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- Mono path[0] = 'Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/Managed'
- Mono config path = 'Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/MonoBleedingEdge/etc'
- Initialize engine version: 2022.3.6f1 (b9e6e7e9fa2d)
- [Subsystems] Discovering subsystems at path Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/UnitySubsystems
- [Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
- [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
- [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
- [Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
- [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
- [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
- [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
- [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x73df)
- Vendor: ATI
- VRAM: 8438 MB
- Driver: 31.0.14051.5006
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.428 seconds
- - Finished resetting the current domain, in 0.002 seconds
- XRGeneral Settings awakening...
- D3D11 device created for Microsoft Media Foundation video decoding.
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/OculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin.dll
- Fallback handler could not load library Z:/ssd/SteamLibraryLin/steamapps/common/Universe Sandbox 2/Universe Sandbox x64_Data/MonoBleedingEdge/libOculusXRPlugin
- <RI> Initializing input.
- New input system (experimental) initialized
- Using Windows.Gaming.Input
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.418700 ms
- [Localization] Loading Language: DEV
- [Localization] Loading Language: DEV
- ***********************************************
- Universe Sandbox
- Update 33.0.3 | 2023-10-26 06:26:38 | WindowsPlayer x64 (Windows 10 (10.0.19043) 64bit)
- System Language: English, Selected Language: N
- Processor: AMD Ryzen 9 5900X 12-Core Processor - System Product Name (System manufacturer)
- Cores/Threads: 24, Memory: 31.3 GB
- Graphics: NVIDIA GeForce GTX 1080 - Memory: 8.24 GB
- Shader Model: 50, Tier: 2, SM45: Yes, Compute: Yes
- ***********************************************
- Auto canvas scale calculated: 1
- Crash Reporter: log folder C:\users\steamuser\Temp\Giant Army\Universe Sandbox\Crashes\ not found
- Crash Reporter: log folder C:\users\steamuser\Temp\Giant Army\Universe Sandbox\Crashes\ not found
- Crash Reporter: nothing to report
- Initializing Google Analytics 0.2.
- ------------------------
- Atlas Resolution: 2048 x 4096 (Auto)
- Simulation Performance: High (Auto)
- Max Objects: 128 Attracting, 4096 Non-Attracting
- ------------------------
- [Localization] Loading Language: EN_US
- Applying resolution: 3840 × 2160 - Mode: Fullscreen Borderless
- STARTUP: ASYNC LOADING TASK START
- Serialization depth limit 10 exceeded at 'RandomSystemChildGroup.SpecificBodySourceOverride'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: RandomSystemChildGroup.SpecificBodySourceOverride
- 10: RandomSystemChildGroup.Children
- 9: RandomSystemChildGroup.Children
- 8: RandomSystemChildGroup.Children
- 7: RandomSystemChildGroup.Children
- 6: RandomSystemChildGroup.Children
- 5: RandomSystemChildGroup.Children
- 4: RandomSystemChildGroup.Children
- 3: RandomSystemChildGroup.Children
- 2: RandomSystemChildGroup.Children
- 1: RandomSystemChildGroup.Children
- 0: RandomSystemPreset.Children
- Serialization depth limit 10 exceeded at 'RandomSystemChildGroup.SpecificBodySourceOverride'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: RandomSystemChildGroup.SpecificBodySourceOverride
- 10: RandomSystemChildGroup.Children
- 9: RandomSystemChildGroup.Children
- 8: RandomSystemChildGroup.Children
- 7: RandomSystemChildGroup.Children
- 6: RandomSystemChildGroup.Children
- 5: RandomSystemChildGroup.Children
- 4: RandomSystemChildGroup.Children
- 3: RandomSystemChildGroup.Children
- 2: RandomSystemChildGroup.Children
- 1: RandomSystemChildGroup.Children
- 0: RandomSystemChildGroup.Children
- STARTUP: LOAD IMPORTANT START
- STARTUP: FINISH LOADING START
- The referenced script on this Behaviour (Game Object 'Magic Leap Camera') is missing!
