC2M109.wav"
  15190. }
  15191.  
  15192.  
  15193. //Search the rooms.
  15194. "Gambler_WorldC2M114"
  15195. {
  15196. "channel" "CHAN_VOICE"
  15197. "volume" "0.47"
  15198. "pitch" "PITCH_NORM"
  15199. "soundlevel" "SNDLVL_70dB"
  15200. "wave" "player\survivor\voice\Gambler\WorldC2M114.wav"
  15201. }
  15202.  
  15203.  
  15204. //Let's try upstairs.
  15205. "Gambler_WorldC2M115"
  15206. {
  15207. "channel" "CHAN_VOICE"
  15208. "volume" "0.55"
  15209. "pitch" "PITCH_NORM"
  15210. "soundlevel" "SNDLVL_70dB"
  15211. "wave" "player\survivor\voice\Gambler\WorldC2M115.wav"
  15212. }
  15213.  
  15214.  
  15215. //In here.
  15216. "Gambler_WorldC2M118"
  15217. {
  15218. "channel" "CHAN_VOICE"
  15219. "volume" "0.65"
  15220. "pitch" "PITCH_NORM"
  15221. "soundlevel" "SNDLVL_90dB"
  15222. "wave" "player\survivor\voice\Gambler\WorldC2M118.wav"
  15223. }
  15224.  
  15225.  
  15226. //Careful heading down there hill.
  15227. "Gambler_WorldC2M125"
  15228. {
  15229. "channel" "CHAN_VOICE"
  15230. "volume" "0.46"
  15231. "pitch" "PITCH_NORM"
  15232. "soundlevel" "SNDLVL_70dB"
  15233. "wave" "player\survivor\voice\Gambler\WorldC2M125.wav"
  15234. }
  15235.  
  15236.  
  15237. //Woah shit.
  15238. "Gambler_WorldC2M127"
  15239. {
  15240. "channel" "CHAN_VOICE"
  15241. "volume" "0.70"
  15242. "pitch" "PITCH_NORM"
  15243. "soundlevel" "SNDLVL_90dB"
  15244. "wave" "player\survivor\voice\Gambler\WorldC2M127.wav"
  15245. }
  15246.  
  15247.  
  15248. //Down the river.
  15249. "Gambler_WorldC2M130"
  15250. {
  15251. "channel" "CHAN_VOICE"
  15252. "volume" "0.65"
  15253. "pitch" "PITCH_NORM"
  15254. "soundlevel" "SNDLVL_90dB"
  15255. "wave" "player\survivor\voice\Gambler\WorldC2M130.wav"
  15256. }
  15257.  
  15258.  
  15259. //We can get up the hill over here.
  15260. "Gambler_WorldC2M131"
  15261. {
  15262. "channel" "CHAN_VOICE"
  15263. "volume" "0.65"
  15264. "pitch" "PITCH_NORM"
  15265. "soundlevel" "SNDLVL_90dB"
  15266. "wave" "player\survivor\voice\Gambler\WorldC2M131.wav"
  15267. }
  15268.  
  15269.  
  15270. //Lights are on, where's the people?
  15271. "Gambler_WorldC2M133"
  15272. {
  15273. "channel" "CHAN_VOICE"
  15274. "volume" "0.63"
  15275. "pitch" "PITCH_NORM"
  15276. "soundlevel" "SNDLVL_70dB"
  15277. "wave" "player\survivor\voice\Gambler\WorldC2M133.wav"
  15278. }
  15279.  
  15280.  
  15281. //Safe house in the trailer.
  15282. "Gambler_WorldC2M135"
  15283. {
  15284. "channel" "CHAN_VOICE"
  15285. "volume" "0.92"
  15286. "pitch" "PITCH_NORM"
  15287. "soundlevel" "SNDLVL_90dB"
  15288. "wave" "player\survivor\voice\Gambler\WorldC2M135.wav"
  15289. }
  15290.  
  15291.  
  15292. //Breaking my neck is not a fun time, Ellis.
  15293. "Gambler_WorldC2M137"
  15294. {
  15295. "channel" "CHAN_VOICE"
  15296. "volume" "0.66"
  15297. "pitch" "PITCH_NORM"
  15298. "soundlevel" "SNDLVL_70dB"
  15299. "wave" "player\survivor\voice\Gambler\WorldC2M137.wav"
  15300. }
  15301.  
  15302.  
  15303. //I hate to be the bearer of bad news, guys-but unless Ellis knows how to build a monster truck, we AIN'T drivin' through this.
  15304. "Gambler_WorldC2M1B01"
  15305. {
  15306. "channel" "CHAN_VOICE"
  15307. "volume" "0.56"
  15308. "pitch" "PITCH_NORM"
  15309. "soundlevel" "SNDLVL_70dB"
  15310. "wave" "player\survivor\voice\Gambler\WorldC2M1B01.wav"
  15311. }
  15312.  
  15313.  
  15314. //Don't sweat it, Ellis. At least you got us out of that mall.
  15315. "Gambler_WorldC2M1B02"
  15316. {
  15317. "channel" "CHAN_VOICE"
  15318. "volume" "0.61"
  15319. "pitch" "PITCH_NORM"
  15320. "soundlevel" "SNDLVL_70dB"
  15321. "wave" "player\survivor\voice\Gambler\WorldC2M1B02.wav"
  15322. }
  15323.  
  15324.  
  15325. //God DAMN you, Jimmy Gibbs, Jr.
  15326. "Gambler_WorldC2M1B03"
  15327. {
  15328. "channel" "CHAN_VOICE"
  15329. "volume" "0.70"
  15330. "pitch" "PITCH_NORM"
  15331. "soundlevel" "SNDLVL_70dB"
  15332. "wave" "player\survivor\voice\Gambler\WorldC2M1B03.wav"
  15333. }
  15334.  
  15335.  
  15336. //These abandoned cars go on for MILES.
  15337. "Gambler_WorldC2M1B04"
  15338. {
  15339. "channel" "CHAN_VOICE"
  15340. "volume" "0.71"
  15341. "pitch" "PITCH_NORM"
  15342. "soundlevel" "SNDLVL_70dB"
  15343. "wave" "player\survivor\voice\Gambler\WorldC2M1B04.wav"
  15344. }
  15345.  
  15346.  
  15347. //That's... one theory.
  15348. "Gambler_WorldC2M1B05"
  15349. {
  15350. "channel" "CHAN_VOICE"
  15351. "volume" "0.42"
  15352. "pitch" "PITCH_NORM"
  15353. "soundlevel" "SNDLVL_70dB"
  15354. "wave" "player\survivor\voice\Gambler\WorldC2M1B05.wav"
  15355. }
  15356.  
  15357.  
  15358. //Oh good. Now we can die there as adults.
  15359. "Gambler_WorldC2M1B06"
  15360. {
  15361. "channel" "CHAN_VOICE"
  15362. "volume" "0.55"
  15363. "pitch" "PITCH_NORM"
  15364. "soundlevel" "SNDLVL_70dB"
  15365. "wave" "player\survivor\voice\Gambler\WorldC2M1B06.wav"
  15366. }
  15367.  
  15368.  
  15369. //Searchlights over there. Could be a way out.
  15370. "Gambler_WorldC2M1B07"
  15371. {
  15372. "channel" "CHAN_VOICE"
  15373. "volume" "0.60"
  15374. "pitch" "PITCH_NORM"
  15375. "soundlevel" "SNDLVL_70dB"
  15376. "wave" "player\survivor\voice\Gambler\WorldC2M1B07.wav"
  15377. }
  15378.  
  15379.  
  15380. //Down this off ramp!
  15381. "Gambler_WorldC2M1B08"
  15382. {
  15383. "channel" "CHAN_VOICE"
  15384. "volume" "0.65"
  15385. "pitch" "PITCH_NORM"
  15386. "soundlevel" "SNDLVL_70dB"
  15387. "wave" "player\survivor\voice\Gambler\WorldC2M1B08.wav"
  15388. }
  15389.  
  15390.  
  15391. //Highway's blocked! Let's cut through this motel!
  15392. "Gambler_WorldC2M1B11"
  15393. {
  15394. "channel" "CHAN_VOICE"
  15395. "volume" "0.69"
  15396. "pitch" "PITCH_NORM"
  15397. "soundlevel" "SNDLVL_70dB"
  15398. "wave" "player\survivor\voice\Gambler\WorldC2M1B11.wav"
  15399. }
  15400.  
  15401.  
  15402. //[Whistles] those people SUCKED at high diving.
  15403. "Gambler_WorldC2M1B13"
  15404. {
  15405. "channel" "CHAN_VOICE"
  15406. "volume" "0.47"
  15407. "pitch" "PITCH_NORM"
  15408. "soundlevel" "SNDLVL_70dB"
  15409. "wave" "player\survivor\voice\Gambler\WorldC2M1B13.wav"
  15410. }
  15411.  
  15412.  
  15413. //We better search these rooms.
  15414. "Gambler_WorldC2M1B14"
  15415. {
  15416. "channel" "CHAN_VOICE"
  15417. "volume" "0.56"
  15418. "pitch" "PITCH_NORM"
  15419. "soundlevel" "SNDLVL_70dB"
  15420. "wave" "player\survivor\voice\Gambler\WorldC2M1B14.wav"
  15421. }
  15422.  
  15423.  
  15424. //Careful, this gully looks pretty steep.
  15425. "Gambler_WorldC2M1B16"
  15426. {
  15427. "channel" "CHAN_VOICE"
  15428. "volume" "0.65"
  15429. "pitch" "PITCH_NORM"
  15430. "soundlevel" "SNDLVL_70dB"
  15431. "wave" "player\survivor\voice\Gambler\WorldC2M1B16.wav"
  15432. }
  15433.  
  15434.  
  15435. //Whispering Oaks! We made it.
  15436. "Gambler_WorldC2M1B17"
  15437. {
  15438. "channel" "CHAN_VOICE"
  15439. "volume" "0.62"
  15440. "pitch" "PITCH_NORM"
  15441. "soundlevel" "SNDLVL_70dB"
  15442. "wave" "player\survivor\voice\Gambler\WorldC2M1B17.wav"
  15443. }
  15444.  
  15445.  
  15446. //Looks abandoned.
  15447. "Gambler_WorldC2M202"
  15448. {
  15449. "channel" "CHAN_VOICE"
  15450. "volume" "0.48"
  15451. "pitch" "PITCH_NORM"
  15452. "soundlevel" "SNDLVL_70dB"
  15453. "wave" "player\survivor\voice\Gambler\WorldC2M202.wav"
  15454. }
  15455.  
  15456.  
  15457. //As far as Evac Centers go, this is not the worst place to hole up.
  15458. "Gambler_WorldC2M205"
  15459. {
  15460. "channel" "CHAN_VOICE"
  15461. "volume" "0.50"
  15462. "pitch" "PITCH_NORM"
  15463. "soundlevel" "SNDLVL_70dB"
  15464. "wave" "player\survivor\voice\Gambler\WorldC2M205.wav"
  15465. }
  15466.  
  15467.  
  15468. //Back here.
  15469. "Gambler_WorldC2M210"
  15470. {
  15471. "channel" "CHAN_VOICE"
  15472. "volume" "0.75"
  15473. "pitch" "PITCH_NORM"
  15474. "soundlevel" "SNDLVL_70dB"
  15475. "wave" "player\survivor\voice\Gambler\WorldC2M210.wav"
  15476. }
  15477.  
  15478.  
  15479. //Through here.
  15480. "Gambler_WorldC2M217"
  15481. {
  15482. "channel" "CHAN_VOICE"
  15483. "volume" "0.68"
  15484. "pitch" "PITCH_NORM"
  15485. "soundlevel" "SNDLVL_70dB"
  15486. "wave" "player\survivor\voice\Gambler\WorldC2M217.wav"
  15487. }
  15488.  
  15489.  
  15490. //We need to turn on the power to open this door.
  15491. "Gambler_WorldC2M218"
  15492. {
  15493. "channel" "CHAN_VOICE"
  15494. "volume" "0.55"
  15495. "pitch" "PITCH_NORM"
  15496. "soundlevel" "SNDLVL_70dB"
  15497. "wave" "player\survivor\voice\Gambler\WorldC2M218.wav"
  15498. }
  15499.  
  15500.  
  15501. //You know what? Somehow I think it will activate everything else around here.
  15502. "Gambler_WorldC2M219"
  15503. {
  15504. "channel" "CHAN_VOICE"
  15505. "volume" "0.42"
  15506. "pitch" "PITCH_NORM"
  15507. "soundlevel" "SNDLVL_70dB"
  15508. "wave" "player\survivor\voice\Gambler\WorldC2M219.wav"
  15509. }
  15510.  
  15511.  
  15512. //What hell, I'm hitting it.
  15513. "Gambler_WorldC2M220"
  15514. {
  15515. "channel" "CHAN_VOICE"
  15516. "volume" "0.55"
  15517. "pitch" "PITCH_NORM"
  15518. "soundlevel" "SNDLVL_70dB"
  15519. "wave" "player\survivor\voice\Gambler\WorldC2M220.wav"
  15520. }
  15521.  
  15522.  
  15523. //I'm hitting it.
  15524. "Gambler_WorldC2M223"
  15525. {
  15526. "channel" "CHAN_VOICE"
  15527. "volume" "0.65"
  15528. "pitch" "PITCH_NORM"
  15529. "soundlevel" "SNDLVL_90dB"
  15530. "wave" "player\survivor\voice\Gambler\WorldC2M223.wav"
  15531. }
  15532.  
  15533.  
  15534. //Get ready to run, I'm hitting it.
  15535. "Gambler_WorldC2M224"
  15536. {
  15537. "channel" "CHAN_VOICE"
  15538. "volume" "0.70"
  15539. "pitch" "PITCH_NORM"
  15540. "soundlevel" "SNDLVL_90dB"
  15541. "wave" "player\survivor\voice\Gambler\WorldC2M224.wav"
  15542. }
  15543.  
  15544.  
  15545. //Keep running, keep running.
  15546. "Gambler_WorldC2M225"
  15547. {
  15548. "channel" "CHAN_VOICE"
  15549. "volume" "0.85"
  15550. "pitch" "PITCH_NORM"
  15551. "soundlevel" "SNDLVL_90dB"
  15552. "wave" "player\survivor\voice\Gambler\WorldC2M225.wav"
  15553. }
  15554.  
  15555.  
  15556. //Run into the tunnel of love!
  15557. "Gambler_WorldC2M226"
  15558. {
  15559. "channel" "CHAN_VOICE"
  15560. "volume" "0.89"
  15561. "pitch" "PITCH_NORM"
  15562. "soundlevel" "SNDLVL_90dB"
  15563. "wave" "player\survivor\voice\Gambler\WorldC2M226.wav"
  15564. }
  15565.  
  15566.  
  15567. //Tunnel of love? Jesus Christ.
  15568. "Gambler_WorldC2M227"
  15569. {
  15570. "channel" "CHAN_VOICE"
  15571. "volume" "0.55"
  15572. "pitch" "PITCH_NORM"
  15573. "soundlevel" "SNDLVL_70dB"
  15574. "wave" "player\survivor\voice\Gambler\WorldC2M227.wav"
  15575. }
  15576.  
  15577.  
  15578. //Go go go. Cut in line.
  15579. "Gambler_WorldC2M228"
  15580. {
  15581. "channel" "CHAN_VOICE"
  15582. "volume" "0.99"
  15583. "pitch" "PITCH_NORM"
  15584. "soundlevel" "SNDLVL_90dB"
  15585. "wave" "player\survivor\voice\Gambler\WorldC2M228.wav"
  15586. }
  15587.  
  15588.  
  15589. //We'll head towards the searchlights. If there's an evac, it'll be there.
  15590. "Gambler_WorldC2M2B02"
  15591. {
  15592. "channel" "CHAN_VOICE"
  15593. "volume" "0.62"
  15594. "pitch" "PITCH_NORM"
  15595. "soundlevel" "SNDLVL_70dB"
  15596. "wave" "player\survivor\voice\Gambler\WorldC2M2B02.wav"
  15597. }
  15598.  
  15599.  
  15600. //Or maybe a corpse fell on the searchlight button. Still, worth checking out.
  15601. "Gambler_WorldC2M2B03"
  15602. {
  15603. "channel" "CHAN_VOICE"
  15604. "volume" "0.71"
  15605. "pitch" "PITCH_NORM"
  15606. "soundlevel" "SNDLVL_70dB"
  15607. "wave" "player\survivor\voice\Gambler\WorldC2M2B03.wav"
  15608. }
  15609.  
  15610.  
  15611. //Never heard of 'em. They any good?
  15612. "Gambler_WorldC2M2B04"
  15613. {
  15614. "channel" "CHAN_VOICE"
  15615. "volume" "0.52"
  15616. "pitch" "PITCH_NORM"
  15617. "soundlevel" "SNDLVL_70dB"
  15618. "wave" "player\survivor\voice\Gambler\WorldC2M2B04.wav"
  15619. }
  15620.  
  15621.  
  15622. //Now *I* want to ride one.
  15623. "Gambler_WorldC2M2B05"
  15624. {
  15625. "channel" "CHAN_VOICE"
  15626. "volume" "0.66"
  15627. "pitch" "PITCH_NORM"
  15628. "soundlevel" "SNDLVL_70dB"
  15629. "wave" "player\survivor\voice\Gambler\WorldC2M2B05.wav"
  15630. }
  15631.  
  15632.  
  15633. //Buddy, if you can me out of this alive? I will deep-fry you an entire goddamn cow.
  15634. "Gambler_WorldC2M2B07"
  15635. {
  15636. "channel" "CHAN_VOICE"
  15637. "volume" "0.50"
  15638. "pitch" "PITCH_NORM"
  15639. "soundlevel" "SNDLVL_70dB"
  15640. "wave" "player\survivor\voice\Gambler\WorldC2M2B07.wav"
  15641. }
  15642.  
  15643.  
  15644. //He's like a five year old. With guns. And a comprehensive grasp of every swear word in the English language.
  15645. "Gambler_WorldC2M2B08"
  15646. {
  15647. "channel" "CHAN_VOICE"
  15648. "volume" "0.55"
  15649. "pitch" "PITCH_NORM"
  15650. "soundlevel" "SNDLVL_70dB"
  15651. "wave" "player\survivor\voice\Gambler\WorldC2M2B08.wav"
  15652. }
  15653.  
  15654.  
  15655. //You gotta be this tall to get in here, Ellis. Sorry, buddy. You'll be missed.
  15656. "Gambler_WorldC2M2B09"
  15657. {
  15658. "channel" "CHAN_VOICE"
  15659. "volume" "0.58"
  15660. "pitch" "PITCH_NORM"
  15661. "soundlevel" "SNDLVL_70dB"
  15662. "wave" "player\survivor\voice\Gambler\WorldC2M2B09.wav"
  15663. }
  15664.  
  15665.  
  15666. //Nope. Just lots and lots of tanks.
  15667. "Gambler_WorldC2M2B11"
  15668. {
  15669. "channel" "CHAN_VOICE"
  15670. "volume" "0.53"
  15671. "pitch" "PITCH_NORM"
  15672. "soundlevel" "SNDLVL_70dB"
  15673. "wave" "player\survivor\voice\Gambler\WorldC2M2B11.wav"
  15674. }
  15675.  
  15676.  
  15677. //I do not like that little peanut man.
  15678. "Gambler_WorldC2M2B14"
  15679. {
  15680. "channel" "CHAN_VOICE"
  15681. "volume" "0.50"
  15682. "pitch" "PITCH_NORM"
  15683. "soundlevel" "SNDLVL_70dB"
  15684. "wave" "player\survivor\voice\Gambler\WorldC2M2B14.wav"
  15685. }
  15686.  
  15687.  
  15688. //Nice fencing. Looks like a federal carousel penitentiary.
  15689. "Gambler_WorldC2M2B15"
  15690. {
  15691. "channel" "CHAN_VOICE"
  15692. "volume" "0.58"
  15693. "pitch" "PITCH_NORM"
  15694. "soundlevel" "SNDLVL_70dB"
  15695. "wave" "player\survivor\voice\Gambler\WorldC2M2B15.wav"
  15696. }
  15697.  
  15698.  
  15699. //A fenced-in carousel? Is this where they took child prisoners on day trips?
  15700. "Gambler_WorldC2M2B16"
  15701. {
  15702. "channel" "CHAN_VOICE"
  15703. "volume" "0.49"
  15704. "pitch" "PITCH_NORM"
  15705. "soundlevel" "SNDLVL_70dB"
  15706. "wave" "player\survivor\voice\Gambler\WorldC2M2B16.wav"
  15707. }
  15708.  
  15709.  
  15710. //SHIT, that's loud! Somebody shut it down!
  15711. "Gambler_WorldC2M2B18"
  15712. {
  15713. "channel" "CHAN_VOICE"
  15714. "volume" "0.80"
  15715. "pitch" "PITCH_NORM"
  15716. "soundlevel" "SNDLVL_90dB"
  15717. "wave" "player\survivor\voice\Gambler\WorldC2M2B18.wav"
  15718. }
  15719.  
  15720.  
  15721. //Goddamn, that's loud! Somebody shut it down!
  15722. "Gambler_WorldC2M2B19"
  15723. {
  15724. "channel" "CHAN_VOICE"
  15725. "volume" "0.95"
  15726. "pitch" "PITCH_NORM"
  15727. "soundlevel" "SNDLVL_90dB"
  15728. "wave" "player\survivor\voice\Gambler\WorldC2M2B19.wav"
  15729. }
  15730.  
  15731.  
  15732. //Okay, it's off!
  15733. "Gambler_WorldC2M2B20"
  15734. {
  15735. "channel" "CHAN_VOICE"
  15736. "volume" "0.65"
  15737. "pitch" "PITCH_NORM"
  15738. "soundlevel" "SNDLVL_70dB"
  15739. "wave" "player\survivor\voice\Gambler\WorldC2M2B20.wav"
  15740. }
  15741.  
  15742.  
  15743. //This is the most RELAXING safe room I've ever been in.
  15744. "Gambler_WorldC2M2B22"
  15745. {
  15746. "channel" "CHAN_VOICE"
  15747. "volume" "0.48"
  15748. "pitch" "PITCH_NORM"
  15749. "soundlevel" "SNDLVL_70dB"
  15750. "wave" "player\survivor\voice\Gambler\WorldC2M2B22.wav"
  15751. }
  15752.  
  15753.  
  15754. //Why couldn't I have been in Vegas when the infection hit? Or even Atlantic city? Instead I am trapped inside some hillbilly tunnel of love.
  15755. "Gambler_WorldC2M301"
  15756. {
  15757. "channel" "CHAN_VOICE"
  15758. "volume" "0.51"
  15759. "pitch" "PITCH_NORM"
  15760. "soundlevel" "SNDLVL_70dB"
  15761. "wave" "player\survivor\voice\Gambler\WorldC2M301.wav"
  15762. }
  15763.  
