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Different Enc System -Thug

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  1. ### Eclipse Workspace Patch 1.0
  2. #P aCis_datapack
  3. Index: data/xml/enchants.xml
  4. ===================================================================
  5. --- data/xml/enchants.xml (revision 0)
  6. +++ data/xml/enchants.xml (revision 0)
  7. @@ -0,0 +1,44 @@
  8. +<?xml version='1.0' encoding='utf-8'?>
  9. +<list>
  10. + <!-- Scrolls: Enchant Weapon -->
  11. + <enchant id="959" grade="5" weapon="True" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- S grade - Scrolls: Enchant Weapon -->
  12. + <enchant id="729" grade="4" weapon="True" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- A grade - Scrolls: Enchant Weapon -->
  13. + <enchant id="947" grade="3" weapon="True" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- B grade - Scrolls: Enchant Weapon -->
  14. + <enchant id="951" grade="2" weapon="True" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- C grade - Scrolls: Enchant Weapon -->
  15. + <enchant id="955" grade="1" weapon="True" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- D grade - Scrolls: Enchant Weapon -->
  16. +
  17. + <!-- Scrolls: Enchant Armor -->
  18. + <enchant id="960" grade="5" weapon="False" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- S grade - Scrolls: Enchant Armor -->
  19. + <enchant id="730" grade="4" weapon="False" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- A grade - Scrolls: Enchant Armor -->
  20. + <enchant id="948" grade="3" weapon="False" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- B grade - Scrolls: Enchant Armor -->
  21. + <enchant id="952" grade="2" weapon="False" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- C grade - Scrolls: Enchant Armor -->
  22. + <enchant id="956" grade="1" weapon="False" break="True" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- D grade - Scrolls: Enchant Armor -->
  23. +
  24. + <!-- Blessed Scrolls: Enchant Weapon -->
  25. + <enchant id="6577" grade="5" weapon="True" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- S grade - Blessed Scrolls: Enchant Weapon -->
  26. + <enchant id="6569" grade="4" weapon="True" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- A grade - Blessed Scrolls: Enchant Weapon -->
  27. + <enchant id="6571" grade="3" weapon="True" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- B grade - Blessed Scrolls: Enchant Weapon -->
  28. + <enchant id="6573" grade="2" weapon="True" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- C grade - Blessed Scrolls: Enchant Weapon -->
  29. + <enchant id="6575" grade="1" weapon="True" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- D grade - Blessed Scrolls: Enchant Weapon -->
  30. +
  31. + <!-- Blessed Scrolls: Armor Weapon -->
  32. + <enchant id="6578" grade="5" weapon="False" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- S grade - Blessed Scrolls: Enchant Armor -->
  33. + <enchant id="6570" grade="4" weapon="False" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- A grade - Blessed Scrolls: Enchant Armor -->
  34. + <enchant id="6572" grade="3" weapon="False" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- B grade - Blessed Scrolls: Enchant Armor -->
  35. + <enchant id="6574" grade="2" weapon="False" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- C grade - Blessed Scrolls: Enchant Armor -->
  36. + <enchant id="6576" grade="1" weapon="False" break="False" maintain="False" chance="100;100;100;95;90;85;80;75" /> <!-- D grade - Blessed Scrolls: Enchant Armor -->
  37. +
  38. + <!-- Crystal Scrolls: Enchant Weapon -->
  39. + <enchant id="961" grade="5" weapon="True" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- S grade - Crystal Scrolls: Enchant Weapon -->
  40. + <enchant id="731" grade="4" weapon="True" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- A grade - Crystal Scrolls: Enchant Weapon -->
  41. + <enchant id="949" grade="3" weapon="True" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- B grade - Crystal Scrolls: Enchant Weapon -->
  42. + <enchant id="953" grade="2" weapon="True" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- C grade - Crystal Scrolls: Enchant Weapon -->
  43. + <enchant id="957" grade="1" weapon="True" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- D grade - Crystal Scrolls: Enchant Weapon -->
  44. +
  45. + <!-- Crystal Scrolls: Enchant Armor -->
  46. + <enchant id="962" grade="5" weapon="False" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- S grade - Crystal Scrolls: Enchant Weapon -->
  47. + <enchant id="732" grade="4" weapon="False" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- A grade - Crystal Scrolls: Enchant Weapon -->
  48. + <enchant id="950" grade="3" weapon="False" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- B grade - Crystal Scrolls: Enchant Weapon -->
  49. + <enchant id="954" grade="2" weapon="False" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- C grade - Crystal Scrolls: Enchant Weapon -->
  50. + <enchant id="958" grade="1" weapon="False" break="False" maintain="True" chance="100;100;100;95;90;85;80;75" /> <!-- D grade - Crystal Scrolls: Enchant Weapon -->
  51. +</list>
  52. \ No newline at end of file
  53. #P aCis_gameserver
  54. Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
  55. ===================================================================
  56. --- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (revision 5)
  57. +++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (working copy)
  58. @@ -1,212 +0,0 @@
  59. -/*
  60. - * This program is free software: you can redistribute it and/or modify it under
  61. - * the terms of the GNU General Public License as published by the Free Software
  62. - * Foundation, either version 3 of the License, or (at your option) any later
  63. - * version.
