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- //--------------------------------------------------------------------------------------------------------------
- // Gambler Game Sound Text File
- //--------------------------------------------------------------------------------------------------------------
- //--------------------------------------------------------------------------------------------------------------
- // This file is auto generated do not hand edit!
- //--------------------------------------------------------------------------------------------------------------
- //--------------------------------------------------------------------------------------------------------------
- // Last Updated: 10/01/09
- //--------------------------------------------------------------------------------------------------------------
- //Adrenaline shot here!
- "Gambler_Adrenaline01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Adrenaline01.wav"
- }
- //Grabbin' a shot!
- "Gambler_Adrenaline02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Adrenaline02.wav"
- }
- //[shaking self awake]
- "Gambler_Adrenaline03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Adrenaline03.wav"
- }
- //It is more blessed to give than to receive.
- "Gambler_AlertGiveItem01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItem01.wav"
- }
- //Have this.
- "Gambler_AlertGiveItem02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItem02.wav"
- }
- //Just take this.
- "Gambler_AlertGiveItem03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItem03.wav"
- }
- //This is for you.
- "Gambler_AlertGiveItem04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItem04.wav"
- }
- //Here, I don't need this.
- "Gambler_AlertGiveItem05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItem05.wav"
- }
- //Take it, just take it.
- "Gambler_AlertGiveItem06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItem06.wav"
- }
- //Hey you, take this.
- "Gambler_AlertGiveItemC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemC101.wav"
- }
- //What's your name, here you go.
- "Gambler_AlertGiveItemC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemC102.wav"
- }
- //Take this.
- "Gambler_AlertGiveItemCombat01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat01.wav"
- }
- //Grab this.
- "Gambler_AlertGiveItemCombat02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat02.wav"
- }
- //Take it.
- "Gambler_AlertGiveItemCombat03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat03.wav"
- }
- //Stop, I have something for you.
- "Gambler_AlertGiveItemStop01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemStop01.wav"
- }
- //Hang on, you need this more than me.
- "Gambler_AlertGiveItemStop02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemStop02.wav"
- }
- //Hold up, you can have this.
- "Gambler_AlertGiveItemStop03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemStop03.wav"
- }
- //Hold up, you can have this.
- "Gambler_AlertGiveItemStop04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemStop04.wav"
- }
- //Hang on, you need this more than me.
- "Gambler_AlertGiveItemStop05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemStop05.wav"
- }
- //Stop, I have something for you.
- "Gambler_AlertGiveItemStop06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AlertGiveItemStop06.wav"
- }
- //Okay, we ready?
- "Gambler_AskReady01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady01.wav"
- }
- //We ready?
- "Gambler_AskReady02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady02.wav"
- }
- //Ready?
- "Gambler_AskReady03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady03.wav"
- }
- //Everyone ready?
- "Gambler_AskReady04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady04.wav"
- }
- //We ready?
- "Gambler_AskReady05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady05.wav"
- }
- //We ready?
- "Gambler_AskReady06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady06.wav"
- }
- //We ready?
- "Gambler_AskReady07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady07.wav"
- }
- //Ready?
- "Gambler_AskReady08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady08.wav"
- }
- //Everyone ready?
- "Gambler_AskReady09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady09.wav"
- }
- //We ready?
- "Gambler_AskReady10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReady10.wav"
- }
- //Are you guys ready?
- "Gambler_AskReadyC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReadyC101.wav"
- }
- //Do you think you can handle this?
- "Gambler_AskReadyC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReadyC102.wav"
- }
- //If you aren't ready, I don't want to hear it.
- "Gambler_AskReadyC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\AskReadyC103.wav"
- }
- //Back it up!
- "Gambler_BackUp01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUp01.wav"
- }
- //Back, back, back!
- "Gambler_BackUp02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUp02.wav"
- }
- //Come on back.
- "Gambler_BackUp03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUp03.wav"
- }
- //Back it up!
- "Gambler_BackUp04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUp04.wav"
- }
- //Back up.
- "Gambler_BackUpQuiet01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUpQuiet01.wav"
- }
- //Everyone back.
- "Gambler_BackUpQuiet02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUpQuiet02.wav"
- }
- //Let's get back.
- "Gambler_BackUpQuiet03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUpQuiet03.wav"
- }
- //Back up, back up.
- "Gambler_BackUpQuiet04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BackUpQuiet04.wav"
- }
- //YEEEAAAAH!
- "Gambler_BattleCry01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BattleCry01.wav"
- }
- //DIE! DIE!
- "Gambler_BattleCry02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BattleCry02.wav"
- }
- //SUCK ON THIS!
- "Gambler_BattleCry03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BattleCry03.wav"
- }
- //YEAH! DIE!
- "Gambler_BattleCry04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BattleCry04.wav"
- }
- //Kill the tank!
- "Gambler_BattleCryTank01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank01.wav"
- }
- //Shoot the tank!
- "Gambler_BattleCryTank02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank02.wav"
- }
- //Shoot the damn tank!
- "Gambler_BattleCryTank03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank03.wav"
- }
- //Shoot it! Shoot it!
- "Gambler_BattleCryTank04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank04.wav"
- }
- //Everyone shoot the tank!
- "Gambler_BattleCryTank05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank05.wav"
- }
- //You, SHOOT THE TANK!
- "Gambler_BattleCryTank06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank06.wav"
- }
- //KEEP SHOOTING!
- "Gambler_BattleCryTank07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BattleCryTank07.wav"
- }
- //Blank
- "Gambler_Blank"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Blank.wav"
- }
- //Boomer bile here!
- "Gambler_BoomerJar01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar01.wav"
- }
- //Is that a bottle of puke?
- "Gambler_BoomerJar02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar02.wav"
- }
- //That can't be a bottle of puke, is it?
- "Gambler_BoomerJar03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar03.wav"
- }
- //Grabbin' puke!
- "Gambler_BoomerJar04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar04.wav"
- }
- //Grabbin' a bile jar!
- "Gambler_BoomerJar07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar07.wav"
- }
- //Puke in the hole!
- "Gambler_BoomerJar08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar08.wav"
- }
- //Incoming!
- "Gambler_BoomerJar09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.89"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar09.wav"
- }
- //Fight amongst yourselves!
- "Gambler_BoomerJar10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\BoomerJar10.wav"
- }
- //Ohh god damn it!
- "Gambler_BoomerReaction01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BoomerReaction01.wav"
- }
- //Ahhh this is some nasty shit.
- "Gambler_BoomerReaction02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BoomerReaction02.wav"
- }
- //God damn it! I am covered in vomit again.
- "Gambler_BoomerReaction03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BoomerReaction03.wav"
- }
- //I'm blind.
- "Gambler_BoomerReaction04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\BoomerReaction04.wav"
- }
- //Goddamn it, I'm stuck in here. Get me out!
- "Gambler_CallForRescue01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue01.wav"
- }
- //Someone want to come get me out of here?
- "Gambler_CallForRescue02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue02.wav"
- }
- //I'm no use to anyone in here, get me out of here!
- "Gambler_CallForRescue03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue03.wav"
- }
- //You guys out there? Come get me!
- "Gambler_CallForRescue04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue04.wav"
- }
- //I need someone's help for just five seconds!
- "Gambler_CallForRescue05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue05.wav"
- }
- //Can one of you people come get me, please?
- "Gambler_CallForRescue06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue06.wav"
- }
- //I am trapped in a room!
- "Gambler_CallForRescue07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue07.wav"
- }
- //I cannot get out of here by myself!
- "Gambler_CallForRescue08"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue08.wav"
- }
- //Come on guys, get me out of here.
- "Gambler_CallForRescue09"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue09.wav"
- }
- //You know I'm going to be a big help. Just get me out of here!
- "Gambler_CallForRescue10"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue10.wav"
- }
- //Alright, who's available to get me out of here?
- "Gambler_CallForRescue11"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue11.wav"
- }
- //Just this once I need some help.
- "Gambler_CallForRescue12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CallForRescue12.wav"
- }
- //Smoker 's got me!
- "Gambler_Choke01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke01.wav"
- }
- //[Choking]
- "Gambler_Choke02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke02.wav"
- }
- //Smoker's GOT ME!!!
- "Gambler_Choke03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke03.wav"
- }
- //Shoot the tongue! Shoot the tongue!
- "Gambler_Choke04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke04.wav"
- }
- //[Choking]
- "Gambler_Choke05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke05.wav"
- }
- //[Choking]
- "Gambler_Choke06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke06.wav"
- }
- //[Choking]
- "Gambler_Choke07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Choke07.wav"
- }
- //Close the door.
- "Gambler_CloseTheDoor01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor01.wav"
- }
- //Close the door.
- "Gambler_CloseTheDoor02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor02.wav"
- }
- //Don't forget to the close the door.
- "Gambler_CloseTheDoor03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor03.wav"
- }
- //Somebody got the door?
- "Gambler_CloseTheDoor04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor04.wav"
- }
- //Close the door.
- "Gambler_CloseTheDoor05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor05.wav"
- }
- //Don't forget to the close the door.
- "Gambler_CloseTheDoor06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor06.wav"
- }
- //Somebody got the door?
- "Gambler_CloseTheDoor07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor07.wav"
- }
- //Close that door.
- "Gambler_CloseTheDoor08"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor08.wav"
- }
- //Close that door.
- "Gambler_CloseTheDoor09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoor09.wav"
- }
- //I think we should be closing doors.
- "Gambler_CloseTheDoorC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoorC101.wav"
- }
- //Let's try closing doors behind us.
- "Gambler_CloseTheDoorC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CloseTheDoorC102.wav"
- }
- //[Coughing from smoke]
- "Gambler_Cough01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Cough01.wav"
- }
- //[Coughing from smoke]
- "Gambler_Cough02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Cough02.wav"
- }
- //[Coughing from smoke]
- "Gambler_Cough03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Cough03.wav"
- }
- //[Coughing from smoke]
- "Gambler_Cough04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Cough04.wav"
- }
- //Hold up, going to heal.
- "Gambler_CoverMe01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe01.wav"
- }
- //Healing.
- "Gambler_CoverMe02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe02.wav"
- }
- //I'm gonna heal.
- "Gambler_CoverMe03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe03.wav"
- }
- //I gotta heal.
- "Gambler_CoverMe04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe04.wav"
- }
- //Healing!
- "Gambler_CoverMe05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe05.wav"
- }
- //Gonna heal.
- "Gambler_CoverMe06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe06.wav"
- }
- //Healing.
- "Gambler_CoverMe07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe07.wav"
- }
- //Hold up, going to heal.
- "Gambler_CoverMe08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe08.wav"
- }
- //Healing!
- "Gambler_CoverMe09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMe09.wav"
- }
- //I'm gonna patch myself up.
- "Gambler_CoverMeC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\CoverMeC101.wav"
- }
- //Wait up, gonna fix myself up.
- "Gambler_CoverMeC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CoverMeC102.wav"
- }
- //Wait! Healing!
- "Gambler_CoverMeC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CoverMeC103.wav"
- }
- //Hang on, I'm gonna fix myself up.
- "Gambler_CoverMeC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CoverMeC104.wav"
- }
- //Just wait a sec! Healing!
- "Gambler_CoverMeC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\CoverMeC105.wav"
- }
- //[Loud painful death scream]
- "Gambler_DeathScream01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream01.wav"
- }
- //[Loud painful death scream]
- "Gambler_DeathScream02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream02.wav"
- }
- //[Short quick death scream]
- "Gambler_DeathScream03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream03.wav"
- }
- //[Short quick death scream]
- "Gambler_DeathScream04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream04.wav"
- }
- //[Short quick death scream]
- "Gambler_DeathScream05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream05.wav"
- }
- //[Short quick death scream]
- "Gambler_DeathScream06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream06.wav"
- }
- //[Short quick death scream]
- "Gambler_DeathScream07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DeathScream07.wav"
- }
- //Chest paddles here.
- "Gambler_Defibrillator01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator01.wav"
- }
- //Defibrillator here.
- "Gambler_Defibrillator02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator02.wav"
- }
- //Got some chest paddles.
- "Gambler_Defibrillator03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator03.wav"
- }
- //Defib unit here.
- "Gambler_Defibrillator04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator04.wav"
- }
- //Got a defib unit.
- "Gambler_Defibrillator05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator05.wav"
- }
- //Clear!
- "Gambler_Defibrillator06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator06.wav"
- }
- //Come on!
- "Gambler_Defibrillator07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator07.wav"
- }
- //Come ON!
- "Gambler_Defibrillator08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator08.wav"
- }
- //Work, damn it...
- "Gambler_Defibrillator09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator09.wav"
- }
- //[gasp for breath]
- "Gambler_Defibrillator10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator10.wav"
- }
- //[gasp for breath]
- "Gambler_Defibrillator11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator11.wav"
- }
- //[being shocked]
- "Gambler_Defibrillator12"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator12.wav"
- }
- //[being shocked]
- "Gambler_Defibrillator13"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator13.wav"
- }
- //[gasp for breath]
- "Gambler_Defibrillator14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator14.wav"
- }
- //Agggh stop shocking me!
- "Gambler_Defibrillator15"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator15.wav"
- }
- //Alright. That was some serious shit.
- "Gambler_Defibrillator16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator16.wav"
- }
- //Whoa...
- "Gambler_Defibrillator17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator17.wav"
- }
- //Work, damn it...
- "Gambler_Defibrillator18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Defibrillator18.wav"
- }
- //Well shit. We're a twosome from here on out.
- "Gambler_DoubleDeathResponse01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponse01.wav"
- }
- //Looks like it's just you and me.
- "Gambler_DoubleDeathResponse02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponse02.wav"
- }
- //Ahhh SHIT!
- "Gambler_DoubleDeathResponse03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponse03.wav"
- }
- //I think we just became long shots.
- "Gambler_DoubleDeathResponse04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponse04.wav"
- }
- //We just screwed our odds.
- "Gambler_DoubleDeathResponse05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponse05.wav"
- }
- //Hey Ellis, don't let me down.
- "Gambler_DoubleDeathResponseMechanic01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponseMechanic01.wav"
- }
- //Hey, Ellis, you know all that shit I was saying? I was just joking.
- "Gambler_DoubleDeathResponseMechanic02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\DoubleDeathResponseMechanic02.wav"
- }
- //Uh huh.
- "Gambler_EllisInterrupt03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EllisInterrupt03.wav"
- }
- //Ellis. Is now the best time?
- "Gambler_EllisInterrupt08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EllisInterrupt08.wav"
- }
- //Go!
- "Gambler_EmphaticGo01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo01.wav"
- }
- //GO!
- "Gambler_EmphaticGo02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo02.wav"
- }
- //GOOO!
- "Gambler_EmphaticGo03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo03.wav"
- }
- //Go go go!
- "Gambler_EmphaticGo04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo04.wav"
- }
- //Let's go. Let's go.
- "Gambler_EmphaticGo05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo05.wav"
- }
- //GO!
- "Gambler_EmphaticGo06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo06.wav"
- }
- //Let's go.
- "Gambler_EmphaticGo07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGo07.wav"
- }
- //Everybody keep moving.
- "Gambler_EmphaticGoQuiet01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet01.wav"
- }
- //Just go.
- "Gambler_EmphaticGoQuiet02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet02.wav"
- }
- //Just go. Go.
- "Gambler_EmphaticGoQuiet03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet03.wav"
- }
- //Don't stop, don't stop.
- "Gambler_EmphaticGoQuiet04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet04.wav"
- }
- //Keep moving.
- "Gambler_EmphaticGoQuiet05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet05.wav"
- }
- //Explosive rounds here!
- "Gambler_ExplosiveAmmo01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ExplosiveAmmo01.wav"
- }
- //Frag rounds here!
- "Gambler_ExplosiveAmmo02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ExplosiveAmmo02.wav"
- }
- //Grabbin' some frag rounds!
- "Gambler_ExplosiveAmmo03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ExplosiveAmmo03.wav"
- }
- //Deploying frag rounds!
- "Gambler_ExplosiveAmmo04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ExplosiveAmmo04.wav"
- }
- //This way!
- "Gambler_FollowMe01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe01.wav"
- }
- //Over here.
- "Gambler_FollowMe02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe02.wav"
- }
- //Follow me.
- "Gambler_FollowMe03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe03.wav"
- }
- //Follow me.
- "Gambler_FollowMe04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe04.wav"
- }
- //Come on, this way!
- "Gambler_FollowMe05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe05.wav"
- }
- //Keep up.
- "Gambler_FollowMe06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe06.wav"
- }
- //Keep up.
- "Gambler_FollowMe07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe07.wav"
- }
- //Come on, this way!
- "Gambler_FollowMe08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe08.wav"
- }
- //Okay this way!
- "Gambler_FollowMe09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe09.wav"
- }
- //This way!
- "Gambler_FollowMe10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe10.wav"
- }
- //Over here.
- "Gambler_FollowMe11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe11.wav"
- }
- //Follow me.
- "Gambler_FollowMe12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe12.wav"
- }
- //Keep up.
- "Gambler_FollowMe13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FollowMe13.wav"
- }
- //Do that again and I'll bury you alive.
- "Gambler_FriendlyFire01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire01.wav"
- }
- //I don't want to hear any excuses, just stop shooting me.
- "Gambler_FriendlyFire02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire02.wav"
- }
- //STOP SHOOTING ME!
- "Gambler_FriendlyFire03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire03.wav"
- }
- //Can you stop shooting me?
- "Gambler_FriendlyFire04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire04.wav"
- }
- //You know, ot's not all right that you are SHOOTING ME!
- "Gambler_FriendlyFire05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire05.wav"
- }
- //DAMN! You suck at shooting.
- "Gambler_FriendlyFire06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire06.wav"
- }
- //Stop shooting me.
- "Gambler_FriendlyFire07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire07.wav"
- }
- //Well thank you for ventilating my suit.
- "Gambler_FriendlyFire08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire08.wav"
- }
- //You. Are. Shooting. Me.
- "Gambler_FriendlyFire09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire09.wav"
- }
- //You do realize you are shooting me right?
- "Gambler_FriendlyFire10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire10.wav"
- }
- //Shoot me again. Shoot me again, I dare you.
- "Gambler_FriendlyFire11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire11.wav"
- }
- //You want to watch where you're shooting?
- "Gambler_FriendlyFire12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire12.wav"
- }
- //Stop! Shooting me doesn't get us anywhere.
- "Gambler_FriendlyFire13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire13.wav"
- }
- //Let's not mess this up by shooting each other, okay?
- "Gambler_FriendlyFire14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire14.wav"
- }
- //Can we not shoot each other?
- "Gambler_FriendlyFire15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire15.wav"
- }
- //Question: Can we not shoot each other?
- "Gambler_FriendlyFire16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire16.wav"
- }
- //You're shooting me again.
- "Gambler_FriendlyFire17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire17.wav"
- }
- //You shoot me again, and I will drop you.
- "Gambler_FriendlyFire18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire18.wav"
- }
- //Shoot me again, I'll drop you.
- "Gambler_FriendlyFire19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire19.wav"
- }
- //Are you really going to shoot a guy in a $3000 suit? Come on!
- "Gambler_FriendlyFire21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire21.wav"
- }
- //Stop shooting me.
- "Gambler_FriendlyFire22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire22.wav"
- }
- //Do not shoot me.
- "Gambler_FriendlyFire23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire23.wav"
- }
- //Stop shooting each other.
- "Gambler_FriendlyFire24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire24.wav"
- }
- //Can we stop shooting each other?
- "Gambler_FriendlyFire25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire25.wav"
- }
- //Can we stop shooting each other?
- "Gambler_FriendlyFire26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire26.wav"
- }
- //Don't shoot each other.
- "Gambler_FriendlyFire27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire27.wav"
- }
- //Can we not shoot each other?
- "Gambler_FriendlyFire28"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire28.wav"
- }
- //Can we not shoot each other, please?
- "Gambler_FriendlyFire29"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire29.wav"
- }
- //You are shooting - ME!
- "Gambler_FriendlyFire30"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire30.wav"
- }
- //Unless you want to be picking your teeth up off the floor, stop shooting me!
- "Gambler_FriendlyFire31"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFire31.wav"
- }
- //I don't know who started this shit, but lets just stop the friendly right now, 'kay?
- "Gambler_FriendlyFireC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC101.wav"
- }
- //I don't know who started this shit, 'kay? But lets just stop the friendly right now,.
- "Gambler_FriendlyFireC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC102.wav"
- }
- //Never shoot me again.
- "Gambler_FriendlyFireC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC103.wav"
- }
- //You do not want to be shooting me!
- "Gambler_FriendlyFireC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC104.wav"
- }
- //Why would you think shooting me is a good idea?
- "Gambler_FriendlyFireC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC105.wav"
- }
- //Let's try shooting zombies instead of people, okay?
- "Gambler_FriendlyFireC106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC106.wav"
- }
- //Coach! Don't shoot me.
- "Gambler_FriendlyFireC1Coach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC1Coach01.wav"
- }
- //Coach! Come on.
- "Gambler_FriendlyFireC1Coach02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC1Coach02.wav"
- }
- //ROCHELLE!
- "Gambler_FriendlyFireC1Producer01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer01.wav"
- }
- //Ro! Just... just stop okay?
- "Gambler_FriendlyFireC1Producer02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer02.wav"
- }
- //ROCHELLE!
- "Gambler_FriendlyFireC1Producer03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer03.wav"
- }
- //Hey sport, watch where you're shooting!
- "Gambler_FriendlyFireEllis01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireEllis01.wav"
- }
- //Sweetheart? Don't shoot me.
- "Gambler_FriendlyFireFemale01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireFemale01.wav"
- }
- //Ellis, come on man.
- "Gambler_FriendlyFireMechanic01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireMechanic01.wav"
- }
- //Y'all wanna stop shootin me?
- "Gambler_FriendlyFireMechanic02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireMechanic02.wav"
- }
- //Not ME! Shoot the TANK!
- "Gambler_FriendlyFireTank01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireTank01.wav"
- }
- //Hey! Shoot the Tank!
- "Gambler_FriendlyFireTank02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireTank02.wav"
- }
- //The Tank, hotshot! Shoot the TANK!
- "Gambler_FriendlyFireTank04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireTank04.wav"
- }
- //Come on! Shoot the TANK, not ME.
- "Gambler_FriendlyFireTank07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\FriendlyFireTank07.wav"
- }
- //Well, what do I look like?
- "Gambler_GettingRevived01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived01.wav"
- }
- //I'm fine.
