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Dec 23rd, 2013
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Java 0.77 KB | None | 0 0
  1. private ArrayList<String> killer1 = new ArrayList<String>(); //make the lore Arraylist
  2.  
  3. public void onEnable() {
  4. Bukkit.getServer().getPluginManager().registerEvents(this, this);
  5. }
  6.  
  7. @EventHandler
  8. public void onEntityKill(EntityDeathEvent e) {
  9. Entity killed = (Entity) e.getEntity();
  10. Player killer = (Player) e.getEntity().getKiller();
  11. ItemStack is = killer.getInventory().getItemInHand();
  12. ItemMeta kill = is.getItemMeta();
  13. if(is == null) return; {
  14. if (e.getEntity() instanceof Player || e.getEntity() instanceof Entity) {
  15. if (e.getEntity().getKiller() instanceof Player) {
  16. if (e.getEntity().isDead()) {
  17. killer1.add(ChatColor.GREEN + "Kills: " + ChatColor.RED + +1 );
  18. kill.setLore(killer1);
  19.  
  20. killer.sendMessage("Lore set");
  21.  
  22. //TODO: Update the lore
  23. }
  24. }
  25. }
  26. }
  27. }
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