  64. - *
  65. - * This program is distributed in the hope that it will be useful, but WITHOUT
  66. - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  67. - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  68. - * details.
  69. - *
  70. - * You should have received a copy of the GNU General Public License along with
  71. - * this program. If not, see <http://www.gnu.org/licenses/>.
  72. - */
  73. -package net.sf.l2j.gameserver.network.clientpackets;
  74. -
  75. -import java.util.HashMap;
  76. -import java.util.Map;
  77. -
  78. -import net.sf.l2j.Config;
  79. -import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
  80. -import net.sf.l2j.gameserver.model.item.kind.Item;
  81. -import net.sf.l2j.gameserver.model.item.kind.Weapon;
  82. -import net.sf.l2j.gameserver.model.item.type.CrystalType;
  83. -import net.sf.l2j.gameserver.model.item.type.WeaponType;
  84. -
  85. -public abstract class AbstractEnchantPacket extends L2GameClientPacket
  86. -{
  87. - public static final Map<Integer, EnchantScroll> _scrolls = new HashMap<>();
  88. -
  89. - public static final class EnchantScroll
  90. - {
  91. - protected final boolean _isWeapon;
  92. - protected final CrystalType _grade;
  93. - private final boolean _isBlessed;
  94. - private final boolean _isCrystal;
  95. -
  96. - public EnchantScroll(boolean wep, boolean bless, boolean crystal, CrystalType type)
  97. - {
  98. - _isWeapon = wep;
  99. - _grade = type;
  100. - _isBlessed = bless;
  101. - _isCrystal = crystal;
  102. - }
  103. -
  104. - /**
  105. - * @param enchantItem : The item to enchant.
  106. - * @return true if support item can be used for this item
  107. - */
  108. - public final boolean isValid(ItemInstance enchantItem)
  109. - {
  110. - if (enchantItem == null)
  111. - return false;
  112. -
  113. - // checking scroll type and configured maximum enchant level
  114. - switch (enchantItem.getItem().getType2())
  115. - {
  116. - case Item.TYPE2_WEAPON:
  117. - if (!_isWeapon || (Config.ENCHANT_MAX_WEAPON > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON))
  118. - return false;
  119. - break;
  120. -
  121. - case Item.TYPE2_SHIELD_ARMOR:
  122. - case Item.TYPE2_ACCESSORY:
  123. - if (_isWeapon || (Config.ENCHANT_MAX_ARMOR > 0 && enchantItem.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR))
  124. - return false;
  125. - break;
  126. -
  127. - default:
  128. - return false;
  129. - }
  130. -
  131. - // check for crystal type
  132. - if (_grade != enchantItem.getItem().getCrystalType())
  133. - return false;
  134. -
  135. - return true;
  136. - }
  137. -
  138. - /**
  139. - * @return true if item is a blessed scroll.
  140. - */
  141. - public final boolean isBlessed()
  142. - {
  143. - return _isBlessed;
  144. - }
  145. -
  146. - /**
  147. - * @return true if item is a crystal scroll.
  148. - */
  149. - public final boolean isCrystal()
  150. - {
  151. - return _isCrystal;
  152. - }
  153. -
  154. - /**
  155. - * Regarding enchant system :<br>
  156. - * <br>
  157. - * <u>Weapons</u>
  158. - * <ul>
  159. - * <li>magic weapons has chance of 40% until +15 and 20% from +15 and higher. There is no upper limit, there is no dependance on current enchant level.</li>
  160. - * <li>non magic weapons has chance of 70% until +15 and 35% from +15 and higher. There is no upper limit, there is no dependance on current enchant level.</li>
  161. - * </ul>
  162. - * <u>Armors</u>
  163. - * <ul>
  164. - * <li>non fullbody armors (jewelry, upper armor, lower armor, boots, gloves, helmets and shirts) has chance of 2/3 for +4, 1/3 for +5, 1/4 for +6, ...., 1/18 +20. If you've made a +20 armor, chance to make it +21 will be equal to zero (0%).</li>
  165. - * <li>full body armors has a chance of 1/1 for +4, 2/3 for +5, 1/3 for +6, ..., 1/17 for +20. If you've made a +20 armor, chance to make it +21 will be equal to zero (0%).</li>
  166. - * </ul>
  167. - * @param enchantItem : The item to enchant.
  168. - * @return the enchant chance under double format (0.7 / 0.35 / 0.44324...).
  169. - */
  170. - public final double getChance(ItemInstance enchantItem)
  171. - {
  172. - if (!isValid(enchantItem))
  173. - return -1;
  174. -
  175. - boolean fullBody = enchantItem.getItem().getBodyPart() == Item.SLOT_FULL_ARMOR;
  176. - if (enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (fullBody && enchantItem.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
  177. - return 1;
  178. -
  179. - double chance = 0;
  180. -
  181. - // Armor formula : 0.66^(current-2), chance is lower and lower for each enchant.
  182. - if (enchantItem.isArmor())
  183. - chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR, (enchantItem.getEnchantLevel() - 2));
  184. - // Weapon formula is 70% for fighter weapon, 40% for mage weapon. Special rates after +14.
  185. - else if (enchantItem.isWeapon())
  186. - {
  187. - if (((Weapon) enchantItem.getItem()).isMagical())
  188. - chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_MAGIC;
  189. - else
  190. - chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC;
  191. - }
  192. -
  193. - return chance;
  194. - }
  195. - }
  196. -
  197. - /**
  198. - * Format : itemId, (isWeapon, isBlessed, isCrystal, grade)<br>
  199. - * Allowed items IDs must be sorted by ascending order.
  200. - */
  201. - static
  202. - {
  203. - // Scrolls: Enchant Weapon
  204. - _scrolls.put(729, new EnchantScroll(true, false, false, CrystalType.A));
  205. - _scrolls.put(947, new EnchantScroll(true, false, false, CrystalType.B));
  206. - _scrolls.put(951, new EnchantScroll(true, false, false, CrystalType.C));
  207. - _scrolls.put(955, new EnchantScroll(true, false, false, CrystalType.D));
  208. - _scrolls.put(959, new EnchantScroll(true, false, false, CrystalType.S));
  209. -
  210. - // Scrolls: Enchant Armor
  211. - _scrolls.put(730, new EnchantScroll(false, false, false, CrystalType.A));
  212. - _scrolls.put(948, new EnchantScroll(false, false, false, CrystalType.B));
  213. - _scrolls.put(952, new EnchantScroll(false, false, false, CrystalType.C));
  214. - _scrolls.put(956, new EnchantScroll(false, false, false, CrystalType.D));
  215. - _scrolls.put(960, new EnchantScroll(false, false, false, CrystalType.S));
  216. -
  217. - // Blessed Scrolls: Enchant Weapon
  218. - _scrolls.put(6569, new EnchantScroll(true, true, false, CrystalType.A));
  219. - _scrolls.put(6571, new EnchantScroll(true, true, false, CrystalType.B));
  220. - _scrolls.put(6573, new EnchantScroll(true, true, false, CrystalType.C));
  221. - _scrolls.put(6575, new EnchantScroll(true, true, false, CrystalType.D));
  222. - _scrolls.put(6577, new EnchantScroll(true, true, false, CrystalType.S));
  223. -
  224. - // Blessed Scrolls: Enchant Armor
  225. - _scrolls.put(6570, new EnchantScroll(false, true, false, CrystalType.A));
  226. - _scrolls.put(6572, new EnchantScroll(false, true, false, CrystalType.B));
  227. - _scrolls.put(6574, new EnchantScroll(false, true, false, CrystalType.C));
  228. - _scrolls.put(6576, new EnchantScroll(false, true, false, CrystalType.D));
  229. - _scrolls.put(6578, new EnchantScroll(false, true, false, CrystalType.S));
  230. -
  231. - // Crystal Scrolls: Enchant Weapon
  232. - _scrolls.put(731, new EnchantScroll(true, false, true, CrystalType.A));
  233. - _scrolls.put(949, new EnchantScroll(true, false, true, CrystalType.B));
  234. - _scrolls.put(953, new EnchantScroll(true, false, true, CrystalType.C));
  235. - _scrolls.put(957, new EnchantScroll(true, false, true, CrystalType.D));
  236. - _scrolls.put(961, new EnchantScroll(true, false, true, CrystalType.S));
  237. -
  238. - // Crystal Scrolls: Enchant Armor
  239. - _scrolls.put(732, new EnchantScroll(false, false, true, CrystalType.A));
  240. - _scrolls.put(950, new EnchantScroll(false, false, true, CrystalType.B));
  241. - _scrolls.put(954, new EnchantScroll(false, false, true, CrystalType.C));
  242. - _scrolls.put(958, new EnchantScroll(false, false, true, CrystalType.D));
  243. - _scrolls.put(962, new EnchantScroll(false, false, true, CrystalType.S));
  244. - }
  245. -
  246. - /**
  247. - * @param scroll The instance of item to make checks on.
  248. - * @return enchant template for scroll.
  249. - */
  250. - protected static final EnchantScroll getEnchantScroll(ItemInstance scroll)
  251. - {
  252. - return _scrolls.get(scroll.getItemId());
  253. - }
  254. -
  255. - /**
  256. - * @param item The instance of item to make checks on.
  257. - * @return true if item can be enchanted.
  258. - */
  259. - protected static final boolean isEnchantable(ItemInstance item)
  260. - {
  261. - if (item.isHeroItem() || item.isShadowItem() || item.isEtcItem() || item.getItem().getItemType() == WeaponType.FISHINGROD)
  262. - return false;
  263. -
  264. - // only equipped items or in inventory can be enchanted
  265. - if (item.getLocation() != ItemInstance.ItemLocation.INVENTORY && item.getLocation() != ItemInstance.ItemLocation.PAPERDOLL)
  266. - return false;
  267. -
  268. - return true;
  269. - }
  270. -}
  271. \ No newline at end of file
  272. Index: config/players.properties
  273. ===================================================================
  274. --- config/players.properties (revision 5)
  275. +++ config/players.properties (working copy)
  276. @@ -72,30 +72,6 @@
  277. AltGameFreightPrice = 1000
  278.  
  279. #=============================================================
  280. -# Enchant
  281. -#=============================================================
  282. -# % chance of success to enchant a magic weapon
  283. -EnchantChanceMagicWeapon = 0.4
  284. -EnchantChanceMagicWeapon15Plus = 0.2
  285. -
  286. -# % chance of success to enchant a non magic weapon
  287. -EnchantChanceNonMagicWeapon = 0.7
  288. -EnchantChanceNonMagicWeapon15Plus = 0.35
  289. -
  290. -# % chance of success to enchant an armor part (both jewelry or armor)
  291. -EnchantChanceArmor = 0.66
  292. -
  293. -# Enchant limit [default = 0]
  294. -EnchantMaxWeapon = 0
  295. -EnchantMaxArmor = 0
  296. -
  297. -# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8' regardless of
  298. -# enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
  299. -# EnchantSafeMaxFull is for full body armor (upper and lower), value should be > 0.
  300. -EnchantSafeMax = 3
  301. -EnchantSafeMaxFull = 4
  302. -
  303. -#=============================================================
  304. # Augmentations
  305. #=============================================================
  306. # Control the chance to get a skill in the augmentation process.
  307. Index: java/net/sf/l2j/gameserver/datatables/EnchantTable.java
  308. ===================================================================
  309. --- java/net/sf/l2j/gameserver/datatables/EnchantTable.java (revision 0)
  310. +++ java/net/sf/l2j/gameserver/datatables/EnchantTable.java (revision 0)
  311. @@ -0,0 +1,117 @@
  312. +/*
  313. + * This program is free software: you can redistribute it and/or modify it under
  314. + * the terms of the GNU General Public License as published by the Free Software
  315. + * Foundation, either version 3 of the License, or (at your option) any later
  316. + * version.
  317. + *
  318. + * This program is distributed in the hope that it will be useful, but WITHOUT
  319. + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  320. + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  321. + * details.
  322. + *
  323. + * You should have received a copy of the GNU General Public License along with
  324. + * this program. If not, see <http://www.gnu.org/licenses/>.
  325. + */
  326. +package net.sf.l2j.gameserver.datatables;
  327. +
  328. +import java.io.File;
  329. +import java.util.HashMap;
  330. +import java.util.Map;
  331. +import java.util.logging.Logger;
  332. +
  333. +import net.sf.l2j.gameserver.model.L2EnchantScroll;
  334. +import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
  335. +import net.sf.l2j.gameserver.model.item.type.CrystalType;
  336. +import net.sf.l2j.gameserver.xmlfactory.XMLDocumentFactory;
  337. +
  338. +import org.w3c.dom.Document;
  339. +import org.w3c.dom.NamedNodeMap;
  340. +import org.w3c.dom.Node;
  341. +
  342. +/**
  343. + * @author Thug
  344. + *
  345. + */
  346. +public class EnchantTable
  347. +{
  348. + private static Logger _log = Logger.getLogger(EnchantTable.class.getName());
  349. +
  350. + private static final Map<Integer, L2EnchantScroll> _map = new HashMap<>();
  351. +
  352. + public static EnchantTable getInstance()
  353. + {
  354. + return SingletonHolder._instance;
  355. + }
  356. +
  357. + protected EnchantTable()
  358. + {
  359. + try
  360. + {
  361. + File f = new File("./data/xml/enchants.xml");
  362. + Document doc = XMLDocumentFactory.getInstance().loadDocument(f);
  363. +
  364. + for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  365. + {
  366. + if ("list".equalsIgnoreCase(n.getNodeName()))
  367. + {
  368. + for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  369. + {
  370. + if ("enchant".equalsIgnoreCase(d.getNodeName()))
  371. + {
  372. + NamedNodeMap attrs = d.getAttributes();
  373. +
