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TheInsidiousOne

rant

May 12th, 2015
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  1. Reborn of the Hollowed Souls
  2. Normal Spell Card
  3. Target 1 "Hollowed Soul" monster in your Graveyard and 1 monster your opponent controls; Special Summon the first target, and if you do, make the second target's ATK and DEF 0. You can only activate 1 "Reborn of the Hollowed Souls" per turn.
  4.  
  5. Zero Freeze
  6. Continuous Trap Card
  7. Negate the effects of all monsters on the field with 0 ATK.
  8.  
  9. Zero Hell
  10. Normal Trap Card
  11. Destroy all monsters your opponent controls with 0 ATK.
  12.  
  13. Electric Boogaloo
  14. LIGHT Thunder/Xyz/Snare/Effect
  15. R4 2400/1000
  16. Monster Effect: 2 Level 4 monsters
  17. Once per turn: You can discard 1 monster, then target 1 monster on the field with 0 ATK; destroy that target. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; this turn, if that card is affected by another card effect, that monster loses 1000 ATK.
  18. Trap Effect: If an opponent's monster with 2500 or more ATK battles: Banish that target, also draw 1 card.
  19.  
  20. Giga Cannon
  21. Double-Equip Spell Card
  22. Equip Effect: Equip only to a monster you control with 3000 ATK or more. If that monster destroys an opponent's monster by battle: Draw 1 card, and if the drawn card is a monster, inflict damage to your opponent equal to the Level/Rank of the destroyed monster x300 + the Level of the drawn monster x200.
  23. Double-Equip Effect: If 1 of the equipped monsters inflicts battle damage to your opponent, the other monster loses ATK equal to the battle damage inflicted.
  24.  
  25. Firetruckroid
  26. FIRE Machine/Effect
  27. L4 1700/1100
  28. You can Tribute this monster you control; Special Summon, from your Deck or hand, 1 Level 6 or lower Machine-Type monster, except "Firetruckroid". You can only use the effect of "Firetruckroid" per turn.
  29.  
  30. Warbandit
  31. DARK Warrior/Effect
  32. L4 1600/1300
  33. You can send 1 face-up Equip Spell Card you control to the Graveyard; Special Summon this card (from your hand). You can only Special Summon 1 "Warbandit" once per turn this way. Once per turn: You can discard 1 Equip Spell Card from your hand, except a Double-Equip Spell Card; add 1 Double-Equip Spell Card from your Deck to your hand.
  34.  
  35. Bukek
  36. DARK Fiend/Effect
  37. L3 1000/1400
  38. Once per turn, if you control no other monsters: You can target 1 Level 3 or lower DARK Fiend-Type monster in your Graveyard, except "Bukek"; Special Summon that target, in face-up Defense Position. Once per turn, this card cannot be destroyed by battle. If this card leaves the field: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. You can only use this effect of "Bukek" once per turn.
  39.  
  40. Truck Formation - Topki
  41. Normal Trap Card
  42. If a face-up "Firetruckroid" you control is targeted for an attack: Negate that attack, also Special Summon 1 "Truckroid" from your hand or Deck, and if you do, the monster whose attack was negated loses 1000 ATK.
  43.  
  44. Flick of the Wrist
  45. Normal Trap Card
  46. If your opponent declares a direct attack: Negate that attack, also destroy that monster, and if that monster is a monster with 1500 or less ATK, Special Summon 1 Level 4 or lower monster from your hand.
  47.  
  48. Monsieur Banana
  49. WIND Machine/Tuner/Effect
  50. L4 1500/1000
  51. Once per turn, if you control no other monsters: You can Special Summon 1 Level 3 or lower WIND monster from your hand, in face-up Defense Position. Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WIND Synchro Monster.
  52.  
  53. Upstart Ganesha
  54. DARK Beast/Effect
  55. L3 1000/1000
  56. If this card in your possession is destroyed by your opponent's card (either by battle, or by a card effect) and sent to the Graveyard: You can draw 1 card, also your opponent gains 800 LP. You can only use the effect of "Upstart Ganesha" per turn.
  57.  
  58. Djinn Assert Dominance
  59. Normal Spell Card
  60. Target 1 of your banished "Djinn of Rituals" monsters; return that card to the Graveyard, and if you do, draw 1 card. You can only activate 1 "Djinn Assert Dominance" per turn.
  61.  
  62. Charge the Hoban!
  63. Normal Spell Card
  64. Banish 1 "Patrick Hoban" you control and as many copies of "Upstart Goblin" as possible from your Graveyard; draw 1 card, also draw 1 card for each "Upstart Goblin" banished by this effect, but your opponent gains 800 LP for every "Upstart Goblin" banished by this effect. You can only activate 1 "Charge the Hoban!" per turn.
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