Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- var projectile : Rigidbody;
- var speed = 20;
- function Update()
- {
- if( Input.GetButtonDown( "Fire1" ) )
- {
- var instantiatedProjectile : Rigidbody = Instantiate(
- projectile, transform.position, transform.rotation );
- instantiatedProjectile.velocity =
- transform.TransformDirection( Vector3( 0, 0, speed ) );
- Physics.IgnoreCollision( instantiatedProjectile. collider,
- transform.root.collider );
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement