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SMX4SDX.config

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  1. <configs>
  2. <config name="xui">
  3. <append xpath="/xui">
  4. <ruleset name="default" scale="1.04" stackpanel_scale="1.05">
  5.  
  6. <window_group name="crafting" controller="XUiC_CraftingWindowGroup">
  7. <window name="windowCraftingList"/>
  8. <window name="craftingInfoPanel"/>
  9. <window name="windowCraftingQueue"/>
  10. </window_group>
  11.  
  12. <window_group name="character" controller="XUiC_CharacterSheetWindowGroup">
  13. <window name="CharacterFrameWindow"/>
  14. <window name="buffInfoPanel"/>
  15. <window name="PlayerStatsWindow" />
  16. <window name="ActiveBuffsWindow" />
  17. </window_group>
  18.  
  19. <window_group name="workstation_campfire" controller="XUiC_WorkstationWindowGroup">
  20. <window name="windowCraftingList"/>
  21. <window name="craftingInfoPanel"/>
  22. <window name="windowCraftingQueue"/>
  23. <window name="windowToolsCampfire" />
  24. <window name="windowFuel" />
  25. <window name="windowOutput" />
  26. <window name="windowNonPagingHeader" />
  27. </window_group>
  28.  
  29. <window_group name="workstation_forge" controller="XUiC_WorkstationWindowGroup">
  30. <window name="windowCraftingList"/>
  31. <window name="craftingInfoPanel"/>
  32. <window name="windowCraftingQueue"/>
  33. <window name="windowToolsForge" />
  34. <window name="windowFuel" />
  35. <window name="windowForgeInput" />
  36. <window name="windowOutput" />
  37. <window name="windowNonPagingHeader" />
  38. </window_group>
  39.  
  40. <window_group name="workstation_cementMixer" controller="XUiC_WorkstationWindowGroup">
  41. <window name="windowCraftingList"/>
  42. <window name="craftingInfoPanel"/>
  43. <window name="windowCraftingQueue"/>
  44. <window name="windowOutput" />
  45. <window name="windowNonPagingHeader" />
  46. </window_group>
  47.  
  48. <window_group name="workstation_workbench" controller="XUiC_WorkstationWindowGroup">
  49. <window name="windowCraftingList"/>
  50. <window name="craftingInfoPanel"/>
  51. <window name="windowCraftingQueue"/>
  52. <window name="windowOutput" />
  53. <window name="windowNonPagingHeader" />
  54. </window_group>
  55.  
  56. <window_group name="looting" left_panel_valign_top="false" controller="XUiC_LootWindowGroup">
  57. <window name="windowLooting"/>
  58. <window name="windowNonPagingHeader" />
  59. </window_group>
  60.  
  61. <window_group name="creative" controller="XUiC_CreativeWindowGroup">
  62. <window name="windowCreative" />
  63. </window_group>
  64.  
  65. <window_group name="backpack">
  66. <window name="itemInfoPanel"/>
  67. <window name="emptyInfoPanel" />
  68. <window name="windowBackpack"/>
  69. </window_group>
  70.  
  71. <window_group name="dragAndDrop">
  72. <window name="dragAndDropItemStack" />
  73. </window_group>
  74.  
  75. <!-- <<< SMX v148b1 r05 START - BY SIRILLION >>> -->
  76.  
  77. <window_group name="compass">
  78. <window name="SMXCompass1" /> <!-- Swappable frame. Change between different compass frames by changing the number. Choose between 1-2 -->
  79. <!-- 1: Standard Compass -->
  80. <!-- 2: Medieval Compass - IN DEVELOPMENT, NOT INCLUDED IN THIS VERSION -->
  81. <!-- <window name="windowCompass" /> -->
  82. <window name="SMXQuestTracker" anchor="RightTop" />
  83. <window name="SMXBuffFrame2" anchor="LeftBottom" /> <!-- Swappable frame. Change between different buff frames by changing the number. Choose between 1-4 -->
  84. <!-- 1: Standard Buff Frames -->
  85. <!-- 2: Standard Buff Frames - Small -->
  86. <!-- 3: Improved Buff Frames -->
  87. <!-- 4: Improved Buff Frames - Small -->
  88. <window name="SMXLevelXPUF1" /> <!-- Swappable frame. Change between different Level/XP displays by changing the number. Choose between 1-2 -->
  89. <!-- 1: Standard Level/XP Frame -->
  90. <!-- 2: Medieval Level/XP Frame - IN DEVELOPMENT, NOT INCLUDED IN THIS VERSION -->
  91.  
  92. <window name="SMXDayTimeFrame" />
  93. <window name="SMX" anchor="RightTop" />
  94. <window name="SMXTempFrameUF1" /> <!-- Swappable frame. Change between different temperature displays by changing the number. Choose between 1-2 -->
  95. <!-- 1: Standard Temp Frame -->
  96. <!-- 2: Medieval Temp Frame - IN DEVELOPMENT, NOT INCLUDED IN THIS VERSION -->
  97. </window_group>
  98.  
  99. <!-- <<< SMX v148b1 r05 END - BY SIRILLION >>> -->
  100.  
  101. <window_group name="toolTip">
  102. <window name="toolTip" />
  103. <window name="popupMenu" />
  104. </window_group>
  105.  
  106. <window_group name="tipWindow">
  107. <window name="windowTip" />
  108. </window_group>
  109.  
  110. <window_group name="questOffer">
  111. <window name="windowQuestOffer" />
  112. <!-- <window name="SMXQuestOffer" /> -->
  113. </window_group>
  114.  
  115. <window_group name="timer">
  116. <window name="windowTimer"/>
  117. </window_group>
  118.  
  119. <!-- <<< SMX v148b1 r05 START - BY SIRILLION >>> -->
  120.  
  121. <window_group name="toolbelt">
  122. <window name="SMXToolbelt1" anchor="CenterBottom" /> <!-- Swappable frame. Change between different tool belts by changing the number. Choose between 1-2 -->
  123. <!-- 1: Standard Tool Belt -->
  124. <!-- 2: Medieval Tool Belt - IN DEVELOPMENT, NOT INCLUDED IN THIS VERSION -->
  125. <!-- <window name="windowToolbelt" anchor="CenterBottom" /> -->
  126. <window name="SMXUnitFrame1" anchor="LeftBottom" /> <!-- Swappable frame. Change between different unit frames by changing the number. Choose between 1-2 -->
  127. <!-- 1: Standard Unit Frame -->
  128. <!-- 2: Medieval Unit Frame - IN DEVELOPMENT, NOT INCLUDED IN THIS VERSION -->
  129. <!-- <window name="HUDLeftStatBars" anchor="LeftBottom" /> -->
  130. <window name="SMXHudOther" anchor="RightBottom" />
  131. <!-- <window name="HUDRightStatBars" anchor="RightBottom" /> -->
  132. <!-- <window name="windowQuestTracker" anchor="RightTop" /> -->
  133. <!-- <window name="SMXLevelXP" /> -->
  134. </window_group>
  135.  
  136. <!-- <<< SMX v148b1 r05 END - BY SIRILLION >>> -->
  137.  
  138. <window_group name="vehicle" controller="XUiC_VehicleWindowGroup">
  139. <window name="windowVehicle"/>
  140. <window name="windowNonPagingHeader" />
  141. <window name="windowVehicleStats" />
  142. <window name="windowVehicleStorage" />
  143. </window_group>
  144.  
  145. <window_group name="windowpaging">
  146. <window name="windowPagingHeader" anchor="CenterTop"/>
  147. </window_group>
  148.  
  149. <window_group name="map">
  150. <window name="mapTrackingPopup" /> <!-- keep this on top -->
  151. <window name="mapAreaSetWaypoint" /> <!-- keep this on top -->
  152. <window name="mapAreaChooseWaypoint" /> <!-- keep this on top -->
  153. <window name="mapAreaEnterWaypointName" /> <!-- keep this on top -->
  154. <window name="mapArea" />
  155. <window name="mapTracking" />
  156. <window name="mapInvites" />
  157. </window_group>
  158.  
  159. <window_group name="players">
  160. <window name="players" />
  161. </window_group>
  162.  
  163. <window_group name="assemble" controller="XUiC_AssembleWindowGroup">
  164. <window name="windowAssemble" />
  165. <window name="windowNonPagingHeader" />
  166. </window_group>
  167.  
  168. <window_group name="radial">
  169. <window name="windowRadial"/>
  170. </window_group>
  171.  
  172. <window_group name="skills" controller="XUiC_SkillWindowGroup">
  173. <window name="windowSkillList"/>
  174. <window name="windowSkillInfo"/>
  175. <!-- <window name="windowSkillStats"/> -->
  176. </window_group>
  177.  
  178. <window_group name="quests" controller="XUiC_QuestWindowGroup">
  179. <window name="windowQuestList" />
  180. <window name="windowQuestDescription" />
  181. <window name="windowQuestObjectives" />
  182. <window name="windowQuestRewards" />
  183. </window_group>
  184.  
  185. <window_group name="profiles">
  186. <window name="windowArchetypePreview"/>
  187. </window_group>
  188.  
  189. <window_group name="archetypes" controller="XUiC_ArchetypesWindowGroup" stack_panel_y_offset="332">
  190. <window name="windowArchetypePreview2"/>
  191. <window name="windowSliders"/>
  192. </window_group>
  193. </ruleset>
  194. </append>
  195. </config>
  196.  
  197. <config name="XUi/controls">
  198. <!-- <<< SMX v148b1 r05 START - BY SIRILLION >>> -->
  199. <append xpath="/controls">
  200. <SMX_tb_item_stack_uf1>
  201. <rect controller="ItemStack" style="SMXItemStack, hover">
  202.  
  203. <texture name="SMXToolbeltSlot" depth="0" size="83,83" texture="@http://i63.tinypic.com/2iide2a.jpg" material="Materials/Transparent" /> <!-- Local Asset Equivalent: toolbeltslot.png -->
  204.  
  205. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" visible="false" />
  206. <sprite depth="3" name="background" sprite="menu_empty3px" width="83" height="83" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
  207. <sprite depth="2" name="highlightOverlay" width="82" height="82" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" visible="false" />
  208.  
  209. <sprite depth="4" name="itemIcon" width="80" height="60" atlas="ItemIconAtlas" sprite="{ItemIcon}" pos="40,-35" pivot="center" foregroundlayer="true" color="{IconColor}" />
  210. <sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/>
  211.  
  212. <sprite depth="3" name="durabilityBackground" width="73" height="5" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="5, -74" foregroundlayer="true"/>
  213. <sprite depth="4" name="durability" width="73" height="5" sprite="menu_empty2px" color="[transparent]" type="filled" pos="5, -74" foregroundlayer="true"/>
  214.  
  215. <sprite depth="5" name="disabledOverlay" width="82" height="82" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
  216.  
  217. <label depth="7" name="stackValue" pos="3,-55" width="73" height="28" text="{ItemCount}" font_size="22" effect="outline" justify="center" />
  218. <label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
  219. <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
  220. <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline"/>
  221. <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{IsAssembleLocked}" pos="19,-19" foregroundlayer="true" />
  222. </rect>
  223. </SMX_tb_item_stack_uf1>
  224. </append>
  225. </config>
  226.  
  227. <config name="XUi/windows">
  228. <!-- <<< SMX v148b1 r05 START - BY SIRILLION >>> -->
  229. <append xpath="/windows">
  230. <window name="SMX" >
  231.  
  232. <!-- EDIT THE TEXTURE PART TO REMOVE THE SMX "LOGO" OR INSERT YOUR OWN LOGO IF YOU WISH. TO AVOID ISSUES, STICK TO THE SIZE. -->
  233. <!-- EDIT THE TEXT PART OF THE LABEL SECTION TO SET A CUSTOM MESSAGE FOR YOUR DEDICATED SERVER - STANDARD COLOR IS GREEN, THIS CAN BE CHANGED IN THE COLOR PART. DON'T OVER-DO IT! -->
  234.  
  235. <texture name="SMX" depth="0" size="250,27" texture="@http://i63.tinypic.com/9pw8oz.jpg" material="Materials/Transparent Colored" pos="-320,-6" /> <!-- Local Asset Equivalent: smxserverlogo.png -->
  236. <label name="SMXServerInfo1" depth="0" size="250,27" text="" font_size="20" effect="outline" color="[green]" justify="center" pos="-610,-8" overflow="resizeheight" />
  237.  
  238. </window>
  239.  
  240. <window name="SMXUnitFrame1" style="SMXUnitFrameWindow" >
  241.  
  242. <grid name="SMXHSFrame" pos="0,150" rows="2" cols="1" width="240" cell_width="240" cell_height="35" repeat_content="false" controller="InGameHUD" side="left" >
  243. <rect width="240" height="35" controller="HUDStatBar" stat_type="Health" visible="{StatVisible}">
  244. <texture name="SMXHealthBarBG" depth="1" size="240,54" texture="@http://i67.tinypic.com/nq5ml5.jpg" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Local Asset Equivalent: healthbarempty.png -->
  245. <sprite name="SMXHealthBar" depth="2" size="220,25" atlas="ItemIconAtlas" sprite="smxuf1health" type="filled" fill="{StatFill}" pos="8,-65" />
  246. <label depth="6" name="TextContent" pos="0,-62" font_size="32" effect="outline" color="[white]" justify="center" pivot="topleft" text="{StatCurrent}" />
  247. </rect>
  248.  
  249. <rect width="240" height="35" controller="HUDStatBar" stat_type="Stamina" visible="{StatVisible}">
  250. <texture name="SMXStaminaBarBG" depth="1" size="240,54" texture="@http://i67.tinypic.com/rro0ut.jpg" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Local Asset Equivalent: staminabarempty.png -->
  251. <sprite name="SMXStaminaBar" depth="2" size="220,25" atlas="ItemIconAtlas" sprite="smxuf1stamina" type="filled" fill="{StatFill}" pos="8,-67" />
  252. <label depth="6" name="TextContent" pos="0,-64" font_size="32" effect="outline" color="[white]" justify="center" pivot="topleft" text="{StatCurrent}" />
  253. </rect>
  254. </grid>
  255.  
  256. <grid name="SMXFWFrame" pos="-2,70" rows="1" cols="2" width="118" cell_width="118" cell_height="35" repeat_content="false" controller="InGameHUD" side="left" >
  257. <rect width="118" height="35" controller="HUDStatBar" stat_type="Food" visible="{StatVisible}">
  258. <texture name="SMXFoodBarBG" depth="1" size="120,27" texture="@http://i64.tinypic.com/iwm73o.jpg" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Local Asset Equivalent: foodwaterempty.png -->
  259. <sprite name="SMXFoodBar" depth="2" size="102,-10" color="0,128,0" type="filled" fill="{StatFill}" pos="10,-75" />
  260. <label depth="6" name="TextContent" pos="0,-58" font_size="22" effect="outline" color="[white]" justify="center" pivot="topleft" text="{PlayerFood} %" controller="PlayerStatsWindow" />
  261. </rect>
  262.  
  263. <rect width="118" height="35" controller="HUDStatBar" stat_type="Water" visible="{StatVisible}">
  264. <texture name="SMXWaterBarBG" depth="1" size="120,27" texture="@http://i64.tinypic.com/iwm73o.jpg" material="Materials/Transparent Colored" pos="0,-55" /> <!-- Local Asset Equivalent: foodwaterempty.png -->
  265. <sprite name="SMXWaterBar" depth="2" size="102,-10" color="0,153,255" type="filled" fill="{StatFill}" pos="10,-75" />
  266. <label depth="6" name="TextContent" pos="0,-58" font_size="22" effect="outline" color="[white]" justify="center" pivot="topleft" text="{PlayerWater} %" controller="PlayerStatsWindow" />
  267. </rect>
  268. </grid>
  269.  
  270. </window>
  271.  
  272. <window name="SMXLevelXPUF1" style="SMXLevelXP.window" >
  273. <rect pos="0,0" controller="PlayerStatsWindow">
  274.  
  275. <sprite name="SMXLevelXPBG" pos="12,15" size="120,80" depth="1" atlas="ItemIconAtlas" sprite="smxxp1bg" />
  276. <sprite name="SMXLevelXPFG" pos="17,13" size="110,76" depth="2" atlas="ItemIconAtlas" sprite="smxxp1fg" globalopacitymod="1.5" />
  277. <sprite name="SMXLevelXPBar" pos="25,10" size="93,64" depth="3" atlas="ItemIconAtlas" sprite="smxxp1bar" color="[255,255,255]" type="filled" filldirection="radial360" fill="{PlayerLevelFill}" globalopacitymod="1.5" />
  278.  