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 2.156300 ms
- UIPrefabs created
- Auto canvas scale calculated: 1
- Filling property pools
- Setting breakpad minidump AppID = 230290
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198065169250 [API loaded no]
- AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x00000001806e9466 (unityplayer)
- 0x00000001800fb248 (unityplayer)
- 0x00000000743829ec (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (UnityEngine.GameObject,System.Type)
- 0x0000000074382923 (Mono JIT Code) UnityEngine.GameObject:AddComponent (System.Type)
- 0x000000007438287b (Mono JIT Code) UnityEngine.GameObject:AddComponent<T_REF> ()
- 0x000000007ff58123 (Mono JIT Code) UnityEngine.CrashLog.UnityCoroutineManager:.ctor ()
- 0x000000007ff57e73 (Mono JIT Code) UnityEngine.CrashLog.CrashReporting:Init (string,string,string)
- 0x000000007d3ff0cb (Mono JIT Code) SteamManager:Init ()
- 0x000000007d3fe753 (Mono JIT Code) SteamManager:Initialize ()
- 0x000000007d3fc61b (Mono JIT Code) Sandbox/<Start>d__193:MoveNext ()
- 0x000000007d3fc213 (Mono JIT Code) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start<Sandbox/<Start>d__193> (Sandbox/<Start>d__193&)
- 0x000000007d3fc1b3 (Mono JIT Code) Sandbox:Start ()
- 0x00000000798f4558 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_UniTaskVoid__this__ (object,intptr,intptr,intptr)
- 0x00000000644ee0d4 (mono-2.0-bdwgc)
- 0x000000006442eb74 (mono-2.0-bdwgc)
- 0x000000006442ed0c (mono-2.0-bdwgc)
- 0x00000001807772da (unityplayer)
- 0x0000000180765deb (unityplayer)
- 0x0000000180766646 (unityplayer)
- 0x000000018076784a (unityplayer)
- 0x000000018043d54d (unityplayer)
- 0x00000001805a8b6b (unityplayer)
- 0x00000001805a8d08 (unityplayer)
- 0x00000001805a90e3 (unityplayer)
- 0x00000001807f616b (unityplayer)
- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
- 0x00000001807fbe2b (unityplayer)
- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- [Steamworks.NET] Initialization Result: Success
- [Steam] Steam API Version: 07.30.20.28 - Internal: 06.91.21.57
- ***********************************************
- Steam Build: Kaelygon | 45 | 76561198065169250 | Online
- Run Count: 2 | RunCountCumulative: 0
- VR Run Count: 0 | VR RunCountCumulative: 0
- Run Time: 11.6 mins | RunTimeCumulative 0.0 sec
- VR Run Time: 0.0 sec | VR RunTimeCumulative 0.0 sec
- ***********************************************
- Applying Auto Quality Settings
- Finding Auto Settings for NVIDIA GeForce GTX 1080 GPU, VRAM: 8438 MB, max. texture size: 16384 MB
- AMD Ryzen 9 5900X 12-Core Processor CPU, processor count: 24, RAM: 32001 MB
- Shader Model: 50
- Auto Set GPU Tier 2
- Auto Set High CPU
- Applying Auto Sim Settings
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Base Light initialized.
- Prefabs loaded in 0.001677513 seconds
- [AudioSystem] Driver reported caps: Stereo
- Setting GRAPHICS_TIER_3
- Ambience: Reflections generated
- Unloading 9254 unused Assets to reduce memory usage. Loaded Objects now: 45122.
- Total: 34.917400 ms (FindLiveObjects: 2.802000 ms CreateObjectMapping: 1.225300 ms MarkObjects: 26.656200 ms DeleteObjects: 4.233200 ms)
- Reading remote configuration file configProduction.txt
- SoftMask will not work on Text (US2TextMeshPro) because material OpenSans-Regular Atlas Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Handle (UnityEngine.UI.ProceduralImage.ProceduralImage) because material UI/Procedural UI Image (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Text (US2TextMeshPro) because material OpenSans-Regular Atlas Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Handle (UnityEngine.UI.ProceduralImage.ProceduralImage) because material UI/Procedural UI Image (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Text (US2TextMeshPro) because material OpenSans-Regular Atlas Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Handle (UnityEngine.UI.ProceduralImage.ProceduralImage) because material UI/Procedural UI Image (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Text (US2TextMeshPro) because material OpenSans-Regular Atlas Material (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- SoftMask will not work on Handle (UnityEngine.UI.ProceduralImage.ProceduralImage) because material UI/Procedural UI Image (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
- <b><color=green>Analytics: Realtime UI Tracking Enabled</color></b>
- GiantArmy.Analytics.UI.GoogleEventSender | Resetting Message Count and Timer
- GiantArmy.Analytics.UI.GoogleEventSender | Current Hour: 209471 | Current Message Count: 0
- Reset Method: PerSession | Message Limit: 150 | Hours To Reset: 168
- <b><color=green>Analytics: Stat Tracking Enabled</color></b>
- Audio: Driver reported caps: Stereo
- Done filling property pools