- "Gambler_GettingRevived02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived02.wav"
- }
- //You tell me.
- "Gambler_GettingRevived03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived03.wav"
- }
- //Same as always.
- "Gambler_GettingRevived04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived04.wav"
- }
- //Not exactly great.
- "Gambler_GettingRevived05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived05.wav"
- }
- //I'm cool, I'm cool.
- "Gambler_GettingRevived06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived06.wav"
- }
- //I'm good, I'm good. Get me up.
- "Gambler_GettingRevived07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived07.wav"
- }
- //Don't worry about me.
- "Gambler_GettingRevived08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived08.wav"
- }
- //Good enough.
- "Gambler_GettingRevived09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived09.wav"
- }
- //Fine, I'm fine, fine.
- "Gambler_GettingRevived10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived10.wav"
- }
- //Oh I'm super. (sarcastic)
- "Gambler_GettingRevived11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived11.wav"
- }
- //I been better.
- "Gambler_GettingRevived12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived12.wav"
- }
- //Just get me up.
- "Gambler_GettingRevived13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived13.wav"
- }
- //I'll be fine.
- "Gambler_GettingRevived14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived14.wav"
- }
- //Oh I'm great, (sarcastic)
- "Gambler_GettingRevived15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived15.wav"
- }
- //Fan-freaking-tastic, that's how I am. (sarcastic)
- "Gambler_GettingRevived16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived16.wav"
- }
- //I'll live. Let's go.
- "Gambler_GettingRevived17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived17.wav"
- }
- //Been better.
- "Gambler_GettingRevived18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived18.wav"
- }
- //I've been better.
- "Gambler_GettingRevived19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived19.wav"
- }
- //Don't worry, just get me up.
- "Gambler_GettingRevived20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GettingRevived20.wav"
- }
- //I really screwed the pooch back there.
- "Gambler_GoingToDie01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie01.wav"
- }
- //I gotta take better care of myself.
- "Gambler_GoingToDie02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie02.wav"
- }
- //Not dead yet, but not exactly healthy.
- "Gambler_GoingToDie03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie03.wav"
- }
- //God damn it! God damn it. God damn it.
- "Gambler_GoingToDie04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie04.wav"
- }
- //If I go, you guys gonna miss me.
- "Gambler_GoingToDie05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie05.wav"
- }
- //I have seriously felt better.
- "Gambler_GoingToDie06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie06.wav"
- }
- //Pull yourself together man, you're falling apart.
- "Gambler_GoingToDie07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie07.wav"
- }
- //Don't worry about me, I'll be okay.
- "Gambler_GoingToDie08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie08.wav"
- }
- //This is not how it's going to end.
- "Gambler_GoingToDie09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie09.wav"
- }
- //I'm not dead yet!
- "Gambler_GoingToDie10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie10.wav"
- }
- //You're going to have to do better than that to kill me!
- "Gambler_GoingToDie11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie11.wav"
- }
- //Quit being a baby, you've felt worse after a night of drinking.
- "Gambler_GoingToDie12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie12.wav"
- }
- //Ain't this a bitch.
- "Gambler_GoingToDie13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie13.wav"
- }
- //God damn it I can't believe this.
- "Gambler_GoingToDie14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie14.wav"
- }
- //Well at least I didn't catch the flu.
- "Gambler_GoingToDie15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie15.wav"
- }
- //This is some crap
- "Gambler_GoingToDie16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie16.wav"
- }
- //Don't worry. I'm not done yet.
- "Gambler_GoingToDie17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie17.wav"
- }
- //I am sick and tired of being sick and tired.
- "Gambler_GoingToDie18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie18.wav"
- }
- //Can't you see I'm limping here?
- "Gambler_GoingToDie19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie19.wav"
- }
- //Can you see I'm limping here?
- "Gambler_GoingToDie20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie20.wav"
- }
- //I'm trying to hurry!
- "Gambler_GoingToDie21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie21.wav"
- }
- //I'm going as fast as I can.
- "Gambler_GoingToDie22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie22.wav"
- }
- //What was I thinking coming down here?
- "Gambler_GoingToDie23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.36"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie23.wav"
- }
- //Okay, all right, I can do this. I can do this.
- "Gambler_GoingToDie24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie24.wav"
- }
- //I'm not going to die down here.
- "Gambler_GoingToDie25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie25.wav"
- }
- //I am not dying in the middle of nowhere.
- "Gambler_GoingToDie26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie26.wav"
- }
- //I am not going to make it much longer my friends, I am seriously screwed up.
- "Gambler_GoingToDie301"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie301.wav"
- }
- //All right, I gotta call uncle here. I need some help.
- "Gambler_GoingToDie302"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie302.wav"
- }
- //Well boys, this looks like its for me.
- "Gambler_GoingToDie303"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie303.wav"
- }
- //Doesn't this beat all. I am about to die.
- "Gambler_GoingToDie304"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie304.wav"
- }
- //Man, man... It has been a long time since I have felt this bad.
- "Gambler_GoingToDie305"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\GoingToDie305.wav"
- }
- //I got hit by the burning goo shit.
- "Gambler_GooedBySpitter01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitter01.wav"
- }
- //I got hit by the burning goo shit.
- "Gambler_GooedBySpitter02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitter02.wav"
- }
- //Goddamn it, I'm covered in goo.
- "Gambler_GooedBySpitter03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitter03.wav"
- }
- //I got hit by the burning goo shit.
- "Gambler_GooedBySpitter04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitter04.wav"
- }
- //Let's get out of the goo!
- "Gambler_GooedBySpitter05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitter05.wav"
- }
- //Get out of the goo!
- "Gambler_GooedBySpitter06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitter06.wav"
- }
- //Ugh, what in the hell did that thing just do?
- "Gambler_GooedBySpitterC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.76"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitterC101.wav"
- }
- //What is this shit on me?
- "Gambler_GooedBySpitterC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitterC102.wav"
- }
- //What am I covered in?
- "Gambler_GooedBySpitterC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GooedBySpitterC103.wav"
- }
- //Charger's got me!
- "Gambler_GrabbedByCharger01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger01.wav"
- }
- //Kill the charger!
- "Gambler_GrabbedByCharger02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger02.wav"
- }
- //Shoot the charger!
- "Gambler_GrabbedByCharger03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger03.wav"
- }
- //Can someone shoot this goddamn thing?!?
- "Gambler_GrabbedByCharger04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger04.wav"
- }
- //Shoot the big guy pounding me into the ground!
- "Gambler_GrabbedByCharger05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger05.wav"
- }
- //Shoot him! Shoot him!
- "Gambler_GrabbedByCharger06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger06.wav"
- }
- //Kill this goddamn thing!
- "Gambler_GrabbedByCharger07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger07.wav"
- }
- //This thing is beating my ass!
- "Gambler_GrabbedByCharger08"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByCharger08.wav"
- }
- //Jockey's got me. (disgusted)
- "Gambler_GrabbedByJockey01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockey01.wav"
- }
- //Shoot this thing on my back!
- "Gambler_GrabbedByJockey02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockey02.wav"
- }
- //Kill this jockey on me!
- "Gambler_GrabbedByJockey03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockey03.wav"
- }
- //Jockey on me!
- "Gambler_GrabbedByJockey04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockey04.wav"
- }
- //Jockey! Jockey!
- "Gambler_GrabbedByJockey05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockey05.wav"
- }
- //Shoot this thing off my back!
- "Gambler_GrabbedByJockey06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockey06.wav"
- }
- //Ten bucks says he takes him to the right.
- "Gambler_GrabbedByJockeyR02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedByJockeyR02.wav"
- }
- //No!
- "Gambler_GrabbedBySmoker01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01.wav"
- }
- //No, No!
- "Gambler_GrabbedBySmoker01a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01a.wav"
- }
- //NOOOOOOO!!!!!!!!!
- "Gambler_GrabbedBySmoker01b"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01b.wav"
- }
- //SMOKER'S...
- "Gambler_GrabbedBySmoker02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker02.wav"
- }
- //...GOT ME!!
- "Gambler_GrabbedBySmoker02a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker02a.wav"
- }
- //SMOKER'S GOT ME!!
- "Gambler_GrabbedBySmoker03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker03.wav"
- }
- //No, No, NO!
- "Gambler_GrabbedBySmoker04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker04.wav"
- }
- //NO, NO, NO!!
- "Gambler_GrabbedBySmoker04a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker04a.wav"
- }
- //No!
- "Gambler_GrabbedBySmoker05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05.wav"
- }
- //NO!
- "Gambler_GrabbedBySmoker05a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05a.wav"
- }
- //NO, NO!
- "Gambler_GrabbedBySmoker05b"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05b.wav"
- }
- //NO!!!!!!!!
- "Gambler_GrabbedBySmoker05c"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05c.wav"
- }
- //What the hell?
- "Gambler_GrabbedBySmokerC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.96"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC101.wav"
- }
- //Something's got me?!?!
- "Gambler_GrabbedBySmokerC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC102.wav"
- }
- //What's this shit?
- "Gambler_GrabbedBySmokerC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC103.wav"
- }
- //What the? Ahh gross shit.
- "Gambler_GrabbedBySmokerC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC104.wav"
- }
- //Freaking tongue!?!?
- "Gambler_GrabbedBySmokerC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.98"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC105.wav"
- }
- //GRENADE!
- "Gambler_Grenade01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade01.wav"
- }
- //Throwing a pipe bomb.
- "Gambler_Grenade02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade02.wav"
- }
- //Throwing a Molotov.
- "Gambler_Grenade03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade03.wav"
- }
- //Fire coming.
- "Gambler_Grenade04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade04.wav"
- }
- //Pipe Bomb!
- "Gambler_Grenade05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade05.wav"
- }
- //Molotov!
- "Gambler_Grenade06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade06.wav"
- }
- //Throwing a pipe bomb.
- "Gambler_Grenade07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade07.wav"
- }
- //Throwing a Molotov.
- "Gambler_Grenade08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade08.wav"
- }
- //Chase this you zombie bastards!
- "Gambler_Grenade09"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Grenade09.wav"
- }
- //Lighting it up!
- "Gambler_Grenade10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Grenade10.wav"
- }
- //Pipe bomb out!
- "Gambler_Grenade11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Grenade11.wav"
- }
- //Lighting it up!
- "Gambler_Grenade12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Grenade12.wav"
- }
- //Pipe bomb out!
- "Gambler_Grenade13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Grenade13.wav"
- }
- //Grenade launcher here.
- "Gambler_GrenadeLauncher01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrenadeLauncher01.wav"
- }
- //Hell yeah. Grenade launcher.
- "Gambler_GrenadeLauncher02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrenadeLauncher02.wav"
- }
- //[chuckles] Time to make some zombie soup.
- "Gambler_GrenadeLauncher03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrenadeLauncher03.wav"
- }
- //Got a grenade launcher.
- "Gambler_GrenadeLauncher04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\GrenadeLauncher04.wav"
- }
- //I should probably save this for me, but - what the hell.
- "Gambler_HealOther01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOther01.wav"
- }
- //Let doctor Nick fix you up.
- "Gambler_HealOther02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOther02.wav"
- }
- //Just hang on, let me heal you.
- "Gambler_HealOther03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOther03.wav"
- }
- //You're a mess, stand still.
- "Gambler_HealOther04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOther04.wav"
- }
- //Now, don't waste this by getting pounced or something.
- "Gambler_HealOther05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOther05.wav"
- }
- //Hold still, I've done this before.
- "Gambler_HealOtherC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherC101.wav"
- }
- //Quit moving around. I've seen worse.
- "Gambler_HealOtherC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherC102.wav"
- }
- //Man up for a minute. I'm going to fix you up.
- "Gambler_HealOtherC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherC103.wav"
- }
- //Hold still. Probably going to regret this, but let me use this on you.
- "Gambler_HealOtherC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherC104.wav"
- }
- //Alright, don't let the other ones know I am doing this. I'm only doing it for you. (whispered)
- "Gambler_HealOtherC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HealOtherC105.wav"
- }
- //Hold on! HOLD. ON.
- "Gambler_HealOtherCombat01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherCombat01.wav"
- }
- //We don't have time, stop moving.
- "Gambler_HealOtherCombat02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherCombat02.wav"
- }
- //Cover us while I heal you.
- "Gambler_HealOtherCombat03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherCombat03.wav"
- }
- //I'm gonna heal you. Keep shooting.
- "Gambler_HealOtherCombat04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherCombat04.wav"
- }
- //Keep 'em off us while I heal you.
- "Gambler_HealOtherCombat05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HealOtherCombat05.wav"
- }
- //Keep a lookout. I hear a boomer.
- "Gambler_HeardBoomer01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardBoomer01.wav"
- }
- //I hear a boomer.
- "Gambler_HeardBoomer02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardBoomer02.wav"
- }
- //You hear that boomer?
- "Gambler_HeardBoomer03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardBoomer03.wav"
- }
- //You hear that boomer?
- "Gambler_HeardBoomer04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardBoomer04.wav"
- }
- //You hear that boomer? Don't let him spew on you.
- "Gambler_HeardBoomer05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardBoomer05.wav"
- }
- //Boomer around. Don't shoot him if he's near me! OKAY?
- "Gambler_HeardBoomer06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardBoomer06.wav"
- }
- //Keep your eyes peeled, I hear a charger.
- "Gambler_HeardCharger01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger01.wav"
- }
- //I hear a charger.
- "Gambler_HeardCharger02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger02.wav"
- }
- //Charger around, get ready.
- "Gambler_HeardCharger03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger03.wav"
- }
- //Charger around, get ready.
- "Gambler_HeardCharger04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger04.wav"
- }
- //Do you hear that charger?
- "Gambler_HeardCharger05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger05.wav"
- }
- //I hear a charger.
- "Gambler_HeardCharger06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger06.wav"
- }
- //You hear that charger?
- "Gambler_HeardCharger07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardCharger07.wav"
- }
- //Tank! Tank!
- "Gambler_HeardHulk01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHulk01.wav"
- }
- //Tank inbound!
- "Gambler_HeardHulk02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHulk02.wav"
- }
- //Man up! We got a Tank!
- "Gambler_HeardHulk03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHulk03.wav"
- }
- //Get ready, we got a TANK!
- "Gambler_HeardHulk04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHulk04.wav"
- }
- //Hold steady, TANK!
- "Gambler_HeardHulk05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHulk05.wav"
- }
- //Get ready, TANK!
- "Gambler_HeardHulk06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHulk06.wav"
- }
- //You hear that hunter?
- "Gambler_HeardHunter01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHunter01.wav"
- }
- //Pay attention, hunter's around.
- "Gambler_HeardHunter02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHunter02.wav"
- }
- //I hear a hunter.
- "Gambler_HeardHunter03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardHunter03.wav"
- }
- //I can hear a jockey.
- "Gambler_HeardJockey01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardJockey01.wav"
- }
- //Jockey's around.
- "Gambler_HeardJockey02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardJockey02.wav"
- }
- //One of those little jockey bastards is around.
- "Gambler_HeardJockey03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardJockey03.wav"
- }
- //I can hear a jockey.
- "Gambler_HeardJockey04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardJockey04.wav"
- }
- //Jockey's around.
- "Gambler_HeardJockey05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardJockey05.wav"
- }
- //One of those little jockey bastards is around.
- "Gambler_HeardJockey06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardJockey06.wav"
- }
- //There's a Smoker around here.
- "Gambler_HeardSmoker01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSmoker01.wav"
- }
- //Smoker's around.
- "Gambler_HeardSmoker02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSmoker02.wav"
- }
- //I hear a smoker.
- "Gambler_HeardSmoker03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSmoker03.wav"
- }
- //There's a Smoker around here.
- "Gambler_HeardSmoker04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSmoker04.wav"
- }
- //Is someone beating a horse?
- "Gambler_HeardSpecialC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC101.wav"
- }
- //What is that? Is somebody beating a horse or what?
- "Gambler_HeardSpecialC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC102.wav"
- }
- //What in the hell is that noise?
- "Gambler_HeardSpecialC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC103.wav"
- }
- //You hear that? I guess zombies weren't bad enough.
- "Gambler_HeardSpecialC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC104.wav"
- }
- //You hear that?
- "Gambler_HeardSpecialC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC105.wav"
- }
- //Can you hear that?
- "Gambler_HeardSpecialC106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC106.wav"
- }
- //What is that noise?
- "Gambler_HeardSpecialC107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC107.wav"
- }
- //I have no idea what that noise is.
- "Gambler_HeardSpecialC108"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC108.wav"
- }
- //Something we're gonna have to kill.
- "Gambler_HeardSpecialC109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSpecialC109.wav"
- }
- //Spitter around.
- "Gambler_HeardSpitter01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSpitter01.wav"
- }
- //I hear a spitter.
- "Gambler_HeardSpitter02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSpitter02.wav"
- }
- //There's a spitter around.
- "Gambler_HeardSpitter03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardSpitter03.wav"
- }
- //There's a spitter around.
- "Gambler_HeardSpitter04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpitter04.wav"
- }
- //I hear a spitter.
- "Gambler_HeardSpitter05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpitter05.wav"
- }
- //There's a spitter around.
- "Gambler_HeardSpitter06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardSpitter06.wav"
- }
- //I hope that's not bullet proof.
- "Gambler_HeardTanklC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC101.wav"
- }
- //We are screwed.
- "Gambler_HeardTanklC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC102.wav"
- }
- //Maybe if we don't move it won't see us.
- "Gambler_HeardTanklC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC103.wav"
- }
- //Okay, that's reason to panic.
- "Gambler_HeardTanklC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC104.wav"
- }
- //What in the hell sign of the apocalypse is that?
- "Gambler_HeardTanklC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC105.wav"
- }
- //I hope that's not bullet proof.
- "Gambler_HeardTanklC106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC106.wav"
- }
- //What in the hell sign of the apocalypse is that?
- "Gambler_HeardTanklC107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC107.wav"
- }
- //Okay, that's reason to panic.
- "Gambler_HeardTanklC108"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC108.wav"
- }
- //Maybe if we don't move it won't see us.
- "Gambler_HeardTanklC109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC109.wav"
- }
- //We are screwed.
- "Gambler_HeardTanklC110"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HeardTanklC110.wav"
- }
- //Sounds like a witch.
- "Gambler_HeardWitch01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitch01.wav"
- }
- //Sounds like a witch.
- "Gambler_HeardWitch02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitch02.wav"
- }
- //I think I hear my ex-wife...
- "Gambler_HeardWitch03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitch03.wav"
- }
- //Everybody hear that witch?
- "Gambler_HeardWitch04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitch04.wav"
- }
- //I hear a witch.
- "Gambler_HeardWitch05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitch05.wav"
- }
- //Oh there's a sound that's familiar.
- "Gambler_HeardWitchC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitchC101.wav"
- }
- //That sound is familiar.
- "Gambler_HeardWitchC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.36"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardWitchC102.wav"
- }
- //I don't like the sound of this crying.
- "Gambler_HeardWitchC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardWitchC103.wav"
- }
- //I don't like the sound of this crying.
- "Gambler_HeardWitchC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitchC104.wav"
- }
- //A crying woman, what do you think she's sad the mall's closed?
- "Gambler_HeardWitchC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\HeardWitchC105.wav"
- }
- //A crying woman, you think she's sad the mall's closed?
- "Gambler_HeardWitchC106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HeardWitchC106.wav"
- }
- //I need some help.
- "Gambler_Help01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Help01.wav"
- }
- //I can't do this on my own, gimme some help!
- "Gambler_Help02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Help02.wav"
- }
- //Somebody want to lend me a hand, here?
- "Gambler_Help03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Help03.wav"
- }
- //Help!
- "Gambler_Help04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Help04.wav"
- }
- //Hey, over here!
- "Gambler_Help05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Help05.wav"
- }
- //Hunter's got Coach!
- "Gambler_HunterCoachPounced01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterCoachPounced01.wav"
- }
- //Hunter on Coach!
- "Gambler_HunterCoachPounced02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterCoachPounced02.wav"
- }
- //Hunter's got Ellis!
- "Gambler_HunterEllisPounced01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterEllisPounced01.wav"
- }
- //Hunter on Ellis!
- "Gambler_HunterEllisPounced02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterEllisPounced02.wav"
- }
- //Hunter on Ellis!
- "Gambler_HunterEllisPounced03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterEllisPounced03.wav"
- }
- //Hunter's got Ellis!
- "Gambler_HunterEllisPounced04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterEllisPounced04.wav"
- }
- //Zombie's got him!
- "Gambler_HunterPouncedC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.82"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HunterPouncedC101.wav"
- }
- //Zombie's got him!
- "Gambler_HunterPouncedC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HunterPouncedC102.wav"
- }
- //Zombie on him!
- "Gambler_HunterPouncedC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HunterPouncedC103.wav"
- }
- //Zombie on her!
- "Gambler_HunterPouncedC1Producer01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HunterPouncedC1Producer01.wav"
- }
- //Get that zombie on her!
- "Gambler_HunterPouncedC1Producer02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\HunterPouncedC1Producer02.wav"
- }
- //Hunter's got Rochelle!
- "Gambler_HunterRochellePounced01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterRochellePounced01.wav"
- }
- //Hunter on Rochelle!
- "Gambler_HunterRochellePounced02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HunterRochellePounced02.wav"
- }
- //We are walking through the valley of the shadow of death and kicking ass.
- "Gambler_Hurrah01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Hurrah01.wav"
- }
- //It may not be pretty, but we're doing this.
- "Gambler_Hurrah02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Hurrah02.wav"
- }
- //You guys aren't so damn bad.
- "Gambler_Hurrah03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Hurrah03.wav"
- }
- //What do ya know, we're going to make it.
- "Gambler_Hurrah04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Hurrah04.wav"
- }
- //You guys are pretty good.
- "Gambler_Hurrah05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Hurrah05.wav"
- }
- //Aces!
- "Gambler_Hurrah06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Hurrah06.wav"
- }
- //I'm starting to like you guys.
- "Gambler_Hurrah07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Hurrah07.wav"
- }
- //We're makin' it look EASY!
- "Gambler_Hurrah08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Hurrah08.wav"
- }
- //And THAT is how you do that!
- "Gambler_Hurrah09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Hurrah09.wav"
- }
- //We're the four riders of the goddamn apocalypse!
- "Gambler_Hurrah10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Hurrah10.wav"
- }
- //And THAT is how you do it!