  279. <label depth="4" width="50" pos="48,-7" font_size="32" text="{PlayerLevel}[-]" color="[white]" effect="outline" upper_case="true" justify="center"/>
  280. </rect>
  281. </window>
  282.  
  283. <window name="SMXToolbelt1" width="760" height="226" depth="0" pos="0,85" anchor="CenterBottom" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{ToolbeltVisible}">
  284. <rect>
  285.  
  286. <texture name="SMXToolbeltBG" depth="0" size="760,120" pos="-380,30" texture="@http://i63.tinypic.com/29p6g6b.jpg" material="Materials/Transparent" /> <!-- Local Asset Equivalent: toolbeltbg.png -->
  287.  
  288. <grid name="SMXToolbelt" depth="1" rows="1" cols="8" pos="-340,20" cell_width="85" cell_height="85" controller="Toolbelt" repeat_content="true">
  289. <SMX_tb_item_stack_uf1 name="0"/>
  290. </grid>
  291.  
  292. <grid name="SMXToolbeltNumbers" depth="1" rows="1" cols="8" pos="-305,-65" cell_width="85" cell_height="85" repeat_content="false">
  293. <label depth="10" size="12,22" text="1" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  294. <label depth="10" size="12,22" text="2" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  295. <label depth="10" size="12,22" text="3" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  296. <label depth="10" size="12,22" text="4" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  297. <label depth="10" size="12,22" text="5" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  298. <label depth="10" size="12,22" text="6" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  299. <label depth="10" size="12,22" text="7" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  300. <label depth="10" size="12,22" text="8" font_size="20" effect="outline" color="[mediumGrey]" justify="center" />
  301. </grid>
  302.  
  303. </rect>
  304. </window>
  305.  
  306. <window name="SMXHudOther">
  307.  
  308. <texture name="SMXHudOther" depth="0" size="165,355" pos="-230,-50" texture="@http://i66.tinypic.com/xft537.jpg" material="Materials/Transparent" justify="right" rotation="90"/> <!-- Local Asset Equivalent: hudotherbg.png -->
  309.  
  310. <rect name="SMXCollector" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
  311. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  312. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="36,32" pos="50,0" pivot="center" foregroundlayer="true"/>
  313. <label depth="6" name="TextContent" font_size="28" effect="outline" color="[white]" justify="center" height="30" pivot="center"/>
  314. <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
  315. </panel>
  316. </rect>
  317.  
  318. <grid name="SMXAmmoCounter" pos="-177,52" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  319. <rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{StatVisible}">
  320. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon}" size="70,50" pos="100,5" color="{StatIconColor}" foregroundlayer="true" />
  321. <label depth="6" name="TextContent" pos="-70,10" font_size="32" effect="outline" color="[white]" justify="right" text="{StatCurrentWithMax}" />
  322. </rect>
  323. </grid>
  324.  
  325. <grid name="SMXVehicle" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  326. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{StatVisible}">
  327. <sprite depth="3" pos="3,0" name="BarContent" sprite="{StatImage|once}" height="43" width="162" />
  328. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  329. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  330. </rect>
  331.  
  332. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{StatVisible}">
  333. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  334. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  335. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{StatImage|once}" type="filled" height="37" width="162" flip="Horizontally" fill="{StatFill}" />
  336. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  337. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  338. </rect>
  339.  
  340. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{StatVisible}">
  341. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  342. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  343. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{StatImage|once}" type="filled" height="37" width="162" flip="Horizontally" fill="{StatFill}" />
  344. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  345. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  346. </rect>
  347. </grid>
  348. </window>
  349.  
  350. <window name="SMXQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{ShowQuest}">
  351.  
  352. <texture name="SMXHudOther" depth="0" size="316,58" pos="-140,18" texture="@http://i67.tinypic.com/28we34m.jpg" material="Materials/Transparent" /> <!-- Local Asset Equivalent: questsbg.png -->
  353.  
  354. <label depth="1" text="{QuestTitle}" font_size="26" effect="outline" justify="center" upper_case="true" pos="-100, -5" height="28" />
  355. <sprite pos="-100,-8" depth="1" name="windowIcon" style="icon22px" sprite="{QuestIcon}" justify="left"/>
  356.  
  357. <grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
  358. complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" >
  359. <SMX_quest_objective_tracker_entry_uf1 />
  360. </grid>
  361. </window>
  362.  
  363. <window name="SMXCompass1" style="SMXcompass.window" controller="CompassWindow">
  364. <texture style="SMXcompass.window.background"/>
  365. <texture style="SMXcompass.window.indicator"/>
  366.  
  367. <texture style="SMXcompass.window.compass.texture" name="compassTexture" depth="1" rect_size="0.25,1" rect_offset=".8,0" >
  368.  
  369. </texture>
  370. </window>
  371.  
  372. <window name="SMXBuffFrame1">
  373.  
  374. <rect name="hud" pos="93,195" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
  375. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  376. <sprite depth="3" pos="9999,9999" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
  377. <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
  378. <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  379. </panel>
  380. </rect>
  381.  
  382. </window>
  383.  
  384. <window name="SMXBuffFrame2">
  385.  
  386. <rect name="hud" pos="93,195" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
  387. <panel width="168" height="26" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  388. <sprite depth="3" pos="9999,9999" name="Background" sprite="ui_game_popup" height="26" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
  389. <sprite depth="4" name="Icon" style="icon22px" pos="-58,0" pivot="center" color="[transparent]" />
  390. <label depth="6" name="TextContent" pos="0,0" font_size="22" color="[white]" effect="outline" justify="center" height="26" pivot="center"/>
  391. </panel>
  392. </rect>
  393.  
  394. </window>
  395.  
  396. <window name="SMXBuffFrame3" Controller="ActiveBuffWindow" width="320" height="325" pos="9,520">
  397.  
  398. <panel name="content" depth="0" pos="0,-40" disableautobackground="true">
  399. <rect height="43">
  400. <sprite depth="8" name="backgroundMain" pos="9999,9999" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  401. <sprite color="[mediumGrey]" pos="9999,9999" type="sliced" />
  402. <panel pos="9999,9999" height="43" disableautobackground="true">
  403. <button depth="4" name="pageDown" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  404. <rect depth="4" pos="9999,9999" >
  405. <sprite name="background" pos="9999,9999" style="icon30px" color="[black]" type="sliced" />
  406. <label depth="5" name="pageNumber" pos="9999, 9999" width="30" height="28" text="1" font_size="26" justify="center"/>
  407. </rect>
  408. <button depth="4" name="pageUp" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  409. </panel>
  410. </rect>
  411. <grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="168" cell_height="43" repeat_content="true" controller="ActiveBuffList">
  412. <SMX_active_buff_entry1 />
  413. </grid>
  414. </panel>
  415.  
  416. </window>
  417.  
  418. <window name="SMXBuffFrame4" Controller="ActiveBuffWindow" width="320" height="325" pos="9,420">
  419.  
  420. <panel name="content" depth="0" pos="0,-40" disableautobackground="true">
  421. <rect height="43">
  422. <sprite depth="8" name="backgroundMain" pos="9999,9999" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  423. <sprite color="[mediumGrey]" pos="9999,9999" type="sliced" />
  424. <panel pos="9999,9999" height="43" disableautobackground="true">
  425. <button depth="4" name="pageDown" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  426. <rect depth="4" pos="9999,9999" >
  427. <sprite name="background" pos="9999,9999" style="icon30px" color="[black]" type="sliced" />
  428. <label depth="5" name="pageNumber" pos="9999, 9999" width="30" height="28" text="1" font_size="26" justify="center"/>
  429. </rect>
  430. <button depth="4" name="pageUp" style="icon30px, press" pos="9999,9999" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  431. </panel>
  432. </rect>
  433. <grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="168" cell_height="26" repeat_content="true" controller="ActiveBuffList">
  434. <SMX_active_buff_entry2 />
  435. </grid>
  436. </panel>
  437.  
  438. </window>
  439.  
  440. <window name="SMXDayTimeFrame" style="SMXDayTimeFrame.window" controller="CompassWindow">
  441.  
  442. <texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0">
  443.  
  444. </texture>
  445.  
  446. <grid name="SMXDayTimeFrame" pos="85,-9" rows="1" cols="2" width="125" cell_width="60" cell_height="46" repeat_content="false">
  447. <rect width="400" height="43">
  448. <sprite name="SMXDayTimeBG" pos="-20,12" size="214,148" depth="1" atlas="ItemIconAtlas" sprite="smxuf1extra" globalopacitymod="1.0" />
  449.  
  450. <label depth="2" pos="25,-50" width="60" height="43" text="Day {Day|always}" color="[white]" font_size="22" effect="outline" upper_case="true" justify="left"/>
  451. </rect>
  452.  
  453. <rect>
  454. <label depth="2" pos="25,-50" width="60" height="43" text=" {Time|always}" color="[white]" font_size="22" effect="outline" upper_case="true" justify="left"/>
  455. </rect>
  456. </grid>
  457. </window>
  458.  
  459. <window name="SMXTempFrameUF1" style="SMXTempFrame.window" controller="PlayerStatsWindow">
  460. <grid name="SMXTempFrame" pos="85,-9" rows="1" cols="3" width="360" cell_width="70" cell_height="100" repeat_content="false">
  461. <rect width="70" height="100">
  462. <sprite name="SMXTempBG" pos="370,-65" size="324,148" depth="1" atlas="ItemIconAtlas" sprite="smxuf1extra" rotation="180" globalopacitymod="1.5" />
  463.  
  464. <label depth="2" width="100" pos="105,20" font_size="20" text=" {MapElevation}[-] M" color="[white]" effect="outline" justify="center" controller="MapStats" />
  465. </rect>
  466.  
  467. <rect width="70" height="100">
  468. <label depth="2" width="100" pos="105,20" font_size="20" text=" {MapTemperature}[-]" color="[white]" effect="outline" justify="center" controller="MapStats"/>
  469. </rect>
  470.  
  471. <rect width="70" height="100">
  472. <label depth="2" width="100" pos="105,20" font_size="20" text=" {PlayerCoreTemp}[-]" color="[white]" effect="outline" upper_case="true" justify="center" />
  473. </rect>
  474. </grid>
  475. </window>
  476.  
  477. <!-- <<< SMX v148b1 r05 END - BY SIRILLION >>> -->
  478.  
  479. <window name="HUDLeftStatBars">
  480. <grid name="hud" pos="9,98" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" controller="InGameHUD" side="left" >
  481. <rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{StatVisible}">
  482. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  483. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  484. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{StatImage|once}" type="filled" height="37" width="162" fill="{StatFill}" />
  485. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  486. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{StatCurrentWithMax}" height="30"/>
  487. </rect>
  488.  
  489. <rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{StatVisible}">
  490. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
  491. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  492. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{StatImage|once}" type="filled" height="37" width="162" fill="{StatFill}" />
  493. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  494. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{StatCurrentWithMax}" height="30"/>
  495. </rect>
  496. </grid>
  497.  
  498. <rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
  499. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  500. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
  501. <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
  502. <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  503. </panel>
  504. </rect>
  505. </window>
  506.  
  507. <window name="HUDRightStatBars">
  508.  
  509. <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
  510. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  511. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" />
  512. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="36,32" pos="50,0" pivot="center" foregroundlayer="true"/>
  513. <label depth="6" name="TextContent" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  514. <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
  515. </panel>
  516.  
  517. <!-- <rect width="168" height="43" controller="CollectedItem">
  518. <sprite depth="3" pos="3,0" name="Background" sprite="{ItemBackground}" height="43" width="162" color="{ItemBackgroundColor}" />
  519. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{ItemIcon}" size="36,32" pos="130,-6" color="{ItemIconColor}" />
  520. <label depth="6" name="TextContent" pos="15,-10" font_size="28" color="[white]" justify="center" text="{ItemCount}" height="30"/>
  521. </rect> -->
  522. </rect>
  523.  
  524. <grid name="hud" pos="-177,52" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  525. <rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{StatVisible}">
  526. <sprite depth="3" pos="3,0" name="BarContent" sprite="{StatImage|once}" height="43" width="162" />
  527. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon}" size="36,32" pos="130,-6" color="{StatIconColor}" foregroundlayer="true" />
  528. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  529. </rect>
  530. </grid>
  531. <grid name="hud" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  532. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{StatVisible}">
  533. <sprite depth="3" pos="3,0" name="BarContent" sprite="{StatImage|once}" height="43" width="162" />
  534. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  535. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  536. </rect>
  537. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{StatVisible}">
  538. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  539. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  540. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{StatImage|once}" type="filled" height="37" width="162" flip="Horizontally" fill="{StatFill}" />
  541. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  542. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  543. </rect>
  544. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{StatVisible}">
  545. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  546. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  547. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{StatImage|once}" type="filled" height="37" width="162" flip="Horizontally" fill="{StatFill}" />
  548. <sprite depth="4" name="Icon" atlas="{StatIconAtlas|once}" sprite="{StatIcon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  549. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{StatCurrentWithMax}" height="30"/>
  550. </rect>
  551. </grid>
  552.  
  553. </window>
  554.  
  555. <window name="windowPagingHeader" controller="WindowSelector" style="paging.window">
  556. <sprite style="paging.window.background.border"/>
  557. <sprite style="paging.window.background"/>
  558. <sprite style="paging.window.name.background"/>
  559. <sprite style="paging.window.name.foreground"/>
  560. <label style="paging.window.name"/>
  561.  
  562. <button style="press, hover, paging.window.icon.crafting"/>
  563. <button style="press, hover, paging.window.icon.character"/>
  564. <button style="press, hover, paging.window.icon.map"/>
  565.  
  566. <button style="press, hover, paging.window.icon.skills"/>
  567. <button style="press, hover, paging.window.icon.quests"/>
  568. <button style="press, hover, paging.window.icon.players"/>
  569. <button style="press, hover, paging.window.icon.creative"/>
  570.  
  571. </window>
  572.  
  573. <window name="windowNonPagingHeader" controller="WindowNonPagingHeader" style="nonpaging.window">
  574. <sprite style="paging.window.background.border"/>
  575. <sprite style="nonpaging.window.background"/>
  576. <sprite style="nonpaging.window.name.background"/>
  577. <sprite style="nonpaging.window.name.foreground"/>
  578. <label style="nonpaging.window.name"/>
  579. </window>
  580.  
  581. <window name="windowCompass" style="compass.window" controller="CompassWindow">
  582. <sprite style="compass.window.background.border"/>
  583. <sprite style="compass.window.background"/>
  584.  
  585. <sprite style="compass.window.compass.background">
  586.  
  587.  
  588. </sprite>
  589. <texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" >
  590.  
  591. </texture>
  592. <sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
  593. <label depth="2" width="300" height="30" text="{DayTitle}: {Day|always} {TimeTitle}: {Time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
  594. </sprite>
  595. </window>
  596.  
  597. <window name="windowCraftingList" width="397" height="688" controller="CraftingListInfo" panel="Left">
  598.  
  599. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  600. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
  601. <label style="header.name" text="basics" text_key="xuiBasics" />
  602.  
  603. <label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/>
  604. <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/>
  605. </panel>
  606.  
  607. <panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
  608.  
  609. <rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
  610. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
  611. <sprite color="[mediumGrey]" type="sliced" />
  612. <grid name="categories" pos="2,-7" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  613. <category_icon />
  614. </grid>
  615. </rect>
  616.  
  617. <rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
  618. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
  619. <sprite color="[darkGrey]" type="sliced" />
  620. <button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" />
  621.  
  622. <panel pos="104,0" width="200" disableautobackground="true">
  623. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  624. <recipe_search depth="5" name="searchInput"/>
  625. </panel>
  626.  
  627. <panel pos="286,0" width="104" height="43" disableautobackground="true">
  628. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  629. <rect depth="4" pos="37,-7" >
  630. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  631. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  632. </rect>
  633. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  634. </panel>
  635. </rect>
  636.  
  637. <grid name="recipes" rows="12" cols="1" pos="3,-98" width="390" height="552" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical" >
  638. <recipe_entry name="0"/>
  639. </grid>
  640. </panel>
  641. </window>
  642.  
  643. <window name="windowCraftingQueue" width="397" height="78" panel="Left">
  644. <rect depth="0" pos="96,0" width="303" controller="CraftingQueue">
  645. <!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
  646. <grid name="queue" rows="1" cols="4" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
  647. <recipe_stack name="0"/>
  648. </grid>
  649. </rect>
  650. </window>
  651.  
  652. <window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false">
  653. <panel name="header" height="43" depth="0" disableautobackground="true">
  654. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  655. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_loot_sack"/>
  656. <label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
  657.  