  15764.  
  15765. //Did you see the sign out front? Cousins only day today.
  15766. "Gambler_WorldC2M303"
  15767. {
  15768. "channel" "CHAN_VOICE"
  15769. "volume" "0.58"
  15770. "pitch" "PITCH_NORM"
  15771. "soundlevel" "SNDLVL_70dB"
  15772. "wave" "player\survivor\voice\Gambler\WorldC2M303.wav"
  15773. }
  15774.  
  15775.  
  15776. //You could almost call this a cement river, Ellis
  15777. "Gambler_WorldC2M307"
  15778. {
  15779. "channel" "CHAN_VOICE"
  15780. "volume" "0.74"
  15781. "pitch" "PITCH_NORM"
  15782. "soundlevel" "SNDLVL_90dB"
  15783. "wave" "player\survivor\voice\Gambler\WorldC2M307.wav"
  15784. }
  15785.  
  15786.  
  15787. //This way is blocked.
  15788. "Gambler_WorldC2M312"
  15789. {
  15790. "channel" "CHAN_VOICE"
  15791. "volume" "0.52"
  15792. "pitch" "PITCH_NORM"
  15793. "soundlevel" "SNDLVL_70dB"
  15794. "wave" "player\survivor\voice\Gambler\WorldC2M312.wav"
  15795. }
  15796.  
  15797.  
  15798. //Let's try the maintenance room.
  15799. "Gambler_WorldC2M313"
  15800. {
  15801. "channel" "CHAN_VOICE"
  15802. "volume" "0.65"
  15803. "pitch" "PITCH_NORM"
  15804. "soundlevel" "SNDLVL_90dB"
  15805. "wave" "player\survivor\voice\Gambler\WorldC2M313.wav"
  15806. }
  15807.  
  15808.  
  15809. //This isn't very romantic.
  15810. "Gambler_WorldC2M315"
  15811. {
  15812. "channel" "CHAN_VOICE"
  15813. "volume" "0.41"
  15814. "pitch" "PITCH_NORM"
  15815. "soundlevel" "SNDLVL_70dB"
  15816. "wave" "player\survivor\voice\Gambler\WorldC2M315.wav"
  15817. }
  15818.  
  15819.  
  15820. //Down the hole.
  15821. "Gambler_WorldC2M316"
  15822. {
  15823. "channel" "CHAN_VOICE"
  15824. "volume" "0.64"
  15825. "pitch" "PITCH_NORM"
  15826. "soundlevel" "SNDLVL_90dB"
  15827. "wave" "player\survivor\voice\Gambler\WorldC2M316.wav"
  15828. }
  15829.  
  15830.  
  15831. //Down the hole.
  15832. "Gambler_WorldC2M317"
  15833. {
  15834. "channel" "CHAN_VOICE"
  15835. "volume" "0.55"
  15836. "pitch" "PITCH_NORM"
  15837. "soundlevel" "SNDLVL_70dB"
  15838. "wave" "player\survivor\voice\Gambler\WorldC2M317.wav"
  15839. }
  15840.  
  15841.  
  15842. //Let's all do this together.
  15843. "Gambler_WorldC2M318"
  15844. {
  15845. "channel" "CHAN_VOICE"
  15846. "volume" "0.51"
  15847. "pitch" "PITCH_NORM"
  15848. "soundlevel" "SNDLVL_70dB"
  15849. "wave" "player\survivor\voice\Gambler\WorldC2M318.wav"
  15850. }
  15851.  
  15852.  
  15853. //Everyone at the same time.
  15854. "Gambler_WorldC2M319"
  15855. {
  15856. "channel" "CHAN_VOICE"
  15857. "volume" "0.55"
  15858. "pitch" "PITCH_NORM"
  15859. "soundlevel" "SNDLVL_70dB"
  15860. "wave" "player\survivor\voice\Gambler\WorldC2M319.wav"
  15861. }
  15862.  
  15863.  
  15864. //Down here.
  15865. "Gambler_WorldC2M320"
  15866. {
  15867. "channel" "CHAN_VOICE"
  15868. "volume" "0.68"
  15869. "pitch" "PITCH_NORM"
  15870. "soundlevel" "SNDLVL_90dB"
  15871. "wave" "player\survivor\voice\Gambler\WorldC2M320.wav"
  15872. }
  15873.  
  15874.  
  15875. //Down here.
  15876. "Gambler_WorldC2M321"
  15877. {
  15878. "channel" "CHAN_VOICE"
  15879. "volume" "0.65"
  15880. "pitch" "PITCH_NORM"
  15881. "soundlevel" "SNDLVL_90dB"
  15882. "wave" "player\survivor\voice\Gambler\WorldC2M321.wav"
  15883. }
  15884.  
  15885.  
  15886. //Hmm... okay, we're further down the path.
  15887. "Gambler_WorldC2M322"
  15888. {
  15889. "channel" "CHAN_VOICE"
  15890. "volume" "0.39"
  15891. "pitch" "PITCH_NORM"
  15892. "soundlevel" "SNDLVL_70dB"
  15893. "wave" "player\survivor\voice\Gambler\WorldC2M322.wav"
  15894. }
  15895.  
  15896.  
  15897. //That got us around the block.
  15898. "Gambler_WorldC2M323"
  15899. {
  15900. "channel" "CHAN_VOICE"
  15901. "volume" "0.50"
  15902. "pitch" "PITCH_NORM"
  15903. "soundlevel" "SNDLVL_70dB"
  15904. "wave" "player\survivor\voice\Gambler\WorldC2M323.wav"
  15905. }
  15906.  
  15907.  
  15908. //I can feel a breeze, fresh air!
  15909. "Gambler_WorldC2M325"
  15910. {
  15911. "channel" "CHAN_VOICE"
  15912. "volume" "0.46"
  15913. "pitch" "PITCH_NORM"
  15914. "soundlevel" "SNDLVL_70dB"
  15915. "wave" "player\survivor\voice\Gambler\WorldC2M325.wav"
  15916. }
  15917.  
  15918.  
  15919. //Finally, outside!
  15920. "Gambler_WorldC2M326"
  15921. {
  15922. "channel" "CHAN_VOICE"
  15923. "volume" "0.47"
  15924. "pitch" "PITCH_NORM"
  15925. "soundlevel" "SNDLVL_70dB"
  15926. "wave" "player\survivor\voice\Gambler\WorldC2M326.wav"
  15927. }
  15928.  
  15929.  
  15930. //I hate roller coasters.
  15931. "Gambler_WorldC2M331"
  15932. {
  15933. "channel" "CHAN_VOICE"
  15934. "volume" "0.45"
  15935. "pitch" "PITCH_NORM"
  15936. "soundlevel" "SNDLVL_60dB"
  15937. "wave" "player\survivor\voice\Gambler\WorldC2M331.wav"
  15938. }
  15939.  
  15940.  
  15941. //Hit the power to move this crap.
  15942. "Gambler_WorldC2M332"
  15943. {
  15944. "channel" "CHAN_VOICE"
  15945. "volume" "0.59"
  15946. "pitch" "PITCH_NORM"
  15947. "soundlevel" "SNDLVL_70dB"
  15948. "wave" "player\survivor\voice\Gambler\WorldC2M332.wav"
  15949. }
  15950.  
  15951.  
  15952. //Okay, the only way over is to get on the coaster's track.
  15953. "Gambler_WorldC2M333"
  15954. {
  15955. "channel" "CHAN_VOICE"
  15956. "volume" "0.62"
  15957. "pitch" "PITCH_NORM"
  15958. "soundlevel" "SNDLVL_70dB"
  15959. "wave" "player\survivor\voice\Gambler\WorldC2M333.wav"
  15960. }
  15961.  
  15962.  
  15963. //We're gonna have to run the coaster.
  15964. "Gambler_WorldC2M334"
  15965. {
  15966. "channel" "CHAN_VOICE"
  15967. "volume" "0.48"
  15968. "pitch" "PITCH_NORM"
  15969. "soundlevel" "SNDLVL_70dB"
  15970. "wave" "player\survivor\voice\Gambler\WorldC2M334.wav"
  15971. }
  15972.  
  15973.  
  15974. //Stay on the track.
  15975. "Gambler_WorldC2M335"
  15976. {
  15977. "channel" "CHAN_VOICE"
  15978. "volume" "0.68"
  15979. "pitch" "PITCH_NORM"
  15980. "soundlevel" "SNDLVL_90dB"
  15981. "wave" "player\survivor\voice\Gambler\WorldC2M335.wav"
  15982. }
  15983.  
  15984.  
  15985. //Make sure to call out if you get pulled.
  15986. "Gambler_WorldC2M336"
  15987. {
  15988. "channel" "CHAN_VOICE"
  15989. "volume" "0.74"
  15990. "pitch" "PITCH_NORM"
  15991. "soundlevel" "SNDLVL_90dB"
  15992. "wave" "player\survivor\voice\Gambler\WorldC2M336.wav"
  15993. }
  15994.  
  15995.  
  15996. //Stay on the track people!
  15997. "Gambler_WorldC2M337"
  15998. {
  15999. "channel" "CHAN_VOICE"
  16000. "volume" "0.78"
  16001. "pitch" "PITCH_NORM"
  16002. "soundlevel" "SNDLVL_90dB"
  16003. "wave" "player\survivor\voice\Gambler\WorldC2M337.wav"
  16004. }
  16005.  
  16006.  
  16007. //Run on the track!
  16008. "Gambler_WorldC2M339"
  16009. {
  16010. "channel" "CHAN_VOICE"
  16011. "volume" "0.83"
  16012. "pitch" "PITCH_NORM"
  16013. "soundlevel" "SNDLVL_90dB"
  16014. "wave" "player\survivor\voice\Gambler\WorldC2M339.wav"
  16015. }
  16016.  
  16017.  
  16018. //Thank god this doesn't do a loop.
  16019. "Gambler_WorldC2M340"
  16020. {
  16021. "channel" "CHAN_VOICE"
  16022. "volume" "0.55"
  16023. "pitch" "PITCH_NORM"
  16024. "soundlevel" "SNDLVL_70dB"
  16025. "wave" "player\survivor\voice\Gambler\WorldC2M340.wav"
  16026. }
  16027.  
  16028.  
  16029. //We need to keep going down the track!
  16030. "Gambler_WorldC2M342"
  16031. {
  16032. "channel" "CHAN_VOICE"
  16033. "volume" "0.65"
  16034. "pitch" "PITCH_NORM"
  16035. "soundlevel" "SNDLVL_90dB"
  16036. "wave" "player\survivor\voice\Gambler\WorldC2M342.wav"
  16037. }
  16038.  
  16039.  
  16040. //Hit the alarm to stop them!
  16041. "Gambler_WorldC2M344"
  16042. {
  16043. "channel" "CHAN_VOICE"
  16044. "volume" "0.93"
  16045. "pitch" "PITCH_NORM"
  16046. "soundlevel" "SNDLVL_90dB"
  16047. "wave" "player\survivor\voice\Gambler\WorldC2M344.wav"
  16048. }
  16049.  
  16050.  
  16051. //Shut down the coaster!
  16052. "Gambler_WorldC2M345"
  16053. {
  16054. "channel" "CHAN_VOICE"
  16055. "volume" "0.93"
  16056. "pitch" "PITCH_NORM"
  16057. "soundlevel" "SNDLVL_90dB"
  16058. "wave" "player\survivor\voice\Gambler\WorldC2M345.wav"
  16059. }
  16060.  
  16061.  
  16062. //We have to shut down the coaster!
  16063. "Gambler_WorldC2M346"
  16064. {
  16065. "channel" "CHAN_VOICE"
  16066. "volume" "0.93"
  16067. "pitch" "PITCH_NORM"
  16068. "soundlevel" "SNDLVL_90dB"
  16069. "wave" "player\survivor\voice\Gambler\WorldC2M346.wav"
  16070. }
  16071.  
  16072.  
  16073. //Through the bumper cars!
  16074. "Gambler_WorldC2M347"
  16075. {
  16076. "channel" "CHAN_VOICE"
  16077. "volume" "0.8"
  16078. "pitch" "PITCH_NORM"
  16079. "soundlevel" "SNDLVL_90dB"
  16080. "wave" "player\survivor\voice\Gambler\WorldC2M347.wav"
  16081. }
  16082.  
  16083.  
  16084. //Keep going through the bumper cars.
  16085. "Gambler_WorldC2M348"
  16086. {
  16087. "channel" "CHAN_VOICE"
  16088. "volume" "0.8"
  16089. "pitch" "PITCH_NORM"
  16090. "soundlevel" "SNDLVL_90dB"
  16091. "wave" "player\survivor\voice\Gambler\WorldC2M348.wav"
  16092. }
  16093.  
  16094.  
  16095. //I think we should clarify what constitutes "close".
  16096. "Gambler_WorldC2M3B01"
  16097. {
  16098. "channel" "CHAN_VOICE"
  16099. "volume" "0.50"
  16100. "pitch" "PITCH_NORM"
  16101. "soundlevel" "SNDLVL_70dB"
  16102. "wave" "player\survivor\voice\Gambler\WorldC2M3B01.wav"
  16103. }
  16104.  
  16105.  
  16106. //You got your wish, Ellis. We're in an amusement park ride.
  16107. "Gambler_WorldC2M3B02"
  16108. {
  16109. "channel" "CHAN_VOICE"
  16110. "volume" "0.57"
  16111. "pitch" "PITCH_NORM"
  16112. "soundlevel" "SNDLVL_70dB"
  16113. "wave" "player\survivor\voice\Gambler\WorldC2M3B02.wav"
  16114. }
  16115.  
  16116.  
  16117. //Bringing back any memories, Coach? You, a cheeseburger, romance in the air...
  16118. "Gambler_WorldC2M3B03"
  16119. {
  16120. "channel" "CHAN_VOICE"
  16121. "volume" "0.56"
  16122. "pitch" "PITCH_NORM"
  16123. "soundlevel" "SNDLVL_70dB"
  16124. "wave" "player\survivor\voice\Gambler\WorldC2M3B03.wav"
  16125. }
  16126.  
  16127.  
  16128. //Psh! Huh. Several. Easily.
  16129. "Gambler_WorldC2M3B04"
  16130. {
  16131. "channel" "CHAN_VOICE"
  16132. "volume" "0.42"
  16133. "pitch" "PITCH_NORM"
  16134. "soundlevel" "SNDLVL_70dB"
  16135. "wave" "player\survivor\voice\Gambler\WorldC2M3B04.wav"
  16136. }
  16137.  
  16138.  
  16139. //Yeah. Don't drink it.
  16140. "Gambler_WorldC2M3B07"
  16141. {
  16142. "channel" "CHAN_VOICE"
  16143. "volume" "0.52"
  16144. "pitch" "PITCH_NORM"
  16145. "soundlevel" "SNDLVL_70dB"
  16146. "wave" "player\survivor\voice\Gambler\WorldC2M3B07.wav"
  16147. }
  16148.  
  16149.  
  16150. //Into the swan maintenance room of love!
  16151. "Gambler_WorldC2M3B08"
  16152. {
  16153. "channel" "CHAN_VOICE"
  16154. "volume" "0.65"
  16155. "pitch" "PITCH_NORM"
  16156. "soundlevel" "SNDLVL_70dB"
  16157. "wave" "player\survivor\voice\Gambler\WorldC2M3B08.wav"
  16158. }
  16159.  
  16160.  
  16161. //This is the LONGEST tunnel of love I've ever seen.
  16162. "Gambler_WorldC2M3B13"
  16163. {
  16164. "channel" "CHAN_VOICE"
  16165. "volume" "0.64"
  16166. "pitch" "PITCH_NORM"
  16167. "soundlevel" "SNDLVL_70dB"
  16168. "wave" "player\survivor\voice\Gambler\WorldC2M3B13.wav"
  16169. }
  16170.  
  16171.  
  16172. //You got your wish, Ellis. We're on a ride.
  16173. "Gambler_WorldC2M3B14"
  16174. {
  16175. "channel" "CHAN_VOICE"
  16176. "volume" "0.65"
  16177. "pitch" "PITCH_NORM"
  16178. "soundlevel" "SNDLVL_70dB"
  16179. "wave" "player\survivor\voice\Gambler\WorldC2M3B14.wav"
  16180. }
  16181.  
  16182.  
  16183. //And we're gonna have to destroy this rubble pile.
  16184. "Gambler_WorldC2M3B16"
  16185. {
  16186. "channel" "CHAN_VOICE"
  16187. "volume" "0.71"
  16188. "pitch" "PITCH_NORM"
  16189. "soundlevel" "SNDLVL_70dB"
  16190. "wave" "player\survivor\voice\Gambler\WorldC2M3B16.wav"
  16191. }
  16192.  
  16193.  
  16194. //We gotta get that alarm off!
  16195. "Gambler_WorldC2M3B18"
  16196. {
  16197. "channel" "CHAN_VOICE"
  16198. "volume" "1.00"
  16199. "pitch" "PITCH_NORM"
  16200. "soundlevel" "SNDLVL_90dB"
  16201. "wave" "player\survivor\voice\Gambler\WorldC2M3B18.wav"
  16202. }
  16203.  
  16204.  
  16205. //Somebody turn off that alarm!
  16206. "Gambler_WorldC2M3B19"
  16207. {
  16208. "channel" "CHAN_VOICE"
  16209. "volume" "0.94"
  16210. "pitch" "PITCH_NORM"
  16211. "soundlevel" "SNDLVL_90dB"
  16212. "wave" "player\survivor\voice\Gambler\WorldC2M3B19.wav"
  16213. }
  16214.  
  16215.  
  16216. //Just follow the tracks, everybody!
  16217. "Gambler_WorldC2M3B20"
  16218. {
  16219. "channel" "CHAN_VOICE"
  16220. "volume" "0.86"
  16221. "pitch" "PITCH_NORM"
  16222. "soundlevel" "SNDLVL_90dB"
  16223. "wave" "player\survivor\voice\Gambler\WorldC2M3B20.wav"
  16224. }
  16225.  
  16226.  
  16227. //Everybody, just follow the tracks!
  16228. "Gambler_WorldC2M3B21"
  16229. {
  16230. "channel" "CHAN_VOICE"
  16231. "volume" "0.77"
  16232. "pitch" "PITCH_NORM"
  16233. "soundlevel" "SNDLVL_90dB"
  16234. "wave" "player\survivor\voice\Gambler\WorldC2M3B21.wav"
  16235. }
  16236.  
  16237.  
  16238. //Alarm's off!
  16239. "Gambler_WorldC2M3B22"
  16240. {
  16241. "channel" "CHAN_VOICE"
  16242. "volume" "0.86"
  16243. "pitch" "PITCH_NORM"
  16244. "soundlevel" "SNDLVL_90dB"
  16245. "wave" "player\survivor\voice\Gambler\WorldC2M3B22.wav"
  16246. }
  16247.  
  16248.  
  16249. //These infected do NOT respect lines.
  16250. "Gambler_WorldC2M3B23"
  16251. {
  16252. "channel" "CHAN_VOICE"
  16253. "volume" "0.66"
  16254. "pitch" "PITCH_NORM"
  16255. "soundlevel" "SNDLVL_70dB"
  16256. "wave" "player\survivor\voice\Gambler\WorldC2M3B23.wav"
  16257. }
  16258.  
  16259.  
  16260. //We're gonna have to destroy this rubble pile.
  16261. "Gambler_WorldC2M3B24"
  16262. {
  16263. "channel" "CHAN_VOICE"
  16264. "volume" "0.78"
  16265. "pitch" "PITCH_NORM"
  16266. "soundlevel" "SNDLVL_70dB"
  16267. "wave" "player\survivor\voice\Gambler\WorldC2M3B24.wav"
  16268. }
  16269.  
  16270.  
  16271. //Looks like the H in 4H stands for hell.
  16272. "Gambler_WorldC2M408"
  16273. {
  16274. "channel" "CHAN_VOICE"
  16275. "volume" "0.46"
  16276. "pitch" "PITCH_NORM"
  16277. "soundlevel" "SNDLVL_70dB"
  16278. "wave" "player\survivor\voice\Gambler\WorldC2M408.wav"
  16279. }
  16280.  
  16281.  
  16282. //Careful on these roofs.
  16283. "Gambler_WorldC2M416"
  16284. {
  16285. "channel" "CHAN_VOICE"
  16286. "volume" "0.56"
  16287. "pitch" "PITCH_NORM"
  16288. "soundlevel" "SNDLVL_70dB"
  16289. "wave" "player\survivor\voice\Gambler\WorldC2M416.wav"
  16290. }
  16291.  
  16292.  
  16293. //Climb the ladder.
  16294. "Gambler_WorldC2M422"
  16295. {
  16296. "channel" "CHAN_VOICE"
  16297. "volume" "0.61"
  16298. "pitch" "PITCH_NORM"
  16299. "soundlevel" "SNDLVL_70dB"
  16300. "wave" "player\survivor\voice\Gambler\WorldC2M422.wav"
  16301. }
  16302.  
  16303.  
  16304. //We can climb this scaffolding.
  16305. "Gambler_WorldC2M427"
  16306. {
  16307. "channel" "CHAN_VOICE"
  16308. "volume" "0.62"
  16309. "pitch" "PITCH_NORM"
  16310. "soundlevel" "SNDLVL_70dB"
  16311. "wave" "player\survivor\voice\Gambler\WorldC2M427.wav"
  16312. }
  16313.  
  16314.  
  16315. //What?
  16316. "Gambler_WorldC2M433"
  16317. {
  16318. "channel" "CHAN_VOICE"
  16319. "volume" "0.65"
  16320. "pitch" "PITCH_NORM"
  16321. "soundlevel" "SNDLVL_70dB"
  16322. "wave" "player\survivor\voice\Gambler\WorldC2M433.wav"
  16323. }
  16324.  
  16325.  
  16326. //Okay, we'll set off the pyrotechnics, but I'm telling you right now. I AM NOT GOING TO AIR GUITAR.
  16327. "Gambler_WorldC2M450"
  16328. {
  16329. "channel" "CHAN_VOICE"
  16330. "volume" "0.61"
  16331. "pitch" "PITCH_NORM"
  16332. "soundlevel" "SNDLVL_70dB"
  16333. "wave" "player\survivor\voice\Gambler\WorldC2M450.wav"
  16334. }
  16335.  
  16336.  
  16337. //Hit the lights.
  16338. "Gambler_WorldC2M461"
  16339. {
  16340. "channel" "CHAN_VOICE"
  16341. "volume" "0.90"
  16342. "pitch" "PITCH_NORM"
  16343. "soundlevel" "SNDLVL_90dB"
  16344. "wave" "player\survivor\voice\Gambler\WorldC2M461.wav"
  16345. }
  16346.  
  16347.  
  16348. //You guys ready to rock?
