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  1. 0:00 ------------------------------------------------------------
  2. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_nuked\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  3. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_nuked\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  4. 2:55 ShutdownGame:
  5. 2:55 ------------------------------------------------------------
  6. 0:00 ------------------------------------------------------------
  7. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\tdm\mapname\mp_radiation\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  8. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\tdm\mapname\mp_radiation\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  9. 1:02 ;mp_radiation;level.bunkerList[0] = createBlock((-924.218, -2191.03, 72.125), (0, 0, 0)); 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  10. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  11. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  12. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  13. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  14. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  15. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  16. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  17. 4:59 Weapon;0;0;WHITELIGHTNING;l96a1_extclip_mp
  18. 9:38 ShutdownGame:
  19. 9:38 ------------------------------------------------------------
  20. 0:00 ------------------------------------------------------------
  21. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_mountain\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  22. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_mountain\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  23. 0:32 ;mp_mountain;level.bunkerList[0] = createBlock((2805.57, -223.684, 330.125), (0, 0, 0)); 7:54 ;mp_mountain;level.bunkerList[0] = createBlock((2809.39, -192.998, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2809.39, -192.998, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2814.36, -266.359, 330.125), (0, 90, 0));level.bunkerList[3] = createBlock((2814.36, -266.359, 357.25), (0, 90, 0));level.bunkerList[4] = createBlock((2590, -380.054, 333.125), (0, 90, 0));level.bunkerList[5] = createBlock((2590, -380.054, 360.25), (0, 90, 0));level.bunkerList[6] = createBlock((2590, -380.054, 360.25), (0, 90, 0));level.bunkerList[7] = createBlock((2586.9, -344.413, 368.689), (0, 90, 0)); 14:25 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 14:25 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 14:25 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.62, -544.359, 320.125), (0, 0, 0));level.bunkerList[27] = createBlock((2444.64, -612.876, 320.125), (0, 0, 0)); 14:36 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 14:36 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 14:36 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.62, -544.359, 320.125), (0, 0, 0));level.bunkerList[27] = createBlock((2433.84, -702.561, 320.125), (0, 0, 0));level.bunkerList[28] = createBlock((2462.57, -633.434, 320.125), (0, 0, 0)); 17:07 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 17:07 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 17:07 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.35, -544.359, 330.125), (0, 90, 0));level.bunkerList[27] = createBlock((2422.35, -544.359, 357.25), (0, 90, 0));level.bunkerList[28] = createBlock((2422.35, -544.359, 384.375), (0, 90, 0));level.bunkerList[29] = createBlock((2422.35, -544.359, 411.5), (0, 90, 0)); 17:07 ;mp_mountain;level.bunkerList[30] = createBlock((2422.35, -544.359, 438.625), (0, 90, 0));level.bunkerList[31] = createBlock((2422.35, -544.359, 465.75), (0, 90, 0));level.bunkerList[32] = createBlock((2422.35, -544.359, 492.875), (0, 90, 0));level.bunkerList[33] = createBlock((2444.64, -584.548, 330.125), (0, 0, 0));level.bunkerList[34] = createBlock((2444.64, -584.548, 357.25), (0, 0, 0));level.bunkerList[35] = createBlock((2444.64, -584.548, 384.375), (0, 0, 0));level.bunkerList[36] = createBlock((2444.64, -584.548, 411.5), (0, 0, 0));level.bunkerList[37] = createBlock((2444.64, -584.548, 438.625), (0, 0, 0));level.bunkerList[38] = createBlock((2444.64, -584.548, 465.75), (0, 