Guest User

Tanuki homebrew race

a guest
Feb 12th, 2016
1,925
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.55 KB | None | 0 0
  1. Alternate Homebrew Race of the Kitsune.
  2.  
  3. Tanukis, or Raccoon folk, are a distant relative of the Kitsune Race. And like their kin, they too possess an inherent magical knack for deception.
  4.  
  5. Ability Score Racial Traits: Tanukis are stocky or voluptuous in build and tend to be quite sociable, but they are less agile than their more lithe-bodied kin. They gain +2 Strength, +2 Charisma, and –2 Dexterity.
  6.  
  7. Feat and Skill Racial Traits
  8.  
  9. Shady: Many tanuki make the most off their gifts as con-artists, pawning off their illusions as objects of value. They gain a +2 racial bonus on Bluff checks.
  10.  
  11. Magical Racial Traits:
  12.  
  13. Magic Leaf (Su) A Tanuki can mask the appearance of a person or object with a glamer spell using a mundane leaf infused with their magic. A creature that interacts with the glamer may attempt a Will save to recognize it as an illusion. Magic leaf is a standard action and only one glamer may remain active at any time. This ability otherwise functions as the disguise other spell.
  14.  
  15. Tanuki Magic (Ex/Sp): Tanuki add +1 to the DC of any saving throws against illusion spells that they cast. Tanuki with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—minor image (caster level equals the tanuki's level)
  16.  
  17. Offense Racial Traits
  18.  
  19. Natural Weapons (Ex) a Tanuki has a bite attack that deals 1d4 points of damage. If they perform a bite attack while under the effects of a magical glamer, the illusion is lost.
  20.  
  21. Senses Racial Traits
  22.  
  23. Low-Light Vision: Tanuki can see twice as far as humans in conditions of dim light.
Advertisement
Add Comment
Please, Sign In to add comment