  658. <label depth="2" name="takeAllLabel" width="32" height="28" text="'R'" text_key="xuiTakeAllKey" font_size="28" color="[mediumGrey]" justify="right" pos="260,-8"/>
  659.  
  660. <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
  661. </panel>
  662. <sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
  663. <rect name="content" pos="3,-49" >
  664. <grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
  665. <item_stack name="0"/>
  666. </grid>
  667. </rect>
  668. </window>
  669.  
  670. <window name="windowCreative" width="604" height="730" panel="Left" anchor_side="bottomright" controller="CreativeWindow" normal_color="[iconColor]">
  671. <panel name="header" height="43" depth="0" disableautobackground="true">
  672. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  673. <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
  674. <label style="header.name" text="CREATIVE" text_key="xuiCreative" />
  675. <label depth="2" name="resultCount" width="100" height="32" text="" color="[disabledLabelColor]" font_size="32"
  676. justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
  677. </panel>
  678.  
  679. <sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="599" height="49" />
  680.  
  681. <rect depth="2" name="searchControls" width="597" height="43" pos="3,-49">
  682. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false" />
  683. <button depth="4" name="all" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" sound="[paging_click]" selected="true" />
  684. <button depth="4" name="items" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" sound="[paging_click]" />
  685. <button depth="4" name="blocks" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" />
  686.  
  687.  
  688. <button depth="4" name="simplepickup" style="icon30px, press, hover" pos="182,-22" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" sound="[paging_click]" />
  689. <button depth="4" name="devblocks" style="icon30px, press, hover" pos="225,-22" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" sound="[paging_click]" />
  690.  
  691.  
  692. <panel pos="305,0" width="200" disableautobackground="true">
  693. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  694. <recipe_search depth="5" name="searchInput"/>
  695. </panel>
  696.  
  697. <panel pos="480,0" width="104" height="43" disableautobackground="true">
  698. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  699. <rect depth="4" name="background" pos="37,-7">
  700. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  701. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  702. </rect>
  703. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  704. </panel>
  705. </rect>
  706.  
  707.  
  708. <sprite depth="8" name="backgroundMain" pos="0,-97" width="603" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  709. <grid name="queue" rows="9" cols="8" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="CreativeStackGrid" >
  710. <creative_stack name="0"/>
  711. </grid>
  712. </window>
  713.  
  714. <window name="craftingInfoPanel" width="603" height="427" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center">
  715. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  716. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{ItemGroupIcon}"/>
  717. <label style="header.name" text="{ItemName}" />
  718.  
  719. <rect pos="350,0" name="requiredToolOverlay">
  720. <sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
  721. <label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
  722. </rect>
  723. </panel>
  724.  
  725. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
  726. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  727. <rect depth="1" pos="3,-3" name="preview" width="147" height="147">
  728. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  729. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  730. <sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{ItemIcon}" color="{ItemIconTint}" pos="13,-15" foregroundlayer="true"/>
  731. <sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -116" type="sliced" color="[iconColor]" foregroundlayer="true" />
  732. <!-- <label depth="3" name="TimeLabel" style="icon30px" pos="53, -119" text="TIME" text_key="xuiTime" font_size="22" /> -->
  733. <label depth="3" name="craftingTime" width="100" height="32" pos="55, -115" text="{CraftingTime}" font_size="26" color="[beige]"/>
  734. </rect>
  735.  
  736. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="230" color="[black]" type="sliced" fillcenter="false" />
  737. <grid name="itemActions" rows="4" cols="1" pos="4,-153" width="147" cell_width="147" cell_height="42" controller="ItemActionList">
  738. <rect depth="1" name="actions" width="147" height="225">
  739. <sprite color="[mediumGrey]" type="sliced" height="43" />
  740. <rect name="recipeCraftCountControl" width="120" height="210" pos="27,0" controller="RecipeCraftCount">
  741. <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  742. <count_control_input name="count_input" depth="2" pos="10,-5" />
  743. <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  744. <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
  745. </rect>
  746. </rect>
  747. <item_action_entry />
  748. <item_action_entry />
  749. <item_action_entry />
  750. <item_action_entry />
  751. <sprite depth="3" name="fillerBackground" height="15" color="[mediumGrey]" type="sliced"/>
  752. </grid>
  753. <rect depth="1" pos="153,-3" name="description" width="447" height="109">
  754. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="115" color="[black]" type="sliced" fillcenter="false" />
  755. <sprite color="[mediumGrey]" type="sliced" />
  756. <label depth="2" name="descriptionText" pos="6,-5" width="440" height="98" text="{ItemDescription}" />
  757. </rect>
  758.  
  759. <rect depth="1" pos="153,-115" name="ingredients" width="447" height="264">
  760.  
  761. <grid rows="6" width="447" height="266" cell_height="44" cell_width="447" controller="IngredientList" arrangement="vertical">
  762. <ingredient_header/>
  763. <ingredient_row name="0"/>
  764. <ingredient_row name="1"/>
  765. <ingredient_row name="2"/>
  766. <ingredient_row name="3"/>
  767. <ingredient_row name="4"/>
  768. </grid>
  769. </rect>
  770.  
  771. </rect>
  772. </window>
  773.  
  774. <window name="emptyInfoPanel" width="603" height="427" panel="Center" controller="InfoWindow">
  775. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  776. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
  777. <label style="header.name" text="INSPECT" text_key="xuiInspect" />
  778. </panel>
  779.  
  780. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46" >
  781. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
  782. <sprite color="[mediumGrey]" type="sliced" />
  783. <label pos="0,-120" depth="3" name="descriptionText" width="100%" height="150" text="[LEFT CLICK] TO INSPECT AN ITEM, RECIPE OR ACTIVE EFFECT\n[LEFT CLICK] HOLD AND DRAG TO TAKE A STACK\n[LEFT CLICK] TO DROP OR SWAP A STACK\n[RIGHT CLICK] HOLD AND DRAG TO TAKE A HALF STACK\n[RIGHT CLICK] TO DROP ONE ITEM AT A TIME" text_key="xuiEmptyInfoPanelText" justify="center" font_size="28" />
  784. </rect>
  785. </window>
  786.  
  787. <window name="itemInfoPanel" width="603" height="427" controller="ItemInfoWindow" panel="Center">
  788. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  789. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{ItemGroupIcon}"/>
  790. <label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{ItemName}" font_size="32" />
  791. <label depth="2" name="ammoName" pos="95,-6" width="500" height="32" text="{ItemAmmoName}" font_size="32" justify="right" color="[disabledLabelColor]" />
  792. </panel>
  793.  
  794. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46" >
  795. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  796. <rect depth="1" pos="3,0" name="preview" width="147" height="150">
  797. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  798. <sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
  799. <sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{ItemIcon}" color="{ItemIconTint}" pos="13,-30" foregroundlayer="true"/>
  800. <sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -127" visible="{HasDurability}"/>
  801. <sprite depth="4" name="durabilityBar" height="20" width="145" color="{DurabilityColor}" type="filled" pos="1, -127" fill="{DurabilityFill}" visible="{HasDurability}" />
  802. <label depth="7" name="durabilityValue" pos="0,-118" width="145" height="32" text="{DurabilityText}" font_size="30" justify="{DurabilityJustify}" effect="outline" />
  803. </rect>
  804.  
  805. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  806. <grid name="itemActions" rows="5" cols="1" pos="3,-153" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  807. repeat_content="true">
  808. <item_action_entry />
  809. </grid>
  810. <sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
  811.  
  812. <rect depth="1" pos="153,0" name="description" width="447" height="198">
  813. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  814. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  815. <label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{ItemStats1}" />
  816. <label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{ItemStats2}" />
  817. </rect>
  818.  
  819. <rect depth="2" pos="153,-200" name="description" width="447" height="103">
  820. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  821. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="108" color="[black]" type="sliced" fillcenter="false" />
  822. <label depth="3" name="descriptionText" pos="6,-5" text="{ItemDescription}" width="440" />
  823. </rect>
  824.  
  825. <grid name="parts" rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="PartList">
  826. <item_stack name="0"/>
  827. </grid>
  828. </rect>
  829. </window>
  830.  
  831. <window name="popupMenu" depth="20" pos="200,-200" width="200" height="436" controller="PopupMenu">
  832. <rect name="content" depth="0" pos="0,0" borderthickness="3" visible="false">
  833. <sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
  834. <sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[darkGrey]"/>
  835. <grid name="list" rows="10" cols="1" pos="3,-3" width="200" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" >
  836. <popup_menu_item name="0"/>
  837. </grid>
  838. </rect>
  839. </window>
  840.  
  841. <window name="windowBackpack" width="603" height="349" panel="Center">
  842. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  843. <sprite depth="3" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_backpack"/>
  844. <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
  845. </panel>
  846.  
  847. <panel name="content" width="100%" height="303" depth="0" pos="0,-46" disableautobackground="true">
  848. <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> -->
  849. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  850. <grid depth="1" name="inventory" rows="5" cols="15" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
  851. <item_stack name="0"/>
  852. </grid>
  853. </panel>
  854. </window>
  855.  
  856. <window name="windowToolsForge" width="228" height="121" panel="Right">
  857. <panel style="header.panel">
  858. <sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
  859. <label style="header.name" text="TOOLS" text_key="xuiTools" />
  860. </panel>
  861.  
  862. <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
  863.  
  864. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
  865. required_tools="anvil,calipers,toolAndDieSet" required_tools_only="true">
  866. <required_item_stack name="0"/>
  867. </grid>
  868.  
  869. <!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  870. <rect>
  871. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="anvil" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  872. </rect>
  873. <rect>
  874. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="calipers" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  875. </rect>
  876. <rect>
  877. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="toolAndDieSet" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  878. </rect>
  879. </grid> -->
  880. </rect>
  881.  
  882. </window>
  883.  
  884. <window name="windowToolsCampfire" width="228" height="121" panel="Right">
  885. <panel style="header.panel">
  886. <sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
  887. <label style="header.name" text="TOOLS" text_key="xuiTools" />
  888. </panel>
  889.  
  890. <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
  891.  
  892. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="cookingPot,cookingGrill,beaker" required_tools_only="true">
  893. <required_item_stack name="0"/>
  894. </grid>
  895.  
  896. <!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  897. <rect>
  898. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingPot" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true" />
  899. </rect>
  900. <rect>
  901. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingGrill" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  902. </rect>
  903. <rect>
  904. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="beaker" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  905. </rect>
  906. </grid> -->
  907. </rect>
  908. </window>
  909.  
  910. <window name="windowFuel" width="228" height="166" panel="Right">
  911. <panel style="header.panel">
  912. <sprite style="header.icon" sprite="ui_game_symbol_fire"/>
  913. <label style="header.name" text="FUEL" text_key="xuiFuel" />
  914. <label style="header.timer"/>
  915. </panel>
  916.  
  917. <rect name="content" depth="0" pos="0,-46" height="79" >
  918. <rect disablefallthrough="true" on_press="true">
  919. <grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
  920. <item_stack name="0"/>
  921. </grid>
  922. </rect>
  923. <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  924. <rect>
  925. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  926. </rect>
  927. <rect>
  928. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  929. </rect>
  930. <rect>
  931. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  932. </rect>
  933. </grid>
  934. </rect>
  935.  
  936. <panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
  937. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  938. <rect depth="1" pos="3,-3" width="225" height="34">
  939. <button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
  940. <sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
  941. <label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
  942. </rect>
  943. </panel>
  944. </window>
  945.  
  946. <window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right">
  947. <panel style="header.panel">
  948. <sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
  949. <label style="header.name" text="INPUT" text_key="xuiInput" />
  950. </panel>
  951.  
  952. <rect depth="0" pos="0,-46" on_press="true">
  953.  
  954. <grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
  955. <item_stack name="0"/>
  956. </grid>
  957. </rect>
  958. </window>
  959.  
  960. <window name="windowForgeInput" width="228" height="204" panel="Right" controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]">
  961. <panel style="header.panel">
  962. <sprite style="header.icon" sprite="ui_game_symbol_forge"/>
  963. <label style="header.name" text="INPUT" text_key="xuiSmelting" />
  964. </panel>
  965.  
  966. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  967. <rect name="content" depth="1" pos="0,-46" height="153">
  968.  
  969. <grid depth="7" rows="2" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
  970. <item_stack name="0"/>
  971. </grid>
  972.  
  973. </rect>
  974.  
  975. <rect name="content2" depth="0" pos="78, -49" width="147" height="148">
  976. <sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
  977. <grid rows="6" cols="1" pos="3,-3" cell_width="147" cell_height="24" repeat_content="true">
  978. <forge_material name="0"/>
  979. </grid>
  980. </rect>
  981. </window>
  982.  
  983. <window name="windowOutput" width="228" height="152" anchor="CenterTop" panel="Right">
  984. <panel style="header.panel">
  985. <sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
  986. <label style="header.name" text="OUTPUT" text_key="xuiOutput" />
  987. </panel>
  988.  
  989.  
  990. <rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
  991. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  992. <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
  993. <item_stack name="0"/>
  994. </grid>
  995. </rect>
  996. </window>
  997.  
  998. <window name="dragAndDropItemStack" width="86" height="86" depth="300" controller="DragAndDropWindow">
  999. <grid panel_sort_order="5">
  1000. <rect>
  1001. <drag_item_stack />
  1002. </rect>
  1003. </grid>
  1004. </window>
  1005.  
  1006. <window name="toolTip" width="100" height="25" depth="310" controller="ToolTip">
  1007. <rect>
  1008. <sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
  1009. <sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[lightGrey]"/>
  1010. <label depth="3" name="lblText" text="" pos="10,-6" font_size="25" overflow="resizefreely"/>
  1011. </rect>
  1012. </window>
  1013.  
  1014. <window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 87" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{ToolbeltVisible}">
  1015.  
  1016. <rect>
  1017. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  1018. <grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
  1019. <item_stack name="0"/>
  1020. </grid>
  1021. </rect>
  1022. </window>
  1023.  
  1024. <window name="CharacterFrameWindow" width="327" height="704" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" >
  1025. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1026. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
  1027. <label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="" font_size="32"/>
  1028. <sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" color="[mediumGrey]"/>
  1029. <label depth="2" name="levelNumber" pos="240,-10" width="80" height="28" text="" color="[mediumGrey]"/>
  1030. </panel>
  1031.  
  1032. <panel name="previewFrame" depth="0" pos="0,-46" width="257" on_press="true" on_hover="true" disableautobackground="true">
  1033. <rect>
  1034. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="704" color="[black]" type="sliced" fillcenter="false" />
  1035. <sprite depth="1" color="[darkGrey]" type="sliced" width="256" />
  1036. <!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
  1037. <sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
  1038. <texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="255,702" globalopacity="false"/>
  1039.  
  1040. <rect pos="3,-3">
  1041. <sprite depth="3" pos="5,-5" sprite="ui_game_symbol_sledge" style="protection"/>
  1042. <label depth="3" pos="38,-9" name="lblConcussive" style="protection"/>
  1043.  
  1044. <sprite depth="3" pos="5,-40" sprite="ui_game_symbol_knife" style="protection"/>
  1045. <label depth="3" pos="38,-44" name="lblPuncture" style="protection"/>
  1046.  
  1047. <sprite depth="3" pos="5,-75" sprite="ui_game_symbol_fire" style="protection"/>
  1048. <label depth="3" pos="38,-79" name="lblFireproof" style="protection"/>
  1049.  
  1050. <sprite depth="3" pos="5,-110" sprite="ui_game_symbol_radiation" style="protection"/>
  1051. <label depth="3" pos="38,-114" name="lblRadiation" style="protection"/>
  1052.  
  1053. <sprite depth="3" pos="5,-145" sprite="ui_game_symbol_temperature" style="protection"/>
  1054. <label depth="3" pos="38,-149" name="lblInsulation" style="protection"/>
  1055.  
  1056. <sprite depth="3" pos="5,-180" sprite="ui_game_symbol_wet" style="protection"/>
  1057. <label depth="3" pos="38,-184" name="lblWaterproof" style="protection"/>
  1058.  
  1059. <!-- <sprite depth="3" pos="5,-215" sprite="ui_game_symbol_weight" style="protection"/>
  1060. <label depth="3" pos="38,-219" name="lblWeight" style="protection"/> -->
  1061. </rect>
  1062.  
  1063.  
  1064. </rect>
  1065. </panel>
  1066.  
  1067. <panel name="equipment" pos="256, -49" width="70" height="699" disableautobackground="true" >
  1068. <grid name="inventory" rows="10" cols="1" cell_width="70" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
  1069. <equipment_stack name="0"/>
  1070. </grid>
  1071. </panel>
  1072.  