  374. + int id = Integer.valueOf(attrs.getNamedItem("id").getNodeValue());
  375. + byte grade = Byte.valueOf(attrs.getNamedItem("grade").getNodeValue());
  376. + boolean weapon = Boolean.valueOf(attrs.getNamedItem("weapon").getNodeValue());
  377. + boolean breaks = Boolean.valueOf(attrs.getNamedItem("break").getNodeValue());
  378. + boolean maintain = Boolean.valueOf(attrs.getNamedItem("maintain").getNodeValue());
  379. +
  380. + String[] list = attrs.getNamedItem("chance").getNodeValue().split(";");
  381. + byte[] chance = new byte[list.length];
  382. + for (int i = 0; i < list.length; i++)
  383. + chance[i] = Byte.valueOf(list[i]);
  384. +
  385. + CrystalType grade_test = CrystalType.NONE;
  386. + switch (grade)
  387. + {
  388. + case 1:
  389. + grade_test = CrystalType.D;
  390. + break;
  391. + case 2:
  392. + grade_test = CrystalType.C;
  393. + break;
  394. + case 3:
  395. + grade_test = CrystalType.B;
  396. + break;
  397. + case 4:
  398. + grade_test = CrystalType.A;
  399. + break;
  400. + case 5:
  401. + grade_test = CrystalType.S;
  402. + break;
  403. + }
  404. +
  405. + _map.put(id, new L2EnchantScroll(grade_test, weapon, breaks, maintain, chance));
  406. + }
  407. + }
  408. + }
  409. + }
  410. +
  411. + _log.info("EnchantTable: Loaded " + _map.size() + " enchants.");
  412. + }
  413. + catch (Exception e)
  414. + {
  415. + _log.warning("EnchantTable: Error while loading enchant table: " + e);
  416. + }
  417. + }
  418. +
  419. + public L2EnchantScroll getEnchantScroll(ItemInstance item)
  420. + {
  421. + return _map.get(item.getItemId());
  422. + }
  423. +
  424. + private static class SingletonHolder
  425. + {
  426. + protected static final EnchantTable _instance = new EnchantTable();
  427. + }
  428. +}
  429. Index: java/net/sf/l2j/gameserver/GameServer.java
  430. ===================================================================
  431. --- java/net/sf/l2j/gameserver/GameServer.java (revision 5)
  432. +++ java/net/sf/l2j/gameserver/GameServer.java (working copy)
  433. @@ -42,6 +42,7 @@
  434. import net.sf.l2j.gameserver.datatables.CharTemplateTable;
  435. import net.sf.l2j.gameserver.datatables.ClanTable;
  436. import net.sf.l2j.gameserver.datatables.DoorTable;
  437. +import net.sf.l2j.gameserver.datatables.EnchantTable;
  438. import net.sf.l2j.gameserver.datatables.FishTable;
  439. import net.sf.l2j.gameserver.datatables.GmListTable;
  440. import net.sf.l2j.gameserver.datatables.HelperBuffTable;
  441. @@ -166,6 +167,7 @@
  442. FishTable.getInstance();
  443. SpellbookTable.getInstance();
  444. SoulCrystalsTable.load();
  445. + EnchantTable.getInstance();
  446.  
  447. Util.printSection("Augments");
  448. AugmentationData.getInstance();
  449. Index: java/net/sf/l2j/gameserver/model/L2EnchantScroll.java
  450. ===================================================================
  451. --- java/net/sf/l2j/gameserver/model/L2EnchantScroll.java (revision 0)
  452. +++ java/net/sf/l2j/gameserver/model/L2EnchantScroll.java (revision 0)
  453. @@ -0,0 +1,104 @@
  454. +/*
  455. + * This program is free software: you can redistribute it and/or modify it under
  456. + * the terms of the GNU General Public License as published by the Free Software
  457. + * Foundation, either version 3 of the License, or (at your option) any later
  458. + * version.
  459. + *
  460. + * This program is distributed in the hope that it will be useful, but WITHOUT
  461. + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  462. + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  463. + * details.
  464. + *
  465. + * You should have received a copy of the GNU General Public License along with
  466. + * this program. If not, see <http://www.gnu.org/licenses/>.
  467. + */
  468. +package net.sf.l2j.gameserver.model;
  469. +
  470. +import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
  471. +import net.sf.l2j.gameserver.model.item.kind.Item;
  472. +import net.sf.l2j.gameserver.model.item.type.CrystalType;
  473. +
  474. +/**
  475. + * @author Thug
  476. + *
  477. + */
  478. +public class L2EnchantScroll
  479. +{
  480. + private final CrystalType _grade;
  481. + private final boolean _weapon;
  482. + private final boolean _breaks;
  483. + private final boolean _maintain;
  484. + private final byte[] _chance;
  485. +
  486. + public L2EnchantScroll(CrystalType grade, boolean weapon, boolean breaks, boolean maintain, byte[] chance)
  487. + {
  488. + _grade = grade;
  489. + _weapon = weapon;
  490. + _breaks = breaks;
  491. + _maintain = maintain;
  492. + _chance = chance;
  493. + }
  494. +
  495. + /**
  496. + * @param enchantItem : The item to enchant.