0, 0));level.bunkerList[39] = createBlock((2444.64, -584.548, 492.875), (0, 0, 0)); 17:07 ;mp_mountain;level.bunkerList[40] = createBlock((2433.84, -702.562, 320.125), (0, 90, 0));level.bunkerList[41] = createBlock((2433.84, -702.562, 337.25), (0, 90, 0));level.bunkerList[42] = createBlock((2433.84, -702.562, 354.375), (0, 90, 0));level.bunkerList[43] = createBlock((2433.84, -702.562, 371.5), (0, 90, 0));level.bunkerList[44] = createBlock((2433.84, -702.562, 388.625), (0, 90, 0));level.bunkerList[45] = createBlock((2433.84, -702.562, 405.75), (0, 90, 0));level.bunkerList[46] = createBlock((2433.84, -702.562, 422.875), (0, 90, 0));level.bunkerList[47] = createBlock((2433.84, -702.562, 440), (0, 90, 0));level.bunkerList[48] = createBlock((2433.84, -702.562, 457.125), (0, 90, 0));level.bunkerList[49] = createBlock((2433.84, -702.562, 474.25), (0, 90, 0)); 17:07 ;mp_mountain;level.bunkerList[50] = createBlock((2433.84, -702.562, 491.375), (0, 90, 0));level.bunkerList[51] = createBlock((2498.34, -656.037, 320.125), (0, 90, 0)); 22:02 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 22:02 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 22:02 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.35, -544.359, 330.125), (0, 90, 0));level.bunkerList[27] = createBlock((2422.35, -544.359, 357.25), (0, 90, 0));level.bunkerList[28] = createBlock((2422.35, -544.359, 384.375), (0, 90, 0));level.bunkerList[29] = createBlock((2422.35, -544.359, 411.5), (0, 90, 0)); 22:02 ;mp_mountain;level.bunkerList[30] = createBlock((2422.35, -544.359, 438.625), (0, 90, 0));level.bunkerList[31] = createBlock((2422.35, -544.359, 465.75), (0, 90, 0));level.bunkerList[32] = createBlock((2422.35, -544.359, 492.875), (0, 90, 0));level.bunkerList[33] = createBlock((2444.64, -584.548, 330.125), (0, 0, 0));level.bunkerList[34] = createBlock((2444.64, -584.548, 357.25), (0, 0, 0));level.bunkerList[35] = createBlock((2444.64, -584.548, 384.375), (0, 0, 0));level.bunkerList[36] = createBlock((2444.64, -584.548, 411.5), (0, 0, 0));level.bunkerList[37] = createBlock((2444.64, -584.548, 438.625), (0, 0, 0));level.bunkerList[38] = createBlock((2444.64, -584.548, 465.75), (0, 0, 0));level.bunkerList[39] = createBlock((2444.64, -584.548, 492.875), (0, 0, 0)); 22:02 ;mp_mountain;level.bunkerList[40] = createBlock((2433.84, -702.562, 320.125), (0, 90, 0));level.bunkerList[41] = createBlock((2433.84, -702.562, 337.25), (0, 90, 0));level.bunkerList[42] = createBlock((2433.84, -702.562, 354.375), (0, 90, 0));level.bunkerList[43] = createBlock((2433.84, -702.562, 371.5), (0, 90, 0));level.bunkerList[44] = createBlock((2433.84, -702.562, 388.625), (0, 90, 0));level.bunkerList[45] = createBlock((2433.84, -702.562, 405.75), (0, 90, 0));level.bunkerList[46] = createBlock((2433.84, -702.562, 422.875), (0, 90, 0));level.bunkerList[47] = createBlock((2433.84, -702.562, 440), (0, 90, 0));level.bunkerList[48] = createBlock((2433.84, -702.562, 457.125), (0, 90, 0));level.bunkerList[49] = createBlock((2433.84, -702.562, 474.25), (0, 90, 0)); 22:02 ;mp_mountain;level.bunkerList[50] = createBlock((2433.84, -702.562, 491.375), (0, 90, 0));level.bunkerList[51] = createBlock((2478.14, -655.307, 320.125), (0, 0, 0));level.bunkerList[52] = createBlock((2467.73, -655.335, 337.25), (0, 0, 0));level.bunkerList[53] = createBlock((2459.93, -655.344, 354.375), (0, 0, 0));level.bunkerList[54] = createBlock((2452.99, -655.352, 371.5), (0, 0, 0));level.bunkerList[55] = createBlock((2443.82, -655.363, 388.625), (0, 0, 0));level.bunkerList[56] = createBlock((2438.8, -651.636, 405.75), (0, 0, 0));level.bunkerList[57] = createBlock((2426.88, -650.974, 422.875), (0, 0, 0));level.bunkerList[58] = createBlock((2413.13, -650.34, 440), (0, 0, 0));level.bunkerList[59] = createBlock((2340, -662.421, 378.587), (0, 0, 0)); 22:57 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 22:57 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 22:57 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.35, -544.359, 330.125), (0, 90, 0));level.bunkerList[27] = createBlock((2422.35, -544.359, 357.25), (0, 90, 0));level.bunkerList[28] = createBlock((2422.35, -544.359, 384.375), (0, 90, 0));level.bunkerList[29] = createBlock((2422.35, -544.359, 411.5), (0, 90, 0)); 22:57 ;mp_mountain;level.bunkerList[30] = createBlock((2422.35, -544.359, 438.625), (0, 90, 0));level.bunkerList[31] = createBlock((2422.35, -544.359, 465.75), (0, 90, 0));level.bunkerList[32] = createBlock((2422.35, -544.359, 492.875), (0, 90, 0));level.bunkerList[33] = createBlock((2444.64, -584.548, 330.125), (0, 0, 0));level.bunkerList[34] = createBlock((2444.64, -584.548, 357.25), (0, 0, 0));level.bunkerList[35] = createBlock((2444.64, -584.548, 384.375), (0, 0, 0));level.bunkerList[36] = createBlock((2444.64, -584.548, 411.5), (0, 0, 0));level.bunkerList[37] = createBlock((2444.64, -584.548, 438.625), (0, 0, 0));level.bunkerList[38] = createBlock((2444.64, -584.548, 465.75), (0, 0, 0));level.bunkerList[39] = createBlock((2444.64, -584.548, 492.875), (0, 0, 0)); 22:57 ;mp_mountain;level.bunkerList[40] = createBlock((2433.84, -702.562, 320.125), (0, 90, 0));level.bunkerList[41] = createBlock((2433.84, -702.562, 337.25), (0, 90, 0));level.bunkerList[42] = createBlock((2433.84, -702.562, 354.375), (0, 90, 0));level.bunkerList[43] = createBlock((2433.84, -702.562, 371.5), (0, 90, 0));level.bunkerList[44] = createBlock((2433.84, -702.562, 388.625), (0, 90, 0));level.bunkerList[45] = createBlock((2433.84, -702.562, 405.75), (0, 90, 0));level.bunkerList[46] = createBlock((2433.84, -702.562, 422.875), (0, 90, 0));level.bunkerList[47] = createBlock((2433.84, -702.562, 440), (0, 90, 0));level.bunkerList[48] = createBlock((2433.84, -702.562, 457.125), (0, 90, 0));level.bunkerList[49] = createBlock((2433.84, -702.562, 474.25), (0, 90, 0)); 22:57 ;mp_mountain;level.bunkerList[50] = createBlock((2433.84, -702.562, 491.375), (0, 90, 0));level.bunkerList[51] = createBlock((2478.14, -655.307, 320.125), (0, 0, 0));level.bunkerList[52] = createBlock((2467.73, -655.335, 337.25), (0, 0, 0));level.bunkerList[53] = createBlock((2459.93, -655.344, 354.375), (0, 0, 0));level.bunkerList[54] = createBlock((2452.99, -655.352, 371.5), (0, 0, 0));level.bunkerList[55] = createBlock((2443.82, -655.363, 388.625), (0, 0, 0)); 22:58 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 22:58 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 22:58 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.35, -544.359, 330.125), (0, 90, 0));level.bunkerList[27] = createBlock((2422.35, -544.359, 357.25), (0, 90, 0));level.bunkerList[28] = createBlock((2422.35, -544.359, 384.375), (0, 90, 0));level.bunkerList[29] = createBlock((2422.35, -544.359, 411.5), (0, 90, 0)); 22:58 ;mp_mountain;level.bunkerList[30] = createBlock((2422.35, -544.359, 438.625), (0, 90, 0));level.bunkerList[31] = createBlock((2422.35, -544.359, 465.75), (0, 90, 0));level.bunkerList[32] = createBlock((2422.35, -544.359, 492.875), (0, 90, 0));level.bunkerList[33] = createBlock((2444.64, -584.548, 330.125), (0, 0, 0));level.bunkerList[34] = createBlock((2444.64, -584.548, 357.25), (0, 0, 0));level.bunkerList[35] = createBlock((2444.64, -584.548, 384.375), (0, 0, 0));level.bunkerList[36] = createBlock((2444.64, -584.548, 411.5), (0, 0, 0));level.bunkerList[37] = createBlock((2444.64, -584.548, 438.625), (0, 0, 0));level.bunkerList[38] = createBlock((2444.64, -584.548, 465.75), (0, 0, 0));level.bunkerList[39] = createBlock((2444.64, -584.548, 492.875), (0, 0, 0)); 22:58 ;mp_mountain;level.bunkerList[40] = createBlock((2433.84, -702.562, 320.125), (0, 90, 0));level.bunkerList[41] = createBlock((2433.84, -702.562, 337.25), (0, 90, 0));level.bunkerList[42] = createBlock((2433.84, -702.562, 354.375), (0, 90, 0));level.bunkerList[43] = createBlock((2433.84, -702.562, 371.5), (0, 90, 0));level.bunkerList[44] = createBlock((2433.84, -702.562, 388.625), (0, 90, 0));level.bunkerList[45] = createBlock((2433.84, -702.562, 405.75), (0, 90, 0));level.bunkerList[46] = createBlock((2433.84, -702.562, 422.875), (0, 90, 0));level.bunkerList[47] = createBlock((2433.84, -702.562, 440), (0, 90, 0));level.bunkerList[48] = createBlock((2433.84, -702.562, 457.125), (0, 90, 0));level.bunkerList[49] = createBlock((2433.84, -702.562, 474.25), (0, 90, 0)); 22:58 ;mp_mountain;level.bunkerList[50] = createBlock((2433.84, -702.562, 491.375), (0, 90, 0));level.bunkerList[51] = createBlock((2478.14, -655.307, 320.125), (0, 0, 0));level.bunkerList[52] = createBlock((2467.73, -655.335, 337.25), (0, 0, 0));level.bunkerList[53] = createBlock((2459.93, -655.344, 354.375), (0, 0, 0));level.bunkerList[54] = createBlock((2452.99, -655.352, 371.5), (0, 0, 0));level.bunkerList[55] = createBlock((2443.82, -655.363, 388.625), (0, 0, 0)); 22:59 ;mp_mountain;level.bunkerList[0] = createBlock((2370.71, -544.21, 330.125), (0, 90, 0));level.bunkerList[1] = createBlock((2370.71, -544.21, 357.25), (0, 90, 0));level.bunkerList[2] = createBlock((2370.71, -544.21, 384.375), (0, 90, 0));level.bunkerList[3] = createBlock((2370.71, -544.21, 411.5), (0, 90, 0));level.bunkerList[4] = createBlock((2370.71, -544.21, 438.625), (0, 90, 0));level.bunkerList[5] = createBlock((2370.71, -544.21, 465.75), (0, 90, 0));level.bunkerList[6] = createBlock((2370.71, -544.21, 492.875), (0, 90, 0));level.bunkerList[7] = createBlock((2382.2, -703.641, 362.125), (0, 90, 0));level.bunkerList[8] = createBlock((2382.2, -703.641, 389.25), (0, 90, 0));level.bunkerList[9] = createBlock((2382.2, -703.641, 416.375), (0, 90, 0)); 22:59 ;mp_mountain;level.bunkerList[10] = createBlock((2382.2, -703.641, 443.5), (0, 90, 0));level.bunkerList[11] = createBlock((2382.2, -703.641, 470.625), (0, 90, 0));level.bunkerList[12] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[13] = createBlock((2382.2, -703.641, 497.75), (0, 90, 0));level.bunkerList[14] = createBlock((2304.36, -662.427, 330.125), (0, 0, 0));level.bunkerList[15] = createBlock((2304.36, -662.427, 357.25), (0, 0, 0));level.bunkerList[16] = createBlock((2304.36, -662.427, 384.375), (0, 0, 0));level.bunkerList[17] = createBlock((2304.36, -662.427, 411.5), (0, 0, 0));level.bunkerList[18] = createBlock((2304.36, -662.427, 438.625), (0, 0, 0));level.bunkerList[19] = createBlock((2304.36, -662.427, 465.75), (0, 0, 0)); 22:59 ;mp_mountain;level.bunkerList[20] = createBlock((2304.35, -583.037, 330.125), (0, 0, 0));level.bunkerList[21] = createBlock((2304.35, -583.037, 357.25), (0, 0, 0));level.bunkerList[22] = createBlock((2304.35, -583.037, 384.375), (0, 0, 0));level.bunkerList[23] = createBlock((2304.35, -583.037, 411.5), (0, 0, 0));level.bunkerList[24] = createBlock((2304.35, -583.037, 438.625), (0, 0, 0));level.bunkerList[25] = createBlock((2304.35, -583.037, 465.75), (0, 0, 0));level.bunkerList[26] = createBlock((2422.35, -544.359, 330.125), (0, 90, 0));level.bunkerList[27] = createBlock((2422.35, -544.359, 357.25), (0, 90, 0));level.bunkerList[28] = createBlock((2422.35, -544.359, 384.375), (0, 90, 0));level.bunkerList[29] = createBlock((2422.35, -544.359, 411.5), (0, 90, 0)); 22:59 ;mp_mountain;level.bunkerList[30] = createBlock((2422.35, -544.359, 438.625), (0, 90, 0));level.bunkerList[31] = createBlock((2422.35, -544.359, 465.75), (0, 90, 0));level.bunkerList[32] = createBlock((2422.35, -544.359, 492.875), (0, 90, 0));level.bunkerList[33] = createBlock((2444.64, -584.548, 330.125), (0, 0, 0));level.bunkerList[34] = createBlock((2444.64, -584.548, 357.25), (0, 0, 0));level.bunkerList[35] = createBlock((2444.64, -584.548, 384.375), (0, 0, 0));level.bunkerList[36] = createBlock((2444.64, -584.548, 411.5), (0, 0, 0));level.bunkerList[37] = createBlock((2444.64, -584.548, 438.625), (0, 0, 0));level.bunkerList[38] = createBlock((2444.64, -584.548, 465.75), (0, 0, 0));level.bunkerList[39] = createBlock((2444.64, -584.548, 492.875), (0, 0, 0)); 22:59 ;mp_mountain;level.bunkerList[40] = createBlock((2433.84, -702.562, 320.125), (0, 90, 0));level.bunkerList[41] = createBlock((2433.84, -702.562, 337.25), (0, 90, 0));level.bunkerList[42] = createBlock((2433.84, -702.562, 354.375), (0, 90, 0));level.bunkerList[43] = createBlock((2433.84, -702.562, 371.5), (0, 90, 0));level.bunkerList[44] = createBlock((2433.84, -702.562, 388.625), (0, 90, 0));level.bunkerList[45] = createBlock((2433.84, -702.562, 405.75), (0, 90, 0));level.bunkerList[46] = createBlock((2433.84, -702.562, 422.875), (0, 90, 0));level.bunkerList[47] = createBlock((2433.84, -702.562, 440), (0, 90, 0));level.bunkerList[48] = createBlock((2433.84, -702.562, 457.125), (0, 90, 0));level.bunkerList[49] = createBlock((2433.84, -702.562, 474.25), (0, 90, 0)); 22:59 ;mp_mountain;level.bunkerList[50] = createBlock((2433.84, -702.562, 491.375), (0, 90, 0));level.bunkerList[51] = createBlock((2478.14, -655.307, 320.125), (0, 0, 0));level.bunkerList[52] = createBlock((2467.73, -655.335, 337.25), (0, 0, 0));level.bunkerList[53] = createBlock((2459.93, -655.344, 354.375), (0, 0, 0));level.bunkerList[54] = createBlock((2452.99, -655.352, 371.5), (0, 0, 0));level.bunkerList[55] = createBlock((2443.82, -655.363, 388.625), (0, 0, 0)); 23:15 ShutdownGame:
  24. 23:15 ------------------------------------------------------------
  25. 0:00 ------------------------------------------------------------
  26. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_russianbase\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  27. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_russianbase\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\1v1 Knife\sv_maxclients\24\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  28. 2:23 ;mp_russianbase;level.bunkerList[0] = createBlock((-111.986, 252.998, 110.794), (0, 0, 0)); 3:53 ;mp_russianbase;level.bunkerList[0] = createBlock((-104.032, 259.405, 113.689), (0, 0, 0));level.bunkerList[1] = createBlock((-194.042, 53.3298, -2.87749), (0, 0, 0)); 10:22 ;mp_russianbase;level.bunkerList[0] = createBlock((46.4515, 323.032, 0.125), (0, 90, 0));level.bunkerList[1] = createBlock((46.4515, 323.032, 17.25), (0, 90, 0));level.bunkerList[2] = createBlock((46.4515, 323.032, 34.375), (0, 90, 0));level.bunkerList[3] = createBlock((46.4515, 323.032, 51.5), (0, 90, 0));level.bunkerList[4] = createBlock((46.4515, 323.032, 68.625), (0, 90, 0));level.bunkerList[5] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[6] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[7] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[8] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[9] = createBlock((46.9618, 160.186, 0.125), (0, 90, 0)); 10:22 ;mp_russianbase;level.bunkerList[10] = createBlock((46.9618, 160.186, 17.25), (0, 90, 0));level.bunkerList[11] = createBlock((46.9618, 160.186, 34.375), (0, 90, 0));level.bunkerList[12] = createBlock((46.9618, 160.186, 51.5), (0, 90, 0));level.bunkerList[13] = createBlock((46.9618, 160.186, 68.625), (0, 90, 0));level.bunkerList[14] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[15] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[16] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[17] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[18] = createBlock((-32.352, 98.8941, 9.56904), (0, 90, 0));level.bunkerList[19] = createBlock((-32.352, 98.8941, 36.694), (0, 90, 0)); 10:22 ;mp_russianbase;level.bunkerList[20] = createBlock((-32.352, 98.8941, 63.819), (0, 90, 0));level.bunkerList[21] = createBlock((-32.352, 98.8941, 63.819), (0, 90, 0));level.bunkerList[22] = createBlock((-85.5233, 98.0386, -0.045063), (0, 90, 0));level.bunkerList[23] = createBlock((-85.1726, 97.5981, 15.6053), (0, 90, 0));level.bunkerList[24] = createBlock((-84.6368, 97.3521, 31.2556), (0, 90, 0));level.bunkerList[25] = createBlock((-84.9613, 97.3186, 46.9059), (0, 90, 0));level.bunkerList[26] = createBlock((-85.1999, 99.335, 62.5563), (0, 90, 0));level.bunkerList[27] = createBlock((-84.2059, 91.2161, 121.6), (0, 90, 0));level.bunkerList[28] = createBlock((-82.7962, 90.6264, 103.999), (0, 90, 0));level.bunkerList[29] = createBlock((-13.4941, 79.0654, 147.336), (0, 90, 0)); 16:07 ;mp_russianbase;level.bunkerList[0] = createBlock((46.4515, 323.032, 0.125), (0, 90, 0));level.bunkerList[1] = createBlock((46.4515, 323.032, 17.25), (0, 90, 0));level.bunkerList[2] = createBlock((46.4515, 323.032, 34.375), (0, 90, 0));level.bunkerList[3] = createBlock((46.4515, 323.032, 51.5), (0, 90, 0));level.bunkerList[4] = createBlock((46.4515, 323.032, 68.625), (0, 90, 0));level.bunkerList[5] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[6] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[7] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[8] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[9] = createBlock((46.9618, 160.186, 0.125), (0, 90, 0)); 16:07 ;mp_russianbase;level.bunkerList[10] = createBlock((46.9618, 160.186, 17.25), (0, 90, 0));level.bunkerList[11] = createBlock((46.9618, 160.186, 34.375), (0, 90, 0));level.bunkerList[12] = createBlock((46.9618, 160.186, 51.5), (0, 90, 0));level.bunkerList[13] = createBlock((46.9618, 160.186, 68.625), (0, 90, 0));level.bunkerList[14] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[15] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[16] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[17] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[18] = createBlock((-17.646, 41.0045, 24.3357), (0, 90, 0));level.bunkerList[19] = createBlock((-17.646, 41.0045, 41.4607), (0, 90, 0)); 16:07 ;mp_russianbase;level.bunkerList[20] = createBlock((-17.646, 41.0045, 58.5857), (0, 90, 0));level.bunkerList[21] = createBlock((-17.646, 41.0045, 75.7107), (0, 90, 0));level.bunkerList[22] = createBlock((-17.646, 41.0045, 92.8357), (0, 90, 0));level.bunkerList[23] = createBlock((-17.646, 41.0045, 109.961), (0, 90, 0));level.bunkerList[24] = createBlock((-17.646, 41.0045, 127.086), (0, 90, 0));level.bunkerList[25] = createBlock((-85.8233, 41.5927, 5.24596), (0, 90, 0));level.bunkerList[26] = createBlock((-85.8233, 41.5927, 22.371), (0, 90, 0));level.bunkerList[27] = createBlock((-85.8233, 41.5927, 39.496), (0, 90, 0));level.bunkerList[28] = createBlock((-85.8233, 41.5927, 56.621), (0, 90, 0));level.bunkerList[29] = createBlock((-85.8233, 41.5927, 73.746), (0, 90, 0)); 16:07 ;mp_russianbase;level.bunkerList[30] = createBlock((-85.8233, 41.5927, 90.871), (0, 90, 0));level.bunkerList[31] = createBlock((-85.8233, 41.5927, 107.996), (0, 90, 0));level.bunkerList[32] = createBlock((-85.8233, 41.5927, 125.121), (0, 90, 0));level.bunkerList[33] = createBlock((-101.08, 250.252, 114.763), (0, 0, 0)); 18:05 ;mp_russianbase;level.bunkerList[0] = createBlock((46.4515, 323.032, 0.125), (0, 90, 0));level.bunkerList[1] = createBlock((46.4515, 323.032, 17.25), (0, 90, 0));level.bunkerList[2] = createBlock((46.4515, 323.032, 34.375), (0, 90, 0));level.bunkerList[3] = createBlock((46.4515, 323.032, 51.5), (0, 90, 0));level.bunkerList[4] = createBlock((46.4515, 323.032, 68.625), (0, 90, 0));level.bunkerList[5] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[6] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[7] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[8] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[9] = createBlock((46.9618, 160.186, 0.125), (0, 90, 0)); 18:05 ;mp_russianbase;level.bunkerList[10] = createBlock((46.9618, 160.186, 17.25), (0, 90, 0));level.bunkerList[11] = createBlock((46.9618, 160.186, 34.375), (0, 90, 0));level.bunkerList[12] = createBlock((46.9618, 160.186, 51.5), (0, 90, 0));level.bunkerList[13] = createBlock((46.9618, 160.186, 68.625), (0, 90, 0));level.bunkerList[14] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[15] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[16] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[17] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[18] = createBlock((-17.646, 41.0045, 24.3357), (0, 90, 0));level.bunkerList[19] = createBlock((-17.646, 41.0045, 41.4607), (0, 90, 0)); 18:05 ;mp_russianbase;level.bunkerList[20] = createBlock((-17.646, 41.0045, 58.5857), (0, 90, 0));level.bunkerList[21] = createBlock((-17.646, 41.0045, 75.7107), (0, 90, 0));level.bunkerList[22] = createBlock((-17.646, 41.0045, 92.8357), (0, 90, 0));level.bunkerList[23] = createBlock((-17.646, 41.0045, 109.961), (0, 90, 0));level.bunkerList[24] = createBlock((-17.646, 41.0045, 127.086), (0, 90, 0));level.bunkerList[25] = createBlock((-85.8233, 41.5927, 5.24596), (0, 90, 0));level.bunkerList[26] = createBlock((-85.8233, 41.5927, 22.371), (0, 90, 0));level.bunkerList[27] = createBlock((-85.8233, 41.5927, 39.496), (0, 90, 0));level.bunkerList[28] = createBlock((-85.8233, 41.5927, 56.621), (0, 90, 0));level.bunkerList[29] = createBlock((-85.8233, 41.5927, 73.746), (0, 90, 0)); 18:05 ;mp_russianbase;level.bunkerList[30] = createBlock((-85.8233, 41.5927, 90.871), (0, 90, 0));level.bunkerList[31] = createBlock((-85.8233, 41.5927, 107.996), (0, 90, 0));level.bunkerList[32] = createBlock((-85.8233, 41.5927, 125.121), (0, 90, 0));level.bunkerList[33] = createBlock((-116.533, 364.174, 109.841), (0, 0, 0));level.bunkerList[34] = createBlock((-117.753, 364.586, 92.2392), (0, 0, 0));level.bunkerList[35] = createBlock((-114.961, 303.519, 109.715), (0, 0, 0));level.bunkerList[36] = createBlock((-116.867, 303.324, 92.1136), (0, 0, 0));level.bunkerList[37] = createBlock((-111.806, 251.726, 110.859), (0, 0, 0));level.bunkerList[38] = createBlock((-114.207, 250.585, 93.2578), (0, 0, 0)); 18:06 ;mp_russianbase;level.bunkerList[0] = createBlock((46.4515, 323.032, 0.125), (0, 90, 0));level.bunkerList[1] = createBlock((46.4515, 323.032, 17.25), (0, 90, 