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- private ArrayList<String> killer1 = new ArrayList<String>(); //make the lore Arraylist
- public void onEnable() {
- Bukkit.getServer().getPluginManager().registerEvents(this, this);
- }
- @EventHandler
- public void onEntityKill(EntityDeathEvent e) {
- Entity killed = (Entity) e.getEntity();
- Player killer = (Player) e.getEntity().getKiller();
- ItemStack is = killer.getInventory().getItemInHand();
- ItemMeta kill = is.getItemMeta();
- if(is == null) return; {
- if (e.getEntity() instanceof Player || e.getEntity() instanceof Entity) {
- if (e.getEntity().getKiller() instanceof Player) {
- if (e.getEntity().isDead()) {
- killer1.add(ChatColor.GREEN + "Kills: " + ChatColor.RED + +1 );
- kill.setLore(killer1);
- killer.sendMessage("Lore set");
- //TODO: Update the lore
- }
- }
- }
- }
- }
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