  497. + * @return the enchant chance under double format.
  498. + */
  499. + public final byte getChance(ItemInstance enchantItem)
  500. + {
  501. + int level = enchantItem.getEnchantLevel();
  502. + if (enchantItem.getItem().getBodyPart() == Item.SLOT_FULL_ARMOR && level != 0)
  503. + level--;
  504. +
  505. + if (level >= _chance.length)
  506. + return 0;
  507. +
  508. + return _chance[level];
  509. + }
  510. +
  511. + public final boolean canBreak()
  512. + {
  513. + return _breaks;
  514. + }
  515. +
  516. + public final boolean canMaintain()
  517. + {
  518. + return _maintain;
  519. + }
  520. +
  521. + // TODO: methods
  522. +
  523. + /**
  524. + * @param enchantItem : The item to enchant.
  525. + * @return True if enchant can be used on selected item.
  526. + */
  527. + public final boolean isValid(ItemInstance enchantItem)
  528. + {
  529. + // check for crystal type
  530. + if (_grade != enchantItem.getItem().getCrystalType())
  531. + return false;
  532. +
  533. + // check enchant max level
  534. + if (enchantItem.getEnchantLevel() >= _chance.length)
  535. + return false;
  536. +
  537. + // checking scroll type
  538. + switch (enchantItem.getItem().getType2())
  539. + {
  540. + case Item.TYPE2_WEAPON:
  541. + if (!_weapon)
  542. + return false;
  543. + break;
  544. +
  545. + case Item.TYPE2_SHIELD_ARMOR:
  546. + case Item.TYPE2_ACCESSORY:
  547. + if (_weapon)
  548. + return false;
  549. + break;
  550. +
  551. + default:
  552. + return false;
  553. + }
  554. +
  555. + return true;
  556. + }
  557. +}
  558. Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
  559. ===================================================================
  560. --- java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java (revision 5)
  561. +++ java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java (working copy)
  562. @@ -16,7 +16,9 @@
  563.  
  564. import net.sf.l2j.Config;
  565. import net.sf.l2j.gameserver.datatables.ArmorSetsTable;
  566. +import net.sf.l2j.gameserver.datatables.EnchantTable;
  567. import net.sf.l2j.gameserver.datatables.SkillTable;
  568. +import net.sf.l2j.gameserver.model.L2EnchantScroll;
  569. import net.sf.l2j.gameserver.model.L2Skill;
  570. import net.sf.l2j.gameserver.model.L2World;
  571. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  572. @@ -25,6 +27,7 @@
  573. import net.sf.l2j.gameserver.model.item.kind.Armor;
  574. import net.sf.l2j.gameserver.model.item.kind.Item;
  575. import net.sf.l2j.gameserver.model.item.kind.Weapon;
  576. +import net.sf.l2j.gameserver.model.item.type.WeaponType;
  577. import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
  578. import net.sf.l2j.gameserver.network.SystemMessageId;
  579. import net.sf.l2j.gameserver.network.serverpackets.EnchantResult;
  580. @@ -35,7 +38,7 @@
  581. import net.sf.l2j.gameserver.util.Util;
  582. import net.sf.l2j.util.Rnd;
  583.  
  584. -public final class RequestEnchantItem extends AbstractEnchantPacket
  585. +public final class RequestEnchantItem extends L2GameClientPacket
  586. {
  587. private int _objectId = 0;
  588.  
  589. @@ -48,16 +51,19 @@
  590. @Override
  591. protected void runImpl()
  592. {
  593. + // get player
  594. final L2PcInstance activeChar = getClient().getActiveChar();
  595. if (activeChar == null || _objectId == 0)
  596. return;
  597.  
  598. + // player online and active
  599. if (!activeChar.isOnline() || getClient().isDetached())
  600. {
  601. activeChar.setActiveEnchantItem(null);
  602. return;
  603. }
  604.  
  605. + // player on shop/craft
  606. if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
  607. {
  608. activeChar.sendPacket(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE);
  609. @@ -65,7 +71,18 @@
  610. activeChar.sendPacket(EnchantResult.CANCELLED);
  611. return;
  612. }
  613. +
  614. + // player trading
  615. + if (activeChar.getActiveTradeList() != null)
  616. + {
  617. + activeChar.cancelActiveTrade();
  618. + activeChar.sendPacket(SystemMessageId.TRADE_ATTEMPT_FAILED);
  619. + activeChar.setActiveEnchantItem(null);
  620. + activeChar.sendPacket(EnchantResult.CANCELLED);
  621. + return;
  622. + }
  623.  
  624. + // get item and enchant scroll
  625. ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
  626. ItemInstance scroll = activeChar.getActiveEnchantItem();
  627.  
  628. @@ -77,13 +94,13 @@
  629. return;
  630. }
  631.  