- BodyPanel Preload
- WinSearch Preload
- TimePopup preload
- SimPanelPopup preload
- ViewPanelPopup preload
- ToolsPanelPopup preload
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- WinUIScale Preload
- WinShowInputData Preload
- Initializing Simulation (1.31 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:632
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Solar System Using Hermite adaptive True
- Look rotation viewing vector is zero
- Simulation loaded: Solar System (1.40 sec)
- Ambience: Reflections generated
- <color=lightblue>STARTUP TIME:</color> 12.8 sec
- --------------------
- 01:15:29 - Saving Settings
- 01:15:49 - Saving Settings
- Setting Options to Benchmark Values
- Applying Medium Quality Settings
- Saving Custom Sim Settings
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (1.95 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:190
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Planet Grid Using Hermite adaptive True
- Simulation loaded: Planet Grid (1.95 sec)
- Ambience: Reflections generated
- Saved screenshot to: C:\users\steamuser\Documents/Universe Sandbox/Images/Universe Sandbox - 20231124-011557 Test Planets.png
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (2.20 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:6
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Sun Wolf Jupiter Earth Using Hermite adaptive True
- Simulation loaded: Sun Wolf Jupiter Earth (2.20 sec)
- Ambience: Reflections generated
- Saved screenshot to: C:\users\steamuser\Documents/Universe Sandbox/Images/Universe Sandbox - 20231124-011606 Test Star.png
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (2.07 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:502
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Earth & 500 Orbiting Moons Using Hermite adaptive True
- Simulation loaded: Earth & 500 Orbiting Moons (2.25 sec)
- Ambience: Reflections generated
- Saved screenshot to: C:\users\steamuser\Documents/Universe Sandbox/Images/Universe Sandbox - 20231124-011615 Test Trails.png
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (2.49 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:16004
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Galaxy Collision (high detail) Using Hermite adaptive True
- Simulation loaded: Galaxy Collision (high detail) (2.62 sec)
- Ambience: Reflections generated
- Saved screenshot to: C:\users\steamuser\Documents/Universe Sandbox/Images/Universe Sandbox - 20231124-011626 Test Galaxy.png
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (2.30 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:4706
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Saturn & Neptune Using Hermite adaptive True
- Simulation loaded: Saturn & Neptune (2.32 sec)
- Ambience: Reflections generated
- Saved screenshot to: C:\users\steamuser\Documents/Universe Sandbox/Images/Universe Sandbox - 20231124-011638 Test Ring.png
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (2.04 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:129
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Moon Bombardment Using Hermite adaptive True
- MeanAnomalyToEccentricAnomaly exceeded max iterations, meanAnom = 4.1069208618817E+16, e = 4.55959810117446
- MeanAnomalyToEccentricAnomaly exceeded max iterations, meanAnom = 1.91408600027026E+17, e = 21.2506234861271
- MeanAnomalyToEccentricAnomaly exceeded max iterations, meanAnom = 8.91075199547881E+16, e = 9.89292203210513
- Simulation loaded: Moon Bombardment (2.04 sec)
- Saved screenshot to: C:\users\steamuser\Documents/Universe Sandbox/Images/Universe Sandbox - 20231124-011651 Test Collisions.png
- Applying Auto Quality Settings
- Finding Auto Settings for NVIDIA GeForce GTX 1080 GPU, VRAM: 8438 MB, max. texture size: 16384 MB
- AMD Ryzen 9 5900X 12-Core Processor CPU, processor count: 24, RAM: 32001 MB
- Shader Model: 50
- Auto Set GPU Tier 2
- Auto Set High CPU
- Applying Auto Sim Settings
- Applying Auto Quality Settings
- Finding Auto Settings for NVIDIA GeForce GTX 1080 GPU, VRAM: 8438 MB, max. texture size: 16384 MB
- AMD Ryzen 9 5900X 12-Core Processor CPU, processor count: 24, RAM: 32001 MB
- Shader Model: 50
- Auto Set GPU Tier 2
- Auto Set High CPU
- Applying Auto Sim Settings
- body ID counter reset to 0
- Started Simulation constructor
- Creating N-Body system
- Setting simulation defaults
- Assigning default integration mode and integratorID
- Setting Default Integrator: Fourth, Sixth and Eighth order iterative predict/correct integrater, which is very accurate and very stable
- Finished simulation constructor
- Initializing Simulation (2.35 sec)
- Starting Initialize : setting physics engine
- Highest Body Id after initialize:632
- Setting tolerances.