- "Gambler_Hurrah11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\Hurrah11.wav"
- }
- //Come on I'm in a hurry,
- "Gambler_HurryUp01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurryUp01.wav"
- }
- //Come on I'm in a hurry,
- "Gambler_HurryUp02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurryUp02.wav"
- }
- //Hurry it up.
- "Gambler_HurryUp03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurryUp03.wav"
- }
- //Lets go, Lets go!
- "Gambler_HurryUp04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurryUp04.wav"
- }
- //Move, move, move.
- "Gambler_HurryUp05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurryUp05.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical01.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical02.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical03.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical04.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical05.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical06.wav"
- }
- //[pain noise - loud major pain]
- "Gambler_HurtCritical07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtCritical07.wav"
- }
- //[pain noise - huh]
- "Gambler_HurtMajor01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor01.wav"
- }
- //[pain noise - ahh]
- "Gambler_HurtMajor02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor02.wav"
- }
- //[pain noise - oy]
- "Gambler_HurtMajor03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor03.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor04.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor05.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor06.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor07.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor08.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor09.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor10.wav"
- }
- //[pain noise - ugh]
- "Gambler_HurtMajor11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMajor11.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor01.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor02.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor03.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor04.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor05.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor06.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor07.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor08.wav"
- }
- //[pain noise - short minor pain]
- "Gambler_HurtMinor09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\HurtMinor09.wav"
- }
- //I'm here.
- "Gambler_ImWithYou01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ImWithYou01.wav"
- }
- //Why not? I follow you.
- "Gambler_ImWithYou02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ImWithYou02.wav"
- }
- //I'm with you.
- "Gambler_ImWithYou03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ImWithYou03.wav"
- }
- //Sure thing, let's go.
- "Gambler_ImWithYou04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ImWithYou04.wav"
- }
- //Sure, let's go.
- "Gambler_ImWithYou05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ImWithYou05.wav"
- }
- //I'm down!
- "Gambler_IncapacitatedInitial01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInitial01.wav"
- }
- //I'M DOWN!
- "Gambler_IncapacitatedInitial02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInitial02.wav"
- }
- //DOWN!
- "Gambler_IncapacitatedInitial03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInitial03.wav"
- }
- //I'm down!
- "Gambler_IncapacitatedInitial04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInitial04.wav"
- }
- //AHHHHH [terrified yell]
- "Gambler_IncapacitatedInjury01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInjury01.wav"
- }
- //AHHHHH [terrified yell]
- "Gambler_IncapacitatedInjury02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInjury02.wav"
- }
- //AHHHHH [terrified yell]
- "Gambler_IncapacitatedInjury03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInjury03.wav"
- }
- //AHHHHH [terrified yell]
- "Gambler_IncapacitatedInjury04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInjury04.wav"
- }
- //AHHHHH [terrified yell]
- "Gambler_IncapacitatedInjury05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\IncapacitatedInjury05.wav"
- }
- //Fire bullets here!
- "Gambler_IncendAmmo01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\IncendAmmo01.wav"
- }
- //Grabbin' fire bullets!
- "Gambler_IncendAmmo02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\IncendAmmo02.wav"
- }
- //Let's start some fires, people!
- "Gambler_IncendAmmo03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\IncendAmmo03.wav"
- }
- //Deploying fire bullets!
- "Gambler_IncendAmmo04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\IncendAmmo04.wav"
- }
- //Everybody grab some incendiary ammo!
- "Gambler_IncendAmmo05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\IncendAmmo05.wav"
- }
- //This is why we've got guns!
- "Gambler_Incoming01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming01.wav"
- }
- //It's about to get serious!
- "Gambler_Incoming02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming02.wav"
- }
- //We got inbound!
- "Gambler_Incoming03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming03.wav"
- }
- //They're coming!
- "Gambler_Incoming04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming04.wav"
- }
- //Here they come!
- "Gambler_Incoming05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming05.wav"
- }
- //God damn, it's gettin' good.
- "Gambler_Incoming06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming06.wav"
- }
- //They're coming!
- "Gambler_Incoming07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming07.wav"
- }
- //Get ready!
- "Gambler_Incoming08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Incoming08.wav"
- }
- //Got it!
- "Gambler_KillConfirmation01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation01.wav"
- }
- //It's dead!
- "Gambler_KillConfirmation02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation02.wav"
- }
- //Got it!
- "Gambler_KillConfirmation03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation03.wav"
- }
- //Dead.
- "Gambler_KillConfirmation04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation04.wav"
- }
- //Got 'em.
- "Gambler_KillConfirmation05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation05.wav"
- }
- //Got 'em.
- "Gambler_KillConfirmation06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation06.wav"
- }
- //Done like dinner!
- "Gambler_KillConfirmation07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation07.wav"
- }
- //Bull's-eye.
- "Gambler_KillConfirmation08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation08.wav"
- }
- //That's a hiit.
- "Gambler_KillConfirmation09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation09.wav"
- }
- //Dead.
- "Gambler_KillConfirmation10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation10.wav"
- }
- //Hiit.
- "Gambler_KillConfirmation11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation11.wav"
- }
- //Bull's-eye.
- "Gambler_KillConfirmation12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation12.wav"
- }
- //Got it!
- "Gambler_KillConfirmation13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillConfirmation13.wav"
- }
- //Lights off.
- "Gambler_KillThatLight01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillThatLight01.wav"
- }
- //Everybody, lights off.
- "Gambler_KillThatLight02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillThatLight02.wav"
- }
- //Kill your light.
- "Gambler_KillThatLight03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\KillThatLight03.wav"
- }
- //Laser sights here.
- "Gambler_LaserSights01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\LaserSights01.wav"
- }
- //Laser sights here.
- "Gambler_LaserSights02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LaserSights02.wav"
- }
- //We got some laser sights.
- "Gambler_LaserSights03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LaserSights03.wav"
- }
- //<Hearty Laugh>
- "Gambler_Laughter01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Laughter01.wav"
- }
- //<Hearty Laugh>
- "Gambler_Laughter03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Laughter03.wav"
- }
- //<Short laugh>
- "Gambler_Laughter06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Laughter06.wav"
- }
- //<Short laugh>
- "Gambler_Laughter15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Laughter15.wav"
- }
- //<Short laugh>
- "Gambler_Laughter16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Laughter16.wav"
- }
- //<Short laugh>
- "Gambler_Laughter17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Laughter17.wav"
- }
- //Lead on.
- "Gambler_LeadOn01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn01.wav"
- }
- //Lead on, McDuff.
- "Gambler_LeadOn02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn02.wav"
- }
- //Lead on, smart guy.
- "Gambler_LeadOn03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn03.wav"
- }
- //Lead on.
- "Gambler_LeadOn04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn04.wav"
- }
- //I'm right behind you.
- "Gambler_LeadOn05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn05.wav"
- }
- //Right behind you.
- "Gambler_LeadOn06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn06.wav"
- }
- //Yeah, you go first.
- "Gambler_LeadOn07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn07.wav"
- }
- //Lead on.
- "Gambler_LeadOn08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn08.wav"
- }
- //Right behind you.
- "Gambler_LeadOn09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LeadOn09.wav"
- }
- //Get your asses over here and HELP ME!
- "Gambler_LedgeHangEnd01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangEnd01.wav"
- }
- //SOMEBODY NEEDS TO HELP ME UP!
- "Gambler_LedgeHangEnd02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangEnd02.wav"
- }
- //Don't be leaving me here DAMNIT! HELP!
- "Gambler_LedgeHangEnd03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangEnd03.wav"
- }
- //HEEEEEEEELLLLLPPPPP!!!!!
- "Gambler_LedgeHangFall01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangFall01.wav"
- }
- //NOOOOOOOOOOOOOOOO!!!!
- "Gambler_LedgeHangFall02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangFall02.wav"
- }
- //WOOOOOAAAAAHHHHHH!!!!
- "Gambler_LedgeHangFall03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangFall03.wav"
- }
- //I am hanging over here!
- "Gambler_LedgeHangMiddle01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangMiddle01.wav"
- }
- //Don't even think of leaving me here!
- "Gambler_LedgeHangMiddle02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangMiddle02.wav"
- }
- //Could use a hand over here.
- "Gambler_LedgeHangMiddle03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangMiddle03.wav"
- }
- //Could use some help here .
- "Gambler_LedgeHangMiddle04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangMiddle04.wav"
- }
- //Woah
- "Gambler_LedgeHangSlip01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangSlip01.wav"
- }
- //Heh!
- "Gambler_LedgeHangSlip02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangSlip02.wav"
- }
- //Woah
- "Gambler_LedgeHangSlip03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangSlip03.wav"
- }
- //Woah
- "Gambler_LedgeHangSlip04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangSlip04.wav"
- }
- //Heh!
- "Gambler_LedgeHangSlip05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangSlip05.wav"
- }
- //Guys, I seem to have slipped!
- "Gambler_LedgeHangStart01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangStart01.wav"
- }
- //I'm hanging here.
- "Gambler_LedgeHangStart02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangStart02.wav"
- }
- //Hey! Give me a hand.
- "Gambler_LedgeHangStart03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangStart03.wav"
- }
- //I need a hand.
- "Gambler_LedgeHangStart04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeHangStart04.wav"
- }
- //Easy there fireball. Let me get you up.
- "Gambler_LedgeSave01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeSave01.wav"
- }
- //Don't worry. I'll bail your ass out of this mess.
- "Gambler_LedgeSave02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeSave02.wav"
- }
- //Did you miss me? Come on, let's get you up.
- "Gambler_LedgeSave03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeSave03.wav"
- }
- //I got you, just relax. Let's get you up.
- "Gambler_LedgeSave04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LedgeSave04.wav"
- }
- //Over there!
- "Gambler_Look01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look01.wav"
- }
- //Look!
- "Gambler_Look02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look02.wav"
- }
- //Over there!
- "Gambler_Look03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look03.wav"
- }
- //Look!
- "Gambler_Look04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look04.wav"
- }
- //Over there!
- "Gambler_Look05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look05.wav"
- }
- //Look!
- "Gambler_Look06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look06.wav"
- }
- //Look!
- "Gambler_Look07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Look07.wav"
- }
- //Check it out.
- "Gambler_LookHere01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookHere01.wav"
- }
- //Look here.
- "Gambler_LookHere02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookHere02.wav"
- }
- //Look at this.
- "Gambler_LookHere03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookHere03.wav"
- }
- //Check it out.
- "Gambler_LookHere04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookHere04.wav"
- }
- //Look here.
- "Gambler_LookHere05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookHere05.wav"
- }
- //Look at this.
- "Gambler_LookHere06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookHere06.wav"
- }
- //Look out!
- "Gambler_LookOut01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookOut01.wav"
- }
- //Watch out!
- "Gambler_LookOut02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookOut02.wav"
- }
- //Heads up!
- "Gambler_LookOut03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LookOut03.wav"
- }
- //Helloooo?
- "Gambler_LostCall01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LostCall01.wav"
- }
- //Heyyy ooooo!
- "Gambler_LostCall02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LostCall02.wav"
- }
- //Anybody hear me?
- "Gambler_LostCall03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LostCall03.wav"
- }
- //Can you guys hear me?
- "Gambler_LostCall04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LostCall04.wav"
- }
- //Helloooo?
- "Gambler_LostCall05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\LostCall05.wav"
- }
- //Machete here...
- "Gambler_MeleeWeapons01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons01.wav"
- }
- //Got a machete.
- "Gambler_MeleeWeapons02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons02.wav"
- }
- //Chainsaw here...
- "Gambler_MeleeWeapons03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons03.wav"
- }
- //Got a chainsaw.
- "Gambler_MeleeWeapons04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons04.wav"
- }
- //nightstick here...
- "Gambler_MeleeWeapons05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons05.wav"
- }
- //Grabbing a nightstick.
- "Gambler_MeleeWeapons06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons06.wav"
- }
- //Guitar here.
- "Gambler_MeleeWeapons07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons07.wav"
- }
- //Grabbing a guitar.
- "Gambler_MeleeWeapons08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons08.wav"
- }
- //Ninja sword here.
- "Gambler_MeleeWeapons09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons09.wav"
- }
- //Grabbing a sword.
- "Gambler_MeleeWeapons10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons10.wav"
- }
- //Grabbing a crowbar.
- "Gambler_MeleeWeapons11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons11.wav"
- }
- //Crowbar.
- "Gambler_MeleeWeapons12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons12.wav"
- }
- //I cannot WAIT to find a crate.
- "Gambler_MeleeWeapons13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons13.wav"
- }
- //Cricket bat here.
- "Gambler_MeleeWeapons14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons14.wav"
- }
- //Got a cricket bat.
- "Gambler_MeleeWeapons15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons15.wav"
- }
- //Gonna whack the shit outta somethin' with this.
- "Gambler_MeleeWeapons16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons16.wav"
- }
- //I'm gonna whack the shit outta somethin' with this.
- "Gambler_MeleeWeapons17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons17.wav"
- }
- //Niiiiice.
- "Gambler_MeleeWeapons18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MeleeWeapons18.wav"
- }
- //Through here!
- "Gambler_MiscDirectional01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional01.wav"
- }
- //This way!
- "Gambler_MiscDirectional03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional03.wav"
- }
- //In here!
- "Gambler_MiscDirectional04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional04.wav"
- }
- //Down here!
- "Gambler_MiscDirectional05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional05.wav"
- }
- //C'mon, this way!
- "Gambler_MiscDirectional06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional06.wav"
- }
- //Through this window!
- "Gambler_MiscDirectional07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional07.wav"
- }
- //Let's go through here!
- "Gambler_MiscDirectional11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional11.wav"
- }
- //Through this door!
- "Gambler_MiscDirectional13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional13.wav"
- }
- //Through this gate!
- "Gambler_MiscDirectional20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional20.wav"
- }
- //Over this fence!
- "Gambler_MiscDirectional22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional22.wav"
- }
- //We can cross here!
- "Gambler_MiscDirectional25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional25.wav"
- }
- //We can get down here!
- "Gambler_MiscDirectional29"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional29.wav"
- }
- //Press the button!
- "Gambler_MiscDirectional32"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional32.wav"
- }
- //I hit it!
- "Gambler_MiscDirectional35"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional35.wav"
- }
- //Over this door!
- "Gambler_MiscDirectional37"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional37.wav"
- }
- //There's a safe room up there!
- "Gambler_MiscDirectional44"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional44.wav"
- }
- //Back through the field!
- "Gambler_MiscDirectional45"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional45.wav"
- }
- //We can take the elevator back up!
- "Gambler_MiscDirectional47"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional47.wav"
- }
- //Up this pipe!
- "Gambler_MiscDirectional49"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional49.wav"
- }
- //Everyone back down the stairs!
- "Gambler_MiscDirectional50"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional50.wav"
- }
- //We can cross over that tank!
- "Gambler_MiscDirectional52"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional52.wav"
- }
- //We can get across the water here!
- "Gambler_MiscDirectional53"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional53.wav"
- }
- //It's a lake down there.
- "Gambler_MiscDirectional61"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional61.wav"
- }
- //Get to higher ground!
- "Gambler_MiscDirectional62"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional62.wav"
- }
- //HERE COMES THE RAIN!
- "Gambler_MiscDirectional63"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional63.wav"
- }
- //STORM COMING!
- "Gambler_MiscDirectional64"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional64.wav"
- }
- //STAY CLOSE!
- "Gambler_MiscDirectional65"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional65.wav"
- }
- //I can't see a damn thing...
- "Gambler_MiscDirectional66"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.82"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional66.wav"
- }
- //There's the Ducatel sign! We're almost outta here!
- "Gambler_MiscDirectional68"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MiscDirectional68.wav"
- }
- //Look at ya. What are we waiting for? Let's go.
- "Gambler_MoveOn01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MoveOn01.wav"
- }
- //Let's roll!
- "Gambler_MoveOn02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MoveOn02.wav"
- }
- //Time to move.
- "Gambler_MoveOn03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MoveOn03.wav"
- }
- //What are we waiting for? Let's go.
- "Gambler_MoveOn04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MoveOn04.wav"
- }
- //Let's go.
- "Gambler_MoveOn05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\MoveOn05.wav"
- }
- //Coach!
- "Gambler_NameCoach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach01.wav"
- }
- //Coach!
- "Gambler_NameCoach02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach02.wav"
- }
- //Coach!
- "Gambler_NameCoach03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach03.wav"
- }
- //Coach.
- "Gambler_NameCoach04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach04.wav"
- }
- //Coach.
- "Gambler_NameCoach05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach05.wav"
- }
- //Coach!
- "Gambler_NameCoach06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach06.wav"
- }
- //Coach!
- "Gambler_NameCoach07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach07.wav"
- }
- //Coach.
- "Gambler_NameCoach09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach09.wav"
- }
- //Coach.
- "Gambler_NameCoach11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach11.wav"
- }
- //Coach.
- "Gambler_NameCoach12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameCoach12.wav"
- }
- //Ellis.
- "Gambler_NameEllis02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis02.wav"
- }
- //Ellis!
- "Gambler_NameEllis03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis03.wav"
- }
- //Ellis!
- "Gambler_NameEllis04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis04.wav"
- }
- //Ellis.
- "Gambler_NameEllis05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis05.wav"
- }
- //Ellis!
- "Gambler_NameEllis06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis06.wav"
- }
- //Ellis!
- "Gambler_NameEllis07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis07.wav"
- }
- //Ellis.
- "Gambler_NameEllis08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis08.wav"
- }
- //Ellis.
- "Gambler_NameEllis11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis11.wav"
- }
- //Ellis.
- "Gambler_NameEllis12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis12.wav"
- }
- //Ellis!
- "Gambler_NameEllis13"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis13.wav"
- }
- //Overalls.
- "Gambler_NameEllis24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameEllis24.wav"
- }
- //Dude.
- "Gambler_NameMechanicC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC101.wav"
- }
- //Dude.
- "Gambler_NameMechanicC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC102.wav"
- }
- //Dude.
- "Gambler_NameMechanicC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC103.wav"
- }
- //Dude.
- "Gambler_NameMechanicC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC104.wav"
- }
- //Kid.
- "Gambler_NameMechanicC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC105.wav"
- }
- //hey kid.
- "Gambler_NameMechanicC106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC106.wav"
- }
- //Kid.
- "Gambler_NameMechanicC107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC107.wav"
- }
- //Kid.
- "Gambler_NameMechanicC108"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.36"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC108.wav"
- }
- //Kid.
- "Gambler_NameMechanicC109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC109.wav"
- }
- //Kid.
- "Gambler_NameMechanicC110"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC110.wav"
- }
- //Kid.
- "Gambler_NameMechanicC111"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameMechanicC111.wav"
- }
- //Hey you.
- "Gambler_NameProducerC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC101.wav"
- }
- //Hey sweetheart.
- "Gambler_NameProducerC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC102.wav"
- }
- //Hey sweetie.
- "Gambler_NameProducerC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC103.wav"
- }
- //Hey honey.
- "Gambler_NameProducerC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC104.wav"
- }
- //Hey honey.
- "Gambler_NameProducerC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC105.wav"
- }
- //Hey sweetie.
- "Gambler_NameProducerC107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC107.wav"
- }
- //Sweetie.
- "Gambler_NameProducerC108"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC108.wav"
- }
- //Sweetheart.
- "Gambler_NameProducerC109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC109.wav"
- }
- //Hey you.
- "Gambler_NameProducerC110"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC110.wav"
- }
- //Hey sweetie.
- "Gambler_NameProducerC111"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC111.wav"
- }
- //Hey you.
- "Gambler_NameProducerC112"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC112.wav"
- }
- //Sweetie.
- "Gambler_NameProducerC113"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC113.wav"
- }
- //Hey honey.
- "Gambler_NameProducerC114"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\NameProducerC114.wav"
- }
- //Rochelle!
- "Gambler_NameRochelle01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameRochelle01.wav"
- }
- //Ro!
- "Gambler_NameRochelle05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameRochelle05.wav"
- }
- //Ro.
- "Gambler_NameRochelle08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameRochelle08.wav"
- }
- //Rochelle.
- "Gambler_NameRochelle09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameRochelle09.wav"
- }
- //Rochelle.
- "Gambler_NameRochelle10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameRochelle10.wav"
- }
- //Rochelle!
- "Gambler_NameRochelle12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NameRochelle12.wav"
- }
- //Well all right!
- "Gambler_NiceJob01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob01.wav"
- }
- //Well all right!
- "Gambler_NiceJob02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob02.wav"
- }
- //Nice job!
- "Gambler_NiceJob03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob03.wav"
- }
- //Nice job!
- "Gambler_NiceJob04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob04.wav"
- }
- //That was surprisingly good.
- "Gambler_NiceJob05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob05.wav"
- }
- //Nice.
- "Gambler_NiceJob06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob06.wav"
- }
- //Nice.
- "Gambler_NiceJob07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob07.wav"
- }
- //Nice.
- "Gambler_NiceJob08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob08.wav"
- }
- //That's what I like to see.
- "Gambler_NiceJob09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob09.wav"
- }
- //Wow. Nice.
- "Gambler_NiceJob10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceJob10.wav"
- }
- //Nice shot.
- "Gambler_NiceShot01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot01.wav"
- }
- //Nice shot.
- "Gambler_NiceShot02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot02.wav"
- }
- //How'dja do that?
- "Gambler_NiceShot03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot03.wav"
- }
- //Nice shot.
- "Gambler_NiceShot04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot04.wav"
- }
- //Good shooting.
- "Gambler_NiceShot05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot05.wav"
- }
- //Nice shooting.
- "Gambler_NiceShot06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot06.wav"
- }
- //Nice shot!
- "Gambler_NiceShot07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot07.wav"
- }
- //Nice shot Ace.
- "Gambler_NiceShot08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot08.wav"
- }
- //Impressive.
- "Gambler_NiceShot09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShot09.wav"
- }
- //All right Coach.
- "Gambler_NiceShotCoach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NiceShotCoach01.wav"
- }
- //All right Coach.
- "Gambler_NiceShotCoach02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShotCoach02.wav"
- }
- //You're getting the hang of this Ellis.
- "Gambler_NiceShotMechanic01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShotMechanic01.wav"
- }
- //You're getting the hang of this Ellis.
- "Gambler_NiceShotMechanic02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NiceShotMechanic02.wav"
- }
- //Damn, Rochelle...
- "Gambler_NiceShotProducer01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NiceShotProducer01.wav"
- }
- //Rochelle... damn!
