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- //***************
- //undoing all the weird things in comanglia's fps config in case something isn't right
- //because you can't trust macs
- //fps
- cl_showfps 0
- fps_max 300
- //connection settings ugh
- //OH MY GOD I HATE THIS WHEN WILL I FIND WHAT IS RIGHT AND DOESN'T MAKE IT WORSE
- //note from 10/16: hopefully these aren't causing the crashing problem. if someone else who
- uses this can actually use the good connection settings or has other settings
- that work better, try to use them. I get jitter and weird lag-ish stuff when
- I try to use good connection settings so I've found that these are the least
- terrible out of trial and error.
- cl_cmdrate 30
- cl_interp 0.033 //default 0.1 but it sucks
- cl_interp_ratio 2
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0 //default is 1 but it sucks
- cl_smoothtime 0.01 //default is 0.1 but it sucks
- cl_updaterate 30 //default is 20 but I think it sucks worse than 30?
- rate 30000 //default is 80000 what??? is this a problem? I'M NOT CHANGING IT
- // Good connection
- //cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- //cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- //rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
- // Competitive connection // Very few servers will have these settings
- //cl_cmdrate 128
- //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 128
- //rate 90000 // With higher tick rates you have more bandwidth being used
- // Bad connection
- //cl_cmdrate 40
- //cl_interp 0
- //cl_interp_ratio 2
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 40
- //rate 35000
- //sprays, enable and disable
- // Disable sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // Enable sprays -- uncomment this section if you want these settings
- //cl_playerspraydisable 0
- //r_spray_lifetime 2
- //shadows: disable, enable, and default
- // Disable shadows
- //mat_shadowstate 0
- //r_shadowmaxrendered 0
- //r_shadowrendertotexture 0
- //r_shadows 0
- // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
- //mat_shadowstate 1
- //r_shadowmaxrendered 11
- //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- //r_shadows 1
- //DEFAULT SHADOWS
- mat_shadowstate 1
- r_shadowmaxrendered 32
- r_shadowrendertotexture 0
- r_shadows 1
- //facial features: disable, enable, and default
- // Disable facial features
- //r_eyes 0
- //r_flex 0
- //r_lod 2
- //r_rootlod 2
- //r_teeth 0
- // Enable facial features -- turning them on lowers framerate by 5ish%
- //r_eyes 1
- //r_flex 1
- //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
- //r_rootlod 1
- //r_teeth 1
- //DEFAULTS
- r_eyes 1
- r_flex 1
- r_lod -1
- r_rootlod 1
- r_teeth 1
- //ragdolls, which I like disabled anyway
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // Enable ragdolls -- lowers by 10ish%
- //cl_ragdoll_fade_time 15
- //cl_ragdoll_forcefade 0
- //cl_ragdoll_physics_enable 1
- //g_ragdoll_fadespeed 600
- //g_ragdoll_lvfadespeed 100
- //ragdoll_sleepaftertime "5.0f"
- //gibs, which I like disabled anyway
- // Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // Enable gibs -- 6-7% less framerate
- //cl_phys_props_enable 1
- //cl_phys_props_max 128
- //props_break_max_pieces -1
- //r_propsmaxdist 1000
- //violence_agibs 1
- //violence_hgibs 1
- //GRAPHICAL SRS BZNS
- fov_desired 90
- cl_hud_playerclass_use_playermodel 1 //need this for spy I think! and for knowing what wep is out
- mat_phong 0 // default is 1 but I have it on 0
- cl_muzzleflash_dlight_1st 1
- cl_detaildist 1200
- cl_detailfade 400
- cl_drawmonitors 1
- cl_ejectbrass 1
- cl_jiggle_bone_framerate_cutoff 20
- cl_new_impact_effects 0 //0 is default and also what this says
- cl_show_splashes 1
- func_break_max_pieces 15
- glow_outline_effect_enable 1 // Cart glow effect.