  1073. </window>
  1074.  
  1075. <window name="PlayerStatsWindow" width="320" height="384" panel="Right" >
  1076. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1077. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle"/>
  1078. <label depth="2" name="characterName" pos="42,-6" width="230" height="32" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="32"/>
  1079. </panel>
  1080.  
  1081. <rect name="content" depth="0" pos="0,-46" height="343">
  1082. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="320" height="342" color="[black]" type="sliced" fillcenter="false" />
  1083. <sprite depth="1" color="[darkGrey]" type="sliced" />
  1084. <rect depth="2" pos="6,-5">
  1085. <grid name="stats" rows="10" cols="1" pos="3,-5" cell_width="360" cell_height="30" repeat_content="false" controller="PlayerStatsWindow">
  1086. <panel height="30" width="320" disableautobackground="true">
  1087. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_trophy"/>
  1088.  
  1089. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerLevelTitle}: [DECEA3]{PlayerLevel}[-]" />
  1090.  
  1091. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  1092. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  1093. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="49,91,203" fill="{PlayerLevelFill}" />
  1094. </panel>
  1095. <panel height="30" width="320" disableautobackground="true">
  1096. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_muscle"/>
  1097. <label depth="1" width="200" pos="30,0" name="lblWellness" font_size="26" text="{PlayerWellnessTitle}: [DECEA3]{PlayerWellness}[-]" />
  1098.  
  1099. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  1100. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  1101. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="175,52,54" fill="{PlayerWellnessFill}" />
  1102. </panel>
  1103. <panel height="30" width="320" disableautobackground="true">
  1104. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_fork"/>
  1105. <label depth="1" width="200" pos="30,0" name="lblFood" font_size="26" text="{PlayerFoodTitle}: [DECEA3]{PlayerFood}%[-]" />
  1106.  
  1107. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  1108. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  1109. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,174,86" fill="{PlayerFoodFill}" />
  1110. </panel>
  1111. <panel height="30" width="320" disableautobackground="true">
  1112. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water"/>
  1113. <label depth="1" width="200" pos="30,0" name="lblWater" font_size="26" text="{PlayerWaterTitle}: [DECEA3]{PlayerWater}%[-]" />
  1114.  
  1115. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  1116. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  1117. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,137,167" fill="{PlayerWaterFill}" />
  1118. </panel>
  1119. <panel height="30" width="320" disableautobackground="true">
  1120. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_temperature"/>
  1121. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerCoreTempTitle}: [DECEA3]{PlayerCoreTemp}[-]" />
  1122. </panel>
  1123. <panel height="30" width="320" disableautobackground="true">
  1124. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_zombie"/>
  1125. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerZombieKillsTitle}: [DECEA3]{PlayerZombieKills|once}[-]" />
  1126. </panel>
  1127. <panel height="30" width="320" disableautobackground="true">
  1128. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_knife"/>
  1129. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerPVPKillsTitle}: [DECEA3]{PlayerPVPKills|once}[-]" />
  1130. </panel>
  1131. <panel height="30" width="320" disableautobackground="true">
  1132. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_death"/>
  1133. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerDeathsTitle}: [DECEA3]{PlayerDeaths|once}[-]" />
  1134. </panel>
  1135. <panel height="30" width="320" disableautobackground="true">
  1136. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_run"/>
  1137. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerTravelledTitle}: [DECEA3]{PlayerTravelled|once}[-]" />
  1138. </panel>
  1139. <panel height="30" width="320" disableautobackground="true">
  1140. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_hammer"/>
  1141. <label depth="1" width="200" pos="30,0" font_size="26" text="{PlayerItemsCraftedTitle}: [DECEA3]{PlayerItemsCrafted}[-]" />
  1142. </panel>
  1143. <panel height="30" width="320" disableautobackground="true">
  1144. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_skull"/>
  1145. <label depth="1" width="290" pos="30,0" font_size="26" text="{PlayerLongestLifeTitle}: [DECEA3]{PlayerLongestLife}[-]" />
  1146. </panel>
  1147. </grid>
  1148. </rect>
  1149. </rect>
  1150. </window>
  1151.  
  1152. <window name="ActiveBuffsWindow" Controller="ActiveBuffWindow" width="320" height="325" panel="Right" >
  1153. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1154. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical"/>
  1155. <label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="ACTIVE EFFECTS" text_key="xuiActiveEffects" font_size="32"/>
  1156. </panel>
  1157.  
  1158. <panel name="content" depth="0" pos="0,-40" disableautobackground="true">
  1159. <rect height="43">
  1160. <sprite depth="8" name="backgroundMain" pos="0,0" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1161. <sprite color="[mediumGrey]" type="sliced" />
  1162. <panel pos="215,0" height="43" disableautobackground="true">
  1163. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  1164. <rect depth="4" pos="37,-7" >
  1165. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1166. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1167. </rect>
  1168. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  1169. </panel>
  1170. </rect>
  1171. <grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="314" cell_height="45" repeat_content="true" controller="ActiveBuffList">
  1172. <active_buff_entry />
  1173. </grid>
  1174. </panel>
  1175. </window>
  1176.  
  1177. <window name="buffInfoPanel" width="603" height="427" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
  1178. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1179. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{BuffIcon|once}"/>
  1180. <label style="header.name" text="{BuffName|once}" />
  1181. </panel>
  1182.  
  1183. <rect name="contentBuffInfo" height="381" depth="1" pos="0,-46">
  1184. <rect>
  1185. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
  1186. <sprite depth="1" name="background" color="[black]" type="sliced" visible="false" sprite="menu_empty3px" fillcenter="false" />
  1187. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  1188. <sprite depth="1" pos="2,-3" name="preview" width="150" height="148" color="[darkGrey]" type="sliced"/>
  1189. <sprite depth="3" name="itemPreview" width="100" height="100" sprite="{BuffIcon|once}" pos="27,-27" foregroundlayer="true"/>
  1190.  
  1191. <!-- <sprite depth="2" pos="81,-77" width="100" height="100" sprite="{BuffIcon|once}" color="[black]" pivot="center" foregroundlayer="true"/>
  1192. <sprite depth="2" pos="77,-81" width="100" height="100" sprite="{BuffIcon|once}" color="[black]" pivot="center" foregroundlayer="true"/>
  1193. <sprite depth="2" pos="73,-77" width="100" height="100" sprite="{BuffIcon|once}" color="[black]" pivot="center" foregroundlayer="true"/>
  1194. <sprite depth="2" pos="77,-73" width="100" height="100" sprite="{BuffIcon|once}" color="[black]" pivot="center" foregroundlayer="true"/> -->
  1195.  
  1196.  
  1197. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  1198. <grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true">
  1199. <item_action_entry />
  1200. </grid>
  1201.  
  1202. <sprite depth="3" name="fillerBackground" pos="3,-321" height="57" width="147" color="[mediumGrey]" type="sliced"/>
  1203.  
  1204. <rect depth="1" pos="153,-3" name="description" width="447" height="195">
  1205. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  1206. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  1207. <label depth="3" name="statText" pos="5,-6" width="443" text="{BuffStats}"/>
  1208. </rect>
  1209.  
  1210. <rect depth="2" pos="153,-200" name="description" width="447" height="104">
  1211. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  1212. <label depth="3" name="descriptionText" pos="6,-5" text="{BuffDescription|once}" width="440"/>
  1213. </rect>
  1214.  
  1215. <grid rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="BuffItemList" >
  1216. <buff_item name="0"/>
  1217. </grid>
  1218.  
  1219. </rect>
  1220. </rect>
  1221. </window>
  1222.  
  1223.  
  1224. <window name="mapArea" width="718" height="770" panel="Center" controller="MapArea">
  1225. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1226. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
  1227. <label style="header.name" text="MAP" text_key="xuiMap" />
  1228. </panel>
  1229.  
  1230. <panel name="content" depth="0" pos="0,-43" height="770" disableautobackground="true"> <!-- backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" -->
  1231. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="718" height="761" color="[black]" type="sliced" fillcenter="false" />
  1232. <rect depth="1" name="toolbar" width="712" height="43" pos="6,-6">
  1233. <sprite color="[lightGrey]" type="sliced" />
  1234. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="718" height="47" color="[black]" type="sliced" fillcenter="false" />
  1235. <button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
  1236. <label depth="1" name="playerPos" pos="50,-12" width="160" height="28" text="110 S 769 W" font_size="26"/>
  1237.  
  1238. <button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
  1239. <label depth="1" name="bedrollPos" pos="246,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>
  1240.  
  1241. <sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
  1242. <label depth="1" name="cursorPos" pos="434,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>
  1243.  
  1244. <button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
  1245. <label depth="1" name="waypointDistance" pos="586,-12" width="122" height="28" text="0.2 KILOMETERS" font_size="26"/>
  1246. </rect>
  1247. <panel name="mapView" depth="1" width="712" height="712" pos="6,-49" disableautobackground="true" on_drag="true" style="press, scroll, hover" sound="[craft_click]" > <!-- backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="0" -->
  1248. <texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/>
  1249. <panel name="clippingPanel" depth="1" width="712" height="712" pos="0,0" disableautobackground="true" />
  1250.  
  1251. <rect name="content" depth="3" pos="0,-565" height="239" controller="MapStats">
  1252.  
  1253. <sprite depth="2" name="dayTimeIcon" width="24" height="24" pos="10,-16" sprite="ui_game_symbol_clock" color="[iconColor]" foregroundlayer="true"/>
  1254. <label depth="2" name="dayTimeLabel" pos="40,-18" width="172" height="28" upper_case="true" text="{MapDayTimeTitle}: [DECEA3]{MapDayTime}[-]" font_size="26"/>
  1255.  
  1256. <sprite depth="2" name="tempIcon" width="24" height="24" pos="10,-48" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true"/>
  1257. <label depth="2" name="tempLabel" pos="40,-50" width="172" height="28" text="{PlayerCoreTempTitle}: [DECEA3]{PlayerCoreTemp}[-]" font_size="26"/>
  1258.  
  1259. <sprite depth="2" name="windIcon" width="24" height="24" pos="10,-80" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true"/>
  1260. <label depth="2" name="windLabel" pos="40,-82" width="172" height="28" text="{MapWindTitle}: [DECEA3]{MapWind} MPH[-]" font_size="26"/>
  1261.  
  1262. <sprite depth="2" name="elevIcon" width="24" height="24" pos="10,-112" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true"/>
  1263. <label depth="2" name="elevLabel" pos="40,-114" width="172" height="28" text="{MapElevationTitle}: [DECEA3]{MapElevation} M[-]" font_size="26"/>
  1264.  
  1265. </rect>
  1266. </panel>
  1267. </panel>
  1268. </window>
  1269.  
  1270. <window name="mapAreaSetWaypoint" depth="7" pos="200,-200" width="200" height="98">
  1271. <panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1272. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1273. <grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical" controller="MapPopupList" >
  1274. <rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
  1275. <sprite name="background" color="[darkGrey]" />
  1276. <sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3"/>
  1277. <label depth="4" name="Name" pos="112,-20" width="250" height="28" text="QUICK WAYPOINT" text_key="xuiQuickWaypoint" font_size="28" justify="center" pivot="center" />
  1278. </rect>
  1279. <rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
  1280. <sprite name="background" color="[darkGrey]" />
  1281. <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3"/>
  1282. <label depth="4" name="Name" pos="112,-20" width="250" height="28" text="SAVE WAYPOINT" text_key="xuiSaveWaypoint" font_size="28" justify="center" pivot="center"/>
  1283. </rect>
  1284. </grid>
  1285. </panel>
  1286. </window>
  1287.  
  1288. <window name="mapAreaChooseWaypoint" depth="7" pos="200,-200" width="52" height="436">
  1289. <panel name="content" depth="0" pos="0,0" height="436" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1290. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1291. <grid name="list" rows="10" cols="1" pos="3,-3" width="46" height="430" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" controller="MapSubPopupList" >
  1292. <map_popup_sub_line name="0"/>
  1293. </grid>
  1294. </panel>
  1295. </window>
  1296.  
  1297. <window name="mapAreaEnterWaypointName" depth="7" pos="200,-200" width="160" height="50">
  1298. <panel name="content" depth="0" pos="0,0" height="46" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" controller="MapEnterWaypoint">
  1299. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1300. <panel pos="13,-8" depth="1" width="160" disableautobackground="true">
  1301. <waypoint_input depth="1" name="searchInput" />
  1302. </panel>
  1303. </panel>
  1304. </window>
  1305.  
  1306. <window name="mapTracking" width="254" height="513" panel="Left" controller="MapWaypoint">
  1307. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1308. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
  1309. <label style="header.name" text="WAYPOINTS" text_key="xuiWaypoints" />
  1310. </panel>
  1311.  
  1312. <rect name="content" depth="0" pos="0,-43" height="464">
  1313. <rect depth="1" name="toolbar" width="248" height="43" pos="6,-6">
  1314. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
  1315. <sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
  1316. <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-21" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" />
  1317. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="88,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1318. <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="158,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
  1319. <button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" />
  1320. </rect>
  1321.  
  1322. <rect depth="3" name="searchControls" width="248" height="43" pos="6,-52">
  1323. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="46" color="[black]" type="sliced" fillcenter="false" />
  1324. <sprite color="[darkGrey]" type="sliced" width="250" pos="-1,0" />
  1325. <sprite depth="4" name="searchIcon" style="icon30px" pos="20,-20" sprite="ui_game_symbol_search" pivot="center"/>
  1326.  
  1327. <panel pos="43,-6" depth="1" width="120" disableautobackground="true">
  1328. <waypoint_search depth="1" name="searchInput" />
  1329. </panel>
  1330.  
  1331. <panel pos="148,0" width="104" height="43" disableautobackground="true">
  1332. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  1333. <rect depth="4" pos="37,-7">
  1334. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1335. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1336. </rect>
  1337. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  1338. </panel>
  1339. </rect>
  1340.  
  1341. <grid name="waypointList" rows="8" cols="1" pos="6,-95" width="248" height="368" cell_width="390" cell_height="46" controller="MapWaypointList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
  1342. <waypoint_entry name="0" />
  1343. </grid>
  1344. </rect>
  1345. </window>
  1346.  
  1347. <window name="mapTrackingPopup" depth="10" pos="-390,388" width="200" height="98">
  1348. <panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1349. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1350. <grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical">
  1351. <rect width="100%" height="43" name="inviteFriends" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
  1352. <sprite name="background" color="[darkGrey]" />
  1353. <sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3"/>
  1354. <label depth="4" name="Name" pos="112,-22" width="250" height="28" text="ALLIES" text_key="xuiAllies" font_size="24" justify="center" pivot="center"/>
  1355. </rect>
  1356. <rect width="100%" height="43" name="inviteEveryone" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
  1357. <sprite name="background" color="[darkGrey]" />
  1358. <sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3"/>
  1359. <label depth="4" name="Name" pos="112,-22" width="250" height="28" text="EVERYONE" text_key="xuiEveryone" font_size="24" justify="center" pivot="center"/>
  1360. </rect>
  1361. </grid>
  1362. </panel>
  1363. </window>
  1364.  
  1365. <window name="mapInvites" width="254" height="282" panel="Left">
  1366. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1367.  
  1368. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
  1369. <label style="header.name" text="SHARED WAYPOINTS" text_key="xuiSharedWaypoints" />
  1370. </panel>
  1371.  
  1372. <rect depth="1" name="toolbar" width="248" height="43" pos="6,-49">
  1373. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
  1374. <sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
  1375. <button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-21" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" />
  1376. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="121,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1377. <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="196,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
  1378. </rect>
  1379.  
  1380. <rect name="content" depth="0" pos="0,-43" height="239">
  1381. <grid name="invitesList" rows="4" cols="1" pos="6,-52" width="248" height="206" cell_width="248" cell_height="46" controller="MapInvitesList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]">
  1382. <invites_entry name="0"/>
  1383. </grid>
  1384. </rect>
  1385. </window>
  1386.  
  1387. <window name="players" width="1126" height="746" panel="Center">
  1388. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1389. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_players"/>
  1390. <label style="header.name" text="PLAYERS" text_key="xuiPlayers" />
  1391. <label depth="1" name="numberOfPlayers" pos="1094,-12" width="60" height="28" text="1/1" font_size="22" color="[lightGrey]"/>
  1392. </panel>
  1393.  
  1394. <panel name="header" depth="0" pos="-3,-43" height="746" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
  1395. <sprite color="[mediumGrey]" type="sliced" pos="6,-6" height="92" width="1122" />
  1396. <rect depth="1" name="steamId" width="154" height="86" pos="6,-6">
  1397. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="160" height="92" color="[black]" type="sliced" fillcenter="false" />
  1398.  
  1399. <sprite depth="1" name="icon" style="icon32px" pos="61,-6" sprite="ui_game_symbol_player" />
  1400. <label depth="1" name="text" pos="0,-50" height="28" text="STEAM ID" text_key="xuiSteamID" font_size="26" justify="center"/>
  1401. </rect>
  1402.  
  1403. <rect depth="1" name="zombieKills" width="70" height="86" pos="163,-6">
  1404. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  1405.  
  1406. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_zombie" />
  1407. <label depth="1" name="text" pos="0,-38" height="56" text="ZOMBIE KILLS" text_key="xuiZombieKills" font_size="24" justify="center"/>
  1408. </rect>
  1409.  
  1410. <rect depth="1" name="playerKills" width="70" height="86" pos="236,-6">
  1411. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  1412.  
  1413. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_knife" />
  1414. <label depth="1" name="text" pos="0,-38" height="56" text="PLAYER KILLS" text_key="xuiPlayerKills" font_size="24" justify="center"/>
  1415. </rect>
  1416.  
  1417. <rect depth="1" name="deaths" width="70" height="86" pos="309,-6">
  1418. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  1419.  
  1420. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_death" />
  1421. <label depth="1" name="text" pos="0,-50" height="28" text="DEATHS" text_key="xuiDeaths" font_size="26" justify="center"/>
  1422. </rect>
  1423.  
  1424. <rect depth="1" name="level" width="80" height="86" pos="382,-6">
  1425. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1426.  
  1427. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_trophy" />
  1428. <label depth="1" name="text" pos="0,-50" height="28" text="LEVEL" text_key="xuiLevel" font_size="26" justify="center"/>
  1429. </rect>
  1430.  
  1431. <rect depth="1" name="score" width="80" height="86" pos="465,-6">
  1432. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1433.  
  1434. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_perk" />
  1435. <label depth="1" name="text" pos="0,-50" height="28" text="SCORE" text_key="xuiScore" font_size="26" justify="center"/>
  1436. </rect>
  1437.  
  1438. <rect depth="1" name="ping" width="60" height="86" pos="548,-6">
  1439. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="66" height="92" color="[black]" type="sliced" fillcenter="false" />
  1440.  
  1441. <sprite depth="1" name="icon" style="icon32px" pos="14,-6" sprite="ui_game_symbol_ping" />
  1442. <label depth="1" name="text" pos="0,-50" height="28" text="PING" text_key="xuiPing" font_size="26" justify="center"/>
  1443. </rect>
  1444.  
  1445. <rect depth="1" name="status" width="100" height="86" pos="611,-6">
  1446. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="92" color="[black]" type="sliced" fillcenter="false" />
  1447.  
  1448. <sprite depth="1" name="icon" style="icon32px" pos="34,-6" sprite="ui_game_symbol_invite" />
  1449. <label depth="1" name="text" pos="0,-50" height="28" text="STATUS" text_key="xuiStatus" font_size="26" justify="center"/>
  1450. </rect>
  1451.  
  1452. <rect depth="1" name="allies" width="80" height="86" pos="714,-6">
  1453. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1454.  
  1455. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_allies" />
  1456. <label depth="1" name="text" pos="0,-50" height="28" text="ALLIES" text_key="xuiAllies" font_size="26" justify="center"/>
  1457. </rect>
  1458.  
  1459. <rect depth="1" name="voice" width="80" height="86" pos="797,-6">
  1460. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1461.  
  1462. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_mic" />
  1463. <label depth="1" name="text" pos="0,-50" height="28" text="VOICE" text_key="xuiVoice" font_size="26" justify="center"/>
  1464. </rect>
  1465.  
  1466. <rect depth="1" name="map" width="80" height="86" pos="880,-6">
  1467. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1468.  
  1469. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_map" />
  1470. <label depth="1" name="text" pos="0,-50" height="28" text="MAP" text_key="xuiMap" font_size="26" justify="center"/>
  1471. </rect>
  1472.  
  1473. <rect depth="1" name="track" width="80" height="86" pos="963,-6">
  1474. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1475.  
  1476. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_compass" />
  1477. <label depth="1" name="text" pos="0,-50" height="28" text="TRACK" text_key="xuiTrack" font_size="26" justify="center"/>
  1478. </rect>
  1479.  
  1480. <rect depth="1" name="km" width="80" height="86" pos="1046,-6">
  1481. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1482.  
  1483. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_run" />
  1484. <label depth="1" name="text" pos="0,-50" height="28" text="KM" text_key="xuiKM" font_size="26" justify="center"/>
  1485. </rect>
  1486. </panel>
  1487.  
  1488. <grid name="playersList" rows="13" cols="1" pos="3,-138" width="1128" height="724" cell_width="1856" cell_height="46" repeat_content="true" arrangement="vertical" controller="PlayersList">
  1489. <players_entry name="0"/>
  1490. </grid>
  1491.  
  1492.  
  1493.  
  1494. <rect depth="3" width="1120" height="43" pos="3,-736">
  1495. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="1126" height="49" color="[black]" type="sliced" fillcenter="false" />
  1496. <sprite name="pagingControls" color="[mediumGrey]" type="sliced" />
  1497. <panel pos="1020,0" width="104" height="43" disableautobackground="true">
  1498. <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1499. <rect depth="4" pos="27,-7">
  1500. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1501. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1502. </rect>
  1503. <button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1504. </panel>
  1505. </rect>
  1506. </window>
  1507.  
  1508. <window name="windowVehicle" width="380" height="733" panel="Left" controller="VehicleFrameWindow" >
  1509. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1510. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
  1511. <label style="header.name" text="{VehicleNameQuality}" />
  1512. <sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
  1513. <sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
  1514. <sprite depth="2" name="sprVehicleQuality" width="110" pos="261, -18" height="8" type="filled" color="{VehicleQualityColor}" />
  1515.  
  1516. </panel>
  1517.  
  1518. <panel name="content" depth="0" pos="0,-43" disableautobackground="true">
  1519. <sprite color="[darkGrey]" pos="3,-3" height="613" />
  1520. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="733" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  1521. <rect depth="1" pos="3,-3" width="380" height="739">
  1522.  
  1523. <rect pos="3,-3" width="374" height="218">
  1524. <sprite color="[mediumGrey]" type="sliced" />
  1525. <texture depth="2" name="vehiclePreview" material="Materials/Transparent Colored" size="374,218" />
  1526. <label depth="3" pos="14,-20" font_size="26" text="{VehicleQualityTitle}: [DECEA3]{VehicleQuality}[-]" width="200" height="30"/>
  1527. <label depth="3" pos="14,-50" font_size="26" text="{VehicleDurabilityTitle}: [DECEA3]{VehicleDurability}[-]" width="200" height="30"/>
  1528. </rect>
  1529.  
  1530. <grid name="parts" rows="8" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
  1531. <vehicle_part_slot />
  1532. </grid>
  1533.  
  1534. <rect name="btnRepair" depth="3" pos="0, -698" height="36">
  1535. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1536. <!-- <sprite depth="2" name="background" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/> -->
  1537. <rect depth="3" name="background" pos="3,-5" width="375" height="28">
  1538. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  1539. <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1540. <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1541.  
  1542. <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1543. <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1544.  
  1545. <sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_wrench"/>
  1546. <label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
  1547. </rect>
  1548. </rect>
  1549. </rect>
  1550.  
  1551. </panel>
  1552. </window>
  1553.  
  1554. <window name="windowVehicleStats" width="228" height="280" panel="Right" controller="VehicleStats" >
  1555. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1556. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
  1557. <label style="header.name" text="{VehicleName} {VehicleStatsTitle}" />
  1558. </panel>
  1559.  
  1560.  
  1561. <rect name="content" depth="0" pos="0,-46" height="234">
  1562. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1563. <sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
  1564. <rect depth="2" pos="6,-5">
  1565. <grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
  1566. <panel height="30" width="340" disableautobackground="true">
  1567. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_speed"/>
  1568. <label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{SpeedTitle}: [DECEA3]{Speed}m/s ({SpeedText|once})[-]" />
  1569. </panel>
  1570. <panel height="30" width="340" disableautobackground="true">
  1571. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_noise"/>
  1572. <label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{NoiseTitle}: [DECEA3]{Noise|once}[-]" />
  1573. </panel>
  1574. <panel height="30" width="340" disableautobackground="true">
  1575. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_defense"/>
  1576. <label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{ProtectionTitle}: [DECEA3]{Protection|once}%[-]" />
  1577. </panel>
  1578. <panel height="30" width="340" disableautobackground="true">
  1579. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
  1580. <label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{PassengersTitle}: [DECEA3]{Passengers|once}[-]" />
  1581. </panel>
  1582. <panel height="30" width="340" disableautobackground="true">
  1583. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
  1584. <label depth="1" width="100" pos="30,-2" font_size="22" text="{FuelTitle}: [DECEA3]{Fuel}%[-]" />
  1585.  
  1586. <sprite depth="2" width="100" pos="105, -7" height="10" type="sliced" color="[black]" />
  1587. <sprite depth="2" width="98" pos="106, -8" height="8" type="sliced" color="[mediumGrey]" />
  1588. <sprite depth="2" name="sprFillPotential" width="98" pos="106, -9" height="6" type="filled" color="[beige]" fill="{PotentialFuelFill}" />
  1589. <sprite depth="2" name="sprFuelFill" width="98" pos="106, -8" height="8" type="filled" color="181,57,57" fill="{FuelFill}" />
  1590. </panel>
  1591. </grid>
  1592. </rect>
  1593. <rect name="btnRefuel" depth="3" pos="0, -198" height="36" >
  1594. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1595. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  1596. <rect depth="3" pos="1,-3" width="224" height="31">
  1597. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  1598. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1599. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1600.  
  1601. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1602. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1603.  
  1604. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
  1605. <label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
  1606. </rect>
  1607. </rect>
  1608. </rect>
  1609. </window>
  1610.  
  1611. <window name="windowVehicleStorage" width="228" height="262" depth="5" anchor="CenterTop" panel="Right" backgroundcolor="[black]">
  1612. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1613. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_loot_sack"/>
  1614. <label style="header.name" text="MINIBIKE STORAGE" text_key="xuiMinibikeStorage" />
  1615. </panel>
  1616.  
  1617. <grid depth="2" name="inventory" rows="6" cols="3" pos="3,-46" cell_width="75" cell_height="75" repeat_content="true" controller="VehicleContainer">
  1618. <item_stack name="0"/>
  1619. </grid>
  1620.  
  1621. <panel name="emptyPanel" height="450" depth="4" pos="0,-49" backgroundcolor="[darkGrey]" bordercolor="[black]" visible="false">
  1622. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1623. <label pos="0,-180" depth="3" name="descriptionText" width="100%" height="80" text="ADD BASKET TO ACCESS STORAGE." text_key="xuiEmptyVehicleStorage" justify="center" font_size="24"/>
  1624. </panel>
  1625. </window>
  1626.  
  1627. <window name="windowAssemble" width="380" height="745" panel="Left" controller="AssembleWindow" >
  1628. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1629. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
  1630. <label style="header.name" text="{ItemName}" />
  1631.  
  1632. <sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
  1633. <sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
  1634. <sprite depth="2" name="sprQuality" width="110" pos="261, -18" height="8" type="filled" color="{ItemQualityColor}" fill="{ItemQualityFill}" />
  1635. </panel>
  1636.  
  1637. <panel name="content" depth="0" pos="0,-43" disableautobackground="true">
  1638. <rect depth="1" height="625">
  1639. <sprite color="[darkGrey]" pos="3,-3" height="613" />
  1640. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="613" color="[black]" type="sliced" fillcenter="false" />
  1641. <rect depth="1" pos="3,-3" width="380" height="619" on_press="true">
  1642.  
  1643.  
  1644.  
  1645. <!--<sprite depth="2" name="itemIcon" pos="200, -100" width="200" height="143" atlas="ItemIconAtlas" sprite="{ItemIcon}" pivot="center" foregroundlayer="true" />-->
  1646. <rect pos="3,-3" width="374" height="218">
  1647. <texture depth="1" name="itemPreview" material="Materials/Transparent Colored" size="374,218" globalopacity="true"/>
  1648. <sprite color="[mediumGrey]" type="sliced" />
  1649. <label depth="2" pos="8,-12" font_size="24" text="{ItemQualityTitle}: [DECEA3]{ItemQuality}[-]" width="200" height="30" />
  1650. </rect>
  1651.  
  1652. <grid name="parts" rows="6" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="ItemPartStackGrid">
  1653. <item_part_slot />
  1654. </grid>
  1655.  
  1656. <rect depth="3" pos="0, -578" height="36">
  1657. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1658. <sprite depth="2" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/>
  1659. <rect depth="3" pos="3,-5" width="375" height="28">
  1660. <button name="btnComplete" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1661. <sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1662. <sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1663.  
  1664. <sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1665. <sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1666.  
  1667. <sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-2" sprite="ui_game_symbol_x" foregroundlayer="true" />
  1668. <label depth="2" name="windowName" justify="center" text="CLOSE" text_key="xuiClose" />
  1669. </rect>
  1670. </rect>
  1671. </rect>
  1672. </rect>
  1673. </panel>
  1674. </window>
  1675.  
  1676. <window name="windowRadial" anchor="CenterCenter">
  1677. <rect name="radialPanel" controller="Radial" repeat_content="true" count="20" pivot="center">
  1678. <radial_entry />
  1679. <radial_entry />
  1680. <radial_entry />
  1681. <radial_entry />
  1682. <radial_entry />
  1683. <radial_entry />
  1684. <radial_entry />
  1685. <radial_entry />
  1686. <radial_entry />
  1687. <radial_entry />
  1688. <radial_entry />
  1689. </rect>
  1690. </window>
  1691.  
  1692. <window name="windowTimer" anchor="CenterCenter">
  1693. <rect depth="15" height="58" width="58" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
  1694. <sprite depth="1" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center"/>
  1695. <sprite depth="2" height="52" width="52" name="background" sprite="ui_game_filled_circle" color="128,128,128,192" pivot="center" type="filled" fill="0.75" filldirection="radial360"/>
  1696. <label depth="3" name="time" width="75" height="24" pivot="center" justify="center" text=" " font_size="22" />
  1697. </rect>
  1698. </window>
  1699.  
  1700. <window name="windowSkillList" panel="Center" width="647" height="791" controller="SkillListWindow">
  1701. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1702. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{CategoryIcon}"/>
  1703. <label style="header.name" text="{TitleName}" />
  1704.  
  1705. <label pos="635, -9" depth="2" name="unlockedCount" width="84" height="28" text="{TotalSkills}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
  1706. </panel>
  1707.  
  1708. <panel name="content" pos="-3,-43" height="669" depth="1" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
  1709.  
  1710. <rect name="categoryHeader" pos="6,-3" width="644" height="43">
  1711. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
  1712. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1713.  
  1714. <panel depth="1" pos="3,-3" width="410" height="37" disableautobackground="true">
  1715. <grid name="categories" pos="-3,-6" rows="1" cols="9" width="568" height="34" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  1716. <category_icon />
  1717. </grid>
  1718. </panel>
  1719.  
  1720. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1721. <panel depth="1" pos="394,0" width="200" disableautobackground="true">
  1722.  
  1723. <sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  1724. <skill_search depth="2" name="searchInput"/>
  1725. </panel>
  1726.  
  1727.  
  1728. <panel depth="2" pos="540,0" width="104" height="43" disableautobackground="true" controller="Paging">
  1729. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1730. <rect depth="4" pos="37,-7">
  1731. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1732. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="{PageNumber}" font_size="26" justify="center"/>
  1733. </rect>
  1734. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1735. </panel>
  1736. </rect>
  1737.  
  1738. <rect name="tableHeader" pos="5,-49" width="645" height="43">
  1739. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1740.  
  1741. <rect depth="1" width="336" height="40">
  1742. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="338" height="46" color="[black]" type="sliced" fillcenter="false" />
  1743.  
  1744. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills"/>
  1745. <label depth="1" pos="40,-8" upper_case="true" text="Skill/Perk Name" text_key="xuiSkillPerkName" width="240"/>
  1746. </rect>
  1747.  
  1748. <rect depth="1" pos="336,0" width="100" height="40">
  1749. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1750.  
  1751. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent"/>
  1752. <label depth="1" pos="40,-8" upper_case="true" text="Level" text_key="xuiLevel" width="70"/>
  1753. </rect>
  1754.  
  1755. <rect depth="1" pos="439,0" width="100" height="40" >
  1756. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1757.  