- "Gambler_NiceShotProducer02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NiceShotProducer02.wav"
- }
- //Damn, Rochelle. Nice.
- "Gambler_NiceShotProducer03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\NiceShotProducer03.wav"
- }
- //You know how many germs are on that thing?
- "Gambler_NickOcd01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NickOcd01.wav"
- }
- //Ugh. It's like rotten eggs here. Does nobody else SMELL that?
- "Gambler_NickOcd02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NickOcd02.wav"
- }
- //Ugh. What's that SMELL?
- "Gambler_NickOcd04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\NickOcd04.wav"
- }
- //No.
- "Gambler_No01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No01.wav"
- }
- //Nope.
- "Gambler_No02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No02.wav"
- }
- //No.
- "Gambler_No03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No03.wav"
- }
- //No sir-ee Bob.
- "Gambler_No04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No04.wav"
- }
- //Nope.
- "Gambler_No05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No05.wav"
- }
- //Uh uh.
- "Gambler_No06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No06.wav"
- }
- //No.
- "Gambler_No07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No07.wav"
- }
- //Nope.
- "Gambler_No08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No08.wav"
- }
- //Yeah, no.
- "Gambler_No09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No09.wav"
- }
- //NO!
- "Gambler_No10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No10.wav"
- }
- //NO!
- "Gambler_No11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No11.wav"
- }
- //NO!
- "Gambler_No12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\No12.wav"
- }
- //Woah yeah.
- "Gambler_PainRelieftFirstAid01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid01.wav"
- }
- //Okay.
- "Gambler_PainRelieftFirstAid02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid02.wav"
- }
- //Ahhh.
- "Gambler_PainRelieftFirstAid03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid03.wav"
- }
- //Better.
- "Gambler_PainRelieftFirstAid04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid04.wav"
- }
- //That worked.
- "Gambler_PainRelieftFirstAid05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid05.wav"
- }
- //Alright, now I'm back.
- "Gambler_PainRelieftFirstAid06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid06.wav"
- }
- //Ahh, better.
- "Gambler_PainRelieftFirstAid07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid07.wav"
- }
- //Bbbbrrrrrrr
- "Gambler_PainRelieftPills01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftPills01.wav"
- }
- //Okay, that's gonna last for a bit.
- "Gambler_PainRelieftPills02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftPills02.wav"
- }
- //Ah, a little pick me up.
- "Gambler_PainRelieftPills03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftPills03.wav"
- }
- //A little pick me up. That's good.
- "Gambler_PainRelieftPills04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftPills04.wav"
- }
- //Okay, gotta find some real first aid.
- "Gambler_PainRelieftPills05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\PainRelieftPills05.wav"
- }
- //Hell yeah.
- "Gambler_PositiveNoise14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.32"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\PositiveNoise14.wav"
- }
- //This is all going to hell!
- "Gambler_ReactionNegative01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative01.wav"
- }
- //Damn...
- "Gambler_ReactionNegative02"
- {
- "channel" "CHAN_VOICE"
- "volume" "7.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative02.wav"
- }
- //Shit!
- "Gambler_ReactionNegative03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative03.wav"
- }
- //God damn it.
- "Gambler_ReactionNegative04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative04.wav"
- }
- //Bullshit!
- "Gambler_ReactionNegative05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative05.wav"
- }
- //Bastards!
- "Gambler_ReactionNegative06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative06.wav"
- }
- //Holy Shit!
- "Gambler_ReactionNegative07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative07.wav"
- }
- //Ah, tits!
- "Gambler_ReactionNegative08"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative08.wav"
- }
- //Son of a bitch.
- "Gambler_ReactionNegative09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative09.wav"
- }
- //Son of a bitch.
- "Gambler_ReactionNegative10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative10.wav"
- }
- //Oh bullshit!
- "Gambler_ReactionNegative11"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative11.wav"
- }
- //My ass.
- "Gambler_ReactionNegative12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative12.wav"
- }
- //This is all going to hell!
- "Gambler_ReactionNegative13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative13.wav"
- }
- //Damn...
- "Gambler_ReactionNegative14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative14.wav"
- }
- //Shit!
- "Gambler_ReactionNegative15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative15.wav"
- }
- //God damn it.
- "Gambler_ReactionNegative16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative16.wav"
- }
- //Bullshit!
- "Gambler_ReactionNegative17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative17.wav"
- }
- //Bastards!
- "Gambler_ReactionNegative18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative18.wav"
- }
- //Shit!
- "Gambler_ReactionNegative19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative19.wav"
- }
- //Tits!
- "Gambler_ReactionNegative20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative20.wav"
- }
- //Son of a bitch.
- "Gambler_ReactionNegative21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative21.wav"
- }
- //Oh bullshit!
- "Gambler_ReactionNegative22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative22.wav"
- }
- //My ass.
- "Gambler_ReactionNegative23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative23.wav"
- }
- //Is this some kind of sick joke?
- "Gambler_ReactionNegative24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative24.wav"
- }
- //Is this some kind of sick joke?
- "Gambler_ReactionNegative25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative25.wav"
- }
- //I call foul.
- "Gambler_ReactionNegative26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_85dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative26.wav"
- }
- //Kiss my ass.
- "Gambler_ReactionNegative27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative27.wav"
- }
- //Ass.
- "Gambler_ReactionNegative28"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative28.wav"
- }
- //Asshat.
- "Gambler_ReactionNegative29"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative29.wav"
- }
- //Bitch.
- "Gambler_ReactionNegative30"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative30.wav"
- }
- //Asshole.
- "Gambler_ReactionNegative31"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.96"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative31.wav"
- }
- //Assclown.
- "Gambler_ReactionNegative32"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative32.wav"
- }
- //Dumbshit.
- "Gambler_ReactionNegative33"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative33.wav"
- }
- //Screw this.
- "Gambler_ReactionNegative34"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative34.wav"
- }
- //Kiss my ass.
- "Gambler_ReactionNegative35"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative35.wav"
- }
- //Kiss my ass.
- "Gambler_ReactionNegative36"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative36.wav"
- }
- //What an assclown.
- "Gambler_ReactionNegative37"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative37.wav"
- }
- //Dumbshit.
- "Gambler_ReactionNegative38"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReactionNegative38.wav"
- }
- //Reloading!
- "Gambler_Reloading01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading01.wav"
- }
- //Reloading!
- "Gambler_Reloading02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading02.wav"
- }
- //Reloading!
- "Gambler_Reloading03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading03.wav"
- }
- //Reloading!
- "Gambler_Reloading04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading04.wav"
- }
- //Reloading!
- "Gambler_Reloading05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading05.wav"
- }
- //Reloading!
- "Gambler_Reloading06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading06.wav"
- }
- //Reloading!
- "Gambler_Reloading07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Reloading07.wav"
- }
- //Reloading.
- "Gambler_ReloadingQuiet01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReloadingQuiet01.wav"
- }
- //Reloading.
- "Gambler_ReloadingQuiet02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReloadingQuiet02.wav"
- }
- //Reloading.
- "Gambler_ReloadingQuiet03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReloadingQuiet03.wav"
- }
- //Reloading!
- "Gambler_ReloadIntense01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReloadIntense01.wav"
- }
- //Reloading here!
- "Gambler_ReloadIntense02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReloadIntense02.wav"
- }
- //Gotta reload!
- "Gambler_ReloadIntense03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReloadIntense03.wav"
- }
- //Reloading!
- "Gambler_ReloadIntense04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReloadIntense04.wav"
- }
- //Reloading!
- "Gambler_ReloadIntense05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\ReloadIntense05.wav"
- }
- //I can't lie to you. You are messed up. If you don't get yourself healed up, that;s it.
- "Gambler_ReviveCriticalFriend01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend01.wav"
- }
- //You seriously cannot go down again. If you do... you aren't going to make it.
- "Gambler_ReviveCriticalFriend02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend02.wav"
- }
- //You're starting to worry me. I can get you up, but you go down again and that's it.
- "Gambler_ReviveCriticalFriend03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend03.wav"
- }
- //We can't afford to lose you, yet. So let's get you up.
- "Gambler_ReviveFriend01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend01.wav"
- }
- //You have to learn to take care of yourself or you'll keep ending up down here.
- "Gambler_ReviveFriend02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend02.wav"
- }
- //Come on get up. You're not dead yet.
- "Gambler_ReviveFriend03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend03.wav"
- }
- //Come on pull yourself together. We gotta get you up.
- "Gambler_ReviveFriend04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend04.wav"
- }
- //You have to take better care of yourself! Now let's get you up.
- "Gambler_ReviveFriend05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend05.wav"
- }
- //Look at you laying there. Time to get up.
- "Gambler_ReviveFriend06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend06.wav"
- }
- //Come on get up. Get up, you're not dead yet.
- "Gambler_ReviveFriend07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend07.wav"
- }
- //We, I... need you for a little longer. So let's get you back up on your feet.
- "Gambler_ReviveFriend08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend08.wav"
- }
- //If I get you up, you promise not to shoot me anymore?
- "Gambler_ReviveFriend09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend09.wav"
- }
- //Come on, I've seen worse. Let's get your butt up.
- "Gambler_ReviveFriend10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend10.wav"
- }
- //It seems like every time I turn around you are down on the ground. Now let's get you up.
- "Gambler_ReviveFriend11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend11.wav"
- }
- //It's a miracle you lasted this long, Let's get you on your feet.
- "Gambler_ReviveFriend12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend12.wav"
- }
- //Settle down, Settle down. Everything is going to be okay.
- "Gambler_ReviveFriend13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend13.wav"
- }
- //This is nothing. You'll be as good as new once I get you up.
- "Gambler_ReviveFriend14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend14.wav"
- }
- //I'm not going to leave you behind. Let's get you up.
- "Gambler_ReviveFriend15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend15.wav"
- }
- //You're tougher than you look. Let's get you back on your feet.
- "Gambler_ReviveFriend16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend16.wav"
- }
- //Relax. You're going to be okay. I have seen worse.
- "Gambler_ReviveFriend17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend17.wav"
- }
- //Don't worry. Don't worry. I can get you back up.
- "Gambler_ReviveFriend18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend18.wav"
- }
- //Don't worry. Don't worry. I can get you back up.
- "Gambler_ReviveFriend19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend19.wav"
- }
- //This is nothing. You'll be as good as new once I get you up.
- "Gambler_ReviveFriend20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriend20.wav"
- }
- //Let me look at you..
- "Gambler_ReviveFriendA01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA01.wav"
- }
- //You going to be okay?
- "Gambler_ReviveFriendA02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA02.wav"
- }
- //Are you going to be okay?
- "Gambler_ReviveFriendA03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA03.wav"
- }
- //How you holding up?
- "Gambler_ReviveFriendA04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA04.wav"
- }
- //Easy there fireball, easy.
- "Gambler_ReviveFriendA05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA05.wav"
- }
- //Easy there fireball.
- "Gambler_ReviveFriendA06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA06.wav"
- }
- //You hurt?
- "Gambler_ReviveFriendA07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA07.wav"
- }
- //Everything working?
- "Gambler_ReviveFriendA08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA08.wav"
- }
- //You in one piece?
- "Gambler_ReviveFriendA09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA09.wav"
- }
- //You're not gonna die on me, are ya?
- "Gambler_ReviveFriendA10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA10.wav"
- }
- //Are you going to die?
- "Gambler_ReviveFriendA11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA11.wav"
- }
- //You gonna make it?
- "Gambler_ReviveFriendA12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA12.wav"
- }
- //You okay?
- "Gambler_ReviveFriendA13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA13.wav"
- }
- //Okay?
- "Gambler_ReviveFriendA14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA14.wav"
- }
- //You good?
- "Gambler_ReviveFriendA15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA15.wav"
- }
- //You okay?
- "Gambler_ReviveFriendA16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA16.wav"
- }
- //Okay?
- "Gambler_ReviveFriendA17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA17.wav"
- }
- //You good?
- "Gambler_ReviveFriendA18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendA18.wav"
- }
- //Come on, still lots to be done.
- "Gambler_ReviveFriendB01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB01.wav"
- }
- //Rise and shine!
- "Gambler_ReviveFriendB02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB02.wav"
- }
- //Let's hit the road.
- "Gambler_ReviveFriendB03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB03.wav"
- }
- //Here we go.
- "Gambler_ReviveFriendB04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB04.wav"
- }
- //Up and at 'em.
- "Gambler_ReviveFriendB05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB05.wav"
- }
- //Let's roll.
- "Gambler_ReviveFriendB06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB06.wav"
- }
- //You owe me one.
- "Gambler_ReviveFriendB07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB07.wav"
- }
- //Let's have a look at you.
- "Gambler_ReviveFriendB08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB08.wav"
- }
- //Time to get some revenge.
- "Gambler_ReviveFriendB09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB09.wav"
- }
- //It's time to get some revenge.
- "Gambler_ReviveFriendB10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB10.wav"
- }
- //Let's go.
- "Gambler_ReviveFriendB11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB11.wav"
- }
- //See - all good.
- "Gambler_ReviveFriendB12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB12.wav"
- }
- //Good as new.
- "Gambler_ReviveFriendB13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB13.wav"
- }
- //Let's go kill some zombies.
- "Gambler_ReviveFriendB14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendB14.wav"
- }
- //Ah shit, come on, come on. Come on.
- "Gambler_ReviveFriendLoud01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendLoud01.wav"
- }
- //GET UP, GET UP, GET UP!
- "Gambler_ReviveFriendLoud02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendLoud02.wav"
- }
- //TIME TO MOVE, LET'S GO!
- "Gambler_ReviveFriendLoud03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendLoud03.wav"
- }
- //We don't have time for this, GET UP!
- "Gambler_ReviveFriendLoud04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendLoud04.wav"
- }
- //Let's go, ON YOUR FEET! Let's GO!
- "Gambler_ReviveFriendLoud05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendLoud05.wav"
- }
- //Ah shit, come on, come on. Come on.
- "Gambler_ReviveFriendLoud06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ReviveFriendLoud06.wav"
- }
- //Safe house!
- "Gambler_SafeSpotAhead01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SafeSpotAhead01.wav"
- }
- //We got a safe house!
- "Gambler_SafeSpotAhead02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SafeSpotAhead02.wav"
- }
- //Safe house ahead!
- "Gambler_SafeSpotAhead03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SafeSpotAhead03.wav"
- }
- //There's the safe house!
- "Gambler_SafeSpotAhead04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SafeSpotAhead04.wav"
- }
- //GET IT GET IT!
- "Gambler_ScreamWhilePounced01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced01.wav"
- }
- //GET IT OFF ME!
- "Gambler_ScreamWhilePounced01a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced01a.wav"
- }
- //GET IT GET IT!
- "Gambler_ScreamWhilePounced02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced02.wav"
- }
- //GET IT OFF ME!
- "Gambler_ScreamWhilePounced02a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced02a.wav"
- }
- //GET IT OFF!
- "Gambler_ScreamWhilePounced03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced03.wav"
- }
- //GET IT OFF!
- "Gambler_ScreamWhilePounced03a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced03a.wav"
- }
- //GET IT OFF!
- "Gambler_ScreamWhilePounced04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04.wav"
- }
- //GET IT OFF!
- "Gambler_ScreamWhilePounced04a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04a.wav"
- }
- //GET IT OFF!
- "Gambler_ScreamWhilePounced04b"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04b.wav"
- }
- //GET IT OFF ME!
- "Gambler_ScreamWhilePounced05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced05.wav"
- }
- //GET IT OFF ME!
- "Gambler_ScreamWhilePounced05a"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced05a.wav"
- }
- //GET IT OFF ME!
- "Gambler_ScreamWhilePounced06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ScreamWhilePounced06.wav"
- }
- //Those zombies are wearing armor?
- "Gambler_SeeArmored01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeArmored01.wav"
- }
- //Those zombies are wearing armor!
- "Gambler_SeeArmored02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.72"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeArmored02.wav"
- }
- //Shoot the armored zombies in the back!
- "Gambler_SeeArmored03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeArmored03.wav"
- }
- //That squeaking is driving the zombies crazy!
- "Gambler_SeeClowns01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SeeClowns01.wav"
- }
- //Kill the clown!
- "Gambler_SeeClowns02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeClowns02.wav"
- }
- //Kill the clown, he's attracting more zombies!
- "Gambler_SeeClowns03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeClowns03.wav"
- }
- //Kill every clown you see!
- "Gambler_SeeClowns04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeClowns04.wav"
- }
- //Shoot the clown!
- "Gambler_SeeClowns05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeClowns05.wav"
- }
- //Hazmat guys!
- "Gambler_SeeHazmat01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SeeHazmat01.wav"
- }
- //Guess those suits don't stop bites.
- "Gambler_SeeHazmat02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SeeHazmat02.wav"
- }
- //Are those guys fireproof?
- "Gambler_SeeHazmat03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SeeHazmat03.wav"
- }
- //Mudders!
- "Gambler_SeeMudmen01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeMudmen01.wav"
- }
- //Mudders!
- "Gambler_SeeMudmen02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeMudmen02.wav"
- }
- //Watch out, Mudmen!
- "Gambler_SeeMudmen03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeMudmen03.wav"
- }
- //Mudders!
- "Gambler_SeeMudmen04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\SeeMudmen04.wav"
- }
- //Excuse me.
- "Gambler_Sorry01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry01.wav"
- }
- //Excuse me.
- "Gambler_Sorry02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry02.wav"
- }
- //Forgive me, okay?.
- "Gambler_Sorry03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry03.wav"
- }
- //Well sorry.
- "Gambler_Sorry04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry04.wav"
- }
- //I'm sorry is that what you want me to say?
- "Gambler_Sorry05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry05.wav"
- }
- //I'm sorry, okay?
- "Gambler_Sorry06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry06.wav"
- }
- //Can you forgive me?
- "Gambler_Sorry07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry07.wav"
- }
- //Don't look at me like that.
- "Gambler_Sorry08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Sorry08.wav"
- }
- //Ammo here!
- "Gambler_SpotAmmo01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotAmmo01.wav"
- }
- //Ammo here!
- "Gambler_SpotAmmo02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotAmmo02.wav"
- }
- //Ammo!
- "Gambler_SpotAmmo03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotAmmo03.wav"
- }
- //Ammo here!
- "Gambler_SpotAmmo04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotAmmo04.wav"
- }
- //Ammo!
- "Gambler_SpotAmmo05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotAmmo05.wav"
- }
- //First Aid Kit here!
- "Gambler_SpotFirstAid01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotFirstAid01.wav"
- }
- //First Aid here!
- "Gambler_SpotFirstAid02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotFirstAid02.wav"
- }
- //First Aid!
- "Gambler_SpotFirstAid03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotFirstAid03.wav"
- }
- //There's a pipebomb here.
- "Gambler_SpotGrenades01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades01.wav"
- }
- //Pipe bomb.
- "Gambler_SpotGrenades02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades02.wav"
- }
- //Pipe bombs!
- "Gambler_SpotGrenades03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades03.wav"
- }
- //Pipebomb here.
- "Gambler_SpotGrenades05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades05.wav"
- }
- //Molotov!
- "Gambler_SpotGrenades06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades06.wav"
- }
- //Molotov here.
- "Gambler_SpotGrenades07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades07.wav"
- }
- //Molotovs!
- "Gambler_SpotGrenades08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotGrenades08.wav"
- }
- //Pills here!
- "Gambler_SpotPills01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotPills01.wav"
- }
- //We got pills here!
- "Gambler_SpotPills02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotPills02.wav"
- }
- //Pills here!
- "Gambler_SpotPills03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotPills03.wav"
- }
- //Pills here!
- "Gambler_SpotPills04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotPills04.wav"
- }
- //We got pills here!
- "Gambler_SpotPills05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotPills05.wav"
- }
- //Weapons over here!
- "Gambler_SpotWeapons01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotWeapons01.wav"
- }
- //Everyone grab a weapon!
- "Gambler_SpotWeapons02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotWeapons02.wav"
- }
- //Guns here!
- "Gambler_SpotWeapons03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SpotWeapons03.wav"
- }
- //Stay close!
- "Gambler_StayTogether01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogether01.wav"
- }
- //Stay together people.
- "Gambler_StayTogether02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogether02.wav"
- }
- //Keep close.
- "Gambler_StayTogether03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogether03.wav"
- }
- //Get inside!
- "Gambler_StayTogetherInside01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside01.wav"
- }
- //Everybody INSIDE!
- "Gambler_StayTogetherInside02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside02.wav"
- }
- //Inside NOW!
- "Gambler_StayTogetherInside03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside03.wav"
- }
- //Quit screwing around, get inside!
- "Gambler_StayTogetherInside04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside04.wav"
- }
- //Don't make me come out there for you!
- "Gambler_StayTogetherInside05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside05.wav"
- }
- //Quit screwing around, get inside!
- "Gambler_StayTogetherInside06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside06.wav"
- }
- //Get inside!
- "Gambler_StayTogetherInside07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\StayTogetherInside07.wav"
- }
- //Heal up!
- "Gambler_SuggestHealth01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealth01.wav"
- }
- //Heal up!
- "Gambler_SuggestHealth02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealth02.wav"
- }
- //Good time to heal.
- "Gambler_SuggestHealth03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealth03.wav"
- }
- //This would be a good time to heal.
- "Gambler_SuggestHealth04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealth04.wav"
- }
- //Maybe you could heal up now.
- "Gambler_SuggestHealth05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealth05.wav"
- }
- //Heal if you need to.
- "Gambler_SuggestHealth06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealth06.wav"
- }
- //This might be a good time to heal.
- "Gambler_SuggestHealthC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthC101.wav"
- }
- //Time for people to heal.
- "Gambler_SuggestHealthC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthC102.wav"
- }
- //Don't forget you can heal yourself.
- "Gambler_SuggestHealthC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthC103.wav"
- }
- //This is a good time to heal.
- "Gambler_SuggestHealthC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthC104.wav"
- }
- //Time for people to heal.
- "Gambler_SuggestHealthC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthC105.wav"
- }
- //Coach, you should heal.
- "Gambler_SuggestHealthCoach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthCoach01.wav"
- }
- //Coach, don't forget about that health kit.
- "Gambler_SuggestHealthCoach02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthCoach02.wav"
- }
- //Hey Coach, heal.
- "Gambler_SuggestHealthCoach03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthCoach03.wav"
- }
- //Hey Coach, heal.
- "Gambler_SuggestHealthCoach04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthCoach04.wav"
- }
- //Coach, you should maybe heal.
- "Gambler_SuggestHealthCoach05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthCoach05.wav"
- }
- //Coach, you should heal.
