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  1. C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\Win64>UE4Editor-Cmd.exe "C:\Users\Kalle\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -run=resavepackages -buildlighting -MapsOnly -ProjectOnly -AllowCommandletRendering
  2.  
  3. [2017.01.20-20.12.26:336][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  4. [2017.01.20-20.12.27:332][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  5. [2017.01.20-20.12.27:383][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  6. [2017.01.20-20.12.27:435][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  7. [2017.01.20-20.12.27:489][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  8. [2017.01.20-20.12.27:540][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  9. [2017.01.20-20.12.27:592][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  10. [2017.01.20-20.12.27:649][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  11. [2017.01.20-20.12.27:700][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  12. [2017.01.20-20.12.27:742][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  13. [2017.01.20-20.12.27:792][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  14. [2017.01.20-20.12.27:840][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  15. [2017.01.20-20.12.27:889][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  16. [2017.01.20-20.12.27:953][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  17. [2017.01.20-20.12.28:005][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  18. [2017.01.20-20.12.28:055][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  19. [2017.01.20-20.12.28:154][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  20. [2017.01.20-20.12.28:155][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  21. [2017.01.20-20.12.28:189][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  22. [2017.01.20-20.12.28:280][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  23. [2017.01.20-20.12.28:341][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  24. [2017.01.20-20.12.28:391][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  25. [2017.01.20-20.12.28:439][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  26. [2017.01.20-20.12.28:487][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  27. [2017.01.20-20.12.28:537][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  28. [2017.01.20-20.12.28:537][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  29. [2017.01.20-20.12.28:955][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  30. [2017.01.20-20.12.28:990][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Kalle/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
  31. [2017.01.20-20.12.28:995][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  32. [2017.01.20-20.12.33:885][ 0]LogContentCommandlet:Display: No maps found to save when building lighting, checking CommandletSettings:ResavePackages in EditorIni
  33. [2017.01.20-20.12.34:009][ 0]LogContentCommandlet:Display: Loading ../../../../../../Users/Kalle/Documents/Unreal Projects/MyProject3/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
  34. [2017.01.20-20.12.40:687][ 0]LogWindows:Error: === Critical error: ===
  35. [2017.01.20-20.12.40:690][ 0]LogWindows:Error:
  36. [2017.01.20-20.12.40:691][ 0]LogWindows:Error: Assertion failed: Instance [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\UserInterface\EngineFontServices.cpp] [Line: 49]
  37. [2017.01.20-20.12.40:694][ 0]LogWindows:Error:
  38. [2017.01.20-20.12.40:713][ 0]LogWindows:Error:
  39. [2017.01.20-20.12.40:717][ 0]LogWindows:Error:
  40. [2017.01.20-20.12.40:719][ 0]LogWindows:Error: KERNELBASE.dll!0x000000004B3B7788
  41. [2017.01.20-20.12.40:721][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
  42. [2017.01.20-20.12.40:728][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
  43. [2017.01.20-20.12.40:733][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  44. [2017.01.20-20.12.40:735][ 0]LogWindows:Error: UE4Editor-Engine.dll!FEngineFontServices::Get() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\userinterface\enginefontservices.cpp:50]
  45. [2017.01.20-20.12.40:741][ 0]LogWindows:Error: UE4Editor-Engine.dll!FCanvas::Flush_GameThread() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\userinterface\canvas.cpp:727]
  46. [2017.01.20-20.12.40:746][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FLightmassMaterialRenderer::GenerateMaterialPropertyData() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\lightmass\lightmassrender.cpp:1088]
  47. [2017.01.20-20.12.40:754][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FLightmassMaterialRenderer::GenerateMaterialData() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\lightmass\lightmassrender.cpp:927]
  48. [2017.01.20-20.12.40:759][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FLightmassExporter::ExportMaterial() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:1234]
  49. [2017.01.20-20.12.40:765][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FLightmassExporter::WriteToMaterialChannel() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:694]
  50. [2017.01.20-20.12.40:772][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FLightmassProcessor::ExecuteAmortizedMaterialExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2484]
  51. [2017.01.20-20.12.40:777][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FStaticLightingSystem::UpdateLightingBuild() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2183]
  52. [2017.01.20-20.12.40:783][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FStaticLightingManager::UpdateBuildLighting() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:333]
  53. [2017.01.20-20.12.40:787][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::UpdateBuildLighting() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2349]
  54. [2017.01.20-20.12.40:794][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UResavePackagesCommandlet::PerformAdditionalOperations() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\commandlets\contentcommandlets.cpp:1079]
  55. [2017.01.20-20.12.40:801][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UResavePackagesCommandlet::LoadAndSaveOnePackage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\commandlets\contentcommandlets.cpp:480]
  56. [2017.01.20-20.12.40:807][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UResavePackagesCommandlet::Main() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\commandlets\contentcommandlets.cpp:758]
  57. [2017.01.20-20.12.40:813][ 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2005]
  58. [2017.01.20-20.12.40:818][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
  59. [2017.01.20-20.12.40:823][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  60. [2017.01.20-20.12.40:826][ 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  61. [2017.01.20-20.12.40:828][ 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  62. [2017.01.20-20.12.40:833][ 0]LogWindows:Error: KERNEL32.DLL!0x000000004C6F8364
  63. [2017.01.20-20.12.40:834][ 0]LogWindows:Error: ntdll.dll!0x000000004EE470D1
  64. [2017.01.20-20.12.40:836][ 0]LogWindows:Error: ntdll.dll!0x000000004EE470D1
  65. [2017.01.20-20.12.40:837][ 0]LogWindows:Error:
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