  1758. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_perk"/>
  1759. <label depth="1" pos="40,-8" upper_case="true" text="Type" text_key="xuiType" width="70"/>
  1760. </rect>
  1761.  
  1762. <rect depth="1" pos="542,0" width="100" height="40">
  1763. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1764.  
  1765. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack"/>
  1766. <label depth="1" pos="40,-8" upper_case="true" text="Cost" text_key="xuiCost" width="55"/>
  1767. </rect>
  1768.  
  1769. <!-- <rect depth="1" pos="585,0" width="149" height="40">
  1770. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
  1771.  
  1772. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
  1773. <label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
  1774. </rect> -->
  1775. </rect>
  1776.  
  1777. <grid name="skills" rows="14" cols="1" pos="6,-92" cell_width="645" cell_height="46" controller="SkillList" repeat_content="true" arrangement="vertical" >
  1778. <skill_entry name="0"/>
  1779. </grid>
  1780. </panel>
  1781. </window>
  1782.  
  1783. <window name="windowSkillInfo" width="603" height="470" panel="Right" controller="SkillInfoWindow">
  1784. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1785. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
  1786. <label style="header.name" text="{GroupName}" />
  1787.  
  1788. <label pos="594, -9" depth="2" width="300" height="28" text="{SkillPointsAvailable}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
  1789. </panel>
  1790. <rect name="content" pos="0,-46" height="424" depth="1">
  1791.  
  1792. <sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="149" color="[black]" type="sliced" fillcenter="false" />
  1793. <sprite depth="1" pos="2,-2" name="preview" width="148" height="148" color="[darkGrey]" type="sliced" />
  1794. <sprite depth="3" pos="77,-77" width="100" height="100" sprite="{GroupIcon}" pivot="center" foregroundlayer="true"/>
  1795.  
  1796.  
  1797.  
  1798. <!-- <sprite depth="2" pos="81,-77" width="100" height="100" sprite="{GroupIcon}" color="[black]" pivot="center" foregroundlayer="true"/>
  1799. <sprite depth="2" pos="77,-81" width="100" height="100" sprite="{GroupIcon}" color="[black]" pivot="center" foregroundlayer="true"/>
  1800. <sprite depth="2" pos="73,-77" width="100" height="100" sprite="{GroupIcon}" color="[black]" pivot="center" foregroundlayer="true"/>
  1801. <sprite depth="2" pos="77,-73" width="100" height="100" sprite="{GroupIcon}" color="[black]" pivot="center" foregroundlayer="true"/> -->
  1802.  
  1803. <panel depth="2" pos="3,-153" width="146" height="78" disableautobackground="true">
  1804. <sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/>
  1805. <grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList">
  1806. <skill_action_entry />
  1807. <skill_action_entry />
  1808. </grid>
  1809. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="151" height="91" color="[black]" type="sliced" fillcenter="false" />
  1810. </panel>
  1811. <rect depth="1" pos="148,0" width="454" height="234" >
  1812. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1813. <sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="455" height="236" color="[black]" type="sliced" fillcenter="false" />
  1814. <!-- <label depth="2" name="descriptionText" pos="3,-8" width="90%" height="90%" text="{GroupStats}"/> -->
  1815. <label depth="2" name="descriptionText" pos="6,-8" width="442" height="218" text="{GroupDescription}"/>
  1816.  
  1817. <label depth="2" name="XpToNextLevel" pos="6,-205" width="200" height="30" text="XP TO NEXT LEVEL:" visible="{SkillPercentShouldShow}"/>
  1818. <sprite depth="2" pos="159,-214" height="12" width="289" type="sliced" color="[black]" visible="{SkillPercentShouldShow}" />
  1819. <sprite depth="3" pos="160,-215" height="10" width="287" color="[lightGrey]" foregroundlayer="true" visible="{SkillPercentShouldShow}" type="sliced" />
  1820. <sprite depth="3" pos="160,-215" height="10" width="287" color="[red]" foregroundlayer="true" type="filled" fill="{SkillPercentThisLevel}" visible="{SkillPercentShouldShow}" />
  1821. </rect>
  1822. <rect depth="1" pos="0,-234" width="600" height="197">
  1823. <sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
  1824. <sprite depth="3" pos="0,1" width="603" height="198" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1825. <rect name="tableHeader" pos="0,0" width="600" height="43">
  1826. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1827. <rect depth="1" width="303" height="40">
  1828. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="300" height="46" color="[black]" type="sliced" fillcenter="false" />
  1829. <label name="lblAttributes" depth="1" pos="50,-10" upper_case="true" text="ATTRIBUTES" text_key="xuiAttributes" width="300" height="34" />
  1830. <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
  1831. </rect>
  1832.  
  1833. <rect depth="1" pos="297,0" width="303" height="40">
  1834. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="46" color="[black]" type="sliced" fillcenter="false" />
  1835.  
  1836. <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check"/>
  1837. <label depth="1" pos="50,-10" upper_case="true" text="NEXT LVL REQUIREMENTS" text_key="xuiNextLevelRequirements" height="34" width="300" />
  1838. </rect>
  1839. </rect>
  1840. <grid rows="5" cols="1" pos="6,-46" width="300" cell_width="147" cell_height="28" controller="SkillAttributeList">
  1841. <skill_attribute/>
  1842. <skill_attribute />
  1843. <skill_attribute />
  1844. <skill_attribute />
  1845. <skill_attribute />
  1846. </grid>
  1847. <grid rows="4" cols="1" pos="300,-46" width="300" cell_width="147" cell_height="42" controller="SkillRequirementList">
  1848. <skill_requirement />
  1849. <skill_requirement />
  1850. <skill_requirement />
  1851. <skill_requirement />
  1852. </grid>
  1853. </rect>
  1854. </rect>
  1855. </window>
  1856.  
  1857. <window name="windowSkillStats" width="603" height="303" panel="Right">
  1858. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1859. <sprite pos="10,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
  1860. <label style="header.name" text="Skill Stats" text_key="xuiSkillStats" />
  1861. </panel>
  1862. <panel name="content" pos="0,-46" height="259" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1863. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="259" color="[black]" type="sliced" fillcenter="false" />
  1864. <label depth="2" pos="0,-100" height="50" text="COMING SOON PROFESSION, HOBBY AND MAIN STATS." text_key="xuiSkillStatComingSoon" justify="center" />
  1865. <!-- <panel name="stats" pos="0,0" height="259" width="250" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1866. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="250" height="259" color="[black]" type="sliced" fillcenter="false" />
  1867. </panel>
  1868.  
  1869. <panel name="primary" pos="247,0" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1870. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
  1871. </panel>
  1872.  
  1873. <panel name="secondary" pos="247,-128" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1874. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
  1875. </panel> -->
  1876. </panel>
  1877. </window>
  1878.  
  1879. <window name="windowQuestList" width="450" height="513" panel="Left" controller="QuestListWindow">
  1880. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1881. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1882. <label style="header.name" text="QUESTS" text_key="xuiQuests" />
  1883. </panel>
  1884.  
  1885. <rect name="content" depth="0" pos="0,-43" height="464">
  1886.  
  1887. <rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
  1888. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
  1889.  
  1890. <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_quest" tooltip="Toggle Active" tooltip_key="lblToggleActive" sound="[paging_click]" />
  1891. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1892. <button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_quest_remove" tooltip="Remove Quest" tooltip_key="lblRemoveQuest" sound="[paging_click]" />
  1893.  
  1894. <sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
  1895. <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>
  1896.  
  1897. <panel pos="233,-6" depth="1" width="120" disableautobackground="true">
  1898. <quest_search depth="1" name="searchInput" />
  1899. </panel>
  1900.  
  1901. <panel pos="338,0" width="104" height="43" disableautobackground="true">
  1902. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1903. <rect depth="4" pos="37,-7">
  1904. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1905. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1906. </rect>
  1907. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1908. </panel>
  1909. </rect>
  1910.  
  1911. <grid name="questList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" controller="QuestList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
  1912. <quest_entry name="0" />
  1913. </grid>
  1914. </rect>
  1915. </window>
  1916.  
  1917. <window name="windowQuestDescription" width="653" height="312" panel="Center" controller="QuestDescriptionWindow">
  1918. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1919. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1920. <label style="header.name" text="{QuestTitle}" width="500" />
  1921. </panel>
  1922. <rect name="content" pos="0,-46" height="266" depth="1">
  1923. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="266" color="[black]" type="sliced" fillcenter="false" />
  1924. <sprite color="[darkGrey]" type="sliced" />
  1925. <label depth="3" name="descriptionText" pos="8,-8" text="{QuestDescription}" width="630" height="205" font_size="28" overflow="resizeheight" />
  1926. <rect visible="{ShowEmpty}">
  1927. <label pos="0,-120" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />
  1928. </rect>
  1929. </rect>
  1930. </window>
  1931.  
  1932. <window name="windowQuestObjectives" width="653" height="240" panel="Center" controller="QuestObjectivesWindow">
  1933. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1934. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1935. <label style="header.name" text="OBJECTIVES" text_key="xuiObjectives" />
  1936. <label depth="2" pos="545,-8" width="100" height="28" text="{QuestDifficulty}" color="[mediumGrey]" justify="right" upper_case="true" />
  1937.  
  1938. </panel>
  1939. <rect name="content" pos="0,-46" height="194" depth="1">
  1940. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1941. <sprite color="[darkGrey]" type="sliced" />
  1942. <rect visible="{showquest}">
  1943. <grid name="objectiveList" rows="5" cols="2" pos="12,-10" width="300" height="184" cell_width="300" cell_height="30" repeat_content="true" arrangement="horizontal" controller="QuestObjectiveList">
  1944. <quest_objective_entry name="0" />
  1945. </grid>
  1946. <!-- <sprite depth="8" name="backgroundMain2" sprite="menu_empty3px" pos="0,-220" width="653" height="40" color="[black]" type="sliced" fillcenter="false" visible="{ShowRequirements}" /> -->
  1947. <label depth="3" pos="8, -165" text="{questrequirementstitle}: {questrequirements}" width="590" visible="{ShowRequirements}" height="30" />
  1948. </rect>
  1949. <rect visible="{ShowEmpty}">
  1950. <label pos="0,-70" depth="3" name="descriptionText" width="100%" height="65" text="OBJECTIVES NOT AVAILABLE AT THIS TIME." text_key="xuiObjectivesNotAvailable" justify="center" font_size="28" />
  1951. </rect>
  1952. </rect>
  1953. </window>
  1954.  
  1955.  
  1956.  
  1957. <window name="windowQuestRewards" width="653" height="199" panel="Center" controller="QuestRewardsWindow">
  1958. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1959. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1960. <label style="header.name" text="REWARDS" text_key="xuiRewards" />
  1961. <label depth="2" pos="345,-8" width="300" height="28" text="{FinishTime}" color="[mediumGrey]" justify="right" upper_case="true" />
  1962. </panel>
  1963. <rect name="content" pos="0,-46" height="153" depth="1">
  1964. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1965. <sprite color="[darkGrey]" type="sliced" />
  1966. <rect visible="{showquest}">
  1967. <grid name="rewardList" rows="5" cols="1" pos="12,-10" width="600" height="368" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" controller="QuestRewardList">
  1968. <quest_reward_entry name="0" />
  1969. </grid>
  1970. </rect>
  1971. <rect visible="{ShowEmpty}">
  1972. <label pos="0,-65" depth="3" name="descriptionText" width="100%" height="65" text="REWARDS NOT AVAILABLE AT THIS TIME." text_key="xuiRewardsNotAvailable" justify="center" font_size="28" />
  1973. </rect>
  1974. </rect>
  1975. </window>
  1976.  
  1977. <window name="windowTip" width="603" height="363" pos="-300, 150" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15">
  1978. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
  1979. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1980. <label style="header.name" text="TIP" text_key="xuiTip" />
  1981. </panel>
  1982. <rect name="content" pos="0,-46" height="319" depth="1" pivot="center">
  1983. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" color="[black]" type="sliced" fillcenter="false" />
  1984. <sprite color="[darkGrey]" type="sliced" />
  1985. <label depth="3" name="descriptionText" pos="8,-8" text="{TipText}" width="590" font_size="30" overflow="resizeheight" />
  1986.  
  1987. <rect name="btnContinue" depth="3" pos="0, -277" height="42" >
  1988. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1989. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  1990. <rect depth="3" pos="0,0" height="42">
  1991. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1992.  
  1993. <label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
  1994. </rect>
  1995. </rect>
  1996. </rect>
  1997. </window>
  1998.  
  1999. <window name="windowQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{ShowQuest}">
  2000. <sprite depth="0" pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
  2001. <label depth="1" text="{QuestTitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
  2002. <sprite pos="210,0" depth="1" name="windowIcon" style="icon32px" sprite="{QuestIcon}" justify="right"/>
  2003.  
  2004. <sprite depth="0" pos="6,-38" name="Background" sprite="ui_game_popup" height="{TrackerHeight}" width="240" />
  2005. <grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
  2006. complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" >
  2007. <quest_objective_tracker_entry />
  2008. </grid>
  2009. </window>
  2010.  
  2011. <window name="windowQuestOffer" width="603" height="413" pos="-300, 150" controller="QuestOfferWindow" anchor="CenterCenter" pivot="center" depth="15">
  2012. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
  2013. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{QuestIcon}"/>
  2014. <label style="header.name" text="{QuestName}" width="500" />
  2015. <label depth="2" pos="545,-10" width="100" height="28" text="{QuestDifficulty}" color="[mediumGrey]" justify="right" upper_case="true" />
  2016.  
  2017. <!-- <button pos="550,-5" depth="2" name="closeButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]" /> -->
  2018. </panel>
  2019. <panel name="content" pos="0,-46" height="329" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
  2020. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="329" color="[black]" type="sliced" fillcenter="false" />
  2021. <label depth="3" name="descriptionText" pos="6,-5" text="{QuestOffer}" width="590" font_size="30" overflow="resizeheight" />
  2022.  
  2023. <!-- <button pos="200,-220" depth="2" name="acceptButton" style="icon32px" sprite="ui_game_symbol_check" defaultcolor="[green]"/>
  2024. <button pos="400,-220" depth="2" name="declineButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]"/> -->
  2025. </panel>
  2026.  
  2027. <rect name="btnAccept" depth="3" pos="0, -378" height="36" disableautobackground="true">
  2028. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
  2029. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2030. <rect depth="3" pos="0,-3" width="303" height="31">
  2031. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  2032. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2033. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2034.  
  2035. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2036. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  2037.  
  2038. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
  2039. <label depth="2" name="windowName" pos="0,-2" justify="center" text="ACCEPT" text_key="xuiAccept" effect="outline" />
  2040. </rect>
  2041. </rect>
  2042. <rect name="btnDecline" depth="3" pos="300, -378" height="36" disableautobackground="true">
  2043. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
  2044. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  2045. <rect depth="3" pos="0,-3" width="303" height="31">
  2046. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  2047. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2048. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2049.  
  2050. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2051. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  2052.  
  2053. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
  2054. <label depth="2" name="windowName" pos="0,-2" justify="center" text="DECLINE" text_key="xuiDecline" effect="outline" />
  2055. </rect>
  2056. </rect>
  2057. </window>
  2058.  
  2059. <window name="windowArchetypePreview" width="315" height="702" pos="360, 305" anchor="CenterCenter" controller="ArchetypePreviewWindow">
  2060. <texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="315,702" globalopacity="false"/>
  2061. </window>
  2062.  
  2063. <window name="windowArchetypePreview2" width="840" height="702" panel="Center">
  2064. <panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  2065. <label style="header.name" text="PREVIEW" text_key="xuiPreview" />
  2066. </panel>
  2067. <panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="ArchetypePreviewWindow">
  2068. <texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
  2069. <button name="clothesToggle" depth="101" pos="6,-6" sprite="ui_game_symbol_shirt" style="icon32px,press,hover" tooltip="Toggle Clothes On/Off" tooltip_key="lblToggleClothes" />
  2070. <button name="reloadData" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Archetype XML Data" tooltip_key="lblReloadArchetypeXML" />
  2071. <!--<sprite name="resetCamera" depth="101" pos="41,-6" sprite="ui_game_symbol_shirt" style="icon32px,press"/>-->
  2072. </panel>
  2073.  
  2074. </window>
  2075.  