  16349. "Gambler_WorldC2M463"
  16350. {
  16351. "channel" "CHAN_VOICE"
  16352. "volume" "0.90"
  16353. "pitch" "PITCH_NORM"
  16354. "soundlevel" "SNDLVL_90dB"
  16355. "wave" "player\survivor\voice\Gambler\WorldC2M463.wav"
  16356. }
  16357.  
  16358.  
  16359. //Someone needs to hit the lights!
  16360. "Gambler_WorldC2M468"
  16361. {
  16362. "channel" "CHAN_VOICE"
  16363. "volume" "0.96"
  16364. "pitch" "PITCH_NORM"
  16365. "soundlevel" "SNDLVL_90dB"
  16366. "wave" "player\survivor\voice\Gambler\WorldC2M468.wav"
  16367. }
  16368.  
  16369.  
  16370. //We have to hit the lights!
  16371. "Gambler_WorldC2M470"
  16372. {
  16373. "channel" "CHAN_VOICE"
  16374. "volume" "0.95"
  16375. "pitch" "PITCH_NORM"
  16376. "soundlevel" "SNDLVL_90dB"
  16377. "wave" "player\survivor\voice\Gambler\WorldC2M470.wav"
  16378. }
  16379.  
  16380.  
  16381. //Gate's open!
  16382. "Gambler_WorldC2M478"
  16383. {
  16384. "channel" "CHAN_VOICE"
  16385. "volume" "0.93"
  16386. "pitch" "PITCH_NORM"
  16387. "soundlevel" "SNDLVL_90dB"
  16388. "wave" "player\survivor\voice\Gambler\WorldC2M478.wav"
  16389. }
  16390.  
  16391.  
  16392. //We need something big to signal the 'copter.
  16393. "Gambler_WorldC2M4B04"
  16394. {
  16395. "channel" "CHAN_VOICE"
  16396. "volume" "0.71"
  16397. "pitch" "PITCH_NORM"
  16398. "soundlevel" "SNDLVL_70dB"
  16399. "wave" "player\survivor\voice\Gambler\WorldC2M4B04.wav"
  16400. }
  16401.  
  16402.  
  16403. //Coach, that is the stupidest idea I have ever agreed with.
  16404. "Gambler_WorldC2M5B02"
  16405. {
  16406. "channel" "CHAN_VOICE"
  16407. "volume" "0.48"
  16408. "pitch" "PITCH_NORM"
  16409. "soundlevel" "SNDLVL_70dB"
  16410. "wave" "player\survivor\voice\Gambler\WorldC2M5B02.wav"
  16411. }
  16412.  
  16413.  
  16414. //Unless someone has a better idea, let's rock.
  16415. "Gambler_WorldC2M5B04"
  16416. {
  16417. "channel" "CHAN_VOICE"
  16418. "volume" "0.66"
  16419. "pitch" "PITCH_NORM"
  16420. "soundlevel" "SNDLVL_70dB"
  16421. "wave" "player\survivor\voice\Gambler\WorldC2M5B04.wav"
  16422. }
  16423.  
  16424.  
  16425. //Sorry to break it to you Coach, but your heroes lip-sync. There's a tape back here labeled finale.
  16426. "Gambler_WorldC2M5B08"
  16427. {
  16428. "channel" "CHAN_VOICE"
  16429. "volume" "0.53"
  16430. "pitch" "PITCH_NORM"
  16431. "soundlevel" "SNDLVL_70dB"
  16432. "wave" "player\survivor\voice\Gambler\WorldC2M5B08.wav"
  16433. }
  16434.  
  16435.  
  16436. //This looks all setup for the finale.
  16437. "Gambler_WorldC2M5B10"
  16438. {
  16439. "channel" "CHAN_VOICE"
  16440. "volume" "0.53"
  16441. "pitch" "PITCH_NORM"
  16442. "soundlevel" "SNDLVL_70dB"
  16443. "wave" "player\survivor\voice\Gambler\WorldC2M5B10.wav"
  16444. }
  16445.  
  16446.  
  16447. //When I hit this tape, it's gonna blare some old people's rock music and start the finale. Get ready.
  16448. "Gambler_WorldC2M5B11"
  16449. {
  16450. "channel" "CHAN_VOICE"
  16451. "volume" "0.59"
  16452. "pitch" "PITCH_NORM"
  16453. "soundlevel" "SNDLVL_70dB"
  16454. "wave" "player\survivor\voice\Gambler\WorldC2M5B11.wav"
  16455. }
  16456.  
  16457.  
  16458. //Coach, when I start this finale, you aren't gonna start dancing are you? Ahh Screw it, I'm hitting it.
  16459. "Gambler_WorldC2M5B12"
  16460. {
  16461. "channel" "CHAN_VOICE"
  16462. "volume" "0.55"
  16463. "pitch" "PITCH_NORM"
  16464. "soundlevel" "SNDLVL_70dB"
  16465. "wave" "player\survivor\voice\Gambler\WorldC2M5B12.wav"
  16466. }
  16467.  
  16468.  
  16469. //If you have taste, cover your ears. I'm starting the finale.
  16470. "Gambler_WorldC2M5B13"
  16471. {
  16472. "channel" "CHAN_VOICE"
  16473. "volume" "0.65"
  16474. "pitch" "PITCH_NORM"
  16475. "soundlevel" "SNDLVL_70dB"
  16476. "wave" "player\survivor\voice\Gambler\WorldC2M5B13.wav"
  16477. }
  16478.  
  16479.  
  16480. //Get ready, I'm gonna start the finale.
  16481. "Gambler_WorldC2M5B14"
  16482. {
  16483. "channel" "CHAN_VOICE"
  16484. "volume" "0.75"
  16485. "pitch" "PITCH_NORM"
  16486. "soundlevel" "SNDLVL_70dB"
  16487. "wave" "player\survivor\voice\Gambler\WorldC2M5B14.wav"
  16488. }
  16489.  
  16490.  
  16491. //Everyone ready, I'm gonna hit this and start the finale.
  16492. "Gambler_WorldC2M5B15"
  16493. {
  16494. "channel" "CHAN_VOICE"
  16495. "volume" "0.79"
  16496. "pitch" "PITCH_NORM"
  16497. "soundlevel" "SNDLVL_70dB"
  16498. "wave" "player\survivor\voice\Gambler\WorldC2M5B15.wav"
  16499. }
  16500.  
  16501.  
  16502. //Hit the lights!
  16503. "Gambler_WorldC2M5B16"
  16504. {
  16505. "channel" "CHAN_VOICE"
  16506. "volume" "0.90"
  16507. "pitch" "PITCH_NORM"
  16508. "soundlevel" "SNDLVL_90dB"
  16509. "wave" "player\survivor\voice\Gambler\WorldC2M5B16.wav"
  16510. }
  16511.  
  16512.  
  16513. //Lights!
  16514. "Gambler_WorldC2M5B18"
  16515. {
  16516. "channel" "CHAN_VOICE"
  16517. "volume" "0.95"
  16518. "pitch" "PITCH_NORM"
  16519. "soundlevel" "SNDLVL_90dB"
  16520. "wave" "player\survivor\voice\Gambler\WorldC2M5B18.wav"
  16521. }
  16522.  
  16523.  
  16524. //I'm gonna regret this, but turn it up!
  16525. "Gambler_WorldC2M5B21"
  16526. {
  16527. "channel" "CHAN_VOICE"
  16528. "volume" "0.95"
  16529. "pitch" "PITCH_NORM"
  16530. "soundlevel" "SNDLVL_90dB"
  16531. "wave" "player\survivor\voice\Gambler\WorldC2M5B21.wav"
  16532. }
  16533.  
  16534.  
  16535. //Turn on the lights!
  16536. "Gambler_WorldC2M5B26"
  16537. {
  16538. "channel" "CHAN_VOICE"
  16539. "volume" "0.95"
  16540. "pitch" "PITCH_NORM"
  16541. "soundlevel" "SNDLVL_90dB"
  16542. "wave" "player\survivor\voice\Gambler\WorldC2M5B26.wav"
  16543. }
  16544.  
  16545.  
  16546. //There's the copter!
  16547. "Gambler_WorldC2M5B38"
  16548. {
  16549. "channel" "CHAN_VOICE"
  16550. "volume" "1.00"
  16551. "pitch" "PITCH_NORM"
  16552. "soundlevel" "SNDLVL_90dB"
  16553. "wave" "player\survivor\voice\Gambler\WorldC2M5B38.wav"
  16554. }
  16555.  
  16556.  
  16557. //This worked! The copter is here!
  16558. "Gambler_WorldC2M5B39"
  16559. {
  16560. "channel" "CHAN_VOICE"
  16561. "volume" "1.00"
  16562. "pitch" "PITCH_NORM"
  16563. "soundlevel" "SNDLVL_90dB"
  16564. "wave" "player\survivor\voice\Gambler\WorldC2M5B39.wav"
  16565. }
  16566.  
  16567.  
  16568. //Holy shit, this worked!
  16569. "Gambler_WorldC2M5B42"
  16570. {
  16571. "channel" "CHAN_VOICE"
  16572. "volume" "1.00"
  16573. "pitch" "PITCH_NORM"
  16574. "soundlevel" "SNDLVL_90dB"
  16575. "wave" "player\survivor\voice\Gambler\WorldC2M5B42.wav"
  16576. }
  16577.  
  16578.  
  16579. //Coach, you're a genius this worked!
  16580. "Gambler_WorldC2M5B43"
  16581. {
  16582. "channel" "CHAN_VOICE"
  16583. "volume" "1.00"
  16584. "pitch" "PITCH_NORM"
  16585. "soundlevel" "SNDLVL_90dB"
  16586. "wave" "player\survivor\voice\Gambler\WorldC2M5B43.wav"
  16587. }
  16588.  
  16589.  
  16590. //It worked! I love you Coach!
  16591. "Gambler_WorldC2M5B44"
  16592. {
  16593. "channel" "CHAN_VOICE"
  16594. "volume" "1.00"
  16595. "pitch" "PITCH_NORM"
  16596. "soundlevel" "SNDLVL_90dB"
  16597. "wave" "player\survivor\voice\Gambler\WorldC2M5B44.wav"
  16598. }
  16599.  
  16600.  
  16601. //The pilot's landed, let's go!
  16602. "Gambler_WorldC2M5B48"
  16603. {
  16604. "channel" "CHAN_VOICE"
  16605. "volume" "1.00"
  16606. "pitch" "PITCH_NORM"
  16607. "soundlevel" "SNDLVL_90dB"
  16608. "wave" "player\survivor\voice\Gambler\WorldC2M5B48.wav"
  16609. }
  16610.  
  16611.  
  16612. //Get on the helicopter!
  16613. "Gambler_WorldC2M5B49"
  16614. {
  16615. "channel" "CHAN_VOICE"
  16616. "volume" "1.00"
  16617. "pitch" "PITCH_NORM"
  16618. "soundlevel" "SNDLVL_90dB"
  16619. "wave" "player\survivor\voice\Gambler\WorldC2M5B49.wav"
  16620. }
  16621.  
  16622.  
  16623. //Everyone to the copter!
  16624. "Gambler_WorldC2M5B50"
  16625. {
  16626. "channel" "CHAN_VOICE"
  16627. "volume" "1.00"
  16628. "pitch" "PITCH_NORM"
  16629. "soundlevel" "SNDLVL_90dB"
  16630. "wave" "player\survivor\voice\Gambler\WorldC2M5B50.wav"
  16631. }
  16632.  
  16633.  
  16634. //Copter's landed, let's go!
  16635. "Gambler_WorldC2M5B52"
  16636. {
  16637. "channel" "CHAN_VOICE"
  16638. "volume" "1.00"
  16639. "pitch" "PITCH_NORM"
  16640. "soundlevel" "SNDLVL_90dB"
  16641. "wave" "player\survivor\voice\Gambler\WorldC2M5B52.wav"
  16642. }
  16643.  
  16644.  
  16645. //Let's go, let's go to the copter!
  16646. "Gambler_WorldC2M5B53"
  16647. {
  16648. "channel" "CHAN_VOICE"
  16649. "volume" "1.00"
  16650. "pitch" "PITCH_NORM"
  16651. "soundlevel" "SNDLVL_90dB"
  16652. "wave" "player\survivor\voice\Gambler\WorldC2M5B53.wav"
  16653. }
  16654.  
  16655.  
  16656. //Get on the boat!
  16657. "Gambler_WorldC3M101"
  16658. {
  16659. "channel" "CHAN_VOICE"
  16660. "volume" "0.84"
  16661. "pitch" "PITCH_NORM"
  16662. "soundlevel" "SNDLVL_90dB"
  16663. "wave" "player\survivor\voice\Gambler\WorldC3M101.wav"
  16664. }
  16665.  
  16666.  
  16667. //Get on the boat!
  16668. "Gambler_WorldC3M102"
  16669. {
  16670. "channel" "CHAN_VOICE"
  16671. "volume" "0.98"
  16672. "pitch" "PITCH_NORM"
  16673. "soundlevel" "SNDLVL_90dB"
  16674. "wave" "player\survivor\voice\Gambler\WorldC3M102.wav"
  16675. }
  16676.  
  16677.  
  16678. //Get to the boat!
  16679. "Gambler_WorldC3M103"
  16680. {
  16681. "channel" "CHAN_VOICE"
  16682. "volume" "0.92"
  16683. "pitch" "PITCH_NORM"
  16684. "soundlevel" "SNDLVL_90dB"
  16685. "wave" "player\survivor\voice\Gambler\WorldC3M103.wav"
  16686. }
  16687.  
  16688.  
  16689. //What you? Really?
  16690. "Gambler_WorldC3M105"
  16691. {
  16692. "channel" "CHAN_VOICE"
  16693. "volume" "0.48"
  16694. "pitch" "PITCH_NORM"
  16695. "soundlevel" "SNDLVL_70dB"
  16696. "wave" "player\survivor\voice\Gambler\WorldC3M105.wav"
  16697. }
  16698.  
  16699.  
  16700. //Pffft.
  16701. "Gambler_WorldC3M106"
  16702. {
  16703. "channel" "CHAN_VOICE"
  16704. "volume" "0.32"
  16705. "pitch" "PITCH_NORM"
  16706. "soundlevel" "SNDLVL_60dB"
  16707. "wave" "player\survivor\voice\Gambler\WorldC3M106.wav"
  16708. }
  16709.  
  16710.  
  16711. //Yes,
  16712. "Gambler_WorldC3M107"
  16713. {
  16714. "channel" "CHAN_VOICE"
  16715. "volume" "0.40"
  16716. "pitch" "PITCH_NORM"
  16717. "soundlevel" "SNDLVL_70dB"
  16718. "wave" "player\survivor\voice\Gambler\WorldC3M107.wav"
  16719. }
  16720.  
  16721.  
  16722. //Yes, I remember Ellis.
  16723. "Gambler_WorldC3M108"
  16724. {
  16725. "channel" "CHAN_VOICE"
  16726. "volume" "0.40"
  16727. "pitch" "PITCH_NORM"
  16728. "soundlevel" "SNDLVL_70dB"
  16729. "wave" "player\survivor\voice\Gambler\WorldC3M108.wav"
  16730. }
  16731.  
  16732.  
  16733. //Yes Ellis, I remember.
  16734. "Gambler_WorldC3M109"
  16735. {
  16736. "channel" "CHAN_VOICE"
  16737. "volume" "0.53"
  16738. "pitch" "PITCH_NORM"
  16739. "soundlevel" "SNDLVL_70dB"
  16740. "wave" "player\survivor\voice\Gambler\WorldC3M109.wav"
  16741. }
  16742.  
  16743.  
  16744. //Wow, Coach, that was uplifting. (sarcastically)
  16745. "Gambler_WorldC3M110"
  16746. {
  16747. "channel" "CHAN_VOICE"
  16748. "volume" "0.46"
  16749. "pitch" "PITCH_NORM"
  16750. "soundlevel" "SNDLVL_70dB"
  16751. "wave" "player\survivor\voice\Gambler\WorldC3M110.wav"
  16752. }
  16753.  
  16754.  
  16755. //Well Coach, that was uplifting. Everybody else motivated now? (sarcastically)
  16756. "Gambler_WorldC3M111"
  16757. {
  16758. "channel" "CHAN_VOICE"
  16759. "volume" "0.55"
  16760. "pitch" "PITCH_NORM"
  16761. "soundlevel" "SNDLVL_70dB"
  16762. "wave" "player\survivor\voice\Gambler\WorldC3M111.wav"
  16763. }
  16764.  
  16765.  
  16766. //Thanks, Coach, that was uplifting. (sarcastically)
  16767. "Gambler_WorldC3M112"
  16768. {
  16769. "channel" "CHAN_VOICE"
  16770. "volume" "0.55"
  16771. "pitch" "PITCH_NORM"
  16772. "soundlevel" "SNDLVL_70dB"
  16773. "wave" "player\survivor\voice\Gambler\WorldC3M112.wav"
  16774. }
  16775.  
  16776.  
  16777. //What, alive infected or alive and not zombies?
  16778. "Gambler_WorldC3M113"
  16779. {
  16780. "channel" "CHAN_VOICE"
  16781. "volume" "0.56"
  16782. "pitch" "PITCH_NORM"
  16783. "soundlevel" "SNDLVL_70dB"
  16784. "wave" "player\survivor\voice\Gambler\WorldC3M113.wav"
  16785. }
  16786.  
  16787.  
  16788. //100 to 1.
  16789. "Gambler_WorldC3M114"
  16790. {
  16791. "channel" "CHAN_VOICE"
  16792. "volume" "0.45"
  16793. "pitch" "PITCH_NORM"
  16794. "soundlevel" "SNDLVL_70dB"
  16795. "wave" "player\survivor\voice\Gambler\WorldC3M114.wav"
  16796. }
  16797.  
  16798.  
  16799. //Jesus christ Ellis, like the goddamn zombies aren't bad enough.
  16800. "Gambler_WorldC3M116"
  16801. {
  16802. "channel" "CHAN_VOICE"
  16803. "volume" "0.50"
  16804. "pitch" "PITCH_NORM"
  16805. "soundlevel" "SNDLVL_70dB"
  16806. "wave" "player\survivor\voice\Gambler\WorldC3M116.wav"
  16807. }
  16808.  
  16809.  
  16810. //You forgot one thing, from the way we shoot? Each other.
  16811. "Gambler_WorldC3M117"
  16812. {
  16813. "channel" "CHAN_VOICE"
  16814. "volume" "0.57"
  16815. "pitch" "PITCH_NORM"
  16816. "soundlevel" "SNDLVL_70dB"
  16817. "wave" "player\survivor\voice\Gambler\WorldC3M117.wav"
  16818. }
  16819.  
  16820.  
  16821. //I can't believe none of you were going to shoot him.
  16822. "Gambler_WorldC3M1B01"
  16823. {
  16824. "channel" "CHAN_VOICE"
  16825. "volume" "0.52"
  16826. "pitch" "PITCH_NORM"
  16827. "soundlevel" "SNDLVL_70dB"
  16828. "wave" "player\survivor\voice\Gambler\WorldC3M1B01.wav"
  16829. }
  16830.  
  16831.  
  16832. //Well, he wasn't doing a very good job once he became a zombie now was he?
  16833. "Gambler_WorldC3M1B02"
  16834. {
  16835. "channel" "CHAN_VOICE"
  16836. "volume" "0.59"
  16837. "pitch" "PITCH_NORM"
  16838. "soundlevel" "SNDLVL_70dB"
  16839. "wave" "player\survivor\voice\Gambler\WorldC3M1B02.wav"
  16840. }
  16841.  
  16842.  
  16843. //I shot a zombie. He was a zombie Ellis. He must have gotten bitten before he picked us up.
  16844. "Gambler_WorldC3M1B03"
  16845. {
  16846. "channel" "CHAN_VOICE"
  16847. "volume" "0.65"
  16848. "pitch" "PITCH_NORM"
  16849. "soundlevel" "SNDLVL_70dB"
  16850. "wave" "player\survivor\voice\Gambler\WorldC3M1B03.wav"
  16851. }
  16852.  
  16853.  
  16854. //No problem big guy, sorry about the landing.
  16855. "Gambler_WorldC3M1B04"
  16856. {
  16857. "channel" "CHAN_VOICE"
  16858. "volume" "0.65"
  16859. "pitch" "PITCH_NORM"
  16860. "soundlevel" "SNDLVL_70dB"
  16861. "wave" "player\survivor\voice\Gambler\WorldC3M1B04.wav"
  16862. }
  16863.  
  16864.  
  16865. //Great, we crash land in front of a village that hates everyone.
  16866. "Gambler_WorldC3M1B05"
  16867. {
  16868. "channel" "CHAN_VOICE"
  16869. "volume" "0.60"
  16870. "pitch" "PITCH_NORM"
  16871. "soundlevel" "SNDLVL_70dB"
  16872. "wave" "player\survivor\voice\Gambler\WorldC3M1B05.wav"
  16873. }
  16874.  
  16875.  
  16876. //This looks like a friendly place.
  16877. "Gambler_WorldC3M1B06"
  16878. {
  16879. "channel" "CHAN_VOICE"
  16880. "volume" "0.46"
  16881. "pitch" "PITCH_NORM"
  16882. "soundlevel" "SNDLVL_70dB"
  16883. "wave" "player\survivor\voice\Gambler\WorldC3M1B06.wav"
  16884. }
  16885.  
  16886.  
  16887. //They probably should have added no zombies to that sign.
  16888. "Gambler_WorldC3M1B08"
  16889. {
  16890. "channel" "CHAN_VOICE"
  16891. "volume" "0.57"
  16892. "pitch" "PITCH_NORM"
  16893. "soundlevel" "SNDLVL_70dB"
  16894. "wave" "player\survivor\voice\Gambler\WorldC3M1B08.wav"
  16895. }
  16896.  
  16897.  
  16898. //We gotta get that boat over here.
  16899. "Gambler_WorldC3M1B09"
  16900. {
  16901. "channel" "CHAN_VOICE"
  16902. "volume" "0.58"
  16903. "pitch" "PITCH_NORM"
  16904. "soundlevel" "SNDLVL_70dB"
  16905. "wave" "player\survivor\voice\Gambler\WorldC3M1B09.wav"
  16906. }
  16907.  
  16908.  
  16909. //We need to call that boat over here.
  16910. "Gambler_WorldC3M1B10"
  16911. {
  16912. "channel" "CHAN_VOICE"
  16913. "volume" "0.65"
  16914. "pitch" "PITCH_NORM"
  16915. "soundlevel" "SNDLVL_70dB"
  16916. "wave" "player\survivor\voice\Gambler\WorldC3M1B10.wav"
  16917. }
  16918.  
  16919.  
  16920. //I'm calling over the ferry.
