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A7S macro

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May 2nd, 2016
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  1. Phase 1 Jails: 1st tell is random
  2. Red (Caster) and Purple (Melee)
  3. Tell: Bomb on melee
  4. Prey = Red jail (caster) & Tether = Purple jail (melee)
  5. White (Tank) + Green (Healer)
  6. Tell: Bomb on healer
  7. Prey = White jail (tank) & Tether = Green jail (healer)
  8.  
  9.  
  10. --------------------------------------------------------------------------------------------
  11. Phase 3 Jails: 1st tell is random
  12. Red (Caster) and Green (Healer)
  13. Tell: Bomb on healer
  14. Prey = Green jail (healer) & Tether = Red jail (caster)
  15. Purple (Melee) and White (Tank)
  16. Tell: Bomb on caster
  17. Prey = Purple jail (melee) & Tether = White jail (tank)
  18.  
  19.  
  20. --------------------------------------------------------------------------------------------
  21. final phase jails: tell is random
  22. Red (Caster) and White (Tank)
  23. Tell: Sizzlebeam on offtank (will NEED adlo and regen before going into jail)
  24. Prey = White jail (tank) & Tether = Red jail (caster)
  25. Purple (Melee) and Green (Healer)
  26. Tell: Two bombs, one on healer and one on melee
  27. Adds: 1x Sturm Doll & 1x Panzer Doll (melee LB1/2 Sturm doll)
  28. Prey = Purple jail (melee) & Tether = Green jail (healer)
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