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- # These are Global Settings for Residence.
- Global:
- # Starts UUID conversion on plugin startup
- # DONT change this if you are not sure what you doing
- UUIDConvertion: false
- # If you running offline server, better to check this as true. This will help to solve issues with changing players UUID.
- OfflineMode: false
- # Players with residence.versioncheck permission node will be noticed about new residence version on login
- versionCheck: true
- # This loads the <language>.yml file in the Residence Language folder
- # All Residence text comes from this file. (NOT DONE YET)
- Language: English
- # Wooden Hoe is the default selection tool for Residence.
- # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
- SelectionToolId: 280
- Selection:
- # By setting this to true, all selections will be made from bedrock to sky ignoring Y coordinates
- IgnoreY: false
- # By setting this to true, player will only pay for x*z blocks ignoring height
- # This will lower residence price by up to 256 times, so ajust block price BEFORE enabling this
- NoCostForYBlocks: false
- # This determins which tool you can use to see info on residences, default is String.
- # Simply equip this tool and hit a location inside the residence and it will display the info for it.
- InfoToolId: 287
- Optimizations:
- # Name of your main residence world. Usually normal starting world 'World'. Capitalization essential
- DefaultWorld: world
- DisabledWorlds:
- # List Of Worlds where this plugin is disabled
- List: []
- # Disables all listeners in included worlds
- DisableListeners: true
- # Disabled any command usage in included worlds
- DisableCommands: true
- GlobalChat:
- # Enables or disables chat modification by including players main residence name
- Enabled: false
- # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {residence} to your chat format and disable this.
- SelfModify: true
- Format: '&c[&e%1&c]'
- # When this set to true, any teleportation to residence where player dont have tp flag, action will be denyied
- # This can prevent from teleporting players to residence with 3rd party plugins like esentials /tpa
- BlockAnyTeleportation: true
- # Set this as low as posible depending of residence.max.res.[number] permission you are using
- # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
- MaxResCount: 30
- # Set this as low as posible depending of residence.max.rents.[number] permission you are using
- # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
- MaxRentCount: 10
- # Set this as low as posible depending of residence.max.subzones.[number] permission you are using
- # In example if you are giving max number of 10 for players, set it to 15, if its 30, set it to 35 just to have some small buffer in case
- MaxSubzoneCount: 5
- # By setting this to true, regular pvp flag will be acting as overridepvp flag
- # Overridepvp flag tries to ignore any pvp protection in that residence by any other plugin
- OverridePvp: false
- KickLocation:
- # By setting this to true, when player kicks another player from residence, he will be teleported to this location instead of getting outside residence
- Use: false
- World: world
- X: 0.5
- Y: 63.0
- Z: 0.5
- # Less than 0 - head up, more than 0 - head down. Range from -90 to 90
- Pitch: 0.0
- # Head position to left and right. Range from -180 to 180
- Yaw: 0.0
- ShortInfo:
- # By setting this to true, when checking residence info with /res info, you will get only names in list, by hovering on them, you will get flag list
- Use: false
- Vote:
- # Range players can vote to, by default its from 0 to 10 points
- RangeFrom: 0
- RangeTo: 10
- # If this true, players can onli give like for shop instead of point voting
- OnlyLike: false
- Intervals:
- # How often in seconds to heal/feed players in residence with appropriate flag
- # Bigger numbers can save some resources
- Heal: 1
- Feed: 5
- # Potions containing one of thos effects will be ignored if residence dont have pvp true flag set
- NegativePotionEffects:
- - blindness
- - confusion
- - harm
- - hunger
- - poison
- - slow
- - slow_digging
- - weakness
- - wither
- NegativeLingeringPotions:
- - slowness
- - instant_damage
- - poison
- - slowness
- # Defines speed for particular wspeed1 and wspeed2 flags. It can be from 0 up to 5
- WalkSpeed:
- '1': 0.5
- '2': 2.0
- # The interval, in milliseconds, between movement checks.
- # Reducing this will increase the load on the server.
- # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
- MoveCheckInterval: 500
- Tp:
- # The interval, in seconds, for teleportation.
