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- Downhill, Shaded Grove, Valley, Grass Cave, Ruins, Wild Den, Dahlia, Tunnels (forest group #1)=0 jumps
- 1 jump to get to Firefly Forest (no matter what) (Firefly group)
- Post-Firefly Forest
- Fields, Dusk Run = 0 (forest group #2)
- Secret Passage, Atrium, Library, Courtyard (mansion group #1)
- 1 Jump needed to get to any other level than those^ in mansion (early mansion jump)
- Alcoves, Mezzanine, Archive, Knight Hall, Store Room, Moon Temple, Observatory, Ramparts, Cliffside Caves, Caverns =0 after "early mansion jump" (mansion group #2)
- 1 jump needed to reach Tower (tower mansion jump)
- Tower, Ghost parapets 0 (mansion group #3)
- After Ghost parapets, can reach ancient garden in 0
- Ancient Garden, Night Temple, Overgrown Temple, Ascent, Summit=0 after ghost parapets (forest group 3)
- Vacant Lot, Park, Landfill, Abandned Carpark, Development, Apartments, Construction Site, Warehouse, Rooftops, Scaffolding, Forgotten Tunnel, Basement=0 (city group #1)
- 1 Jump needed to reach Clocktower
- Clocktower, Concrete Temple, Alleyway =0 (city group #2)
- 2 Jumps to get to Hideout
- Hideout (Hideout Group)
- Control, Vats, Ferrolfuid, Server Room, Titam, Security, Research, Satellite Debris, Wiring, Power Room, Access, Core Temple =0(lab group 1)
- 1 Jump needed to leave Core Temple
- Abyss, Dome, Containment, Backup Shift =0 (lab group 2)
- Note: 1 Jump needed to leave backup shift, and core temple, so gotta pick 1, the other can be the last level in the sequence to save a jump.
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