  16921. "Gambler_WorldC3M1B11"
  16922. {
  16923. "channel" "CHAN_VOICE"
  16924. "volume" "0.62"
  16925. "pitch" "PITCH_NORM"
  16926. "soundlevel" "SNDLVL_70dB"
  16927. "wave" "player\survivor\voice\Gambler\WorldC3M1B11.wav"
  16928. }
  16929.  
  16930.  
  16931. //Get ready, I'm calling the ferry.
  16932. "Gambler_WorldC3M1B12"
  16933. {
  16934. "channel" "CHAN_VOICE"
  16935. "volume" "0.65"
  16936. "pitch" "PITCH_NORM"
  16937. "soundlevel" "SNDLVL_70dB"
  16938. "wave" "player\survivor\voice\Gambler\WorldC3M1B12.wav"
  16939. }
  16940.  
  16941.  
  16942. //Shit. This swamp is going to ruin my white suit.
  16943. "Gambler_WorldC3M1B17"
  16944. {
  16945. "channel" "CHAN_VOICE"
  16946. "volume" "0.51"
  16947. "pitch" "PITCH_NORM"
  16948. "soundlevel" "SNDLVL_70dB"
  16949. "wave" "player\survivor\voice\Gambler\WorldC3M1B17.wav"
  16950. }
  16951.  
  16952.  
  16953. //Brains come out. Swamp water doesn't. Don't ask me how I know that.
  16954. "Gambler_WorldC3M1B18"
  16955. {
  16956. "channel" "CHAN_VOICE"
  16957. "volume" "0.53"
  16958. "pitch" "PITCH_NORM"
  16959. "soundlevel" "SNDLVL_70dB"
  16960. "wave" "player\survivor\voice\Gambler\WorldC3M1B18.wav"
  16961. }
  16962.  
  16963.  
  16964. //Screw these goddamn mud people.
  16965. "Gambler_WorldC3M201"
  16966. {
  16967. "channel" "CHAN_VOICE"
  16968. "volume" "0.55"
  16969. "pitch" "PITCH_NORM"
  16970. "soundlevel" "SNDLVL_70dB"
  16971. "wave" "player\survivor\voice\Gambler\WorldC3M201.wav"
  16972. }
  16973.  
  16974.  
  16975. //I'm with Ellis, I hate these mud people.
  16976. "Gambler_WorldC3M202"
  16977. {
  16978. "channel" "CHAN_VOICE"
  16979. "volume" "0.60"
  16980. "pitch" "PITCH_NORM"
  16981. "soundlevel" "SNDLVL_70dB"
  16982. "wave" "player\survivor\voice\Gambler\WorldC3M202.wav"
  16983. }
  16984.  
  16985.  
  16986. //This mud is not doing my suit any favors.
  16987. "Gambler_WorldC3M203"
  16988. {
  16989. "channel" "CHAN_VOICE"
  16990. "volume" "0.55"
  16991. "pitch" "PITCH_NORM"
  16992. "soundlevel" "SNDLVL_70dB"
  16993. "wave" "player\survivor\voice\Gambler\WorldC3M203.wav"
  16994. }
  16995.  
  16996.  
  16997. //This swamp is just a cesspool for disease.
  16998. "Gambler_WorldC3M2B01"
  16999. {
  17000. "channel" "CHAN_VOICE"
  17001. "volume" "0.50"
  17002. "pitch" "PITCH_NORM"
  17003. "soundlevel" "SNDLVL_70dB"
  17004. "wave" "player\survivor\voice\Gambler\WorldC3M2B01.wav"
  17005. }
  17006.  
  17007.  
  17008. //I can feel my feet growing fungus.
  17009. "Gambler_WorldC3M2B02"
  17010. {
  17011. "channel" "CHAN_VOICE"
  17012. "volume" "0.54"
  17013. "pitch" "PITCH_NORM"
  17014. "soundlevel" "SNDLVL_70dB"
  17015. "wave" "player\survivor\voice\Gambler\WorldC3M2B02.wav"
  17016. }
  17017.  
  17018.  
  17019. //These swamps don't agree with me.
  17020. "Gambler_WorldC3M2B03"
  17021. {
  17022. "channel" "CHAN_VOICE"
  17023. "volume" "0.47"
  17024. "pitch" "PITCH_NORM"
  17025. "soundlevel" "SNDLVL_70dB"
  17026. "wave" "player\survivor\voice\Gambler\WorldC3M2B03.wav"
  17027. }
  17028.  
  17029.  
  17030. //Dry land up ahead.
  17031. "Gambler_WorldC3M2B04"
  17032. {
  17033. "channel" "CHAN_VOICE"
  17034. "volume" "0.68"
  17035. "pitch" "PITCH_NORM"
  17036. "soundlevel" "SNDLVL_70dB"
  17037. "wave" "player\survivor\voice\Gambler\WorldC3M2B04.wav"
  17038. }
  17039.  
  17040.  
  17041. //I am not dying in this goddamn swamp.
  17042. "Gambler_WorldC3M2B05"
  17043. {
  17044. "channel" "CHAN_VOICE"
  17045. "volume" "0.61"
  17046. "pitch" "PITCH_NORM"
  17047. "soundlevel" "SNDLVL_70dB"
  17048. "wave" "player\survivor\voice\Gambler\WorldC3M2B05.wav"
  17049. }
  17050.  
  17051.  
  17052. //I guess walking isn't so bad (seeing downed plane)
  17053. "Gambler_WorldC3M2B06"
  17054. {
  17055. "channel" "CHAN_VOICE"
  17056. "volume" "0.52"
  17057. "pitch" "PITCH_NORM"
  17058. "soundlevel" "SNDLVL_70dB"
  17059. "wave" "player\survivor\voice\Gambler\WorldC3M2B06.wav"
  17060. }
  17061.  
  17062.  
  17063. //We can get through this door.
  17064. "Gambler_WorldC3M2B07"
  17065. {
  17066. "channel" "CHAN_VOICE"
  17067. "volume" "0.65"
  17068. "pitch" "PITCH_NORM"
  17069. "soundlevel" "SNDLVL_70dB"
  17070. "wave" "player\survivor\voice\Gambler\WorldC3M2B07.wav"
  17071. }
  17072.  
  17073.  
  17074. //I think it's a safe bet to say an alarm will sound when we open this door.
  17075. "Gambler_WorldC3M2B08"
  17076. {
  17077. "channel" "CHAN_VOICE"
  17078. "volume" "0.52"
  17079. "pitch" "PITCH_NORM"
  17080. "soundlevel" "SNDLVL_70dB"
  17081. "wave" "player\survivor\voice\Gambler\WorldC3M2B08.wav"
  17082. }
  17083.  
  17084.  
  17085. //We have to open this door.
  17086. "Gambler_WorldC3M2B09"
  17087. {
  17088. "channel" "CHAN_VOICE"
  17089. "volume" "0.73"
  17090. "pitch" "PITCH_NORM"
  17091. "soundlevel" "SNDLVL_70dB"
  17092. "wave" "player\survivor\voice\Gambler\WorldC3M2B09.wav"
  17093. }
  17094.  
  17095.  
  17096. //Someone open the door.
  17097. "Gambler_WorldC3M2B10"
  17098. {
  17099. "channel" "CHAN_VOICE"
  17100. "volume" "0.68"
  17101. "pitch" "PITCH_NORM"
  17102. "soundlevel" "SNDLVL_70dB"
  17103. "wave" "player\survivor\voice\Gambler\WorldC3M2B10.wav"
  17104. }
  17105.  
  17106.  
  17107. //The emergency exit is the only way.
  17108. "Gambler_WorldC3M2B11"
  17109. {
  17110. "channel" "CHAN_VOICE"
  17111. "volume" "0.64"
  17112. "pitch" "PITCH_NORM"
  17113. "soundlevel" "SNDLVL_70dB"
  17114. "wave" "player\survivor\voice\Gambler\WorldC3M2B11.wav"
  17115. }
  17116.  
  17117.  
  17118. //I think it's a safe bet to say an alarm will sound when we open this door.
  17119. "Gambler_WorldC3M2B12"
  17120. {
  17121. "channel" "CHAN_VOICE"
  17122. "volume" "0.53"
  17123. "pitch" "PITCH_NORM"
  17124. "soundlevel" "SNDLVL_70dB"
  17125. "wave" "player\survivor\voice\Gambler\WorldC3M2B12.wav"
  17126. }
  17127.  
  17128.  
  17129. //We have to open this door.
  17130. "Gambler_WorldC3M2B13"
  17131. {
  17132. "channel" "CHAN_VOICE"
  17133. "volume" "0.52"
  17134. "pitch" "PITCH_NORM"
  17135. "soundlevel" "SNDLVL_70dB"
  17136. "wave" "player\survivor\voice\Gambler\WorldC3M2B13.wav"
  17137. }
  17138.  
  17139.  
  17140. //Someone open the door.
  17141. "Gambler_WorldC3M2B14"
  17142. {
  17143. "channel" "CHAN_VOICE"
  17144. "volume" "0.55"
  17145. "pitch" "PITCH_NORM"
  17146. "soundlevel" "SNDLVL_70dB"
  17147. "wave" "player\survivor\voice\Gambler\WorldC3M2B14.wav"
  17148. }
  17149.  
  17150.  
  17151. //The emergency exit is the only way.
  17152. "Gambler_WorldC3M2B15"
  17153. {
  17154. "channel" "CHAN_VOICE"
  17155. "volume" "0.60"
  17156. "pitch" "PITCH_NORM"
  17157. "soundlevel" "SNDLVL_70dB"
  17158. "wave" "player\survivor\voice\Gambler\WorldC3M2B15.wav"
  17159. }
  17160.  
  17161.  
  17162. //I'm opening the door.
  17163. "Gambler_WorldC3M2B16"
  17164. {
  17165. "channel" "CHAN_VOICE"
  17166. "volume" "0.59"
  17167. "pitch" "PITCH_NORM"
  17168. "soundlevel" "SNDLVL_70dB"
  17169. "wave" "player\survivor\voice\Gambler\WorldC3M2B16.wav"
  17170. }
  17171.  
  17172.  
  17173. //Get ready, I'm opening the door.
  17174. "Gambler_WorldC3M2B17"
  17175. {
  17176. "channel" "CHAN_VOICE"
  17177. "volume" "0.70"
  17178. "pitch" "PITCH_NORM"
  17179. "soundlevel" "SNDLVL_70dB"
  17180. "wave" "player\survivor\voice\Gambler\WorldC3M2B17.wav"
  17181. }
  17182.  
  17183.  
  17184. //Hello!
  17185. "Gambler_WorldC3M2B18"
  17186. {
  17187. "channel" "CHAN_VOICE"
  17188. "volume" "0.85"
  17189. "pitch" "PITCH_NORM"
  17190. "soundlevel" "SNDLVL_90dB"
  17191. "wave" "player\survivor\voice\Gambler\WorldC3M2B18.wav"
  17192. }
  17193.  
  17194.  
  17195. //Hello!
  17196. "Gambler_WorldC3M2B19"
  17197. {
  17198. "channel" "CHAN_VOICE"
  17199. "volume" "0.72"
  17200. "pitch" "PITCH_NORM"
  17201. "soundlevel" "SNDLVL_90dB"
  17202. "wave" "player\survivor\voice\Gambler\WorldC3M2B19.wav"
  17203. }
  17204.  
  17205.  
  17206. //Holy shit, maybe the swamp people made it!
  17207. "Gambler_WorldC3M2B20"
  17208. {
  17209. "channel" "CHAN_VOICE"
  17210. "volume" "0.59"
  17211. "pitch" "PITCH_NORM"
  17212. "soundlevel" "SNDLVL_70dB"
  17213. "wave" "player\survivor\voice\Gambler\WorldC3M2B20.wav"
  17214. }
  17215.  
  17216.  
  17217. //They have power!
  17218. "Gambler_WorldC3M2B21"
  17219. {
  17220. "channel" "CHAN_VOICE"
  17221. "volume" "0.75"
  17222. "pitch" "PITCH_NORM"
  17223. "soundlevel" "SNDLVL_70dB"
  17224. "wave" "player\survivor\voice\Gambler\WorldC3M2B21.wav"
  17225. }
  17226.  
  17227.  
  17228. //HELLO!!!
  17229. "Gambler_WorldC3M2B22"
  17230. {
  17231. "channel" "CHAN_VOICE"
  17232. "volume" "1.00"
  17233. "pitch" "PITCH_NORM"
  17234. "soundlevel" "SNDLVL_90dB"
  17235. "wave" "player\survivor\voice\Gambler\WorldC3M2B22.wav"
  17236. }
  17237.  
  17238.  
  17239. //HELLO!!!
  17240. "Gambler_WorldC3M2B23"
  17241. {
  17242. "channel" "CHAN_VOICE"
  17243. "volume" "0.91"
  17244. "pitch" "PITCH_NORM"
  17245. "soundlevel" "SNDLVL_90dB"
  17246. "wave" "player\survivor\voice\Gambler\WorldC3M2B23.wav"
  17247. }
  17248.  
  17249.  
  17250. //HEY! HELLO!!!
  17251. "Gambler_WorldC3M2B24"
  17252. {
  17253. "channel" "CHAN_VOICE"
  17254. "volume" "1.00"
  17255. "pitch" "PITCH_NORM"
  17256. "soundlevel" "SNDLVL_90dB"
  17257. "wave" "player\survivor\voice\Gambler\WorldC3M2B24.wav"
  17258. }
  17259.  
  17260.  
  17261. //ANYBODY HOME?
  17262. "Gambler_WorldC3M2B25"
  17263. {
  17264. "channel" "CHAN_VOICE"
  17265. "volume" "1.00"
  17266. "pitch" "PITCH_NORM"
  17267. "soundlevel" "SNDLVL_90dB"
  17268. "wave" "player\survivor\voice\Gambler\WorldC3M2B25.wav"
  17269. }
  17270.  
  17271.  
  17272. //The swamp people didn't make it.
  17273. "Gambler_WorldC3M3B01"
  17274. {
  17275. "channel" "CHAN_VOICE"
  17276. "volume" "0.58"
  17277. "pitch" "PITCH_NORM"
  17278. "soundlevel" "SNDLVL_70dB"
  17279. "wave" "player\survivor\voice\Gambler\WorldC3M3B01.wav"
  17280. }
  17281.  
  17282.  
  17283. //This is ugly.
  17284. "Gambler_WorldC3M3B02"
  17285. {
  17286. "channel" "CHAN_VOICE"
  17287. "volume" "0.47"
  17288. "pitch" "PITCH_NORM"
  17289. "soundlevel" "SNDLVL_70dB"
  17290. "wave" "player\survivor\voice\Gambler\WorldC3M3B02.wav"
  17291. }
  17292.  
  17293.  
  17294. //That's a shit ton of bodies.
  17295. "Gambler_WorldC3M3B04"
  17296. {
  17297. "channel" "CHAN_VOICE"
  17298. "volume" "0.60"
  17299. "pitch" "PITCH_NORM"
  17300. "soundlevel" "SNDLVL_70dB"
  17301. "wave" "player\survivor\voice\Gambler\WorldC3M3B04.wav"
  17302. }
  17303.  
  17304.  
  17305. //Looks like some of them headed to the river.
  17306. "Gambler_WorldC3M3B05"
  17307. {
  17308. "channel" "CHAN_VOICE"
  17309. "volume" "0.51"
  17310. "pitch" "PITCH_NORM"
  17311. "soundlevel" "SNDLVL_70dB"
  17312. "wave" "player\survivor\voice\Gambler\WorldC3M3B05.wav"
  17313. }
  17314.  
  17315.  
  17316. //We need to lower this plank.
  17317. "Gambler_WorldC3M3B06"
  17318. {
  17319. "channel" "CHAN_VOICE"
  17320. "volume" "0.62"
  17321. "pitch" "PITCH_NORM"
  17322. "soundlevel" "SNDLVL_70dB"
  17323. "wave" "player\survivor\voice\Gambler\WorldC3M3B06.wav"
  17324. }
  17325.  
  17326.  
  17327. //The only way is over this plank.
  17328. "Gambler_WorldC3M3B07"
  17329. {
  17330. "channel" "CHAN_VOICE"
  17331. "volume" "0.62"
  17332. "pitch" "PITCH_NORM"
  17333. "soundlevel" "SNDLVL_70dB"
  17334. "wave" "player\survivor\voice\Gambler\WorldC3M3B07.wav"
  17335. }
  17336.  
  17337.  
  17338. //Lower the plank.
  17339. "Gambler_WorldC3M3B08"
  17340. {
  17341. "channel" "CHAN_VOICE"
  17342. "volume" "0.65"
  17343. "pitch" "PITCH_NORM"
  17344. "soundlevel" "SNDLVL_70dB"
  17345. "wave" "player\survivor\voice\Gambler\WorldC3M3B08.wav"
  17346. }
  17347.  
  17348.  
  17349. //Lower the bridge.
  17350. "Gambler_WorldC3M3B09"
  17351. {
  17352. "channel" "CHAN_VOICE"
  17353. "volume" "0.65"
  17354. "pitch" "PITCH_NORM"
  17355. "soundlevel" "SNDLVL_70dB"
  17356. "wave" "player\survivor\voice\Gambler\WorldC3M3B09.wav"
  17357. }
  17358.  
  17359.  
  17360. //I'm lowering the bridge.
  17361. "Gambler_WorldC3M3B10"
  17362. {
  17363. "channel" "CHAN_VOICE"
  17364. "volume" "0.65"
  17365. "pitch" "PITCH_NORM"
  17366. "soundlevel" "SNDLVL_70dB"
  17367. "wave" "player\survivor\voice\Gambler\WorldC3M3B10.wav"
  17368. }
  17369.  
  17370.  
  17371. //Get ready! Lowering the bridge!
  17372. "Gambler_WorldC3M3B11"
  17373. {
  17374. "channel" "CHAN_VOICE"
  17375. "volume" "0.75"
  17376. "pitch" "PITCH_NORM"
  17377. "soundlevel" "SNDLVL_70dB"
  17378. "wave" "player\survivor\voice\Gambler\WorldC3M3B11.wav"
  17379. }
  17380.  
  17381.  
  17382. //Did people really live in these shacks?
  17383. "Gambler_WorldC3M3B12"
  17384. {
  17385. "channel" "CHAN_VOICE"
  17386. "volume" "0.55"
  17387. "pitch" "PITCH_NORM"
  17388. "soundlevel" "SNDLVL_70dB"
  17389. "wave" "player\survivor\voice\Gambler\WorldC3M3B12.wav"
  17390. }
  17391.  
  17392.  
  17393. //This is just really unsanitary.
  17394. "Gambler_WorldC3M3B13"
  17395. {
  17396. "channel" "CHAN_VOICE"
  17397. "volume" "0.49"
  17398. "pitch" "PITCH_NORM"
  17399. "soundlevel" "SNDLVL_70dB"
  17400. "wave" "player\survivor\voice\Gambler\WorldC3M3B13.wav"
  17401. }
  17402.  
  17403.  
  17404. //Where did anyone who lived here wash their hands?
  17405. "Gambler_WorldC3M3B14"
  17406. {
  17407. "channel" "CHAN_VOICE"
  17408. "volume" "0.55"
  17409. "pitch" "PITCH_NORM"
  17410. "soundlevel" "SNDLVL_70dB"
  17411. "wave" "player\survivor\voice\Gambler\WorldC3M3B14.wav"
  17412. }
  17413.  
  17414.  
  17415. //We're at a big old house with gate.
  17416. "Gambler_WorldC3M4B02"
  17417. {
  17418. "channel" "CHAN_VOICE"
  17419. "volume" "0.71"
  17420. "pitch" "PITCH_NORM"
  17421. "soundlevel" "SNDLVL_70dB"
  17422. "wave" "player\survivor\voice\Gambler\WorldC3M4B02.wav"
  17423. }
  17424.  
  17425.  
  17426. //At a plantation with a big gate.
  17427. "Gambler_WorldC3M4B05"
  17428. {
  17429. "channel" "CHAN_VOICE"
  17430. "volume" "0.77"
  17431. "pitch" "PITCH_NORM"
  17432. "soundlevel" "SNDLVL_70dB"
  17433. "wave" "player\survivor\voice\Gambler\WorldC3M4B05.wav"
  17434. }
  17435.  
  17436.  
  17437. //I'm standing by a big gate, in front of a big house.
  17438. "Gambler_WorldC3M4B07"
  17439. {
  17440. "channel" "CHAN_VOICE"
  17441. "volume" "0.74"
  17442. "pitch" "PITCH_NORM"
  17443. "soundlevel" "SNDLVL_70dB"
  17444. "wave" "player\survivor\voice\Gambler\WorldC3M4B07.wav"
  17445. }
  17446.  
  17447.  
  17448. //Our Cajun buddy blew open the gate, let's go!
  17449. "Gambler_WorldC3M4B22"
  17450. {
  17451. "channel" "CHAN_VOICE"
  17452. "volume" "0.90"
  17453. "pitch" "PITCH_NORM"
  17454. "soundlevel" "SNDLVL_90dB"
  17455. "wave" "player\survivor\voice\Gambler\WorldC3M4B22.wav"
  17456. }
  17457.  
  17458.  
  17459. //Everyone to the boat!
  17460. "Gambler_WorldC3M4B23"
  17461. {
  17462. "channel" "CHAN_VOICE"
  17463. "volume" "1.00"
  17464. "pitch" "PITCH_NORM"
  17465. "soundlevel" "SNDLVL_90dB"
  17466. "wave" "player\survivor\voice\Gambler\WorldC3M4B23.wav"
  17467. }
  17468.  
  17469.  
  17470. //Get to the boat!
  17471. "Gambler_WorldC3M4B24"
  17472. {
  17473. "channel" "CHAN_VOICE"
  17474. "volume" "1.00"
  17475. "pitch" "PITCH_NORM"
  17476. "soundlevel" "SNDLVL_90dB"
  17477. "wave" "player\survivor\voice\Gambler\WorldC3M4B24.wav"
  17478. }
  17479.  
  17480.  
  17481. //To the boat!
  17482. "Gambler_WorldC3M4B25"
  17483. {
  17484. "channel" "CHAN_VOICE"
  17485. "volume" "1.00"
  17486. "pitch" "PITCH_NORM"
  17487. "soundlevel" "SNDLVL_90dB"
  17488. "wave" "player\survivor\voice\Gambler\WorldC3M4B25.wav"
  17489. }
  17490.  
  17491.  
  17492. //That's one way to open that gate.
  17493. "Gambler_WorldC3M4B27"
  17494. {
  17495. "channel" "CHAN_VOICE"
  17496. "volume" "1.00"
  17497. "pitch" "PITCH_NORM"
  17498. "soundlevel" "SNDLVL_90dB"
  17499. "wave" "player\survivor\voice\Gambler\WorldC3M4B27.wav"
  17500. }
  17501.  
  17502.  
  17503. //I am not dying in this swamp.