- # Use 0 to disable
- TeleportDelay: 3
- # Show aditional message in title message area when player is teleporting to residence
- TeleportTitleMessage: true
- RandomTeleportation:
- # World name to use this feature. Add annother one with appropriate name to enable random teleportation
- world:
- # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
- MaxCoord: 1000
- # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
- MinCord: 500
- CenterX: 0
- CenterZ: 0
- # How long force player to wait before using command again.
- Cooldown: 5
- # How many times to try find correct location for teleportation.
- # Keep it at low number, as player always can try again after delay
- MaxTries: 20
- # The interval, in minutes, between residence saves.
- SaveInterval: 10
- Backup:
- AutoCleanUp:
- # Do you want to automaticaly remove backup files from main backup folder if they are older than defined day amount
- Use: false
- Days: 30
- # Do you want to backup files by creating zip files in main residence folder in backup folder
- # This wont have effect on regular backuped files made in save folder
- UseZip: true
- IncludeFiles:
- Worlds: true
- forsale: true
- leases: true
- permlists: true
- rent: true
- flags: true
- groups: true
- config: true
- AutoCleanUp:
- # HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
- # Players can bypass this wih residence.cleanbypass permission node
- Use: false
- # For how long player should be offline to delete hes residence
- Days: 60
- # Worlds to be included in check list
- Worlds:
- - world
- Lwc:
- # Removes lwc protection from all defined objects when removing residence
- OnDelete: true
- # Removes lwc protection from all defined objects when buying residence
- OnBuy: true
- # Removes lwc protection from all defined objects when unrenting residence
- OnUnrent: true
- # List of blocks you want to remove protection from
- MaterialList:
- - CHEST
- - TRAPPED_CHEST
- - furnace
- - dispenser
- AntiGreef:
- TNT:
- # When set to true will allow tnt and minecart with tnt to explode below 62 (default) level outside of residence
- # This will allow mining with tnt and more vanilla play
- ExplodeBelow: false
- level: 62
- Creeper:
- # When set to true will allow Creeper explode below 62 (default) level outside of residence
- # This will give more realistic game play
- ExplodeBelow: false
- level: 62
- Flow:
- # Level from witch one to start lava and water flow blocking
- # This dont have effect in residence area
- Level: 63
- # With this set to true, lava flow outside residence is blocked
- NoLavaFlow: true
- # With this set to true, water flow outside residence is blocked
- NoWaterFlow: true
- Worlds:
- - world
- Place:
- # Level from witch one to start block lava and water place
- # This don't have effect in residence area
- Level: 63
- # With this set to true, playrs cant place lava outside residence
- NoLavaPlace: true
- # With this set to true, playrs cant place water outside residence
- NoWaterPlace: true
- Worlds:
- - world
- BlockFall:
- # With this set to true, falling blocks will be deleted if they will land in different area
- Use: true
- # Level from witch one to start block block's fall
- # This don't have effect in residence area or outside
- Level: 62
- Worlds:
- - world
- ResCleaning:
- # With this set to true, after player removes its residence, all blocks listed below, will be replaced with air blocks
- # Effective way to prevent residence creating near greefing target and then remove it
- Use: true
- # Level from whichone you want to replace blocks
- Level: 63
- # Block list to be replaced
- # By default only water and lava will be replaced
- Blocks:
- - 8
- - 9
- - 10
- - 11
- Worlds:
- - world
- Flags:
- # By setting this to true flags from list will be protected from change while there is some one inside residence besides owner
- # Protects in example from people inviting some one and changing pvp flag to true to kill them
- Prevent: true
- list:
- - pvp
- # The default group to use if Permissions fails to attach or your not using Permissions.
- DefaultGroup: default
- # Enable / Disable the Lease System.
- UseLeaseSystem: false
- # Sets date format when shown in example lease or rent expire date
- # How to use it properly, more information can be found at http://www.tutorialspoint.com/java/java_date_time.htm
- DateFormat: E yyyy.MM.dd 'at' hh:mm:ss a zzz
- # Sets time zone for showing date, usefull when server is in different country then main server player base
- # Full list of posible time zones can be found at http://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
- TimeZone: Europe/Prague
- # Enable / Disable money returning on residence removal.