0));level.bunkerList[2] = createBlock((46.4515, 323.032, 34.375), (0, 90, 0));level.bunkerList[3] = createBlock((46.4515, 323.032, 51.5), (0, 90, 0));level.bunkerList[4] = createBlock((46.4515, 323.032, 68.625), (0, 90, 0));level.bunkerList[5] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[6] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[7] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[8] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[9] = createBlock((46.9618, 160.186, 0.125), (0, 90, 0)); 18:06 ;mp_russianbase;level.bunkerList[10] = createBlock((46.9618, 160.186, 17.25), (0, 90, 0));level.bunkerList[11] = createBlock((46.9618, 160.186, 34.375), (0, 90, 0));level.bunkerList[12] = createBlock((46.9618, 160.186, 51.5), (0, 90, 0));level.bunkerList[13] = createBlock((46.9618, 160.186, 68.625), (0, 90, 0));level.bunkerList[14] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[15] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[16] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[17] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[18] = createBlock((-17.646, 41.0045, 24.3357), (0, 90, 0));level.bunkerList[19] = createBlock((-17.646, 41.0045, 41.4607), (0, 90, 0)); 18:06 ;mp_russianbase;level.bunkerList[20] = createBlock((-17.646, 41.0045, 58.5857), (0, 90, 0));level.bunkerList[21] = createBlock((-17.646, 41.0045, 75.7107), (0, 90, 0));level.bunkerList[22] = createBlock((-17.646, 41.0045, 92.8357), (0, 90, 0));level.bunkerList[23] = createBlock((-17.646, 41.0045, 109.961), (0, 90, 0));level.bunkerList[24] = createBlock((-17.646, 41.0045, 127.086), (0, 90, 0));level.bunkerList[25] = createBlock((-85.8233, 41.5927, 5.24596), (0, 90, 0));level.bunkerList[26] = createBlock((-85.8233, 41.5927, 22.371), (0, 90, 0));level.bunkerList[27] = createBlock((-85.8233, 41.5927, 39.496), (0, 90, 0));level.bunkerList[28] = createBlock((-85.8233, 41.5927, 56.621), (0, 90, 0));level.bunkerList[29] = createBlock((-85.8233, 41.5927, 73.746), (0, 90, 0)); 18:06 ;mp_russianbase;level.bunkerList[30] = createBlock((-85.8233, 41.5927, 90.871), (0, 90, 0));level.bunkerList[31] = createBlock((-85.8233, 41.5927, 107.996), (0, 90, 0));level.bunkerList[32] = createBlock((-85.8233, 41.5927, 125.121), (0, 90, 0));level.bunkerList[33] = createBlock((-116.533, 364.174, 109.841), (0, 0, 0));level.bunkerList[34] = createBlock((-117.753, 364.586, 92.2392), (0, 0, 0));level.bunkerList[35] = createBlock((-114.961, 303.519, 109.715), (0, 0, 0));level.bunkerList[36] = createBlock((-116.867, 303.324, 92.1136), (0, 0, 0));level.bunkerList[37] = createBlock((-111.806, 251.726, 110.859), (0, 0, 0));level.bunkerList[38] = createBlock((-114.207, 250.585, 93.2578), (0, 0, 0)); 18:07 ;mp_russianbase;level.bunkerList[0] = createBlock((46.4515, 323.032, 0.125), (0, 90, 0));level.bunkerList[1] = createBlock((46.4515, 323.032, 17.25), (0, 90, 0));level.bunkerList[2] = createBlock((46.4515, 323.032, 34.375), (0, 90, 0));level.bunkerList[3] = createBlock((46.4515, 323.032, 51.5), (0, 90, 0));level.bunkerList[4] = createBlock((46.4515, 323.032, 68.625), (0, 90, 0));level.bunkerList[5] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[6] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[7] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[8] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[9] = createBlock((46.9618, 160.186, 0.125), (0, 90, 0)); 18:07 ;mp_russianbase;level.bunkerList[10] = createBlock((46.9618, 160.186, 17.25), (0, 90, 0));level.bunkerList[11] = createBlock((46.9618, 160.186, 34.375), (0, 90, 0));level.bunkerList[12] = createBlock((46.9618, 160.186, 51.5), (0, 90, 0));level.bunkerList[13] = createBlock((46.9618, 160.186, 68.625), (0, 90, 0));level.bunkerList[14] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[15] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[16] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[17] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[18] = createBlock((-17.646, 41.0045, 24.3357), (0, 90, 0));level.bunkerList[19] = createBlock((-17.646, 41.0045, 41.4607), (0, 90, 0)); 18:07 ;mp_russianbase;level.bunkerList[20] = createBlock((-17.646, 41.0045, 58.5857), (0, 90, 0));level.bunkerList[21] = createBlock((-17.646, 41.0045, 75.7107), (0, 90, 0));level.bunkerList[22] = createBlock((-17.646, 41.0045, 