  2076. <window name="windowArchetypeList" width="315" height="526" pos="-332, 336" panel="Left" controller="ArchetypeList">
  2077. <panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  2078. <label style="header.name" text="ARCHETYPES" text_key="xuiArchetypes" />
  2079. </panel>
  2080. <panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
  2081. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2082. <rect depth="4" pos="37,-7" >
  2083. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2084. <label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
  2085. </rect>
  2086. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2087. </panel>
  2088. <panel name="content" pos="0,-86" width="315" height="400" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  2089. <grid name="archetypeList" rows="10" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical">
  2090. <archetype_entry/>
  2091. </grid>
  2092. </panel>
  2093. <panel name="buttonContent" depth="0" pos="0,-486" width="315" height="40" backgroundcolor="[black]" bordercolor="[black]">
  2094. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2095. <rect depth="1" pos="3,-3" width="309" height="34">
  2096. <sprite depth="1" name="save_button" sprite="ui_game_select_row" color="100,100,100" type="sliced" on_press="true" on_hover="true" />
  2097. <label depth="2" pos="0,-6" justify="center" text="SAVE" text_key="xuiSave" font_size="26" />
  2098. </rect>
  2099. </panel>
  2100. </window>
  2101.  
  2102. <window name="windowClothingList" width="315" height="351" panel="Left" visible="false" controller="ArchetypeClothingList">
  2103. <panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" borderthickness="3">
  2104. <label style="header.name" text="CLOTHING" text_key="xuiClothing" />
  2105. </panel>
  2106. <panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
  2107. <grid name="slotList" rows="1" cols="8" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
  2108. <label name="0" text="0" width="32" height="43" justify="center" style="press"/>
  2109. <label name="1" text="1" width="32" height="43" justify="center" style="press"/>
  2110. <label name="2" text="2" width="32" height="43" justify="center" style="press"/>
  2111. <label name="3" text="3" width="32" height="43" justify="center" style="press"/>
  2112. <label name="4" text="4" width="32" height="43" justify="center" style="press"/>
  2113. <label name="5" text="5" width="32" height="43" justify="center" style="press"/>
  2114. <label name="6" text="6" width="32" height="43" justify="center" style="press"/>
  2115. <label name="7" text="7" width="32" height="43" justify="center" style="press"/>
  2116. </grid>
  2117. </panel>
  2118. <panel name="content" pos="0,-86" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
  2119. <grid name="layerList" rows="1" cols="4" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
  2120. <label name="0" text="0" width="32" height="43" justify="center" style="press"/>
  2121. <label name="1" text="1" width="32" height="43" justify="center" style="press"/>
  2122. <label name="2" text="2" width="32" height="43" justify="center" style="press"/>
  2123. <label name="3" text="3" width="32" height="43" justify="center" style="press"/>
  2124. </grid>
  2125. </panel>
  2126. <panel name="content" pos="0,-126" width="315" height="320" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  2127. <grid name="archetypeList" rows="8" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical" controller="XUiC_ArchetypeDnaList">
  2128. <clothing_entry/>
  2129. </grid>
  2130. </panel>
  2131. </window>
  2132.  
  2133. <window name="windowSliders" width="400" height="708" panel="Right" controller="ArchetypeDnaList">
  2134. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  2135. <label style="header.name" text="DNA SLIDERS" text_key="xuiDnaSliders" />
  2136. </panel>
  2137. <panel name="content" pos="0,-46" width="400" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
  2138. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  2139. <rect depth="4" pos="37,-7" >
  2140. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  2141. <label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
  2142. </rect>
  2143. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  2144. </panel>
  2145. <panel name="content" pos="0,-86" height="622" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  2146. <grid name="archetypeList" rows="17" cols="1" pos="10,-6" width="400" height="552" cell_width="400" cell_height="36" repeat_content="true" arrangement="vertical">
  2147. <slider/>
  2148. </grid>
  2149. </panel>
  2150. <panel name="buttonContent" depth="0" pos="0,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
  2151. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2152. <rect depth="1" pos="3,-3" width="194" height="34">
  2153. <button depth="1" name="save_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[start]" defaultcolor="[darkGrey]" hovercolor="[white]" selectedcolor="[lightGrey]" type="sliced" on_hover="true" />
  2154. <label depth="2" pos="0,-6" justify="center" text="SAVE" font_size="26" />
  2155. </rect>
  2156. </panel>
  2157. <panel name="buttonContent" depth="0" pos="200,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
  2158. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  2159. <rect depth="1" pos="3,-3" width="194" height="34">
  2160. <button depth="1" name="cancel_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[back]" defaultcolor="64,0,0" hovercolor="[red]" type="sliced" on_hover="true" />
  2161. <label depth="2" pos="0,-6" justify="center" text="CANCEL" font_size="26" />
  2162. </rect>
  2163. </panel>
  2164. </window>
  2165. </append>
  2166. </config>
  2167.  
  2168. <config name="XUi/styles">
  2169. <!-- <<< SMX v148b1 r05 START - BY SIRILLION >>> -->
  2170. <append xpath="/styles">
  2171. <style name="SMXUnitFrameWindow">
  2172. <style_entry name="pos" value="9,20"/>
  2173. <style_entry name="size" value="140,96"/>
  2174. <style_entry name="anchor" value="BottomLeft"/>
  2175. </style>
  2176.  
  2177. <style name="SMXItemStack">
  2178. <style_entry name="select_color" value="[beige]"/>
  2179. <style_entry name="press_color" value="[limeGreen]"/>
  2180. <style_entry name="final_pressed_color" value="[lightGrey]"/>
  2181. <style_entry name="background_color" value="[mediumGrey]"/>
  2182. <style_entry name="highlight_color" value="[hoverColor]"/>
  2183. <style_entry name="holding_color" value="[white]"/>
  2184. <style_entry name="width" value="82"/>
  2185. <style_entry name="height" value="82"/>
  2186. <style_entry name="hover_icon_grow" value="1.5"/>
  2187. <style_entry name="on_press" value="true"/>
  2188. <style_entry name="sound_volume" value="0.75"/>
  2189. <style_entry name="pickup_sound" value="[pickup_click]"/>
  2190. <style_entry name="place_sound" value="[place_click]"/>
  2191. </style>
  2192.  
  2193. <style name="SMXcompass.window" type="window">
  2194. <style_entry name="pos" value="-200,-9"/>
  2195. <style_entry name="size" value="400,43"/>
  2196. <style_entry name="anchor" value="CenterTop"/>
  2197. </style>
  2198.  
  2199. <style name="SMXcompass.window.background" type="texture">
  2200. <style_entry name="depth" value="0"/>
  2201. <style_entry name="texture" value="@http://i64.tinypic.com/jhrct2.jpg"/> <!-- Local Asset Equivalent: compassbg.png -->
  2202. <style_entry name="type" value="sliced"/>
  2203. <style_entry name="size" value="492,140"/>
  2204. <style_entry name="pos" value="-60,10"/>
  2205. </style>
  2206.  
  2207. <style name="SMXcompass.window.indicator" type="texture">
  2208. <style_entry name="depth" value="9"/>
  2209. <style_entry name="texture" value="@http://i65.tinypic.com/11jx6ap.jpg"/> <!-- Local Asset Equivalent: compassindicate.png -->
  2210. <style_entry name="type" value="sliced"/>
  2211. <style_entry name="size" value="32,48"/>
  2212. <style_entry name="pos" value="184,10"/>
  2213. </style>
  2214.  
  2215. <style name="SMXcompass.window.compass.texture" type="texture">
  2216. <style_entry name="depth" value="8"/>
  2217. <style_entry name="height" value="23" />
  2218. <style_entry name="width" value="300" />
  2219. <style_entry name="pos" value="50, -3" />
  2220. <style_entry name="color" value="[iconColor]"/>
  2221. <style_entry name="tooltip" value="CHARACTER" />
  2222. <style_entry name="texture" value="Textures/UI/ui_game_compass" />
  2223. </style>
  2224.  
  2225. <style name="SMXDayTimeFrame.window" type="window">
  2226. <style_entry name="pos" value="-12,50"/>
  2227. <style_entry name="size" value="400,400"/>
  2228. <style_entry name="anchor" value="LeftTop"/>
  2229. </style>
  2230.  
  2231. <style name="SMXLevelXP.window" type="window">
  2232. <style_entry name="pos" value="-30,-15"/>
  2233. <style_entry name="size" value="140,96"/>
  2234. <style_entry name="anchor" value="LeftTop"/>
  2235. </style>
  2236.  
  2237. <style name="SMXTempFrame.window" type="window">
  2238. <style_entry name="pos" value="-180,140"/>
  2239. <style_entry name="size" value="300,100"/>
  2240. <style_entry name="anchor" value="LeftBottom"/>
  2241. </style>
  2242.  
  2243. <!-- <<< SMX v148b1 r05 END - BY SIRILLION >>> -->
  2244.  
  2245. <global>
  2246. <!--
  2247. GLOBAL STYLE ENTRIES
  2248. Any entry in global is accessible by [name] example: value="[white]"
  2249. These values are also accessible from window and control xml files
  2250. as long as this style file is included in a window file.
  2251. -->
  2252.  
  2253. <!--NAMED COLORS-->
  2254. <style_entry name="limeGreen" value="222,255,163,255"/>
  2255. <style_entry name="tan" value="182,166,123,255"/>
  2256. <style_entry name="beige" value="222,206,163"/>
  2257. <style_entry name="borderColor" value="0,0,0"/>
  2258. <style_entry name="darkGrey" value="64,64,64"/>
  2259. <style_entry name="mediumGrey" value="96,96,96"/>
  2260. <style_entry name="lightGrey" value="128,128,128"/>
  2261. <style_entry name="white" value="255,255,255"/>
  2262. <style_entry name="black" value="0,0,0"/>
  2263. <style_entry name="red" value="255,0,0"/>
  2264. <style_entry name="green" value="0,255,0"/>
  2265. <style_entry name="transparent" value="0,0,0,0"/>
  2266.  
  2267. <style_entry name="white_half_alpha" value="255,255,255,128"/>
  2268. <style_entry name="mediumGrey_half_alpha" value="96,96,96,128"/>
  2269. <style_entry name="darkGrey_half_alpha" value="64,64,64,128"/>
  2270. <style_entry name="black_half_alpha" value="0,0,0,128"/>
  2271.  
  2272. <style_entry name="white_quarter_alpha" value="255,255,255,192"/>
  2273.  
  2274. <style_entry name="iconColor" value="255,255,255" />
  2275. <style_entry name="labelColor" value="255,255,255" />
  2276. <style_entry name="selectedColor" value="222,206,163" />
  2277. <style_entry name="hoverColor" value="250,255,163" />
  2278.  
  2279. <style_entry name="disabledLabelColor" value="160,160,160" />
  2280.  
  2281. <!--NAMED SPRITES-->
  2282. <style_entry name="default_sprite" value="menu_empty"/>
  2283.  
  2284. <!--NAMED SOUNDS-->
  2285. <style_entry name="default_click" value="/UI/ui_menu_click"/>
  2286. <style_entry name="start" value="/UI/ui_menu_start"/>
  2287. <style_entry name="back" value="/UI/ui_menu_back"/>
  2288. <style_entry name="craft_click" value="/Crafting/craft_click_craft"/>
  2289. <style_entry name="paging_click" value="/UI/ui_tab" />
  2290. <style_entry name="recipe_click" value="/Crafting/craft_click_recipe"/>
  2291. <style_entry name="pickup_click" value="/Crafting/craft_take_item"/>
  2292. <style_entry name="place_click" value="/Crafting/craft_place_item"/>
  2293. <style_entry name="remove_waypoint" value="/UI/ui_waypoint_delete"/>
  2294. </global>
  2295.  
  2296. <!--LABELS-->
  2297. <style type="label">
  2298. <style_entry name="color" value="[labelColor]"/>
  2299. <style_entry name="font_face" value="AgencyB_32p"/>
  2300. <style_entry name="font_size" value="28"/>
  2301. <style_entry name="justify" value="left"/>
  2302. <style_entry name="effect" value="none"/>
  2303. <style_entry name="pivot" value="topleft"/>
  2304. <style_entry name="text" value=""/>
  2305. <style_entry name="upper_case" value="true" />
  2306. </style>
  2307.  
  2308. <style type="label" name="protection">
  2309. <style_entry name="width" value="50"/>
  2310. <style_entry name="height" value="28"/>
  2311. <style_entry name="font_size" value="26"/>
  2312. </style>
  2313.  
  2314. <style type="label" name="icon30px">
  2315. <style_entry name="width" value="30"/>
  2316. <style_entry name="height" value="30"/>
  2317. </style>
  2318.  
  2319. <!--SPRITES-->
  2320. <style type="sprite">
  2321. <style_entry name="atlas" value="UIAtlas"/>
  2322. <style_entry name="sprite" value="[default_sprite]"/>
  2323. <style_entry name="color" value="[white]"/>
  2324. </style>
  2325.  
  2326. <style type="sprite" name="protection">
  2327. <style_entry name="color" value="[iconColor]"/>
  2328. <style_entry name="width" value="26"/>
  2329. <style_entry name="height" value="26"/>
  2330. <style_entry name="foregroundlayer" value="true"/>
  2331. </style>
  2332.  
  2333. <style type="sprite" name="icon48px">
  2334. <style_entry name="color" value="[iconColor]"/>
  2335. <style_entry name="width" value="48"/>
  2336. <style_entry name="height" value="48"/>
  2337. <style_entry name="foregroundlayer" value="true" />
  2338. </style>
  2339.  
  2340. <style type="sprite" name="icon32px">
  2341. <style_entry name="color" value="[iconColor]"/>
  2342. <style_entry name="width" value="32"/>
  2343. <style_entry name="height" value="32"/>
  2344. <style_entry name="foregroundlayer" value="true" />
  2345. </style>
  2346.  
  2347. <style type="sprite" name="icon30px">
  2348. <style_entry name="color" value="[iconColor]"/>
  2349. <style_entry name="width" value="30"/>
  2350. <style_entry name="height" value="30"/>
  2351. <style_entry name="foregroundlayer" value="true" />
  2352. </style>
  2353.  
  2354. <style type="sprite" name="icon22px">
  2355. <style_entry name="color" value="[iconColor]"/>
  2356. <style_entry name="width" value="22"/>
  2357. <style_entry name="height" value="22"/>
  2358. <style_entry name="foregroundlayer" value="true" />
  2359. </style>
  2360.  
  2361. <!--BUTTONS-->
  2362. <style type="button">
  2363. <style_entry name="atlas" value="UIAtlas"/>
  2364. <style_entry name="sprite" value="[default_sprite]"/>
  2365. <style_entry name="defaultcolor" value="[iconColor]"/>
  2366. <style_entry name="hovercolor" value="[hoverColor]" />
  2367. <style_entry name="selectedcolor" value="[selectedColor]" />
  2368. <style_entry name="hoverscale" value="1.25" />
  2369. </style>
  2370.  
  2371. <style type="button" name="icon32px">
  2372. <style_entry name="width" value="32"/>
  2373. <style_entry name="height" value="32"/>
  2374. <style_entry name="foregroundlayer" value="true" />
  2375. </style>
  2376.  
  2377. <style type="button" name="icon30px">
  2378. <style_entry name="width" value="30"/>
  2379. <style_entry name="height" value="30"/>
  2380. <style_entry name="foregroundlayer" value="true" />
  2381. </style>
  2382.  
  2383. <style type="button" name="icon22px">
  2384. <style_entry name="width" value="22"/>
  2385. <style_entry name="height" value="22"/>
  2386. <style_entry name="foregroundlayer" value="true" />
  2387. </style>
  2388.  
  2389. <!--ITEM STACKS-->
  2390. <style name="itemStack">
  2391. <style_entry name="select_color" value="[beige]"/>
  2392. <style_entry name="press_color" value="[limeGreen]"/>
  2393. <style_entry name="final_pressed_color" value="[lightGrey]"/>
  2394. <style_entry name="background_color" value="[mediumGrey]"/>
  2395. <style_entry name="highlight_color" value="[hoverColor]"/>
  2396. <style_entry name="holding_color" value="[white]"/>
  2397. <style_entry name="width" value="72"/>
  2398. <style_entry name="height" value="72"/>
  2399. <style_entry name="hover_icon_grow" value="1.5"/>
  2400. <style_entry name="on_press" value="true"/>
  2401. <style_entry name="sound_volume" value="0.75"/>
  2402. <style_entry name="pickup_sound" value="[pickup_click]"/>
  2403. <style_entry name="place_sound" value="[place_click]"/>
  2404. </style>
  2405.  
  2406. <style name="vehicleStack">
  2407. <style_entry name="background_color" value="[darkGrey]"/>
  2408. <style_entry name="highlight_color" value="[lightGrey]"/>
  2409. <style_entry name="width" value="374"/>
  2410. <style_entry name="height" value="58"/>
  2411. <style_entry name="hover_icon_grow" value="1.5"/>
  2412. <style_entry name="on_press" value="true"/>
  2413. <style_entry name="sound_volume" value="0.75"/>
  2414. <style_entry name="pickup_sound" value="[pickup_click]"/>
  2415. <style_entry name="place_sound" value="[place_click]"/>
  2416. </style>
  2417.  
