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Sep 26th, 2015
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  1. Name of the nation: The Lower Glades
  2. Race: Vermin
  3. Color: Green
  4. Fluff: Once ordinary rodents kept in little cages by a wizard, experimentation resulted not only in them gaining sentience, but a cultural narrative encouraging heroism and conquest of the land. The wizard is long dead. His lab rats not only remained, but flourished. They appropriated the invective spit by their enemies into an identity and a rallying cry, a name that would strike fear into the hearts of those who would stop their rise to inevitable dominance over the natural order.
  5. Government Type: Republic
  6. Economy Type: Capitalism
  7. Religion: They hold faith in the Great Winged Rat, Hargus, who encourages large families, altruism, good stewardship of the land, and appropriation of resources from the wasteful. There's an infernal figure in opposition to him, Sasas, that appears as a snake, a cat, a predatory bird, or some combination of the three, as well as lesser spirits in service to these two forces.
  8. -----
  9. Population: 5 (+1.3/turn)
  10. Food: Uneven.
  11. Raw Currency: 5 (+5/turn)
  12. Legitimacy: Stable.
  13. Culture: 5
  14. Industry: 7
  15. Unique Buildings: Temple of the Great Winged Rat.
  16. Defenses: None.
  17. Military Units: 3 Gladean Sapper Squads (Weak, Infiltrate)
  18. Resources: Wood.
  19. Magic/Spells: [Holy/Purity]. (none).
  20. Technology: Stone and Wood.
  21. Territory: 1.
  22.  
  23. Bonuses:
  24. 1. Narratives: The religion of the Great Winged Rat commands many things – so many things that doctrines can be selectively asserted and prosecuted. If you want to destroy your enemies, invoke him; if you want to have many children, invoke him...and so on.
  25. 2. Divine Command: The Gladeans have a focus on their god, who, as a point of fact, favors certain avenues of magic. As such his people favor those...so long as he favors those...
  26. -----
  27. (Spent 5 starting bonus on Industry)
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