- ResMoneyBack: false
- # The interval, in minutes, between residence lease checks (if leases are enabled).
- LeaseCheckInterval: 10
- # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
- LeaseAutoRenew: true
- # Whether or not to use the Permissions system in conjunction with this config.
- EnablePermissions: true
- # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
- LegacyPermissions: false
- # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
- EnableEconomy: true
- # When enabled extra message will apear in chat if residence is for rent or for sell to inform how he can rent/buy residence with basic information.
- ExtraEnterMessage: true
- Sell:
- # If set to true, this will allow to sell subzones. Its recommended to keep it false tho
- Subzone: false
- # Enables or disables the Rent System
- EnableRentSystem: false
- Rent:
- # Prevents residence/subzone removal if its subzone is still rented by some one
- PreventRemoval: true
- Inform:
- # Informs players on rent time ending
- OnEnding: true
- # Time range in minutes when to start informing about ending rent
- Before: 1440
- # Time range in seconds for how long to wait after player logs in to inform about ending rents
- Delay: 60
- DefaultValues:
- # Default values used when putting residence for rent
- AllowRenewing: true
- StayInMarket: true
- AllowAutoPay: true
- # If set to true, when player is not defining auto pay on renting, then this value will be used
- PlayerAutoPay: true
- Schematics:
- # EXPERIMENTAL!!! If set to true, residence will be restored to state it was when backup flag was set to true
- # For securoty reassons only players with aditional residence.backup permission node can set backup flag
- RestoreAfterRentEnds: true
- # When set to true, area state will be saved only when setting backup to true value
- # When set to false, area state will be saved before each renting to have always up to date area look
- # Keep in mind that when its set to false, there is slightly bigger server load as it has to save area each time when some one rents it
- SaveOnFlagChange: true
- # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
- RentCheckInterval: 10
- # Enable or disable residence chat channels.
- ResidenceChatEnable: true
- ActionBar:
- # True for ActionBar - new component in 1.8
- # False for old Messaging in chat enter/leave Residence messages
- General: true
- ShowOnSelection: true
- # Color of residence chat.
- ResidenceChatColor: DARK_PURPLE
- ResidenceChatPrefixLength: 16
- # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
- AdminOnlyCommands: false
- # Setting this to true makes server OPs admins.
- AdminOPs: true
- # Setting this to true server administration wont need to use /resadmin command to access admin command if they are op or have residence.admin permission node.
- AdminFullAccess: false
- # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
- # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
- MultiWorldPlugin: Multiverse-Core
- # Setting this to true causes subzones to inherit flags from their parent zones.
- ResidenceFlagsInherit: true
- # Setting this to false will allow rented residences to be modified by the renting player.
- PreventRentModify: true
- # Setting this to true will prevent subzone deletion when subzone owner is not same as parent zone owner.
- PreventSubZoneRemoval: true
- # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
- StopOnSaveFault: true
- ResidenceNameRegex: '[^a-zA-Z0-9-_]'
- # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
- ShowIntervalMessages: false
- # Setting this to true sends a tutorial message to the new player when he places chest on ground.
- ShowNoobMessage: true
- # Setting this to true creates residence around players placed chest if he don't have any.
- # Only once every server restart if he still don't have any residence
- NewPlayer:
- Use: false
- # Setting this to true, residence will be created for free
- # By setting to false, money will be taken from player, if he has them
- Free: true
- # Range from placed chest o both sides. By setting to 5, residence will be 5+5+1 = 11 blocks wide
- Range:
- X: 5
- Y: 5
- Z: 5
- # Experimental - The following settings are lists of block IDs to be used as part of the checks for the 'container' and 'use' flags when using mods.