- "Gambler_SuggestHealthCoach06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthCoach06.wav"
- }
- //Ellis, heal up.
- "Gambler_SuggestHealthEllis01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthEllis01.wav"
- }
- //Time to heal Ellis.
- "Gambler_SuggestHealthEllis02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthEllis02.wav"
- }
- //Come on Ellis, don't be a hero. Use your health kit.
- "Gambler_SuggestHealthEllis03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthEllis03.wav"
- }
- //Come on Ellis, don't be a hero. Use your health kit.
- "Gambler_SuggestHealthEllis04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthEllis04.wav"
- }
- //Rochelle, you don't look so good.
- "Gambler_SuggestHealthRochell01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthRochell01.wav"
- }
- //Rochelle, we need you, heal up.
- "Gambler_SuggestHealthRochell02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthRochell02.wav"
- }
- //Hey Ro, don't forget that health kit.
- "Gambler_SuggestHealthRochell03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthRochell03.wav"
- }
- //Hey Ro, don't forget that health kit.
- "Gambler_SuggestHealthRochell04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthRochell04.wav"
- }
- //Rochelle, you don't look so good.
- "Gambler_SuggestHealthRochell05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthRochell05.wav"
- }
- //Rochelle, we need you, heal up.
- "Gambler_SuggestHealthRochell06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SuggestHealthRochell06.wav"
- }
- //Ahh Coach.
- "Gambler_SurvivorMournCoach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournCoach01.wav"
- }
- //Later Coach.
- "Gambler_SurvivorMournCoach02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournCoach02.wav"
- }
- //Shit Coach, I'll miss you.
- "Gambler_SurvivorMournCoach03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournCoach03.wav"
- }
- //I am going to miss you big guy.
- "Gambler_SurvivorMournCoachC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC101.wav"
- }
- //Goddamn it coach, what'd you leave me with?
- "Gambler_SurvivorMournCoachC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC102.wav"
- }
- //Goddamn it coach, what'd you leave me with?
- "Gambler_SurvivorMournCoachC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC103.wav"
- }
- //Ellis.
- "Gambler_SurvivorMournEllis01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournEllis01.wav"
- }
- //Ahh Ellis.
- "Gambler_SurvivorMournEllis02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournEllis02.wav"
- }
- //Ellis, I am surprised you lasted as long as you did.
- "Gambler_SurvivorMournEllis03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournEllis03.wav"
- }
- //He was annoying but he could shoot a gun.
- "Gambler_SurvivorMournMechanicC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC101.wav"
- }
- //No time for mourning, let's go.
- "Gambler_SurvivorMournMechanicC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC102.wav"
- }
- //He was annoying but he could shoot a gun.
- "Gambler_SurvivorMournMechanicC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC103.wav"
- }
- //I can think of two other people I would have rather seen go first.
- "Gambler_SurvivorMournProducerC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournProducerC101.wav"
- }
- //Guys, what are we going to do now?
- "Gambler_SurvivorMournProducerC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournProducerC102.wav"
- }
- //Rochelle.
- "Gambler_SurvivorMournRochelle01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle01.wav"
- }
- //Ahh shit Rochelle.
- "Gambler_SurvivorMournRochelle02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle02.wav"
- }
- //Goodnight Rochelle.
- "Gambler_SurvivorMournRochelle03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle03.wav"
- }
- //There goes repopulating the earth.
- "Gambler_SurvivorMournRochelle04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle04.wav"
- }
- //Taking the rifle.
- "Gambler_TakeAssaultRifle01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAssaultRifle01.wav"
- }
- //Grabbing the assault rifle.
- "Gambler_TakeAssaultRifle02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAssaultRifle02.wav"
- }
- //Grabbing the assault rifle.
- "Gambler_TakeAssaultRifle03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAssaultRifle03.wav"
- }
- //Assault rifle.
- "Gambler_TakeAssaultRifle04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAssaultRifle04.wav"
- }
- //Taking the rifle.
- "Gambler_TakeAssaultRifle05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAssaultRifle05.wav"
- }
- //I got the shotgun.
- "Gambler_TakeAutoShotgun01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAutoShotgun01.wav"
- }
- //Shotgun for me.
- "Gambler_TakeAutoShotgun02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAutoShotgun02.wav"
- }
- //Taking the shotgun
- "Gambler_TakeAutoShotgun03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAutoShotgun03.wav"
- }
- //Shotgun.
- "Gambler_TakeAutoShotgun04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeAutoShotgun04.wav"
- }
- //This brings back some good memories.
- "Gambler_TakeBat01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\TakeBat01.wav"
- }
- //This is nice, I'm gonna crack some heads with it.
- "Gambler_TakeBat02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\TakeBat02.wav"
- }
- //I'm gonna crack some heads with this.
- "Gambler_TakeBat03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeBat03.wav"
- }
- //Nope. Bouncer at a club.
- "Gambler_TakeBatR01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeBatR01.wav"
- }
- //I need this.
- "Gambler_TakeFirstAid01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFirstAid01.wav"
- }
- //I need this.
- "Gambler_TakeFirstAid02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFirstAid02.wav"
- }
- //Grabbing the first aid.
- "Gambler_TakeFirstAid03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFirstAid03.wav"
- }
- //I'll hold on to the first aid kit.
- "Gambler_TakeFirstAid04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFirstAid04.wav"
- }
- //First Aid Kit.
- "Gambler_TakeFirstAid05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFirstAid05.wav"
- }
- //A Freaking Axe (to self laughing)
- "Gambler_TakeFryingAxe01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFryingAxe01.wav"
- }
- //Axe!
- "Gambler_TakeFryingAxe02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFryingAxe02.wav"
- }
- //Gonna bonk some heads with this!
- "Gambler_TakeFryingPan01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFryingPan01.wav"
- }
- //Frying pan!
- "Gambler_TakeFryingPan02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFryingPan02.wav"
- }
- //A skillet!
- "Gambler_TakeFryingPan03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFryingPan03.wav"
- }
- //This'll work.
- "Gambler_TakeFryingPan04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeFryingPan04.wav"
- }
- //Hell yeah.
- "Gambler_TakeMelee01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMelee01.wav"
- }
- //This feels good.
- "Gambler_TakeMelee02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMelee02.wav"
- }
- //This could be fun.
- "Gambler_TakeMelee03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMelee03.wav"
- }
- //Can save some bullets with this one.
- "Gambler_TakeMelee04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMelee04.wav"
- }
- //That'll come in handy.
- "Gambler_TakeMelee05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\TakeMelee05.wav"
- }
- //I am going to beat the shit out of something with this.
- "Gambler_TakeMelee06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMelee06.wav"
- }
- //Grabbing a Molotov.
- "Gambler_TakeMolotov01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMolotov01.wav"
- }
- //Molotov!
- "Gambler_TakeMolotov02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeMolotov02.wav"
- }
- //Pills.
- "Gambler_TakePills01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePills01.wav"
- }
- //I got pills.
- "Gambler_TakePills02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePills02.wav"
- }
- //I can always use these.
- "Gambler_TakePills03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePills03.wav"
- }
- //I'll hold onto these pills.
- "Gambler_TakePills04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePills04.wav"
- }
- //Grabbing a pipe bomb.
- "Gambler_TakePipeBomb01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePipeBomb01.wav"
- }
- //Pipe bomb!
- "Gambler_TakePipeBomb02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePipeBomb02.wav"
- }
- //Grabbing the pistol!
- "Gambler_TakePistol01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePistol01.wav"
- }
- //Pistol!
- "Gambler_TakePistol02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePistol02.wav"
- }
- //Second pistol.
- "Gambler_TakePistol03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakePistol03.wav"
- }
- //Going with the shotgun.
- "Gambler_TakeShotgun01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeShotgun01.wav"
- }
- //Shotgun.
- "Gambler_TakeShotgun02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeShotgun02.wav"
- }
- //Taking the shotgun.
- "Gambler_TakeShotgun03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeShotgun03.wav"
- }
- //Sniper for me.
- "Gambler_TakeSniper01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeSniper01.wav"
- }
- //I'll snipe.
- "Gambler_TakeSniper02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeSniper02.wav"
- }
- //Sniper for me.
- "Gambler_TakeSniper03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeSniper03.wav"
- }
- //I'll snipe.
- "Gambler_TakeSniper04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeSniper04.wav"
- }
- //Taking the machinegun.
- "Gambler_TakeSubMachineGun01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeSubMachineGun01.wav"
- }
- //Going with the machinegun.
- "Gambler_TakeSubMachineGun02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TakeSubMachineGun02.wav"
- }
- //Freaking tank is killing me!
- "Gambler_TankPound01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TankPound01.wav"
- }
- //Freaking tank is killing me!
- "Gambler_TankPound02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TankPound02.wav"
- }
- //Do you see this big giant thing on me?!?!
- "Gambler_TankPound03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TankPound03.wav"
- }
- //Do you see this big giant thing on me?!?!
- "Gambler_TankPound04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TankPound04.wav"
- }
- //Mother of Mercy! This thing is killing me!
- "Gambler_TankPound05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TankPound05.wav"
- }
- //Mother of Mercy! This thing is killing me!
- "Gambler_TankPound06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TankPound06.wav"
- }
- //Suck on that
- "Gambler_Taunt01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt01.wav"
- }
- //Stick that where the sun don't shine!
- "Gambler_Taunt02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt02.wav"
- }
- //Take that you mealy-mouthed bastards.
- "Gambler_Taunt03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt03.wav"
- }
- //Stick it up your ass!
- "Gambler_Taunt04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt04.wav"
- }
- //Stick that up your ass!
- "Gambler_Taunt05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt05.wav"
- }
- //We are wiping the floor with you.
- "Gambler_Taunt06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt06.wav"
- }
- //You don't stand a chance.
- "Gambler_Taunt07"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt07.wav"
- }
- //Give up now!
- "Gambler_Taunt08"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt08.wav"
- }
- //Candyasses!
- "Gambler_Taunt09"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Taunt09.wav"
- }
- //Don't you think we should be killing the zombies instead?
- "Gambler_TeamKillAccident01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeamKillAccident01.wav"
- }
- //What in the hell kind of strategy is that?
- "Gambler_TeamKillAccident02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeamKillAccident02.wav"
- }
- //What?!!? This is hard enough without you helping the freaks!
- "Gambler_TeamKillAccident03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeamKillAccident03.wav"
- }
- //Looks like they're comin' back to finish the job.
- "Gambler_TeaserIntroMovie01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie01.wav"
- }
- //Looks like they're comin' back to finish the job.
- "Gambler_TeaserIntroMovie02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie02.wav"
- }
- //Looks like they're comin' back to finish the job.
- "Gambler_TeaserIntroMovie03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie03.wav"
- }
- //I guess there's been a change of plans.
- "Gambler_TeaserIntroMovie04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie04.wav"
- }
- //I guess there's been a change of plans.
- "Gambler_TeaserIntroMovie05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie05.wav"
- }
- //Looks like they came back to finish the job.
- "Gambler_TeaserIntroMovie06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie06.wav"
- }
- //Looks like there's been a change of plans.
- "Gambler_TeaserIntroMovie07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie07.wav"
- }
- //Looks like their plans have changed.
- "Gambler_TeaserIntroMovie08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie08.wav"
- }
- //There's been a change of plans.
- "Gambler_TeaserIntroMovie09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie09.wav"
- }
- //Looks like there's been a change of plans.
- "Gambler_TeaserIntroMovie10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie10.wav"
- }
- //There's been a change of plans.
- "Gambler_TeaserIntroMovie11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie11.wav"
- }
- //Looks like their plans have changed.
- "Gambler_TeaserIntroMovie12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie12.wav"
- }
- //Looks like we're not part've their new plan.
- "Gambler_TeaserIntroMovie13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie13.wav"
- }
- //Looks like they came back to finish the job.
- "Gambler_TeaserIntroMovie14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie14.wav"
- }
- //Looks like they came back to finish the job.
- "Gambler_TeaserIntroMovie15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie15.wav"
- }
- //Looks like they're comin' back to finish the job.
- "Gambler_TeaserIntroMovie16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TeaserIntroMovie16.wav"
- }
- //Thanks.
- "Gambler_Thanks01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Thanks01.wav"
- }
- //Thanks!
- "Gambler_Thanks03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Thanks03.wav"
- }
- //Thanks, man, I owe you.
- "Gambler_Thanks04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Thanks04.wav"
- }
- //I owe you one.
- "Gambler_Thanks05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Thanks05.wav"
- }
- //Thanks bro.
- "Gambler_ThanksCoach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ThanksCoach01.wav"
- }
- //Thanks killer.
- "Gambler_ThanksEllis01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ThanksEllis01.wav"
- }
- //Thanks Ro.
- "Gambler_ThanksRochelle01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ThanksRochelle01.wav"
- }
- //Relax, Relax I'm coming!
- "Gambler_ToTheRescue01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ToTheRescue01.wav"
- }
- //I'm on my way!
- "Gambler_ToTheRescue02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ToTheRescue02.wav"
- }
- //Hold on, coming!
- "Gambler_ToTheRescue03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ToTheRescue03.wav"
- }
- //I'm on the way!
- "Gambler_ToTheRescue04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\ToTheRescue04.wav"
- }
- //That was WAY too close!
- "Gambler_TransitionClose01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose01.wav"
- }
- //That was way, WAY too close!
- "Gambler_TransitionClose02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose02.wav"
- }
- //Man, we got lucky!
- "Gambler_TransitionClose03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose03.wav"
- }
- //That my friends, is how you do it!
- "Gambler_TransitionClose04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose04.wav"
- }
- //Happy New Year!
- "Gambler_TransitionClose05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose05.wav"
- }
- //We got lucky!
- "Gambler_TransitionClose06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose06.wav"
- }
- //God DAMN, that was close!
- "Gambler_TransitionClose07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose07.wav"
- }
- //That was a close one.
- "Gambler_TransitionClose08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose08.wav"
- }
- //At least I made it.
- "Gambler_TransitionClose09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose09.wav"
- }
- //Well, that was unpleasant.
- "Gambler_TransitionClose10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose10.wav"
- }
- //We made that by the skin of our teeth.
- "Gambler_TransitionClose11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose11.wav"
- }
- //That was a little too close.
- "Gambler_TransitionClose12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\TransitionClose12.wav"
- }
- //Wait.
- "Gambler_WaitHere01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WaitHere01.wav"
- }
- //Don't move from this spot.
- "Gambler_WaitHere02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WaitHere02.wav"
- }
- //Stay here.
- "Gambler_WaitHere03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WaitHere03.wav"
- }
- //Just stay here.
- "Gambler_WaitHere04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WaitHere04.wav"
- }
- //Wait here.
- "Gambler_WaitHere05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WaitHere05.wav"
- }
- //BOOMER!
- "Gambler_WarnBoomer01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomer01.wav"
- }
- //WE GOT A BOOMER!
- "Gambler_WarnBoomer02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomer02.wav"
- }
- //BOOMER!
- "Gambler_WarnBoomer03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomer03.wav"
- }
- //BOOMER!
- "Gambler_WarnBoomer04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomer04.wav"
- }
- //BOOMER!
- "Gambler_WarnBoomer05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomer05.wav"
- }
- //WE GOT A BOOMER!
- "Gambler_WarnBoomer06"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomer06.wav"
- }
- //Fat guy!
- "Gambler_WarnBoomerC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.89"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomerC101.wav"
- }
- //Goiter man!
- "Gambler_WarnBoomerC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomerC102.wav"
- }
- //Aunt bee.
- "Gambler_WarnBoomerC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomerC103.wav"
- }
- //Fatty!
- "Gambler_WarnBoomerC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomerC104.wav"
- }
- //Fat guy!
- "Gambler_WarnBoomerC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnBoomerC105.wav"
- }
- //Everybody be careful.
- "Gambler_WarnCareful01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCareful01.wav"
- }
- //Let's be careful.
- "Gambler_WarnCareful02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCareful02.wav"
- }
- //Try and be careful.
- "Gambler_WarnCareful03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCareful03.wav"
- }
- //CHARGER!
- "Gambler_WarnCharger01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCharger01.wav"
- }
- //WE GOT A CHARGER!
- "Gambler_WarnCharger02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCharger02.wav"
- }
- //CHARGER!
- "Gambler_WarnCharger03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCharger03.wav"
- }
- //CHARGER!
- "Gambler_WarnCharger04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnCharger04.wav"
- }
- //One Arm!
- "Gambler_WarnChargerC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnChargerC101.wav"
- }
- //Overalls!
- "Gambler_WarnChargerC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnChargerC102.wav"
- }
- //Hillbilly!
- "Gambler_WarnChargerC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.74"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnChargerC103.wav"
- }
- //WE GOT A HUNTER!
- "Gambler_WarnHunter01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnHunter01.wav"
- }
- //HUNTER!
- "Gambler_WarnHunter02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnHunter02.wav"
- }
- //HUNTER!
- "Gambler_WarnHunter03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnHunter03.wav"
- }
- //HUNTER!
- "Gambler_WarnHunter04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnHunter04.wav"
- }
- //WE GOT A HUNTER!
- "Gambler_WarnHunter05"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnHunter05.wav"
- }
- //Jumper!
- "Gambler_WarnHunterC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnHunterC101.wav"
- }
- //Leaper!
- "Gambler_WarnHunterC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnHunterC102.wav"
- }
- //Scrawny little bitch I'm gonna kill.
- "Gambler_WarnHunterC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnHunterC103.wav"
- }
- //Jockey!
- "Gambler_WarnJockey01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnJockey01.wav"
- }
- //Jockey!
- "Gambler_WarnJockey02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.89"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnJockey02.wav"
- }
- //Jockey!
- "Gambler_WarnJockey03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnJockey03.wav"
- }
- //Little guy!
- "Gambler_WarnJockeyC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnJockeyC101.wav"
- }
- //Little freak!
- "Gambler_WarnJockeyC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnJockeyC102.wav"
- }
- //Little guy!
- "Gambler_WarnJockeyC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.76"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnJockeyC103.wav"
- }
- //WE GOT A SMOKER!
- "Gambler_WarnSmoker01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnSmoker01.wav"
- }
- //SMOKER!
- "Gambler_WarnSmoker02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnSmoker02.wav"
- }
- //SMOKER!
- "Gambler_WarnSmoker03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnSmoker03.wav"
- }
- //SMOKER!
- "Gambler_WarnSmoker04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnSmoker04.wav"
- }
- //TONGUE!
- "Gambler_WarnSmokerC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSmokerC101.wav"
- }
- //The smoking thing!
- "Gambler_WarnSmokerC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSmokerC102.wav"
- }
- //Spitter
- "Gambler_WarnSpitter01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitter01.wav"
- }
- //Spitter
- "Gambler_WarnSpitter02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitter02.wav"
- }
- //We got a spitter
- "Gambler_WarnSpitter03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitter03.wav"
- }
- //Green thing!
- "Gambler_WarnSpitterC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterC101.wav"
- }
- //Neck!
- "Gambler_WarnSpitterC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterC102.wav"
- }
- //We got goo!!
- "Gambler_WarnSpitterIncoming01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming01.wav"
- }
- //Goo incoming!
- "Gambler_WarnSpitterIncoming02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming02.wav"
- }
- //Hot stuff coming!
- "Gambler_WarnSpitterIncoming03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming03.wav"
- }
- //Fire spit coming!
- "Gambler_WarnSpitterIncoming04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.98"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming04.wav"
- }
- //Fire spit coming!
- "Gambler_WarnSpitterIncoming05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming05.wav"
- }
- //We got goo!!
- "Gambler_WarnSpitterIncoming06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming06.wav"
- }
- //We got goo coming!!
- "Gambler_WarnSpitterIncoming07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming07.wav"
- }
- //WE GOT A TANK!
- "Gambler_WarnTank01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnTank01.wav"
- }
- //TANK!
- "Gambler_WarnTank02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnTank02.wav"
- }
- //TANK!
- "Gambler_WarnTank03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnTank03.wav"
- }
- //TANK!
- "Gambler_WarnTank04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnTank04.wav"
- }
- //We have a problem!
- "Gambler_WarnTankC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.96"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnTankC101.wav"
- }
- //HOLY SHIT! BIG FREAKING ZOMBIE!
- "Gambler_WarnTankC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnTankC102.wav"
- }
- //We have a problem!
- "Gambler_WarnTankC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnTankC103.wav"
- }
- //HOLY SHIT! BIG FREAKING ZOMBIE!
- "Gambler_WarnTankC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WarnTankC104.wav"
- }
- //We got a witch.
- "Gambler_WarnWitch01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnWitch01.wav"
- }
- //Witch.
- "Gambler_WarnWitch02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnWitch02.wav"
- }
- //Witch.
- "Gambler_WarnWitch03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnWitch03.wav"
- }
- //Witch.
- "Gambler_WarnWitch04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WarnWitch04.wav"
- }
- //They're behind us!
- "Gambler_WatchOutBehind01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WatchOutBehind01.wav"
- }
- //Behind us!
- "Gambler_WatchOutBehind02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WatchOutBehind02.wav"
- }
- //Behind!
- "Gambler_WatchOutBehind03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WatchOutBehind03.wav"
- }
- //Behind us!
- "Gambler_WatchOutBehind04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WatchOutBehind04.wav"
- }
- //AhhhI pissed the witch off!
- "Gambler_WitchChasing01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.99"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WitchChasing01.wav"
- }
- //This bitch is chasing me!
- "Gambler_WitchChasing02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WitchChasing02.wav"
- }
- //Witch coming! Witch coming!
- "Gambler_WitchChasing03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WitchChasing03.wav"
- }
- //Shoot the witch! Shoot the witch! Shoot the witch!
- "Gambler_WitchChasing04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WitchChasing04.wav"
- }
- //Shoot the witch! Shoot the witch! Shoot the witch! What are you doing? Shoot her!
- "Gambler_WitchChasing05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.96"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WitchChasing05.wav"
- }
- //AhhhI pissed the witch off!
- "Gambler_WitchChasing06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.98"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WitchChasing06.wav"
- }
- //Leave the witch alone.
- "Gambler_WitchGettingAngry01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WitchGettingAngry01.wav"
- }
- //Can we leave that witch alone?
- "Gambler_WitchGettingAngry02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WitchGettingAngry02.wav"
- }
- //Watch out, that witch is getting angry.
- "Gambler_WitchGettingAngry03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WitchGettingAngry03.wav"
- }
- //Stay away from the witch.
- "Gambler_WitchGettingAngry04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WitchGettingAngry04.wav"
- }
- //Things could be worse.