- InitializingParenting
- Complete Initialization of Simulation Solar System Using Hermite adaptive True
- Simulation loaded: Solar System (2.36 sec)
- Applying Auto Quality Settings
- Finding Auto Settings for NVIDIA GeForce GTX 1080 GPU, VRAM: 8438 MB, max. texture size: 16384 MB
- AMD Ryzen 9 5900X 12-Core Processor CPU, processor count: 24, RAM: 32001 MB
- Shader Model: 50
- Auto Set GPU Tier 2
- Auto Set High CPU
- Applying Auto Sim Settings
- 01:17:33 - Saving Settings
- 01:18:33 - Saving Settings
- 01:19:33 - Saving Settings
- 01:20:33 - Saving Settings
- Auto scroll will not work since UISmoothScroll is null.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x0000000180079688 (unityplayer)
- 0x000000006d96ac03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000000006d96a5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000000016f0c28d9 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000000016f0c27d1 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
- 0x000000016f0b1193 (Mono JIT Code) UIPropertyPanel:ScrollVerticalWhileCollapsing (UnityEngine.Vector3[])
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- 0x000000016f0b108e (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:InvokeFoldedOut ()
- 0x000000016f7260bb (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:HandleResize ()
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- 0x0000000180764dd6 (unityplayer)
- 0x0000000180764f01 (unityplayer)
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- 0x00000001805a8b6b (unityplayer)
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- 0x00000001805a90e3 (unityplayer)
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- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
- 0x00000001807fbe2b (unityplayer)
- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- Auto scroll will not work since UISmoothScroll is null.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x0000000180079688 (unityplayer)
- 0x000000006d96ac03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000000006d96a5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000000016f0c28d9 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000000016f0c27d1 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
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- 0x000000016f0b10fe (Mono JIT Code) GiantArmy.UI.UIPropertyFoldout:<Awake>b__26_1 (UnityEngine.Vector3[])
- 0x000000016f0b108e (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:InvokeFoldedOut ()
- 0x000000016f7260bb (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:HandleResize ()
- 0x000000016f725dab (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:Update ()
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- 0x000000006442eb74 (mono-2.0-bdwgc)
- 0x000000006442ed0c (mono-2.0-bdwgc)
- 0x0000000180764dd6 (unityplayer)
- 0x0000000180764f01 (unityplayer)
- 0x0000000180441ec0 (unityplayer)
- 0x00000001805a8b6b (unityplayer)
- 0x00000001805a8d08 (unityplayer)
- 0x00000001805a90e3 (unityplayer)
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- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
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- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- Auto scroll will not work since UISmoothScroll is null.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x0000000180079688 (unityplayer)
- 0x000000006d96ac03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000000006d96a5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000000016f0c28d9 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000000016f0c27d1 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
- 0x000000016f0b1193 (Mono JIT Code) UIPropertyPanel:ScrollVerticalWhileCollapsing (UnityEngine.Vector3[])
- 0x000000016f0b10fe (Mono JIT Code) GiantArmy.UI.UIPropertyFoldout:<Awake>b__26_1 (UnityEngine.Vector3[])
- 0x000000016f0b108e (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:InvokeFoldedOut ()
- 0x000000016f7260bb (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:HandleResize ()
- 0x000000016f725dab (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:Update ()
- 0x000000007112a388 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00000000644ee0d4 (mono-2.0-bdwgc)
- 0x000000006442eb74 (mono-2.0-bdwgc)
- 0x000000006442ed0c (mono-2.0-bdwgc)
- 0x0000000180764dd6 (unityplayer)
- 0x0000000180764f01 (unityplayer)
- 0x0000000180441ec0 (unityplayer)
- 0x00000001805a8b6b (unityplayer)
- 0x00000001805a8d08 (unityplayer)
- 0x00000001805a90e3 (unityplayer)
- 0x00000001807f616b (unityplayer)
- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
- 0x00000001807fbe2b (unityplayer)
- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- Auto scroll will not work since UISmoothScroll is null.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x0000000180079688 (unityplayer)
- 0x000000006d96ac03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000000006d96a5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000000016f0c28d9 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000000016f0c27d1 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
- 0x000000016f0b1193 (Mono JIT Code) UIPropertyPanel:ScrollVerticalWhileCollapsing (UnityEngine.Vector3[])
- 0x000000016f0b10fe (Mono JIT Code) GiantArmy.UI.UIPropertyFoldout:<Awake>b__26_1 (UnityEngine.Vector3[])
- 0x000000016f0b108e (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:InvokeFoldedOut ()
- 0x000000016f7260bb (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:HandleResize ()
- 0x000000016f725dab (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:Update ()
- 0x000000007112a388 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00000000644ee0d4 (mono-2.0-bdwgc)
- 0x000000006442eb74 (mono-2.0-bdwgc)
- 0x000000006442ed0c (mono-2.0-bdwgc)
- 0x0000000180764dd6 (unityplayer)
- 0x0000000180764f01 (unityplayer)
- 0x0000000180441ec0 (unityplayer)
- 0x00000001805a8b6b (unityplayer)
- 0x00000001805a8d08 (unityplayer)
- 0x00000001805a90e3 (unityplayer)
- 0x00000001807f616b (unityplayer)
- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
- 0x00000001807fbe2b (unityplayer)
- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- Auto scroll will not work since UISmoothScroll is null.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x0000000180079688 (unityplayer)
- 0x000000006d96ac03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000000006d96a5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000000016f0c28d9 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000000016f0c27d1 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
- 0x000000016f0b1193 (Mono JIT Code) UIPropertyPanel:ScrollVerticalWhileCollapsing (UnityEngine.Vector3[])
- 0x000000016f0b10fe (Mono JIT Code) GiantArmy.UI.UIPropertyFoldout:<Awake>b__26_1 (UnityEngine.Vector3[])
- 0x000000016f0b108e (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:InvokeFoldedOut ()
- 0x000000016f7260bb (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:HandleResize ()
- 0x000000016f725dab (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:Update ()
- 0x000000007112a388 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00000000644ee0d4 (mono-2.0-bdwgc)
- 0x000000006442eb74 (mono-2.0-bdwgc)
- 0x000000006442ed0c (mono-2.0-bdwgc)
- 0x0000000180764dd6 (unityplayer)
- 0x0000000180764f01 (unityplayer)
- 0x0000000180441ec0 (unityplayer)
- 0x00000001805a8b6b (unityplayer)
- 0x00000001805a8d08 (unityplayer)
- 0x00000001805a90e3 (unityplayer)
- 0x00000001807f616b (unityplayer)
- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
- 0x00000001807fbe2b (unityplayer)
- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- Auto scroll will not work since UISmoothScroll is null.
- 0x00000001809ec11d (unityplayer)
- 0x00000001809ebe98 (unityplayer)
- 0x00000001809d5189 (unityplayer)
- 0x000000018105950f (unityplayer)
- 0x0000000180079688 (unityplayer)
- 0x000000006d96ac03 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- 0x000000006d96a5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000000016f0c28d9 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000000016f0c27d1 (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
- 0x000000016f0b1193 (Mono JIT Code) UIPropertyPanel:ScrollVerticalWhileCollapsing (UnityEngine.Vector3[])
- 0x000000016f0b10fe (Mono JIT Code) GiantArmy.UI.UIPropertyFoldout:<Awake>b__26_1 (UnityEngine.Vector3[])
- 0x000000016f0b108e (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:InvokeFoldedOut ()
- 0x000000016f7260bb (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:HandleResize ()
- 0x000000016f725dab (Mono JIT Code) GiantArmy.UI.UIPropertyCollapse:Update ()
- 0x000000007112a388 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00000000644ee0d4 (mono-2.0-bdwgc)
- 0x000000006442eb74 (mono-2.0-bdwgc)
- 0x000000006442ed0c (mono-2.0-bdwgc)
- 0x0000000180764dd6 (unityplayer)
- 0x0000000180764f01 (unityplayer)
- 0x0000000180441ec0 (unityplayer)
- 0x00000001805a8b6b (unityplayer)
- 0x00000001805a8d08 (unityplayer)
- 0x00000001805a90e3 (unityplayer)
- 0x00000001807f616b (unityplayer)
- 0x00000001807f87fb (unityplayer)
- 0x00000001807fbb8b (unityplayer)
- 0x00000001807fbe2b (unityplayer)
- 0x00000001400011f2 (universe sandbox x64)
- 0x000000007b6146ed (kernel32)
- 0x000000017000f1a7 (ntdll)
- 01:21:39 - Saving Settings
- 01:22:39 - Saving Settings
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