  632. - // template for scroll
  633. - EnchantScroll scrollTemplate = getEnchantScroll(scroll);
  634. - if (scrollTemplate == null)
  635. + // get scroll enchant data
  636. + L2EnchantScroll enchant = EnchantTable.getInstance().getEnchantScroll(scroll);
  637. + if (enchant == null)
  638. return;
  639.  
  640. - // first validation check
  641. - if (!scrollTemplate.isValid(item) || !isEnchantable(item))
  642. + // validation check
  643. + if (!isEnchantable(item) || !enchant.isValid(item) || item.getOwnerId() != activeChar.getObjectId())
  644. {
  645. activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
  646. activeChar.setActiveEnchantItem(null);
  647. @@ -91,7 +108,7 @@
  648. return;
  649. }
  650.  
  651. - // attempting to destroy scroll
  652. + // destroy enchant scroll
  653. scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
  654. if (scroll == null)
  655. {
  656. @@ -102,46 +119,27 @@
  657. return;
  658. }
  659.  
  660. - if (activeChar.getActiveTradeList() != null)
  661. - {
  662. - activeChar.cancelActiveTrade();
  663. - activeChar.sendPacket(SystemMessageId.TRADE_ATTEMPT_FAILED);
  664. - return;
  665. - }
  666. -
  667. synchronized (item)
  668. {
  669. - double chance = scrollTemplate.getChance(item);
  670. -
  671. - // last validation check
  672. - if (item.getOwnerId() != activeChar.getObjectId() || !isEnchantable(item) || chance < 0)
  673. - {
  674. - activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
  675. - activeChar.setActiveEnchantItem(null);
  676. - activeChar.sendPacket(EnchantResult.CANCELLED);
  677. - return;
  678. - }
  679. -
  680. // success
  681. - if (Rnd.get() < chance)
  682. + if (Rnd.get(100) < enchant.getChance(item))
  683. {
  684. - // announce the success
  685. + // send message
  686. SystemMessage sm;
  687.  
  688. if (item.getEnchantLevel() == 0)
  689. {
  690. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
  691. - sm.addItemName(item.getItemId());
  692. - activeChar.sendPacket(sm);
  693. }
  694. else
  695. {
  696. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
  697. sm.addNumber(item.getEnchantLevel());
  698. - sm.addItemName(item.getItemId());
  699. - activeChar.sendPacket(sm);
  700. }
  701. + sm.addItemName(item.getItemId());
  702. + activeChar.sendPacket(sm);
  703.  
  704. + // update item
  705. item.setEnchantLevel(item.getEnchantLevel() + 1);
  706. item.updateDatabase();
  707.  
  708. @@ -186,6 +184,7 @@
  709. }
  710. activeChar.sendPacket(EnchantResult.SUCCESS);
  711. }
  712. + // fail
  713. else
  714. {
  715. // Drop passive skills from items.
  716. @@ -228,39 +227,46 @@
  717. }
  718. }
  719.  
  720. - if (scrollTemplate.isBlessed())
  721. + if (!enchant.canBreak())
  722. {
  723. - // blessed enchant - clear enchant value
  724. + // keep item
  725. activeChar.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED);
  726.  
  727. - item.setEnchantLevel(0);
  728. - item.updateDatabase();
  729. + if (!enchant.canMaintain())
  730. + {
  731. + item.setEnchantLevel(0);
  732. + item.updateDatabase();
  733. + }
  734. activeChar.sendPacket(EnchantResult.UNSUCCESS);
  735. }
  736. else
  737. {
  738. - // enchant failed, destroy item
  739. - int crystalId = item.getItem().getCrystalItemId();
  740. - int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
  741. - if (count < 1)
  742. - count = 1;
  743. -
  744. + // destroy item
  745. ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
  746. if (destroyItem == null)
  747. {
  748. - // unable to destroy item, cheater ?
  749. Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
  750. activeChar.setActiveEnchantItem(null);
  751. activeChar.sendPacket(EnchantResult.CANCELLED);
  752. return;
  753. }
  754.  
  755. - if (crystalId != 0)
  756. + // add crystals, if item crystalizable
  757. + int crystalType = item.getItem().getCrystalItemId();
  758. + ItemInstance crystals = null;
  759. + if (crystalType != 0)
  760. {
  761. - activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
  762. - activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(crystalId).addItemNumber(count));
  763. + // get crystals count
  764. + int crystalCount = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
  765. + if (crystalCount < 1)
  766. + crystalCount = 1;
  767. +
  768. + // add crystals to inventory
  769. + crystals = activeChar.getInventory().addItem("Enchant", crystalType, crystalCount, activeChar, destroyItem);
  770. + activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(crystals.getItemId()).addItemNumber(crystalCount));
  771. }
  772.  
  773. + // update inventory
  774. InventoryUpdate iu = new InventoryUpdate();
  775. if (destroyItem.getCount() == 0)
  776. iu.addRemovedItem(destroyItem);
  777. @@ -269,27 +275,49 @@
  778.  
