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travelling dustman problem for mojo

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Feb 6th, 2016
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  1. Downhill, Shaded Grove, Valley, Grass Cave, Ruins, Wild Den, Dahlia, Tunnels (forest group #1)=0 jumps
  2.  
  3. 1 jump to get to Firefly Forest (no matter what) (Firefly group)
  4.  
  5. Post-Firefly Forest
  6.  
  7. Fields, Dusk Run = 0 (forest group #2)
  8.  
  9. Secret Passage, Atrium, Library, Courtyard (mansion group #1)
  10.  
  11. 1 Jump needed to get to any other level than those^ in mansion (early mansion jump)
  12.  
  13. Alcoves, Mezzanine, Archive, Knight Hall, Store Room, Moon Temple, Observatory, Ramparts, Cliffside Caves, Caverns =0 after "early mansion jump" (mansion group #2)
  14.  
  15. 1 jump needed to reach Tower (tower mansion jump)
  16.  
  17. Tower, Ghost parapets 0 (mansion group #3)
  18.  
  19. After Ghost parapets, can reach ancient garden in 0
  20.  
  21. Ancient Garden, Night Temple, Overgrown Temple, Ascent, Summit=0 after ghost parapets (forest group 3)
  22.  
  23. Vacant Lot, Park, Landfill, Abandned Carpark, Development, Apartments, Construction Site, Warehouse, Rooftops, Scaffolding, Forgotten Tunnel, Basement=0 (city group #1)
  24.  
  25. 1 Jump needed to reach Clocktower
  26.  
  27. Clocktower, Concrete Temple, Alleyway =0 (city group #2)
  28.  
  29. 2 Jumps to get to Hideout
  30.  
  31. Hideout (Hideout Group)
  32.  
  33. Control, Vats, Ferrolfuid, Server Room, Titam, Security, Research, Satellite Debris, Wiring, Power Room, Access, Core Temple =0(lab group 1)
  34.  
  35. 1 Jump needed to leave Core Temple
  36.  
  37. Abyss, Dome, Containment, Backup Shift =0 (lab group 2)
  38.  
  39. Note: 1 Jump needed to leave backup shift, and core temple, so gotta pick 1, the other can be the last level in the sequence to save a jump.
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