  17504. "Gambler_WorldC3MGoingToDie01"
  17505. {
  17506. "channel" "CHAN_VOICE"
  17507. "volume" "0.39"
  17508. "pitch" "PITCH_NORM"
  17509. "soundlevel" "SNDLVL_60dB"
  17510. "wave" "player\survivor\voice\Gambler\WorldC3MGoingToDie01.wav"
  17511. }
  17512.  
  17513.  
  17514. //I am not going to be gator food.
  17515. "Gambler_WorldC3MGoingToDie02"
  17516. {
  17517. "channel" "CHAN_VOICE"
  17518. "volume" "0.35"
  17519. "pitch" "PITCH_NORM"
  17520. "soundlevel" "SNDLVL_60dB"
  17521. "wave" "player\survivor\voice\Gambler\WorldC3MGoingToDie02.wav"
  17522. }
  17523.  
  17524.  
  17525. //Let's do this quick and get back on the damn boat.
  17526. "Gambler_WorldC4M107"
  17527. {
  17528. "channel" "CHAN_VOICE"
  17529. "volume" "0.55"
  17530. "pitch" "PITCH_NORM"
  17531. "soundlevel" "SNDLVL_70dB"
  17532. "wave" "player\survivor\voice\Gambler\WorldC4M107.wav"
  17533. }
  17534.  
  17535.  
  17536. //Out of gas.
  17537. "Gambler_WorldC4M120"
  17538. {
  17539. "channel" "CHAN_VOICE"
  17540. "volume" "0.70"
  17541. "pitch" "PITCH_NORM"
  17542. "soundlevel" "SNDLVL_90dB"
  17543. "wave" "player\survivor\voice\Gambler\WorldC4M120.wav"
  17544. }
  17545.  
  17546.  
  17547. //Through this house.
  17548. "Gambler_WorldC4M128"
  17549. {
  17550. "channel" "CHAN_VOICE"
  17551. "volume" "0.70"
  17552. "pitch" "PITCH_NORM"
  17553. "soundlevel" "SNDLVL_90dB"
  17554. "wave" "player\survivor\voice\Gambler\WorldC4M128.wav"
  17555. }
  17556.  
  17557.  
  17558. //Let's go down this street.
  17559. "Gambler_WorldC4M133"
  17560. {
  17561. "channel" "CHAN_VOICE"
  17562. "volume" "0.58"
  17563. "pitch" "PITCH_NORM"
  17564. "soundlevel" "SNDLVL_90dB"
  17565. "wave" "player\survivor\voice\Gambler\WorldC4M133.wav"
  17566. }
  17567.  
  17568.  
  17569. //What are we supposed to signal him with?
  17570. "Gambler_WorldC4M1B01"
  17571. {
  17572. "channel" "CHAN_VOICE"
  17573. "volume" "0.62"
  17574. "pitch" "PITCH_NORM"
  17575. "soundlevel" "SNDLVL_70dB"
  17576. "wave" "player\survivor\voice\Gambler\WorldC4M1B01.wav"
  17577. }
  17578.  
  17579.  
  17580. //What gun bag?
  17581. "Gambler_WorldC4M1B02"
  17582. {
  17583. "channel" "CHAN_VOICE"
  17584. "volume" "0.55"
  17585. "pitch" "PITCH_NORM"
  17586. "soundlevel" "SNDLVL_70dB"
  17587. "wave" "player\survivor\voice\Gambler\WorldC4M1B02.wav"
  17588. }
  17589.  
  17590.  
  17591. //ME? Who died and made me gun monitor?
  17592. "Gambler_WorldC4M1B03"
  17593. {
  17594. "channel" "CHAN_VOICE"
  17595. "volume" "0.62"
  17596. "pitch" "PITCH_NORM"
  17597. "soundlevel" "SNDLVL_70dB"
  17598. "wave" "player\survivor\voice\Gambler\WorldC4M1B03.wav"
  17599. }
  17600.  
  17601.  
  17602. //The gas station's right across the street. Let's just get the gas and then we'll figure out how to signal Virgil.
  17603. "Gambler_WorldC4M1B07"
  17604. {
  17605. "channel" "CHAN_VOICE"
  17606. "volume" "0.69"
  17607. "pitch" "PITCH_NORM"
  17608. "soundlevel" "SNDLVL_70dB"
  17609. "wave" "player\survivor\voice\Gambler\WorldC4M1B07.wav"
  17610. }
  17611.  
  17612.  
  17613. //You wanna hear a prediction?
  17614. "Gambler_WorldC4M1B09"
  17615. {
  17616. "channel" "CHAN_VOICE"
  17617. "volume" "0.55"
  17618. "pitch" "PITCH_NORM"
  17619. "soundlevel" "SNDLVL_70dB"
  17620. "wave" "player\survivor\voice\Gambler\WorldC4M1B09.wav"
  17621. }
  17622.  
  17623.  
  17624. //There's not gonna be any gas. Watch.
  17625. "Gambler_WorldC4M1B10"
  17626. {
  17627. "channel" "CHAN_VOICE"
  17628. "volume" "0.48"
  17629. "pitch" "PITCH_NORM"
  17630. "soundlevel" "SNDLVL_70dB"
  17631. "wave" "player\survivor\voice\Gambler\WorldC4M1B10.wav"
  17632. }
  17633.  
  17634.  
  17635. //Looks like our milk run just turned into a marathon.
  17636. "Gambler_WorldC4M1B11"
  17637. {
  17638. "channel" "CHAN_VOICE"
  17639. "volume" "0.52"
  17640. "pitch" "PITCH_NORM"
  17641. "soundlevel" "SNDLVL_70dB"
  17642. "wave" "player\survivor\voice\Gambler\WorldC4M1B11.wav"
  17643. }
  17644.  
  17645.  
  17646. //No gas. Terrific. This is just great.
  17647. "Gambler_WorldC4M1B12"
  17648. {
  17649. "channel" "CHAN_VOICE"
  17650. "volume" "0.47"
  17651. "pitch" "PITCH_NORM"
  17652. "soundlevel" "SNDLVL_70dB"
  17653. "wave" "player\survivor\voice\Gambler\WorldC4M1B12.wav"
  17654. }
  17655.  
  17656.  
  17657. //No gas. See? What'd I say?
  17658. "Gambler_WorldC4M1B13"
  17659. {
  17660. "channel" "CHAN_VOICE"
  17661. "volume" "0.59"
  17662. "pitch" "PITCH_NORM"
  17663. "soundlevel" "SNDLVL_70dB"
  17664. "wave" "player\survivor\voice\Gambler\WorldC4M1B13.wav"
  17665. }
  17666.  
  17667.  
  17668. //What makes you think they have gas?
  17669. "Gambler_WorldC4M1B14"
  17670. {
  17671. "channel" "CHAN_VOICE"
  17672. "volume" "0.64"
  17673. "pitch" "PITCH_NORM"
  17674. "soundlevel" "SNDLVL_70dB"
  17675. "wave" "player\survivor\voice\Gambler\WorldC4M1B14.wav"
  17676. }
  17677.  
  17678.  
  17679. //Let's just get this done and get back.
  17680. "Gambler_WorldC4M1B17"
  17681. {
  17682. "channel" "CHAN_VOICE"
  17683. "volume" "0.62"
  17684. "pitch" "PITCH_NORM"
  17685. "soundlevel" "SNDLVL_70dB"
  17686. "wave" "player\survivor\voice\Gambler\WorldC4M1B17.wav"
  17687. }
  17688.  
  17689.  
  17690. //Shit. It looks like it's really gonna storm.
  17691. "Gambler_WorldC4M1B20"
  17692. {
  17693. "channel" "CHAN_VOICE"
  17694. "volume" "0.48"
  17695. "pitch" "PITCH_NORM"
  17696. "soundlevel" "SNDLVL_70dB"
  17697. "wave" "player\survivor\voice\Gambler\WorldC4M1B20.wav"
  17698. }
  17699.  
  17700.  
  17701. //Look for landmarks. It might be dark on our way back.
  17702. "Gambler_WorldC4M1B22"
  17703. {
  17704. "channel" "CHAN_VOICE"
  17705. "volume" "0.86"
  17706. "pitch" "PITCH_NORM"
  17707. "soundlevel" "SNDLVL_70dB"
  17708. "wave" "player\survivor\voice\Gambler\WorldC4M1B22.wav"
  17709. }
  17710.  
  17711.  
  17712. //What, does everybody around here have a boat?
  17713. "Gambler_WorldC4M1B23"
  17714. {
  17715. "channel" "CHAN_VOICE"
  17716. "volume" "0.66"
  17717. "pitch" "PITCH_NORM"
  17718. "soundlevel" "SNDLVL_70dB"
  17719. "wave" "player\survivor\voice\Gambler\WorldC4M1B23.wav"
  17720. }
  17721.  
  17722.  
  17723. //If this rain keeps up, we can sail this thing right to Virgil.
  17724. "Gambler_WorldC4M1B24"
  17725. {
  17726. "channel" "CHAN_VOICE"
  17727. "volume" "0.54"
  17728. "pitch" "PITCH_NORM"
  17729. "soundlevel" "SNDLVL_70dB"
  17730. "wave" "player\survivor\voice\Gambler\WorldC4M1B24.wav"
  17731. }
  17732.  
  17733.  
  17734. //Through this playground!
  17735. "Gambler_WorldC4M1B25"
  17736. {
  17737. "channel" "CHAN_VOICE"
  17738. "volume" "0.65"
  17739. "pitch" "PITCH_NORM"
  17740. "soundlevel" "SNDLVL_70dB"
  17741. "wave" "player\survivor\voice\Gambler\WorldC4M1B25.wav"
  17742. }
  17743.  
  17744.  
  17745. //Through that playground!
  17746. "Gambler_WorldC4M1B26"
  17747. {
  17748. "channel" "CHAN_VOICE"
  17749. "volume" "0.65"
  17750. "pitch" "PITCH_NORM"
  17751. "soundlevel" "SNDLVL_70dB"
  17752. "wave" "player\survivor\voice\Gambler\WorldC4M1B26.wav"
  17753. }
  17754.  
  17755.  
  17756. //Let's cut through the garage sale.
  17757. "Gambler_WorldC4M1B27"
  17758. {
  17759. "channel" "CHAN_VOICE"
  17760. "volume" "0.65"
  17761. "pitch" "PITCH_NORM"
  17762. "soundlevel" "SNDLVL_70dB"
  17763. "wave" "player\survivor\voice\Gambler\WorldC4M1B27.wav"
  17764. }
  17765.  
  17766.  
  17767. //Now THAT is a nasty wreck.
  17768. "Gambler_WorldC4M1B28"
  17769. {
  17770. "channel" "CHAN_VOICE"
  17771. "volume" "0.64"
  17772. "pitch" "PITCH_NORM"
  17773. "soundlevel" "SNDLVL_70dB"
  17774. "wave" "player\survivor\voice\Gambler\WorldC4M1B28.wav"
  17775. }
  17776.  
  17777.  
  17778. //Through this building.
  17779. "Gambler_WorldC4M205"
  17780. {
  17781. "channel" "CHAN_VOICE"
  17782. "volume" "0.55"
  17783. "pitch" "PITCH_NORM"
  17784. "soundlevel" "SNDLVL_90dB"
  17785. "wave" "player\survivor\voice\Gambler\WorldC4M205.wav"
  17786. }
  17787.  
  17788.  
  17789. //In here!
  17790. "Gambler_WorldC4M208"
  17791. {
  17792. "channel" "CHAN_VOICE"
  17793. "volume" "0.64"
  17794. "pitch" "PITCH_NORM"
  17795. "soundlevel" "SNDLVL_90dB"
  17796. "wave" "player\survivor\voice\Gambler\WorldC4M208.wav"
  17797. }
  17798.  
  17799.  
  17800. //I have never seen so many witches.
  17801. "Gambler_WorldC4M209"
  17802. {
  17803. "channel" "CHAN_VOICE"
  17804. "volume" "0.44"
  17805. "pitch" "PITCH_NORM"
  17806. "soundlevel" "SNDLVL_70dB"
  17807. "wave" "player\survivor\voice\Gambler\WorldC4M209.wav"
  17808. }
  17809.  
  17810.  
  17811. //What the hell is with all the witches?
  17812. "Gambler_WorldC4M210"
  17813. {
  17814. "channel" "CHAN_VOICE"
  17815. "volume" "0.50"
  17816. "pitch" "PITCH_NORM"
  17817. "soundlevel" "SNDLVL_70dB"
  17818. "wave" "player\survivor\voice\Gambler\WorldC4M210.wav"
  17819. }
  17820.  
  17821.  
  17822. //Through the cane field.
  17823. "Gambler_WorldC4M216"
  17824. {
  17825. "channel" "CHAN_VOICE"
  17826. "volume" "0.61"
  17827. "pitch" "PITCH_NORM"
  17828. "soundlevel" "SNDLVL_90dB"
  17829. "wave" "player\survivor\voice\Gambler\WorldC4M216.wav"
  17830. }
  17831.  
  17832.  
  17833. //The road's blocked.
  17834. "Gambler_WorldC4M2B01"
  17835. {
  17836. "channel" "CHAN_VOICE"
  17837. "volume" "0.72"
  17838. "pitch" "PITCH_NORM"
  17839. "soundlevel" "SNDLVL_70dB"
  17840. "wave" "player\survivor\voice\Gambler\WorldC4M2B01.wav"
  17841. }
  17842.  
  17843.  
  17844. //I think we gotta cut through the sugar mill.
  17845. "Gambler_WorldC4M2B02"
  17846. {
  17847. "channel" "CHAN_VOICE"
  17848. "volume" "0.65"
  17849. "pitch" "PITCH_NORM"
  17850. "soundlevel" "SNDLVL_70dB"
  17851. "wave" "player\survivor\voice\Gambler\WorldC4M2B02.wav"
  17852. }
  17853.  
  17854.  
  17855. //This rain doesn't look like it's gonna let up.
  17856. "Gambler_WorldC4M2B03"
  17857. {
  17858. "channel" "CHAN_VOICE"
  17859. "volume" "0.54"
  17860. "pitch" "PITCH_NORM"
  17861. "soundlevel" "SNDLVL_70dB"
  17862. "wave" "player\survivor\voice\Gambler\WorldC4M2B03.wav"
  17863. }
  17864.  
  17865.  
  17866. //Christ, I hope this rain doesn't get any worse.
  17867. "Gambler_WorldC4M2B04"
  17868. {
  17869. "channel" "CHAN_VOICE"
  17870. "volume" "0.46"
  17871. "pitch" "PITCH_NORM"
  17872. "soundlevel" "SNDLVL_70dB"
  17873. "wave" "player\survivor\voice\Gambler\WorldC4M2B04.wav"
  17874. }
  17875.  
  17876.  
  17877. //The water's starting to pool. Shit.
  17878. "Gambler_WorldC4M2B05"
  17879. {
  17880. "channel" "CHAN_VOICE"
  17881. "volume" "0.60"
  17882. "pitch" "PITCH_NORM"
  17883. "soundlevel" "SNDLVL_70dB"
  17884. "wave" "player\survivor\voice\Gambler\WorldC4M2B05.wav"
  17885. }
  17886.  
  17887.  
  17888. //Ah shit, this place is already starting to flood.
  17889. "Gambler_WorldC4M2B06"
  17890. {
  17891. "channel" "CHAN_VOICE"
  17892. "volume" "0.45"
  17893. "pitch" "PITCH_NORM"
  17894. "soundlevel" "SNDLVL_70dB"
  17895. "wave" "player\survivor\voice\Gambler\WorldC4M2B06.wav"
  17896. }
  17897.  
  17898.  
  17899. //The sky looks bad.
  17900. "Gambler_WorldC4M2B07"
  17901. {
  17902. "channel" "CHAN_VOICE"
  17903. "volume" "0.58"
  17904. "pitch" "PITCH_NORM"
  17905. "soundlevel" "SNDLVL_70dB"
  17906. "wave" "player\survivor\voice\Gambler\WorldC4M2B07.wav"
  17907. }
  17908.  
  17909.  
  17910. //It's already starting to flood.
  17911. "Gambler_WorldC4M2B08"
  17912. {
  17913. "channel" "CHAN_VOICE"
  17914. "volume" "0.58"
  17915. "pitch" "PITCH_NORM"
  17916. "soundlevel" "SNDLVL_70dB"
  17917. "wave" "player\survivor\voice\Gambler\WorldC4M2B08.wav"
  17918. }
  17919.  
  17920.  
  17921. //Jesus. Welcome to witchville...
  17922. "Gambler_WorldC4M2B09"
  17923. {
  17924. "channel" "CHAN_VOICE"
  17925. "volume" "0.40"
  17926. "pitch" "PITCH_NORM"
  17927. "soundlevel" "SNDLVL_70dB"
  17928. "wave" "player\survivor\voice\Gambler\WorldC4M2B09.wav"
  17929. }
  17930.  
  17931.  
  17932. //Man, that's a LOT of witches.
  17933. "Gambler_WorldC4M2B13"
  17934. {
  17935. "channel" "CHAN_VOICE"
  17936. "volume" "0.55"
  17937. "pitch" "PITCH_NORM"
  17938. "soundlevel" "SNDLVL_70dB"
  17939. "wave" "player\survivor\voice\Gambler\WorldC4M2B13.wav"
  17940. }
  17941.  
  17942.  
  17943. //Up that ramp!
  17944. "Gambler_WorldC4M2B16"
  17945. {
  17946. "channel" "CHAN_VOICE"
  17947. "volume" "0.65"
  17948. "pitch" "PITCH_NORM"
  17949. "soundlevel" "SNDLVL_70dB"
  17950. "wave" "player\survivor\voice\Gambler\WorldC4M2B16.wav"
  17951. }
  17952.  
  17953.  
  17954. //There's the gas station!
  17955. "Gambler_WorldC4M2B18"
  17956. {
  17957. "channel" "CHAN_VOICE"
  17958. "volume" "0.75"
  17959. "pitch" "PITCH_NORM"
  17960. "soundlevel" "SNDLVL_90dB"
  17961. "wave" "player\survivor\voice\Gambler\WorldC4M2B18.wav"
  17962. }
  17963.  
  17964.  
  17965. //Through the wheat farm!
  17966. "Gambler_WorldC4M2B20"
  17967. {
  17968. "channel" "CHAN_VOICE"
  17969. "volume" "0.65"
  17970. "pitch" "PITCH_NORM"
  17971. "soundlevel" "SNDLVL_70dB"
  17972. "wave" "player\survivor\voice\Gambler\WorldC4M2B20.wav"
  17973. }
  17974.  
  17975.  
  17976. //Whaatever you say, Farmer Joe.
  17977. "Gambler_WorldC4M2B21"
  17978. {
  17979. "channel" "CHAN_VOICE"
  17980. "volume" "0.62"
  17981. "pitch" "PITCH_NORM"
  17982. "soundlevel" "SNDLVL_70dB"
  17983. "wave" "player\survivor\voice\Gambler\WorldC4M2B21.wav"
  17984. }
  17985.  
  17986.  
  17987. //We can take that elevator down to the field.
  17988. "Gambler_WorldC4M2B22"
  17989. {
  17990. "channel" "CHAN_VOICE"
  17991. "volume" "0.75"
  17992. "pitch" "PITCH_NORM"
  17993. "soundlevel" "SNDLVL_70dB"
  17994. "wave" "player\survivor\voice\Gambler\WorldC4M2B22.wav"
  17995. }
  17996.  
  17997.  
  17998. //ELEVATOR'S HERE!
  17999. "Gambler_WorldC4M2B24"
  18000. {
  18001. "channel" "CHAN_VOICE"
  18002. "volume" "1.00"
  18003. "pitch" "PITCH_NORM"
  18004. "soundlevel" "SNDLVL_90dB"
  18005. "wave" "player\survivor\voice\Gambler\WorldC4M2B24.wav"
  18006. }
  18007.  
  18008.  
  18009. //EVERYBODY IN THE ELEVATOR!
  18010. "Gambler_WorldC4M2B26"
  18011. {
  18012. "channel" "CHAN_VOICE"
  18013. "volume" "1.00"
  18014. "pitch" "PITCH_NORM"
  18015. "soundlevel" "SNDLVL_90dB"
  18016. "wave" "player\survivor\voice\Gambler\WorldC4M2B26.wav"
  18017. }
  18018.  
  18019.  
  18020. //KEEP MOVING! JUST HEAD FOR THE SIGN!
  18021. "Gambler_WorldC4M2B29"
  18022. {
  18023. "channel" "CHAN_VOICE"
  18024. "volume" "0.87"
  18025. "pitch" "PITCH_NORM"
  18026. "soundlevel" "SNDLVL_90dB"
  18027. "wave" "player\survivor\voice\Gambler\WorldC4M2B29.wav"
  18028. }
  18029.  
  18030.  
  18031. //HEAD FOR THE SIGN!
  18032. "Gambler_WorldC4M2B30"
  18033. {
  18034. "channel" "CHAN_VOICE"
  18035. "volume" "1.00"
  18036. "pitch" "PITCH_NORM"
  18037. "soundlevel" "SNDLVL_90dB"
  18038. "wave" "player\survivor\voice\Gambler\WorldC4M2B30.wav"
  18039. }
  18040.  
  18041.  
  18042. //KEEP MOVING!
  18043. "Gambler_WorldC4M2B31"
  18044. {
  18045. "channel" "CHAN_VOICE"
  18046. "volume" "1.00"
  18047. "pitch" "PITCH_NORM"
  18048. "soundlevel" "SNDLVL_90dB"
  18049. "wave" "player\survivor\voice\Gambler\WorldC4M2B31.wav"
  18050. }
  18051.  
  18052.  
  18053. //Looks like the gas is inside.
  18054. "Gambler_WorldC4M2B33"
  18055. {
  18056. "channel" "CHAN_VOICE"
  18057. "volume" "0.83"
  18058. "pitch" "PITCH_NORM"
  18059. "soundlevel" "SNDLVL_90dB"
  18060. "wave" "player\survivor\voice\Gambler\WorldC4M2B33.wav"
  18061. }
  18062.  
  18063.  
  18064. //There's gas in the safe room!
  18065. "Gambler_WorldC4M2B36"
  18066. {
  18067. "channel" "CHAN_VOICE"
  18068. "volume" "0.80"
  18069. "pitch" "PITCH_NORM"
  18070. "soundlevel" "SNDLVL_90dB"
  18071. "wave" "player\survivor\voice\Gambler\WorldC4M2B36.wav"
  18072. }
  18073.  
  18074.  
  18075. //Close the door and let's get this gas.
  18076. "Gambler_WorldC4M2B38"
  18077. {
  18078. "channel" "CHAN_VOICE"
  18079. "volume" "0.60"
  18080. "pitch" "PITCH_NORM"
  18081. "soundlevel" "SNDLVL_90dB"
  18082. "wave" "player\survivor\voice\Gambler\WorldC4M2B38.wav"
  18083. }
  18084.  
