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armor

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Oct 1st, 2015
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  1. package com.assassin.item;
  2.  
  3. import com.assassin.Main.MainRegistry;
  4.  
  5. import net.minecraft.entity.Entity;
  6. import net.minecraft.item.ItemArmor;
  7. import net.minecraft.item.ItemStack;
  8.  
  9. public class HSteelArmor extends ItemArmor {
  10.  
  11. public HSteelArmor(ArmorMaterial armorMaterial, int renderIndex, int armourType) {
  12. super(armorMaterial, renderIndex, armourType);
  13. // TODO Auto-generated constructor stub
  14. }
  15.  
  16. public final int renderIndex = 3;
  17.  
  18. @Override
  19. public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
  20. if (stack.getItem()==MainRegistry.HSteelHelmet || stack.getItem()==MainRegistry.HSteelChestplate || stack.getItem()==MainRegistry.HSteelBoots) {
  21. return "morematerials:textures/models/armor/hsteel_layer_1.png";
  22. }
  23. else if(stack.getItem()==MainRegistry.HSteelLeggings) {
  24. return "morematerials:textures/models/armor/" +"hsteel_layer_2.png";
  25. }
  26. else {
  27. return null;}
  28. }
  29.  
  30.  
  31. }
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