- "Gambler_World102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World102.wav"
- }
- //All we have to do is find the freeway. It'll take us to the bridge.
- "Gambler_World103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World103.wav"
- }
- //Looks like the Military took over.
- "Gambler_World107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World107.wav"
- }
- //Don't shoot that car!
- "Gambler_World112"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World112.wav"
- }
- //From the looks of this park. I'm glad we didn't arrive early.
- "Gambler_World113"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World113.wav"
- }
- //We run to the tower and turn off the alarm. (exasperated to Ellis)
- "Gambler_World115"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World115.wav"
- }
- //As soon as that door opens, get ready to run for the tower.
- "Gambler_World116"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World116.wav"
- }
- //These bodies are not infected.
- "Gambler_World117"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World117.wav"
- }
- //You ever eat horse? Tasty. (Ellis - wish we had horses. )
- "Gambler_World119"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World119.wav"
- }
- //Yeah and of course, stay together (Ellis - but we should stick together right?)
- "Gambler_World120"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World120.wav"
- }
- //Annnd... Let's go! Let's go!
- "Gambler_World121"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World121.wav"
- }
- //Annnd... Let's go! Let's go! Let's go!
- "Gambler_World122"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World122.wav"
- }
- //To the tower.
- "Gambler_World123"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World123.wav"
- }
- //Run to the tower.
- "Gambler_World124"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World124.wav"
- }
- //Somebody's got to turn off the alarm!
- "Gambler_World125"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World125.wav"
- }
- //Turn off the alarm!
- "Gambler_World126"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World126.wav"
- }
- //Alarm is off!
- "Gambler_World129"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World129.wav"
- }
- //Off!
- "Gambler_World130"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World130.wav"
- }
- //I got it!
- "Gambler_World131"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World131.wav"
- }
- //Ellis! ELLIS! We don't have time for that right now! (ellis telling story about riding on buses)
- "Gambler_World132"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World132.wav"
- }
- //There's the freeway.
- "Gambler_World133"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World133.wav"
- }
- //Zombies didn't take down this helicopter.
- "Gambler_World204"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World204.wav"
- }
- //Up the ladder!
- "Gambler_World213"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World213.wav"
- }
- //Ooohhhhh ho ho ho... watch where you shoot!
- "Gambler_World214"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World214.wav"
- }
- //WHAT THE - (reaction to bombing)
- "Gambler_World219"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World219.wav"
- }
- //WHAT THE HELL ARE THEY DOING? (reaction to bombing)
- "Gambler_World220"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World220.wav"
- }
- //The city of the dead (to self)
- "Gambler_World226"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World226.wav"
- }
- //God I love pool.
- "Gambler_World303"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World303.wav"
- }
- //Someone start the tractor.
- "Gambler_World305"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World305.wav"
- }
- //Look Ellis! A tractor!
- "Gambler_World306"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World306.wav"
- }
- //We can use that float to get across.
- "Gambler_World307"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World307.wav"
- }
- //Our rides here.
- "Gambler_World308"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World308.wav"
- }
- //The BRIDGE!
- "Gambler_World312"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World312.wav"
- }
- //I'm hitting it, get ready!
- "Gambler_World409"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World409.wav"
- }
- //Your mom's car. (Hey nick, what kind of car did you drive?)
- "Gambler_World421"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World421.wav"
- }
- //Get to the chopper!
- "Gambler_World425"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\World425.wav"
- }
- //So that's a boomer, huh? You know, it's sad to see an eating disorder get out of control like that.
- "Gambler_WorldC1M1B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B10.wav"
- }
- //Good, that's decided. Moving on: I think this building's on fire. Sooo... I'd like to leave it.
- "Gambler_WorldC1M1B100"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B100.wav"
- }
- //Hey! Get back here!
- "Gambler_WorldC1M1B101"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B101.wav"
- }
- //I guess living here's finally paying off.
- "Gambler_WorldC1M1B103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B103.wav"
- }
- //Get me to the mall and I'll make it worth your while.
- "Gambler_WorldC1M1B104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B104.wav"
- }
- //Hey, come back! I'm HERE! There's still someone DOWN here!
- "Gambler_WorldC1M1B105"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B105.wav"
- }
- //You could have yelled if you wanted.
- "Gambler_WorldC1M1B107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B107.wav"
- }
- //It's flying away from the burning building we're standing on. Let's follow its lead and get the hell out of here.
- "Gambler_WorldC1M1B109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B109.wav"
- }
- //Okay, we all had a turn yelling at the helicopter. Good. Moving on: I think the building's on fire.
- "Gambler_WorldC1M1B112"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B112.wav"
- }
- //Goddamn it they left us!
- "Gambler_WorldC1M1B117"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B117.wav"
- }
- //Yeah sure, all for one and one for all. [Sarcastic]
- "Gambler_WorldC1M1B118"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B118.wav"
- }
- //I trust you. You look like a man who knows his donuts.
- "Gambler_WorldC1M1B122"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B122.wav"
- }
- //They saw us all right, and they're not coming back.
- "Gambler_WorldC1M1B123"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B123.wav"
- }
- //Not to burst your bubble, sport, but this building is burning down. They're not coming back.
- "Gambler_WorldC1M1B124"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B124.wav"
- }
- //So much for the rescue. Any ideas?
- "Gambler_WorldC1M1B125"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B125.wav"
- }
- //Grab something, I got a feeling this isn't going to be easy.
- "Gambler_WorldC1M1B126"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B126.wav"
- }
- //We better arm ourselves. I hope you three know how to fight. You don't look it.
- "Gambler_WorldC1M1B128"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B128.wav"
- }
- //If the world's going to hell, I'm taking a weapon.
- "Gambler_WorldC1M1B129"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B129.wav"
- }
- //Everybody grab a weapon. I get the feeling we're gonna need 'em.
- "Gambler_WorldC1M1B130"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B130.wav"
- }
- //Holy shit, it's zombies.
- "Gambler_WorldC1M1B134"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B134.wav"
- }
- //Well, this is unexpected.
- "Gambler_WorldC1M1B137"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B137.wav"
- }
- //These... don't look like people.
- "Gambler_WorldC1M1B138"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B138.wav"
- }
- //Jesus Christ! What are these things?
- "Gambler_WorldC1M1B139"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B139.wav"
- }
- //Alright, I'm not walking through THAT. Let's find another way.
- "Gambler_WorldC1M1B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B14.wav"
- }
- //I don't know about you, but I'm killing these things.
- "Gambler_WorldC1M1B140"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B140.wav"
- }
- //If that map's right, New Orleans might be the last place in America that can get us out alive.
- "Gambler_WorldC1M1B143"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B143.wav"
- }
- //According to this map, the only place left standing is New Orleans.
- "Gambler_WorldC1M1B146"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B146.wav"
- }
- //Jesus, the whole country has fallen.
- "Gambler_WorldC1M1B147"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B147.wav"
- }
- //This map is not good news.
- "Gambler_WorldC1M1B148"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B148.wav"
- }
- //According to this map, there aren't a whole lot of options.
- "Gambler_WorldC1M1B149"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B149.wav"
- }
- //Let's find another way. This suit's flammable.
- "Gambler_WorldC1M1B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B15.wav"
- }
- //Shit! This place is burnin' up FAST.
- "Gambler_WorldC1M1B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B16.wav"
- }
- //Damn it! Elevator's out.
- "Gambler_WorldC1M1B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B17.wav"
- }
- //Get out to the ledge!
- "Gambler_WorldC1M1B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.88"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B21.wav"
- }
- //Out here! Let's try the ledge!
- "Gambler_WorldC1M1B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B22.wav"
- }
- //We can use this ledge to get around the fire.
- "Gambler_WorldC1M1B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B23.wav"
- }
- //This shit'll even up the score.
- "Gambler_WorldC1M1B27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B27.wav"
- }
- //Now we're talking.
- "Gambler_WorldC1M1B34"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.82"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B34.wav"
- }
- //Search these rooms. Might be something we can use.
- "Gambler_WorldC1M1B35"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B35.wav"
- }
- //This elevator's still working!
- "Gambler_WorldC1M1B36"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B36.wav"
- }
- //Technically... you're not supposed to use an elevator in a fire. But that might not apply during a zombie apocalypse.
- "Gambler_WorldC1M1B37"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B37.wav"
- }
- //Everybody get in the elevator!
- "Gambler_WorldC1M1B38"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B38.wav"
- }
- //I bet there'll be something waiting for us out there. So let's get ready...
- "Gambler_WorldC1M1B41"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B41.wav"
- }
- //Alright, we're all friends now. Get ready...
- "Gambler_WorldC1M1B42"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B42.wav"
- }
- //Name's Nick. But don't worry about learning it, 'cause I ain't sticking around long.
- "Gambler_WorldC1M1B44"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B44.wav"
- }
- //Nick. That's all you need to know.
- "Gambler_WorldC1M1B45"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B45.wav"
- }
- //Nick.
- "Gambler_WorldC1M1B46"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B46.wav"
- }
- //Hey, what's your name?
- "Gambler_WorldC1M1B50"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B50.wav"
- }
- //You did good out there, Rochelle.
- "Gambler_WorldC1M1B51"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B51.wav"
- }
- //Nick, name's Nick. You all did good. What's your names?
- "Gambler_WorldC1M1B52"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B52.wav"
- }
- //Okay, let's keep this up.
- "Gambler_WorldC1M1B53"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B53.wav"
- }
- //Nick.
- "Gambler_WorldC1M1B54"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B54.wav"
- }
- //Nice work out there.
- "Gambler_WorldC1M1B55"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B55.wav"
- }
- //Name's Nick.
- "Gambler_WorldC1M1B56"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B56.wav"
- }
- //Anyone get bit? Isn't that how this works?
- "Gambler_WorldC1M1B57"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B57.wav"
- }
- //Nick.
- "Gambler_WorldC1M1B58"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B58.wav"
- }
- //Well, I'm glad we got that out of the way. Now: did anyone get bit?
- "Gambler_WorldC1M1B59"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B59.wav"
- }
- //There's blood on me, but it ain't mine.
- "Gambler_WorldC1M1B60"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B60.wav"
- }
- //No, I'm good.
- "Gambler_WorldC1M1B62"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B62.wav"
- }
- //And then there were three.
- "Gambler_WorldC1M1B64"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B64.wav"
- }
- //Nick. Not that it matters, 'cause I think we should split up when this things opens.
- "Gambler_WorldC1M1B65"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B65.wav"
- }
- //We're pretty screwed.
- "Gambler_WorldC1M1B66"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B66.wav"
- }
- //Was it Ellis? Well, doesn't matter now.
- "Gambler_WorldC1M1B67"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B67.wav"
- }
- //I think it was Coach. Don't matter now.
- "Gambler_WorldC1M1B68"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B68.wav"
- }
- //I think she just said it was Rochelle.
- "Gambler_WorldC1M1B69"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B69.wav"
- }
- //I normally go solo-but under the circumstances, I'm thinkin' we stick together. Call me Nick. You got names?
- "Gambler_WorldC1M1B70"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B70.wav"
- }
- //That's what they call a boomer...
- "Gambler_WorldC1M1B73"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B73.wav"
- }
- //God DAMN it! We just missed it!
- "Gambler_WorldC1M1B87"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B87.wav"
- }
- //God DAMN it! We just missed it!
- "Gambler_WorldC1M1B88"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B88.wav"
- }
- //Where the hell's the copter going? We're right here!
- "Gambler_WorldC1M1B89"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B89.wav"
- }
- //Okay. Helicopters don't come back when you yell at them. Now we know that.
- "Gambler_WorldC1M1B90"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B90.wav"
- }
- //God DAMN it! We just missed it!
- "Gambler_WorldC1M1B91"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B91.wav"
- }
- //Good, that's decided. Moving on: I think this building's on fire. Sooo... I'd like to leave this building.
- "Gambler_WorldC1M1B92"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B92.wav"
- }
- //Hey! Come back!
- "Gambler_WorldC1M1B96"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B96.wav"
- }
- //Damn it! We JUST missed it!
- "Gambler_WorldC1M1B97"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B97.wav"
- }
- //Where the hell's the copter going? We're right here!
- "Gambler_WorldC1M1B98"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B98.wav"
- }
- //Hey! Get back here!
- "Gambler_WorldC1M1B99"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M1B99.wav"
- }
- //Sounds good to me.
- "Gambler_WorldC1M2B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B01.wav"
- }
- //A gun store sounds like a fine to stop.
- "Gambler_WorldC1M2B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B02.wav"
- }
- //Mall must be close...
- "Gambler_WorldC1M2B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B03.wav"
- }
- //Through the door!
- "Gambler_WorldC1M2B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B06.wav"
- }
- //Jump onto the truck!
- "Gambler_WorldC1M2B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B07.wav"
- }
- //Over this dumpster!
- "Gambler_WorldC1M2B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B08.wav"
- }
- //Are you sure this is the way to the mall?
- "Gambler_WorldC1M2B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B09.wav"
- }
- //Jesus. This place is a ghost town.
- "Gambler_WorldC1M2B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B10.wav"
- }
- //It's STARTING to creep you out?
- "Gambler_WorldC1M2B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B12.wav"
- }
- //I'm not legally allowed to own a gun, hope everybody's okay with that.
- "Gambler_WorldC1M2B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B13.wav"
- }
- //Candy store for adults.
- "Gambler_WorldC1M2B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B14.wav"
- }
- //Let's grab some guns, we got shit to shoot.
- "Gambler_WorldC1M2B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B15.wav"
- }
- //So let me get this straight: we get you your shit and you'll help us get to the mall? Right? Okay. You screw us and I will kill you with your own gun.
- "Gambler_WorldC1M2B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B16.wav"
- }
- //Thank you for the guns, honestly, we all appreciate it. But you better not be screwing with us.
- "Gambler_WorldC1M2B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B17.wav"
- }
- //Sure, why not.
- "Gambler_WorldC1M2B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B19.wav"
- }
- //Sir, for the use of this gun, I am willing to go get you your cola.
- "Gambler_WorldC1M2B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B20.wav"
- }
- //Get ready, this is going to set off the alarm
- "Gambler_WorldC1M2B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B21.wav"
- }
- //Get the cola!
- "Gambler_WorldC1M2B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B24.wav"
- }
- //Grab the cola!
- "Gambler_WorldC1M2B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B25.wav"
- }
- //Somebody grab the Cola!
- "Gambler_WorldC1M2B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B26.wav"
- }
- //I got his Cola, let's go!
- "Gambler_WorldC1M2B27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B27.wav"
- }
- //We got it, let's go!
- "Gambler_WorldC1M2B28"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.96"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B28.wav"
- }
- //Got the cola!
- "Gambler_WorldC1M2B29"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B29.wav"
- }
- //Barrier's down! Let's get out of here.
- "Gambler_WorldC1M2B30"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B30.wav"
- }
- //There goes the tanker. Let's get out of here.
- "Gambler_WorldC1M2B31"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B31.wav"
- }
- //That's one way to open a path.
- "Gambler_WorldC1M2B32"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B32.wav"
- }
- //I gotta respect that!
- "Gambler_WorldC1M2B33"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B33.wav"
- }
- //That is how you clear a path.
- "Gambler_WorldC1M2B34"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B34.wav"
- }
- //I'll be damned-we actually made it to the mall.
- "Gambler_WorldC1M2B35"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B35.wav"
- }
- //Well, we made it. Let's hope there's still somebody here.
- "Gambler_WorldC1M2B36"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B36.wav"
- }
- //Okay we made it. Let's hope there's still somebody here.
- "Gambler_WorldC1M2B37"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B37.wav"
- }
- //Okay, we made it to the mall. BARELY.
- "Gambler_WorldC1M2B38"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M2B38.wav"
- }
- //If anyone sees a men's store let me know. I got blood on this suit.
- "Gambler_WorldC1M3B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B01.wav"
- }
- //Let's go find this evacuation center. I'm already sick of this place.
- "Gambler_WorldC1M3B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B02.wav"
- }
- //Ugh. GOD, I hate malls.
- "Gambler_WorldC1M3B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B03.wav"
- }
- //Up this escalator!
- "Gambler_WorldC1M3B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B04.wav"
- }
- //Down that escalator!
- "Gambler_WorldC1M3B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B07.wav"
- }
- //Disco Pants and Haircuts? Man, lots of space in this mall.
- "Gambler_WorldC1M3B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B08.wav"
- }
- //Evac's this way!
- "Gambler_WorldC1M3B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B09.wav"
- }
- //Who the hell is Jimmy Gibbs, Jr.?
- "Gambler_WorldC1M3B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B12.wav"
- }
- //I'm getting sick of looking at this guy's face.
- "Gambler_WorldC1M3B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B13.wav"
- }
- //Really? 'Cause he looks like an asshole.
- "Gambler_WorldC1M3B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B14.wav"
- }
- //I got a sinking feeling this alarm's gonna get us some attention...
- "Gambler_WorldC1M3B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B15.wav"
- }
- //I got a sick feeling this alarm's gonna get us some attention...
- "Gambler_WorldC1M3B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B16.wav"
- }
- //Keep going up!
- "Gambler_WorldC1M3B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B17.wav"
- }
- //Up! Up! Keep moving!
- "Gambler_WorldC1M3B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B18.wav"
- }
- //Turn off THAT ALARM!
- "Gambler_WorldC1M3B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B19.wav"
- }
- //We gotta turn off this alarm!
- "Gambler_WorldC1M3B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B20.wav"
- }
- //We need to turn of this alarm!
- "Gambler_WorldC1M3B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B21.wav"
- }
- //Is there some way to turn off this alarm?
- "Gambler_WorldC1M3B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.74"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B22.wav"
- }
- //Got it!
- "Gambler_WorldC1M3B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B23.wav"
- }
- //Alarm off!
- "Gambler_WorldC1M3B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B24.wav"
- }
- //Thanks for turning off that alarm!
- "Gambler_WorldC1M3B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.81"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B25.wav"
- }
- //Man, that was driving me crazy.
- "Gambler_WorldC1M3B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B26.wav"
- }
- //You know what? I could take the zombies, but not that goddam noise.
- "Gambler_WorldC1M3B27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B27.wav"
- }
- //Jesus. I knew it. There's nothing here!
- "Gambler_WorldC1M3B28"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B28.wav"
- }
- //Okay, so the evac station's abandoned, annnnd we're at the center of a zombie-filled building. But on the bright side? We're all probably gonna die.
- "Gambler_WorldC1M3B29"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B29.wav"
- }
- //CEDA leaving me twice in one day, lesson learned.
- "Gambler_WorldC1M3B30"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B30.wav"
- }
- //No one's alive in here.
- "Gambler_WorldC1M3B31"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B31.wav"
- }
- //We aren't getting saved.
- "Gambler_WorldC1M3B33"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B33.wav"
- }
- //We are going to have to save ourselves, people.
- "Gambler_WorldC1M3B34"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B34.wav"
- }
- //Looks like people headed this way!
- "Gambler_WorldC1M3B35"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B35.wav"
- }
- //There's a saferoom up ahead!
- "Gambler_WorldC1M3B36"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M3B36.wav"
- }
- //I think the little guy's onto something. Let's give it a shot.
- "Gambler_WorldC1M4B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B01.wav"
- }
- //CEDA's not gonna save us, any ideas?
- "Gambler_WorldC1M4B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B02.wav"
- }
- //I'll agree to the idea, but I'm driving.
- "Gambler_WorldC1M4B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B03.wav"
- }
- //What a fun road trip this will be.
- "Gambler_WorldC1M4B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B04.wav"
- }
- //Well, it beats my idea: staying here and dying in the mall.
- "Gambler_WorldC1M4B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B05.wav"
- }
- //Okay. Let's gas up the car and get the hell out of this mall.
- "Gambler_WorldC1M4B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B06.wav"
- }
- //Let's get some GAS!
- "Gambler_WorldC1M4B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B07.wav"
- }
- //Fill 'er up!
- "Gambler_WorldC1M4B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B08.wav"
- }
- //Come onnnn, come onnnnnn...
- "Gambler_WorldC1M4B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B09.wav"
- }
- //Come onnnn, come onnnnnn...
- "Gambler_WorldC1M4B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B10.wav"
- }
- //Come on...
- "Gambler_WorldC1M4B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B11.wav"
- }
- //Get in the tank, you stupid goddamn gas, get in the tank.
- "Gambler_WorldC1M4B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B12.wav"
- }
- //Piece of shit gas, GET IN THE CAR!
- "Gambler_WorldC1M4B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B13.wav"
- }
- //Got another can in the tank!
- "Gambler_WorldC1M4B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B14.wav"
- }
- //One more for the gas tank!
- "Gambler_WorldC1M4B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B15.wav"
- }
- //How big is the tank in this thing?
- "Gambler_WorldC1M4B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B16.wav"
- }
- //Hurry up, hurrrry upppp...
- "Gambler_WorldC1M4B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B17.wav"
- }
- //Come comeoncomeoncomeoncomeon. Come on!
- "Gambler_WorldC1M4B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B18.wav"
- }
- //Get! In! The! Tank!
- "Gambler_WorldC1M4B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B19.wav"
- }
- //Get in there!
- "Gambler_WorldC1M4B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B20.wav"
- }
- //We still need more gas!
- "Gambler_WorldC1M4B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B24.wav"
- }
- //Halfway there!
- "Gambler_WorldC1M4B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B25.wav"
- }
- //Almost there!
- "Gambler_WorldC1M4B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B26.wav"
- }
- //We still need ten more!
- "Gambler_WorldC1M4B28"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B28.wav"
- }
- //We still need five more!
- "Gambler_WorldC1M4B29"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B29.wav"
- }
- //Just three more!
- "Gambler_WorldC1M4B30"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B30.wav"
- }
- //Just two more!
- "Gambler_WorldC1M4B31"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B31.wav"
- }
- //One more can to go!
- "Gambler_WorldC1M4B33"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B33.wav"
- }
- //She's all filled up, let's go, get to the car!
- "Gambler_WorldC1M4B34"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B34.wav"
- }
- //Thank YOU, Jimmy Gibbs, Jr.
- "Gambler_WorldC1M4B35"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B35.wav"
- }
- //Get to the car!
- "Gambler_WorldC1M4B36"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B36.wav"
- }
- //Would you get to the goddamn car?
- "Gambler_WorldC1M4B37"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.98"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B37.wav"
- }
- //HELL YEAH! Next stop: New Orleans...
- "Gambler_WorldC1M4B38"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B38.wav"
- }
- //Everyone to the car!
- "Gambler_WorldC1M4B39"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B39.wav"
- }
- //I'm not waiting long, get to the car!
- "Gambler_WorldC1M4B40"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B40.wav"
- }
- //Time to leave people!