  18085.  
  18086. //Back through the canefield.
  18087. "Gambler_WorldC4M303"
  18088. {
  18089. "channel" "CHAN_VOICE"
  18090. "volume" "0.62"
  18091. "pitch" "PITCH_NORM"
  18092. "soundlevel" "SNDLVL_90dB"
  18093. "wave" "player\survivor\voice\Gambler\WorldC4M303.wav"
  18094. }
  18095.  
  18096.  
  18097. //Shit, it's really coming down.
  18098. "Gambler_WorldC4M304"
  18099. {
  18100. "channel" "CHAN_VOICE"
  18101. "volume" "0.53"
  18102. "pitch" "PITCH_NORM"
  18103. "soundlevel" "SNDLVL_70dB"
  18104. "wave" "player\survivor\voice\Gambler\WorldC4M304.wav"
  18105. }
  18106.  
  18107.  
  18108. //Goddamn town is going to be flooded!
  18109. "Gambler_WorldC4M306"
  18110. {
  18111. "channel" "CHAN_VOICE"
  18112. "volume" "0.69"
  18113. "pitch" "PITCH_NORM"
  18114. "soundlevel" "SNDLVL_90dB"
  18115. "wave" "player\survivor\voice\Gambler\WorldC4M306.wav"
  18116. }
  18117.  
  18118.  
  18119. //Up here!
  18120. "Gambler_WorldC4M314"
  18121. {
  18122. "channel" "CHAN_VOICE"
  18123. "volume" "0.78"
  18124. "pitch" "PITCH_NORM"
  18125. "soundlevel" "SNDLVL_90dB"
  18126. "wave" "player\survivor\voice\Gambler\WorldC4M314.wav"
  18127. }
  18128.  
  18129.  
  18130. //We gotta to go back through here!
  18131. "Gambler_WorldC4M326"
  18132. {
  18133. "channel" "CHAN_VOICE"
  18134. "volume" "0.66"
  18135. "pitch" "PITCH_NORM"
  18136. "soundlevel" "SNDLVL_70dB"
  18137. "wave" "player\survivor\voice\Gambler\WorldC4M326.wav"
  18138. }
  18139.  
  18140.  
  18141. //Okay, everybody gassed up and good to go?
  18142. "Gambler_WorldC4M3B01"
  18143. {
  18144. "channel" "CHAN_VOICE"
  18145. "volume" "0.57"
  18146. "pitch" "PITCH_NORM"
  18147. "soundlevel" "SNDLVL_70dB"
  18148. "wave" "player\survivor\voice\Gambler\WorldC4M3B01.wav"
  18149. }
  18150.  
  18151.  
  18152. //Let's hit it.
  18153. "Gambler_WorldC4M3B02"
  18154. {
  18155. "channel" "CHAN_VOICE"
  18156. "volume" "0.55"
  18157. "pitch" "PITCH_NORM"
  18158. "soundlevel" "SNDLVL_70dB"
  18159. "wave" "player\survivor\voice\Gambler\WorldC4M3B02.wav"
  18160. }
  18161.  
  18162.  
  18163. //Yup.
  18164. "Gambler_WorldC4M3B03"
  18165. {
  18166. "channel" "CHAN_VOICE"
  18167. "volume" "0.65"
  18168. "pitch" "PITCH_NORM"
  18169. "soundlevel" "SNDLVL_70dB"
  18170. "wave" "player\survivor\voice\Gambler\WorldC4M3B03.wav"
  18171. }
  18172.  
  18173.  
  18174. //I got mine.
  18175. "Gambler_WorldC4M3B04"
  18176. {
  18177. "channel" "CHAN_VOICE"
  18178. "volume" "0.58"
  18179. "pitch" "PITCH_NORM"
  18180. "soundlevel" "SNDLVL_70dB"
  18181. "wave" "player\survivor\voice\Gambler\WorldC4M3B04.wav"
  18182. }
  18183.  
  18184.  
  18185. //Well, at least this shithole'll get CLEANER...
  18186. "Gambler_WorldC4M3B07"
  18187. {
  18188. "channel" "CHAN_VOICE"
  18189. "volume" "0.58"
  18190. "pitch" "PITCH_NORM"
  18191. "soundlevel" "SNDLVL_70dB"
  18192. "wave" "player\survivor\voice\Gambler\WorldC4M3B07.wav"
  18193. }
  18194.  
  18195.  
  18196. //Ohhh shit, the storm has arrived.
  18197. "Gambler_WorldC4M3B08"
  18198. {
  18199. "channel" "CHAN_VOICE"
  18200. "volume" "0.60"
  18201. "pitch" "PITCH_NORM"
  18202. "soundlevel" "SNDLVL_70dB"
  18203. "wave" "player\survivor\voice\Gambler\WorldC4M3B08.wav"
  18204. }
  18205.  
  18206.  
  18207. //It's pissing down.
  18208. "Gambler_WorldC4M3B09"
  18209. {
  18210. "channel" "CHAN_VOICE"
  18211. "volume" "0.53"
  18212. "pitch" "PITCH_NORM"
  18213. "soundlevel" "SNDLVL_70dB"
  18214. "wave" "player\survivor\voice\Gambler\WorldC4M3B09.wav"
  18215. }
  18216.  
  18217.  
  18218. //If this rain keeps up, the boat can come to US.
  18219. "Gambler_WorldC4M3B11"
  18220. {
  18221. "channel" "CHAN_VOICE"
  18222. "volume" "0.63"
  18223. "pitch" "PITCH_NORM"
  18224. "soundlevel" "SNDLVL_70dB"
  18225. "wave" "player\survivor\voice\Gambler\WorldC4M3B11.wav"
  18226. }
  18227.  
  18228.  
  18229. //Goddamn town's flooded.
  18230. "Gambler_WorldC4M402"
  18231. {
  18232. "channel" "CHAN_VOICE"
  18233. "volume" "0.45"
  18234. "pitch" "PITCH_NORM"
  18235. "soundlevel" "SNDLVL_70dB"
  18236. "wave" "player\survivor\voice\Gambler\WorldC4M402.wav"
  18237. }
  18238.  
  18239.  
  18240. //We can use the rooftops.
  18241. "Gambler_WorldC4M405"
  18242. {
  18243. "channel" "CHAN_VOICE"
  18244. "volume" "0.51"
  18245. "pitch" "PITCH_NORM"
  18246. "soundlevel" "SNDLVL_70dB"
  18247. "wave" "player\survivor\voice\Gambler\WorldC4M405.wav"
  18248. }
  18249.  
  18250.  
  18251. //Across the rooftops.
  18252. "Gambler_WorldC4M406"
  18253. {
  18254. "channel" "CHAN_VOICE"
  18255. "volume" "0.64"
  18256. "pitch" "PITCH_NORM"
  18257. "soundlevel" "SNDLVL_90dB"
  18258. "wave" "player\survivor\voice\Gambler\WorldC4M406.wav"
  18259. }
  18260.  
  18261.  
  18262. //Come on burger tank, save us!
  18263. "Gambler_WorldC4M422"
  18264. {
  18265. "channel" "CHAN_VOICE"
  18266. "volume" "0.67"
  18267. "pitch" "PITCH_NORM"
  18268. "soundlevel" "SNDLVL_90dB"
  18269. "wave" "player\survivor\voice\Gambler\WorldC4M422.wav"
  18270. }
  18271.  
  18272.  
  18273. //Fast food is going to save us.
  18274. "Gambler_WorldC4M423"
  18275. {
  18276. "channel" "CHAN_VOICE"
  18277. "volume" "0.78"
  18278. "pitch" "PITCH_NORM"
  18279. "soundlevel" "SNDLVL_90dB"
  18280. "wave" "player\survivor\voice\Gambler\WorldC4M423.wav"
  18281. }
  18282.  
  18283.  
  18284. //Everyone to the boat!
  18285. "Gambler_WorldC4M442"
  18286. {
  18287. "channel" "CHAN_VOICE"
  18288. "volume" "0.95"
  18289. "pitch" "PITCH_NORM"
  18290. "soundlevel" "SNDLVL_90dB"
  18291. "wave" "player\survivor\voice\Gambler\WorldC4M442.wav"
  18292. }
  18293.  
  18294.  
  18295. //We can get across the roofs.
  18296. "Gambler_WorldC4M4B04"
  18297. {
  18298. "channel" "CHAN_VOICE"
  18299. "volume" "0.65"
  18300. "pitch" "PITCH_NORM"
  18301. "soundlevel" "SNDLVL_90dB"
  18302. "wave" "player\survivor\voice\Gambler\WorldC4M4B04.wav"
  18303. }
  18304.  
  18305.  
  18306. //I remember that porch light.
  18307. "Gambler_WorldC4M4B05"
  18308. {
  18309. "channel" "CHAN_VOICE"
  18310. "volume" "0.69"
  18311. "pitch" "PITCH_NORM"
  18312. "soundlevel" "SNDLVL_90dB"
  18313. "wave" "player\survivor\voice\Gambler\WorldC4M4B05.wav"
  18314. }
  18315.  
  18316.  
  18317. //The yard sale! We're going the right way!
  18318. "Gambler_WorldC4M4B07"
  18319. {
  18320. "channel" "CHAN_VOICE"
  18321. "volume" "0.70"
  18322. "pitch" "PITCH_NORM"
  18323. "soundlevel" "SNDLVL_90dB"
  18324. "wave" "player\survivor\voice\Gambler\WorldC4M4B07.wav"
  18325. }
  18326.  
  18327.  
  18328. //The playground! We're almost there!
  18329. "Gambler_WorldC4M4B08"
  18330. {
  18331. "channel" "CHAN_VOICE"
  18332. "volume" "0.70"
  18333. "pitch" "PITCH_NORM"
  18334. "soundlevel" "SNDLVL_90dB"
  18335. "wave" "player\survivor\voice\Gambler\WorldC4M4B08.wav"
  18336. }
  18337.  
  18338.  
  18339. //Sign's on!
  18340. "Gambler_WorldC4M4B14"
  18341. {
  18342. "channel" "CHAN_VOICE"
  18343. "volume" "0.98"
  18344. "pitch" "PITCH_NORM"
  18345. "soundlevel" "SNDLVL_90dB"
  18346. "wave" "player\survivor\voice\Gambler\WorldC4M4B14.wav"
  18347. }
  18348.  
  18349.  
  18350. //Come on, Virgil...
  18351. "Gambler_WorldC4M4B15"
  18352. {
  18353. "channel" "CHAN_VOICE"
  18354. "volume" "0.54"
  18355. "pitch" "PITCH_NORM"
  18356. "soundlevel" "SNDLVL_70dB"
  18357. "wave" "player\survivor\voice\Gambler\WorldC4M4B15.wav"
  18358. }
  18359.  
  18360.  
  18361. //YOU SEE THAT? VIRGIL SEES US!
  18362. "Gambler_WorldC4M4B19"
  18363. {
  18364. "channel" "CHAN_VOICE"
  18365. "volume" "1.00"
  18366. "pitch" "PITCH_NORM"
  18367. "soundlevel" "SNDLVL_90dB"
  18368. "wave" "player\survivor\voice\Gambler\WorldC4M4B19.wav"
  18369. }
  18370.  
  18371.  
  18372. //THERE'S VIRGIL!
  18373. "Gambler_WorldC4M4B20"
  18374. {
  18375. "channel" "CHAN_VOICE"
  18376. "volume" "1.00"
  18377. "pitch" "PITCH_NORM"
  18378. "soundlevel" "SNDLVL_90dB"
  18379. "wave" "player\survivor\voice\Gambler\WorldC4M4B20.wav"
  18380. }
  18381.  
  18382.  
  18383. //GET TO THE BOAT!
  18384. "Gambler_WorldC4M4B22"
  18385. {
  18386. "channel" "CHAN_VOICE"
  18387. "volume" "1.00"
  18388. "pitch" "PITCH_NORM"
  18389. "soundlevel" "SNDLVL_90dB"
  18390. "wave" "player\survivor\voice\Gambler\WorldC4M4B22.wav"
  18391. }
  18392.  
  18393.  
  18394. //GET TO THE BOAT!
  18395. "Gambler_WorldC4M4B23"
  18396. {
  18397. "channel" "CHAN_VOICE"
  18398. "volume" "1.00"
  18399. "pitch" "PITCH_NORM"
  18400. "soundlevel" "SNDLVL_90dB"
  18401. "wave" "player\survivor\voice\Gambler\WorldC4M4B23.wav"
  18402. }
  18403.  
  18404.  
  18405. //Never get out of the boat. Never get out of the boat. Never get out of the boat.
  18406. "Gambler_WorldC4MGoingToDie01"
  18407. {
  18408. "channel" "CHAN_VOICE"
  18409. "volume" "0.36"
  18410. "pitch" "PITCH_NORM"
  18411. "soundlevel" "SNDLVL_60dB"
  18412. "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie01.wav"
  18413. }
  18414.  
  18415.  
  18416. //I cannot believe I am looking forward to getting back on that boat.
  18417. "Gambler_WorldC4MGoingToDie02"
  18418. {
  18419. "channel" "CHAN_VOICE"
  18420. "volume" "0.44"
  18421. "pitch" "PITCH_NORM"
  18422. "soundlevel" "SNDLVL_70dB"
  18423. "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie02.wav"
  18424. }
  18425.  
  18426.  
  18427. //Some milk run this turned out to be.
  18428. "Gambler_WorldC4MGoingToDie03"
  18429. {
  18430. "channel" "CHAN_VOICE"
  18431. "volume" "0.42"
  18432. "pitch" "PITCH_NORM"
  18433. "soundlevel" "SNDLVL_70dB"
  18434. "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie03.wav"
  18435. }
  18436.  
  18437.  
  18438. //Should have just kept floating down the damn river.
  18439. "Gambler_WorldC4MGoingToDie04"
  18440. {
  18441. "channel" "CHAN_VOICE"
  18442. "volume" "0.42"
  18443. "pitch" "PITCH_NORM"
  18444. "soundlevel" "SNDLVL_70dB"
  18445. "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie04.wav"
  18446. }
  18447.  
  18448.  
  18449. //What in the hell were we thinking stopping here?
  18450. "Gambler_WorldC4MGoingToDie05"
  18451. {
  18452. "channel" "CHAN_VOICE"
  18453. "volume" "0.43"
  18454. "pitch" "PITCH_NORM"
  18455. "soundlevel" "SNDLVL_70dB"
  18456. "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie05.wav"
  18457. }
  18458.  
  18459.  
  18460. //You mean that blurry line on the horizon? Let's not get ahead of ourselves here.
  18461. "Gambler_WorldC5M1B03"
  18462. {
  18463. "channel" "CHAN_VOICE"
  18464. "volume" "0.51"
  18465. "pitch" "PITCH_NORM"
  18466. "soundlevel" "SNDLVL_70dB"
  18467. "wave" "player\survivor\voice\Gambler\WorldC5M1B03.wav"
  18468. }
  18469.  
  18470.  
  18471. //Yeah, well, seeing the bridge and getting to it are two different things.
  18472. "Gambler_WorldC5M1B04"
  18473. {
  18474. "channel" "CHAN_VOICE"
  18475. "volume" "0.51"
  18476. "pitch" "PITCH_NORM"
  18477. "soundlevel" "SNDLVL_70dB"
  18478. "wave" "player\survivor\voice\Gambler\WorldC5M1B04.wav"
  18479. }
  18480.  
  18481.  
  18482. //I wonder if that's good news...
  18483. "Gambler_WorldC5M1B05"
  18484. {
  18485. "channel" "CHAN_VOICE"
  18486. "volume" "0.52"
  18487. "pitch" "PITCH_NORM"
  18488. "soundlevel" "SNDLVL_70dB"
  18489. "wave" "player\survivor\voice\Gambler\WorldC5M1B05.wav"
  18490. }
  18491.  
  18492.  
  18493. //I got a bad feeling about that...
  18494. "Gambler_WorldC5M1B06"
  18495. {
  18496. "channel" "CHAN_VOICE"
  18497. "volume" "0.50"
  18498. "pitch" "PITCH_NORM"
  18499. "soundlevel" "SNDLVL_70dB"
  18500. "wave" "player\survivor\voice\Gambler\WorldC5M1B06.wav"
  18501. }
  18502.  
  18503.  
  18504. //You don't evacuate people in fighter jets...
  18505. "Gambler_WorldC5M1B08"
  18506. {
  18507. "channel" "CHAN_VOICE"
  18508. "volume" "0.58"
  18509. "pitch" "PITCH_NORM"
  18510. "soundlevel" "SNDLVL_70dB"
  18511. "wave" "player\survivor\voice\Gambler\WorldC5M1B08.wav"
  18512. }
  18513.  
  18514.  
  18515. //We can cut through this park!
  18516. "Gambler_WorldC5M2B01"
  18517. {
  18518. "channel" "CHAN_VOICE"
  18519. "volume" "0.65"
  18520. "pitch" "PITCH_NORM"
  18521. "soundlevel" "SNDLVL_70dB"
  18522. "wave" "player\survivor\voice\Gambler\WorldC5M2B01.wav"
  18523. }
  18524.  
  18525.  
  18526. //Nice observation, Ellis.
  18527. "Gambler_WorldC5M2B02"
  18528. {
  18529. "channel" "CHAN_VOICE"
  18530. "volume" "0.56"
  18531. "pitch" "PITCH_NORM"
  18532. "soundlevel" "SNDLVL_70dB"
  18533. "wave" "player\survivor\voice\Gambler\WorldC5M2B02.wav"
  18534. }
  18535.  
  18536.  
  18537. //That freeway looks like it heads to the bridge.
  18538. "Gambler_WorldC5M2B03"
  18539. {
  18540. "channel" "CHAN_VOICE"
  18541. "volume" "0.66"
  18542. "pitch" "PITCH_NORM"
  18543. "soundlevel" "SNDLVL_70dB"
  18544. "wave" "player\survivor\voice\Gambler\WorldC5M2B03.wav"
  18545. }
  18546.  
  18547.  
  18548. //Let's follow it.
  18549. "Gambler_WorldC5M2B04"
  18550. {
  18551. "channel" "CHAN_VOICE"
  18552. "volume" "0.65"
  18553. "pitch" "PITCH_NORM"
  18554. "soundlevel" "SNDLVL_70dB"
  18555. "wave" "player\survivor\voice\Gambler\WorldC5M2B04.wav"
  18556. }
  18557.  
  18558.  
  18559. //Somebody? Christ, Coach, you know who did this.
  18560. "Gambler_WorldC5M2B06"
  18561. {
  18562. "channel" "CHAN_VOICE"
  18563. "volume" "0.63"
  18564. "pitch" "PITCH_NORM"
  18565. "soundlevel" "SNDLVL_70dB"
  18566. "wave" "player\survivor\voice\Gambler\WorldC5M2B06.wav"
  18567. }
  18568.  
  18569.  
  18570. //[pissed, to self] Christ.
  18571. "Gambler_WorldC5M2B07"
  18572. {
  18573. "channel" "CHAN_VOICE"
  18574. "volume" "0.38"
  18575. "pitch" "PITCH_NORM"
  18576. "soundlevel" "SNDLVL_70dB"
  18577. "wave" "player\survivor\voice\Gambler\WorldC5M2B07.wav"
  18578. }
  18579.  
  18580.  
  18581. //Jesus. These are people! They were shooting people. I told you I had a bad feeling about this.
  18582. "Gambler_WorldC5M2B08"
  18583. {
  18584. "channel" "CHAN_VOICE"
  18585. "volume" "0.55"
  18586. "pitch" "PITCH_NORM"
  18587. "soundlevel" "SNDLVL_70dB"
  18588. "wave" "player\survivor\voice\Gambler\WorldC5M2B08.wav"
  18589. }
  18590.  
  18591.  
  18592. //[contemplative, to self] Not good.
  18593. "Gambler_WorldC5M2B09"
  18594. {
  18595. "channel" "CHAN_VOICE"
  18596. "volume" "0.37"
  18597. "pitch" "PITCH_NORM"
  18598. "soundlevel" "SNDLVL_70dB"
  18599. "wave" "player\survivor\voice\Gambler\WorldC5M2B09.wav"
  18600. }
  18601.  
  18602.  
  18603. //RUN!
  18604. "Gambler_WorldC5M2B12"
  18605. {
  18606. "channel" "CHAN_VOICE"
  18607. "volume" "1.00"
  18608. "pitch" "PITCH_NORM"
  18609. "soundlevel" "SNDLVL_90dB"
  18610. "wave" "player\survivor\voice\Gambler\WorldC5M2B12.wav"
  18611. }
  18612.  
  18613.  
  18614. //KEEP RUNNING!
  18615. "Gambler_WorldC5M2B13"
  18616. {
  18617. "channel" "CHAN_VOICE"
  18618. "volume" "1.00"
  18619. "pitch" "PITCH_NORM"
  18620. "soundlevel" "SNDLVL_90dB"
  18621. "wave" "player\survivor\voice\Gambler\WorldC5M2B13.wav"
  18622. }
  18623.  
  18624.  
  18625. //GO!
  18626. "Gambler_WorldC5M2B14"
  18627. {
  18628. "channel" "CHAN_VOICE"
  18629. "volume" "1.00"
  18630. "pitch" "PITCH_NORM"
  18631. "soundlevel" "SNDLVL_90dB"
  18632. "wave" "player\survivor\voice\Gambler\WorldC5M2B14.wav"
  18633. }
  18634.  
  18635.  
  18636. //JUST RUN!
  18637. "Gambler_WorldC5M2B15"
  18638. {
  18639. "channel" "CHAN_VOICE"
  18640. "volume" "1.00"
  18641. "pitch" "PITCH_NORM"
  18642. "soundlevel" "SNDLVL_90dB"
  18643. "wave" "player\survivor\voice\Gambler\WorldC5M2B15.wav"
  18644. }
  18645.  
  18646.  
  18647. //MOVE MOVE!
  18648. "Gambler_WorldC5M2B16"
  18649. {
  18650. "channel" "CHAN_VOICE"
  18651. "volume" "1.00"
  18652. "pitch" "PITCH_NORM"
  18653. "soundlevel" "SNDLVL_90dB"
  18654. "wave" "player\survivor\voice\Gambler\WorldC5M2B16.wav"
  18655. }
  18656.  
  18657.  
  18658. //WE GOTTA TURN OFF THE ALARM!
  18659. "Gambler_WorldC5M2B17"
  18660. {
  18661. "channel" "CHAN_VOICE"
  18662. "volume" "1.00"
  18663. "pitch" "PITCH_NORM"
  18664. "soundlevel" "SNDLVL_90dB"
  18665. "wave" "player\survivor\voice\Gambler\WorldC5M2B17.wav"
  18666. }
  18667.  
  18668.  
  18669. //Through this bus station!