- CustomContainers: []
- CustomBothClick: []
- CustomRightClick: []
- Visualizer:
- # With this enabled player will see particle effects to mark selection boundries
- Use: true
- # Range in blocks to draw particle effects for player
- # Keep it no more as 30, as player cant see more than 16 blocks
- Range: 16
- # For how long in miliseconds (5000 = 5sec) to show particle effects
- ShowFor: 5000
- # How often in miliseconds update particles for player
- updateInterval: 20
- # Spacing in blocks between particle effects for rows
- RowSpacing: 2
- # Spacing in blocks between particle effects for collums
- CollumnSpacing: 2
- # Maximum amount of frame particles to show for one player
- FrameCap: 2000
- # Maximum amount of sides particles to show for one player
- SidesCap: 2000
- # Particle effect names. Posible: explode, largeexplode, hugeexplosion, fireworksSpark, splash, wake, crit, magicCrit
- # smoke, largesmoke, spell, instantSpell, mobSpell, mobSpellAmbient, witchMagic, dripWater, dripLava, angryVillager, happyVillager, townaura
- # note, portal, enchantmenttable, flame, lava, footstep, cloud, reddust, snowballpoof, snowshovel, slime, heart, barrier
- # droplet, take, mobappearance
- # If using spigot based server different particales can be used:
- # click2, click1, bow_fire, door_toggle, iron_door_toggle, trapdoor_toggle, iron_trapdoor_toggle, fence_gate_toggle, door_close, iron_door_close, trapdoor_close, iron_trapdoor_close, fence_gate_close, extinguish, record_play, ghast_shriek, ghast_shoot, blaze_shoot, zombie_chew_wooden_door, zombie_chew_iron_door, zombie_destroy_door, smoke, step_sound, potion_break, ender_signal, mobspawner_flames, brewing_stand_brew, chorus_flower_grow, chorus_flower_death, portal_travel, endereye_launch, firework_shoot, villager_plant_grow, dragon_breath, anvil_break, anvil_use, anvil_land, enderdragon_shoot, wither_break_block, wither_shoot, zombie_infect, zombie_converted_villager, bat_takeoff, end_gateway_spawn, enderdragon_growl, fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, item_break, tile_break, tile_dust,
- Selected:
- Frame: happyVillager
- Sides: reddust
- Overlap:
- Frame: FLAME
- Sides: FLAME
- # Shows particle effect when player are being pushed back
- BounceAnimation: true
- GUI:
- # Enable or disable flag GUI
- Enabled: true
- # Item id and data to use when flag is set to true
- setTrue:
- Id: 35
- Data: 13
- # Item id and data to use when flag is set to false
- setFalse:
- Id: 35
- Data: 14
- # Item id and data to use when flag is set to remove
- setRemove:
- Id: 35
- Data: 8
- # Default = false. Enabling this, residences with flag nomobs will be cleared from monsters in regular intervals.
- # This is quite heavy on server side, so enable only if you really need this feature
- AutoMobRemoval:
- Use: false
- # How often in seconds to check for monsters in residences. Keep it at reasonable amount
- Interval: 3
- EnforceAreaInsideArea: false
- EnableSpout: false
- EnableLeaseMoneyAccount: true
- # By setting this to true, partial compatability for kCouldron servers will be anabled. Action bar messages and selection visualizer will be disabled automaticaly as off incorrect compatability
- CouldronCompatability: false
- DynMap:
- # Enables or disable DynMap Support
- Use: false
- # Shows or hides residence flags
- ShowFlags: true
- # If set true, residence with hidden flag set to true will be hidden from dynmap
- HideHidden: true
- Layer:
- # Enables 3D zones
- 3dRegions: true
- # How deep to go into subzones to show
- SubZoneDepth: 2
- Border:
- # Color of border. Pick color from this page http://www.w3schools.com/colors/colors_picker.asp
- Color: '#FF0000'
- # Transparency. 0.3 means that only 30% of color will be visible
- Opacity: 0.3
- # Border thickness
- Weight: 3
- Fill:
- Opacity: 0.3
- Color: '#FFFF00'
- ForRent: '#33cc33'
- Rented: '#99ff33'
- ForSale: '#0066ff'
- # Shows only regions on this list
- VisibleRegions: []
- # Hides region on map even if its not hidden ingame
- HiddenRegions: []
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