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- Alternate Homebrew Race of the Kitsune.
- Tanukis, or Raccoon folk, are a distant relative of the Kitsune Race. And like their kin, they too possess an inherent magical knack for deception.
- Ability Score Racial Traits: Tanukis are stocky or voluptuous in build and tend to be quite sociable, but they are less agile than their more lithe-bodied kin. They gain +2 Strength, +2 Charisma, and –2 Dexterity.
- Feat and Skill Racial Traits
- Shady: Many tanuki make the most off their gifts as con-artists, pawning off their illusions as objects of value. They gain a +2 racial bonus on Bluff checks.
- Magical Racial Traits:
- Magic Leaf (Su) A Tanuki can mask the appearance of a person or object with a glamer spell using a mundane leaf infused with their magic. A creature that interacts with the glamer may attempt a Will save to recognize it as an illusion. Magic leaf is a standard action and only one glamer may remain active at any time. This ability otherwise functions as the disguise other spell.
- Tanuki Magic (Ex/Sp): Tanuki add +1 to the DC of any saving throws against illusion spells that they cast. Tanuki with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—minor image (caster level equals the tanuki's level)
- Offense Racial Traits
- Natural Weapons (Ex) a Tanuki has a bite attack that deals 1d4 points of damage. If they perform a bite attack while under the effects of a magical glamer, the illusion is lost.
- Senses Racial Traits
- Low-Light Vision: Tanuki can see twice as far as humans in conditions of dim light.
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