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Feb 11th, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. # biome types
  5. ####################
  6.  
  7. "biome types" {
  8. # This is a list of biome ids, that Mariculture considers to be 'ocean' biomes; (affects where natural gas/coral/kelp can spawn) Take note that Mariculture automatically asumes that BiomesOPlenty ocean types are indeed oceans
  9. I:"Ocean Biomes" <
  10. 0
  11. 10
  12. >
  13. B:"Ocean Biomes - Only Config"=false
  14.  
  15. # This is a list of biome ids, that Mariculture considers to be 'river' biomes (affects where limestone/rutile can spawn)
  16. I:"River Biomes" <
  17. 7
  18. 11
  19. >
  20. B:"River Biomes - Only Config"=false
  21. }
  22.  
  23.  
  24. ####################
  25. # ore generation
  26. #===================
  27. # This section let's you adjust where your ores will spawn and how much. Please note when it comes to 'chance', that LOWER = more common, as it's a x in this many chance.
  28. ####################
  29.  
  30. "ore generation" {
  31. B:"Bauxite > Generation"=true
  32. I:"Bauxite > Maximum Vein Size"=8
  33. I:"Bauxite > Maximum Y Height"=52
  34. I:"Bauxite > Minimum Y Height"=34
  35. I:"Bauxite > Number of Veins"=12
  36. B:"Copper > Generation"=false
  37. I:"Copper > Maximum Vein Size"=0
  38. I:"Copper > Maximum Y Height"=64
  39. I:"Copper > Minimum Y Height"=1
  40. I:"Copper > Number of Veins"=7
  41. I:"Limestone > 1 Vein Per This Many Chunks"=3
  42. B:"Limestone > Generation"=true
  43. I:"Limestone > Maximum Depth (Y Height)"=40
  44. I:"Limestone > Maximum Vein Size"=52
  45. I:"Limestone > Number of Chances Per Chunk to Generate"=3
  46. I:"Natural Gas > 1 Pocket Per This Many Chunks"=20
  47. B:"Natural Gas > Generation"=true
  48. I:"Natural Gas > Maximum Vein Size"=64
  49. I:"Natural Gas > Maximum Y Height"=26
  50. I:"Natural Gas > Minimum Y Height"=16
  51. I:"Rutile > 1 Vein Per This Many Limestone"=128
  52. B:"Rutile > Generation"=true
  53. B:"Rutile >Generation"=true
  54. ####################
  55. # retro-gen
  56. ####################
  57.  
  58. retro-gen {
  59. B:All=false
  60. B:Bauxite=false
  61. B:Copper=false
  62. B:"Coral Reef"=false
  63. B:"Enable Retro-Gen"=false
  64. B:"Kelp Forest"=false
  65. B:"Kelp Patch"=false
  66. I:Key=556
  67. B:Limestone=false
  68. B:"Natural Gas"=false
  69. B:Oysters=false
  70. B:Rutile=false
  71. }
  72.  
  73. ####################
  74. # world plus generation
  75. ####################
  76.  
  77. "world plus generation" {
  78. I:"Coral > 1 Reef Per this Many Chunks"=32
  79. B:"Coral > BiomesOPlenty Forced"=false
  80. B:"Coral > Generation"=true
  81. I:"Coral > Maximum Depth"=25
  82. B:"Deep Oceans"=false
  83. B:"Kelp > (Forest) BiomesOPlenty Forced"=false
  84. I:"Kelp > 1 Forest Per This Many Chunks"=400
  85. I:"Kelp > 1 Treasure Chest Per This Many Kelp"=1024
  86. I:"Kelp > Forest Density"=25
  87. B:"Kelp > Forest Generation"=true
  88. I:"Kelp > Maximum Depth"=35
  89. I:"Kelp > Maximum World Gen Height"=25
  90. I:"Kelp > Single Density"=10
  91. B:"Kelp > Single Generation"=true
  92. I:"Pearl Oyster > 1 Natural Pearl Per this Many Oysters"=3
  93. I:"Pearl Oyster > 1 Oyster per This Many Blocks Per Chunk"=12
  94. B:"Pearl Oyster > Generation"=true
  95. I:"Pearl Oyster > Number Chances to Gen Per Chunk"=3
  96. B:"Remove Mineshafts in Oceans"=false
  97. B:"Water Filled Caves in Oceans"=false
  98. B:"Water Filled Ravines in Oceans"=false
  99. I:"Water Ravine Chance (Lower = More Common)"=25
  100. }
  101.  
  102. }
  103.  
  104.  
  105. ####################
  106. # retro-gen
  107. #===================
  108. # Retro-Generation allows you to generate ores/other features in your existing worlds, without you having to go off and explore new areas. If you set all to true, it will override the individual settings for retro-gen
  109. ####################
  110.  
  111. retro-gen {
  112. B:All=false
  113. B:Bauxite=false
  114. B:Copper=false
  115. B:"Coral Reef"=false
  116. B:"Enable Retro-Gen"=false
  117. B:"Kelp Forest"=false
  118. B:"Kelp Patch"=false
  119.  
  120. # This key is what stops, retro gen from generating in chunks over and over, if you want to retro gen again, change the key to any other integer
  121. I:Key=556
  122. B:Limestone=false
  123. B:"Natural Gas"=false
  124. B:Oysters=false
  125. B:Rutile=false
  126. }
  127.  
  128.  
  129. ####################
  130. # world plus generation
  131. ####################
  132.  
  133. "world plus generation" {
  134. I:"Coral > 1 Reef Per this Many Chunks"=32
  135. B:"Coral > BiomesOPlenty Forced"=false
  136.  
  137. # If enabled this will force Coral to only generate in Coral Reef Biomes if they exist in a world, If disabled, will generate in all ocean biomes
  138. B:"Coral > Force in BOP Coral Biome"=false
  139. S:"Coral > Force in Coral Biome Level Types" <
  140. BIOMESOP
  141. >
  142. B:"Coral > Generation"=true
  143. I:"Coral > Maximum Depth"=25
  144. B:"Deep Oceans"=false
  145. B:"Kelp > (Forest) BiomesOPlenty Forced"=false
  146.  
  147. # If enabled this will force Coral to only generate in Coral Reef Biomes if they exist in a world, If disabled, will generate in all ocean biomes
  148. B:"Kelp > (Forest) Force in BOP Kelp Biome"=false
  149. S:"Kelp > (Forest) Force in Kelp Biome Level Types" <
  150. BIOMESOP
  151. >
  152. I:"Kelp > 1 Forest Per This Many Chunks"=400
  153. I:"Kelp > 1 Treasure Chest Per This Many Kelp"=1024
  154. I:"Kelp > Forest Density"=25
  155. B:"Kelp > Forest Generation"=true
  156. I:"Kelp > Maximum Depth"=35
  157. I:"Kelp > Maximum World Gen Height"=25
  158. I:"Kelp > Single Density"=10
  159. B:"Kelp > Single Generation"=true
  160. I:"Pearl Oyster > 1 Natural Pearl Per this Many Oysters"=3
  161. I:"Pearl Oyster > 1 Oyster per This Many Blocks Per Chunk"=12
  162. B:"Pearl Oyster > Generation"=true
  163. I:"Pearl Oyster > Number Chances to Gen Per Chunk"=3
  164. B:"Remove Mineshafts in Oceans"=false
  165. B:"Water Filled Caves in Oceans"=false
  166. B:"Water Filled Ravines in Oceans"=false
  167. I:"Water Ravine Chance (Lower = More Common)"=25
  168. }
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