- lod_transitiondist 800
- mat_antialias 2
- mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players. - Chris
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects fps by about 1% after several checks - Comanglia
- mat_colcorrection_disableentities 0 //0 by default and also in config
- mat_colorcorrection 1
- mat_disable_bloom 0
- mat_disable_fancy_blending 0
- mat_disable_lightwarp 0
- mat_envmapsize 128
- mat_envmaptgasize 32.0
- mat_filterlightmaps 1 //same as default
- mat_filtertextures 1 //same as default
- mat_forceaniso 2
- mat_hdr_level 0 //same as default
- mat_max_worldmesh_vertices 65536
- mat_monitorgamma 1.6 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen. I LIKE IT BRIGHT
- mat_motion_blur_enabled 0 //same as default
- mat_parallaxmap 0 //same as d
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst. - Doesn't really matter much what you set this too if you're cpu bound
- //2 is default for me now because of DUMB SKINS
- mat_reducefillrate 1 //same
- mat_reduceparticles 0
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
- //same as default
- mat_trilinear 0
- mat_viewportscale 1.0 // Almost no performance gain from viewport upscaling. //same
- mat_viewportupscale 1 //same
- mat_wateroverlaysize 256
- mp_decals 200 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
- r_3dsky 1
- r_ambientboost 1
- r_ambientfactor 5
- r_ambientmin 0.3
- r_avglight 1 //same
- r_cheapwaterend 0.1
- r_cheapwaterstart 0
- r_decals 9 //same, changed it from a ridiculous number after gunmettle skins of doom and fps chomping
- r_maxmodeldecal 50 //same
- r_decalstaticprops 0 //same
- r_decal_cullsize 15 //same
- r_drawdetailprops 1
- r_drawmodeldecals 1
- r_drawflecks 1
- r_dynamic 1
- r_flashlightdepthtexture 0 //same
- r_forcewaterleaf 1 //same
- r_lightaverage 1
- r_maxnewsamples 6
- r_maxsampledist 128
- r_occlusion 1 // disables ambient occlusion. 2% FPS boost
- r_pixelfog 1 //same
- r_propsmaxdist 1
- r_renderoverlayfragment 1
- r_staticprop_lod -1
- r_waterdrawreflection 1
- r_waterdrawrefraction 1 //same
- r_waterforceexpensive 0 //same
- r_waterforcereflectentities 0 //same
- r_drawtracers_firstperson 1 // should give a small fps boost in 1st person
- rope_averagelight 1
- rope_collide 1
- rope_rendersolid 1
- rope_shake 0 //same
- rope_smooth 1
- rope_subdiv 2
- rope_wind_dist 1000
- tf_particles_disable_weather 0 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 1
- violence_ablood 0 // framerates on -most- pcs are higher with these on
- violence_hblood 0 //I'm used to no blood but these used to be on by default
- //misc
- in_usekeyboardsampletime 1
- mat_clipz 1 // FX card users should set this to 0 //same (1)
- mat_forcehardwaresync 1
- mat_levelflush 1 //same
- m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
- // silly incompatibility with the Xfire overlay. You should use
- // it if you can! - WHO USES XFIRE ANYMORE?
- //rawinput is ok
- mat_vsync 1 // Turn off vsync to avoid nasty I/O latency.
- // causes terrible screen tearing for me
- // will have to see if it still does after I use the config
- r_fastzreject 0 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- ai_expression_optimization 0
- fast_fogvolume 0
- host_thread_mode 0 // Not exactly stable //same
- mod_load_anims_async 0 //same
- mod_load_mesh_async 0
- mod_load_vcollide_async 0 //same
- //sound
- dsp_enhance_stereo 0 //same
- dsp_slow_cpu 0
- snd_async_fullyasync 0 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 1
- snd_spatialize_roundrobin 0
- snd_mixahead 0.1 // Delay in sound from weapons below .05 has been known to be unstable
- //threading
- mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- //
- //After immense testing I've found that default works perfectly
- //fine with setting your Thread usage. It automatically set me
- //to 2 every time. I'd say it's safer and likely less buggy to
- //leave this at -1 than it is at 2.
- //
- //As a side not I've noticed micro stutters with mat_queue_mode 2
- //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
- //-1 is default
- cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON (default 0)
- cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014 (d 0)
- r_queued_decals 0 // lessens the impact of higher decal limits. (same as default)
- r_queued_ropes 1 //same
- r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate (same as default)
- r_threaded_client_shadow_manager 0
- r_threaded_particles 1 //same
- r_threaded_renderables 0
- net_queue_trace 0 //same
- //hud
- hud_saytext_time 12 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- hud_deathnotice_time 6 // Default is 6, This the the death notices that usually appear at the top right of the screen
- hud_achievement_glowtime 2.5 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 8 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 1 // Default is 1, Show or hide the achievement tracker
- //test shit
- cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter. (d 1)
- //cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure (I can't find this command)
- //cl_notifications_show_ingame 1 // Pretty sure this disables Trade/Duel Notifications
- sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance (d 500)
- cl_loadondemand_default 1
- //Misc
- cl_forcepreload 0 // Force preloading
- cl_ask_blacklist_opt_out "1" //same
- cl_ask_favorite_opt_out "0"
- sb_dontshow_maxplayer_warning "0"
- tf_explanations_backpackpanel "1" //same
- tf_explanations_charinfo_armory_panel "0"
- tf_explanations_charinfopanel "1" //same
- tf_explanations_craftingpanel "0"
- tf_explanations_discardpanel "0"
- tf_explanations_store "1" //same
- tf_training_has_prompted_for_forums "1" //same
- tf_training_has_prompted_for_loadout "1" //same
- tf_training_has_prompted_for_offline_practice "1" //same
- tf_training_has_prompted_for_options "1" //same
- tf_training_has_prompted_for_training "2"
- //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
- // net_graph 1,2,3,4,5
- hud_fastswitch 1 //same
- // ----------------------------------------------------------------------------
- // Print to console
- // ----------------------------------------------------------------------------
- echo "---------------------------------------------------------"
- echo "Comanglia's stability config unloaded. Enjoy your abysmal fps and pretty tf2."
- echo "---------------------------------------------------------"
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