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Lanzador de proyectiles para Unity3D

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Feb 17th, 2011
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  1. var projectile : Rigidbody;
  2. var speed = 20;
  3. function Update()
  4. {
  5.  if( Input.GetButtonDown( "Fire1" ) )
  6.  {
  7.   var instantiatedProjectile : Rigidbody = Instantiate(
  8.    projectile, transform.position, transform.rotation );
  9.   instantiatedProjectile.velocity =
  10.    transform.TransformDirection( Vector3( 0, 0, speed ) );
  11.   Physics.IgnoreCollision( instantiatedProjectile. collider,
  12.    transform.root.collider );
  13.  }
  14. }
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