  18670. "Gambler_WorldC5M2B18"
  18671. {
  18672. "channel" "CHAN_VOICE"
  18673. "volume" "0.76"
  18674. "pitch" "PITCH_NORM"
  18675. "soundlevel" "SNDLVL_70dB"
  18676. "wave" "player\survivor\voice\Gambler\WorldC5M2B18.wav"
  18677. }
  18678.  
  18679.  
  18680. //We gotta keep following the freeway.
  18681. "Gambler_WorldC5M3B01"
  18682. {
  18683. "channel" "CHAN_VOICE"
  18684. "volume" "0.71"
  18685. "pitch" "PITCH_NORM"
  18686. "soundlevel" "SNDLVL_70dB"
  18687. "wave" "player\survivor\voice\Gambler\WorldC5M3B01.wav"
  18688. }
  18689.  
  18690.  
  18691. //The bridge can't be far now.
  18692. "Gambler_WorldC5M3B02"
  18693. {
  18694. "channel" "CHAN_VOICE"
  18695. "volume" "0.74"
  18696. "pitch" "PITCH_NORM"
  18697. "soundlevel" "SNDLVL_70dB"
  18698. "wave" "player\survivor\voice\Gambler\WorldC5M3B02.wav"
  18699. }
  18700.  
  18701.  
  18702. //What the hell was going on here?
  18703. "Gambler_WorldC5M3B03"
  18704. {
  18705. "channel" "CHAN_VOICE"
  18706. "volume" "0.43"
  18707. "pitch" "PITCH_NORM"
  18708. "soundlevel" "SNDLVL_70dB"
  18709. "wave" "player\survivor\voice\Gambler\WorldC5M3B03.wav"
  18710. }
  18711.  
  18712.  
  18713. //[sarcastic] If that was their idea of safety, I can't wait to see what's out here.
  18714. "Gambler_WorldC5M3B05"
  18715. {
  18716. "channel" "CHAN_VOICE"
  18717. "volume" "0.65"
  18718. "pitch" "PITCH_NORM"
  18719. "soundlevel" "SNDLVL_70dB"
  18720. "wave" "player\survivor\voice\Gambler\WorldC5M3B05.wav"
  18721. }
  18722.  
  18723.  
  18724. //What the hell was this guy doing?
  18725. "Gambler_WorldC5M3B07"
  18726. {
  18727. "channel" "CHAN_VOICE"
  18728. "volume" "0.51"
  18729. "pitch" "PITCH_NORM"
  18730. "soundlevel" "SNDLVL_70dB"
  18731. "wave" "player\survivor\voice\Gambler\WorldC5M3B07.wav"
  18732. }
  18733.  
  18734.  
  18735. //Does this guy's scorecard mean what I think it means?
  18736. "Gambler_WorldC5M3B08"
  18737. {
  18738. "channel" "CHAN_VOICE"
  18739. "volume" "0.47"
  18740. "pitch" "PITCH_NORM"
  18741. "soundlevel" "SNDLVL_70dB"
  18742. "wave" "player\survivor\voice\Gambler\WorldC5M3B08.wav"
  18743. }
  18744.  
  18745.  
  18746. //Jesus, it was open season on everything out here.
  18747. "Gambler_WorldC5M3B09"
  18748. {
  18749. "channel" "CHAN_VOICE"
  18750. "volume" "0.42"
  18751. "pitch" "PITCH_NORM"
  18752. "soundlevel" "SNDLVL_70dB"
  18753. "wave" "player\survivor\voice\Gambler\WorldC5M3B09.wav"
  18754. }
  18755.  
  18756.  
  18757. //Oh Christ, not the sewer.
  18758. "Gambler_WorldC5M3B10"
  18759. {
  18760. "channel" "CHAN_VOICE"
  18761. "volume" "0.48"
  18762. "pitch" "PITCH_NORM"
  18763. "soundlevel" "SNDLVL_70dB"
  18764. "wave" "player\survivor\voice\Gambler\WorldC5M3B10.wav"
  18765. }
  18766.  
  18767.  
  18768. //[to self] Tell me about it...
  18769. "Gambler_WorldC5M3B11"
  18770. {
  18771. "channel" "CHAN_VOICE"
  18772. "volume" "0.39"
  18773. "pitch" "PITCH_NORM"
  18774. "soundlevel" "SNDLVL_70dB"
  18775. "wave" "player\survivor\voice\Gambler\WorldC5M3B11.wav"
  18776. }
  18777.  
  18778.  
  18779. //[reacting terrible smell] Oh my god, the stink's inside my head.
  18780. "Gambler_WorldC5M3B12"
  18781. {
  18782. "channel" "CHAN_VOICE"
  18783. "volume" "0.71"
  18784. "pitch" "PITCH_NORM"
  18785. "soundlevel" "SNDLVL_70dB"
  18786. "wave" "player\survivor\voice\Gambler\WorldC5M3B12.wav"
  18787. }
  18788.  
  18789.  
  18790. //I am NOT climbing into... Ah screw it. Let's go.
  18791. "Gambler_WorldC5M3B14"
  18792. {
  18793. "channel" "CHAN_VOICE"
  18794. "volume" "0.70"
  18795. "pitch" "PITCH_NORM"
  18796. "soundlevel" "SNDLVL_70dB"
  18797. "wave" "player\survivor\voice\Gambler\WorldC5M3B14.wav"
  18798. }
  18799.  
  18800.  
  18801. //Do you still smell sewer?
  18802. "Gambler_WorldC5M3B16"
  18803. {
  18804. "channel" "CHAN_VOICE"
  18805. "volume" "0.57"
  18806. "pitch" "PITCH_NORM"
  18807. "soundlevel" "SNDLVL_70dB"
  18808. "wave" "player\survivor\voice\Gambler\WorldC5M3B16.wav"
  18809. }
  18810.  
  18811.  
  18812. //Because I still smell it.
  18813. "Gambler_WorldC5M3B17"
  18814. {
  18815. "channel" "CHAN_VOICE"
  18816. "volume" "0.57"
  18817. "pitch" "PITCH_NORM"
  18818. "soundlevel" "SNDLVL_70dB"
  18819. "wave" "player\survivor\voice\Gambler\WorldC5M3B17.wav"
  18820. }
  18821.  
  18822.  
  18823. //You have GOT to be kidding me.
  18824. "Gambler_WorldC5M3B18"
  18825. {
  18826. "channel" "CHAN_VOICE"
  18827. "volume" "0.55"
  18828. "pitch" "PITCH_NORM"
  18829. "soundlevel" "SNDLVL_70dB"
  18830. "wave" "player\survivor\voice\Gambler\WorldC5M3B18.wav"
  18831. }
  18832.  
  18833.  
  18834. //Christ, there's car alarms everywhere.
  18835. "Gambler_WorldC5M3B19"
  18836. {
  18837. "channel" "CHAN_VOICE"
  18838. "volume" "0.61"
  18839. "pitch" "PITCH_NORM"
  18840. "soundlevel" "SNDLVL_70dB"
  18841. "wave" "player\survivor\voice\Gambler\WorldC5M3B19.wav"
  18842. }
  18843.  
  18844.  
  18845. //Careful. Carefuuulll.
  18846. "Gambler_WorldC5M3B20"
  18847. {
  18848. "channel" "CHAN_VOICE"
  18849. "volume" "0.66"
  18850. "pitch" "PITCH_NORM"
  18851. "soundlevel" "SNDLVL_70dB"
  18852. "wave" "player\survivor\voice\Gambler\WorldC5M3B20.wav"
  18853. }
  18854.  
  18855.  
  18856. //HOW MANY OF THESE CARS ARE YOU GONNA SHOOT?
  18857. "Gambler_WorldC5M3B21"
  18858. {
  18859. "channel" "CHAN_VOICE"
  18860. "volume" "1.00"
  18861. "pitch" "PITCH_NORM"
  18862. "soundlevel" "SNDLVL_90dB"
  18863. "wave" "player\survivor\voice\Gambler\WorldC5M3B21.wav"
  18864. }
  18865.  
  18866.  
  18867. //YOU WANNA START SHOOTING CARS, LET'S SHOOT CARS!
  18868. "Gambler_WorldC5M3B22"
  18869. {
  18870. "channel" "CHAN_VOICE"
  18871. "volume" "0.90"
  18872. "pitch" "PITCH_NORM"
  18873. "soundlevel" "SNDLVL_90dB"
  18874. "wave" "player\survivor\voice\Gambler\WorldC5M3B22.wav"
  18875. }
  18876.  
  18877.  
  18878. //That's it! We're really here! We're on the bridge! We're here! We're here!
  18879. "Gambler_WorldC5M3B23"
  18880. {
  18881. "channel" "CHAN_VOICE"
  18882. "volume" "1.00"
  18883. "pitch" "PITCH_NORM"
  18884. "soundlevel" "SNDLVL_90dB"
  18885. "wave" "player\survivor\voice\Gambler\WorldC5M3B23.wav"
  18886. }
  18887.  
  18888.  
  18889. //OH COME ON!
  18890. "Gambler_WorldC5M3B24"
  18891. {
  18892. "channel" "CHAN_VOICE"
  18893. "volume" "1.00"
  18894. "pitch" "PITCH_NORM"
  18895. "soundlevel" "SNDLVL_90dB"
  18896. "wave" "player\survivor\voice\Gambler\WorldC5M3B24.wav"
  18897. }
  18898.  
  18899.  
  18900. //You sure we shouldn't just panic? I mean, I think panic was invented for just this sort of situation.
  18901. "Gambler_WorldC5M3B25"
  18902. {
  18903. "channel" "CHAN_VOICE"
  18904. "volume" "0.55"
  18905. "pitch" "PITCH_NORM"
  18906. "soundlevel" "SNDLVL_70dB"
  18907. "wave" "player\survivor\voice\Gambler\WorldC5M3B25.wav"
  18908. }
  18909.  
  18910.  
  18911. //They're blowing this bridge to cover a retreat. If we wanna go with 'em, we better hurry.
  18912. "Gambler_WorldC5M3B26"
  18913. {
  18914. "channel" "CHAN_VOICE"
  18915. "volume" "0.73"
  18916. "pitch" "PITCH_NORM"
  18917. "soundlevel" "SNDLVL_70dB"
  18918. "wave" "player\survivor\voice\Gambler\WorldC5M3B26.wav"
  18919. }
  18920.  
  18921.  
  18922. //Ellis, you're carrying like 10 different guns.
  18923. "Gambler_WorldC5M3B27"
  18924. {
  18925. "channel" "CHAN_VOICE"
  18926. "volume" "0.65"
  18927. "pitch" "PITCH_NORM"
  18928. "soundlevel" "SNDLVL_70dB"
  18929. "wave" "player\survivor\voice\Gambler\WorldC5M3B27.wav"
  18930. }
  18931.  
  18932.  
  18933. //I guess they ran outta bridges to bomb...
  18934. "Gambler_WorldC5M4B01"
  18935. {
  18936. "channel" "CHAN_VOICE"
  18937. "volume" "0.65"
  18938. "pitch" "PITCH_NORM"
  18939. "soundlevel" "SNDLVL_70dB"
  18940. "wave" "player\survivor\voice\Gambler\WorldC5M4B01.wav"
  18941. }
  18942.  
  18943.  
  18944. //STOP BOMBING US!
  18945. "Gambler_WorldC5M4B03"
  18946. {
  18947. "channel" "CHAN_VOICE"
  18948. "volume" "1.00"
  18949. "pitch" "PITCH_NORM"
  18950. "soundlevel" "SNDLVL_90dB"
  18951. "wave" "player\survivor\voice\Gambler\WorldC5M4B03.wav"
  18952. }
  18953.  
  18954.  
  18955. //Christ, those guys are such assholes.
  18956. "Gambler_WorldC5M4B05"
  18957. {
  18958. "channel" "CHAN_VOICE"
  18959. "volume" "0.57"
  18960. "pitch" "PITCH_NORM"
  18961. "soundlevel" "SNDLVL_70dB"
  18962. "wave" "player\survivor\voice\Gambler\WorldC5M4B05.wav"
  18963. }
  18964.  
  18965.  
  18966. //SHIT!
  18967. "Gambler_WorldC5M4B06"
  18968. {
  18969. "channel" "CHAN_VOICE"
  18970. "volume" "0.83"
  18971. "pitch" "PITCH_NORM"
  18972. "soundlevel" "SNDLVL_70dB"
  18973. "wave" "player\survivor\voice\Gambler\WorldC5M4B06.wav"
  18974. }
  18975.  
  18976.  
  18977. //SHIT!
  18978. "Gambler_WorldC5M4B07"
  18979. {
  18980. "channel" "CHAN_VOICE"
  18981. "volume" "0.87"
  18982. "pitch" "PITCH_NORM"
  18983. "soundlevel" "SNDLVL_90dB"
  18984. "wave" "player\survivor\voice\Gambler\WorldC5M4B07.wav"
  18985. }
  18986.  
  18987.  
  18988. //Holy shit, I think we actually made it.
  18989. "Gambler_WorldC5M4B08"
  18990. {
  18991. "channel" "CHAN_VOICE"
  18992. "volume" "0.59"
  18993. "pitch" "PITCH_NORM"
  18994. "soundlevel" "SNDLVL_70dB"
  18995. "wave" "player\survivor\voice\Gambler\WorldC5M4B08.wav"
  18996. }
  18997.  
  18998.  
  18999. //Well, it's official: They're trying to kill US now.
  19000. "Gambler_WorldC5M4B09"
  19001. {
  19002. "channel" "CHAN_VOICE"
  19003. "volume" "0.65"
  19004. "pitch" "PITCH_NORM"
  19005. "soundlevel" "SNDLVL_90dB"
  19006. "wave" "player\survivor\voice\Gambler\WorldC5M4B09.wav"
  19007. }
  19008.  
  19009.  
  19010. //There's a safe room in the bridge!
  19011. "Gambler_WorldC5M4B12"
  19012. {
  19013. "channel" "CHAN_VOICE"
  19014. "volume" "0.64"
  19015. "pitch" "PITCH_NORM"
  19016. "soundlevel" "SNDLVL_90dB"
  19017. "wave" "player\survivor\voice\Gambler\WorldC5M4B12.wav"
  19018. }
  19019.  
  19020.  
  19021. //Well, let's cross the brige and finally get out of this hell.
  19022. "Gambler_WorldC5M507"
  19023. {
  19024. "channel" "CHAN_VOICE"
  19025. "volume" "0.51"
  19026. "pitch" "PITCH_NORM"
  19027. "soundlevel" "SNDLVL_70dB"
  19028. "wave" "player\survivor\voice\Gambler\WorldC5M507.wav"
  19029. }
  19030.  
  19031.  
  19032. //Sure, give us a few minutes.
  19033. "Gambler_WorldC5M508"
  19034. {
  19035. "channel" "CHAN_VOICE"
  19036. "volume" "0.50"
  19037. "pitch" "PITCH_NORM"
  19038. "soundlevel" "SNDLVL_70dB"
  19039. "wave" "player\survivor\voice\Gambler\WorldC5M508.wav"
  19040. }
  19041.  
  19042.  
  19043. //You heard the man. Let's get across this goddamn bridge.
  19044. "Gambler_WorldC5M509"
  19045. {
  19046. "channel" "CHAN_VOICE"
  19047. "volume" "0.70"
  19048. "pitch" "PITCH_NORM"
  19049. "soundlevel" "SNDLVL_70dB"
  19050. "wave" "player\survivor\voice\Gambler\WorldC5M509.wav"
  19051. }
  19052.  
  19053.  
  19054. //Before we run across this bridge right toward the people who've been dropping bombs on us, anyone wanna talk about a plan b?
  19055. "Gambler_WorldC5M5B01"
  19056. {
  19057. "channel" "CHAN_VOICE"
  19058. "volume" "0.55"
  19059. "pitch" "PITCH_NORM"
  19060. "soundlevel" "SNDLVL_70dB"
  19061. "wave" "player\survivor\voice\Gambler\WorldC5M5B01.wav"
  19062. }
  19063.  
  19064.  
  19065. //[chuckles] Allright, let's go.
  19066. "Gambler_WorldC5M5B03"
  19067. {
  19068. "channel" "CHAN_VOICE"
  19069. "volume" "0.49"
  19070. "pitch" "PITCH_NORM"
  19071. "soundlevel" "SNDLVL_70dB"
  19072. "wave" "player\survivor\voice\Gambler\WorldC5M5B03.wav"
  19073. }
  19074.  
  19075.  
  19076. //[chuckles] Okay, allright, let's go.
  19077. "Gambler_WorldC5M5B04"
  19078. {
  19079. "channel" "CHAN_VOICE"
  19080. "volume" "0.52"
  19081. "pitch" "PITCH_NORM"
  19082. "soundlevel" "SNDLVL_70dB"
  19083. "wave" "player\survivor\voice\Gambler\WorldC5M5B04.wav"
  19084. }
  19085.  
  19086.  
  19087. //Or they're gonna line us up against a wall and shoot us.
  19088. "Gambler_WorldC5M5B05"
  19089. {
  19090. "channel" "CHAN_VOICE"
  19091. "volume" "0.54"
  19092. "pitch" "PITCH_NORM"
  19093. "soundlevel" "SNDLVL_70dB"
  19094. "wave" "player\survivor\voice\Gambler\WorldC5M5B05.wav"
  19095. }
  19096.  
  19097.  
  19098. //Hey, those are soldiers. Let's let 'em know we're here.
  19099. "Gambler_WorldC5M5B06"
  19100. {
  19101. "channel" "CHAN_VOICE"
  19102. "volume" "0.70"
  19103. "pitch" "PITCH_NORM"
  19104. "soundlevel" "SNDLVL_70dB"
  19105. "wave" "player\survivor\voice\Gambler\WorldC5M5B06.wav"
  19106. }
  19107.  
  19108.  
  19109. //Is somebody gonna pick up the radio?
  19110. "Gambler_WorldC5M5B07"
  19111. {
  19112. "channel" "CHAN_VOICE"
  19113. "volume" "0.72"
  19114. "pitch" "PITCH_NORM"
  19115. "soundlevel" "SNDLVL_70dB"
  19116. "wave" "player\survivor\voice\Gambler\WorldC5M5B07.wav"
  19117. }
  19118.  
  19119.  
  19120. //Um, hello?
  19121. "Gambler_WorldC5M5B08"
  19122. {
  19123. "channel" "CHAN_VOICE"
  19124. "volume" "0.65"
  19125. "pitch" "PITCH_NORM"
  19126. "soundlevel" "SNDLVL_70dB"
  19127. "wave" "player\survivor\voice\Gambler\WorldC5M5B08.wav"
  19128. }
  19129.  
  19130.  
  19131. //We are NOT infected.
  19132. "Gambler_WorldC5M5B09"
  19133. {
  19134. "channel" "CHAN_VOICE"
  19135. "volume" "0.78"
  19136. "pitch" "PITCH_NORM"
  19137. "soundlevel" "SNDLVL_90dB"
  19138. "wave" "player\survivor\voice\Gambler\WorldC5M5B09.wav"
  19139. }
  19140.  
  19141.  
  19142. //Yeah, you could say that.
  19143. "Gambler_WorldC5M5B10"
  19144. {
  19145. "channel" "CHAN_VOICE"
  19146. "volume" "0.68"
  19147. "pitch" "PITCH_NORM"
  19148. "soundlevel" "SNDLVL_70dB"
  19149. "wave" "player\survivor\voice\Gambler\WorldC5M5B10.wav"
  19150. }
  19151.  
  19152.  
  19153. //Roger that. Here we come.
  19154. "Gambler_WorldC5M5B12"
  19155. {
  19156. "channel" "CHAN_VOICE"
  19157. "volume" "0.76"
  19158. "pitch" "PITCH_NORM"
  19159. "soundlevel" "SNDLVL_70dB"
  19160. "wave" "player\survivor\voice\Gambler\WorldC5M5B12.wav"
  19161. }
  19162.  
  19163.  
  19164. //THERE'S THE COPTER!
  19165. "Gambler_WorldC5M5B14"
  19166. {
  19167. "channel" "CHAN_VOICE"
  19168. "volume" "0.97"
  19169. "pitch" "PITCH_NORM"
  19170. "soundlevel" "SNDLVL_90dB"
  19171. "wave" "player\survivor\voice\Gambler\WorldC5M5B14.wav"
  19172. }
  19173.  
  19174.  
  19175. //GET TO THE COPTER!
  19176. "Gambler_WorldC5M5B15"
  19177. {
  19178. "channel" "CHAN_VOICE"
  19179. "volume" "1.00"
  19180. "pitch" "PITCH_NORM"
  19181. "soundlevel" "SNDLVL_90dB"
  19182. "wave" "player\survivor\voice\Gambler\WorldC5M5B15.wav"
  19183. }
  19184.  
  19185.  
  19186. //My name's Nick. There's four of us on the... on the west end of the bridge.
  19187. "Gambler_WorldC5M5B16"
  19188. {
  19189. "channel" "CHAN_VOICE"
  19190. "volume" "0.72"
  19191. "pitch" "PITCH_NORM"
  19192. "soundlevel" "SNDLVL_70dB"
  19193. "wave" "player\survivor\voice\Gambler\WorldC5M5B16.wav"
  19194. }
  19195.  
  19196.  
  19197. //I am not going to die in this city.
  19198. "Gambler_WorldC5MGoingToDie01"
  19199. {
  19200. "channel" "CHAN_VOICE"
  19201. "volume" "0.36"
  19202. "pitch" "PITCH_NORM"
  19203. "soundlevel" "SNDLVL_60dB"
  19204. "wave" "player\survivor\voice\Gambler\WorldC5MGoingToDie01.wav"
  19205. }
  19206.  
  19207.  
  19208. //I have not come this far to die now.
  19209. "Gambler_WorldC5MGoingToDie02"
  19210. {
  19211. "channel" "CHAN_VOICE"
  19212. "volume" "0.36"
  19213. "pitch" "PITCH_NORM"
  19214. "soundlevel" "SNDLVL_60dB"
  19215. "wave" "player\survivor\voice\Gambler\WorldC5MGoingToDie02.wav"
  19216. }
  19217.  
  19218.  
  19219. //Up here.
  19220. "Gambler_WorldMisc01"
  19221. {
  19222. "channel" "CHAN_VOICE"
  19223. "volume" "0.75"
  19224. "pitch" "PITCH_NORM"
  19225. "soundlevel" "SNDLVL_70dB"
  19226. "wave" "player\survivor\voice\Gambler\WorldMisc01.wav"
  19227. }
  19228.  
  19229.  
  19230. //Through here.
  19231. "Gambler_WorldMisc02"
  19232. {
  19233. "channel" "CHAN_VOICE"
  19234. "volume" "0.75"
  19235. "pitch" "PITCH_NORM"
  19236. "soundlevel" "SNDLVL_70dB"
  19237. "wave" "player\survivor\voice\Gambler\WorldMisc02.wav"
  19238. }
  19239.  