  2418. <style name="itemPartStack">
  2419. <style_entry name="background_color" value="[darkGrey]"/>
  2420. <style_entry name="highlight_color" value="[mediumGrey]"/>
  2421. <style_entry name="width" value="374"/>
  2422. <style_entry name="height" value="58"/>
  2423. <style_entry name="hover_icon_grow" value="1.5"/>
  2424. <style_entry name="on_press" value="true"/>
  2425. <style_entry name="sound_volume" value="0.75"/>
  2426. <style_entry name="pickup_sound" value="[pickup_click]"/>
  2427. <style_entry name="place_sound" value="[place_click]"/>
  2428. </style>
  2429.  
  2430. <!--USER INTERACTION-->
  2431. <style name="press">
  2432. <style_entry name="on_press" value="true"/>
  2433. <style_entry name="sound" value="[default_click]"/>
  2434. <style_entry name="sound_play_on_press" value="true"/>
  2435. <style_entry name="sound_volume" value="0.75"/>
  2436. </style>
  2437.  
  2438. <style name="hover">
  2439. <style_entry name="on_hover" value="true"/>
  2440. </style>
  2441.  
  2442. <style name="scroll">
  2443. <style_entry name="on_scroll" value="true"/>
  2444. </style>
  2445.  
  2446. <style name="drag">
  2447. <style_entry name="on_drag" value="true"/>
  2448. </style>
  2449.  
  2450. <style name="header.panel" type="panel">
  2451. <style_entry name="name" value="header"/>
  2452. <style_entry name="height" value="43"/>
  2453. <style_entry name="depth" value="1"/>
  2454. <style_entry name="backgroundspritename" value="ui_game_panel_header"/>
  2455. </style>
  2456.  
  2457. <style name="header.icon" type="sprite">
  2458. <style_entry name="name" value="windowIcon"/>
  2459. <style_entry name="depth" value="2"/>
  2460. <style_entry name="pos" value="5,-5"/>
  2461. <style_entry name="size" value="32,32"/>
  2462. </style>
  2463.  
  2464. <style name="header.name" type="label">
  2465. <style_entry name="name" value="windowName"/>
  2466. <style_entry name="depth" value="2"/>
  2467. <style_entry name="pos" value="42,-6"/>
  2468. <style_entry name="size" value="250,32"/>
  2469. <style_entry name="font_size" value="32"/>
  2470. </style>
  2471.  
  2472. <style name="header.timer" type="label">
  2473. <style_entry name="name" value="burnTimeLeft"/>
  2474. <style_entry name="depth" value="2"/>
  2475. <style_entry name="size" value="64,28"/>
  2476. <style_entry name="text" value="00:00"/>
  2477. <style_entry name="font_size" value="26"/>
  2478. <style_entry name="color" value="[mediumGrey]"/>
  2479. <style_entry name="justify" value="right"/>
  2480. <style_entry name="anchor_side" value="right"/>
  2481. <style_entry name="pivot" value="right"/>
  2482. <style_entry name="anchor_run_once" value="false"/>
  2483. <style_entry name="anchor_offset" value="-68,0"/>
  2484. </style>
  2485.  
  2486. <!--PAGING WINDOW-->
  2487. <style name="paging.window" type="window">
  2488. <style_entry name="pos" value="-310,-9"/>
  2489. <style_entry name="size" value="600,43"/>
  2490. <style_entry name="anchor" value="CenterTop"/>
  2491. <style_entry name="normal_color" value="[iconColor]" />
  2492. <style_entry name="select_color" value="[selectedColor]" />
  2493. <style_entry name="hover_color" value="[lightGrey]" />
  2494. </style>
  2495.  
  2496. <!--PAGING WINDOW TITLE-->
  2497. <style name="paging.window.name" type="label">
  2498. <style_entry name="depth" value="4"/>
  2499. <style_entry name="font_size" value="36"/>
  2500. <style_entry name="pivot" value="center"/>
  2501. <style_entry name="justify" value="center"/>
  2502. <style_entry name="pos" value="300,-20"/>
  2503. <style_entry name="name" value="lblWindowName"/>
  2504. </style>
  2505.  
  2506. <!--PAGING WINDOW BACKGROUND-->
  2507. <style name="paging.window.background.border" type="sprite">
  2508. <style_entry name="depth" value="0"/>
  2509. <style_entry name="sprite" value="ui_game_header_fill"/>
  2510. <style_entry name="type" value="sliced"/>
  2511. <style_entry name="color" value="[black]"/>
  2512. </style>
  2513.  
  2514. <style name="paging.window.background" type="sprite">
  2515. <style_entry name="depth" value="1"/>
  2516. <style_entry name="sprite" value="ui_game_header_fill"/>
  2517. <style_entry name="type" value="sliced"/>
  2518. <style_entry name="size" value="594,37"/>
  2519. <style_entry name="pos" value="3,-3"/>
  2520. <style_entry name="color" value="[lightGrey]"/>
  2521. </style>
  2522.  
  2523. <style name="paging.window.name.background" type="sprite">
  2524. <style_entry name="depth" value="2"/>
  2525. <style_entry name="sprite" value="ui_game_header_insert"/>
  2526. <style_entry name="type" value="sliced"/>
  2527. <style_entry name="pivot" value="center"/>
  2528. <style_entry name="size" value="200,38"/>
  2529. <style_entry name="pos" value="300,-21"/>
  2530. <style_entry name="color" value="[black]"/>
  2531. </style>
  2532.  
  2533. <style name="paging.window.name.foreground" type="sprite">
  2534. <style_entry name="depth" value="3"/>
  2535. <style_entry name="sprite" value="ui_game_header_fill_gradient"/>
  2536. <style_entry name="type" value="sliced"/>
  2537. <style_entry name="pivot" value="center"/>
  2538. <style_entry name="size" value="200,38"/>
  2539. <style_entry name="pos" value="300,-21"/>
  2540. <style_entry name="color" value="[white_half_alpha]"/>
  2541. </style>
  2542.  
  2543. <!--PAGING WINDOW ICONS-->
  2544. <style name="paging.window.icon.crafting" type="button">
  2545. <style_entry name="sound" value="[paging_click]"/>
  2546. <style_entry name="pos" value="76,-21"/>
  2547. <style_entry name="depth" value="3"/>
  2548. <style_entry name="name" value="crafting"/>
  2549. <style_entry name="sprite" value="ui_game_symbol_hammer"/>
  2550. <style_entry name="width" value="32"/>
  2551. <style_entry name="height" value="32"/>
  2552. <style_entry name="tooltip" value="CRAFTING" />
  2553. <style_entry name="hoverscale" value="1.25" />
  2554. <style_entry name="pivot" value="center" />
  2555. </style>
  2556.  
  2557. <style name="paging.window.icon.character" type="button">
  2558. <style_entry name="sound" value="[paging_click]"/>
  2559. <style_entry name="pos" value="121,-21"/>
  2560. <style_entry name="depth" value="3"/>
  2561. <style_entry name="name" value="character"/>
  2562. <style_entry name="sprite" value="ui_game_symbol_character"/>
  2563. <style_entry name="width" value="32"/>
  2564. <style_entry name="height" value="32"/>
  2565. <style_entry name="tooltip" value="CHARACTER" />
  2566. <style_entry name="hoverscale" value="1.25" />
  2567. <style_entry name="pivot" value="center" />
  2568. </style>
  2569.  
  2570. <style name="paging.window.icon.map" type="button">
  2571. <style_entry name="sound" value="[paging_click]"/>
  2572. <style_entry name="pos" value="171,-21"/>
  2573. <style_entry name="depth" value="3"/>
  2574. <style_entry name="name" value="map"/>
  2575. <style_entry name="sprite" value="ui_game_symbol_map"/>
  2576. <style_entry name="width" value="32"/>
  2577. <style_entry name="height" value="32"/>
  2578. <style_entry name="tooltip" value="MAP" />
  2579. <style_entry name="hoverscale" value="1.25" />
  2580. <style_entry name="pivot" value="center" />
  2581. </style>
  2582.  
  2583. <style name="paging.window.icon.skills" type="button">
  2584. <style_entry name="sound" value="[paging_click]"/>
  2585. <style_entry name="pos" value="426,-21"/>
  2586. <style_entry name="depth" value="3"/>
  2587. <style_entry name="name" value="skills"/>
  2588. <style_entry name="sprite" value="ui_game_symbol_skills"/>
  2589. <style_entry name="width" value="32"/>
  2590. <style_entry name="height" value="32"/>
  2591. <style_entry name="tooltip" value="SKILLS" />
  2592. <style_entry name="hoverscale" value="1.25" />
  2593. <style_entry name="pivot" value="center" />
  2594. </style>
  2595.  
  2596. <style name="paging.window.icon.quests" type="button">
  2597. <style_entry name="sound" value="[paging_click]"/>
  2598. <style_entry name="pos" value="476,-21"/>
  2599. <style_entry name="depth" value="3"/>
  2600. <style_entry name="name" value="quests"/>
  2601. <style_entry name="sprite" value="ui_game_symbol_quest"/>
  2602. <style_entry name="width" value="32"/>
  2603. <style_entry name="height" value="32"/>
  2604. <style_entry name="tooltip" value="QUESTS" />
  2605. <style_entry name="hoverscale" value="1.25" />
  2606. <style_entry name="pivot" value="center" />
  2607. </style>
  2608.  
  2609. <style name="paging.window.icon.players" type="button">
  2610. <style_entry name="sound" value="[paging_click]"/>
  2611. <style_entry name="pos" value="526,-21"/>
  2612. <style_entry name="depth" value="3"/>
  2613. <style_entry name="name" value="players"/>
  2614. <style_entry name="sprite" value="ui_game_symbol_players"/>
  2615. <style_entry name="width" value="32"/>
  2616. <style_entry name="height" value="32"/>
  2617. <style_entry name="tooltip" value="PLAYERS" />
  2618. <style_entry name="hoverscale" value="1.25" />
  2619. <style_entry name="pivot" value="center" />
  2620. </style>
  2621.  
  2622. <style name="paging.window.icon.creative" type="button">
  2623. <style_entry name="sound" value="[paging_click]"/>
  2624. <style_entry name="pos" value="576,-21"/>
  2625. <style_entry name="depth" value="3"/>
  2626. <style_entry name="name" value="creative"/>
  2627. <style_entry name="sprite" value="ui_game_symbol_lightbulb"/>
  2628. <style_entry name="width" value="32"/>
  2629. <style_entry name="height" value="32"/>
  2630. <style_entry name="tooltip" value="CREATIVE" />
  2631. <style_entry name="hoverscale" value="1.25" />
  2632. <style_entry name="pivot" value="center" />
  2633. </style>
  2634.  
  2635. <style name="nonpaging.window" type="window">
  2636. <style_entry name="pos" value="-200,-9"/>
  2637. <style_entry name="size" value="400,43"/>
  2638. <style_entry name="anchor" value="CenterTop"/>
  2639. </style>
  2640.  
  2641. <style name="nonpaging.window.background" type="sprite">
  2642. <style_entry name="depth" value="1"/>
  2643. <style_entry name="sprite" value="ui_game_header_fill"/>
  2644. <style_entry name="type" value="sliced"/>
  2645. <style_entry name="size" value="394,37"/>
  2646. <style_entry name="pos" value="3,-3"/>
  2647. <style_entry name="color" value="[lightGrey]"/>
  2648. </style>
  2649.  
  2650. <style name="nonpaging.window.name.background" type="sprite">
  2651. <style_entry name="depth" value="2"/>
  2652. <style_entry name="sprite" value="ui_game_header_insert"/>
  2653. <style_entry name="type" value="sliced"/>
  2654. <style_entry name="pivot" value="center"/>
  2655. <style_entry name="size" value="200,38"/>
  2656. <style_entry name="pos" value="200,-21"/>
  2657. <style_entry name="color" value="[black]"/>
  2658. </style>
  2659.  
  2660. <style name="nonpaging.window.name.foreground" type="sprite">
  2661. <style_entry name="depth" value="3"/>
  2662. <style_entry name="sprite" value="ui_game_header_fill_gradient"/>
  2663. <style_entry name="type" value="sliced"/>
  2664. <style_entry name="pivot" value="center"/>
  2665. <style_entry name="size" value="200,38"/>
  2666. <style_entry name="pos" value="200,-21"/>
  2667. <style_entry name="color" value="[white_half_alpha]"/>
  2668. </style>
  2669.  
  2670. <style name="nonpaging.window.name" type="label">
  2671. <style_entry name="depth" value="4"/>
  2672. <style_entry name="font_size" value="36"/>
  2673. <style_entry name="pivot" value="center"/>
  2674. <style_entry name="justify" value="center"/>
  2675. <style_entry name="pos" value="200,-20"/>
  2676. <style_entry name="name" value="lblWindowName"/>
  2677. </style>
  2678.  
  2679. <style name="workstation.reserve.name" type="label">
  2680. <style_entry name="depth" value="2"/>
  2681. <style_entry name="height" value="24"/>
  2682. <style_entry name="width" value="53"/>
  2683. </style>
  2684.  
  2685. <style name="workstation.reserve.weight" type="label">
  2686. <style_entry name="depth" value="2"/>
  2687. <style_entry name="height" value="24"/>
  2688. <style_entry name="width" value="74"/>
  2689. <style_entry name="color" value="[beige]"/>
  2690. </style>
  2691.  
  2692. <style name="compass.window" type="window">
  2693. <style_entry name="pos" value="-200,-9"/>
  2694. <style_entry name="size" value="400,43"/>
  2695. <style_entry name="anchor" value="CenterTop"/>
  2696. </style>
  2697.  
  2698. <style name="compass.window.background.border" type="sprite">
  2699. <style_entry name="depth" value="0"/>
  2700. <style_entry name="sprite" value="ui_game_header_fill"/>
  2701. <style_entry name="size" value="305,43"/>
  2702. <style_entry name="pos" value="48,0"/>
  2703. <style_entry name="type" value="sliced"/>
  2704. <style_entry name="color" value="0,0,0,100"/>
  2705. </style>
  2706.  
  2707. <style name="compass.window.background" type="sprite">
  2708. <style_entry name="depth" value="1"/>
  2709. <style_entry name="sprite" value="ui_game_header_fill"/>
  2710. <style_entry name="type" value="sliced"/>
  2711. <style_entry name="size" value="300,37"/>
  2712. <style_entry name="pos" value="50,-3"/>
  2713. <style_entry name="color" value="128,128,128,100"/>
  2714. </style>
  2715.  
  2716. <style name="compass.window.icon.compass" type="sprite">
  2717. <style_entry name="depth" value="3"/>
  2718. <style_entry name="name" value="crafting"/>
  2719. <style_entry name="sprite" value="ui_game_symbol_compass"/>
  2720. <style_entry name="width" value="32"/>
  2721. <style_entry name="height" value="32"/>
  2722. </style>
  2723.  
  2724. <style name="compass.window.compass.background" type="sprite">
  2725. <style_entry name="depth" value="5"/>
  2726. <style_entry name="sprite" value="ui_game_header_fill"/>
  2727. <style_entry name="type" value="sliced"/>
  2728. <style_entry name="color" value="0,0,0,100"/>
  2729. <style_entry name="pos" value="50,-3"/>
  2730. <style_entry name="width" value="300" />
  2731. <style_entry name="height" value="37" />
  2732. </style>
  2733.  
  2734. <style name="compass.window.compass.texture" type="texture">
  2735. <style_entry name="depth" value="8"/>
  2736. <style_entry name="height" value="23" />
  2737. <style_entry name="width" value="300" />
  2738. <style_entry name="pos" value="50, -15" />
  2739. <style_entry name="color" value="[iconColor]"/>
  2740. <style_entry name="tooltip" value="CHARACTER" />
  2741. <style_entry name="texture" value="Textures/UI/ui_game_compass" />
  2742. </style>
  2743.  
  2744. <style name="crafting.info.window" type="window">
  2745. <style_entry name="valid_color" value="[green]"/>
  2746. <style_entry name="invalid_color" value="[red]"/>
  2747. <style_entry name="valid_sprite" value="ui_game_symbol_check"/>
  2748. <style_entry name="invalid_sprite" value="ui_game_symbol_x"/>
  2749. <style_entry name="width" value="603"/>
  2750. <style_entry name="height" value="400"/>
  2751. </style>
  2752. </append>
  2753. </config>
  2754. </configs>
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