- "Gambler_WorldC1M4B41"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B41.wav"
- }
- //Time to go!
- "Gambler_WorldC1M4B42"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B42.wav"
- }
- //Let's go people, let's go!
- "Gambler_WorldC1M4B43"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B43.wav"
- }
- //Hit it, Ellis!
- "Gambler_WorldC1M4B44"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC1M4B44.wav"
- }
- //This is just a mess.
- "Gambler_WorldC2M105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.34"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M105.wav"
- }
- //Down the off ramp.
- "Gambler_WorldC2M107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M107.wav"
- }
- //There's a motel up there.
- "Gambler_WorldC2M109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M109.wav"
- }
- //Search the rooms.
- "Gambler_WorldC2M114"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M114.wav"
- }
- //Let's try upstairs.
- "Gambler_WorldC2M115"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M115.wav"
- }
- //In here.
- "Gambler_WorldC2M118"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M118.wav"
- }
- //Careful heading down there hill.
- "Gambler_WorldC2M125"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M125.wav"
- }
- //Woah shit.
- "Gambler_WorldC2M127"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M127.wav"
- }
- //Down the river.
- "Gambler_WorldC2M130"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M130.wav"
- }
- //We can get up the hill over here.
- "Gambler_WorldC2M131"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M131.wav"
- }
- //Lights are on, where's the people?
- "Gambler_WorldC2M133"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M133.wav"
- }
- //Safe house in the trailer.
- "Gambler_WorldC2M135"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M135.wav"
- }
- //Breaking my neck is not a fun time, Ellis.
- "Gambler_WorldC2M137"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M137.wav"
- }
- //I hate to be the bearer of bad news, guys-but unless Ellis knows how to build a monster truck, we AIN'T drivin' through this.
- "Gambler_WorldC2M1B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B01.wav"
- }
- //Don't sweat it, Ellis. At least you got us out of that mall.
- "Gambler_WorldC2M1B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B02.wav"
- }
- //God DAMN you, Jimmy Gibbs, Jr.
- "Gambler_WorldC2M1B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B03.wav"
- }
- //These abandoned cars go on for MILES.
- "Gambler_WorldC2M1B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B04.wav"
- }
- //That's... one theory.
- "Gambler_WorldC2M1B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B05.wav"
- }
- //Oh good. Now we can die there as adults.
- "Gambler_WorldC2M1B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B06.wav"
- }
- //Searchlights over there. Could be a way out.
- "Gambler_WorldC2M1B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B07.wav"
- }
- //Down this off ramp!
- "Gambler_WorldC2M1B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B08.wav"
- }
- //Highway's blocked! Let's cut through this motel!
- "Gambler_WorldC2M1B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B11.wav"
- }
- //[Whistles] those people SUCKED at high diving.
- "Gambler_WorldC2M1B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B13.wav"
- }
- //We better search these rooms.
- "Gambler_WorldC2M1B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B14.wav"
- }
- //Careful, this gully looks pretty steep.
- "Gambler_WorldC2M1B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B16.wav"
- }
- //Whispering Oaks! We made it.
- "Gambler_WorldC2M1B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M1B17.wav"
- }
- //Looks abandoned.
- "Gambler_WorldC2M202"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M202.wav"
- }
- //As far as Evac Centers go, this is not the worst place to hole up.
- "Gambler_WorldC2M205"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M205.wav"
- }
- //Back here.
- "Gambler_WorldC2M210"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M210.wav"
- }
- //Through here.
- "Gambler_WorldC2M217"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M217.wav"
- }
- //We need to turn on the power to open this door.
- "Gambler_WorldC2M218"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M218.wav"
- }
- //You know what? Somehow I think it will activate everything else around here.
- "Gambler_WorldC2M219"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M219.wav"
- }
- //What hell, I'm hitting it.
- "Gambler_WorldC2M220"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M220.wav"
- }
- //I'm hitting it.
- "Gambler_WorldC2M223"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M223.wav"
- }
- //Get ready to run, I'm hitting it.
- "Gambler_WorldC2M224"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M224.wav"
- }
- //Keep running, keep running.
- "Gambler_WorldC2M225"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M225.wav"
- }
- //Run into the tunnel of love!
- "Gambler_WorldC2M226"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.89"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M226.wav"
- }
- //Tunnel of love? Jesus Christ.
- "Gambler_WorldC2M227"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M227.wav"
- }
- //Go go go. Cut in line.
- "Gambler_WorldC2M228"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.99"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M228.wav"
- }
- //We'll head towards the searchlights. If there's an evac, it'll be there.
- "Gambler_WorldC2M2B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B02.wav"
- }
- //Or maybe a corpse fell on the searchlight button. Still, worth checking out.
- "Gambler_WorldC2M2B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B03.wav"
- }
- //Never heard of 'em. They any good?
- "Gambler_WorldC2M2B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B04.wav"
- }
- //Now *I* want to ride one.
- "Gambler_WorldC2M2B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B05.wav"
- }
- //Buddy, if you can me out of this alive? I will deep-fry you an entire goddamn cow.
- "Gambler_WorldC2M2B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B07.wav"
- }
- //He's like a five year old. With guns. And a comprehensive grasp of every swear word in the English language.
- "Gambler_WorldC2M2B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B08.wav"
- }
- //You gotta be this tall to get in here, Ellis. Sorry, buddy. You'll be missed.
- "Gambler_WorldC2M2B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B09.wav"
- }
- //Nope. Just lots and lots of tanks.
- "Gambler_WorldC2M2B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B11.wav"
- }
- //I do not like that little peanut man.
- "Gambler_WorldC2M2B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B14.wav"
- }
- //Nice fencing. Looks like a federal carousel penitentiary.
- "Gambler_WorldC2M2B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B15.wav"
- }
- //A fenced-in carousel? Is this where they took child prisoners on day trips?
- "Gambler_WorldC2M2B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B16.wav"
- }
- //SHIT, that's loud! Somebody shut it down!
- "Gambler_WorldC2M2B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B18.wav"
- }
- //Goddamn, that's loud! Somebody shut it down!
- "Gambler_WorldC2M2B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B19.wav"
- }
- //Okay, it's off!
- "Gambler_WorldC2M2B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B20.wav"
- }
- //This is the most RELAXING safe room I've ever been in.
- "Gambler_WorldC2M2B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M2B22.wav"
- }
- //Why couldn't I have been in Vegas when the infection hit? Or even Atlantic city? Instead I am trapped inside some hillbilly tunnel of love.
- "Gambler_WorldC2M301"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M301.wav"
- }
- //Did you see the sign out front? Cousins only day today.
- "Gambler_WorldC2M303"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M303.wav"
- }
- //You could almost call this a cement river, Ellis
- "Gambler_WorldC2M307"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.74"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M307.wav"
- }
- //This way is blocked.
- "Gambler_WorldC2M312"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M312.wav"
- }
- //Let's try the maintenance room.
- "Gambler_WorldC2M313"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M313.wav"
- }
- //This isn't very romantic.
- "Gambler_WorldC2M315"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.41"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M315.wav"
- }
- //Down the hole.
- "Gambler_WorldC2M316"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M316.wav"
- }
- //Down the hole.
- "Gambler_WorldC2M317"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M317.wav"
- }
- //Let's all do this together.
- "Gambler_WorldC2M318"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M318.wav"
- }
- //Everyone at the same time.
- "Gambler_WorldC2M319"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M319.wav"
- }
- //Down here.
- "Gambler_WorldC2M320"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M320.wav"
- }
- //Down here.
- "Gambler_WorldC2M321"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M321.wav"
- }
- //Hmm... okay, we're further down the path.
- "Gambler_WorldC2M322"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M322.wav"
- }
- //That got us around the block.
- "Gambler_WorldC2M323"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M323.wav"
- }
- //I can feel a breeze, fresh air!
- "Gambler_WorldC2M325"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M325.wav"
- }
- //Finally, outside!
- "Gambler_WorldC2M326"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M326.wav"
- }
- //I hate roller coasters.
- "Gambler_WorldC2M331"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M331.wav"
- }
- //Hit the power to move this crap.
- "Gambler_WorldC2M332"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M332.wav"
- }
- //Okay, the only way over is to get on the coaster's track.
- "Gambler_WorldC2M333"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M333.wav"
- }
- //We're gonna have to run the coaster.
- "Gambler_WorldC2M334"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M334.wav"
- }
- //Stay on the track.
- "Gambler_WorldC2M335"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M335.wav"
- }
- //Make sure to call out if you get pulled.
- "Gambler_WorldC2M336"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.74"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M336.wav"
- }
- //Stay on the track people!
- "Gambler_WorldC2M337"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M337.wav"
- }
- //Run on the track!
- "Gambler_WorldC2M339"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M339.wav"
- }
- //Thank god this doesn't do a loop.
- "Gambler_WorldC2M340"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M340.wav"
- }
- //We need to keep going down the track!
- "Gambler_WorldC2M342"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M342.wav"
- }
- //Hit the alarm to stop them!
- "Gambler_WorldC2M344"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M344.wav"
- }
- //Shut down the coaster!
- "Gambler_WorldC2M345"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M345.wav"
- }
- //We have to shut down the coaster!
- "Gambler_WorldC2M346"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M346.wav"
- }
- //Through the bumper cars!
- "Gambler_WorldC2M347"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M347.wav"
- }
- //Keep going through the bumper cars.
- "Gambler_WorldC2M348"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M348.wav"
- }
- //I think we should clarify what constitutes "close".
- "Gambler_WorldC2M3B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B01.wav"
- }
- //You got your wish, Ellis. We're in an amusement park ride.
- "Gambler_WorldC2M3B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B02.wav"
- }
- //Bringing back any memories, Coach? You, a cheeseburger, romance in the air...
- "Gambler_WorldC2M3B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B03.wav"
- }
- //Psh! Huh. Several. Easily.
- "Gambler_WorldC2M3B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B04.wav"
- }
- //Yeah. Don't drink it.
- "Gambler_WorldC2M3B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B07.wav"
- }
- //Into the swan maintenance room of love!
- "Gambler_WorldC2M3B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B08.wav"
- }
- //This is the LONGEST tunnel of love I've ever seen.
- "Gambler_WorldC2M3B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B13.wav"
- }
- //You got your wish, Ellis. We're on a ride.
- "Gambler_WorldC2M3B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B14.wav"
- }
- //And we're gonna have to destroy this rubble pile.
- "Gambler_WorldC2M3B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B16.wav"
- }
- //We gotta get that alarm off!
- "Gambler_WorldC2M3B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B18.wav"
- }
- //Somebody turn off that alarm!
- "Gambler_WorldC2M3B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.94"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B19.wav"
- }
- //Just follow the tracks, everybody!
- "Gambler_WorldC2M3B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B20.wav"
- }
- //Everybody, just follow the tracks!
- "Gambler_WorldC2M3B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B21.wav"
- }
- //Alarm's off!
- "Gambler_WorldC2M3B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B22.wav"
- }
- //These infected do NOT respect lines.
- "Gambler_WorldC2M3B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B23.wav"
- }
- //We're gonna have to destroy this rubble pile.
- "Gambler_WorldC2M3B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M3B24.wav"
- }
- //Looks like the H in 4H stands for hell.
- "Gambler_WorldC2M408"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M408.wav"
- }
- //Careful on these roofs.
- "Gambler_WorldC2M416"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M416.wav"
- }
- //Climb the ladder.
- "Gambler_WorldC2M422"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M422.wav"
- }
- //We can climb this scaffolding.
- "Gambler_WorldC2M427"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M427.wav"
- }
- //What?
- "Gambler_WorldC2M433"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M433.wav"
- }
- //Okay, we'll set off the pyrotechnics, but I'm telling you right now. I AM NOT GOING TO AIR GUITAR.
- "Gambler_WorldC2M450"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M450.wav"
- }
- //Hit the lights.
- "Gambler_WorldC2M461"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M461.wav"
- }
- //You guys ready to rock?
- "Gambler_WorldC2M463"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M463.wav"
- }
- //Someone needs to hit the lights!
- "Gambler_WorldC2M468"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.96"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M468.wav"
- }
- //We have to hit the lights!
- "Gambler_WorldC2M470"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M470.wav"
- }
- //Gate's open!
- "Gambler_WorldC2M478"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.93"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M478.wav"
- }
- //We need something big to signal the 'copter.
- "Gambler_WorldC2M4B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M4B04.wav"
- }
- //Coach, that is the stupidest idea I have ever agreed with.
- "Gambler_WorldC2M5B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B02.wav"
- }
- //Unless someone has a better idea, let's rock.
- "Gambler_WorldC2M5B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B04.wav"
- }
- //Sorry to break it to you Coach, but your heroes lip-sync. There's a tape back here labeled finale.
- "Gambler_WorldC2M5B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B08.wav"
- }
- //This looks all setup for the finale.
- "Gambler_WorldC2M5B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B10.wav"
- }
- //When I hit this tape, it's gonna blare some old people's rock music and start the finale. Get ready.
- "Gambler_WorldC2M5B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B11.wav"
- }
- //Coach, when I start this finale, you aren't gonna start dancing are you? Ahh Screw it, I'm hitting it.
- "Gambler_WorldC2M5B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B12.wav"
- }
- //If you have taste, cover your ears. I'm starting the finale.
- "Gambler_WorldC2M5B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B13.wav"
- }
- //Get ready, I'm gonna start the finale.
- "Gambler_WorldC2M5B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B14.wav"
- }
- //Everyone ready, I'm gonna hit this and start the finale.
- "Gambler_WorldC2M5B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.79"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B15.wav"
- }
- //Hit the lights!
- "Gambler_WorldC2M5B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B16.wav"
- }
- //Lights!
- "Gambler_WorldC2M5B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B18.wav"
- }
- //I'm gonna regret this, but turn it up!
- "Gambler_WorldC2M5B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B21.wav"
- }
- //Turn on the lights!
- "Gambler_WorldC2M5B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B26.wav"
- }
- //There's the copter!
- "Gambler_WorldC2M5B38"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B38.wav"
- }
- //This worked! The copter is here!
- "Gambler_WorldC2M5B39"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B39.wav"
- }
- //Holy shit, this worked!
- "Gambler_WorldC2M5B42"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B42.wav"
- }
- //Coach, you're a genius this worked!
- "Gambler_WorldC2M5B43"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B43.wav"
- }
- //It worked! I love you Coach!
- "Gambler_WorldC2M5B44"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B44.wav"
- }
- //The pilot's landed, let's go!
- "Gambler_WorldC2M5B48"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B48.wav"
- }
- //Get on the helicopter!
- "Gambler_WorldC2M5B49"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B49.wav"
- }
- //Everyone to the copter!
- "Gambler_WorldC2M5B50"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B50.wav"
- }
- //Copter's landed, let's go!
- "Gambler_WorldC2M5B52"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B52.wav"
- }
- //Let's go, let's go to the copter!
- "Gambler_WorldC2M5B53"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC2M5B53.wav"
- }
- //Get on the boat!
- "Gambler_WorldC3M101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.84"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M101.wav"
- }
- //Get on the boat!
- "Gambler_WorldC3M102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.98"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M102.wav"
- }
- //Get to the boat!
- "Gambler_WorldC3M103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.92"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M103.wav"
- }
- //What you? Really?
- "Gambler_WorldC3M105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M105.wav"
- }
- //Pffft.
- "Gambler_WorldC3M106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.32"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M106.wav"
- }
- //Yes,
- "Gambler_WorldC3M107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M107.wav"
- }
- //Yes, I remember Ellis.
- "Gambler_WorldC3M108"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M108.wav"
- }
- //Yes Ellis, I remember.
- "Gambler_WorldC3M109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M109.wav"
- }
- //Wow, Coach, that was uplifting. (sarcastically)
- "Gambler_WorldC3M110"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M110.wav"
- }
- //Well Coach, that was uplifting. Everybody else motivated now? (sarcastically)
- "Gambler_WorldC3M111"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M111.wav"
- }
- //Thanks, Coach, that was uplifting. (sarcastically)
- "Gambler_WorldC3M112"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M112.wav"
- }
- //What, alive infected or alive and not zombies?
- "Gambler_WorldC3M113"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M113.wav"
- }
- //100 to 1.
- "Gambler_WorldC3M114"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M114.wav"
- }
- //Jesus christ Ellis, like the goddamn zombies aren't bad enough.
- "Gambler_WorldC3M116"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M116.wav"
- }
- //You forgot one thing, from the way we shoot? Each other.
- "Gambler_WorldC3M117"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M117.wav"
- }
- //I can't believe none of you were going to shoot him.
- "Gambler_WorldC3M1B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B01.wav"
- }
- //Well, he wasn't doing a very good job once he became a zombie now was he?
- "Gambler_WorldC3M1B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B02.wav"
- }
- //I shot a zombie. He was a zombie Ellis. He must have gotten bitten before he picked us up.
- "Gambler_WorldC3M1B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B03.wav"
- }
- //No problem big guy, sorry about the landing.
- "Gambler_WorldC3M1B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B04.wav"
- }
- //Great, we crash land in front of a village that hates everyone.
- "Gambler_WorldC3M1B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B05.wav"
- }
- //This looks like a friendly place.
- "Gambler_WorldC3M1B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B06.wav"
- }
- //They probably should have added no zombies to that sign.
- "Gambler_WorldC3M1B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B08.wav"
- }
- //We gotta get that boat over here.
- "Gambler_WorldC3M1B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B09.wav"
- }
- //We need to call that boat over here.
- "Gambler_WorldC3M1B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B10.wav"
- }
- //I'm calling over the ferry.
- "Gambler_WorldC3M1B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B11.wav"
- }
- //Get ready, I'm calling the ferry.
- "Gambler_WorldC3M1B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B12.wav"
- }
- //Shit. This swamp is going to ruin my white suit.
- "Gambler_WorldC3M1B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B17.wav"
- }
- //Brains come out. Swamp water doesn't. Don't ask me how I know that.
- "Gambler_WorldC3M1B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M1B18.wav"
- }
- //Screw these goddamn mud people.
- "Gambler_WorldC3M201"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M201.wav"
- }
- //I'm with Ellis, I hate these mud people.
- "Gambler_WorldC3M202"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M202.wav"
- }
- //This mud is not doing my suit any favors.
- "Gambler_WorldC3M203"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M203.wav"
- }
- //This swamp is just a cesspool for disease.
- "Gambler_WorldC3M2B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B01.wav"
- }
- //I can feel my feet growing fungus.
- "Gambler_WorldC3M2B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B02.wav"
- }
- //These swamps don't agree with me.
- "Gambler_WorldC3M2B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B03.wav"
- }
- //Dry land up ahead.
- "Gambler_WorldC3M2B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B04.wav"
- }
- //I am not dying in this goddamn swamp.
- "Gambler_WorldC3M2B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B05.wav"
- }
- //I guess walking isn't so bad (seeing downed plane)
- "Gambler_WorldC3M2B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B06.wav"
- }
- //We can get through this door.
- "Gambler_WorldC3M2B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B07.wav"
- }
- //I think it's a safe bet to say an alarm will sound when we open this door.
- "Gambler_WorldC3M2B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B08.wav"
- }
- //We have to open this door.
- "Gambler_WorldC3M2B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B09.wav"
- }
- //Someone open the door.
- "Gambler_WorldC3M2B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B10.wav"
- }
- //The emergency exit is the only way.
- "Gambler_WorldC3M2B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B11.wav"
- }
- //I think it's a safe bet to say an alarm will sound when we open this door.
- "Gambler_WorldC3M2B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B12.wav"
- }
- //We have to open this door.
- "Gambler_WorldC3M2B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B13.wav"
- }
- //Someone open the door.
- "Gambler_WorldC3M2B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B14.wav"
- }
- //The emergency exit is the only way.
- "Gambler_WorldC3M2B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B15.wav"
- }
- //I'm opening the door.
- "Gambler_WorldC3M2B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B16.wav"
- }
- //Get ready, I'm opening the door.
- "Gambler_WorldC3M2B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B17.wav"
- }
- //Hello!
- "Gambler_WorldC3M2B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.85"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B18.wav"
- }
- //Hello!
- "Gambler_WorldC3M2B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.72"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B19.wav"
- }
- //Holy shit, maybe the swamp people made it!
- "Gambler_WorldC3M2B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B20.wav"
- }
- //They have power!
- "Gambler_WorldC3M2B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B21.wav"
- }
- //HELLO!!!
- "Gambler_WorldC3M2B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B22.wav"
- }
- //HELLO!!!
- "Gambler_WorldC3M2B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.91"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B23.wav"
- }
- //HEY! HELLO!!!
- "Gambler_WorldC3M2B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B24.wav"
- }
- //ANYBODY HOME?
- "Gambler_WorldC3M2B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M2B25.wav"
- }
- //The swamp people didn't make it.
- "Gambler_WorldC3M3B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B01.wav"
- }
- //This is ugly.
- "Gambler_WorldC3M3B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B02.wav"
- }
- //That's a shit ton of bodies.
- "Gambler_WorldC3M3B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B04.wav"
- }
- //Looks like some of them headed to the river.
- "Gambler_WorldC3M3B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B05.wav"
- }
- //We need to lower this plank.
- "Gambler_WorldC3M3B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B06.wav"
- }
- //The only way is over this plank.
- "Gambler_WorldC3M3B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B07.wav"
- }
- //Lower the plank.
- "Gambler_WorldC3M3B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B08.wav"
- }
- //Lower the bridge.
- "Gambler_WorldC3M3B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B09.wav"
- }
- //I'm lowering the bridge.
- "Gambler_WorldC3M3B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B10.wav"
- }
- //Get ready! Lowering the bridge!
- "Gambler_WorldC3M3B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B11.wav"
- }
- //Did people really live in these shacks?
- "Gambler_WorldC3M3B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B12.wav"
- }
- //This is just really unsanitary.
- "Gambler_WorldC3M3B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B13.wav"
- }
- //Where did anyone who lived here wash their hands?
- "Gambler_WorldC3M3B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M3B14.wav"
- }
- //We're at a big old house with gate.
- "Gambler_WorldC3M4B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B02.wav"
- }
- //At a plantation with a big gate.
- "Gambler_WorldC3M4B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.77"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B05.wav"
- }
- //I'm standing by a big gate, in front of a big house.
- "Gambler_WorldC3M4B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.74"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B07.wav"
- }
- //Our Cajun buddy blew open the gate, let's go!
- "Gambler_WorldC3M4B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B22.wav"
- }
- //Everyone to the boat!
- "Gambler_WorldC3M4B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B23.wav"
- }
- //Get to the boat!
- "Gambler_WorldC3M4B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B24.wav"
- }
- //To the boat!
- "Gambler_WorldC3M4B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B25.wav"
- }
- //That's one way to open that gate.