92.8357), (0, 90, 0));level.bunkerList[23] = createBlock((-17.646, 41.0045, 109.961), (0, 90, 0));level.bunkerList[24] = createBlock((-17.646, 41.0045, 127.086), (0, 90, 0));level.bunkerList[25] = createBlock((-85.8233, 41.5927, 5.24596), (0, 90, 0));level.bunkerList[26] = createBlock((-85.8233, 41.5927, 22.371), (0, 90, 0));level.bunkerList[27] = createBlock((-85.8233, 41.5927, 39.496), (0, 90, 0));level.bunkerList[28] = createBlock((-85.8233, 41.5927, 56.621), (0, 90, 0));level.bunkerList[29] = createBlock((-85.8233, 41.5927, 73.746), (0, 90, 0)); 18:07 ;mp_russianbase;level.bunkerList[30] = createBlock((-85.8233, 41.5927, 90.871), (0, 90, 0));level.bunkerList[31] = createBlock((-85.8233, 41.5927, 107.996), (0, 90, 0));level.bunkerList[32] = createBlock((-85.8233, 41.5927, 125.121), (0, 90, 0));level.bunkerList[33] = createBlock((-116.533, 364.174, 109.841), (0, 0, 0));level.bunkerList[34] = createBlock((-117.753, 364.586, 92.2392), (0, 0, 0));level.bunkerList[35] = createBlock((-114.961, 303.519, 109.715), (0, 0, 0));level.bunkerList[36] = createBlock((-116.867, 303.324, 92.1136), (0, 0, 0));level.bunkerList[37] = createBlock((-111.806, 251.726, 110.859), (0, 0, 0));level.bunkerList[38] = createBlock((-114.207, 250.585, 93.2578), (0, 0, 0)); 18:07 ;mp_russianbase;level.bunkerList[0] = createBlock((46.4515, 323.032, 0.125), (0, 90, 0));level.bunkerList[1] = createBlock((46.4515, 323.032, 17.25), (0, 90, 0));level.bunkerList[2] = createBlock((46.4515, 323.032, 34.375), (0, 90, 0));level.bunkerList[3] = createBlock((46.4515, 323.032, 51.5), (0, 90, 0));level.bunkerList[4] = createBlock((46.4515, 323.032, 68.625), (0, 90, 0));level.bunkerList[5] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[6] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[7] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[8] = createBlock((46.4515, 323.032, 73.875), (0, 90, 0));level.bunkerList[9] = createBlock((46.9618, 160.186, 0.125), (0, 90, 0)); 18:07 ;mp_russianbase;level.bunkerList[10] = createBlock((46.9618, 160.186, 17.25), (0, 90, 0));level.bunkerList[11] = createBlock((46.9618, 160.186, 34.375), (0, 90, 0));level.bunkerList[12] = createBlock((46.9618, 160.186, 51.5), (0, 90, 0));level.bunkerList[13] = createBlock((46.9618, 160.186, 68.625), (0, 90, 0));level.bunkerList[14] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[15] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[16] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[17] = createBlock((46.9618, 160.186, 73.875), (0, 90, 0));level.bunkerList[18] = createBlock((-17.646, 41.0045, 24.3357), (0, 90, 0));level.bunkerList[19] = createBlock((-17.646, 41.0045, 41.4607), (0, 90, 0)); 18:07 ;mp_russianbase;level.bunkerList[20] = createBlock((-17.646, 41.0045, 58.5857), (0, 90, 0));level.bunkerList[21] = createBlock((-17.646, 41.0045, 75.7107), (0, 90, 0));level.bunkerList[22] = createBlock((-17.646, 41.0045, 92.8357), (0, 90, 0));level.bunkerList[23] = createBlock((-17.646, 41.0045, 109.961), (0, 90, 0));level.bunkerList[24] = createBlock((-17.646, 41.0045, 127.086), (0, 90, 0));level.bunkerList[25] = createBlock((-85.8233, 41.5927, 5.24596), (0, 90, 0));level.bunkerList[26] = createBlock((-85.8233, 41.5927, 22.371), (0, 90, 0));level.bunkerList[27] = createBlock((-85.8233, 41.5927, 39.496), (0, 90, 0));level.bunkerList[28] = createBlock((-85.8233, 41.5927, 56.621), (0, 90, 0));level.bunkerList[29] = createBlock((-85.8233, 41.5927, 73.746), (0, 90, 0)); 18:07 ;mp_russianbase;level.bunkerList[30] = createBlock((-85.8233, 41.5927, 90.871), (0, 90, 0));level.bunkerList[31] = createBlock((-85.8233, 41.5927, 107.996), (0, 90, 0));level.bunkerList[32] = createBlock((-85.8233, 41.5927, 125.121), (0, 90, 0));level.bunkerList[33] = createBlock((-116.533, 364.174, 109.841), (0, 0, 0));level.bunkerList[34] = createBlock((-117.753, 364.586, 92.2392), (0, 0, 0));level.bunkerList[35] = createBlock((-114.961, 303.519, 109.715), (0, 0, 0));level.bunkerList[36] = createBlock((-116.867, 303.324, 92.1136), (0, 0, 0));level.bunkerList[37] = createBlock((-111.806, 251.726, 110.859), (0, 0, 0));level.bunkerList[38] = createBlock((-114.207, 250.585, 93.2578), (0, 0, 0)); 18:33 ShutdownGame:
  29. 18:33 ------------------------------------------------------------
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