  19240.  
  19241. //Down here.
  19242. "Gambler_WorldMisc06"
  19243. {
  19244. "channel" "CHAN_VOICE"
  19245. "volume" "0.75"
  19246. "pitch" "PITCH_NORM"
  19247. "soundlevel" "SNDLVL_70dB"
  19248. "wave" "player\survivor\voice\Gambler\WorldMisc06.wav"
  19249. }
  19250.  
  19251.  
  19252. //Down the alley!
  19253. "Gambler_WorldMisc07"
  19254. {
  19255. "channel" "CHAN_VOICE"
  19256. "volume" "0.70"
  19257. "pitch" "PITCH_NORM"
  19258. "soundlevel" "SNDLVL_70dB"
  19259. "wave" "player\survivor\voice\Gambler\WorldMisc07.wav"
  19260. }
  19261.  
  19262.  
  19263. //Through here.
  19264. "Gambler_WorldMisc08"
  19265. {
  19266. "channel" "CHAN_VOICE"
  19267. "volume" "0.65"
  19268. "pitch" "PITCH_NORM"
  19269. "soundlevel" "SNDLVL_70dB"
  19270. "wave" "player\survivor\voice\Gambler\WorldMisc08.wav"
  19271. }
  19272.  
  19273.  
  19274. //It reeks like piss.
  19275. "Gambler_WorldMisc09"
  19276. {
  19277. "channel" "CHAN_VOICE"
  19278. "volume" "0.62"
  19279. "pitch" "PITCH_NORM"
  19280. "soundlevel" "SNDLVL_70dB"
  19281. "wave" "player\survivor\voice\Gambler\WorldMisc09.wav"
  19282. }
  19283.  
  19284.  
  19285. //God damn you are messed up.
  19286. "Gambler_WorldMisc10"
  19287. {
  19288. "channel" "CHAN_VOICE"
  19289. "volume" "0.50"
  19290. "pitch" "PITCH_NORM"
  19291. "soundlevel" "SNDLVL_70dB"
  19292. "wave" "player\survivor\voice\Gambler\WorldMisc10.wav"
  19293. }
  19294.  
  19295.  
  19296. //It reeks like piss.
  19297. "Gambler_WorldMisc11"
  19298. {
  19299. "channel" "CHAN_VOICE"
  19300. "volume" "0.62"
  19301. "pitch" "PITCH_NORM"
  19302. "soundlevel" "SNDLVL_70dB"
  19303. "wave" "player\survivor\voice\Gambler\WorldMisc11.wav"
  19304. }
  19305.  
  19306.  
  19307. //You are messed up.
  19308. "Gambler_WorldMisc12"
  19309. {
  19310. "channel" "CHAN_VOICE"
  19311. "volume" "0.60"
  19312. "pitch" "PITCH_NORM"
  19313. "soundlevel" "SNDLVL_70dB"
  19314. "wave" "player\survivor\voice\Gambler\WorldMisc12.wav"
  19315. }
  19316.  
  19317.  
  19318. //Restricted area my ass (restricted area)
  19319. "Gambler_WorldSigns01"
  19320. {
  19321. "channel" "CHAN_VOICE"
  19322. "volume" "0.50"
  19323. "pitch" "PITCH_NORM"
  19324. "soundlevel" "SNDLVL_70dB"
  19325. "wave" "player\survivor\voice\Gambler\WorldSigns01.wav"
  19326. }
  19327.  
  19328.  
  19329. //Really, I haven't seen any. (Infected detected in this area.)
  19330. "Gambler_WorldSigns02"
  19331. {
  19332. "channel" "CHAN_VOICE"
  19333. "volume" "0.50"
  19334. "pitch" "PITCH_NORM"
  19335. "soundlevel" "SNDLVL_70dB"
  19336. "wave" "player\survivor\voice\Gambler\WorldSigns02.wav"
  19337. }
  19338.  
  19339.  
  19340. //Run
  19341. "Gambler_YellRun01"
  19342. {
  19343. "channel" "CHAN_VOICE"
  19344. "volume" "1.00"
  19345. "pitch" "PITCH_NORM"
  19346. "soundlevel" "SNDLVL_90dB"
  19347. "wave" "player\survivor\voice\Gambler\YellRun01.wav"
  19348. }
  19349.  
  19350.  
  19351. //Screw it, run!
  19352. "Gambler_YellRun02"
  19353. {
  19354. "channel" "CHAN_VOICE"
  19355. "volume" "1.00"
  19356. "pitch" "PITCH_NORM"
  19357. "soundlevel" "SNDLVL_90dB"
  19358. "wave" "player\survivor\voice\Gambler\YellRun02.wav"
  19359. }
  19360.  
  19361.  
  19362. //Run! Just run!
  19363. "Gambler_YellRun03"
  19364. {
  19365. "channel" "CHAN_VOICE"
  19366. "volume" "1.00"
  19367. "pitch" "PITCH_NORM"
  19368. "soundlevel" "SNDLVL_90dB"
  19369. "wave" "player\survivor\voice\Gambler\YellRun03.wav"
  19370. }
  19371.  
  19372.  
  19373. //Go! Run! GO!
  19374. "Gambler_YellRun04"
  19375. {
  19376. "channel" "CHAN_VOICE"
  19377. "volume" "1.00"
  19378. "pitch" "PITCH_NORM"
  19379. "soundlevel" "SNDLVL_90dB"
  19380. "wave" "player\survivor\voice\Gambler\YellRun04.wav"
  19381. }
  19382.  
  19383.  
  19384. //Yes.
  19385. "Gambler_Yes01"
  19386. {
  19387. "channel" "CHAN_VOICE"
  19388. "volume" "0.47"
  19389. "pitch" "PITCH_NORM"
  19390. "soundlevel" "SNDLVL_70dB"
  19391. "wave" "player\survivor\voice\Gambler\Yes01.wav"
  19392. }
  19393.  
  19394.  
  19395. //Yep.
  19396. "Gambler_Yes02"
  19397. {
  19398. "channel" "CHAN_VOICE"
  19399. "volume" "0.50"
  19400. "pitch" "PITCH_NORM"
  19401. "soundlevel" "SNDLVL_70dB"
  19402. "wave" "player\survivor\voice\Gambler\Yes02.wav"
  19403. }
  19404.  
  19405.  
  19406. //Yeah.
  19407. "Gambler_Yes03"
  19408. {
  19409. "channel" "CHAN_VOICE"
  19410. "volume" "0.55"
  19411. "pitch" "PITCH_NORM"
  19412. "soundlevel" "SNDLVL_70dB"
  19413. "wave" "player\survivor\voice\Gambler\Yes03.wav"
  19414. }
  19415.  
  19416.  
  19417. //Yeppers.
  19418. "Gambler_Yes04"
  19419. {
  19420. "channel" "CHAN_VOICE"
  19421. "volume" "0.60"
  19422. "pitch" "PITCH_NORM"
  19423. "soundlevel" "SNDLVL_70dB"
  19424. "wave" "player\survivor\voice\Gambler\Yes04.wav"
  19425. }
  19426.  
  19427.  
  19428. //Yes.
  19429. "Gambler_Yes05"
  19430. {
  19431. "channel" "CHAN_VOICE"
  19432. "volume" "0.50"
  19433. "pitch" "PITCH_NORM"
  19434. "soundlevel" "SNDLVL_70dB"
  19435. "wave" "player\survivor\voice\Gambler\Yes05.wav"
  19436. }
  19437.  
  19438.  
  19439. //Yes.
  19440. "Gambler_Yes06"
  19441. {
  19442. "channel" "CHAN_VOICE"
  19443. "volume" "0.60"
  19444. "pitch" "PITCH_NORM"
  19445. "soundlevel" "SNDLVL_70dB"
  19446. "wave" "player\survivor\voice\Gambler\Yes06.wav"
  19447. }
  19448.  
  19449.  
  19450. //Yeah.
  19451. "Gambler_Yes07"
  19452. {
  19453. "channel" "CHAN_VOICE"
  19454. "volume" "0.55"
  19455. "pitch" "PITCH_NORM"
  19456. "soundlevel" "SNDLVL_70dB"
  19457. "wave" "player\survivor\voice\Gambler\Yes07.wav"
  19458. }
  19459.  
  19460.  
  19461. //Yessss.
  19462. "Gambler_Yes08"
  19463. {
  19464. "channel" "CHAN_VOICE"
  19465. "volume" "0.50"
  19466. "pitch" "PITCH_NORM"
  19467. "soundlevel" "SNDLVL_70dB"
  19468. "wave" "player\survivor\voice\Gambler\Yes08.wav"
  19469. }
  19470.  
  19471.  
  19472. //Yes.
  19473. "Gambler_Yes09"
  19474. {
  19475. "channel" "CHAN_VOICE"
  19476. "volume" "0.57"
  19477. "pitch" "PITCH_NORM"
  19478. "soundlevel" "SNDLVL_70dB"
  19479. "wave" "player\survivor\voice\Gambler\Yes09.wav"
  19480. }
  19481.  
  19482.  
  19483. //Yessss.
  19484. "Gambler_Yes10"
  19485. {
  19486. "channel" "CHAN_VOICE"
  19487. "volume" "0.51"
  19488. "pitch" "PITCH_NORM"
  19489. "soundlevel" "SNDLVL_70dB"
  19490. "wave" "player\survivor\voice\Gambler\Yes10.wav"
  19491. }
  19492.  
  19493.  
  19494. //Yeah, yeah, yeah, yeah.
  19495. "Gambler_Yes12"
  19496. {
  19497. "channel" "CHAN_VOICE"
  19498. "volume" "0.38"
  19499. "pitch" "PITCH_NORM"
  19500. "soundlevel" "SNDLVL_70dB"
  19501. "wave" "player\survivor\voice\Gambler\Yes12.wav"
  19502. }
  19503.  
  19504.  
  19505. //You're welcome.
  19506. "Gambler_YouAreWelcome01"
  19507. {
  19508. "channel" "CHAN_VOICE"
  19509. "volume" "0.50"
  19510. "pitch" "PITCH_NORM"
  19511. "soundlevel" "SNDLVL_70dB"
  19512. "wave" "player\survivor\voice\Gambler\YouAreWelcome01.wav"
  19513. }
  19514.  
  19515.  
  19516. //You're welcome.
  19517. "Gambler_YouAreWelcome02"
  19518. {
  19519. "channel" "CHAN_VOICE"
  19520. "volume" "0.60"
  19521. "pitch" "PITCH_NORM"
  19522. "soundlevel" "SNDLVL_70dB"
  19523. "wave" "player\survivor\voice\Gambler\YouAreWelcome02.wav"
  19524. }
  19525.  
  19526.  
  19527. //You're welcome.
  19528. "Gambler_YouAreWelcome03"
  19529. {
  19530. "channel" "CHAN_VOICE"
  19531. "volume" "0.60"
  19532. "pitch" "PITCH_NORM"
  19533. "soundlevel" "SNDLVL_70dB"
  19534. "wave" "player\survivor\voice\Gambler\YouAreWelcome03.wav"
  19535. }
  19536.  
  19537.  
  19538. //Don't worry about it.
  19539. "Gambler_YouAreWelcome04"
  19540. {
  19541. "channel" "CHAN_VOICE"
  19542. "volume" "0.55"
  19543. "pitch" "PITCH_NORM"
  19544. "soundlevel" "SNDLVL_70dB"
  19545. "wave" "player\survivor\voice\Gambler\YouAreWelcome04.wav"
  19546. }
  19547.  
  19548.  
  19549. //You're welcome.
  19550. "Gambler_YouAreWelcome05"
  19551. {
  19552. "channel" "CHAN_VOICE"
  19553. "volume" "0.60"
  19554. "pitch" "PITCH_NORM"
  19555. "soundlevel" "SNDLVL_70dB"
  19556. "wave" "player\survivor\voice\Gambler\YouAreWelcome05.wav"
  19557. }
  19558.  
  19559.  
  19560. //Don't worry about it.
  19561. "Gambler_YouAreWelcome06"
  19562. {
  19563. "channel" "CHAN_VOICE"
  19564. "volume" "0.55"
  19565. "pitch" "PITCH_NORM"
  19566. "soundlevel" "SNDLVL_70dB"
  19567. "wave" "player\survivor\voice\Gambler\YouAreWelcome06.wav"
  19568. }
  19569.  
  19570.  
  19571. //Don't worry about it.
  19572. "Gambler_YouAreWelcome07"
  19573. {
  19574. "channel" "CHAN_VOICE"
  19575. "volume" "0.65"
  19576. "pitch" "PITCH_NORM"
  19577. "soundlevel" "SNDLVL_70dB"
  19578. "wave" "player\survivor\voice\Gambler\YouAreWelcome07.wav"
  19579. }
  19580.  
  19581.  
  19582. //That's what I'm here for.
  19583. "Gambler_YouAreWelcome08"
  19584. {
  19585. "channel" "CHAN_VOICE"
  19586. "volume" "0.55"
  19587. "pitch" "PITCH_NORM"
  19588. "soundlevel" "SNDLVL_70dB"
  19589. "wave" "player\survivor\voice\Gambler\YouAreWelcome08.wav"
  19590. }
  19591.  
  19592.  
  19593. //That's what I'm here for.
  19594. "Gambler_YouAreWelcome09"
  19595. {
  19596. "channel" "CHAN_VOICE"
  19597. "volume" "0.50"
  19598. "pitch" "PITCH_NORM"
  19599. "soundlevel" "SNDLVL_70dB"
  19600. "wave" "player\survivor\voice\Gambler\YouAreWelcome09.wav"
  19601. }
  19602.  
  19603.  
  19604. //That's what I'm here for.
  19605. "Gambler_YouAreWelcome10"
  19606. {
  19607. "channel" "CHAN_VOICE"
  19608. "volume" "0.65"
  19609. "pitch" "PITCH_NORM"
  19610. "soundlevel" "SNDLVL_70dB"
  19611. "wave" "player\survivor\voice\Gambler\YouAreWelcome10.wav"
  19612. }
  19613.  
  19614.  
  19615. //Anytime.
  19616. "Gambler_YouAreWelcome11"
  19617. {
  19618. "channel" "CHAN_VOICE"
  19619. "volume" "0.55"
  19620. "pitch" "PITCH_NORM"
  19621. "soundlevel" "SNDLVL_70dB"
  19622. "wave" "player\survivor\voice\Gambler\YouAreWelcome11.wav"
  19623. }
  19624.  
  19625.  
  19626. //Anytime.
  19627. "Gambler_YouAreWelcome12"
  19628. {
  19629. "channel" "CHAN_VOICE"
  19630. "volume" "0.65"
  19631. "pitch" "PITCH_NORM"
  19632. "soundlevel" "SNDLVL_70dB"
  19633. "wave" "player\survivor\voice\Gambler\YouAreWelcome12.wav"
  19634. }
  19635.  
  19636.  
  19637. //Anytime.
  19638. "Gambler_YouAreWelcome13"
  19639. {
  19640. "channel" "CHAN_VOICE"
  19641. "volume" "0.57"
  19642. "pitch" "PITCH_NORM"
  19643. "soundlevel" "SNDLVL_70dB"
  19644. "wave" "player\survivor\voice\Gambler\YouAreWelcome13.wav"
  19645. }
  19646.  
  19647.  
  19648. //Sure thing.
  19649. "Gambler_YouAreWelcome14"
  19650. {
  19651. "channel" "CHAN_VOICE"
  19652. "volume" "0.50"
  19653. "pitch" "PITCH_NORM"
  19654. "soundlevel" "SNDLVL_70dB"
  19655. "wave" "player\survivor\voice\Gambler\YouAreWelcome14.wav"
  19656. }
  19657.  
  19658.  
  19659. //Sure thing.
  19660. "Gambler_YouAreWelcome15"
  19661. {
  19662. "channel" "CHAN_VOICE"
  19663. "volume" "0.55"
  19664. "pitch" "PITCH_NORM"
  19665. "soundlevel" "SNDLVL_70dB"
  19666. "wave" "player\survivor\voice\Gambler\YouAreWelcome15.wav"
  19667. }
  19668.  
  19669.  
  19670. //Sure thing.
  19671. "Gambler_YouAreWelcome16"
  19672. {
  19673. "channel" "CHAN_VOICE"
  19674. "volume" "0.65"
  19675. "pitch" "PITCH_NORM"
  19676. "soundlevel" "SNDLVL_70dB"
  19677. "wave" "player\survivor\voice\Gambler\YouAreWelcome16.wav"
  19678. }
  19679.  
  19680.  
  19681. //Sure thing.
  19682. "Gambler_YouAreWelcome17"
  19683. {
  19684. "channel" "CHAN_VOICE"
  19685. "volume" "0.65"
  19686. "pitch" "PITCH_NORM"
  19687. "soundlevel" "SNDLVL_70dB"
  19688. "wave" "player\survivor\voice\Gambler\YouAreWelcome17.wav"
  19689. }
  19690.  
  19691.  
  19692. //Whatever.
  19693. "Gambler_YouAreWelcomeC101"
  19694. {
  19695. "channel" "CHAN_VOICE"
  19696. "volume" "0.45"
  19697. "pitch" "PITCH_NORM"
  19698. "soundlevel" "SNDLVL_70dB"
  19699. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC101.wav"
  19700. }
  19701.  
  19702.  
  19703. //Um yeah.
  19704. "Gambler_YouAreWelcomeC102"
  19705. {
  19706. "channel" "CHAN_VOICE"
  19707. "volume" "0.45"
  19708. "pitch" "PITCH_NORM"
  19709. "soundlevel" "SNDLVL_60dB"
  19710. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC102.wav"
  19711. }
  19712.  
  19713.  
  19714. //Sure.
  19715. "Gambler_YouAreWelcomeC103"
  19716. {
  19717. "channel" "CHAN_VOICE"
  19718. "volume" "0.45"
  19719. "pitch" "PITCH_NORM"
  19720. "soundlevel" "SNDLVL_60dB"
  19721. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC103.wav"
  19722. }
  19723.  
  19724.  
  19725. //Whatever.
  19726. "Gambler_YouAreWelcomeC104"
  19727. {
  19728. "channel" "CHAN_VOICE"
  19729. "volume" "0.45"
  19730. "pitch" "PITCH_NORM"
  19731. "soundlevel" "SNDLVL_70dB"
  19732. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC104.wav"
  19733. }
  19734.  
  19735.  
  19736. //Sure.
  19737. "Gambler_YouAreWelcomeC105"
  19738. {
  19739. "channel" "CHAN_VOICE"
  19740. "volume" "0.34"
  19741. "pitch" "PITCH_NORM"
  19742. "soundlevel" "SNDLVL_60dB"
  19743. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC105.wav"
  19744. }
  19745.  
  19746.  
  19747. //Um yeah.
  19748. "Gambler_YouAreWelcomeC106"
  19749. {
  19750. "channel" "CHAN_VOICE"
  19751. "volume" "0.45"
  19752. "pitch" "PITCH_NORM"
  19753. "soundlevel" "SNDLVL_70dB"
  19754. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC106.wav"
  19755. }
  19756.  
  19757.  
  19758. //Sure.
  19759. "Gambler_YouAreWelcomeC107"
  19760. {
  19761. "channel" "CHAN_VOICE"
  19762. "volume" "0.43"
  19763. "pitch" "PITCH_NORM"
  19764. "soundlevel" "SNDLVL_70dB"
  19765. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC107.wav"
  19766. }
  19767.  
  19768.  
  19769. //Whatever.
  19770. "Gambler_YouAreWelcomeC108"
  19771. {
  19772. "channel" "CHAN_VOICE"
  19773. "volume" "0.48"
  19774. "pitch" "PITCH_NORM"
  19775. "soundlevel" "SNDLVL_70dB"
  19776. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC108.wav"
  19777. }
  19778.  
  19779.  
  19780. //Um yeah.
  19781. "Gambler_YouAreWelcomeC109"
  19782. {
  19783. "channel" "CHAN_VOICE"
  19784. "volume" "0.42"
  19785. "pitch" "PITCH_NORM"
  19786. "soundlevel" "SNDLVL_60dB"
  19787. "wave" "player\survivor\voice\Gambler\YouAreWelcomeC109.wav"
  19788. }
  19789.  
  19790.  
  19791. //No problem coach.
  19792. "Gambler_YouAreWelcomeCoach01"
  19793. {
  19794. "channel" "CHAN_VOICE"
  19795. "volume" "0.42"
  19796. "pitch" "PITCH_NORM"
  19797. "soundlevel" "SNDLVL_70dB"
  19798. "wave" "player\survivor\voice\Gambler\YouAreWelcomeCoach01.wav"
  19799. }
  19800.  
  19801.  
  19802. //No problem coach.
  19803. "Gambler_YouAreWelcomeCoach02"
  19804. {
  19805. "channel" "CHAN_VOICE"
  19806. "volume" "0.48"
  19807. "pitch" "PITCH_NORM"
  19808. "soundlevel" "SNDLVL_70dB"
  19809. "wave" "player\survivor\voice\Gambler\YouAreWelcomeCoach02.wav"
  19810. }
  19811.  
  19812.  
  19813. //You owe me Ellis.
  19814. "Gambler_YouAreWelcomeMechanic01"
  19815. {
  19816. "channel" "CHAN_VOICE"
  19817. "volume" "0.45"
  19818. "pitch" "PITCH_NORM"
  19819. "soundlevel" "SNDLVL_70dB"
  19820. "wave" "player\survivor\voice\Gambler\YouAreWelcomeMechanic01.wav"
  19821. }
  19822.  
  19823.  
  19824. //You owe me Ellis.
  19825. "Gambler_YouAreWelcomeMechanic02"
  19826. {
  19827. "channel" "CHAN_VOICE"
  19828. "volume" "0.52"
  19829. "pitch" "PITCH_NORM"
  19830. "soundlevel" "SNDLVL_70dB"
  19831. "wave" "player\survivor\voice\Gambler\YouAreWelcomeMechanic02.wav"
  19832. }
  19833.  
  19834.  
  19835. //Sure thing Ro.
  19836. "Gambler_YouAreWelcomeProducer01"
  19837. {
  19838. "channel" "CHAN_VOICE"
  19839. "volume" "0.44"
  19840. "pitch" "PITCH_NORM"
  19841. "soundlevel" "SNDLVL_70dB"
  19842. "wave" "player\survivor\voice\Gambler\YouAreWelcomeProducer01.wav"
  19843. }
  19844.  
  19845.  
  19846. //Sure thing Ro.
  19847. "Gambler_YouAreWelcomeProducer02"
  19848. {
  19849. "channel" "CHAN_VOICE"
  19850. "volume" "0.48"
  19851. "pitch" "PITCH_NORM"
  19852. "soundlevel" "SNDLVL_60dB"
  19853. "wave" "player\survivor\voice\Gambler\YouAreWelcomeProducer02.wav"
  19854. }
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