  779. activeChar.sendPacket(iu);
  780.  
  781. - // Messages.
  782. + // remove item
  783. + L2World.getInstance().removeObject(destroyItem);
  784. +
  785. + // send message
  786. if (item.getEnchantLevel() > 0)
  787. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED).addNumber(item.getEnchantLevel()).addItemName(item.getItemId()));
  788. else
  789. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED).addItemName(item.getItemId()));
  790.  
  791. - L2World.getInstance().removeObject(destroyItem);
  792. - if (crystalId == 0)
  793. + // send enchant result
  794. + if (crystalType == 0)
  795. activeChar.sendPacket(EnchantResult.UNK_RESULT_4);
  796. else
  797. activeChar.sendPacket(EnchantResult.UNK_RESULT_1);
  798.  
  799. + // update weight
  800. StatusUpdate su = new StatusUpdate(activeChar);
  801. su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
  802. activeChar.sendPacket(su);
  803. }
  804. }
  805.  
  806. + // send item list
  807. activeChar.sendPacket(new ItemList(activeChar, false));
  808. +
  809. + // update appearance
  810. activeChar.broadcastUserInfo();
  811. activeChar.setActiveEnchantItem(null);
  812. }
  813. }
  814. + /**
  815. + * @param item The instance of item to make checks on.
  816. + * @return true if item can be enchanted.
  817. + */
  818. + private static final boolean isEnchantable(ItemInstance item)
  819. + {
  820. + if (item.isHeroItem() || item.isShadowItem() || item.isEtcItem() || item.getItem().getItemType() == WeaponType.FISHINGROD)
  821. + return false;
  822. +
  823. + // only equipped items or in inventory can be enchanted
  824. + if (item.getLocation() != ItemInstance.ItemLocation.INVENTORY && item.getLocation() != ItemInstance.ItemLocation.PAPERDOLL)
  825. + return false;
  826. +
  827. + return true;
  828. + }
  829. }
  830. \ No newline at end of file
  831. Index: java/net/sf/l2j/Config.java
  832. ===================================================================
  833. --- java/net/sf/l2j/Config.java (revision 5)
  834. +++ java/net/sf/l2j/Config.java (working copy)
  835. @@ -405,17 +405,6 @@
  836. public static boolean ALT_GAME_FREIGHTS;
  837. public static int ALT_GAME_FREIGHT_PRICE;
  838.  
  839. - /** Enchant */
  840. - public static double ENCHANT_CHANCE_WEAPON_MAGIC;
  841. - public static double ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS;
  842. - public static double ENCHANT_CHANCE_WEAPON_NONMAGIC;
  843. - public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS;
  844. - public static double ENCHANT_CHANCE_ARMOR;
  845. - public static int ENCHANT_MAX_WEAPON;
  846. - public static int ENCHANT_MAX_ARMOR;
  847. - public static int ENCHANT_SAFE_MAX;
  848. - public static int ENCHANT_SAFE_MAX_FULL;
  849. -
  850. /** Augmentations */
  851. public static int AUGMENTATION_NG_SKILL_CHANCE;
  852. public static int AUGMENTATION_NG_GLOW_CHANCE;
  853. @@ -1020,16 +1009,6 @@
  854. ALT_GAME_FREIGHTS = players.getProperty("AltGameFreights", false);
  855. ALT_GAME_FREIGHT_PRICE = players.getProperty("AltGameFreightPrice", 1000);
  856.  
  857. - ENCHANT_CHANCE_WEAPON_MAGIC = players.getProperty("EnchantChanceMagicWeapon", 0.4);
  858. - ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS = players.getProperty("EnchantChanceMagicWeapon15Plus", 0.2);
  859. - ENCHANT_CHANCE_WEAPON_NONMAGIC = players.getProperty("EnchantChanceNonMagicWeapon", 0.7);
  860. - ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS = players.getProperty("EnchantChanceNonMagicWeapon15Plus", 0.35);
  861. - ENCHANT_CHANCE_ARMOR = players.getProperty("EnchantChanceArmor", 0.66);
  862. - ENCHANT_MAX_WEAPON = players.getProperty("EnchantMaxWeapon", 0);
  863. - ENCHANT_MAX_ARMOR = players.getProperty("EnchantMaxArmor", 0);
  864. - ENCHANT_SAFE_MAX = players.getProperty("EnchantSafeMax", 3);
  865. - ENCHANT_SAFE_MAX_FULL = players.getProperty("EnchantSafeMaxFull", 4);
  866. -
  867. AUGMENTATION_NG_SKILL_CHANCE = players.getProperty("AugmentationNGSkillChance", 15);
  868. AUGMENTATION_NG_GLOW_CHANCE = players.getProperty("AugmentationNGGlowChance", 0);
  869. AUGMENTATION_MID_SKILL_CHANCE = players.getProperty("AugmentationMidSkillChance", 30);
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