- "Gambler_WorldC3M4B27"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC3M4B27.wav"
- }
- //I am not dying in this swamp.
- "Gambler_WorldC3MGoingToDie01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC3MGoingToDie01.wav"
- }
- //I am not going to be gator food.
- "Gambler_WorldC3MGoingToDie02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.35"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC3MGoingToDie02.wav"
- }
- //Let's do this quick and get back on the damn boat.
- "Gambler_WorldC4M107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M107.wav"
- }
- //Out of gas.
- "Gambler_WorldC4M120"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M120.wav"
- }
- //Through this house.
- "Gambler_WorldC4M128"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M128.wav"
- }
- //Let's go down this street.
- "Gambler_WorldC4M133"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M133.wav"
- }
- //What are we supposed to signal him with?
- "Gambler_WorldC4M1B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B01.wav"
- }
- //What gun bag?
- "Gambler_WorldC4M1B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B02.wav"
- }
- //ME? Who died and made me gun monitor?
- "Gambler_WorldC4M1B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B03.wav"
- }
- //The gas station's right across the street. Let's just get the gas and then we'll figure out how to signal Virgil.
- "Gambler_WorldC4M1B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B07.wav"
- }
- //You wanna hear a prediction?
- "Gambler_WorldC4M1B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B09.wav"
- }
- //There's not gonna be any gas. Watch.
- "Gambler_WorldC4M1B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B10.wav"
- }
- //Looks like our milk run just turned into a marathon.
- "Gambler_WorldC4M1B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B11.wav"
- }
- //No gas. Terrific. This is just great.
- "Gambler_WorldC4M1B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B12.wav"
- }
- //No gas. See? What'd I say?
- "Gambler_WorldC4M1B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B13.wav"
- }
- //What makes you think they have gas?
- "Gambler_WorldC4M1B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B14.wav"
- }
- //Let's just get this done and get back.
- "Gambler_WorldC4M1B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B17.wav"
- }
- //Shit. It looks like it's really gonna storm.
- "Gambler_WorldC4M1B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B20.wav"
- }
- //Look for landmarks. It might be dark on our way back.
- "Gambler_WorldC4M1B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.86"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B22.wav"
- }
- //What, does everybody around here have a boat?
- "Gambler_WorldC4M1B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B23.wav"
- }
- //If this rain keeps up, we can sail this thing right to Virgil.
- "Gambler_WorldC4M1B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B24.wav"
- }
- //Through this playground!
- "Gambler_WorldC4M1B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B25.wav"
- }
- //Through that playground!
- "Gambler_WorldC4M1B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B26.wav"
- }
- //Let's cut through the garage sale.
- "Gambler_WorldC4M1B27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B27.wav"
- }
- //Now THAT is a nasty wreck.
- "Gambler_WorldC4M1B28"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M1B28.wav"
- }
- //Through this building.
- "Gambler_WorldC4M205"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M205.wav"
- }
- //In here!
- "Gambler_WorldC4M208"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M208.wav"
- }
- //I have never seen so many witches.
- "Gambler_WorldC4M209"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M209.wav"
- }
- //What the hell is with all the witches?
- "Gambler_WorldC4M210"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M210.wav"
- }
- //Through the cane field.
- "Gambler_WorldC4M216"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M216.wav"
- }
- //The road's blocked.
- "Gambler_WorldC4M2B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.72"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B01.wav"
- }
- //I think we gotta cut through the sugar mill.
- "Gambler_WorldC4M2B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B02.wav"
- }
- //This rain doesn't look like it's gonna let up.
- "Gambler_WorldC4M2B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B03.wav"
- }
- //Christ, I hope this rain doesn't get any worse.
- "Gambler_WorldC4M2B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.46"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B04.wav"
- }
- //The water's starting to pool. Shit.
- "Gambler_WorldC4M2B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B05.wav"
- }
- //Ah shit, this place is already starting to flood.
- "Gambler_WorldC4M2B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B06.wav"
- }
- //The sky looks bad.
- "Gambler_WorldC4M2B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B07.wav"
- }
- //It's already starting to flood.
- "Gambler_WorldC4M2B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B08.wav"
- }
- //Jesus. Welcome to witchville...
- "Gambler_WorldC4M2B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.40"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B09.wav"
- }
- //Man, that's a LOT of witches.
- "Gambler_WorldC4M2B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B13.wav"
- }
- //Up that ramp!
- "Gambler_WorldC4M2B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B16.wav"
- }
- //There's the gas station!
- "Gambler_WorldC4M2B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B18.wav"
- }
- //Through the wheat farm!
- "Gambler_WorldC4M2B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B20.wav"
- }
- //Whaatever you say, Farmer Joe.
- "Gambler_WorldC4M2B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B21.wav"
- }
- //We can take that elevator down to the field.
- "Gambler_WorldC4M2B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B22.wav"
- }
- //ELEVATOR'S HERE!
- "Gambler_WorldC4M2B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B24.wav"
- }
- //EVERYBODY IN THE ELEVATOR!
- "Gambler_WorldC4M2B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B26.wav"
- }
- //KEEP MOVING! JUST HEAD FOR THE SIGN!
- "Gambler_WorldC4M2B29"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B29.wav"
- }
- //HEAD FOR THE SIGN!
- "Gambler_WorldC4M2B30"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B30.wav"
- }
- //KEEP MOVING!
- "Gambler_WorldC4M2B31"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B31.wav"
- }
- //Looks like the gas is inside.
- "Gambler_WorldC4M2B33"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B33.wav"
- }
- //There's gas in the safe room!
- "Gambler_WorldC4M2B36"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.80"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B36.wav"
- }
- //Close the door and let's get this gas.
- "Gambler_WorldC4M2B38"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M2B38.wav"
- }
- //Back through the canefield.
- "Gambler_WorldC4M303"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M303.wav"
- }
- //Shit, it's really coming down.
- "Gambler_WorldC4M304"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M304.wav"
- }
- //Goddamn town is going to be flooded!
- "Gambler_WorldC4M306"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M306.wav"
- }
- //Up here!
- "Gambler_WorldC4M314"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M314.wav"
- }
- //We gotta to go back through here!
- "Gambler_WorldC4M326"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M326.wav"
- }
- //Okay, everybody gassed up and good to go?
- "Gambler_WorldC4M3B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B01.wav"
- }
- //Let's hit it.
- "Gambler_WorldC4M3B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B02.wav"
- }
- //Yup.
- "Gambler_WorldC4M3B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B03.wav"
- }
- //I got mine.
- "Gambler_WorldC4M3B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B04.wav"
- }
- //Well, at least this shithole'll get CLEANER...
- "Gambler_WorldC4M3B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B07.wav"
- }
- //Ohhh shit, the storm has arrived.
- "Gambler_WorldC4M3B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B08.wav"
- }
- //It's pissing down.
- "Gambler_WorldC4M3B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.53"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B09.wav"
- }
- //If this rain keeps up, the boat can come to US.
- "Gambler_WorldC4M3B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M3B11.wav"
- }
- //Goddamn town's flooded.
- "Gambler_WorldC4M402"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M402.wav"
- }
- //We can use the rooftops.
- "Gambler_WorldC4M405"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M405.wav"
- }
- //Across the rooftops.
- "Gambler_WorldC4M406"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M406.wav"
- }
- //Come on burger tank, save us!
- "Gambler_WorldC4M422"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.67"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M422.wav"
- }
- //Fast food is going to save us.
- "Gambler_WorldC4M423"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M423.wav"
- }
- //Everyone to the boat!
- "Gambler_WorldC4M442"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.95"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M442.wav"
- }
- //We can get across the roofs.
- "Gambler_WorldC4M4B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B04.wav"
- }
- //I remember that porch light.
- "Gambler_WorldC4M4B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.69"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B05.wav"
- }
- //The yard sale! We're going the right way!
- "Gambler_WorldC4M4B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B07.wav"
- }
- //The playground! We're almost there!
- "Gambler_WorldC4M4B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B08.wav"
- }
- //Sign's on!
- "Gambler_WorldC4M4B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.98"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B14.wav"
- }
- //Come on, Virgil...
- "Gambler_WorldC4M4B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B15.wav"
- }
- //YOU SEE THAT? VIRGIL SEES US!
- "Gambler_WorldC4M4B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B19.wav"
- }
- //THERE'S VIRGIL!
- "Gambler_WorldC4M4B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B20.wav"
- }
- //GET TO THE BOAT!
- "Gambler_WorldC4M4B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B22.wav"
- }
- //GET TO THE BOAT!
- "Gambler_WorldC4M4B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC4M4B23.wav"
- }
- //Never get out of the boat. Never get out of the boat. Never get out of the boat.
- "Gambler_WorldC4MGoingToDie01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.36"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie01.wav"
- }
- //I cannot believe I am looking forward to getting back on that boat.
- "Gambler_WorldC4MGoingToDie02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie02.wav"
- }
- //Some milk run this turned out to be.
- "Gambler_WorldC4MGoingToDie03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie03.wav"
- }
- //Should have just kept floating down the damn river.
- "Gambler_WorldC4MGoingToDie04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie04.wav"
- }
- //What in the hell were we thinking stopping here?
- "Gambler_WorldC4MGoingToDie05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie05.wav"
- }
- //You mean that blurry line on the horizon? Let's not get ahead of ourselves here.
- "Gambler_WorldC5M1B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M1B03.wav"
- }
- //Yeah, well, seeing the bridge and getting to it are two different things.
- "Gambler_WorldC5M1B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M1B04.wav"
- }
- //I wonder if that's good news...
- "Gambler_WorldC5M1B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M1B05.wav"
- }
- //I got a bad feeling about that...
- "Gambler_WorldC5M1B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M1B06.wav"
- }
- //You don't evacuate people in fighter jets...
- "Gambler_WorldC5M1B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.58"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M1B08.wav"
- }
- //We can cut through this park!
- "Gambler_WorldC5M2B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B01.wav"
- }
- //Nice observation, Ellis.
- "Gambler_WorldC5M2B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.56"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B02.wav"
- }
- //That freeway looks like it heads to the bridge.
- "Gambler_WorldC5M2B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B03.wav"
- }
- //Let's follow it.
- "Gambler_WorldC5M2B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B04.wav"
- }
- //Somebody? Christ, Coach, you know who did this.
- "Gambler_WorldC5M2B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.63"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B06.wav"
- }
- //[pissed, to self] Christ.
- "Gambler_WorldC5M2B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B07.wav"
- }
- //Jesus. These are people! They were shooting people. I told you I had a bad feeling about this.
- "Gambler_WorldC5M2B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B08.wav"
- }
- //[contemplative, to self] Not good.
- "Gambler_WorldC5M2B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.37"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B09.wav"
- }
- //RUN!
- "Gambler_WorldC5M2B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B12.wav"
- }
- //KEEP RUNNING!
- "Gambler_WorldC5M2B13"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B13.wav"
- }
- //GO!
- "Gambler_WorldC5M2B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B14.wav"
- }
- //JUST RUN!
- "Gambler_WorldC5M2B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B15.wav"
- }
- //MOVE MOVE!
- "Gambler_WorldC5M2B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B16.wav"
- }
- //WE GOTTA TURN OFF THE ALARM!
- "Gambler_WorldC5M2B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B17.wav"
- }
- //Through this bus station!
- "Gambler_WorldC5M2B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.76"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M2B18.wav"
- }
- //We gotta keep following the freeway.
- "Gambler_WorldC5M3B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B01.wav"
- }
- //The bridge can't be far now.
- "Gambler_WorldC5M3B02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.74"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B02.wav"
- }
- //What the hell was going on here?
- "Gambler_WorldC5M3B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B03.wav"
- }
- //[sarcastic] If that was their idea of safety, I can't wait to see what's out here.
- "Gambler_WorldC5M3B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B05.wav"
- }
- //What the hell was this guy doing?
- "Gambler_WorldC5M3B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B07.wav"
- }
- //Does this guy's scorecard mean what I think it means?
- "Gambler_WorldC5M3B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B08.wav"
- }
- //Jesus, it was open season on everything out here.
- "Gambler_WorldC5M3B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B09.wav"
- }
- //Oh Christ, not the sewer.
- "Gambler_WorldC5M3B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B10.wav"
- }
- //[to self] Tell me about it...
- "Gambler_WorldC5M3B11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.39"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B11.wav"
- }
- //[reacting terrible smell] Oh my god, the stink's inside my head.
- "Gambler_WorldC5M3B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.71"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B12.wav"
- }
- //I am NOT climbing into... Ah screw it. Let's go.
- "Gambler_WorldC5M3B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B14.wav"
- }
- //Do you still smell sewer?
- "Gambler_WorldC5M3B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B16.wav"
- }
- //Because I still smell it.
- "Gambler_WorldC5M3B17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B17.wav"
- }
- //You have GOT to be kidding me.
- "Gambler_WorldC5M3B18"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B18.wav"
- }
- //Christ, there's car alarms everywhere.
- "Gambler_WorldC5M3B19"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.61"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B19.wav"
- }
- //Careful. Carefuuulll.
- "Gambler_WorldC5M3B20"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.66"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B20.wav"
- }
- //HOW MANY OF THESE CARS ARE YOU GONNA SHOOT?
- "Gambler_WorldC5M3B21"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B21.wav"
- }
- //YOU WANNA START SHOOTING CARS, LET'S SHOOT CARS!
- "Gambler_WorldC5M3B22"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.90"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B22.wav"
- }
- //That's it! We're really here! We're on the bridge! We're here! We're here!
- "Gambler_WorldC5M3B23"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B23.wav"
- }
- //OH COME ON!
- "Gambler_WorldC5M3B24"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B24.wav"
- }
- //You sure we shouldn't just panic? I mean, I think panic was invented for just this sort of situation.
- "Gambler_WorldC5M3B25"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B25.wav"
- }
- //They're blowing this bridge to cover a retreat. If we wanna go with 'em, we better hurry.
- "Gambler_WorldC5M3B26"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.73"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B26.wav"
- }
- //Ellis, you're carrying like 10 different guns.
- "Gambler_WorldC5M3B27"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M3B27.wav"
- }
- //I guess they ran outta bridges to bomb...
- "Gambler_WorldC5M4B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B01.wav"
- }
- //STOP BOMBING US!
- "Gambler_WorldC5M4B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B03.wav"
- }
- //Christ, those guys are such assholes.
- "Gambler_WorldC5M4B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B05.wav"
- }
- //SHIT!
- "Gambler_WorldC5M4B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.83"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B06.wav"
- }
- //SHIT!
- "Gambler_WorldC5M4B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.87"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B07.wav"
- }
- //Holy shit, I think we actually made it.
- "Gambler_WorldC5M4B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.59"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B08.wav"
- }
- //Well, it's official: They're trying to kill US now.
- "Gambler_WorldC5M4B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B09.wav"
- }
- //There's a safe room in the bridge!
- "Gambler_WorldC5M4B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.64"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M4B12.wav"
- }
- //Well, let's cross the brige and finally get out of this hell.
- "Gambler_WorldC5M507"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M507.wav"
- }
- //Sure, give us a few minutes.
- "Gambler_WorldC5M508"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M508.wav"
- }
- //You heard the man. Let's get across this goddamn bridge.
- "Gambler_WorldC5M509"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M509.wav"
- }
- //Before we run across this bridge right toward the people who've been dropping bombs on us, anyone wanna talk about a plan b?
- "Gambler_WorldC5M5B01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B01.wav"
- }
- //[chuckles] Allright, let's go.
- "Gambler_WorldC5M5B03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.49"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B03.wav"
- }
- //[chuckles] Okay, allright, let's go.
- "Gambler_WorldC5M5B04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B04.wav"
- }
- //Or they're gonna line us up against a wall and shoot us.
- "Gambler_WorldC5M5B05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.54"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B05.wav"
- }
- //Hey, those are soldiers. Let's let 'em know we're here.
- "Gambler_WorldC5M5B06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B06.wav"
- }
- //Is somebody gonna pick up the radio?
- "Gambler_WorldC5M5B07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.72"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B07.wav"
- }
- //Um, hello?
- "Gambler_WorldC5M5B08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B08.wav"
- }
- //We are NOT infected.
- "Gambler_WorldC5M5B09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.78"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B09.wav"
- }
- //Yeah, you could say that.
- "Gambler_WorldC5M5B10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.68"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B10.wav"
- }
- //Roger that. Here we come.
- "Gambler_WorldC5M5B12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.76"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B12.wav"
- }
- //THERE'S THE COPTER!
- "Gambler_WorldC5M5B14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.97"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B14.wav"
- }
- //GET TO THE COPTER!
- "Gambler_WorldC5M5B15"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B15.wav"
- }
- //My name's Nick. There's four of us on the... on the west end of the bridge.
- "Gambler_WorldC5M5B16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.72"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldC5M5B16.wav"
- }
- //I am not going to die in this city.
- "Gambler_WorldC5MGoingToDie01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.36"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC5MGoingToDie01.wav"
- }
- //I have not come this far to die now.
- "Gambler_WorldC5MGoingToDie02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.36"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\WorldC5MGoingToDie02.wav"
- }
- //Up here.
- "Gambler_WorldMisc01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc01.wav"
- }
- //Through here.
- "Gambler_WorldMisc02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc02.wav"
- }
- //Down here.
- "Gambler_WorldMisc06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.75"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc06.wav"
- }
- //Down the alley!
- "Gambler_WorldMisc07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.70"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc07.wav"
- }
- //Through here.
- "Gambler_WorldMisc08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc08.wav"
- }
- //It reeks like piss.
- "Gambler_WorldMisc09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc09.wav"
- }
- //God damn you are messed up.
- "Gambler_WorldMisc10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc10.wav"
- }
- //It reeks like piss.
- "Gambler_WorldMisc11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.62"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc11.wav"
- }
- //You are messed up.
- "Gambler_WorldMisc12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldMisc12.wav"
- }
- //Restricted area my ass (restricted area)
- "Gambler_WorldSigns01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldSigns01.wav"
- }
- //Really, I haven't seen any. (Infected detected in this area.)
- "Gambler_WorldSigns02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\WorldSigns02.wav"
- }
- //Run
- "Gambler_YellRun01"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\YellRun01.wav"
- }
- //Screw it, run!
- "Gambler_YellRun02"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\YellRun02.wav"
- }
- //Run! Just run!
- "Gambler_YellRun03"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\YellRun03.wav"
- }
- //Go! Run! GO!
- "Gambler_YellRun04"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.00"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_90dB"
- "wave" "player\survivor\voice\Gambler\YellRun04.wav"
- }
- //Yes.
- "Gambler_Yes01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.47"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes01.wav"
- }
- //Yep.
- "Gambler_Yes02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes02.wav"
- }
- //Yeah.
- "Gambler_Yes03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes03.wav"
- }
- //Yeppers.
- "Gambler_Yes04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes04.wav"
- }
- //Yes.
- "Gambler_Yes05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes05.wav"
- }
- //Yes.
- "Gambler_Yes06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes06.wav"
- }
- //Yeah.
- "Gambler_Yes07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes07.wav"
- }
- //Yessss.
- "Gambler_Yes08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes08.wav"
- }
- //Yes.
- "Gambler_Yes09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes09.wav"
- }
- //Yessss.
- "Gambler_Yes10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.51"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes10.wav"
- }
- //Yeah, yeah, yeah, yeah.
- "Gambler_Yes12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.38"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\Yes12.wav"
- }
- //You're welcome.
- "Gambler_YouAreWelcome01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome01.wav"
- }
- //You're welcome.
- "Gambler_YouAreWelcome02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome02.wav"
- }
- //You're welcome.
- "Gambler_YouAreWelcome03"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome03.wav"
- }
- //Don't worry about it.
- "Gambler_YouAreWelcome04"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome04.wav"
- }
- //You're welcome.
- "Gambler_YouAreWelcome05"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.60"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome05.wav"
- }
- //Don't worry about it.
- "Gambler_YouAreWelcome06"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome06.wav"
- }
- //Don't worry about it.
- "Gambler_YouAreWelcome07"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome07.wav"
- }
- //That's what I'm here for.
- "Gambler_YouAreWelcome08"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome08.wav"
- }
- //That's what I'm here for.
- "Gambler_YouAreWelcome09"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome09.wav"
- }
- //That's what I'm here for.
- "Gambler_YouAreWelcome10"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome10.wav"
- }
- //Anytime.
- "Gambler_YouAreWelcome11"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome11.wav"
- }
- //Anytime.
- "Gambler_YouAreWelcome12"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome12.wav"
- }
- //Anytime.
- "Gambler_YouAreWelcome13"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.57"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome13.wav"
- }
- //Sure thing.
- "Gambler_YouAreWelcome14"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.50"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome14.wav"
- }
- //Sure thing.
- "Gambler_YouAreWelcome15"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.55"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome15.wav"
- }
- //Sure thing.
- "Gambler_YouAreWelcome16"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome16.wav"
- }
- //Sure thing.
- "Gambler_YouAreWelcome17"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.65"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcome17.wav"
- }
- //Whatever.
- "Gambler_YouAreWelcomeC101"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC101.wav"
- }
- //Um yeah.
- "Gambler_YouAreWelcomeC102"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC102.wav"
- }
- //Sure.
- "Gambler_YouAreWelcomeC103"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC103.wav"
- }
- //Whatever.
- "Gambler_YouAreWelcomeC104"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC104.wav"
- }
- //Sure.
- "Gambler_YouAreWelcomeC105"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.34"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC105.wav"
- }
- //Um yeah.
- "Gambler_YouAreWelcomeC106"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC106.wav"
- }
- //Sure.
- "Gambler_YouAreWelcomeC107"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.43"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC107.wav"
- }
- //Whatever.
- "Gambler_YouAreWelcomeC108"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC108.wav"
- }
- //Um yeah.
- "Gambler_YouAreWelcomeC109"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeC109.wav"
- }
- //No problem coach.
- "Gambler_YouAreWelcomeCoach01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeCoach01.wav"
- }
- //No problem coach.
- "Gambler_YouAreWelcomeCoach02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeCoach02.wav"
- }
- //You owe me Ellis.
- "Gambler_YouAreWelcomeMechanic01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeMechanic01.wav"
- }
- //You owe me Ellis.
- "Gambler_YouAreWelcomeMechanic02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.52"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeMechanic02.wav"
- }
- //Sure thing Ro.
- "Gambler_YouAreWelcomeProducer01"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.44"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_70dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeProducer01.wav"
- }
- //Sure thing Ro.
- "Gambler_YouAreWelcomeProducer02"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.48"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_60dB"
- "wave" "player\survivor\voice\Gambler\YouAreWelcomeProducer02.wav"
- }
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